local ui_options = { main_color = Color3.fromRGB(41, 74, 122), min_size = Vector2.new(400, 300), toggle_key = Enum.KeyCode.RightShift, can_resize = true, } do local imgui = game:GetService("CoreGui"):FindFirstChild("imgui") if imgui then imgui:Destroy() end end local imgui = Instance.new("ScreenGui") local Prefabs = Instance.new("Frame") local Label = Instance.new("TextLabel") local Window = Instance.new("ImageLabel") local Resizer = Instance.new("Frame") local Bar = Instance.new("Frame") local Toggle = Instance.new("ImageButton") local Base = Instance.new("ImageLabel") local Top = Instance.new("ImageLabel") local Tabs = Instance.new("Frame") local Title = Instance.new("TextLabel") local TabSelection = Instance.new("ImageLabel") local TabButtons = Instance.new("Frame") local UIListLayout = Instance.new("UIListLayout") local Frame = Instance.new("Frame") local Tab = Instance.new("Frame") local UIListLayout_2 = Instance.new("UIListLayout") local TextBox = Instance.new("TextBox") local TextBox_Roundify_4px = Instance.new("ImageLabel") local Slider = Instance.new("ImageLabel") local Title_2 = Instance.new("TextLabel") local Indicator = Instance.new("ImageLabel") local Value = Instance.new("TextLabel") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local Circle = Instance.new("ImageLabel") local UIListLayout_3 = Instance.new("UIListLayout") local Dropdown = Instance.new("TextButton") local Indicator_2 = Instance.new("ImageLabel") local Box = Instance.new("ImageButton") local Objects = Instance.new("ScrollingFrame") local UIListLayout_4 = Instance.new("UIListLayout") local TextButton_Roundify_4px = Instance.new("ImageLabel") local TabButton = Instance.new("TextButton") local TextButton_Roundify_4px_2 = Instance.new("ImageLabel") local Folder = Instance.new("ImageLabel") local Button = Instance.new("TextButton") local TextButton_Roundify_4px_3 = Instance.new("ImageLabel") local Toggle_2 = Instance.new("ImageLabel") local Objects_2 = Instance.new("Frame") local UIListLayout_5 = Instance.new("UIListLayout") local HorizontalAlignment = Instance.new("Frame") local UIListLayout_6 = Instance.new("UIListLayout") local Console = Instance.new("ImageLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local Source = Instance.new("TextBox") local Comments = Instance.new("TextLabel") local Globals = Instance.new("TextLabel") local Keywords = Instance.new("TextLabel") local RemoteHighlight = Instance.new("TextLabel") local Strings = Instance.new("TextLabel") local Tokens = Instance.new("TextLabel") local Numbers = Instance.new("TextLabel") local Info = Instance.new("TextLabel") local Lines = Instance.new("TextLabel") local ColorPicker = Instance.new("ImageLabel") local Palette = Instance.new("ImageLabel") local Indicator_3 = Instance.new("ImageLabel") local Sample = Instance.new("ImageLabel") local Saturation = Instance.new("ImageLabel") local Indicator_4 = Instance.new("Frame") local Switch = Instance.new("TextButton") local TextButton_Roundify_4px_4 = Instance.new("ImageLabel") local Title_3 = Instance.new("TextLabel") local Button_2 = Instance.new("TextButton") local TextButton_Roundify_4px_5 = Instance.new("ImageLabel") local DropdownButton = Instance.new("TextButton") local Keybind = Instance.new("ImageLabel") local Title_4 = Instance.new("TextLabel") local Input = Instance.new("TextButton") local Input_Roundify_4px = Instance.new("ImageLabel") local Windows = Instance.new("Frame") imgui.Name = "imgui" imgui.Parent = game:GetService("CoreGui") Prefabs.Name = "Prefabs" Prefabs.Parent = imgui Prefabs.BackgroundColor3 = Color3.new(1, 1, 1) Prefabs.Size = UDim2.new(0, 100, 0, 100) Prefabs.Visible = false Label.Name = "Label" Label.Parent = Prefabs Label.BackgroundColor3 = Color3.new(1, 1, 1) Label.BackgroundTransparency = 1 Label.Size = UDim2.new(0, 200, 0, 20) Label.Font = Enum.Font.GothamSemibold Label.Text = "Hello, world 123" Label.TextColor3 = Color3.new(1, 1, 1) Label.TextSize = 14 Label.TextXAlignment = Enum.TextXAlignment.Left Window.Name = "Window" Window.Parent = Prefabs Window.Active = true Window.BackgroundColor3 = Color3.new(1, 1, 1) Window.BackgroundTransparency = 1 Window.ClipsDescendants = true Window.Position = UDim2.new(0, 20, 0, 20) Window.Selectable = true Window.Size = UDim2.new(0, 200, 0, 200) Window.Image = "rbxassetid://2851926732" Window.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961) Window.ScaleType = Enum.ScaleType.Slice Window.SliceCenter = Rect.new(12, 12, 12, 12) Resizer.Name = "Resizer" Resizer.Parent = Window Resizer.Active = true Resizer.BackgroundColor3 = Color3.new(1, 1, 1) Resizer.BackgroundTransparency = 1 Resizer.BorderSizePixel = 0 Resizer.Position = UDim2.new(1, -20, 1, -20) Resizer.Size = UDim2.new(0, 20, 0, 20) Bar.Name = "Bar" Bar.Parent = Window Bar.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431) Bar.BorderSizePixel = 0 Bar.Position = UDim2.new(0, 0, 0, 5) Bar.Size = UDim2.new(1, 0, 0, 15) Toggle.Name = "Toggle" Toggle.Parent = Bar Toggle.BackgroundColor3 = Color3.new(1, 1, 1) Toggle.BackgroundTransparency = 1 Toggle.Position = UDim2.new(0, 5, 0, -2) Toggle.Rotation = 90 Toggle.Size = UDim2.new(0, 20, 0, 20) Toggle.ZIndex = 2 Toggle.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541" Base.Name = "Base" Base.Parent = Bar Base.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431) Base.BorderSizePixel = 0 Base.Position = UDim2.new(0, 0, 0.800000012, 0) Base.Size = UDim2.new(1, 0, 0, 10) Base.Image = "rbxassetid://2851926732" Base.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431) Base.ScaleType = Enum.ScaleType.Slice Base.SliceCenter = Rect.new(12, 12, 12, 12) Top.Name = "Top" Top.Parent = Bar Top.BackgroundColor3 = Color3.new(1, 1, 1) Top.BackgroundTransparency = 1 Top.Position = UDim2.new(0, 0, 0, -5) Top.Size = UDim2.new(1, 0, 0, 10) Top.Image = "rbxassetid://2851926732" Top.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431) Top.ScaleType = Enum.ScaleType.Slice Top.SliceCenter = Rect.new(12, 12, 12, 12) Tabs.Name = "Tabs" Tabs.Parent = Window Tabs.BackgroundColor3 = Color3.new(1, 1, 1) Tabs.BackgroundTransparency = 1 Tabs.Position = UDim2.new(0, 15, 0, 60) Tabs.Size = UDim2.new(1, -30, 1, -60) Title.Name = "Title" Title.Parent = Window Title.BackgroundColor3 = Color3.new(1, 1, 1) Title.BackgroundTransparency = 1 Title.Position = UDim2.new(0, 30, 0, 3) Title.Size = UDim2.new(0, 200, 0, 20) Title.Font = Enum.Font.GothamBold Title.Text = "Gamer Time" Title.TextColor3 = Color3.new(1, 1, 1) Title.TextSize = 14 Title.TextXAlignment = Enum.TextXAlignment.Left TabSelection.Name = "TabSelection" TabSelection.Parent = Window TabSelection.BackgroundColor3 = Color3.new(1, 1, 1) TabSelection.BackgroundTransparency = 1 TabSelection.Position = UDim2.new(0, 15, 0, 30) TabSelection.Size = UDim2.new(1, -30, 0, 25) TabSelection.Visible = false TabSelection.Image = "rbxassetid://2851929490" TabSelection.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863) TabSelection.ScaleType = Enum.ScaleType.Slice TabSelection.SliceCenter = Rect.new(4, 4, 4, 4) TabButtons.Name = "TabButtons" TabButtons.Parent = TabSelection TabButtons.BackgroundColor3 = Color3.new(1, 1, 1) TabButtons.BackgroundTransparency = 1 TabButtons.Size = UDim2.new(1, 0, 1, 0) UIListLayout.Parent = TabButtons UIListLayout.FillDirection = Enum.FillDirection.Horizontal UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 2) Frame.Parent = TabSelection Frame.BackgroundColor3 = Color3.new(0.12549, 0.227451, 0.372549) Frame.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 0, 1, 0) Frame.Size = UDim2.new(1, 0, 0, 2) Tab.Name = "Tab" Tab.Parent = Prefabs Tab.BackgroundColor3 = Color3.new(1, 1, 1) Tab.BackgroundTransparency = 1 Tab.Size = UDim2.new(1, 0, 1, 0) Tab.Visible = false UIListLayout_2.Parent = Tab UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_2.Padding = UDim.new(0, 5) TextBox.Parent = Prefabs TextBox.BackgroundColor3 = Color3.new(1, 1, 1) TextBox.BackgroundTransparency = 1 TextBox.BorderSizePixel = 0 TextBox.Size = UDim2.new(1, 0, 0, 20) TextBox.ZIndex = 2 TextBox.Font = Enum.Font.GothamSemibold TextBox.PlaceholderColor3 = Color3.new(0.698039, 0.698039, 0.698039) TextBox.PlaceholderText = "Input Text" TextBox.Text = "" TextBox.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) TextBox.TextSize = 14 TextBox_Roundify_4px.Name = "TextBox_Roundify_4px" TextBox_Roundify_4px.Parent = TextBox TextBox_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1) TextBox_Roundify_4px.BackgroundTransparency = 1 TextBox_Roundify_4px.Size = UDim2.new(1, 0, 1, 0) TextBox_Roundify_4px.Image = "rbxassetid://2851929490" TextBox_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608) TextBox_Roundify_4px.ScaleType = Enum.ScaleType.Slice TextBox_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4) Slider.Name = "Slider" Slider.Parent = Prefabs Slider.BackgroundColor3 = Color3.new(1, 1, 1) Slider.BackgroundTransparency = 1 Slider.Position = UDim2.new(0, 0, 0.178571433, 0) Slider.Size = UDim2.new(1, 0, 0, 20) Slider.Image = "rbxassetid://2851929490" Slider.ImageColor3 = Color3.new(0.145098, 0.14902, 0.156863) Slider.ScaleType = Enum.ScaleType.Slice Slider.SliceCenter = Rect.new(4, 4, 4, 4) Title_2.Name = "Title" Title_2.Parent = Slider Title_2.BackgroundColor3 = Color3.new(1, 1, 1) Title_2.BackgroundTransparency = 1 Title_2.Position = UDim2.new(0.5, 0, 0.5, -10) Title_2.Size = UDim2.new(0, 0, 0, 20) Title_2.ZIndex = 2 Title_2.Font = Enum.Font.GothamBold Title_2.Text = "Slider" Title_2.