general structure and design changes added support for multiple servers in 1 game directory, all configuration and data is now in server root dir more logical directory structure and file names in internal CryFire.pak all teamID and groupID constants for various function like Kill, Boot, SendMessage changed to uppercase (ALL, US, NK, NEUTRAL, ADMIN, ...) removed global table admins, which was used only in SendMessage, now you will pass a usergroup constant ADMINS instead verifying privileged account command !pass was replaced with !login and added command !logout to restore back previous state after you join and before you enter password, your privileges are set to the highest user group not requiring password voting system completely rewritten for easier adding new vote types added !vote block added !vote unblock added !vote time added options to !ask yes/no question !vote block/unblock now accepts and correctly blocks all vehicles from !vlist like tactank, gausstank, apcrapid, vtolstar, ... added possibility to select which vote types are allowed on the server buying added error messages when buying vehicles from console hits and kills added option to enable no-kill mode for servers not oriented to killing, but rather jumping, exploring or talking added option to prevent turrets from being frozen and shot to pieces, thus permanently removing them from map without possibility to revive them players jumping from flying helicopter or moving tank are protected from being killed by the vehicle players who accidentally kill themselves no longer receive -1 kill, only 1 death muting system added possibility to give somebody long-term or permanent mute mute now also prevents using console name command ban system moderators must select one of the predefined reasons for ban, to prevent reasons like "idiot", "noob" OnConnect procedure rewritten and cleaned for better understanding and to accept clients from all Multiplayer systems without problems integer support in Lua added new module written in C++ to allow Lua to work with big integer numbers such as profile ID, unix timestamp, ... ban&mute system time now uses these integers to store punishment duration in unix timestamp networking runtime patch, that fixes vulnerability in CryNetwork.dll allowing anyone to crash server with bad disconnect packet custom packet filter in C++ fixed crash bug in CryFire when internet was not available logging and debugging log messages can now be send to any usergroup, some can be only for admins, some for moderators, ... admins or moderators can now see in console who entered or exited spectator mode improved Lua and DLL debugging system and messages improved diagnostical messages, when mod fails to load for some reason ingame command !print to see a content of a variable bug fixes fixed bug, when going into spectator mode after command !afk would make player invulnerable fixed bug, when sometimes command !afk would let player stay lying in the map, making others detected for melee hack fixed bug, when reloading scripts would remove admin privileges from a person connected from LAN fixed several bugs with player groups, their adding and storing fixed bug, when a vehicle bought with chat command would disappear as unused although user entered it fixed loading permaban from file with bans fixed detecting player in !unwarn, !unmute, !deluser when player was in server fixed a lot of minor bugs that made some commands not working