== May 24th Zaishen Order GvG Tournament Rules == At least one player from each team must be recording gameplay and running ArcDPS logs in the event of rules disputes. Violations of these rules will result in a round re-do. = The following rules apply to this specific tournament. = 1. Teams may not use mobility skills (leaps, blinks, dashes) to move towards the enemy group within the first five seconds of a round. 2. Teams may not use any skills that give stealth within the first ten seconds of a round, except for Veil. Teams may use stealth before a round starts to clear targets, but they may not be in stealth at the start of the round. 3. Teams may not use the Juvenile Hyena ranger pet. 4. Teams may not use any Relic which spawns a minion. = The following rules relate to your roster and received rewards for the tournament. = 1. Players must participate in at least one tournament round in order to receive rewards. 2. Rosters may include a maximum of 24 players. 3. Rosters may include no more than 11 EU region players, where EU region is your geographic region. = The following rules are general GvG rules that apply to nearly all tournaments. If you've played in GvG tournaments before, you are likely familiar with these. = 1. Guild teams may not move outside of the arena with the exception of swapping players in and out between rounds. The reveal zone indicates when a player has moved outside of the arena. 2. Guild teams must begin the round in the standard positions on the opposite side of the arena. If an agreement cannot be reached in regards to which guild will start on what side, a coin flip by the match administrator will decide which guild will start on what side and guilds will swap sides each round. 3. No boons, fields, finishers, or skills should be used before the beginning of the round except for swiftness, aegis, might, or venoms. Additional skills to regenerate profession-specific energy, e.g. life force, may be used as necessary, but Necro minions must be sacrificed or despawned before the start of a round. Stacking sigils and Relics must be cleared between rounds. 4. Hero banners and reinforced armor buffs are permitted. 5. All players of a guild team must be in their team’s squad and on the same team color, regardless if the team is actively in the arena. 6. Only the actively participating members of a guild’s team may have permission to place squad markers and targets. 7. No sniping the opposing guild’s commander. 8. Match start times are to be mutually agreed upon by the guild commanders, and to be shared with match administrators through squad chat. 9. Rounds may be restarted in the event of a disconnect if less than a minute has passed and there has been no kills on either side. In the event of a disconnect, the match must resume within 10 minutes. The match administrators must be informed of the cancel after it is expressed by one commander to another. 10. Match administrator decisions are final during a match. Guild commanders may request a revision immediately after the match is concluded. 11. The tournament organizers reserve the right to impose restrictions on guild team compositions in the case of oppressive balance patches between now and the conclusion of the tournament. 12. You may not use any combat tonic or bundle, with the exception of the following standard model tonics: Ascalonian Mage Tonic, Shadow Warrior Tonic, Watchknight, and Watchknight Mk II. 13. At least one participating guild team player must be streaming or recording matches from their point of view at all times. The stream and/or recording should be sent to the match administrator as soon as possible following the conclusion of each match. 14. All participating players, commanders, and teams must behave appropriately and according to NCSoft's and Discord’s Code of Conduct at all times, maintaining a non-toxic and slur-free environment. Guild leaders are responsible for the behavior of all members of their guild.