--https://github.com/Mokiros/roblox-FE-compatibility if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end local Player,Mouse,mouse,UserInputService,ContextActionService = owner local RealPlayer = Player do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --Created with PenguinAnonymous's compiler --PenguinAnonymous is not responsible for damages caused to your game --Please stop using my plugin to create abusive scripts --Errors: local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("LocalScript") o1.Name = "Wubstep" o1.Parent = mas table.insert(cors,function() wait() runDummyScript(function() function clerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end plr = game:service'Players'.LocalPlayer char = plr.Character mouse = plr:GetMouse() humanoid = char:findFirstChild("Humanoid") torso = char:findFirstChild("Torso") head = char.Head ra = char:findFirstChild("Right Arm") la = char:findFirstChild("Left Arm") rl = char:findFirstChild("Right Leg") ll = char:findFirstChild("Left Leg") rs = torso:findFirstChild("Right Shoulder") ls = torso:findFirstChild("Left Shoulder") rh = torso:findFirstChild("Right Hip") lh = torso:findFirstChild("Left Hip") neck = torso:findFirstChild("Neck") rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") rootpart = char:findFirstChild("HumanoidRootPart") camera = workspace.CurrentCamera anim = char:findFirstChild("Animate") if char:FindFirstChild("Animate") then char.Animate:Destroy() end humanoid.Animator:Destroy() local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la local rlegm = Instance.new("Weld", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl local llegm = Instance.new("Weld", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -.5, 0) rj.C0 = CFrame.new() rj.C1 = CFrame.new() local Rbx = LoadLibrary("RbxUtility") local Create = Rbx.Create GUI = Create("ScreenGui"){ Parent = plr.PlayerGui, Enabled = true, ResetOnSpawn = true, Name = "WubstepGUI" } Main = Create("Frame"){ Parent = GUI, BackgroundColor3 = Color3.new(50/255,50/255,50/255), BorderColor3 = Color3.new(27/255,42/255,53/255), BorderSizePixel = 0, BackgroundTransparency = 0, Size = UDim2.new(0.2,0,0.5,0), Position = UDim2.new(-1.2,0,0.25,0), ZIndex = 1, Visible = true, Selectable = false, Name = "Main" } IDBox = Create("TextBox"){ Parent = Main, BackgroundColor3 = Color3.new(9/255,9/255,9/255), BackgroundTransparency = 0.7, BorderColor3 = Color3.new(255/255,255/255,255/255), BorderSizePixel = 5, Name = "ID", Position = UDim2.new(0.05,0,0.03,0), Selectable = true, ShowNativeInput = true, ClearTextOnFocus = true, Size = UDim2.new(0.9,0,0.15,0), Visible = true, ZIndex = 2, Text = "ID", TextWrapped = true, TextScaled = true, TextColor3 = Color3.new(255/255,255/255,255/255), TextStrokeTransparency = 0, TextStrokeColor3 = Color3.new(0,0,0) } PlayButton = Create("TextButton"){ Parent = Main, BackgroundTransparency = 0, BackgroundColor3 = Color3.new(9/255,9/255,9/255), BorderSizePixel = 0, BorderColor3 = Color3.new(27/255,42/255,53/255), Name = "Play", Modal = false, Position = UDim2.new(0.05,0,0.205,0), Size = UDim2.new(0.9,0,0.1,0), ZIndex = 2, Text = "Play", TextScaled = true, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency = 1, TextColor3 = Color3.new(255/255,255/255,255/255), TextWrapped = true } VolumeInc = Create("TextButton"){ Parent = Main, BackgroundColor3 = Color3.new(0,7/255,48/255), BorderSizePixel = 2, Modal = false, Name = "+", Position = UDim2.new(0.75,0,0.325,0), Size = UDim2.new(0.2,0,0.34,0), Visible = true, TextScaled = true, TextColor3 = Color3.new(255/255,255/255,255/255), TextStrokeTransparency = 1, Text = "+" } VolumeDec = Create("TextButton"){ Parent = Main, BackgroundColor3 = Color3.new(48/255,0,0), BorderSizePixel = 2, Modal = false, Name = "+", Position = UDim2.new(0.05,0,0.325,0), Size = UDim2.new(0.2,0,0.34,0), Visible = true, TextScaled = true, TextColor3 = Color3.new(255/255,255/255,255/255), TextStrokeTransparency = 1, Text = "-" } VolText = Create("TextLabel"){ Parent = Main, BackgroundColor3 = Color3.new(255/255,255/255,255/255), BackgroundTransparency = 1, BorderColor3 = Color3.new(27/255,42/255,53/255), BorderSizePixel = 0, Name = "Volume", Position = UDim2.new(0.175,0,0.325,0), Size = UDim2.new(0.64,0,0.1,0), Visible = true, Text = "Volume", TextColor3 = Color3.new(255/255,255/255,255/255), TextScaled = true, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency = 0 } VolNum = Create("TextLabel"){ Parent = Main, BackgroundTransparency = 1, BorderSizePixel = 0, Name = "###", Position = UDim2.new(0.175,0,0.45,0), Size = UDim2.new(0.64,0,0.2,0), TextStrokeTransparency = 0, TextColor3 = Color3.new(255/255,255/255,255/255), Text = "1", TextScaled = true } HeadphText = Create("TextLabel"){ Parent = Main, BackgroundTransparency = 1, BorderSizePixel = 0, Name = "Headphones", Position = UDim2.new(0.05,0,0.7,0), Size = UDim2.new(0.64,0,0.1,0), TextStrokeTransparency = 0, TextColor3 = Color3.new(255/255,255/255,255/255), Text = "Headphones", TextScaled = true } NotesText = Create("TextLabel"){ Parent = Main, BackgroundTransparency = 1, BorderSizePixel = 0, Name = "Notes", Position = UDim2.new(0.05,0,0.85,0), Size = UDim2.new(0.64,0,0.1,0), TextStrokeTransparency = 0, TextColor3 = Color3.new(255/255,255/255,255/255), Text = "Notes", TextScaled = true } Check1 = Create("TextButton"){ Parent = Main, BackgroundTransparency = 0.7, BackgroundColor3 = Color3.new(50/255,50/255,50/255), BorderSizePixel = 5, BorderColor3 = Color3.new(0,0,0), Name = "Check1", Modal = false, Position = UDim2.new(0.78,0,0.7,0), Size = UDim2.new(0.13,0,0.1,0), ZIndex = 2, Text = "", TextScaled = true, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency = 1, TextColor3 = Color3.new(255/255,255/255,255/255), TextWrapped = true } Check2 = Create("TextButton"){ Parent = Main, BackgroundTransparency = 0.7, BackgroundColor3 = Color3.new(50/255,50/255,50/255), BorderSizePixel = 5, BorderColor3 = Color3.new(0,0,0), Name = "Check2", Modal = false, Position = UDim2.new(0.78,0,0.85,0), Size = UDim2.new(0.13,0,0.1,0), ZIndex = 2, Text = "", TextScaled = true, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency = 1, TextColor3 = Color3.new(255/255,255/255,255/255), TextWrapped = true } Checkmark1 = Create("ImageLabel"){ Parent = Check1, Size = UDim2.new(1,0,1,0), Position = UDim2.new(0,0,0,0), BorderSizePixel = 0, BackgroundTransparency = 1, Image = "rbxassetid://55565289", } Checkmark2 = Create("ImageLabel"){ Parent = Check2, Size = UDim2.new(1,0,1,0), Position = UDim2.new(0,0,0,0), BorderSizePixel = 0, BackgroundTransparency = 1, Image = "rbxassetid://55565289", } OpenButton = Create("TextButton"){ Parent = GUI, BackgroundTransparency = 0.7, BackgroundColor3 = Color3.new(50/255,50/255,50/255), BorderSizePixel = 5, BorderColor3 = Color3.new(0,0,0), Name = "Open/Close", Modal = false, Position = UDim2.new(0,0,0.7,0), Size = UDim2.new(0.13,0,0.1,0), ZIndex = 2, Text = "Wubstep", TextScaled = true, TextStrokeColor3 = Color3.new(0,0,0), TextStrokeTransparency = 0, TextColor3 = Color3.new(255/255,255/255,255/255), TextWrapped = true } local Open = false local Debounce = false OpenButton.MouseButton1Down:connect(function() if Open == false and Debounce == false then Debounce = true Main:TweenPosition(UDim2.new(0.4, 0, 0.25, 0),"Out","Quad",3,false) repeat wait() until Main.Position == UDim2.new(0.4,0,0.25,0) wait(0.2) Open = true Debounce = false elseif Open == true and Debounce == false then Debounce = true Main:TweenPosition(UDim2.new(-1.2, 