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) Title_2.TextSize = 14 Indicator.Name = "Indicator" Indicator.Parent = Slider Indicator.BackgroundColor3 = Color3.new(1, 1, 1) Indicator.BackgroundTransparency = 1 Indicator.Size = UDim2.new(0, 0, 0, 20) Indicator.Image = "rbxassetid://2851929490" Indicator.ImageColor3 = Color3.new(0.254902, 0.262745, 0.278431) Indicator.ScaleType = Enum.ScaleType.Slice Indicator.SliceCenter = Rect.new(4, 4, 4, 4) Value.Name = "Value" Value.Parent = Slider Value.BackgroundColor3 = Color3.new(1, 1, 1) Value.BackgroundTransparency = 1 Value.Position = UDim2.new(1, -55, 0.5, -10) Value.Size = UDim2.new(0, 50, 0, 20) Value.Font = Enum.Font.GothamBold Value.Text = "0%" Value.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) Value.TextSize = 14 TextLabel.Parent = Slider TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(1, -20, -0.75, 0) TextLabel.Size = UDim2.new(0, 26, 0, 50) TextLabel.Font = Enum.Font.GothamBold TextLabel.Text = "]" TextLabel.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451) TextLabel.TextSize = 14 TextLabel_2.Parent = Slider TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.Position = UDim2.new(1, -65, -0.75, 0) TextLabel_2.Size = UDim2.new(0, 26, 0, 50) TextLabel_2.Font = Enum.Font.GothamBold TextLabel_2.Text = "[" TextLabel_2.TextColor3 = Color3.new(0.627451, 0.627451, 0.627451) TextLabel_2.TextSize = 14 Circle.Name = "Circle" Circle.Parent = Prefabs Circle.BackgroundColor3 = Color3.new(1, 1, 1) Circle.BackgroundTransparency = 1 Circle.Image = "rbxassetid://266543268" Circle.ImageTransparency = 0.5 UIListLayout_3.Parent = Prefabs UIListLayout_3.FillDirection = Enum.FillDirection.Horizontal UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_3.Padding = UDim.new(0, 20) Dropdown.Name = "Dropdown" Dropdown.Parent = Prefabs Dropdown.BackgroundColor3 = Color3.new(1, 1, 1) Dropdown.BackgroundTransparency = 1 Dropdown.BorderSizePixel = 0 Dropdown.Position = UDim2.new(-0.055555556, 0, 0.0833333284, 0) Dropdown.Size = UDim2.new(0, 200, 0, 20) Dropdown.ZIndex = 2 Dropdown.Font = Enum.Font.GothamBold Dropdown.Text = " Dropdown" Dropdown.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) Dropdown.TextSize = 14 Dropdown.TextXAlignment = Enum.TextXAlignment.Left Indicator_2.Name = "Indicator" Indicator_2.Parent = Dropdown Indicator_2.BackgroundColor3 = Color3.new(1, 1, 1) Indicator_2.BackgroundTransparency = 1 Indicator_2.Position = UDim2.new(0.899999976, -10, 0.100000001, 0) Indicator_2.Rotation = -90 Indicator_2.Size = UDim2.new(0, 15, 0, 15) Indicator_2.ZIndex = 2 Indicator_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4744658743" Box.Name = "Box" Box.Parent = Dropdown Box.BackgroundColor3 = Color3.new(1, 1, 1) Box.BackgroundTransparency = 1 Box.Position = UDim2.new(0, 0, 0, 25) Box.Size = UDim2.new(1, 0, 0, 150) Box.ZIndex = 3 Box.Image = "rbxassetid://2851929490" Box.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176) Box.ScaleType = Enum.ScaleType.Slice Box.SliceCenter = Rect.new(4, 4, 4, 4) Objects.Name = "Objects" Objects.Parent = Box Objects.BackgroundColor3 = Color3.new(1, 1, 1) Objects.BackgroundTransparency = 1 Objects.BorderSizePixel = 0 Objects.Size = UDim2.new(1, 0, 1, 0) Objects.ZIndex = 3 Objects.CanvasSize = UDim2.new(0, 0, 0, 0) Objects.ScrollBarThickness = 8 UIListLayout_4.Parent = Objects UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder TextButton_Roundify_4px.Name = "TextButton_Roundify_4px" TextButton_Roundify_4px.Parent = Dropdown TextButton_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_Roundify_4px.BackgroundTransparency = 1 TextButton_Roundify_4px.Size = UDim2.new(1, 0, 1, 0) TextButton_Roundify_4px.Image = "rbxassetid://2851929490" TextButton_Roundify_4px.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608) TextButton_Roundify_4px.ScaleType = Enum.ScaleType.Slice TextButton_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4) TabButton.Name = "TabButton" TabButton.Parent = Prefabs TabButton.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431) TabButton.BackgroundTransparency = 1 TabButton.BorderSizePixel = 0 TabButton.Position = UDim2.new(0.185185179, 0, 0, 0) TabButton.Size = UDim2.new(0, 71, 0, 20) TabButton.ZIndex = 2 TabButton.Font = Enum.Font.GothamSemibold TabButton.Text = "Test tab" TabButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) TabButton.TextSize = 14 TextButton_Roundify_4px_2.Name = "TextButton_Roundify_4px" TextButton_Roundify_4px_2.Parent = TabButton TextButton_Roundify_4px_2.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_Roundify_4px_2.BackgroundTransparency = 1 TextButton_Roundify_4px_2.Size = UDim2.new(1, 0, 1, 0) TextButton_Roundify_4px_2.Image = "rbxassetid://2851929490" TextButton_Roundify_4px_2.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608) TextButton_Roundify_4px_2.ScaleType = Enum.ScaleType.Slice TextButton_Roundify_4px_2.SliceCenter = Rect.new(4, 4, 4, 4) Folder.Name = "Folder" Folder.Parent = Prefabs Folder.BackgroundColor3 = Color3.new(1, 1, 1) Folder.BackgroundTransparency = 1 Folder.Position = UDim2.new(0, 0, 0, 50) Folder.Size = UDim2.new(1, 0, 0, 20) Folder.Image = "rbxassetid://2851929490" Folder.ImageColor3 = Color3.new(0.0823529, 0.0862745, 0.0901961) Folder.ScaleType = Enum.ScaleType.Slice Folder.SliceCenter = Rect.new(4, 4, 4, 4) Button.Name = "Button" Button.Parent = Folder Button.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431) Button.BackgroundTransparency = 1 Button.BorderSizePixel = 0 Button.Size = UDim2.new(1, 0, 0, 20) Button.ZIndex = 2 Button.Font = Enum.Font.GothamSemibold Button.Text = " Folder" Button.TextColor3 = Color3.new(1, 1, 1) Button.TextSize = 14 Button.TextXAlignment = Enum.TextXAlignment.Left TextButton_Roundify_4px_3.Name = "TextButton_Roundify_4px" TextButton_Roundify_4px_3.Parent = Button TextButton_Roundify_4px_3.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_Roundify_4px_3.BackgroundTransparency = 1 TextButton_Roundify_4px_3.Size = UDim2.new(1, 0, 1, 0) TextButton_Roundify_4px_3.Image = "rbxassetid://2851929490" TextButton_Roundify_4px_3.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431) TextButton_Roundify_4px_3.ScaleType = Enum.ScaleType.Slice TextButton_Roundify_4px_3.SliceCenter = Rect.new(4, 4, 4, 4) Toggle_2.Name = "Toggle" Toggle_2.Parent = Button Toggle_2.BackgroundColor3 = Color3.new(1, 1, 1) Toggle_2.BackgroundTransparency = 1 Toggle_2.Position = UDim2.new(0, 5, 0, 0) Toggle_2.Size = UDim2.new(0, 20, 0, 20) Toggle_2.Image = "https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=4731371541" Objects_2.Name = "Objects" Objects_2.Parent = Folder Objects_2.BackgroundColor3 = Color3.new(1, 1, 1) Objects_2.BackgroundTransparency = 1 Objects_2.Position = UDim2.new(0, 10, 0, 25) Objects_2.Size = UDim2.new(1, -10, 1, -25) Objects_2.Visible = false UIListLayout_5.Parent = Objects_2 UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_5.Padding = UDim.new(0, 5) HorizontalAlignment.Name = "HorizontalAlignment" HorizontalAlignment.Parent = Prefabs HorizontalAlignment.BackgroundColor3 = Color3.new(1, 1, 1) HorizontalAlignment.BackgroundTransparency = 1 HorizontalAlignment.Size = UDim2.new(1, 0, 0, 20) UIListLayout_6.Parent = HorizontalAlignment UIListLayout_6.FillDirection = Enum.FillDirection.Horizontal UIListLayout_6.