// [] call Mez_server_fnc_autoTankFlip; ["Tank_F", "InitPost", { _tank = (_this select 0); private _vehicleArray = MEZ_STANDARD_NAMESPACE getVariable ["Mez_Autoflip_vehicleArray", []]; _vehicleArray pushback _tank; MEZ_STANDARD_NAMESPACE setVariable ["Mez_Autoflip_vehicleArray", _vehicleArray, true]; //Ja, muss nicht ist aber zum debuggen einfacher }] call CBA_fnc_addClassEventHandler; _AutoFlip = [{ //private _vehicleClassnames = ["B_MBT_01_TUSK_F"]; //private _vehicleArray = vehicles select {typeOf _x in _vehicleClassnames}; private _vehicleArray = MEZ_STANDARD_NAMESPACE getVariable ["Mez_Autoflip_vehicleArray", []]; { private _tank = _x; private _velocity = velocity _tank; if (_velocity#2 >5) then { private _pos = getPos _tank; if (_pos#2 > 5 ) then { private _position = (getPosATL _tank) findEmptyPosition [0, 100, typeOf _tank]; _tank setPos _position; }; }; } foreach _vehicleArray; }, 0, []] call CBA_fnc_addPerFrameHandler;