variables: {world.%player%} = "False" {world::list} = 0 {worlds::list::list} = "None" {time.%player%} = "False" {pvp.%player%} = "False" {mobs.%player%} = "False" {mobsgriefing.%player%} = "False" {animals.%player%} = "False" {world.online.%player%} = "No" {opped.%player%} = "False" {banned.%player%} = "False" on script load: set {Featured1} to skull named "&e1) &7%arg 2$" on quit: if {world.%player%} is "True": remove 1 from {world::list} if {world.%player%} is "False": stop command /stop: trigger: set {world::list} to 0 on skript stop: make console execute "world worlds" command /timeworld: trigger: if {time.%player%} is "False": send "&8» &7You have set the time to &eday" to player make console execute command "time set day world-%player%" set {time.%player%} to "True" stop if {time.%player%} is "True": send "&8» &7You have set the time to &enight" to player make console execute command "time set night world-%player%" delete {time.%player%} stop command /pvpworld: trigger: if {pvp.%player%} is "False": send "&8» &7Pvp has been enabled" to player make console execute command "mv modify set pvp true world-%player%" set {pvp.%player%} to "True" stop if {pvp.%player%} is "True": send "&8» &7Pvp has been disabled" to player make console execute command "mv modify set pvp false world-%player%" delete {pvp.%player%} stop command /mobsworld: trigger: if {mobs.%player%} is "False": send "&8» &7Mob spawning has been enabled" to player make console execute command "mv modify set monsters true world-%player%" set {mobs.%player%} to "True" stop if {mobs.%player%} is "True": send "&8» &7Mob spawning has been disabled" to player make console execute command "mv modify set monsters false world-%player%" delete {mobs.%player%} stop command /animalsworld: trigger: if {animals.%player%} is "False": send "&8» &7Animal spawning has been enabled" to player make console execute command "mv modify set animals true world-%player%" set {animals.%player%} to "True" stop if {animals.%player%} is "True": send "&8» &7Animal spawning has been disabled" to player make console execute command "mv modify set animals false world-%player%" delete {animals.%player%} stop command /mobsgriefingworld: trigger: if {mobsgriefing.%player%} is "False": send "&8» &7Mob griefing has been enabled" to player make console execute command "mv gamerule mobGriefing true world-%player%" set {mobsgriefing.%player%} to "True" stop if {mobsgriefing.%player%} is "True": send "&8» &7Mob griefing has been disabled" to player make console execute command "mv gamerule mobGriefing false world-%player%" delete {mobsgriefing.%player%} stop command /spawn: trigger: set the player's gamemode to survival send "&8» &7Sent you to the spawn" teleport player to {spawn} set {world.online.%player%} to "No" remove player from {worlds::list::list} remove 1 from {world::list} remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" from player on walking on black concrete: make player execute command "/world create" on rightclick: player is holding clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" make player execute command "/world" command /world [] []: permission: world.world trigger: if arg 1 is not set: if arg 2 is not set: open chest with 3 row named "&8» &7World Managment" to player wait 5 tick play "block_note_pling" to player format slot 0 of player with gray glass pane named "" to be unstealable format slot 1 of player with gray glass pane named "" to be unstealable format slot 2 of player with gray glass pane named "" to be unstealable format slot 3 of player with gray glass pane named "" to be unstealable format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"] format slot 5 of player with gray glass pane named "" to be unstealable format slot 6 of player with gray glass pane named "" to be unstealable format slot 7 of player with gray glass pane named "" to be unstealable format slot 8 of player with gray glass pane named "" to be unstealable format slot 9 of player with compass named "&8» &7Create a private world" with lore "" to close then run [player command "world create"] format slot 10 of player with ender pearl named "&8» &7Teleport to your world spawn" with lore "" to close then run [player command "world teleport"] format slot 11 of player with grass named "&8» &7Set spawn" with lore "" to close then run [player command "world setspawn"] format slot 12 of player with clock named "&8» &7Time night/day" with lore "" to close then run [player command "timeworld"] format slot 13 of player with diamond sword named "&8» &7Pvp enable/disable" with lore "" to close then run [player command "pvpworld"] format slot 14 of player with spawn egg named "&8» &7Mob spawning enable/disable" with lore "" to close then run [player command "mobsworld"] format slot 15 of player with tnt named "&8» &7Mob