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout_6.Padding = UDim.new(0, 5) Console.Name = "Console" Console.Parent = Prefabs Console.BackgroundColor3 = Color3.new(1, 1, 1) Console.BackgroundTransparency = 1 Console.Size = UDim2.new(1, 0, 0, 200) Console.Image = "rbxassetid://2851928141" Console.ImageColor3 = Color3.new(0.129412, 0.133333, 0.141176) Console.ScaleType = Enum.ScaleType.Slice Console.SliceCenter = Rect.new(8, 8, 8, 8) ScrollingFrame.Parent = Console ScrollingFrame.BackgroundColor3 = Color3.new(1, 1, 1) ScrollingFrame.BackgroundTransparency = 1 ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Size = UDim2.new(1, 0, 1, 1) ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ScrollingFrame.ScrollBarThickness = 4 Source.Name = "Source" Source.Parent = ScrollingFrame Source.BackgroundColor3 = Color3.new(1, 1, 1) Source.BackgroundTransparency = 1 Source.Position = UDim2.new(0, 40, 0, 0) Source.Size = UDim2.new(1, -40, 0, 10000) Source.ZIndex = 3 Source.ClearTextOnFocus = false Source.Font = Enum.Font.Code Source.MultiLine = true Source.PlaceholderColor3 = Color3.new(0.8, 0.8, 0.8) Source.Text = "" Source.TextColor3 = Color3.new(1, 1, 1) Source.TextSize = 15 Source.TextStrokeColor3 = Color3.new(1, 1, 1) Source.TextWrapped = true Source.TextXAlignment = Enum.TextXAlignment.Left Source.TextYAlignment = Enum.TextYAlignment.Top Comments.Name = "Comments" Comments.Parent = Source Comments.BackgroundColor3 = Color3.new(1, 1, 1) Comments.BackgroundTransparency = 1 Comments.Size = UDim2.new(1, 0, 1, 0) Comments.ZIndex = 5 Comments.Font = Enum.Font.Code Comments.Text = "" Comments.TextColor3 = Color3.new(0.231373, 0.784314, 0.231373) Comments.TextSize = 15 Comments.TextXAlignment = Enum.TextXAlignment.Left Comments.TextYAlignment = Enum.TextYAlignment.Top Globals.Name = "Globals" Globals.Parent = Source Globals.BackgroundColor3 = Color3.new(1, 1, 1) Globals.BackgroundTransparency = 1 Globals.Size = UDim2.new(1, 0, 1, 0) Globals.ZIndex = 5 Globals.Font = Enum.Font.Code Globals.Text = "" Globals.TextColor3 = Color3.new(0.517647, 0.839216, 0.968628) Globals.TextSize = 15 Globals.TextXAlignment = Enum.TextXAlignment.Left Globals.TextYAlignment = Enum.TextYAlignment.Top Keywords.Name = "Keywords" Keywords.Parent = Source Keywords.BackgroundColor3 = Color3.new(1, 1, 1) Keywords.BackgroundTransparency = 1 Keywords.Size = UDim2.new(1, 0, 1, 0) Keywords.ZIndex = 5 Keywords.Font = Enum.Font.Code Keywords.Text = "" Keywords.TextColor3 = Color3.new(0.972549, 0.427451, 0.486275) Keywords.TextSize = 15 Keywords.TextXAlignment = Enum.TextXAlignment.Left Keywords.TextYAlignment = Enum.TextYAlignment.Top RemoteHighlight.Name = "RemoteHighlight" RemoteHighlight.Parent = Source RemoteHighlight.BackgroundColor3 = Color3.new(1, 1, 1) RemoteHighlight.BackgroundTransparency = 1 RemoteHighlight.Size = UDim2.new(1, 0, 1, 0) RemoteHighlight.ZIndex = 5 RemoteHighlight.Font = Enum.Font.Code RemoteHighlight.Text = "" RemoteHighlight.TextColor3 = Color3.new(0, 0.568627, 1) RemoteHighlight.TextSize = 15 RemoteHighlight.TextXAlignment = Enum.TextXAlignment.Left RemoteHighlight.TextYAlignment = Enum.TextYAlignment.Top Strings.Name = "Strings" Strings.Parent = Source Strings.BackgroundColor3 = Color3.new(1, 1, 1) Strings.BackgroundTransparency = 1 Strings.Size = UDim2.new(1, 0, 1, 0) Strings.ZIndex = 5 Strings.Font = Enum.Font.Code Strings.Text = "" Strings.TextColor3 = Color3.new(0.678431, 0.945098, 0.584314) Strings.TextSize = 15 Strings.TextXAlignment = Enum.TextXAlignment.Left Strings.TextYAlignment = Enum.TextYAlignment.Top Tokens.Name = "Tokens" Tokens.Parent = Source Tokens.BackgroundColor3 = Color3.new(1, 1, 1) Tokens.BackgroundTransparency = 1 Tokens.Size = UDim2.new(1, 0, 1, 0) Tokens.ZIndex = 5 Tokens.Font = Enum.Font.Code Tokens.Text = "" Tokens.TextColor3 = Color3.new(1, 1, 1) Tokens.TextSize = 15 Tokens.TextXAlignment = Enum.TextXAlignment.Left Tokens.TextYAlignment = Enum.TextYAlignment.Top Numbers.Name = "Numbers" Numbers.Parent = Source Numbers.BackgroundColor3 = Color3.new(1, 1, 1) Numbers.BackgroundTransparency = 1 Numbers.Size = UDim2.new(1, 0, 1, 0) Numbers.ZIndex = 4 Numbers.Font = Enum.Font.Code Numbers.Text = "" Numbers.TextColor3 = Color3.new(1, 0.776471, 0) Numbers.TextSize = 15 Numbers.TextXAlignment = Enum.TextXAlignment.Left Numbers.TextYAlignment = Enum.TextYAlignment.Top Info.Name = "Info" Info.Parent = Source Info.BackgroundColor3 = Color3.new(1, 1, 1) Info.BackgroundTransparency = 1 Info.Size = UDim2.new(1, 0, 1, 0) Info.ZIndex = 5 Info.Font = Enum.Font.Code Info.Text = "" Info.TextColor3 = Color3.new(0, 0.635294, 1) Info.TextSize = 15 Info.TextXAlignment = Enum.TextXAlignment.Left Info.TextYAlignment = Enum.TextYAlignment.Top Lines.Name = "Lines" Lines.Parent = ScrollingFrame Lines.BackgroundColor3 = Color3.new(1, 1, 1) Lines.BackgroundTransparency = 1 Lines.BorderSizePixel = 0 Lines.Size = UDim2.new(0, 40, 0, 10000) Lines.ZIndex = 4 Lines.Font = Enum.Font.Code Lines.Text = "1\n" Lines.TextColor3 = Color3.new(1, 1, 1) Lines.TextSize = 15 Lines.TextWrapped = true Lines.TextYAlignment = Enum.TextYAlignment.Top ColorPicker.Name = "ColorPicker" ColorPicker.Parent = Prefabs ColorPicker.BackgroundColor3 = Color3.new(1, 1, 1) ColorPicker.BackgroundTransparency = 1 ColorPicker.Size = UDim2.new(0, 180, 0, 110) ColorPicker.Image = "rbxassetid://2851929490" ColorPicker.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608) ColorPicker.ScaleType = Enum.ScaleType.Slice ColorPicker.SliceCenter = Rect.new(4, 4, 4, 4) Palette.Name = "Palette" Palette.Parent = ColorPicker Palette.BackgroundColor3 = Color3.new(1, 1, 1) Palette.BackgroundTransparency = 1 Palette.Position = UDim2.new(0.0500000007, 0, 0.0500000007, 0) Palette.Size = UDim2.new(0, 100, 0, 100) Palette.Image = "rbxassetid://698052001" Palette.ScaleType = Enum.ScaleType.Slice Palette.SliceCenter = Rect.new(4, 4, 4, 4) Indicator_3.Name = "Indicator" Indicator_3.Parent = Palette Indicator_3.BackgroundColor3 = Color3.new(1, 1, 1) Indicator_3.BackgroundTransparency = 1 Indicator_3.Size = UDim2.new(0, 5, 0, 5) Indicator_3.ZIndex = 2 Indicator_3.Image = "rbxassetid://2851926732" Indicator_3.ImageColor3 = Color3.new(0, 0, 0) Indicator_3.ScaleType = Enum.ScaleType.Slice Indicator_3.SliceCenter = Rect.new(12, 12, 12, 12) Sample.Name = "Sample" Sample.Parent = ColorPicker Sample.BackgroundColor3 = Color3.new(1, 1, 1) Sample.BackgroundTransparency = 1 Sample.Position = UDim2.new(0.800000012, 0, 0.0500000007, 0) Sample.Size = UDim2.new(0, 25, 0, 25) Sample.Image = "rbxassetid://2851929490" Sample.ScaleType = Enum.ScaleType.Slice Sample.SliceCenter = Rect.new(4, 4, 4, 4) Saturation.Name = "Saturation" Saturation.Parent = ColorPicker Saturation.BackgroundColor3 = Color3.new(1, 1, 1) Saturation.Position = UDim2.new(0.649999976, 0, 0.0500000007, 0) Saturation.Size = UDim2.new(0, 15, 0, 100) Saturation.Image = "rbxassetid://3641079629" Indicator_4.Name = "Indicator" Indicator_4.Parent = Saturation Indicator_4.BackgroundColor3 = Color3.new(1, 1, 1) Indicator_4.BorderSizePixel = 0 Indicator_4.Size = UDim2.new(0, 20, 0, 2) Indicator_4.ZIndex = 2 Switch.Name = "Switch" Switch.Parent = Prefabs Switch.BackgroundColor3 = Color3.new(1, 1, 1) Switch.BackgroundTransparency = 1 Switch.BorderSizePixel = 0 Switch.Position = UDim2.new(0.229411766, 0, 0.20714286, 0) Switch.Size = UDim2.new(0, 20, 0, 20) Switch.ZIndex = 2 Switch.Font = Enum.Font.SourceSans Switch.Text = "" Switch.TextColor3 = Color3.new(1, 1, 1) Switch.TextSize = 18 TextButton_Roundify_4px_4.Name = "TextButton_Roundify_4px" TextButton_Roundify_4px_4.Parent = Switch TextButton_Roundify_4px_4.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_Roundify_4px_4.BackgroundTransparency = 1 TextButton_Roundify_4px_4.Size = UDim2.new(1, 0, 1, 0) TextButton_Roundify_4px_4.Image = "rbxassetid://2851929490" TextButton_Roundify_4px_4.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431) TextButton_Roundify_4px_4.ImageTransparency = 0.5 TextButton_Roundify_4px_4.ScaleType = Enum.ScaleType.Slice TextButton_Roundify_4px_4.SliceCenter = Rect.new(4, 4, 4, 4) Title_3.Name = "Title" Title_3.Parent = Switch Title_3.BackgroundColor3 = Color3.new(1, 1, 1) Title_3.BackgroundTransparency = 1 Title_3.Position = UDim2.new(1.20000005, 0, 0, 0) Title_3.Size = UDim2.new(0, 20, 0, 20) Title_3.Font = Enum.Font.GothamSemibold Title_3.Text = "Switch" Title_3.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) Title_3.TextSize = 14 Title_3.TextXAlignment = Enum.TextXAlignment.Left Button_2.Name = "Button" Button_2.Parent = Prefabs Button_2.BackgroundColor3 = Color3.new(0.160784, 0.290196, 0.478431) Button_2.BackgroundTransparency = 1 Button_2.BorderSizePixel = 0 Button_2.Size = UDim2.new(0, 91, 0, 20) Button_2.ZIndex = 2 Button_2.Font = Enum.Font.GothamSemibold Button_2.TextColor3 = Color3.new(1, 1, 1) Button_2.TextSize = 14 TextButton_Roundify_4px_5.Name = "TextButton_Roundify_4px" TextButton_Roundify_4px_5.Parent = Button_2 TextButton_Roundify_4px_5.BackgroundColor3 = Color3.new(1, 1, 1) TextButton_Roundify_4px_5.BackgroundTransparency = 1 TextButton_Roundify_4px_5.Size = UDim2.new(1, 0, 1, 0) TextButton_Roundify_4px_5.Image = "rbxassetid://2851929490" TextButton_Roundify_4px_5.ImageColor3 = Color3.new(0.160784, 0.290196, 0.478431) TextButton_Roundify_4px_5.ScaleType = Enum.ScaleType.Slice TextButton_Roundify_4px_5.SliceCenter = Rect.new(4, 4, 4, 4) DropdownButton.Name = "DropdownButton" DropdownButton.Parent = Prefabs DropdownButton.BackgroundColor3 = Color3.new(0.129412, 0.133333, 0.141176) DropdownButton.BorderSizePixel = 0 DropdownButton.Size = UDim2.new(1, 0, 0, 20) DropdownButton.ZIndex = 3 DropdownButton.Font = Enum.Font.GothamBold DropdownButton.Text = " Button" DropdownButton.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) DropdownButton.TextSize = 14 DropdownButton.TextXAlignment = Enum.TextXAlignment.Left Keybind.Name = "Keybind" Keybind.Parent = Prefabs Keybind.BackgroundColor3 = Color3.new(1, 1, 1) Keybind.BackgroundTransparency = 1 Keybind.Size = UDim2.new(0, 200, 0, 20) Keybind.Image = "rbxassetid://2851929490" Keybind.ImageColor3 = Color3.new(0.203922, 0.207843, 0.219608) Keybind.ScaleType = Enum.ScaleType.Slice Keybind.SliceCenter = Rect.new(4, 4, 4, 4) Title_4.Name = "Title" Title_4.Parent = Keybind Title_4.BackgroundColor3 = Color3.new(1, 1, 1) Title_4.BackgroundTransparency = 1 Title_4.Size = UDim2.new(0, 0, 1, 0) Title_4.Font = Enum.Font.GothamBold Title_4.Text = "Keybind" Title_4.