function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end plr = game:service'Players'.LocalPlayer char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") anim = char:findFirstChild("Animate") do --Removing ROBLOX's new Looped bug >_> local function rec(x) for i,v in pairs(x:children()) do if v:IsA'Animation' then v.AnimationId = 'rbxassetid://28159255' end rec(v) end end rec(anim) --the Animate script end humanoid.Jump = true wait(.4) if anim then anim:Destroy() end rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char) modelforparts.Name = "ModelForParts" function trailconnect(obj, wat) local trail = {} for i = 1, 4 do local p = Instance.new("Part") p.BrickColor = obj.BrickColor p.formFactor = "Custom" p.Size = Vector3.new(1,1,1) p.Locked = true p.Anchored = true p.CanCollide = false local mesh = Instance.new("CylinderMesh", p) mesh.Name = "Mesh" table.insert(trail,{p,0}) end local lastpos = obj.Position local updatethis = 0 local dontdothis = false game:service'RunService'.Stepped:connect(function() if wat == true then if dontdothis then return end for i,v in pairs(trail) do game:service'Debris':AddItem(obj, 0) table.remove(v, i) end dontdothis = true return end updatethis = ((updatethis) % 4) + 1 local dstnc = (obj.Position - lastpos).magnitude trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2) trail[updatethis][1].Parent = obj.Parent trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0) trail[updatethis][2] = 0 for i,v in pairs(trail) do v[2] = v[2] + .15 v[1].Transparency = v[2] end lastpos = obj.Position end) end do --rayCast function rayCast(startpos, Speed, Gravity, Dmg, color) local ran,err = ypcall(function() local rayPart = Instance.new("Part") rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new(color) rayPart.Anchored = true rayPart.CanCollide = false rayPart.Locked = true rayPart.FormFactor = "Custom" rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.Size = Vector3.new(.2, 50, .2) rayPart:breakJoints() Instance.new("CylinderMesh", rayPart) local fire = Instance.new("Fire", rayPart) fire.Color = rayPart.BrickColor.Color fire.SecondaryColor = rayPart.BrickColor.Color fire.Heat = 0 fire.Size = 10 local pl = Instance.new("PointLight", rayPart) pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5) pl.Range = 18 local hitobj = false local bulletposition = startpos.Position rayPart.CFrame = startpos.CFrame trailconnect(rayPart, hitobj) local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed local bulletlastposition = bulletposition coroutine.resume(coroutine.create(function() while true do local dt = wait() bulletlastposition = bulletposition bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt) bulletposition = bulletposition + (bulletvelocity*dt) local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} ) if (torso.Position - rayPart.Position).magnitude > 840 then rayPart:Destroy() hitobj = true break end if hit then hitobj = true local damage = math.random(Dmg, Dmg+6) if hit.Parent:findFirstChild("Humanoid") ~= nil then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage end local boom = Instance.new("Part", modelforparts) boom.BrickColor = rayPart.BrickColor boom.Anchored = true boom.FormFactor = "Custom" boom.Size = Vector3.new(1,1,1) boom.CanCollide = false boom.Transparency = 0.25 boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z) boom.TopSurface = 0 boom.BottomSurface = 0 local sphere = Instance.new("SpecialMesh", boom) sphere.MeshType = "Sphere" local pl = Instance.new("PointLight", boom) pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5) pl.Range = 20 for ye = 0, 8 do local lite = Instance.new("Part", boom) lite.FormFactor = "Custom" lite.Size = Vector3.new(.2, 1.5, .2) lite.BrickColor = boom.BrickColor lite.CanCollide = false lite.TopSurface = 0 lite.Anchored = false lite.BottomSurface = 0 lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10)) end for i = 0, 20, 2.5 do sphere.Scale = sphere.Scale + Vector3.new(i,i,i) boom.Transparency = boom.Transparency + i/60 pl.Range = pl.Range + i/15 wait() end boom:Destroy() for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6)) end end end if v and v:IsA("Part") and v.Name ~= "Base" then if (v.Position - boom.Position).magnitude < 16 then v:BreakJoints() v.TopSurface = 0 v.BottomSurface = 0 v.LeftSurface = 0 v.RightSurface = 0 v.FrontSurface = 0 v.BackSurface = 0 v.Anchored = false end end end pcall(function() bulletposition = hitposition rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) rayPart:Destroy() end) break end rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0) rayPart.Parent = modelforparts end end)) for i = 70, 65, -1.5 do firing = true camera.FieldOfView = i wait() end for i = 65, 70, 2.5 do firing = false camera.FieldOfView = i wait() end end) if err then print(err) end end end charge = 100 plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui") local statusgui = Instance.new("ScreenGui", plrgui) local mainframe = Instance.new("Frame", statusgui) mainframe.Size = UDim2.new(0, 200, 0, 200) mainframe.Position = UDim2.new(.75, 0, .75, 0) mainframe.Style = 3 local image = Instance.new("ImageLabel", mainframe) image.Size = UDim2.new(1, 0, .47, 0) image.Position = UDim2.new(0, 0, .235, 0) image.BackgroundTransparency = 1 image.Image = "rbxassetid://145057975" local chargetext = Instance.new("TextLabel", mainframe) chargetext.FontSize = "Size18" chargetext.Size = UDim2.new(1, 0, .95, 0) chargetext.TextYAlignment = "Bottom" chargetext.BackgroundTransparency = 1 chargetext.TextColor3 = Color3.new(1,1,1) game:service'RunService'.Stepped:connect(function() chargetext.Text = math.floor(charge).."