--MADE BY DylanD2003 mouse = game.Players.LocalPlayer:GetMouse() using = false hit = false bat = Instance.new("Part", game.Players.LocalPlayer.Character) bat.Size = Vector3.new(1, 1, 5) bat.CanCollide = false bat:BreakJoints() baseballhit = Instance.new("Sound", bat) baseballhit.Volume = 10 baseballhit.SoundId = "rbxassetid://175024455" baseballhit1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) baseballhit1.Volume = 20 baseballhit1.SoundId = "rbxassetid://388826051" swinging = Instance.new("Sound", bat) swinging.Volume = 10 swinging.PlaybackSpeed = 1.2 swinging.SoundId = "rbxassetid://147722227" weld = Instance.new("Weld", bat) weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] weld.Part1 = bat local batcritical = Instance.new("Sound", bat) batcritical.SoundId = "rbxassetid://437475935" batcritical.Volume = 5 weld.C0 = weld.C0 * CFrame.Angles(0,3.15,0) * CFrame.new(0,-0.95,1.9) print(weld.C0) mesh = Instance.new("SpecialMesh", bat) mesh.MeshId = "http://www.roblox.com/asset/?id=11442510" mesh.TextureId = "http://www.roblox.com/asset/?id=11442524" mesh.Scale = Vector3.new(2,2,2) local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) function hit() if not using then using = true for i = 0,1 , 0.1 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.35),i) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.35),i) rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.3),i) lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(-0.15,0,0),i) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1) lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) end wait(0.2) swinging:Play() local se = Instance.new("Part", bat) se.Size = Vector3.new(1, 1, 3) se:BreakJoints() se.Transparency = 1 se.CanCollide = false local dmgweld = Instance.new("Weld", se) dmgweld.Part0 = bat dmgweld.Part1 = se dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1) local function dmg(part) local hum = part.Parent:findFirstChild("Humanoid") if hum ~= nil then se:destroy() baseballhit:Play() baseballhit1:Play() hum.Health = hum.Health - math.random(25,35) hum.PlatformStand = true local tor = part.Parent:findFirstChild("Torso") local dmgmat = math.random(1,4) if dmgmat == 3 then batcritical:Play() hum.Health = hum.Health - math.random(98,135) end if tor then tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34 tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34 end wait(2) hum.PlatformStand = false hit = false end end se.Touched:connect(dmg) for i = 0,1 , 0.2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.new():lerp(CFrame.Angles(0,0,0.7),i) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.70),i) rhandweld.C0 = rhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0,0,-0.6),i) lhandweld.C0 = lhandweld.C0 * CFrame.new():lerp(CFrame.Angles(0.30,0,0),i) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.3) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.4) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.2) end wait(0.2) for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.2) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.06) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.2) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.2) end se:destroy() for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0,0,-0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.1) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1) end game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) using = false end end function combo(key) key = key:lower() if key == "q" then if not using then using = true swinging:Play() for i = 1,2 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.05) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.05) end for i = 1,3 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.47) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.47) end for i = 1,2 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.05) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.05) end wait(0.4) swinging:Play() for i = 1,2 do wait() weld.C0 = weld.C0 * CFrame.Angles(0.13,0,0.05) * CFrame.new(0,-0.27,0.1) lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.05,0,0) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.05,0,00) end for i = 1,3 do wait() weld.C0 = weld.C0 * CFrame.Angles(0.33,0,0.1) * CFrame.new(0,-0.66,0.3) lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.2,0,0) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.2,0,0) end for i = 1,2 do wait() weld.C0 = weld.C0 * CFrame.Angles(0.13,0,0.05) * CFrame.new(0,-0.27,0.1) lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.05,0,0) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.05,0,00) end wait(0.5) for i = 1,2 do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.05) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.1) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.2) end for i = 1,2 do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.4) end swinging:Play() for i = 1,2 do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.8) end local se = Instance.new("Part", bat) se.Size = Vector3.new(1, 1, 3) se:BreakJoints() se.Transparency = 1 se.CanCollide = false local dmgweld = Instance.new("Weld", se) dmgweld.Part0 = bat dmgweld.Part1 = se dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1) local function dmg(part) if not hit then hit = true local hum = part.Parent:findFirstChild("Humanoid") if hum ~= nil then baseballhit:Play() baseballhit1:Play() hum.Health = hum.Health - math.random(5,25) hum.PlatformStand = true local tor = part.Parent:findFirstChild("Torso") if tor then local vel = Instance.new("BodyVelocity", tor) vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 35 wait(0.1) vel:destroy() hit = false end wait(0.2) hit = false wait(1.5) hum.PlatformStand = false end end end se.Touched:connect(dmg) for i = 1,20 do swinging:Play() for i = 1,10 do wait() game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.9) end end game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) for i = 1,2 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.05) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.05) end for i = 1,3 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.47) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.47) end for i = 1,2 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.05) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.05) end wait(0.4) swinging:Play() for i = 1,2 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.05,0,00) end for i = 1,3 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.2,0,0) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.2,0,0) end for i = 1,2 do wait() lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.05,0,0) rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.05,0,00) end for i = 1,2 do wait() weld.C0 = weld.C0 * CFrame.Angles(-0.13,0,-0.05) * CFrame.new(0,0.27,-0.1) end for i = 1,3 do wait() weld.C0 = weld.C0 * CFrame.Angles(-0.33,0,-0.1) * CFrame.new(0,0.66,-0.3) end for i = 1,2 do wait() weld.C0 = weld.C0 * CFrame.Angles(-0.13,0,-0.05) * CFrame.new(0,0.27,-0.1) end weld.C0 = CFrame.new(-0.0159739517, -0.949999988, -1.89993286, -0.999964654, 0, -0.00840734318, 0, 1, 0, 0.00840734318, 0, -0.999964654) game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) using = false se:destroy() end end end mouse.KeyDown:connect(combo) mouse.Button1Down:connect(hit) --[[ local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) --]] --By Rufus14 (FINALLY I KNOW HOW TO MAKE A RAGDOLL :D) --die plz mouse = game.Players.LocalPlayer:GetMouse() function ragdoll() game.Players.LocalPlayer.Character.Archivable = true clone = game.Players.LocalPlayer.Character:Clone() clone.Parent = workspace for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:destroy() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:destroy() end end end for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:destroy() end end vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608" using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://546029423" hit.Volume = 5 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://138087186" hit1.Volume = 5 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://131237241" hit2.Volume = 5 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://278062209" hit3.Volume = 5 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://388826051" ded.Volume = 5 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") local welding = Instance.new("Weld", clone.Torso) welding.Part0 = clone.Torso welding.Part1 = head welding.C0 = welding.C0 * CFrame.new(0,1.5,0) for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end game.Workspace.CurrentCamera.CameraSubject = head if leftleg ~= nil then local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.7, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.Angles(0, 0, 80) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.7, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.Angles(0, 0, 80) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.8,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.Angles(0, 0, 80) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.8,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.Angles(0, 0, 80) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end clone.Name = game.Players.LocalPlayer.Character.Name.." (Game Over)" ded:Play() vel:destroy() wait(0.5) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) wait(4.47) hit1.Volume = 0 hit2.Volume = 0 hit3.Volume = 0 hit.Volume = 0 end game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) --di ent