0, 0.25, 0),"Out","Quad",5,false) repeat wait() until Main.Position == UDim2.new(-1.2,0,0.25,0) wait(0.2) Open = false Debounce = false end end) local Volume = 1 VolumeInc.MouseButton1Down:connect(function() if Volume < 10 then Volume = Volume + 0.5 end end) VolumeDec.MouseButton1Down:connect(function() if Volume > 0 then Volume = Volume - 0.5 end end) humanoid.WalkSpeed = 7 local s = Instance.new('Sound', head) s.Volume = Volume s.SoundId = "rbxassetid://0" --EG: Music to my ears s.Looped = true s:play() PlayButton.MouseButton1Down:connect(function() s.SoundId = "rbxassetid://"..IDBox.Text end) rsc0 = rm.C0 lsc0 = lm.C0 neckc0 = neck.C0 rootc0 = rj.C0 llc0 = llegm.C0 rlc0 = rlegm.C0 speed = 0.25 angle = 0 anglespeed = 1 local Hat = Instance.new('Part', char) Hat.FormFactor = 'Custom' Hat.Size = Vector3.new(1,1,1) Hat.CanCollide = false Hat.Locked = true Hat.Name = 'Headphones' Hat:breakJoints() Hat.TopSurface = 0 Hat.BottomSurface = 0 local Mesh = Instance.new('SpecialMesh', Hat) Mesh.MeshId = "http://www.roblox.com/asset/?id=1051545" Mesh.TextureId = "rbxassetid://186142634" local Weld = Instance.new('Weld', Hat) Weld.Part0 = Hat Weld.Part1 = head Weld.C1 = CFrame.new(0, .2, 0) local HP = true local Not = true Check1.MouseButton1Down:connect(function() if HP == true then HP = false Hat.Transparency = 0 Checkmark1.Visible = true elseif HP == false then HP = true Hat.Transparency = 1 Checkmark1.Visible = false end end) Check2.MouseButton1Down:connect(function() if Not == true then Not = false Checkmark2.Visible = false elseif Not == false then Not = true Checkmark2.Visible = true end end) local SplashEffect = Instance.new('Part') Instance.new("CylinderMesh", SplashEffect); SplashEffect.Size = Vector3.new(.2,.2,.2) SplashEffect.Anchored = true SplashEffect.Transparency = 1 SplashEffect.CanCollide = false SplashEffect.Locked = true SplashEffect.Material = "Neon" local surfacegui = Instance.new('SurfaceGui', SplashEffect) surfacegui.Face = 'Top' surfacegui.CanvasSize = Vector2.new(800,800) local SplashEffectImage = Instance.new('ImageLabel', surfacegui) SplashEffectImage.Size = UDim2.new(1,0,1,0) SplashEffectImage.Image = "rbxassetid://166139049" SplashEffectImage.BackgroundTransparency = 1 SplashEffectImage.Name = 'Effect' SplashEffectImage.ImageColor3 = Color3.new(223/255, 0, 255/255) local light = Instance.new('PointLight', SplashEffect) local SplashEffect2 = SplashEffect:clone() SplashEffect2:ClearAllChildren() Instance.new("CylinderMesh", SplashEffect2); local surfacegui2 = Instance.new('SurfaceGui', SplashEffect2) surfacegui2.Face = 'Top' surfacegui2.CanvasSize = Vector2.new(800,800) local SplashEffect2Image = Instance.new('ImageLabel', surfacegui2) SplashEffect2Image.Size = UDim2.new(1,0,1,0) SplashEffect2Image.Image = "rbxassetid://166139049" SplashEffect2Image.BackgroundTransparency = 1 SplashEffect2Image.Name = 'Effect' SplashEffect2Image.ImageColor3 = Color3.new(223/255, 0, 255/255) local light2 = Instance.new('PointLight', SplashEffect2) local Crack = Instance.new('Part') Crack.Size = Vector3.new(12, .2, 12) Crack.Anchored = true Crack.Transparency = 1 Crack.CanCollide = false Images = {"rbxassetid://109516732", "rbxassetid://185526499"} local Image = Instance.new('Decal', Crack) Image.Face = 'Top' local SplashColors = {Color3.new(223/255, 0, 255/255), Color3.new(223/255, 0, 255/255), Color3.new(226/255, 156/255, 210/255), Color3.new(120/255, 91/255, 169/255), Color3.new(8/255, 146/255, 208/255), Color3.new(0,0,1), Color3.new(127/255, 255/255, 212/255)} local Splash1cframe local Splash2cframe function math_pos(float) if float < 0 then float = 0 end return float end function math_neg(float) if float > 0 then float = 0 end return float end function math_max(float, max) if