0x83758BB0 - Type: BOOL - Whether the player prefers this map 0x8376A500 - Type: FLOAT1 - acousticSpikeMaxRange The maximum range from the player in world space that objects will be shown on the acoustic spike 0x8376A5E0 - Type: FLOAT1 - acousticSpikeMinRadius The minimum radius from the center of the sensor that objects will appear. 0x8376A570 - Type: FLOAT1 - acousticSpikeMinRange The minimum range from the player in world space that objects will be shown on the acoustic spike 0x8376A6C0 - Type: FLOAT1 - acousticSpikeRingSize Max size of the ping ring visual for a sensor 0x8376A650 - Type: FLOAT1 - acousticSpikeSize Scale the acoustic sensor 0x8376A7A0 - Type: BOOL - actionSlotsHide Hide the actionslots. 0x8375EA30 - Type: External - activeAction= "" 0x837842E0 - Type: FLOAT1 - ai_angularYawAccelRate yaw acceleration rate 0x83784350 - Type: FLOAT1 - ai_angularYawDecelFactor yaw deceleration factor (decel rate = factor * accel rate) 0x83784270 - Type: BOOL - ai_angularYawEnabled turn on velocity based body rotation 0x837843C0 - Type: DWORD - ai_corpseCount Maximum number of AI corpses 0x83784DD0 - Type: DWORD - ai_debugAnimDeltas Display animation delta debug information 0x83784890 - Type: DWORD - ai_debugClaimedNodes Enable debugging information claimed status of nodes 0x83784AC0 - Type: DWORD - ai_debugCoverEntityNum Display debug info for cover 0x83784F20 - Type: DWORD - ai_debugEntIndex Entity index of an entity to debug 0x837846D0 - Type: DWORD - ai_debugFindPath Display AI 'find path' debugging information 0x83784740 - Type: BOOL - ai_debugFindPathDirect Display AI 'find direct path' debugging information 0x83784820 - Type: BOOL - ai_debugFindPathLock Find path lock 0x837847B0 - Type: FLOAT1 - ai_debugFindPathWidth Display paths with the given width 0x83784CF0 - Type: BOOL - ai_debugMayMove Display debug information for AI 'may move' calculations 0x83784EB0 - Type: BOOL - ai_debugMeleeAttackSpots Enable debugging information for melee attack spots 0x83784E40 - Type: BOOL - ai_debugThreatSelection Enable debugging information for threat selection 0x83784900 - Type: BOOL - ai_disableSpawn Do not spawn AI 0x83783D30 - Type: BOOL - ai_enableBadPlaces toggle badplaces system on/off 0x837855B0 - Type: FLOAT1 - ai_eventDistBadPlace Distance used for AI event 0x83785460 - Type: FLOAT1 - ai_eventDistBullet Distance used for AI event 0x837854D0 - Type: FLOAT1 - ai_eventDistBulletRunning Distance used for AI event 0x837851C0 - Type: FLOAT1 - ai_eventDistDeath Distance used for AI event 0x83785230 - Type: FLOAT1 - ai_eventDistExplosion Distance used for AI event 0x83784F90 - Type: FLOAT1 - ai_eventDistFootstep Distance used for AI event 0x83785000 - Type: FLOAT1 - ai_eventDistFootstepLite Distance used for AI event 0x837852A0 - Type: FLOAT1 - ai_eventDistGrenadePing Distance used for AI event 0x83785380 - Type: FLOAT1 - ai_eventDistGunShot Distance used for AI event 0x83785070 - Type: FLOAT1 - ai_eventDistNewEnemy Distance used for AI event 0x83785150 - Type: FLOAT1 - ai_eventDistPain Distance used for AI event 0x83785540 - Type: FLOAT1 - ai_eventDistProjImpact Distance used for AI event 0x83785310 - Type: FLOAT1 - ai_eventDistProjPing Distance used for AI event 0x837850E0 - Type: FLOAT1 - ai_eventDistReact Distance used for AI event 0x837853F0 - Type: FLOAT1 - ai_eventDistSilencedShot