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) Title_4.TextSize = 14 Title_4.TextXAlignment = Enum.TextXAlignment.Left Input.Name = "Input" Input.Parent = Keybind Input.BackgroundColor3 = Color3.new(1, 1, 1) Input.BackgroundTransparency = 1 Input.BorderSizePixel = 0 Input.Position = UDim2.new(1, -85, 0, 2) Input.Size = UDim2.new(0, 80, 1, -4) Input.ZIndex = 2 Input.Font = Enum.Font.GothamSemibold Input.Text = "RShift" Input.TextColor3 = Color3.new(0.784314, 0.784314, 0.784314) Input.TextSize = 12 Input.TextWrapped = true Input_Roundify_4px.Name = "Input_Roundify_4px" Input_Roundify_4px.Parent = Input Input_Roundify_4px.BackgroundColor3 = Color3.new(1, 1, 1) Input_Roundify_4px.BackgroundTransparency = 1 Input_Roundify_4px.Size = UDim2.new(1, 0, 1, 0) Input_Roundify_4px.Image = "rbxassetid://2851929490" Input_Roundify_4px.ImageColor3 = Color3.new(0.290196, 0.294118, 0.313726) Input_Roundify_4px.ScaleType = Enum.ScaleType.Slice Input_Roundify_4px.SliceCenter = Rect.new(4, 4, 4, 4) Windows.Name = "Windows" Windows.Parent = imgui Windows.BackgroundColor3 = Color3.new(1, 1, 1) Windows.BackgroundTransparency = 1 Windows.Position = UDim2.new(0, 20, 0, 20) Windows.Size = UDim2.new(1, 20, 1, -20) --[[ Script ]]-- script.Parent = imgui local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RS = game:GetService("RunService") local ps = game:GetService("Players") local p = ps.LocalPlayer local mouse = p:GetMouse() local Prefabs = script.Parent:WaitForChild("Prefabs") local Windows = script.Parent:FindFirstChild("Windows") local checks = { ["binding"] = false, } UIS.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == ((typeof(ui_options.toggle_key) == "EnumItem") and ui_options.toggle_key or Enum.KeyCode.RightShift) then if script.Parent then if not checks.binding then script.Parent.Enabled = not script.Parent.Enabled end end end end) local function Resize(part, new, _delay) _delay = _delay or 0.5 local tweenInfo = TweenInfo.new(_delay, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tween = TweenService:Create(part, tweenInfo, new) tween:Play() end local function rgbtohsv(r, g, b) -- idk who made this function, but thanks r, g, b = r / 255, g / 255, b / 255 local max, min = math.max(r, g, b), math.min(r, g, b) local h, s, v v = max local d = max - min if max == 0 then s = 0 else s = d / max end if max == min then h = 0 else if max == r then h = (g - b) / d if g < b then h = h + 6 end elseif max == g then h = (b - r) / d + 2 elseif max == b then h = (r - g) / d + 4 end h = h / 6 end return h, s, v end local function hasprop(object, prop) local a, b = pcall(function() return object[tostring(prop)] end) if a then return b end end local function gNameLen(obj) return obj.TextBounds.X + 15 end local function gMouse() return Vector2.new(UIS:GetMouseLocation().X + 1, UIS:GetMouseLocation().Y - 35) end local function ripple(button, x, y) spawn(function() button.ClipsDescendants = true local circle = Prefabs:FindFirstChild("Circle"):Clone() circle.Parent = button circle.ZIndex = 1000 local new_x = x - circle.AbsolutePosition.X local new_y = y - circle.AbsolutePosition.Y circle.Position = UDim2.new(0, new_x, 0, new_y) local size = 0 if button.AbsoluteSize.X > button.AbsoluteSize.Y then size = button.AbsoluteSize.X * 1.5 elseif button.AbsoluteSize.X < button.AbsoluteSize.Y then size = button.AbsoluteSize.Y * 1.5 elseif button.AbsoluteSize.X == button.AbsoluteSize.Y then size = button.AbsoluteSize.X * 1.5 end circle:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, -size / 2, 0.5, -size / 2), "Out", "Quad", 0.5, false, nil) Resize(circle, {ImageTransparency = 1}, 0.5) wait(0.5) circle:Destroy() end) end local windows = 0 local library = {} local function format_windows() local ull = Prefabs:FindFirstChild("UIListLayout"):Clone() ull.Parent = Windows local data = {} for i,v in next, Windows:GetChildren() do if not (v:IsA("UIListLayout")) then data[v] = v.AbsolutePosition end end ull:Destroy() for i,v in next, data do i.Position = UDim2.new(0, v.X, 0, v.Y) end end function library:FormatWindows() format_windows() end function library:AddWindow(title, options) windows = windows + 1 local dropdown_open = false title = tostring(title or "New Window") options = (typeof(options) == "table") and options or ui_options options.tween_time = 0.1 local Window = Prefabs:FindFirstChild("Window"):Clone() Window.Parent = Windows Window:FindFirstChild("Title").Text = title Window.Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y) Window.ZIndex = Window.ZIndex + (windows * 10) do -- Altering Window Color local Title = Window:FindFirstChild("Title") local Bar = Window:FindFirstChild("Bar") local Base = Bar:FindFirstChild("Base") local Top = Bar:FindFirstChild("Top") local SplitFrame = Window:FindFirstChild("TabSelection"):FindFirstChild("Frame") local Toggle = Bar:FindFirstChild("Toggle") spawn(function() while true do Bar.BackgroundColor3 = options.main_color Base.BackgroundColor3 = options.main_color Base.ImageColor3 = options.main_color Top.ImageColor3 = options.main_color SplitFrame.BackgroundColor3 = options.main_color RS.Heartbeat:Wait() end end) end local Resizer = Window:WaitForChild("Resizer") local window_data = {} Window.Draggable = true do -- Resize Window local oldIcon = mouse.Icon local Entered = false Resizer.MouseEnter:Connect(function() Window.Draggable = false if options.can_resize then oldIcon = mouse.Icon -- mouse.Icon = "http://www.roblox.com/asset?id=4745131330" end Entered = true end) Resizer.MouseLeave:Connect(function() Entered = false if options.can_resize then mouse.Icon = oldIcon end Window.Draggable = true end) local Held = false UIS.InputBegan:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then Held = true spawn(function() -- Loop check if Entered and Resizer.Active and options.can_resize then while Held and Resizer.Active do local mouse_location = gMouse() local x = mouse_location.X - Window.AbsolutePosition.X local y = mouse_location.Y - Window.AbsolutePosition.Y -- if x >= options.min_size.X and y >= options.min_size.Y then Resize(Window, {Size = UDim2.new(0, x, 0, y)}, options.tween_time) elseif x >= options.min_size.X then Resize(Window, {Size = UDim2.new(0, x, 0, options.min_size.Y)}, options.tween_time) elseif y >= options.min_size.Y then Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, y)}, options.tween_time) else Resize(Window, {Size = UDim2.new(0, options.min_size.X, 0, options.min_size.Y)}, options.tween_time) end RS.Heartbeat:Wait() end end end) end end) UIS.InputEnded:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then Held = false end end) end do -- [Open / Close] Window local open_close = Window:FindFirstChild("Bar"):FindFirstChild("Toggle") local open = true local canopen = true local oldwindowdata = {} local oldy = Window.AbsoluteSize.Y open_close.MouseButton1Click:Connect(function() if canopen then canopen = false if open then -- Close oldwindowdata = {} for i,v in next, Window:FindFirstChild("Tabs"):GetChildren() do oldwindowdata[v] = v.Visible v.Visible = false end Resizer.Active = false oldy = Window.AbsoluteSize.Y Resize(open_close, {Rotation = 0}, options.tween_time) Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, 26)}, options.tween_time) open_close.Parent:FindFirstChild("Base").Transparency = 1 else -- Open for i,v in next, oldwindowdata do i.Visible = v end Resizer.Active = true Resize(open_close, {Rotation = 90}, options.tween_time) Resize(Window, {Size = UDim2.new(0, Window.AbsoluteSize.X, 0, oldy)}, options.tween_time) open_close.Parent:FindFirstChild("Base").Transparency = 0 end open = not open wait(options.tween_time) canopen = true end end) end do -- UI Elements local tabs = Window:FindFirstChild("Tabs") local tab_selection = Window:FindFirstChild("TabSelection") local tab_buttons = tab_selection:FindFirstChild("TabButtons") do -- Add Tab function window_data:AddTab(tab_name) local tab_data = {} tab_name = tostring(tab_name or "New Tab") tab_selection.Visible = true local new_button = Prefabs:FindFirstChild("TabButton"):Clone() new_button.Parent = tab_buttons new_button.Text = tab_name new_button.Size = UDim2.new(0, gNameLen(new_button), 0, 20) new_button.ZIndex = new_button.ZIndex + (windows * 10) new_button:GetChildren()[1].ZIndex = new_button:GetChildren()[1].ZIndex + (windows * 10) local new_tab = Prefabs:FindFirstChild("Tab"):Clone() new_tab.Parent = tabs new_tab.ZIndex = new_tab.ZIndex + (windows * 10) local function show() if dropdown_open then return end for i, v in next, tab_buttons:GetChildren() do if not (v:IsA("UIListLayout")) then v:GetChildren()[1].ImageColor3 = Color3.fromRGB(52, 53, 56) Resize(v, {Size = UDim2.new(0, v.AbsoluteSize.X, 0, 20)}, options.tween_time) end end for i, v in next, tabs:GetChildren() do v.Visible = false end Resize(new_button, {Size = UDim2.new(0, new_button.AbsoluteSize.X, 0, 25)}, options.tween_time) new_button:GetChildren()[1].ImageColor3 = Color3.fromRGB(73, 75, 79) new_tab.Visible = true end new_button.MouseButton1Click:Connect(function() show() end) function tab_data:Show() show() end do -- Tab Elements function tab_data:AddLabel(label_text) -- [Label] label_text = tostring(label_text or "New Label") local label = Prefabs:FindFirstChild("Label"):Clone() label.Parent = new_tab label.Text = label_text label.Size = UDim2.new(0, gNameLen(label), 0, 20) label.ZIndex = label.ZIndex + (windows * 10) return label end function tab_data:AddButton(button_text, callback) -- [Button] button_text = tostring(button_text or "New Button") callback = typeof(callback) == "function" and callback or function()end local button = Prefabs:FindFirstChild("Button"):Clone() button.Parent = new_tab button.Text = button_text button.Size = UDim2.new(0, gNameLen(button), 0, 20) button.ZIndex = button.ZIndex + (windows * 10) button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10) spawn(function() while true do if button and button:GetChildren()[1] then button:GetChildren()[1].ImageColor3 = options.main_color end RS.Heartbeat:Wait() end end) button.MouseButton1Click:Connect(function() ripple(button, mouse.X, mouse.Y) pcall(callback) end) return button end function tab_data:AddSwitch(switch_text, callback) -- [Switch] local switch_data = {} switch_text = tostring(switch_text or "New Switch") callback = typeof(callback) == "function" and callback or function()end local switch = Prefabs:FindFirstChild("Switch"):Clone() switch.Parent = new_tab switch:FindFirstChild("Title").Text = switch_text switch:FindFirstChild("Title").ZIndex = switch:FindFirstChild("Title").ZIndex + (windows * 10) switch.ZIndex = switch.ZIndex + (windows * 10) switch:GetChildren()[1].ZIndex = switch:GetChildren()[1].ZIndex + (windows * 10) spawn(function() while true do if switch and switch:GetChildren()[1] then switch:GetChildren()[1].ImageColor3 = options.main_color end RS.Heartbeat:Wait() end end) local toggled = false switch.MouseButton1Click:Connect(function() toggled = not toggled switch.Text = toggled and utf8.char(10003) or "" pcall(callback, toggled) end) function switch_data:Set(bool) toggled = (typeof(bool) == "boolean") and bool or false switch.Text = toggled and utf8.char(10003) or "" pcall(callback,toggled) end return switch_data, switch end function tab_data:AddTextBox(textbox_text, callback, textbox_options) textbox_text = tostring(textbox_text or "New TextBox") callback = typeof(callback) == "function" and callback or function()end textbox_options = typeof(textbox_options) == "table" and textbox_options or {["clear"] = true} textbox_options = { ["clear"] = ((textbox_options.clear) == true) } local textbox = Prefabs:FindFirstChild("TextBox"):Clone() textbox.Parent = new_tab textbox.PlaceholderText = textbox_text textbox.ZIndex = textbox.ZIndex + (windows * 10) textbox:GetChildren()[1].ZIndex = textbox:GetChildren()[1].ZIndex + (windows * 10) textbox.FocusLost:Connect(function(ep) if ep then if #textbox.Text > 0 then pcall(callback, textbox.Text) if textbox_options.clear then textbox.Text = "" end end end end) return textbox end function tab_data:AddSlider(slider_text, callback, slider_options) local slider_data = {} slider_text = tostring(slider_text or "New Slider") callback = typeof(callback) == "function" and callback or function()end slider_options = typeof(slider_options) == "table" and slider_options or {} slider_options = { ["min"] = slider_options.min or 0, ["max"] = slider_options.max or 100, ["readonly"] = slider_options.readonly or false, } local slider = Prefabs:FindFirstChild("Slider"):Clone() slider.Parent = new_tab slider.ZIndex = slider.ZIndex + (windows * 10) local title = slider:FindFirstChild("Title") local indicator = slider:FindFirstChild("Indicator") local value = slider:FindFirstChild("Value") title.ZIndex = title.ZIndex + (windows * 10) indicator.ZIndex = indicator.ZIndex + (windows * 10) value.ZIndex = value.ZIndex + (windows * 10) title.Text = slider_text do -- Slider Math local Entered = false slider.MouseEnter:Connect(function() Entered = true Window.Draggable = false end) slider.MouseLeave:Connect(function() Entered = false Window.Draggable = true end) local Held = false UIS.InputBegan:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then Held = true spawn(function() -- Loop check if Entered and not slider_options.readonly then while Held and (not dropdown_open) do local mouse_location = gMouse() local x = (slider.AbsoluteSize.X - (slider.AbsoluteSize.X - ((mouse_location.X - slider.AbsolutePosition.X)) + 1)) / slider.AbsoluteSize.X local min = 0 local max = 1 local size = min if x >= min and x <= max then size = x elseif x < min then size = min elseif x > max then size = max end Resize(indicator, {Size = UDim2.new(size or min, 0, 0, 20)}, options.tween_time) local p = math.floor((size or min) * 100) local maxv = slider_options.max local minv = slider_options.min local diff = maxv - minv local sel_value = math.floor(((diff / 100) * p) + minv) value.Text = tostring(sel_value) pcall(callback, sel_value) RS.Heartbeat:Wait() end end end) end end) UIS.InputEnded:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then Held = false end end) function slider_data:Set(new_value) new_value = tonumber(new_value) or 0 new_value = (((new_value >= 0 and new_value <= 100) and new_value) / 100) Resize(indicator, {Size = UDim2.new(new_value or 0, 0, 0, 20)}, options.tween_time) local p = math.floor((new_value or 0) * 100) local maxv = slider_options.max local minv = slider_options.min local diff = maxv - minv local sel_value = math.floor(((diff / 100) * p) + minv) value.Text = tostring(sel_value) pcall(callback, sel_value) end slider_data:Set(slider_options["min"]) end return slider_data, slider end function tab_data:AddKeybind(keybind_name, callback, keybind_options) local keybind_data = {} keybind_name = tostring(keybind_name or "New Keybind") callback = typeof(callback) == "function" and callback or function()end keybind_options = typeof(keybind_options) == "table" and keybind_options or {} keybind_options = { ["standard"] = keybind_options.standard or Enum.KeyCode.RightShift, } local keybind = Prefabs:FindFirstChild("Keybind"):Clone() local input = keybind:FindFirstChild("Input") local title = keybind:FindFirstChild("Title") keybind.ZIndex = keybind.ZIndex + (windows * 10) input.ZIndex = input.ZIndex + (windows * 10) input:GetChildren()[1].ZIndex = input:GetChildren()[1].ZIndex + (windows * 10) title.ZIndex = title.ZIndex + (windows * 10) keybind.Parent = new_tab title.Text = " " .. keybind_name keybind.Size = UDim2.new(0, gNameLen(title) + 80, 0, 20) local shortkeys = { -- thanks to stroketon for helping me out with this RightControl = 'RightCtrl', LeftControl = 'LeftCtrl', LeftShift = 'LShift', RightShift = 'RShift', MouseButton1 = "Mouse1", MouseButton2 = "Mouse2" } local keybind = keybind_options.standard function keybind_data:SetKeybind(Keybind) local key = shortkeys[Keybind.Name] or Keybind.Name input.Text = key keybind = Keybind end UIS.InputBegan:Connect(function(a, b) if checks.binding then spawn(function() wait() checks.binding = false end) return end if a.KeyCode == keybind and not b then pcall(callback, keybind) end end) keybind_data:SetKeybind(keybind_options.standard) input.MouseButton1Click:Connect(function() if checks.binding then return end input.Text = "..." checks.binding = true local a, b = UIS.InputBegan:Wait() keybind_data:SetKeybind(a.KeyCode) end) return keybind_data, keybind end function tab_data:AddDropdown(dropdown_name, callback) local dropdown_data = {} dropdown_name = tostring(dropdown_name or "New Dropdown") callback = typeof(callback) == "function" and callback or function()end local dropdown = Prefabs:FindFirstChild("Dropdown"):Clone() local box = dropdown:FindFirstChild("Box") local objects = box:FindFirstChild("Objects") local indicator = dropdown:FindFirstChild("Indicator") dropdown.ZIndex = dropdown.ZIndex + (windows * 10) box.ZIndex = box.ZIndex + (windows * 10) objects.ZIndex = objects.ZIndex + (windows * 10) indicator.ZIndex = indicator.ZIndex + (windows * 10) dropdown:GetChildren()[3].ZIndex = dropdown:GetChildren()[3].ZIndex + (windows * 10) dropdown.Parent = new_tab dropdown.Text = " " .. dropdown_name box.Size = UDim2.new(1, 0, 0, 0) local open = false dropdown.MouseButton1Click:Connect(function() open = not open local len = (#objects:GetChildren() - 1) * 20 if #objects:GetChildren() - 1 >= 10 then len = 10 * 20 objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0) end if open then -- Open if dropdown_open then return end dropdown_open = true Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time) Resize(indicator, {Rotation = 90}, options.tween_time) else -- Close dropdown_open = false Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time) Resize(indicator, {Rotation = -90}, options.tween_time) end end) function dropdown_data:Add(n) local object_data = {} n = tostring(n or "New Object") local object = Prefabs:FindFirstChild("DropdownButton"):Clone() object.Parent = objects object.Text = n object.ZIndex = object.ZIndex + (windows * 10) object.MouseEnter:Connect(function() object.BackgroundColor3 = options.main_color end) object.MouseLeave:Connect(function() object.BackgroundColor3 = Color3.fromRGB(33, 34, 36) end) if open then local len = (#objects:GetChildren() - 1) * 20 if #objects:GetChildren() - 1 >= 10 then len = 10 * 20 objects.CanvasSize = UDim2.new(0, 0, (#objects:GetChildren() - 1) * 0.1, 0) end Resize(box, {Size = UDim2.new(1, 0, 0, len)}, options.tween_time) end object.MouseButton1Click:Connect(function() if dropdown_open then dropdown.Text = " [ " .. n .. " ]" dropdown_open = false open = false Resize(box, {Size = UDim2.new(1, 0, 0, 0)}, options.tween_time) Resize(indicator, {Rotation = -90}, options.tween_time) pcall(callback, n) end end) function object_data:Remove() object:Destroy() end return object, object_data end return dropdown_data, dropdown end function tab_data:AddColorPicker(callback) local color_picker_data = {} callback = typeof(callback) == "function" and callback or function()end local color_picker = Prefabs:FindFirstChild("ColorPicker"):Clone() color_picker.Parent = new_tab color_picker.ZIndex = color_picker.ZIndex + (windows * 10) local palette = color_picker:FindFirstChild("Palette") local sample = color_picker:FindFirstChild("Sample") local saturation = color_picker:FindFirstChild("Saturation") palette.ZIndex = palette.ZIndex + (windows * 10) sample.ZIndex = sample.ZIndex + (windows * 10) saturation.ZIndex = saturation.ZIndex + (windows * 10) do -- Color Picker Math local h = 0 local s = 1 local v = 1 local function update() local color = Color3.fromHSV(h, s, v) sample.ImageColor3 = color saturation.ImageColor3 = Color3.fromHSV(h, 1, 1) pcall(callback, color) end do local color = Color3.fromHSV(h, s, v) sample.ImageColor3 = color saturation.ImageColor3 = Color3.fromHSV(h, 1, 1) end local Entered1, Entered2 = false, false palette.MouseEnter:Connect(function() Window.Draggable = false Entered1 = true end) palette.MouseLeave:Connect(function() Window.Draggable = true Entered1 = false end) saturation.MouseEnter:Connect(function() Window.Draggable = false Entered2 = true end) saturation.MouseLeave:Connect(function() Window.Draggable = true Entered2 = false end) local palette_indicator = palette:FindFirstChild("Indicator") local saturation_indicator = saturation:FindFirstChild("Indicator") palette_indicator.ZIndex = palette_indicator.ZIndex + (windows * 10) saturation_indicator.ZIndex = saturation_indicator.ZIndex + (windows * 10) local Held = false UIS.InputBegan:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then Held = true spawn(function() -- Loop check while Held and Entered1 and (not dropdown_open) do -- Palette local mouse_location = gMouse() local x = ((palette.AbsoluteSize.X - (mouse_location.X - palette.AbsolutePosition.X)) + 1) local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5) local color = Color3.fromHSV(x / 100, y / 100, 0) h = x / 100 s = y / 100 Resize(palette_indicator, {Position = UDim2.new(0, math.abs(x - 100) - (palette_indicator.AbsoluteSize.X / 2), 0, math.abs(y - 100) - (palette_indicator.AbsoluteSize.Y / 2))}, options.tween_time) update() RS.Heartbeat:Wait() end while Held and Entered2 and (not dropdown_open) do -- Saturation local mouse_location = gMouse() local y = ((palette.AbsoluteSize.Y - (mouse_location.Y - palette.AbsolutePosition.Y)) + 1.5) v = y / 100 Resize(saturation_indicator, {Position = UDim2.new(0, 0, 0, math.abs(y - 100))}, options.tween_time) update() RS.Heartbeat:Wait() end end) end end) UIS.InputEnded:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then Held = false end end) function color_picker_data:Set(color) color = typeof(color) == "Color3" and color or Color3.new(1, 1, 1) local h2, s2, v2 = rgbtohsv(color.r * 255, color.g * 255, color.b * 255) sample.ImageColor3 = color saturation.ImageColor3 = Color3.fromHSV(h2, 1, 1) pcall(callback, color) end end return color_picker_data, color_picker end function tab_data:AddConsole(console_options) local console_data = {} console_options = typeof(console_options) == "table" and console_options or {["readonly"] = true,["full"] = false,} console_options = { ["y"] = tonumber(console_options.y) or 200, ["source"] = console_options.source or "Logs", ["readonly"] = ((console_options.readonly) == true), ["full"] = ((console_options.full) == true), } local console = Prefabs:FindFirstChild("Console"):Clone() console.Parent = new_tab console.ZIndex = console.ZIndex + (windows * 10) console.Size = UDim2.new(1, 0, console_options.full and 1 or 0, console_options.y) local sf = console:GetChildren()[1] local Source = sf:FindFirstChild("Source") local Lines = sf:FindFirstChild("Lines") Source.ZIndex = Source.ZIndex + (windows * 10) Lines.ZIndex = Lines.ZIndex + (windows * 10) Source.TextEditable = not console_options.readonly do -- Syntax Zindex for i,v in next, Source:GetChildren() do v.ZIndex = v.ZIndex + (windows * 10) + 1 end end Source.Comments.ZIndex = Source.Comments.ZIndex + 1 do -- Highlighting (thanks to whoever made this) local lua_keywords = {"and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while"} local global_env = {"getrawmetatable", "newcclosure", "islclosure", "setclipboard", "game", "workspace", "script", "math", "string", "table", "print", "wait", "BrickColor", "Color3", "next", "pairs", "ipairs", "select", "unpack", "Instance", "Vector2", "Vector3", "CFrame", "Ray", "UDim2", "Enum", "assert", "error", "warn", "tick", "loadstring", "_G", "shared", "getfenv", "setfenv", "newproxy", "setmetatable", "getmetatable", "os", "debug", "pcall", "ypcall", "xpcall", "rawequal", "rawset", "rawget", "tonumber", "tostring", "type", "typeof", "_VERSION", "coroutine", "delay", "require", "spawn", "LoadLibrary", "settings", "stats", "time", "UserSettings", "version", "Axes", "ColorSequence", "Faces", "ColorSequenceKeypoint", "NumberRange", "NumberSequence", "NumberSequenceKeypoint", "gcinfo", "elapsedTime", "collectgarbage", "PhysicalProperties", "Rect", "Region3", "Region3int16", "UDim", "Vector2int16", "Vector3int16", "load", "fire", "Fire"} local Highlight = function(string, keywords) local K = {} local S = string local Token = { ["="] = true, ["."] = true, [","] = true, ["("] = true, [")"] = true, ["["] = true, ["]"] = true, ["{"] = true, ["}"] = true, [":"] = true, ["*"] = true, ["/"] = true, ["+"] = true, ["-"] = true, ["%"] = true, [";"] = true, ["~"] = true } for i, v in pairs(keywords) do K[v] = true end S = S:gsub(".", function(c) if Token[c] ~= nil then return "\32" else return c end end) S = S:gsub("%S+", function(c) if K[c] ~= nil then return c else return (" "):rep(#c) end end) return S end local hTokens = function(string) local Token = { ["="] = true, ["."] = true, [","] = true, ["("] = true, [")"] = true, ["["] = true, ["]"] = true, ["{"] = true, ["}"] = true, [":"] = true, ["*"] = true, ["/"] = true, ["+"] = true, ["-"] = true, ["%"] = true, [";"] = true, ["~"] = true } local A = "" string:gsub(".", function(c) if Token[c] ~= nil then A = A .. c elseif c == "\n" then A = A .. "\n" elseif c == "\t" then A = A .. "\t" else A = A .. "\32" end end) return A end local strings = function(string) local highlight = "" local quote = false string:gsub(".", function(c) if quote == false and c == "\34" then quote = true elseif quote == true and c == "\34" then quote = false end if quote == false and c == "\34" then highlight = highlight .. "\34" elseif c == "\n" then highlight = highlight .. "\n" elseif c == "\t" then highlight = highlight .. "\t" elseif quote == true then highlight = highlight .. c elseif quote == false then highlight = highlight .. "\32" end end) return highlight end local info = function(string) local highlight = "" local quote = false string:gsub(".", function(c) if quote == false and c == "[" then quote = true elseif quote == true and c == "]" then quote = false end if quote == false and c == "\]" then highlight = highlight .. "\]" elseif c == "\n" then highlight = highlight .. "\n" elseif c == "\t" then highlight = highlight .. "\t" elseif quote == true then highlight = highlight .. c elseif quote == false then highlight = highlight .. "\32" end end) return highlight end local comments = function(string) local ret = "" string:gsub("[^\r\n]+", function(c) local comm = false local i = 0 c:gsub(".", function(n) i = i + 1 if c:sub(i, i + 1) == "--" then comm = true end if comm == true then ret = ret .. n else ret = ret .. "\32" end end) ret = ret end) return ret end local numbers = function(string) local A = "" string:gsub(".", function(c) if