griefing enable/disable" with lore "" to close then run [player command "mobsgriefingworld"] format slot 16 of player with steak named "&8» &7Animals spawning enable/disable" with lore "" to close then run [player command "animalsworld"] format slot 18 of player with gray glass pane named "" to be unstealable format slot 19 of player with gray glass pane named "" to be unstealable format slot 20 of player with gray glass pane named "" to be unstealable format slot 21 of player with gray glass pane named "" to be unstealable format slot 22 of player with gray glass pane named "" to be unstealable format slot 23 of player with gray glass pane named "" to be unstealable format slot 24 of player with gray glass pane named "" to be unstealable format slot 25 of player with gray glass pane named "" to be unstealable format slot 26 of player with gray glass pane named "" to be unstealable if arg 1 is "create": if {world.%player%} is "True": send "&8» &7You already have a private world" stop play "block_note_pling" to player set {world.%player%} to "True" add player to {worlds::list::list} set {world.online.%player%} to "Yes" add 1 to {world::list} broadcast "&8» &e%player%'s &7world is being created, might be some lag" wait 2 seconds send "&8» &7Generating your private world..... &8[&a14%%&8]" wait 1 second send "&8» &7Generating your private world..... &8[&a35%%&8]" wait 1 second send "&8» &7Generating your private world..... &8[&a56%%&8]" wait 1 second send "&8» &7Generating your private world..... &8[&a72%%&8]" wait 1 second send "&8» &7Generating your private world..... &8[&a86%%&8]" wait 1 second send "&8» &7Generating your private world..... &8[&a94%%&8]" wait 1 second send "&8» &7Generating your private world..... &8[&a100%%&8]" wait 1 second make console execute command "/mv create world-%player% normal -t flat" make console execute command "/mv confirm" make console execute command "/mv tp %player% world-%player%" set slot 0 of player to clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" wait 1 second set the player's gamemode to creative wait 2 seconds set {spawn.%player%} to location of player if arg 1 is "reset": if {world.%player%} is "False": send "&8» &7You do not have a world to reset" stop play "block_note_pling" to player remove 1 from {world::list} set {world.online.%player%} to "No" remove player from {worlds::list::list} set {world.%player%} to "False" send "&8» &7Resetting your private world..... &8[&a14%%&8]" wait 1 second send "&8» &7Resetting your private world..... &8[&a35%%&8]" wait 1 second send "&8» &7Resetting your private world..... &8[&a56%%&8]" wait 1 second send "&8» &7Resetting your private world..... &8[&a72%%&8]" wait 1 second send "&8» &7Resetting your private world..... &8[&a86%%&8]" wait 1 second send "&8» &7Resetting your private world..... &8[&a94%%&8]" wait 1 second send "&8» &7Resetting your private world..... &8[&a100%%&8]" wait 1 second make console execute command "/mv delete world-%player%" make console execute command "/mv confirm" delete {spawn.%player%} teleport player to {spawn} set the player's gamemode to survival remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" from player set {world.%player%} to "False" if arg 1 is "tp" or "teleport": if arg 2 is not set: if {world.%player%} is "False": send "&8» &7You do not have a private world" stop play "block_note_pling" to player set the player's gamemode to creative add player to {worlds::list::list} set {world.online.%player%} to "Yes" add 1 to {world::list} set slot 0 of player to clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" send "&8» &7Welcome back to your private world" teleport player to {spawn.%player%} if arg 1 is "tp" or "teleport": if arg 2 is set: if {locked.world.%arg 2%} is "True": send "&8» &7That player has locked there world" stop if {world.%arg 2%} is "False": send "&8» &7That player does not have a world" stop if {banned.%arg 2%} is "True": send "&8» &e%player% &7banned you from there world" to arg 2 stop play "block_note_pling" to player remove 1 from {world::list} set {world.online.%player%} to "No" set the player's gamemode to adventure remove player from {worlds::list::list} remove 1 clock named "&b&lWorld Manager &8[&e%player%&8]" with lore "&8» &7Right click to open the world manager" from player send "&8» &7You have teleport to &e%arg 2%'s &7world" teleport player to {spawn.%arg 2%} if arg 1 is "lock": if {world.%player%} is "False": send "&8» &7You do not have a private world" stop play "block_note_pling" to player send "&8» &7You have locked your private world" set {locked.world.%player%} to "True" if arg 1 is "unlock": if {world.%player%} is "False": send "&8» &7You do not have a private world" stop play "block_note_pling" to player send "&8» &7You have unlocked your private world" set {locked.world.