Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new attacktype=1 vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack = false attackdebounce = false deb=false equipped=true hand=false MMouse=nil combo=0 mana=0 trispeed=.2 attackmode='none' local idle=0 local Anim="Idle" local Effects={} local gun=false local shoot=false player=nil mouse=Player:GetMouse() --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] TorsoColor=Torso.BrickColor function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end player=Player ch=Character RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso local Stats=Instance.new("BoolValue") Stats.Name="Stats" Stats.Parent=Character local Atk=Instance.new("NumberValue") Atk.Name="Damage" Atk.Parent=Stats Atk.Value=1 local Def=Instance.new("NumberValue") Def.Name="Defense" Def.Parent=Stats Def.Value=1 local Speed=Instance.new("NumberValue") Speed.Name="Speed" Speed.Parent=Stats Speed.Value=1 local Mvmt=Instance.new("NumberValue") Mvmt.Name="Movement" Mvmt.Parent=Stats Mvmt.Value=1 local donum=0 function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="Neon" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local Color1=Torso.BrickColor local bodvel=Instance.new("BodyVelocity") local bg=Instance.new("BodyGyro") function swait(num) if num==0 or num==nil then game:service'RunService'.Heartbeat:wait(0) else for i=0,num do game:service'RunService'.Heartbeat:wait(0) end end end so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end user=game:service'Players'.localPlayer char=user.Character mouse=user:GetMouse() m=Instance.new('Model',char) game:service'Lighting'.Outlines=false local Handle = Instance.new("Part", m) Handle:BreakJoints() Handle.TopSurface = "Smooth" Handle.Transparency = 0 Handle.Material = "Neon" Handle.Name = 'Handle' Handle.BottomSurface = "Smooth" Handle.FormFactor = "Custom" Handle.CanCollide = false Handle.BrickColor = BrickColor.new("Really black") Handle.Size = Vector3.new(0.337107092, 1.12369001, 0.337107033) local Handleweld = Instance.new("ManualWeld") Handleweld.Part0 = Character["Right Arm"] Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Handleweld.C1 = CFrame.new(-0.000732421875, -0.0344696045, -0.945665836, -0.999993205, 0, 0, 0, 0, -1, 0, -0.999993086, 0) Handleweld.Parent = Character["Right Arm"] local HandleMesh = Instance.new("CylinderMesh",Handle) HandleMesh.Name = "Mesh" HandleMesh.Offset = Vector3.new(0, 0, 0) HandleMesh.Scale = Vector3.new(1, 1, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, -0.393207669, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.337107092, 0.224738032, 0.337107033) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-4.00543213e-005, 0.674224854, -1.33514404e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("SpecialMesh",Part) PartMesh.MeshId = "" PartMesh.MeshType = Enum.MeshType.Sphere PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 1, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.730434418, 7.62939453e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.955184937, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, -0.393225789, 0.99998641, 0, 1.77634477e-015, -1.32347999e-023, 1, 0, -1.77634477e-015, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.597281575, -0.842823029, -0.00578403473, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0.5 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 4.62046242, 0.449476063) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(3.24249268e-005, -3.32155609, -4.76837158e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 1, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.597218513, -0.842823029, 0.00602054596, 0.258815646, 0, 0.9659127, 0, 1, 0, -0.9659127, 0, 0.258815646) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, 0, -0.123583317, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 1, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, 0.393286943, 0.99998641, 1.07852229e-016, -0, -1.14204248e-016, 1, -2.3803019e-013, -0, 2.38031816e-013, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, -0.230328798, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.618034363, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 4.60922527, 0.224738017) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -3.3159256, -1.14440918e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 1, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.337107092, 0.200000003, 0.337107033) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, 0.618049622, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.337107092, 1.12369001, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, 0, 0.117978811, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 1, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.561845124, 0.200000003, 0.561845005) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, 9.53674316e-006, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.53044498, -0.842823029, 0.0229825974, 0.258815438, -1.97460321e-017, -0.965912819, 3.30120669e-017, 1, -1.15873321e-017, 0.965912819, -2.88872116e-017, 0.258815438) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.529430389, -0.842823029, 0.0128250122, 