Changes in v2.2 - Changed RECOMMENDED modifiers: - HP per player %: - 50% -> 100% - Changed HELL modifiers: - Base HP: - 100% -> 125% - You can now see what players are in which stance - You can now see other players in the Neow Room - Removed the BASE game presets - Some of the settings there like no trading / reviving were just useless and it was just taking up a slot - New players are now recommended to select the RECOMMENDED difficulty - The default player max in a game is now 2 instead of 11 - This is because most players duo queue - Reorganized the position of UI elements in the presets screen to adjust for future plans - The game now saves after being resurrected - The game now saves after trading - Implemented "heartbeat" mechanics into both server and client functionality to prevent AFK disconnects and help detect server closure better - Retouched all UI screens before starting a game to make text fit into boxes and more centered, and to make UI look a tad nicer in general - Hell Mode now has custom lobby UI and sounds - Fixed an issue where you could still teleport to a room you're already in when dead - Fixed an issue where you couldn't fight double bosses at ascension 20 - Fixed an issue where marked rooms didn't properly save - Fixed an issue where player information boxes wouldn't display people as already in room if you entered after them - Fixed an issue where joining a new game wouldn't sync initial player position, leading to (very unlikely) crashing - Fixed an issue where groups of 5 would see Lobby scaling meant for 6+ players instead of 2-4 scaling - Fixed an issue where everyone dying crashed the game - Fixed an issue where changing player max between runs crashed the game upon embarking - Fixed an issue where the lobby player scaling increased the player model on smaller resolutions instead of decreased it and vice versa - Fixed an issue where death music volume was at 100% regardless of your music sliders - Fixed an issue where the game would freeze rarely on connecting - Fixed an issue where the game could rarely crash if someone else picked up a key