float > max then float = max end return float end function math_min(float, min) if float > min then float = min end return float end pchar = char Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.Material = "Neon" p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,pchar) local a2= Part(1,1,1,col2,.5,false,true,pchar) local a3= Part(1,1,1,col2,.5,false,true,pchar) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) for i,v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") then if v:findFirstChild("Head") and v:findFirstChild("Torso") then if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then v.Humanoid.Health=v.Humanoid.Health-dmg v.Torso.Velocity=Vector3.new(math.random(-dmg*2,dmg*2),dmg*3,math.random(-dmg*2,dmg*2)) end end end end Spawn(function() while true do wait() if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a2.CFrame=a2.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2)) a3.CFrame=a3.CFrame*CFrame.Angles(-math.rad(2),-math.rad(2),-math.rad(2)) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end local lasttick local Action = false local db = false cd = false mouse.KeyDown:connect(function(k) if k:byte() == 32 then if not jumped then lasttick = tick() end elseif k:lower() == "c" and db == false and cd == false then cd = true local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"} local Col1 = Colors[math.random(1,#Colors)] local Col2 = Colors[math.random(1,#Colors)] explosion(Col1,Col2,torso.CFrame,Vector3.new(80,80,80),60,80) cd = false elseif k:lower() == "f" and db == false then db = true local Rbx = LoadLibrary("RbxUtility") local Cre = Rbx.Create local Colors = {"New Yeller","Really red","Really blue","Royal purple","Pastel orange","Lime green","Hot pink","Toothpaste","Institutional white"} local sh = Cre("Part"){ Parent = char, Size = Vector3.new(0.2,0.2,0.2), Anchored = true, CanCollide = false, Material = "Neon", BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]), CFrame = torso.CFrame } local msh = Cre("SpecialMesh"){ MeshType = "Sphere", Scale = Vector3.new(0.01,0.01,0.01), Parent = sh } game:GetService("Debris"):AddItem(sh,25) coroutine.resume(coroutine.create(function() local a = 0 for i=0,150 do game:GetService("RunService").RenderStepped:wait() sh.CFrame = torso.CFrame msh.Scale = msh.Scale + Vector3.new(math.floor(i/18),math.floor(i/18),math.floor(i/18)) sh.Transparency = i/150 a = a + 1 if a >= 3 then a = 0 sh.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) end for i,v in pairs(game.Workspace:GetChildren()) do if v and v.Name ~= plr.Name and v:FindFirstChild("Humanoid") then if v:FindFirstChild("Torso") then if (v.Torso.Position - torso.Position).magnitude <= i then v:BreakJoints() end end end end end db = false end)) end end) plr.Chatted:connect(function(msg) if msg == "/e dance" or msg == "/emote dance" then Action = 'Dancing' end if msg == "/e dance2" or msg == "/emote dance2" then Action = 'Dancing2' end if msg == "/e dance3" or msg == "/emote dance3" then Action = 'Dancing3' end end) local screengui = Instance.new('ScreenGui', plr.PlayerGui) screengui.Name = "Vinyl's Effect" local frame = Instance.new('ImageLabel', screengui) frame.Size = UDim2.new(1,250,1,250) frame.Position = UDim2.new(0,-125,0,-125) frame.Image = "rbxassetid://186263828" frame.BackgroundTransparency = 1 local parts = Instance.new('Model', char) coroutine.resume(coroutine.create(function() while true do game:GetService("RunService").RenderStepped:wait() VolNum.Text = Volume s.Volume = Volume end end)) local Notes = {} game:service'RunService'.RenderStepped:connect(function() angle = (angle % 100) + anglespeed/10 local rscf = rsc0 local lscf = lsc0 local rjcf = rootc0 local ncf = neckc0 local rlcf = rlc0 local llcf = llc0 