0.258815438, 1.35525272e-020, -0.965912819, -3.50722156e-021, 1, 1.35524351e-020, 0.965912819, 0, 0.258815438) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.529132843, -0.842823029, -0.0117540359, -0.258815706, -3.25260652e-018, -0.965912759, 3.89845789e-017, 1, -1.38099317e-017, 0.965912759, -4.1236952e-017, -0.258815706) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.337107062) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, -0.393235803, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.525370121, -0.842823029, 0.0256881714, 0.258815676, -6.64073831e-019, 0.9659127, 1.05359266e-018, 1, 4.06573049e-019, -0.9659127, 9.14795583e-019, 0.258815676) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.730434418, 0.174170732, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-0.59340477, -0.842823029, 0.00790405273, -0.258815557, 0, -0.9659127, 0, 1, 0, 0.9659127, 0, -0.258815557) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.382054657) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.00023651123, -0.842823029, -0.364931583, 0.99998641, -2.62516024e-017, -1.67287184e-026, 2.62512451e-017, 1, 3.6862117e-018, 1.67287184e-026, -3.68626216e-018, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.348343939) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0.598263144, -0.842823029, 0.00432395935, -0.258815438, 0, 0.965912819, 0, 1, 0, -0.965912819, 0, -0.258815438) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 0.922500014) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.449476063) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, 0.398794174, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("BlockMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.230356485, 0.618029416, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.955184937, 0.174145699, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0.5 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 1.01132107, 0.449476063) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(-8.39233398e-005, -6.13697433, 0.00012421608, -0.99998641, 0, 5.96042398e-008, 0, 1, 0, -5.96042398e-008, 0, -0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("SpecialMesh",Part) PartMesh.MeshId = "" PartMesh.MeshType = Enum.MeshType.Wedge PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.221366972, 1, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Really black") Part.Size = Vector3.new(0.561845124, 0.200000003, 0.449476033) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.955184937, -2.38418579e-007, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(1, 0.561845064, 1) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.842823029, 0.230348349, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) local Part = Instance.new("Part", m) Part:BreakJoints() Part.TopSurface = "Smooth" Part.Material = "Neon" Part.Transparency = 0 Part.Name = 'Part' Part.BottomSurface = "Smooth" Part.FormFactor = "Custom" Part.CanCollide = false Part.BrickColor = BrickColor.new("Toothpaste") Part.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) local Partweld = Instance.new("ManualWeld") Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Partweld.C1 = CFrame.new(0, -0.730434418, -0.179762959, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) Partweld.Parent = Part local PartMesh = Instance.new("CylinderMesh",Part) PartMesh.Name = "Mesh" PartMesh.Offset = Vector3.new(0, 0, 0) PartMesh.Scale = Vector3.new(0.561845124, 0.618029416, 0.561845064) local hitbox = Instance.new("Part", m) hitbox:BreakJoints() hitbox.TopSurface = "Smooth" hitbox.Material = "Neon" hitbox.Transparency = 1 hitbox.Name = 'hitbox' hitbox.BottomSurface = "Smooth" hitbox.FormFactor = "Custom" hitbox.CanCollide = false hitbox.BrickColor = BrickColor.new("Really black") hitbox.Size = Vector3.new(0.200000003, 5.60922527, 0.624738038) local hitboxweld = Instance.new("ManualWeld") hitboxweld.Part0 = Handle hitboxweld.Part1 = hitbox hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) hitboxweld.C1 = CFrame.new(0, -3.8159256, -1.12056732e-005, 0.99998641, 0, 0, 0, 1, 0, 0, 0, 0.99998641) hitboxweld.Parent = hitbox local hitboxMesh = Instance.new("BlockMesh",hitbox) hitboxMesh.Name = "Mesh" hitboxMesh.Offset = Vector3.new(0, 0, 0) hitboxMesh.Scale = Vector3.new(0.561845124, 1, 1) local Wedge = Instance.new("WedgePart", m) Wedge:BreakJoints() Wedge.TopSurface = "Smooth" Wedge.Material = "Neon" Wedge.Transparency = 0 Wedge.Name = 'Wedge' Wedge.BottomSurface = "Smooth" Wedge.FormFactor = "Custom" Wedge.CanCollide = false Wedge.BrickColor = BrickColor.new("Really black") Wedge.Size = Vector3.new(0.200000003, 0.561845124, 0.224738076) local Wedgeweld = Instance.new("ManualWeld") Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Wedgeweld.C1 = CFrame.new(7.62939453e-006, -5.9009819, -4.0769577e-005, -0.999992788, 1.60944605e-010, -8.94063589e-007, 1.60504526e-010, 0.999993563, -4.18958729e-010, 7.897562e-007, -4.18840851e-010, -0.999986649) Wedgeweld.Parent = Wedge local WedgeMesh = Instance.new("SpecialMesh",Wedge) WedgeMesh.MeshId = "" WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh" WedgeMesh.Offset = Vector3.new(0, 0, 0) WedgeMesh.Scale = Vector3.new(0.561845124, 