Name:Kara Age: 17 Archetype: Maverick Luck: 70 HP: 15 Apocalypse Points: 2 Weapon Skill - 20 + 15 = 20 Ballistic Skill- 20 Strength - 20 + 15 = 35 Toughness - 20 + 20 = 40 Agility - 20 + 10 = 30 Intelligence - 20 + 10 = 30 Willpower - 20 + 15 =35 Perception - 20 + 10 = 30 Fellowship - 20 + 5 = 25 Skills Total 150 SP General: Acrobatics- 15 + 10 SP = 25 Command- 12 Deceive- 12 + 15 SP = 27 Medicine- 15 Mechanic- 15 Observation- 15 + 20 SP +1 = 36 *Stealth- 30 + 20 SP = 50 *Intimidation: 35 + 20 SP = 55 Combat: *Dodge- 30 + 15 = 45 Guns- 10 + 5 = 15 Melee- 17 + 10 = 27 *Parry- 35 + 10 = 45 *Unarmed- 35 + 25 = 60 Talents: Street Fighting: +2 Damage to Unarmed or Knife Critical Damage Inventory: Crowbar (crowbar: 1d10 I, Pen 0) School keyring School front door key