Distance used for AI event 0x83785850 - Type: FLOAT1 - ai_foliageSeeThroughDist Maximum distance AI ignore foliage for sight trace to targets 0x837858C0 - Type: BOOL - ai_friendlySuppression Whether AI fire will suppression teammates or not. 0x83785930 - Type: FLOAT1 - ai_friendlySuppressionDist Max distance at which AI suppress teammates 0x83785B60 - Type: DWORD - ai_maxAttackerCount Max number of AI's that will attack one player 0x83785AF0 - Type: DWORD - ai_meleeDamage The amount of damage dealt by AI's melee attack 0x83785A80 - Type: FLOAT1 - ai_meleeHeight The height of the AI's melee attack 0x837859A0 - Type: FLOAT1 - ai_meleeRange The maximum range of the AI's melee attack 0x83785A10 - Type: FLOAT1 - ai_meleeWidth The width of the AI's melee attack 0x83784970 - Type: Dvar6 - ai_moveOrientMode Debug AI Orient Mode 0x83784C10 - Type: BOOL - ai_noDodge AI won't dodge to the side 0x83785BD0 - Type: DWORD - ai_noPathToEnemyGiveupTime Time the AI will continue to attack if the player goes off the path grid. 0x83784C80 - Type: FLOAT1 - ai_pathMomentum Momentum factor for continuing motion in previous direction. 0 for no momentum carry over 0x837849E0 - Type: FLOAT1 - ai_pathNegotiationOverlapCost The distance AI would travel around to avoid going to a negotiation being used. Multiplied by number of users of the negotiation 0x83785700 - Type: FLOAT1 - ai_playerFarAccuracy Accuracy for AI far away from the player 0x83785770 - Type: FLOAT1 - ai_playerFarRange Minimum range for AI to use 'far' accuracy 0x83785620 - Type: FLOAT1 - ai_playerNearAccuracy Accuracy for an AI near to a player 0x83785690 - Type: FLOAT1 - ai_playerNearRange Maximum range for AI to use 'near' accuracy 0x83784B30 - Type: BOOL - ai_showBadPlaces Display debug information for 'bad places' 0x83784BA0 - Type: BOOL - ai_showDodge Display debug information for AI dodging 0x83784510 - Type: DWORD - ai_showNearestNode Show nodes closest to AI 0x83784430 - Type: DWORD - ai_showNodes Show AI navigation node debug information 0x837844A0 - Type: FLOAT1 - ai_showNodesDist Maximum distance from the camera at which AI nodes are shown 0x83784660 - Type: DWORD - ai_showPaths Show AI navigation paths 0x83784A50 - Type: BOOL - ai_showPotentialThreatDir Display AI potential threat direction 0x83784580 - Type: DWORD - ai_showVisData Display debug information for visibility data 0x837845F0 - Type: FLOAT1 - ai_showVisDataDist Maximum distance for visibility data debugging information to be shown 0x83784D60 - Type: DWORD - ai_showVolume Draw the goal volume and fixed node safe volume for an AI 0x83784120 - Type: FLOAT1 - ai_slowdownMaxYawDiff max yaw diff used for slowdown cal 0x83784190 - Type: FLOAT1 - ai_slowdownMinRate anim rate at ai_slowdownMaxYawDiff 0x837840B0 - Type: FLOAT1 - ai_slowdownMinYawDiff min yaw diff before slowdown kicks in 0x83784200 - Type: FLOAT1 - ai_slowdownRateBlendFactor percent of desired rate that goes into final rate 0x837857E0 - Type: DWORD - ai_threatUpdateInterval AI target threat update interval in milliseconds 0x83783EF0 - Type: FLOAT1 - ai_turnRate turn rate for AI 0x83784040 - Type: BOOL - ai_useBetterLookahead t5 lookahead improvements 0x83783F60 - Type: BOOL - ai_useFacingTranslation whether to use facing to determine direction of translation 0x83783FD0 - Type: BOOL - ai_useLeanRunAnimations whether to use lean run animations instead of strafes 0x83794340 - Type: BOOL - aim_accel_turnrate_debug Turn on debugging info for the acceleration 0x837942D0 - Type: BOOL - aim_accel_turnrate_enabled Enable/disable acceleration of the turnrates 0x837943B0 - Type: FLOAT1 - aim_accel_turnrate_lerp The acceleration of the turnrates 0x83793EE0 - Type: FLOAT1 - aim_aimAssistRangeScale Scales the weapon's aim assist range 0x83795220 - Type: FLOAT1 - aim_assist_min_target_distance Aim assist will not work on targets beyond this distance 0x837951B0 - Type: BOOL - aim_assist_script_disable Override aim assist from script: set to true to disable code aim assist (i.e. for meatshield) 0x83794960 - Type: BOOL - aim_autoaim_debug Turn on auto aim debugging 0x837948F0 - Type: BOOL - aim_autoaim_enabled Turn on auto aim 0x83794880 - Type: FLOAT1 - aim_autoaim_lerp The rate in degrees per second that the auto aim will converge to its target 0x83794A40 - Type: FLOAT1 - aim_autoaim_region_height The height of the auto aim region in virtual screen coordinates (0 - 480) 0x837949D0 - Type: FLOAT1 - aim_autoaim_region_width The width of the auto aim region in virtual screen coordinates (0 - 640) 0x83793F50 - Type: FLOAT1 - aim_autoAimRangeScale Scales the weapon's auto aim range 0x83794D50 - Type: FLOAT1 - aim_autobayonet_range The range of the auto bayonet 0x83794B20 - Type: BOOL - aim_automelee_debug Turn on auto melee debugging 0x83794AB0 - Type: BOOL - aim_automelee_enabled Turn on auto melee 0x83794B90 - Type: FLOAT1 - aim_automelee_lerp The rate in degrees per second that the auto melee will converge to its target 0x83794CE0 - Type: FLOAT1 - aim_automelee_range The range of the auto melee 0x83794C70 - Type: FLOAT1 - aim_automelee_region_height The height of the auto melee region in virtual screen coordinates (0 - 480) 0x83794C00 - Type: FLOAT1 - aim_automelee_region_width The width of the auto melee region in virtual screen coordinates (0 - 640) 0x83794030 - Type: BOOL - aim_input_graph_debug Debug the view input graphs 0x83793FC0 - Type: BOOL - aim_input_graph_enabled Use graph for adjusting view input 0x837940A0 - Type: DWORD - aim_input_graph_index Which input graph to use 0x83794EA0 - Type: BOOL - aim_lockon_debug Turn on debugging info for aim lock on 0x83794F10 - Type: FLOAT1 - aim_lockon_deflection The amount of stick deflection for the lockon to activate 0x83794E30 - Type: BOOL - aim_lockon_enabled Aim lock on helps the player to stay on target 0x83794FF0 - Type: FLOAT1 - aim_lockon_pitch_strength The amount of aim assistance given by the target lock on (pitch) 0x837950D0 - Type: FLOAT1 - aim_lockon_region_height The height of the auto aim region in virtual screen coordinates(0-480) 0x83795060 - Type: FLOAT1 - aim_lockon_region_width The width of the auto aim region in virtual screen coordinates(0-640) 0x83794F80 - Type: FLOAT1 - aim_lockon_strength The amount of aim assistance given by the target lock on (yaw) 0x83795140 - Type: BOOL - aim_scale_view_axis Scale the influence of each input axis so that the major axis has more influence on the control 0x83794490 - Type: BOOL - aim_slowdown_debug Turn on debugging info for aim slowdown 0x83794420 - Type: BOOL - aim_slowdown_enabled Slowdown the turn rate when the cross hair passes over a target 0x837946C0 - Type: FLOAT1 - aim_slowdown_pitch_scale The vertical aim assist slowdown ratio from the hip 0x83794730 - Type: FLOAT1 - aim_slowdown_pitch_scale_ads The vertical aim assist slowdown ratio when aiming down the sight 0x83794650 - Type: FLOAT1 - aim_slowdown_region_extended_height The screen height of the extended aim assist slowdown region 0x837945E0 - Type: FLOAT1 - aim_slowdown_region_extended_width The screen width of the extended aim slowdown region 0x83794570 - Type: FLOAT1 - aim_slowdown_region_height The screen height of the aim assist slowdown region 0x83794500 - Type: FLOAT1 - aim_slowdown_region_width The screen width of the aim slowdown region 0x837947A0 - Type: FLOAT1 - aim_slowdown_yaw_scale The horizontal aim assist slowdown ratio from the hip 0x83794810 - Type: FLOAT1 - aim_slowdown_yaw_scale_ads The horizontal aim assist slowdown ratio when aiming down the sight 0x83793D90 - Type: DWORD - aim_target_aim_tag_fast_update_interval How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone. 0x83793E00 - Type: DWORD - aim_target_aim_tag_slow_update_interval How often the aim target tag is updated instead of pulled from cache inside of the "fast" zone. 0x83793CB0 - Type: FLOAT1 - aim_target_frustum_expand_fast_updates The frustum expansion to determine if a target is in the fast interval tag update zone. Positive is inwards. 0x83793C40 - Type: FLOAT1 - aim_target_frustum_expand_on_screen The frustum expansion to determine if a target is on screen. Positive is inwards. 0x83793D20 - Type: FLOAT1 - aim_target_frustum_min_distance If target is inside this distance frustum culling is not applied. 0x83793BD0 - Type: FLOAT1 - aim_target_sentient_half_height The radius used to calculate frustum target center for a sentient(actor or player) 0x83793B60 - Type: FLOAT1 - aim_target_sentient_radius The radius used to calculate target bounds for a sentient(actor or player) 0x83793E70 - Type: BOOL - aim_target_smp Use worker threads to add aim target entities 0x83794110 - Type: FLOAT1 - aim_turnrate_pitch The vertical turn rate for aim assist when firing from the hip 0x83794180 - Type: FLOAT1 - aim_turnrate_pitch_ads The turn rate up and down for aim assist when aiming down the sight 0x837941F0 - Type: FLOAT1 - aim_turnrate_yaw The horizontal turn rate for aim assist when firing from the hip 0x83794260 - Type: FLOAT1 - aim_turnrate_yaw_ads The horizontal turn rate for aim assist when aiming down the sight 0x83794DC0 - Type: FLOAT1 - aim_view_sensitivity_override override value for view sensitivity 0x8377C400 - Type: BOOL - allEmblemsPurchased Allows all emblem icons and layers to be purchased 0x8377C390 - Type: BOOL - allEmblemsUnlocked Unlock all emblem icons and layers 0x83754D90 - Type: BOOL - allItemsPurchased Allows all items to be equiped in Create-a-Class 0x83754D20 - Type: BOOL - allItemsUnlocked Allows all items to be purchased in the Black Market 0x8376A730 - Type: BOOL - ammoCounterHide Hide the Ammo Counter 0x8373EEB0 - Type: BOOL - arcademode Current game is an arcade mode game 0x83754C40 - Type: DWORD - attachmentFilter attachmentFilter 0x83740650 - Type: DWORD - band_12players 12 player bandwidth req'd 0x837406C0 - Type: DWORD - band_18players 18 player bandwidth req'd 0x83740490 - Type: DWORD - band_2players 2 player bandwidth req'd 0x83740500 - Type: DWORD - band_4players 4 player bandwidth req'd 0x83740570 - Type: DWORD - band_6players 8 player bandwidth req'd 0x837405E0 - Type: DWORD - band_8players 8 player bandwidth req'd 0x83740420 - Type: DWORD - band_demosystem demo system bandwidth req'd 0x837520F0 - Type: External - barebones_class_mode= "0" 0x83755F10 - Type: BOOL - basicTrainingFatal If true, a basic training stats error will cause the game to end, if false a warning is printed to the console and the game continues 0x83790BB0 - Type: External - bcmp_ally_kill_probability= "60" 0x83791010 - Type: External - bcmp_breathing_delay= "3" 0x83790EC0 - Type: External - bcmp_breathing_probability= "0" 0x83791080 - Type: External - bcmp_enemy_contact_delay= "30" 0x837910F0 - Type: External - bcmp_enemy_contact_level_delay= "15" 0x83790D00 - Type: External - bcmp_incoming_grenade_probability= "5" 0x83790DE0 - Type: External - bcmp_kill_inform_probability= "40" 0x83790C20 - Type: External - bcmp_killstreak_incoming_probability= "100" 0x83790FA0 - Type: External - bcmp_last_stand_delay= "3" 0x83790F30 - Type: External - bcmp_pain_delay= ".5" 0x83790E50 - Type: External - bcmp_pain_small_probability= "0" 0x83790C90 - Type: External - bcmp_perk_call_probability= "100" 0x83790B40 - Type: External - bcmp_sniper_kill_probability= "20" 0x83790D70 - Type: External - bcmp_toss_grenade_probability= "20" 0x83790980 - Type: External - bcmp_weapon_delay= "2000" 0x837909F0 - Type: External - bcmp_weapon_fire_probability= "80" 0x83790AD0 - Type: External - bcmp_weapon_fire_threat_probability= "80" 0x83790A60 - Type: External - bcmp_weapon_reload_probability= "60" 0x8376E0F0 - Type: FLOAT1 - bg_aimSpreadMoveSpeedThreshold When player is moving faster than this speed, the aim spread will increase 0x8376DAD0 - Type: DWORD - bg_blendTimeOverride Force all player animations to have this blendtime 0x8376D9F0 - Type: FLOAT1 - bg_bobMax The maximum allowed bob amplitude 0x83771960 - Type: BOOL - bg_disableWeaponPlantingInWater Disables being able to plant mines in the water. 0x83771A40 - Type: BOOL - bg_drawGrenadeInHand Whether or not to draw grenade in hand for grenade animations 0x8376D1A0 - Type: FLOAT1 - bg_fallDamageMaxHeight The height that a player will take maximum damage when falling 0x8376D130 - Type: FLOAT1 - bg_fallDamageMinHeight The height that a player will start to take minimum damage if they fall 0x8376D050 - Type: DWORD - bg_foliagesnd_fastinterval The time between each foliage sound when moving quickly 0x8376CF70 - Type: FLOAT1 - bg_foliagesnd_maxspeed The speed that a player must be going to make maximum noise while moving through foliage 0x8376CF00 - Type: FLOAT1 - bg_foliagesnd_minspeed The speed that a player must be going to make minimum noise while moving through foliage 0x8376D0C0 - Type: DWORD - bg_foliagesnd_resetinterval The time interval before foliage sounds are reset after the player has stopped moving 0x8376CFE0 - Type: DWORD - bg_foliagesnd_slowinterval The time between each foliage sound when moving slowly 0x8376DA60 - Type: DWORD - bg_forceDurationOverride Force all player animations to have this duration 0x8376E080 - Type: BOOL - bg_forceExplosiveBullets When set, all bullet weapons will fire explosive rounds (Simulates Perk) 0x83772140 - Type: BOOL - bg_freeCamClipToHeliPatch Toggles clipping to the heli patch rectangle. 