1, 1) local function weldBetween(a, b, name) local weld = Instance.new("ManualWeld") weld.Part0 = a weld.Part1 = b weld.C0 = CFrame.new() weld.C1 = b.CFrame:inverse() * a.CFrame weld.Parent = a weld.Name=name or 'weldb1' weld.Parent=m return weld; end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor.new("Navy blue")) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) TargHum=ZTarget.Parent:findFirstChild("Humanoid") targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://4834067" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = it("SpecialMesh") msh1.Scale = vt(0.5,0.5,0.5) msh1.MeshType = "Sphere" local S=it("Part") S.Name="Effect" S.formFactor=0 S.Size=vt(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function SummonSword(Part,cframe1,cframe2) coroutine.resume(coroutine.create(function() local sword=part(1,workspace,0,0.5,BrickColor.new("Cyan"),"Sword",vt(2,2,2)) sword.Anchored=true --con1=sword.Touched:connect(function(hit) Damagefunc2(hit,5,1) end) local smesh=mesh("SpecialMesh",sword,"FileMesh","http://www.roblox.com/asset/?id=50798664",vt(0,0,0),vt(3,3,3)) --smesh.Parent=nil smesh.VertexColor=Vector3.new(0, 0, 0) sword.CFrame=Part.CFrame*cframe1 con1=sword.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=231917788",sword,0.5,1) hitconasdf = sword.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=220025675',sword,1,3) hitconasdf:disconnect() end end) EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Cyan")) for i=0,1,0.2 do wait() local dir = sword.CFrame.lookVector*-1 hit2,pos = rayCast(sword.Position,dir,5,Character) if hit2~=nil then if hit2.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Humanoid --Damagefunc2(hit2,5,1) elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Parent.Humanoid --Damagefunc2(hit2,5,1) end end sword.CFrame=sword.CFrame*cframe2 end EVENMOARMAGIX(sword,4,4,4,0,0,0,0,0,0,BrickColor.new("Cyan")) sword.Parent=nil pcall(function() hitconasdf:disconnect() end) con1:disconnect() end)) end rings=Instance.new('Model',Character) ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2) local rng = Instance.new("Part", rings) rng.Anchored = true rng.BrickColor = BrickColor.new("Bright blue") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = .5 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = where.CFrame * CFrame.Angles(math.rad(way), math.rad(way2), 0) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = vector--10,10,1 for i = 1, 20, 1 do rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1) rng.Transparency = i/20 swait() end wait() rng:destroy'' end player=game.Players.localPlayer char=player.Character Effects={} vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ m=Instance.new("Model",char) mouse.Button1Down:connect(function() if equipped==true and hand==false then if attacktype==1 then attackone() elseif attacktype==2 then attacktwo() elseif attacktype==3 then attackthree() end end end) mouse.KeyDown:connect(function(k) k=k:lower() if k=='q' then if attack==false then spin() end elseif k=='f' then if attack==false then boom() end elseif k=='e' then if attack==false then JumpSwing() end end end) function JumpSwing() attack=true for i=0,0.5,0.1 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3) RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3) LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3) end Humanoid.Jump=true bodvol=Instance.new("BodyVelocity") bodvol.Parent=RootPart bodvol.velocity=vt(0,1,0)*100 bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) --Torso.Velocity=vt(0,1,0)*100 con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=231917987",hitbox,1,1) hitconasdf = hitbox.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=220025675',hitbox,1,3) hitconasdf:disconnect() end end) for i=0,1,0.1 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end con1:disconnect() hitconasdf:disconnect() bodvol.Parent=nil attack=false end function spin() attack=true con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end for i=0,1,0.15 do so("http://roblox.com/asset/?id=231917987",hitbox,1,1) swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end for i=0,1,0.1 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,0,6.6*i) end end con1:disconnect() attack=false end function attackone() if attack==false and attacktype==1 then attacktype=2 attack=true con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) end so("http://roblox.com/asset/?id=234365549",hitbox,1,1) hitconasdf = hitbox.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=220025675',hitbox,1,3) hitconasdf:disconnect() end end) for i=0,1,0.3 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end scfr = blcf elseif not scfr then scfr = blcf end Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4) end for i=0,1,0.2 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end scfr = blcf elseif not scfr then scfr = blcf end Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4) end con1:disconnect() hitconasdf:disconnect() attack=false end end function attacktwo() if attack==false and attacktype==2 then attacktype=3 attack=true con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4) LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4) end so("http://roblox.com/asset/?id=234365573",hitbox,1,1) hitconasdf = hitbox.