public void play() { while(!player.isDefeated() && !opponent.isDefeated()) { player clicks location Gui tells boardhandler to change marker if(transfer(loc).equals("red") || transfer(loc).equals("white")) prompt user to click on another spot opponent.putMarker(loc);//boardhandler changes marker on opponentboard boardhandler tells gui to update graphics([r]c = red or white)//(oppboard) int r = (int) 10 * Math.random(); int c = (int) 10 * Math.random(); Location temp = boardhandler plays for opponent- chooses square //Location loc1 = transfer(temp);//keep reference to last hit if(transfer(temp.equals("red"))) { int d = 360 / (int)(4 * Math.random() + 1); temp.getLocationToward(d); if(temp2.equals("red")) temp = new location; } else if(hadn't looked in all 4 directions) randomly select another adjacent location }