%player%} to "False" if arg 1 is "worlds": send "&8» &7You have reset the worlds list scoreboard" set {world::list} to 0 if arg 1 is "setspawn": if {world.%player%} is "False": send "&8» &7You do not have a world to setspawn" if the player's world is "world-%player%": play "block_note_pling" to player send "&8» &7You have set your world spawn" set {spawn.%player%} to location of player if the player's is not "world-%player%": send "&8» &7You have to be in your own world to setspawn" if arg 1 is "op": if arg 2 is set: if {world.%player%} is "False": send "&8» &7You do not have a world to op that player" if the player's world is "world-%player%": play "block_note_pling" to player send "&8» &7You have opped &e%arg 2%" to player send "&8» &e%player% &7has opped you from there world" to arg 2 set the arg 2's gamemode to creative else: send "&8» &7You have to be in your own world to op players" stop if arg 1 is "deop": if arg 2 is set: if {world.%player%} is "False": send "&8» &7You do not have a world to deop that player" if the player's world is "world-%player%": play "block_note_pling" to player send "&8» &7You have deopped &e%arg 2%" to player send "&8» &e%player% &7has deopped you from there world" to arg 2 set the arg 2's gamemode to adventure else: send "&8» &7You have to be in your own world to deop players" stop if arg 1 is "help" or "?": play "block_note_pling" to player send "" send "&7 &e&lWORLD HELP&7 " send "" send "&8• &e/world create &8» &7Creates a private world" send "&8• &e/world reset &8» &7Resets your private world" send "&8• &e/world tp &8» &7Teleport you to your private world" send "&8• &e/world tp &8» &7Teleport you to other peoples worlds" send "&8• &e/world setspawn &8» &7Set your own world spawn" send "&8• &e/world lock &8» &7Locks your private world" send "&8• &e/world unlock &8» &7Unlocks your private world" send "&8• &e/world op &8» &7Ops a player in your world &c[GMC'S THEM]" send "&8• &e/world deop &8» &7Deops a player in your world &c[GMA'S THEM]" send "&8• &e/world kick &8» &7Kicks a player from your world" send "&8• &e/world ban &8» &7Bans a player from your world" send "&8• &e/world unban &8» &7Unbans a player from your world" send "" if arg 1 is "kick": if arg 2 is set: if {world.%player%} is "False": send "&8» &7You do not have a world to kick that player" if the arg 2's world is "world-%player%": play "block_note_pling" to player send "&8» &7You have kicked &e%arg 2% &7from your world" to player send "&8» &e%player% &7has kicked you from there world" to arg 2 teleport arg 2 to {spawn} else: send "&8» &7That player is not in your world" stop if arg 1 is "ban": if arg 2 is set: if {world.%player%} is "False": send "&8» &7You do not have a world to ban that player" if the arg 2's world is "world-%player%": play "block_note_pling" to player send "&8» &7You have banned &e%arg 2% &7from your world" to player send "&8» &e%player% &7has banned you from there world" to arg 2 set {banned.%arg 2%} to "True" else: send "&8» &7That player is not in your world" stop if arg 1 is "unban": if arg 2 is set: if {world.%player%} is "False": send "&8» &7You do not have a world to unban that player" if {banned.%arg 2%} is "True": play "block_note_pling" to player send "&8» &7You have unbanned &e%arg 2% &7from your world" to player send "&8» &e%player% &7has unbanned you from there world" to arg 2 set {banned.%arg 2%} to "False" teleport arg 2 to {spawn} else: send "&8» &7That player is not in your world" stop if arg 1 is "list": open chest with 3 row named "&8» &7World Managment" to player wait 5 tick play "block_note_pling" to player format slot 0 of player with gray glass pane named "" to be unstealable format slot 1 of player with gray glass pane named "" to be unstealable format slot 2 of player with gray glass pane named "" to be unstealable format slot 3 of player with gray glass pane named "" to be unstealable format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"] format slot 5 of player with gray glass pane named "" to be unstealable format slot 6 of player with gray glass pane named "" to be unstealable format slot 7 of player with gray glass pane named "" to be unstealable format slot 8 of player with gray glass pane named "" to be unstealable format slot 9 of player with compass named "&8» &7Create a private world" with lore "" to close then run [player command "world create"] format slot 10 of player with ender pearl named "&8» &7Teleport to your world spawn" with lore "" to close then run [player command "world teleport"] format slot 11 of player with grass named "&8» &7Set spawn" with lore "" to close then run [player command "world setspawn"] format slot 12 of player with clock named "&8» &7Time night/day" with lore "" to close then run [player command "timeworld"] format slot 13 of player with diamond sword named "&8» &7Pvp