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=220025675',hitbox,1,3) hitconasdf:disconnect() end end) for i=0,1,0.3 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end scfr = blcf elseif not scfr then scfr = blcf end Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) end for i=0,1,0.2 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end scfr = blcf elseif not scfr then scfr = blcf end Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) end attack=false con1:disconnect() hitconasdf:disconnect() end end function attackthree() if attack==false and attacktype==3 then attacktype=1 attack=true con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(20,40),"Normal",RootPart,.2,1) end) for i=0,1,0.2 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4) end so("http://roblox.com/asset/?id=231917871",hitbox,1,1) hitconasdf = hitbox.Touched:connect(function(hit) local hum12 = hit.Parent:FindFirstChild("Humanoid") if hum12 and not hum12:IsDescendantOf(Character) then so('http://roblox.com/asset/?id=220025675',hitbox,1,3) hitconasdf:disconnect() end end) for i=0,1,0.1 do swait() local blcf = hitbox.CFrame*CFrame.new(0,.5,0) if scfr and (hitbox.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,trispeed) end if b then game.Debris:AddItem(b,trispeed) end scfr = blcf elseif not scfr then scfr = blcf end Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35) LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35) end attack=false con1:disconnect() hitconasdf:disconnect() end end function boom() attack=true for i=0,3,0.2 do swait() Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(math.rad(0),math.rad(0),math.rad(0)),.4) RW.C0=clerp(RW.C0,cf(1, 1, -.5)*euler(math.rad(145),math.rad(180),math.rad(45)),.4) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(0)),.4) LW.C0=clerp(LW.C0,cf(-1, 1, -.5)*euler(math.rad(145),math.rad(0),math.rad(45)),.4) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(0)),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.4) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15),math.rad(0),math.rad(0)),.4) end so("http://roblox.com/asset/?id=231917813",hitbox,1,1) for i=0,1,0.07 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(0.04/2),0,0),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.4) RW.C0=clerp(RW.C0,cf(1, 1, -.5)*euler(math.rad(90),math.rad(180),math.rad(45)),.4) LW.C0=clerp(LW.C0,cf(-1, 1, -.5)*euler(math.rad(90),math.rad(0),math.rad(45)),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.4) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.4) for i=0,1 do inc=1 wait(0) SummonSword(Torso,CFrame.fromEulerAnglesXYZ(.1,0,1)*CFrame.new(0,inc,-6),CFrame.new(0,0,-3)) inc=inc-5 end end attack=false end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "SmoothPlastic" w1.FormFactor = 'Custom' w1.BrickColor = BrickColor.new("Toothpaste") w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "Neon" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "Neon" w2.FormFactor = 'Custom' w2.BrickColor = BrickColor.new("Toothpaste") w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "Neon" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[1].Mesh Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end idleanim=.4 while true do swait() local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true or equipped==false then if attack==false then idle=idle+1 else idle=0 end if idle>=500 then if attack==false then --Sheath() end end if Anim~='Fly' then pcall(function() RightLeg.Transparency=0 LeftLeg.Transparency=0 m.fakerleg:destroy() m.fakelleg:destroy() end) end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false then Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end elseif torvel<1 and hitfloor~=nil then Anim="Idle" if attack==false then --[[Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-10),0,0),.3) Neck.C1=clerp(Neck.C1,necko2*angles(0,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(15),0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(0,0,0.1),.3) RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(45)),.3) LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(15),math.rad(90),0),.3) RH.C1=clerp(RH.C1,RHC1,.3) LH.C0=clerp(LH.C0,cf(1,-.5,0)*angles(math.rad(15),math.rad(-90),0),.3) LH.C1=clerp(LH.C1,LHC1,.3)]] idleanim=.4 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3) --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-25),math.rad(-35),math.rad(45)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3) end elseif torvel>2 and torvel<22 and hitfloor~=nil then Anim="Walk" if attack==false then idleanim=-1 RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-35),math.rad(45)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(35),math.rad(-45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3) end elseif torvel>=22 and hitfloor~=nil then Anim="Run" if attack==false then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-35),math.rad(-35),math.rad(45)),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-35),math.rad(35),math.rad(-45)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3) end end end end