Thread 1 (Thread 2820.0x888): #0 0x00000000005c2a74 in Hud::drawItem (this=0x2e5ccb90, item=..., rect=..., selected=true) at D:\Programs\_Dev\msys64\home\User\minetest\build\minetest\src\hud.cpp:131 imgrect2 = {UpperLeftCorner = {X = 469, Y = 929}, LowerRightCorner = { X = 517, Y = 977}} texture = 0x0 imgsize = {Width = 0, Height = 0} bgcolor2 = {color = 0} #1 0x00000000005c361d in Hud::drawItems (this=0x2e5ccb90, upperleftpos=..., screen_offset=..., itemcount=8, inv_offset=0, mainlist=0x1eb517b0, selectitem=1, direction=0) at D:\Programs\_Dev\msys64\home\User\minetest\build\minetest\src\hud.cpp:271 fullimglen = 42 steppos = {X = 3, Y = 3} i = 0 height = 42 width = 336 pos = {X = 472, Y = 932} imgrect = {UpperLeftCorner = {X = 0, Y = 0}, LowerRightCorner = { X = 36, Y = 36}} #2 0x00000000005c4fd2 in Hud::drawHotbar (this=0x2e5ccb90, playeritem=0) at D:\Programs\_Dev\msys64\home\User\minetest\build\minetest\src\hud.cpp:455 centerlowerpos = {X = 640, Y = 977} mainlist = 0x1eb517b0 hotbar_itemcount = 8 width = 336 pos = {X = 472, Y = 932} #3 0x000000000056ada3 in draw_scene (driver=0x8f06df0, smgr=0x8f17cb0, camera=..., client=..., player=0x391ce220, hud=..., mapper=0x2e1b4a30, guienv=0x8f095d0, screensize=..., skycolor=..., show_hud=true, show_minimap=false) at D:\Programs\_Dev\msys64\home\User\minetest\build\minetest\src\drawscene.cpp:583 timer = {m_name = {static npos = 18446744073709551615, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x22e030 "smgr"}, _M_string_length = 4, { _M_local_buf = "smgr", '\000' , _M_allocated_capacity = 1919380851}}, m_time1 = 6745761, m_running = true, m_precision = PRECISION_MILLI, m_result = 0x0} draw_wield_tool = true draw_crosshair = true draw_mode = @0x8eec5f8: {static npos = 18446744073709551615, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x8eec608 "none"}, _M_string_length = 4, {_M_local_buf = "none\000р­є\rр­є\rр­є", _M_allocated_capacity = 13451671546517942126}} #4 0x000000000058c9d9 in Game::updateFrame (this=0x22e790, graph=0x22e510, stats=0x22e4d0, dtime=0.00999999978, cam=...) at D:\Programs\_Dev\msys64\home\User\minetest\build\minetest\src\game.cpp:4205 player = 0x391ce220 daynight_ratio = 1000 time_brightness = 1 direct_brightness = 0.498039216 sunlight_seen = false time_of_day_smooth = 0.587045372 time_of_day = 0.587073386 maxsm = 0.0500000007 todsm = 0.0500000007 screensize = {X = 1280, Y = 977} camera_direction = {X = 0, Y = 0, Z = 1} skycolor = @0x2e5d3f08: {color = 4282071867} tt_draw = {m_name = {static npos = 18446744073709551615, _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x22e210 "mainloop: draw"}, _M_string_length = 14, { _M_local_buf = "mainloop: draw\000", _M_allocated_capacity = 8101816766162362733}}, m_time1 = 6745761, m_running = true, m_precision = PRECISION_MILLI, m_result = 0x0}