--- Prototype wizard --- A prototype is a 'template' for spawning an in-game entity. A field of the prototype can either be hard-coded, left empty or scripted using $protfuncs - for example to randomize the value every time a new entity is spawned. The fields whose names start with 'Prototype-' are not fields on the object itself but are used for prototype-inheritance, or when saving and loading. Select prototype field to edit. If you are unsure, start from [1]. Enter [h]elp at any menu node for more info. __________________________________________________________________________________________________________________ Validate prototype | SAve prototype | SPawn prototype | LOad prototype | SEarch objects | Quit 1: Prototype-Key (required) 9: Permissions 2: Prototype-Parent (required) 10: Location 3: Typeclass (required) 11: Home 4: Key 12: Destination 5: Aliases 13: Prototype-Desc 6: Attrs 14: Prototype-Tags 7: Tags 15: Prototype-Locks 8: Locks