%" end) local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la sound = Instance.new("Sound", head) sound.Volume = 1 sound.SoundId = "rbxassetid://144834276" sound.Looped = true dancemode = true debounceofsprint = false --create func function part(parent, size, color, formfactor, collide, transparency) if transparency == nil then transparency=0 end if collide == nil then collide=false end if formfactor == nil then formfactor="Custom" end local p = Instance.new("Part", parent) p.FormFactor = formfactor p.CanCollide = collide p.Size = size p.Locked = true p.Transparency = transparency p.Position = torso.Position + Vector3.new(0, 1, 0) p.BrickColor = color p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.TopSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" return p end function wedge(parent, size, color, formfactor, collide, transparency) if transparency==nil then transparency=0 end if collide==nil then collide=false end if formfactor==nil then formfactor="Custom" end local p = Instance.new("WedgePart", parent) p.FormFactor = formfactor p.CanCollide = collide p.Size = size p.Locked = true p.Position = torso.Position p.BrickColor = color p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.TopSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" return p end function weld(part0, part1, c0, parent, c1) if parent == nil then parent=char end if c1 == nil then c1=CFrame.new() end local wel = Instance.new("Weld", parent) wel.Part0 = part0 wel.Part1 = part1 wel.C0 = c0 wel.C1 = c1 return wel end function specialmesh(parent, meshType, scale, meshId) if meshId==nil then meshId="" end local mesh = Instance.new("SpecialMesh", parent) mesh.Scale = scale mesh.MeshType = meshType mesh.MeshId = meshId return mesh end ---------------------------------------------------------------------------------------------------------- --function part(parent, size, color, formfactor, collide, transparency) --function weld(part0, part1, c0, parent, c1) ---------------------------------------------------------------------------------------------------------- function animatehuman(animationid, object) local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) animation:Play() end local danceAnim = Instance.new("Animation", char) danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893" danceAnim.Name = "DancingAnimation" ---------------------------------------------------------------------------------------------------------- local main = Instance.new("Part", char) main.FormFactor = "Custom" main.CanCollide = false main.Size = Vector3.new(.75, 1, 1.2) main.Locked = true main.BrickColor = BrickColor.new("Black") main.TopSurface = 0 main.BottomSurface = 0 main.Position = torso.Position main:BreakJoints() local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6)) local speaker = Instance.new("Part", char) speaker.FormFactor = "Custom" speaker.CanCollide = false speaker.Size = Vector3.new(1.5, .25, 1.4) speaker.Locked = true speaker.BrickColor = BrickColor.new("Black") speaker.TopSurface = 0 speaker.BottomSurface = 0 speaker.Position = torso.Position speaker:BreakJoints() local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6)) local speaker2 = Instance.new("Part", char) speaker2.FormFactor = "Custom" speaker2.CanCollide = false speaker2.Size = Vector3.new(1, .25, 2) speaker2.Locked = true speaker2.BrickColor = BrickColor.new("Black") speaker2.TopSurface = 0 speaker2.BottomSurface = 0 speaker2.Position = torso.Position speaker2:BreakJoints() local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2)) local main2 = Instance.new("Part", char) main2.FormFactor = "Custom" main2.CanCollide = false main2.Size = Vector3.new(.751, 1, .6) main2.Locked = true main2.BrickColor = BrickColor.new("Black") main2.TopSurface = 0 main2.BottomSurface = 0 main2.Position = torso.Position main2:BreakJoints() local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9)) local main3 = Instance.new("Part", char) main3.FormFactor = "Custom" main3.CanCollide = false main3.Size = Vector3.new(.751, 1.45, 1) main3.Locked = true main3.BrickColor = BrickColor.new("Black") main3.TopSurface = 0 main3.BottomSurface = 0 main3.Position = torso.Position main3:BreakJoints() local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9)) local main4 = Instance.new("Part", char) main4.FormFactor = "Custom" main4.CanCollide = false main4.Size = Vector3.new(1, .76, 1) Instance.new("CylinderMesh", main4) main4.Locked = true main4.BrickColor = BrickColor.new("Black") main4.TopSurface = 0 main4.BottomSurface = 0 main4.Position = torso.Position main4:BreakJoints() local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2)) local speaker3 = Instance.new("Part", char) speaker3.FormFactor = "Custom" speaker3.CanCollide = false speaker3.Size = Vector3.new(1.5, .5, 1.4) speaker3.Locked = true speaker3.BrickColor = BrickColor.new("Black") speaker3.TopSurface = 0 speaker3.BottomSurface = 0 speaker3.Position = torso.Position speaker3:BreakJoints() local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6)) local speaker4 = Instance.new("Part", char) speaker4.FormFactor = "Custom" speaker4.CanCollide = false speaker4.Size = Vector3.new(1, .5, 2) speaker4.Locked = true speaker4.BrickColor = BrickColor.new("Black") speaker4.TopSurface = 0 speaker4.BottomSurface = 0 speaker4.Position = torso.Position speaker4:BreakJoints() local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2)) local speaker5 = Instance.new("Part", char) speaker5.FormFactor = "Custom" speaker5.CanCollide = false speaker5.Size = Vector3.new(1.4, .4, 1.3) speaker5.Locked = true speaker5.BrickColor = BrickColor.new("Black") speaker5.TopSurface = 0 speaker5.BottomSurface = 0 speaker5.Position = torso.Position speaker5:BreakJoints() local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6)) local speaker6 = Instance.new("Part", char) speaker6.FormFactor = "Custom" speaker6.CanCollide = false speaker6.Size = Vector3.new(.9, .4, 1.9) speaker6.Locked = true speaker6.BrickColor = BrickColor.new("Black") speaker6.TopSurface = 0 speaker6.BottomSurface = 0 speaker6.Position = torso.Position speaker6:BreakJoints() local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2)) local support = Instance.new("Part", char) support.FormFactor = "Custom" support.CanCollide = false support.Size = Vector3.new(.3, .4, .6) support.Locked = true support.BrickColor = BrickColor.new("Black") support.TopSurface = 0 support.BottomSurface = 0 support.Position = torso.Position support:BreakJoints() local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4)) debounce = false function stopsound() if debounce then return end if not sound.IsPlaying then return end sound:stop() debounce = true local dancebro = Instance.new("StringValue", game:service'Lighting') dancebro.Name = ('STOPDANCING'..plr.Name) game:service'Debris':AddItem(dancebro, 1) coroutine.wrap(function() while not sound.IsPlaying do if charge <= 100 then charge = charge + .1 wait() elseif charge > 100 then charge = 100 break end end end)() wait(.1) debounce = false end mouse.Button1Down:connect(function(mous) if debounceofsprint then return end if sound.IsPlaying then return end if debounce then return end sound:play() for i = 70, 55, -.35 do if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end camera.FieldOfView = i wait() end for i = 65, 70, 2.5 do if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end camera.FieldOfView = i wait() end if debounce then debounce = false return end if dancemode then for i,v in pairs(workspace:children()) do if not sound.IsPlaying then break end coroutine.wrap(function() if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then danceAnimClone = danceAnim:clone() danceAnimClone.Parent = v danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893" wait() NLS([[ function animatehuman(animationid, object) local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid) animation:Play() end while wait(.5) do if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent) end ]], v) end end)() end end coroutine.wrap(function() while sound.IsPlaying do if charge <= 1 then if debounce then break end if not sound.IsPlaying then break end sound:stop() debounce = true chargetext.TextColor3 = Color3.new(1,0,0) dancebro = Instance.new("StringValue", game:service'Lighting') dancebro.Name = ('STOPDANCING'..plr.Name) game:service'Debris':AddItem(dancebro, 1) coroutine.wrap(function() repeat wait() until charge >= 10 debounce = false chargetext.TextColor3 = Color3.new(1,1,1) end)() coroutine.wrap(function() while not sound.IsPlaying do if charge <= 100 then charge = charge + .1 wait() elseif charge > 100 then charge = 100 break end end end)() else charge = charge - .08 wait() end end end)() coroutine.wrap(function() local ran,err = ypcall(function() while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end if not sound.IsPlaying then break end rayCast(speaker, 1250, 0, 5, "Lavender") wait(.35) if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end if not sound.IsPlaying then break end rayCast(speaker, 1250, 0, 5, "Pink") wait(.95) if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end if not sound.IsPlaying then break end rayCast(speaker, 1250, 0, 5, "Bright bluish green") wait(.55) if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end if not sound.IsPlaying then break end rayCast(speaker, 1250, 0, 5, "Pink") wait(.4) if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end if not sound.IsPlaying then break end rayCast(speaker, 1250, 0, 5, "Bright bluish green") local pl = Instance.new("PointLight", torso) pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25) pl.Range = 30 pl.Brightness = 0.7 game:service'Debris':AddItem(pl, .3) wait(.45) if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end if not sound.IsPlaying then break end rayCast(speaker, 1250, 0, 5, "Lavender") wait(.75) end end) if err then print(err) end end)() end) mouse.Button1Up:connect(function(mous) stopsound() end) ctrl = false mouse.KeyDown:connect(function(k) if string.byte(k) == 50 then ctrl = true humanoid.WalkSpeed = 8 end if string.byte(k) == 48 then humanoid.WalkSpeed = 28 end