local jumpray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) local jumphit, jumppos = workspace:FindPartOnRayWithIgnoreList(jumpray, {char, parts, Crack, SplashEffect, SplashEffect2}) do --Right leg effect local ray = Ray.new(rl.CFrame.p, ((rl.CFrame*CFrame.new(0,-1,0)).p - rl.Position).unit*1) local hit,hitz, normal = workspace:FindPartOnRay(ray, char) if hit and hit:IsA'BasePart' and hitz then if SplashEffect.Parent == nil then local COLOR = SplashColors[math.random(1,#SplashColors)]; SplashEffect.Parent = parts SplashEffect.Transparency = 0.2 SplashEffect.BrickColor = BrickColor.new(COLOR) SplashEffect.Size = Vector3.new(.2,.2,.2) SplashEffectImage.ImageColor3 = COLOR; SplashEffectImage.ImageTransparency = 0 SplashEffect.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0) Splash1cframe = SplashEffect.CFrame light.Color = SplashEffectImage.ImageColor3 light.Brightness = 1 light.Range = 8 if Not == true then for i = 1, math.random(6,10) do local Note = Instance.new('Part', parts) Note.CanCollide = false Note.Material = "Neon" Note.Anchored = true Note.CFrame = SplashEffect.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20) Note.Color = SplashEffectImage.ImageColor3 Note.Size = Vector3.new(1,1,1) local mesh = Instance.new('SpecialMesh', Note) mesh.MeshId = "rbxassetid://1088207" mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5) table.insert(Notes,Note) end end wait(1) SplashEffect.Parent = nil Splash1cframe = nil end end end do --Left leg effect local ray = Ray.new(ll.CFrame.p, ((ll.CFrame*CFrame.new(0,-1,0)).p - ll.Position).unit*1) local hit,hitz, normal = workspace:FindPartOnRay(ray, char) if hit and hit:IsA'BasePart' and hitz then if SplashEffect2.Parent == nil then local COLOR = SplashColors[math.random(1,#SplashColors)]; SplashEffect2.Parent = parts SplashEffect2.Transparency = 0.2 SplashEffect2.BrickColor = BrickColor.new(COLOR) SplashEffect2.Size = Vector3.new(.2,.2,.2) SplashEffect2Image.ImageColor3 = COLOR; SplashEffect2Image.ImageTransparency = 0 SplashEffect2.CFrame = CFrame.new(hitz, hitz+normal) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, -.65, 0) Splash2cframe = SplashEffect2.CFrame light2.Color = SplashEffect2Image.ImageColor3 light2.Brightness = 1 light2.Range = 8 if Not == true then for i = 1, math.random(6,10) do local Note = Instance.new('Part', parts) Note.CanCollide = false Note.Material = "Neon" Note.Anchored = true Note.CFrame = SplashEffect2.CFrame * CFrame.new(math.random(-4,4), -2, math.random(-4,4)) * CFrame.Angles(math.pi/2+math.random(-50,50)/220,math.random(-50,50)/220,math.random(-50,50)/20) Note.Color = SplashEffect2Image.ImageColor3 Note.Size = Vector3.new(1,1,1) local mesh = Instance.new('SpecialMesh', Note) mesh.MeshId = "rbxassetid://1088207" mesh.Scale = Vector3.new(.1-math.random()/5,.1-math.random()/5,.1-math.random()/5) table.insert(Notes,Note) end end wait(1) SplashEffect2.Parent = nil Splash2cframe = nil end end end if Action == 'Dancing' then anglespeed = .95 llcf = llc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2)-.12, 0, -.02) rlcf = rlc0 * CFrame.new(0, .2, -math_pos(math.asin(math.sin(angle))*.2)) * CFrame.Angles(math_pos(math.asin(math.sin(angle))*.2), 0, .02) rscf = rsc0 * CFrame.Angles(math.rad(70) - math.asin(math.sin(angle))*1.5, 0, 0) lscf = lsc0 * CFrame.Angles(math.rad(10) - math.asin(math.sin(angle))*.45, 0, -.1) rjcf = rootc0 * CFrame.new(0, -.2 + -math_neg(math.asin(math.sin(angle))*2), 0) * CFrame.Angles(-math_pos(math.asin(math.sin(angle))*.2), 0, 0) ncf = neckc0 * CFrame.Angles(-math_neg(math.asin(math.sin(angle))*.2), 0, 0) elseif Action == 'Dancing2' then anglespeed = 1.15 llcf = llc0 * CFrame.new(0, -math_neg(math.sin((angle+2)*2))*.2, math_neg(math.sin((angle+4)*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, -.02) rlcf = rlc0 * CFrame.new(0, -math_neg(math.sin(angle*2))*.2, math_neg(math.sin(angle*2)*.6)) * CFrame.Angles(-math.abs(math.asin(math.sin(angle))*.05), 0, .02) rscf = rsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, -.2 + math.abs(math.asin(math.sin(angle)))*.35) lscf = lsc0 * CFrame.Angles(math.rad(140) - math.sin(angle*1.5+(math.random()/2))*.65, 0, .2 - math.abs(math.asin(math.sin(angle)))*.35) rjcf = rootc0 * CFrame.new(0, -.1 + -math_neg(math.sin(angle*2)*.8), 0) * CFrame.Angles(0, 0, 0) ncf = neckc0 * CFrame.Angles(-math_neg(math.sin(angle/2)*.2), 0, math.asin(math.sin(angle))*.2) elseif Action == 'Dancing3' then anglespeed = .95 rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) * CFrame.Angles(0,math.asin(math.sin(angle))*.05,0) rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.5, -math_pos(-math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.4,0,.075 + -math.asin(math.sin(angle))*.05) llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.5, -math_pos(math.asin(math.sin(angle)))*.5) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.4,0,-.075 + -math.asin(math.sin(angle))*.05) rscf = rsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8) lscf = lsc0 * CFrame.new(0, 0, math.abs(math.asin(math.sin(angle)))*.15) * CFrame.Angles(math.rad(30) + math.abs(math.asin(math.sin(angle)))*.95, 0, math.asin(math.sin(angle))*.8) ncf = neckc0 * CFrame.Angles(0,-math.asin(math.sin(angle))*.5,0) elseif Action == false then if not jumphit then anglespeed = 2 rlcf = rlc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 - math.asin(math.sin(angle))*.05, 0, 0) llcf = llc0 * CFrame.new(0, .15, -.15) * CFrame.Angles(-.1 + math.asin(math.sin(angle))*.05, 0, 0) lscf = lsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) - math.asin(math.sin(angle))*.05, 0, 0) rscf = rsc0 * CFrame.Angles(math_min(math_max(math.rad(-torso.Velocity.y), -10), 10) + math.asin(math.sin(angle))*.05, 0, 0) elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < 2 then anglespeed = .75 ncf = neckc0 * CFrame.Angles(math.abs(math.asin(math.sin(angle))*.15), math.asin(math.sin(angle))*.15, 0) rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.1, 0, 0) rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(-math.asin(math.sin(angle)))*.25, -math_pos(-math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(-math.asin(math.sin(angle)))*.24,0,.075 + -math.asin(math.sin(angle))*.05) llcf = llc0 * CFrame.new(0, -.05 + math_pos(math.asin(math.sin(angle)))*.25, -math_pos(math.asin(math.sin(angle)))*.25) * CFrame.Angles(-math_pos(math.asin(math.sin(angle)))*.24,0,-.075 + -math.asin(math.sin(angle))*.05) rscf = rsc0 * CFrame.Angles(-math.asin(math.sin(angle))*.25, 0, .015) lscf = lsc0 * CFrame.Angles(math.asin(math.sin(angle))*.25, 0, -.015) elseif Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude > 2 then anglespeed = 1 rjcf = rootc0 * CFrame.new(math.asin(math.sin(angle))*.025, .05 - math.cos(angle*2)*.025, 0) * CFrame.Angles(-.15 + -math.abs(math.cos(angle)*.025),math.asin(math.sin(angle))*.025,0) rlcf = rlc0 * CFrame.new(0, -.05 + math_pos(math.cos(angle - 0.25)*.3), math_neg(-math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 + math.asin(math.sin(angle))*.4,0,.025 + -math.asin(math.sin(angle))*.025) llcf = llc0 * CFrame.new(0, -.05 + math_pos(-math.cos(angle - 0.25)*.3), math_neg(math.asin(math.sin(angle))*.2)) * CFrame.Angles(-.025 - math.asin(math.sin(angle))*.4,0,-.025 + -math.asin(math.sin(angle))*.025) rscf = rsc0 * CFrame.Angles(.5 - math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2) lscf = lsc0 * CFrame.Angles(.5 + math.asin(math.sin(angle))*.9, 0, math.asin(math.sin(angle))*.2) end end if SplashEffect.Parent ~= nil then if light then light.Range = light.Range + 1 light.Brightness = light.Brightness - .045 end SplashEffect.Size = SplashEffect.Size + Vector3.new(1.25,0,1.25) SplashEffectImage.ImageTransparency = SplashEffectImage.ImageTransparency + .045 SplashEffect.Transparency = SplashEffect.Transparency + .025 SplashEffect.CFrame = Splash1cframe end if Crack.Parent ~= nil then if Image.Transparency > 1 then Crack.Parent = nil end Image.Transparency = Image.Transparency + .045 end if SplashEffect2.Parent ~= nil then if light2 then light2.Range = light2.Range + 1 light2.Brightness = light2.Brightness - .045 end SplashEffect2.Size = SplashEffect2.Size + Vector3.new(1.25,0,1.25) SplashEffect2Image.ImageTransparency = SplashEffect2Image.ImageTransparency + .045 SplashEffect2.Transparency = SplashEffect2.Transparency + .025 SplashEffect2.CFrame = Splash2cframe end for i,v in pairs(Notes) do if v and v:IsA'BasePart' then if v.Transparency > 1 then v:Destroy() table.remove(Notes, i) end v.CFrame = v.CFrame * CFrame.new(0,0,-.285) v.Transparency = v.Transparency + .025 end end if Action ~= false then if torso.Velocity.magnitude > 2 then Action = false end end rlegm.C0 = clerp(rlegm.C0,rlcf,speed) llegm.C0 = clerp(llegm.C0,llcf,speed) rj.C0 = clerp(rj.C0,rjcf,speed) rm.C0 = clerp(rm.C0,rscf,speed) lm.C0 = clerp(lm.C0,lscf,speed) rj.C0 = clerp(rj.C0,rjcf,speed) neck.C0 = clerp(neck.C0,ncf,speed) end) plr.Chatted:connect(function(msg) if (msg:sub(1,4) == "/mc ") then s:stop(); s.SoundId = "rbxassetid://"..msg:sub(5); s:play(); elseif msg:lower() == "/mc epicsaxguy" then s:stop() s.SoundId = "rbxassetid://130775431" s:play() elseif msg:lower() == "/mc shirushi" then s:stop() s.SoundId = "rbxassetid://186565262" s:play() end end) while true do for i = 0,140,15 do frame.Size = UDim2.new(1,350 - i,1,350 - i) frame.Rotation = 0+math.random() frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) game:service'RunService'.RenderStepped:wait() end for i = 140,5, -15 do frame.Size = UDim2.new(1,350 - i,1,350 - i) frame.Rotation = 0+math.random(-10,10)/10 frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) game:service'RunService'.RenderStepped:wait() end for i = 5,25,15 do frame.Rotation = 0-math.random() frame.Size = UDim2.new(1,350 - i,1,350 - i) frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) game:service'RunService'.RenderStepped:wait() end for i = 25,0,-15 do frame.Rotation = 0+math.random() frame.Size = UDim2.new(1,350 - i,1,350 - i) frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) game:service'RunService'.RenderStepped:wait() end for i = 0,75,-15 do frame.Rotation = 0-math.random() frame.Size = UDim2.new(1,350 - i,1,350 - i) frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) game:service'RunService'.RenderStepped:wait() end for i = 75,0,-15 do frame.Rotation = 0 frame.Size = UDim2.new(1,350 - i,1,350 - i) frame.Position = UDim2.new(0,-frame.Size.X.Offset*.5,0,-frame.Size.Y.Offset*.5) game:service'RunService'.RenderStepped:wait() end end end,o1) end) mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = script ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do spawn(cors[i]) end game:GetService("Lighting").Ambient = Color3.new(0, 0, 0) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0) game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0) game:GetService("Lighting").GlobalShadows = true game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5) game:GetService("Lighting").Outlines = true game:GetService("Lighting").GeographicLatitude = 41.733299255371 game:GetService("Lighting").TimeOfDay = "14:00:00" game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75) game:GetService("Lighting").FogEnd = 100000 game:GetService("Lighting").FogStart = 0