0x83770BD0 - Type: FLOAT1 - bg_gravity Gravity in inches per second per second 0x83771B90 - Type: FLOAT1 - bg_gunXOffset This will offset where the bullets come out of the gun 0x8376CE20 - Type: FLOAT1 - bg_ladder_yawcap The maximum angle that a player can look around while on a ladder 0x8376D4B0 - Type: FLOAT1 - bg_legYawCrouchTolerance The amount the player's leg yaw can differ from his torso before moving to match 0x8376D520 - Type: FLOAT1 - bg_legYawProneTolerance The amount the player's leg yaw can differ from his torso before moving to match while prone 0x8376D440 - Type: FLOAT1 - bg_legYawTolerance The amount the player's leg yaw can differ from his torso before moving to match 0x83770C40 - Type: FLOAT1 - bg_lowGravity Low gravity for slow or floaty objects, in inches per second per second 0x8376E160 - Type: FLOAT1 - bg_maxGrenadeIndicatorSpeed Maximum speed of grenade that will show up in indicator and can be thrown back. 0x83771B20 - Type: FLOAT1 - bg_maxWeaponAnimScale The amount which weapon timers can cause player animations to scale their playback speed by 0x837719D0 - Type: FLOAT1 - bg_plantInWaterDepth Min distance a penetrated bullet must travel before it'll trigger the effects 0x83771AB0 - Type: BOOL - bg_playStandToCrouchAnims Whether or not to use animations to transition between stand and crouch, if not it just blends 0x8376CE90 - Type: FLOAT1 - bg_prone_yawcap The maximum angle that a player can look around quickly while prone 0x8376D3D0 - Type: FLOAT1 - bg_proneSwingSpeed The rate at which the player's legs swing around when turning and prone 0x83770770 - Type: BOOL - bg_shock_animation Play the 3rd person animation during shellshock 0x837704D0 - Type: BOOL - bg_shock_lookControl Alter player control during shellshock 0x83770690 - Type: FLOAT1 - bg_shock_lookControl_fadeTime The time for the shellshock player control to fade in seconds 0x83770540 - Type: FLOAT1 - bg_shock_lookControl_maxpitchspeed Maximum pitch movement rate while shellshocked in degrees per second 0x837705B0 - Type: FLOAT1 - bg_shock_lookControl_maxyawspeed Maximum yaw movement rate while shell shocked in degrees per second 0x83770620 - Type: FLOAT1 - bg_shock_lookControl_mousesensitivityscale Sensitivity scale to apply to a shellshocked player 0x83770700 - Type: FLOAT1 - bg_shock_movement Affect player's movement speed during shellshock 0x8376FDD0 - Type: FLOAT1 - bg_shock_screenBlurBlendFadeTime The amount of time in seconds for the shellshock effect to fade 0x8376FD60 - Type: FLOAT1 - bg_shock_screenBlurBlendTime The amount of time in seconds for the shellshock effect to blend 0x8376FEB0 - Type: FLOAT1 - bg_shock_screenFlashShotFadeTime In seconds, how soon from the end of the effect to start blending out the screengrab layer. 0x8376FE40 - Type: FLOAT1 - bg_shock_screenFlashWhiteFadeTime In seconds, how soon from the end of the effect to start blending out the whiteout layer. 