end) mouse.KeyUp:connect(function(k) if string.byte(k) == 50 then ctrl = false humanoid.WalkSpeed = 16 end if string.byte(k) == 48 then humanoid.WalkSpeed = 16 if ctrl then humanoid.WalkSpeed = 8 end end end) humanoid.Died:connect(function() deathpos = torso.Position WorkModel = Instance.new("Model", workspace) WorkModel.Name = " " wait(1/60) humanoid.Parent = nil if torso then local Head = char:FindFirstChild("Head") if Head then local Neck = Instance.new("Weld") Neck.Name = "Neck" Neck.Part0 = torso Neck.Part1 = Head Neck.C0 = CFrame.new(0, 1.5, 0) Neck.C1 = CFrame.new() Neck.Parent = torso end local Limb = char:FindFirstChild("Right Arm") if Limb then Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = char B.CanCollide = false local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = char:FindFirstChild("Left Arm") if Limb then Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = char B.CanCollide = false local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = char:FindFirstChild("Right Leg") if Limb then Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = char B.CanCollide = false local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = char:FindFirstChild("Left Leg") if Limb then Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = char B.CanCollide = false local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end for blood = 0, 3 do local blood = Instance.new("Part", workspace) blood.BrickColor = BrickColor.Red() blood.FormFactor = "Custom" blood.Size = Vector3.new(.2,.2,.2) blood.Anchored = true blood.TopSurface = "Smooth" blood.BackSurface = "Smooth" local bloodmesh = Instance.new("CylinderMesh", blood) bloodmesh.Scale = Vector3.new(3, 0, 3) local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2))) local hitzb, hitposb = workspace:findPartOnRay(rayzb, char) if hitzb then blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z) blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0) coroutine.wrap(function() for cframe = 0, math.random(16, 24) do bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45) wait() end end)() elseif not hitzb then blood:Destroy() end end local BP = Instance.new("BodyPosition", torso) BP.maxForce = Vector3.new(1,1,1)/0 BP.position = deathpos for i,v in pairs(char:children()) do if v:IsA("Part") then v.Parent = WorkModel end end wait(.3) BP:Destroy() end end) local rlegm = Instance.new("Motor", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl rlegm.Name = "Right Hip" local llegm = Instance.new("Motor", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll llegm.Name = "Left Hip" neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) rj.C0 = CFrame.new(0, -1, 0) rj.C1 = CFrame.new(0, -1, 0) rsc0 = rm.C0 lsc0 = lm.C0 neckc0 = neck.C0 rootc0 = rj.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 speed = 0.4 angle = 0 anglespeed = 0 mvmnt = 0 game:service'RunService'.RenderStepped:connect(function() angle = (angle % 100) + anglespeed/10 mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10)) local rscf = rsc0 local lscf = lsc0 local rlcf = rlc0 local llcf = llc0 local rjcf = rootc0 local ncf = neckc0 local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) local hitz, enz = workspace:findPartOnRay(rayz, char) --math.asin(mouse.UnitRay.Direction.y) ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) if firing then rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0) lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45)) end if not hitz then ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) elseif humanoid.Sit then ncf = neckc0 * CFrame.Angles(0, 0, 0) rjcf = rootc0 * CFrame.new(0, -.2, 0) rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) if sprinting then debounceofsprint = false sprinting = false end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then speed = 0.3 if ctrl then rjcf = rootc0 * CFrame.new(0, -1.25, 0) llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0) rlcf = rlcf * CFrame.new(0, 1.25, -.85) else rjcf = rootc0 rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then if not humanoid.Sit then anglespeed = 2 if ctrl then anglespeed = 3 ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0) rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0) rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0) lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45)) llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0) rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0) else rjcf = rootc0 rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5)) llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5)) end if sprinting then debounceofsprint = false sprinting = false end end elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then if not humanoid.Sit then anglespeed = 2.7 ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70)) lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0) rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045) rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5)) sprinting = true debounceofsprint = true end end rm.C0 = clerp(rm.C0,rscf,speed) lm.C0 = clerp(lm.C0,lscf,speed) rj.C0 = clerp(rj.C0,rjcf,speed) rlegm.C0 = clerp(rlegm.C0,rlcf,speed) llegm.C0 = clerp(llegm.C0,llcf,speed) neck.C0 = clerp(neck.C0,ncf,speed) end)