weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2) local bill = Instance.new("BillboardGui",pa1) bill.Adornee = bill.Parent bill.Size = UDim2.new(0,150,0,80) local txt = Instance.new("TextLabel",bill) txt.Size = UDim2.new(0,0,0,0) txt.Position = UDim2.new(0,100,0,-20) txt.Text = "IMA FIRIN' MAH LAZORR!!" txt.FontSize = "Size24" txt.TextColor3 = Color3.new(0,0,0) sound.Volume = 0.6 for i=1, 5 do sound.Pitch = math.random(400,900)/1000 sound:play() wait(0.1) end local bg = Instance.new("BodyGyro",me.Character.Torso) bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.cframe = CFrame.new(me.Character.Torso.Position, paw) for i=1, 5 do sound.Pitch = math.random(400,900)/1000 sound:play() wait(0.2) end txt.Text = "BLAARGHH!!!!!!" sound.Volume = 0.85 for i=1, 60 do local dist = (me.Character.Head.Position - paw).magnitude if dist >= 600 then dist = 600 end bg.cframe = CFrame.new(me.Character.Torso.Position, paw) sound.Pitch = math.random(550,750)/1000 sound:play() local bewm = Instance.new("Part") prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan") bewm.Anchored = true local mes = Instance.new("SpecialMesh") mesh(mes,bewm,1.2,1.2,1,"Brick") bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1) local luck = math.random(1,3) if luck == 1 then local cfr = Instance.new("Part",blagh) cfr.Size = Vector3.new(1,1,1) cfr.Transparency = 1 cfr.Anchored = true cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2) local ex = Instance.new("Explosion") ex.Parent = blagh ex.Position = cfr.Position ex.BlastRadius = 9 ex.BlastPressure = 400000 ex.Hit:connect(function(part) if part:GetMass() < 240 then part.Anchored = false part:BreakJoints() end end) end wait() bewm:remove() end blagh:remove() bg:remove() using = false end) end)