Information about object: The_Wheel Sprite: wheel Solid: false Visible: true Depth: 0 Persistent: false Parent: Mask: Create Event: execute code: image_speed=0 image_index=0 set variable can_click to true set variable spinner to 0 set variable level to 1 Alarm Event for alarm 0: set variable can_click to true Step Event: COMMENT: 1 if spinner is equal to 1.1 set variable global.impact_money relative to irandom_range(1,12) set variable global.plus to true set variable spinner to 0 if spinner is equal to 1.2 set variable global.impact_money relative to irandom_range(0,11) - 12 set variable global.plus to false set variable spinner to 0 if spinner is equal to 1.3 set variable level to 2 set variable can_click to false set Alarm 0 to 8 create instance of object LVup at position (250,250) execute code: image_index+=1 set variable spinner to 0 COMMENT: 2 if spinner is equal to 2.1 set variable global.impact_money relative to irandom_range(3,24) set variable global.plus to true set variable spinner to 0 if spinner is equal to 2.2 set variable global.impact_money relative to irandom_range(1,22) - 25 set variable global.plus to false set variable spinner to 0 if spinner is equal to 2.3 set variable level to 3 set variable can_click to false set Alarm 0 to 4 create instance of object LVup at position (250,250) execute code: image_index+=1 set variable spinner to 0 COMMENT: 3 if spinner is equal to 3.1 set variable global.impact_money relative to irandom_range(3,25) set variable global.plus to true set variable spinner to 0 if spinner is equal to 3.2 set variable global.impact_money relative to irandom_range(0,22) - 25 set variable global.plus to false set variable spinner to 0 if spinner is equal to 3.3 set variable level to 4 set variable can_click to false execute code: image_index+=1 create instance of object LVup at position (250,250) set Alarm 0 to 4 set variable spinner to 0 if spinner is equal to 3.4 create instance of object Gameover at position (250,250) set variable spinner to 0 COMMENT: 4 if spinner is equal to 4.1 set variable global.impact_money relative to irandom_range(5,28) set variable global.plus to true set variable spinner to 0 if spinner is equal to 4.11 set variable global.impact_money relative to irandom_range(5,25) * 2 set variable global.plus to true set variable spinner to 0 if spinner is equal to 4.2 set variable global.impact_money relative to irandom_range(0,23) - 28 set variable global.plus to false set variable spinner to 0 if spinner is equal to 4.3 set variable level to 5 set variable can_click to false set Alarm 0 to 8 create instance of object LVup at position (250,250) execute code: image_index+=1 set variable spinner to 0 if spinner is equal to 4.4 create instance of object Gameover at position (250,250) set variable spinner to 0 COMMENT: 5 if spinner is equal to 5.1 set variable global.impact_money relative to irandom_range(9,37) set variable global.plus to true set variable spinner to 0 if spinner is equal to 5.11 set variable global.impact_money relative to irandom_range(9,30) * 2 set variable global.plus to true set variable spinner to 0 if spinner is equal to 5.2 set variable global.impact_money relative to irandom_range(0,28) - 37 set variable global.plus to false set variable spinner to 0 if spinner is equal to 5.22 set variable global.impact_money relative to irandom_range(0,28) -74 set variable global.plus to false set variable spinner to 0 if spinner is equal to 5.3 set variable level to 6 set variable can_click to false set Alarm 0 to 4 create instance of object LVup at position (250,250) execute code: image_index+=1 set variable spinner to 0 if spinner is equal to 5.4 create instance of object Gameover at position (250,250) set variable spinner to 0 if spinner is equal to 5.5 create instance of object prize at position (250,250) set variable spinner to 0 COMMENT: 6 if spinner is equal to 6.1 set variable global.impact_money relative to irandom_range(10,45) set variable global.plus to true set variable spinner to 0 if spinner is equal to 6.11 set variable global.impact_money relative to irandom_range(10,45) * 2 set variable global.plus to true set variable spinner to 0 if spinner is equal to 6.2 set variable global.impact_money relative to irandom_range(0,35) - 45 set variable global.plus to false set variable spinner to 0 if spinner is equal to 6.22 set variable global.impact_money relative to irandom_range(0,35) - 80 set variable global.plus to false set variable spinner to 0 if spinner is equal to 6.3 set variable level to 7 set variable can_click to false set Alarm 0 to 4 execute code: image_index+=1 set variable spinner to 0 if spinner is equal to 6.4 create instance of object Gameover at position (250,250) set variable spinner to 0 if spinner is equal to 6.5 create instance of object prize at position (250,250) set variable spinner to 0 COMMENT: 7 if spinner is equal to 2.1 set variable global.impact_money relative to 0 set variable global.plus to true set variable spinner to 0 if spinner is equal to 2.2 set variable global.impact_money relative to 0 set variable global.plus to false set variable spinner to 0 if spinner is equal to 2.3 set variable level to 3 set variable can_click to false set Alarm 0 to 25 execute code: image_index+=1 set variable spinner to 0 if spinner is equal to 2.1 set variable global.impact_money relative to 0 set variable global.plus to true set variable spinner to 0 if spinner is equal to 2.2 set variable global.impact_money relative to 0 set variable global.plus to false set variable spinner to 0 if spinner is equal to 2.3 set variable level to 3 set variable can_click to false set Alarm 0 to 25 execute code: image_index+=1 set variable spinner to 0 if spinner is equal to 2.1 set variable global.impact_money relative to 0 set variable global.plus to true set variable spinner to 0 if spinner is equal to 2.2 set variable global.impact_money relative to 0 set variable global.plus to false set variable spinner to 0 if spinner is equal to 2.3 set variable level to 3 set variable can_click to false set Alarm 0 to 25 execute code: image_index+=1 set variable spinner to 0 Begin Step Event: if global.impact_money is larger than 0 set variable global.money relative to global.impact_money set variable global.impact_money to 0 if global.impact_money is smaller than 0 set variable global.money relative to global.impact_money set variable global.impact_money to 0 End Step Event: if global.money is not larger than 0 create instance of object Gameover at position (250,250) set variable spinner to 0 Keyboard Event for R-key Key: set variable global.money to 25 restart the game Mouse Event for Glob Left Released: if level is equal to 1 if can_click is equal to true set variable spinner to choose(1.1,1.1,1.2,1.1,1.1,1.2,1.2,1.2,1.3,1.3,1.3) set variable can_click to false set Alarm 0 to 4 if level is equal to 2 if can_click is equal to true set variable spinner to choose(2.1,2.1,2.1,2.2,2.2,2.2,2.3,2.3,2.3,2.3) set variable can_click to false set Alarm 0 to 4 if level is equal to 3 if can_click is equal to true set variable spinner to choose(3.1,3.1,3.2,3.1,3.1,3.2,3.2,3.2,3.3,3.3,3.3,3.4) set variable can_click to false set Alarm 0 to 4 if level is equal to 4 if can_click is equal to true set variable spinner to choose(4.1,4.11,4.1,4.1,4.2,4.2,4.2,4.2,4.3,4.3,4.3,4,4) set variable can_click to false set Alarm 0 to 4 if level is equal to 5 if can_click is equal to true set variable spinner to choose(5.1,5.1,5.1,5.2,5.2,5.2,5.3,5.3,5.4,5.5) set variable can_click to false set Alarm 0 to 4 if level is equal to 6 if can_click is equal to true set variable spinner to choose(6.1,6.11,6.11,6.2,6.22,6.3,6.3,6.4,6.4,6.5) set variable can_click to false set Alarm 0 to 4