tonumber(c) ~= nil then A = A .. c elseif c == "\n" then A = A .. "\n" elseif c == "\t" then A = A .. "\t" else A = A .. "\32" end end) return A end local highlight_lua = function(type) if type == "Text" then Source.Text = Source.Text:gsub("\13", "") Source.Text = Source.Text:gsub("\t", " ") local s = Source.Text Source.Keywords.Text = Highlight(s, lua_keywords) Source.Globals.Text = Highlight(s, global_env) Source.RemoteHighlight.Text = Highlight(s, {"FireServer", "fireServer", "InvokeServer", "invokeServer"}) Source.Tokens.Text = hTokens(s) Source.Numbers.Text = numbers(s) Source.Strings.Text = strings(s) Source.Comments.Text = comments(s) local lin = 1 s:gsub("\n", function() lin = lin + 1 end) Lines.Text = "" for i = 1, lin do Lines.Text = Lines.Text .. i .. "\n" end sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0) end local highlight_logs = function(type) end if type == "Text" then Source.Text = Source.Text:gsub("\13", "") Source.Text = Source.Text:gsub("\t", " ") local s = Source.Text Source.Info.Text = info(s) local lin = 1 s:gsub("\n", function() lin = lin + 1 end) sf.CanvasSize = UDim2.new(0, 0, lin * 0.153846154, 0) end end if console_options.source == "Lua" then highlight_lua("Text") Source.Changed:Connect(highlight_lua) elseif console_options.source == "Logs" then Lines.Visible = false highlight_logs("Text") Source.Changed:Connect(highlight_logs) end function console_data:Set(code) Source.Text = tostring(code) end function console_data:Get() return Source.Text end function console_data:Log(msg) Source.Text = Source.Text .. "[*] " .. tostring(msg) .. "\n" end end return console_data, console end function tab_data:AddHorizontalAlignment() local ha_data = {} local ha = Prefabs:FindFirstChild("HorizontalAlignment"):Clone() ha.Parent = new_tab function ha_data:AddButton(...) local data, object local ret = {tab_data:AddButton(...)} if typeof(ret[1]) == "table" then data = ret[1] object = ret[2] object.Parent = ha return data, object else object = ret[1] object.Parent = ha return object end end return ha_data, ha end function tab_data:AddFolder(folder_name) -- [Folder] local folder_data = {} folder_name = tostring(folder_name or "New Folder") local folder = Prefabs:FindFirstChild("Folder"):Clone() local button = folder:FindFirstChild("Button") local objects = folder:FindFirstChild("Objects") local toggle = button:FindFirstChild("Toggle") folder.ZIndex = folder.ZIndex + (windows * 10) button.ZIndex = button.ZIndex + (windows * 10) objects.ZIndex = objects.ZIndex + (windows * 10) toggle.ZIndex = toggle.ZIndex + (windows * 10) button:GetChildren()[1].ZIndex = button:GetChildren()[1].ZIndex + (windows * 10) folder.Parent = new_tab button.Text = " " .. folder_name spawn(function() while true do if button and button:GetChildren()[1] then button:GetChildren()[1].ImageColor3 = options.main_color end RS.Heartbeat:Wait() end end) local function gFolderLen() local n = 25 for i,v in next, objects:GetChildren() do if not (v:IsA("UIListLayout")) then n = n + v.AbsoluteSize.Y + 5 end end return n end local open = false button.MouseButton1Click:Connect(function() if open then -- Close Resize(toggle, {Rotation = 0}, options.tween_time) objects.Visible = false else -- Open Resize(toggle, {Rotation = 90}, options.tween_time) objects.Visible = true end open = not open end) spawn(function() while true do Resize(folder, {Size = UDim2.new(1, 0, 0, (open and gFolderLen() or 20))}, options.tween_time) wait() end end) for i,v in next, tab_data do folder_data[i] = function(...) local data, object local ret = {v(...)} if typeof(ret[1]) == "table" then data = ret[1] object = ret[2] object.Parent = objects return data, object else object = ret[1] object.Parent = objects return object end end end return folder_data, folder end end return tab_data, new_tab end end end do for i, v in next, Window:GetDescendants() do if hasprop(v, "ZIndex") then v.ZIndex = v.ZIndex + (windows * 10) end end end return window_data, Window end do -- Example UI local Window = library:AddWindow("Preview", { main_color = Color3.fromRGB(41, 74, 122), min_size = Vector2.new(500, 600), toggle_key = Enum.KeyCode.RightShift, can_resize = true, }) local Tab = Window:AddTab("Tab 1") do -- Elements Tab:AddLabel("Hello World!") Tab:AddButton("Button", function() print("Button clicked.") end) Tab:AddTextBox("TextBox", function(text) print(text) end, { ["clear"] = false, -- Default: true (options are optional) }) local Switch = Tab:AddSwitch("Switch", function(bool) print(bool) end) Switch:Set(true) local Slider = Tab:AddSlider("Slider", function(x) print(x) end, { -- (options are optional) ["min"] = 0, -- Default: 0 ["max"] = 100, -- Default: 100 ["readonly"] = false, -- Default: false }) Slider:Set(50) Tab:AddKeybind("Keybind", function(key) print(key) end, { -- (options are optional) ["standard"] = Enum.KeyCode.RightShift -- Default: RightShift }) local Dropdown = Tab:AddDropdown("Dropdown", function(object) print(object) end) for i = 1, 9 do Dropdown:Add(tostring(i)) end local obj = Dropdown:Add("10") obj:Remove() local CP = Tab:AddColorPicker(function(color) print(color) end) CP:Set(Color3.new(1, 0, 0)) local Console = Tab:AddConsole({ ["y"] = 100, ["source"] = "Lua", }) Console:Set("-- Gamer time!\nfor i = 1, 9 do \n print(i)\nend") print(Console:Get()) local HA = Tab:AddHorizontalAlignment() HA:AddButton("Execute", function() loadstring(Console:Get())() end) HA:AddButton("Clear", function() Console:Set("") end) local Folder = Tab:AddFolder("Folder") -- This can contain exactly the same as a Tab. You can have as many folders as you'd like to. Folder:AddLabel("Hello") local Folder2 = Folder:AddFolder("?") Folder2:AddLabel("Woo!") end Tab:Show() library:FormatWindows() end local Window = library:AddWindow("Bunny X", { main_color = Color3.fromRGB(10, 10, 10), min_size = Vector2.new(450, 500), toggle_key = Enum.KeyCode.RightShift, can_resize = true, }) local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/farthefarter/e/main/e"))() local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() ESP:Toggle(false) ESP.Tracers = false ESP.Names = false ESP.Boxes = false Aiming.TeamCheck(false) Aiming.VisibleCheck = false -- // Dependencies -- // Services local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // Vars local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local themes = { Background = Color3.fromRGB(24, 24, 24), Glow = Color3.fromRGB(0, 0, 0), Accent = Color3.fromRGB(10, 10, 10), LightContrast = Color3.fromRGB(20, 20, 20), DarkContrast = Color3.fromRGB(14, 14, 14), TextColor = Color3.fromRGB(255, 255, 255) } local DaHoodSettings = { SilentAim = false, AimLock = false, Prediction = 0.178 } getgenv().DaHoodSettings = DaHoodSettings local function callback(text) if text == "Yes" then print("User said yes") elseif text == "No" then print("User said no") end end local bindableFunction= Instance.new("BindableFunction") game.StarterGui:SetCore("SendNotification", { Title = "Bunny X"; Text = "Welcome"; Icon = "RBXID OR BLANK"; Duration = "DURATION IN SECONDS"; callbakc = bindableFunction; Button1 = "Okay"; }) local ALTab = Window:AddTab("Silent Aimbot") local AimTab = Window:AddTab("AimLock") local ESPTab = Window:AddTab("Esp") local RCTab = Window:AddTab("Misc") local AnimTab = Window:AddTab("Anim") local TpsTab = Window:AddTab("Tps") local CreditTAB = Window:AddTab("Credits") local folder = TpsTab:AddFolder("Tps") folder:AddButton("Rev Mountain", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-696.847717, 167.674957, -41.0118256, 0.626992583, 7.53169349e-09, -0.779025197, -1.29610933e-09, 1, 8.62493632e-09, 0.779025197, -4.39806902e-09, 0.626992583) end) folder:AddButton("Ak Mountain", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-696.847717, 167.674957, -41.0118256, 0.626992583, 7.53169349e-09, -0.779025197, -1.29610933e-09, 1, 8.62493632e-09, 0.779025197, -4.39806902e-09, 0.626992583) end) folder:AddButton("Db Mountain", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1087.02783, 104.254997, -268.160614, 0.0359299146, -0.000130457382, -0.99935472, -2.87694893e-05, 1, -0.000131575929, 0.99935472, 3.34783836e-05, 0.0359299146) end) folder:AddButton("Flame Mountain", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-228.709259, 96.75, -46.1524429, 0.988781095, -6.16038989e-08, -0.149372295, 5.44428751e-08, 1, -5.20298862e-08, 0.149372295, 4.33139249e-08, 0.988781095) end) folder:AddButton("Tactical Mountain", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(493.328918, 112.5, -689.263916, -0.999886096, 0.000241556234, -0.0150990579, 0.000226202334, 0.999999464, 0.00101856329, 0.0150993001, 0.00101503218, -0.999885678) end) folder:AddButton("Church Mountain", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(288.8479, 143.25, -245.123169, -0.999539435, 3.95160157e-07, 0.0303715728, -3.52983733e-07, 1, -2.46274394e-05, -0.0303715728, -2.4626821e-05, -0.999539435) end) folder:AddButton("Admin