Source: http://www.smogon.com/forums/threads/dp-research-thread-3-newer.26660/page-4#post-554010 ====== Peterko, Aug 8, 2007 ------ SKY ATTACK -tested this with lv.100 moltres against those route 1 (101?) lv. 2-3 pkmn Results: the exact 8 PP tries (hits/CHs): 7/1, 6/2, 8/0, 8/0, 5/1, 7/0, 6/0, 7/1, 6/0, 6/0, 7/0, 7/1, 6/0, 8/1, 7/0, 7/1 -> 128 sky attacks 108 hits = 84,375% accuracy 8 CHs = 7,4% (8/108 ), but exactly 6,25% (8/128 ) out of all sky attacks, which is 1/16, the basic CH chance in the game -> sky attack does not have a high CH chance (but it should have a 30% flinch chance) November 3rd, 2006 Obi is fast :D and remembers my research anyway, I can retest this in D/P (caught a noctowl yesterday, what a coincidence)...I must say that the 30% flinch idea comes from a pokédex, as it was not possible for those low level targets to survive that one ====== Source: http://www.smogon.com/forums/threads/dp-research-thread-3-newer.26660/page-4#post-554102 ====== Peterko, Aug 8, 2007 ------ Lv. 35 noctowl @ wide lens using sky attack against partner Lv.35 wobbuffet Sky Attack ingame description: "A second-turn attack move with a high critical-hit ratio. It may also make the target flinch." Sky Attack 1st turn message: "Noctowl became cloaked in a harsh light!" 2/8 flinches, 0/8 CHs 2/8 flinches, 0/8 CHs 1/8 flinches, 2/8 CHs 2/8 flinches, 1/8 CHs 1/8 flinches, 0/8 CHs 1/6 flinches, 0/6 CHs, 2 missed 3/8 flinches, 0/8 CHs 2/6 flinches, 0/6 CHs pachirisu struggle recoil fainted TOTAL: 14/60 flinches = 23.33% 3/60 CHs = 5% -> flinch rate seems to be 25% (we can tell that for sure after king´s rock has been tested) -> although the description says so, sky attack doesn´t seem to have a high critical-hit ratio ======