enable/disable" with lore "" to close then run [player command "pvpworld"] format slot 14 of player with spawn egg named "&8» &7Mob spawning enable/disable" with lore "" to close then run [player command "mobsworld"] format slot 15 of player with tnt named "&8» &7Mob griefing enable/disable" with lore "" to close then run [player command "mobsgriefingworld"] format slot 16 of player with steak named "&8» &7Animals spawning enable/disable" with lore "" to close then run [player command "animalsworld"] format slot 18 of player with gray glass pane named "" to be unstealable format slot 19 of player with gray glass pane named "" to be unstealable format slot 20 of player with gray glass pane named "" to be unstealable format slot 21 of player with gray glass pane named "" to be unstealable format slot 22 of player with gray glass pane named "" to be unstealable format slot 23 of player with gray glass pane named "" to be unstealable format slot 24 of player with gray glass pane named "" to be unstealable format slot 25 of player with gray glass pane named "" to be unstealable format slot 26 of player with gray glass pane named "" to be unstealable Options: GUIName: Staff MainGlassColour: white glass SecondGlassColour: gray glass command /featured : trigger: if arg 1 is not set: if arg 2 is not set: if arg 3 is not set: set {_head1} to "{@Featured1}" parsed as offline player set {_head2} to "{@Featured2}" parsed as offline player set {_head3} to "{@Featured3}" parsed as offline player set {_head4} to "{@Featured4}" parsed as offline player set {_head5} to "{@Featured5}" parsed as offline player set {_head6} to "{@Featured6}" parsed as offline player set {_head7} to "{@Featured7}" parsed as offline player set {_head8} to "{@Featured8}" parsed as offline player set {_head9} to "{@Featured9}" parsed as offline player open chest with 3 rows named "{@GUIName}" to player format slot 0 of player with gray glass pane named "" to be unstealable format slot 1 of player with gray glass pane named "" to be unstealable format slot 2 of player with gray glass pane named "" to be unstealable format slot 3 of player with gray glass pane named "" to be unstealable format slot 4 of player with barrier named "&8» &7Reset your private world" with lore "" to close then run [player command "world reset"] format slot 5 of player with gray glass pane named "" to be unstealable format slot 6 of player with gray glass pane named "" to be unstealable format slot 7 of player with gray glass pane named "" to be unstealable format slot 8 of player with gray glass pane named "" to be unstealable format slot 9 of player with skull of {_head3} named "&e1) &7{@Featured1} &8Click to teleport" to be unstealable format slot 9 of player with skull of {_head3} named "&e1) &7{@Featured1} &8Click to teleport" to be unstealable format slot 18 of player with gray glass pane named "" to be unstealable format slot 19 of player with gray glass pane named "" to be unstealable format slot 20 of player with gray glass pane named "" to be unstealable format slot 21 of player with gray glass pane named "" to be unstealable format slot 22 of player with gray glass pane named "" to be unstealable format slot 23 of player with gray glass pane named "" to be unstealable format slot 24 of player with gray glass pane named "" to be unstealable format slot 25 of player with gray glass pane named "" to be unstealable format slot 26 of player with gray glass pane named "" to be unstealable options: # Scoreboard Title: &a &8🡺 &e&lSKYLINE &8🡸 &7 # The lines, you can use %{rank.%loop-player%}% for the users group, %balance of loop-player% for their balance, and %player% for their name. Line1: &f Line2: &8» &7Rank: &c[W.I.P] Line3: &8» &7Name: &e%loop-player% Line4: &b Line5: &8» &7Credits: &e%{credits::%loop-player%}% Line6: &8» &7Worlds: &e%{world::list}% Line7: &d Line8: &8» &7IP: &eSkyline.minehut.gg Line9: &3 #ScoreBoard (You can add lines) every second: loop all players: wipe loop-player's sidebar set name of sidebar of loop-player to "{@Title}" set score "{@Line1}" in sidebar of loop-player to 9 set score "{@Line2}" in sidebar of loop-player to 8 set score "{@Line3}" in sidebar of loop-player to 7 set score "{@Line4}" in sidebar of loop-player to 6 set score "{@Line5}" in sidebar of loop-player to 5 set score "{@Line6}" in sidebar of loop-player to 4 set score "{@Line7}" in sidebar of loop-player to 3 set score "{@Line8}" in sidebar of loop-player to 2 set score "{@Line9}" in sidebar of loop-player to 1 command /staff: description: Shows online staff trigger: loop all players: loop-player has permission "staff.list" add loop-player to {_online staff::*} size of {_online staff::*} is 0: message "&8» &7There are no staff currently online! Happy griefing ;)" else: message "&8» &7Online staff: &e%{_online staff::*}%"