Guns", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-872.853516, -34.4276848, -538.013306, -0.999724388, -3.9898886e-08, -0.0234765243, -3.9204977e-08, 1, -3.00177518e-08, 0.0234765243, -2.90890814e-08, -0.999724388) end) folder:AddButton("Admin Guns 2", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-808.708557, -39.6492004, -932.789368, 0.999899805, 2.01343173e-08, -0.0141554065, -2.17800533e-08, 1, -1.16108232e-07, 0.0141554065, 1.16404912e-07, 0.999899805) end) folder:AddButton("Admin Food", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-788.053406, -39.6492004, -932.951233, 0.998369277, 2.46515359e-08, 0.0570784509, -2.8773524e-08, 1, 7.13949646e-08, -0.0570784509, -7.29209759e-08, 0.998369277) end) local folder2 = TpsTab:AddFolder("Tps 2") folder2:AddButton("Buy Armor", function(bool) local plr = game.Players.LocalPlayer local savedarmourpos = plr.Character.HumanoidRootPart.Position plr.Character.HumanoidRootPart.CFrame = CFrame.new(-938.476685, -25.2498264, 570.100159, -0.0353576206, 9.85617206e-08, -0.999374807, -2.69198441e-09, 1, 9.871858e-08, 0.999374807, 6.18077589e-09, -0.0353576206) wait(.2) fireclickdetector(game.Workspace.Ignored.Shop['[High-Medium Armor] - $2300'].ClickDetector) plr.Character.HumanoidRootPart.CFrame = CFrame.new(savedarmourpos) end) folder2:AddButton("Ufo", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2.85052466, 132, -736.571106, -0.0460956171, -4.24733706e-08, -0.998937011, 7.26012459e-08, 1, -4.58687275e-08, 0.998937011, -7.46384217e-08, -0.0460956171) end) folder2:AddButton("Rpg", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(139.815933, -22.9016266, -136.737762, 0.0339428484, -7.90177737e-08, 0.999423802, -4.7851227e-08, 1, 8.06884728e-08, -0.999423802, -5.0562452e-08, 0.0339428484) end) folder2:AddButton("Bank", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-318.891174, 80.2145309, -257.177429, 0.0479469746, -5.14644114e-08, 0.998850107, -3.12971538e-09, 1, 5.16738901e-08, -0.998850107, -5.60372015e-09, 0.0479469746) end) folder2:AddButton("Taco", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(707.502014, 139, -543.044739, -0.00318608154, -0.00102963799, 0.999993861, 0.000187970581, 0.999999464, 0.00103024102, -0.99999404, 0.00019125198, -0.00318560796) end) folder2:AddButton("Drum Gun", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-80.8381271, 46.828949, -85.845993, 0.999289691, 4.71884114e-08, 0.0376862474, -4.71660684e-08, 1, -1.48225032e-09, -0.0376862474, -2.96314889e-10, 0.999289691) end) folder2:AddButton("Rev Roof", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-634.463135, 80.434761, -204.232559, -0.0190527271, -1.03574322e-07, -0.999818563, 4.36709335e-09, 1, -1.03676342e-07, 0.999818563, -6.3416179e-09, -0.0190527271) end) folder2:AddButton("PlayGround", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-308.851196, 103.049866, -685.874817, 0.0775452703, 4.43633544e-05, -0.996988416, 4.02679916e-06, 1, 4.48105384e-05, 0.996988416, -7.48951334e-06, 0.0775452703) end) folder2:AddButton("G Station", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(595.925171, 130.75, -346.41568, -0.0400748774, 7.26109022e-08, 0.999196708, 2.20863914e-08, 1, -7.17834538e-08, -0.999196708, 1.91919352e-08, -0.0400748774) end) folder2:AddButton("Cementery", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(135.109558, 99.75, -57.2315979, 0.999993503, -0.000633752206, -0.0035054055, 0.000638642872, 0.999998808, 0.00139435288, 0.00350463158, -0.00139658386, 0.999992728) end) folder2:AddButton("School Roof", function(bool) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-525.353455, 68.125, 311.824402, 0.999992013, 1.03866675e-08, -0.00399552286, -1.03507425e-08, 1, 9.01170427e-09, 0.00399552286, -8.97027519e-09, 0.999992013) end) CreditTAB:AddButton("Owner Comparo Scripted By TwiZzy", function(bool) setclipboard("Ywanns#0940 TwiZzy#1635 Comparo#3448") wait(1) local function callback(text) if text == "Yes" then print("User said yes") elseif text == "No" then print("User said no") end end local bindableFunction= Instance.new("BindableFunction") game.StarterGui:SetCore("SendNotification", { Title = "Hii ^^"; Text = "Discord Link Copied On Clipboard"; Icon = "RBXID OR BLANK"; Duration = "DURATION IN SECONDS"; callbakc = bindableFunction; Button1 = "Okay ;)"; }) end) CreditTAB:AddButton("TwiZzy is best scripter", function(bool) setclipboard("Bunny X") wait(1) local function callback(text) if text == "Yes" then print("User said yes") elseif text == "No" then print("User said no") end end local bindableFunction= Instance.new("BindableFunction") game.StarterGui:SetCore("SendNotification", { Title = "Bunny X"; Text = "Discord Link Copied On Clipboard"; Icon = "RBXID OR BLANK"; Duration = "DURATION IN SECONDS"; callbakc = bindableFunction; Button1 = "Okay, Thanks :)"; }) end) RCTab:AddButton("Speed Kaias (LeftShift)", function(bool) loadstring(game:HttpGet("https://raw.githubusercontent.com/MainNeg/Sources/main/Speed"))() end) RCTab:AddLabel("Enable/Disable with T// n, m to change Speed") RCTab:AddButton("Fly (X)", function(bool) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Head local flying = false local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 400 local speed = 5000 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "x" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() end) RCTab:AddTextBox("Fov Camera", function(text) workspace.CurrentCamera.FieldOfView = (text) end) RCTab:AddButton("Headless", function(bool) game.Players.LocalPlayer.Character.Head.Transparency = 1 for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if (v:IsA("Decal")) then v:Destroy() end end end) RCTab:AddButton("Korblox", function(bool) local ply = game.Players.LocalPlayer local chr = ply.Character chr.RightLowerLeg.MeshId = "902942093" chr.RightLowerLeg.Transparency = "1" chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" chr.RightFoot.MeshId = "902942089" chr.RightFoot.Transparency = "1" end) RCTab:AddButton("Korblox Left", function(bool) local ply = game.Players.LocalPlayer local chr = ply.Character chr.LeftLowerLeg.MeshId = "902942093" chr.LeftLowerLeg.Transparency = "1" chr.LeftUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" chr.LeftUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" chr.LeftFoot.MeshId = "902942089" chr.LeftFoot.Transparency = "1" end) ESPTab:AddSwitch("Enable ESP", function(bool) ESP:Toggle(bool) end) ESPTab:AddSwitch("Enable Tracers", function(bool) ESP.Tracers = bool end) ESPTab:AddSwitch("Enable Names", function(bool) ESP.Names = bool end) ESPTab:AddSwitch("Enable Boxes", function(bool) ESP.Boxes = bool end) ALTab:AddSwitch("Silent Aim", function(bool) DaHoodSettings.SilentAim = bool end) ALTab:AddSwitch("AimLock", function(bool) DaHoodSettings.AimLock = bool end) ALTab:AddSwitch("Webhook Mode", function(bool) DaHoodSettings.Webh = bool end) ALTab:AddSwitch("Notification Mode", function(bool) DaHoodSettings.Not = bool end) ALTab:AddSwitch("Copy Mode", function(bool) DaHoodSettings.Cop = bool end) ALTab:AddSwitch("Predict Lag", function(bool) DaHoodSettings.Prediction.Lag = bool end) ALTab:AddSwitch("FOV Circle", function(bool) Aiming.ShowFOV = bool end) ALTab:AddSlider("FOV Size", function(value) Aiming.FOV = value end, { ["min"] = 0, ["max"] = 400, ["readonly"] = false, }) ALTab:AddSlider("Hitchance", function(value) DaHoodSettings.Prediction = tonumer("0." .. value) end, { ["min"] = 0, ["max"] = 400, ["readonly"] = false, }) ALTab:AddSwitch("Visible Check", function(bool) Aiming.VisibleCheck = bool end) ALTab:AddSwitch("Hit all Airshots", function(bool) Aiming.Airshots = true end) AimTab:AddSwitch("Coming Soon", function(bool) end) -- // Overwrite to account downed function Aiming.Check() -- // Check A if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end -- // Check if downed local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil -- // Check B if (KOd or Grabbed) then return false end -- // return true end -- // Hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Check if it trying to get our mouse's hit or target and see if we can use it if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit/Target if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Return modded val return (k == "Hit" and Hit or SelectedPart) end end -- // Return return __index(t, k) end) local LMFAO = false UserInputService.InputBegan:Connect(function(Key, Is) if Key.UserInputType == Enum.UserInputType.MouseButton2 and not Is then LMFAO = true end end) UserInputService.InputEnded:Connect(function(Key, Is) if Key.UserInputType == Enum.UserInputType.MouseButton2 and not Is then LMFAO = false end end) -- // Aimlock RunService:BindToRenderStep("AimLock", 0, function() if (DaHoodSettings.AimLock and Aiming.Check() and LMFAO) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Set the camera to face towards the Hit CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position) end end)