0x8376FCF0 - Type: Dvar6 - bg_shock_screenType Shell shock screen effect type 0x83770070 - Type: BOOL - bg_shock_sound Play shell shock sound 0x83770310 - Type: FLOAT1 - bg_shock_soundDryLevel Shell shock sound dry level 0x8376FC10 - Type: External - bg_shock_soundEnd= "" 0x8376FC80 - Type: External - bg_shock_soundEndAbort= "" 0x837700E0 - Type: FLOAT1 - bg_shock_soundFadeInTime Shell shock sound fade in time in seconds 0x83770150 - Type: FLOAT1 - bg_shock_soundFadeOutTime Shell shock sound fade out time in seconds 0x8376FB30 - Type: External - bg_shock_soundLoop= "" 0x83770230 - Type: FLOAT1 - bg_shock_soundLoopEndDelay Sound loop end offset time from the end of the shellshock in seconds 0x837701C0 - Type: FLOAT1 - bg_shock_soundLoopFadeTime Shell shock sound loop fade time in seconds 0x8376FBA0 - Type: External - bg_shock_soundLoopSilent= "" 0x837703F0 - Type: FLOAT1 - bg_shock_soundModEndDelay The delay from the end of the shell shock to the end of the sound modification 0x837702A0 - Type: External - bg_shock_soundRoomType= "generic" 0x83770460 - Type: External - bg_shock_soundSnapshot= "default" 0x83770380 - Type: FLOAT1 - bg_shock_soundWetLevel Shell shock sound wet level 0x83770000 - Type: FLOAT1 - bg_shock_viewKickFadeTime The time for the shellshock kick effect to fade 0x8376FF20 - Type: FLOAT1 - bg_shock_viewKickPeriod The period of the shellshock view kick effect 0x8376FF90 - Type: FLOAT1 - bg_shock_viewKickRadius Shell shock kick radius 0x83770850 - Type: FLOAT1 - bg_shock_visionset_inTime Vision set in transition time (in seconds) 0x837707E0 - Type: External - bg_shock_visionset_name= "" 0x837708C0 - Type: FLOAT1 - bg_shock_visionset_outTime Vision set out transition time (in seconds) 0x83771CE0 - Type: DWORD - bg_slopeFrames The number of frames to use to determine slope run animations 0x8376D360 - Type: FLOAT1 - bg_swingSpeed The rate at which the player's legs swing around when strafing(multi-player only) 0x8376D590 - Type: FLOAT1 - bg_viewBobAmplitudeBase The base speed-based view bob amplitude 0x8376D670 - Type: Dvar2 - bg_viewBobAmplitudeDtp The multiplier to apply to the player's speed to get the bob amplitude while diving to prone 0x8376D830 - Type: Dvar2 - bg_viewBobAmplitudeDucked The multiplier to apply to the player's speed to get the bob amplitude while ducking 0x8376D8A0 - Type: Dvar2 - bg_viewBobAmplitudeDuckedAds The multiplier to apply to the player's speed to get the view bob amplitude while ducking ADS 0x8376D910 - Type: Dvar2 - bg_viewBobAmplitudeProne The multiplier to apply to the player's speed to get the bob amplitude while prone 0x8376D980 - Type: FLOAT1 - bg_viewBobAmplitudeRoll The amplitude applied to the roll for view bobbing 0x8376D600 - Type: Dvar2 - bg_viewBobAmplitudeSprinting The multiplier to apply to the player's speed to get the bob amplitude while sprinting 0x8376D750 - Type: Dvar2 - bg_viewBobAmplitudeStanding The multiplier to apply to the player's speed to get the bob amplitude while standing 0x8376D7C0 - Type: Dvar2 - bg_viewBobAmplitudeStandingAds The multiplier to apply to the player's speed to get the view bob amplitude while standing and ADS 0x8376D6E0 - Type: Dvar2 - bg_viewBobAmplitudeSwimming The multiplier to apply to the player's speed to get the bob amplitude while swimming 0x8376C9C0 - Type: FLOAT1 - bg_viewKickMax The maximum view kick 0x8376CA30 - Type: FLOAT1 - bg_viewKickMin The minimum view kick 0x8376CAA0 - Type: FLOAT1 - bg_viewKickRandom The random direction scale view kick 0x8376C950 - Type: FLOAT1 - bg_viewKickScale The scale to apply to the damage done to caluclate damage view kick 0x8376EA20 - Type: BOOL - bg_vsmode_hud Used to control diferences in vsmode hud. 0x8376DB40 - Type: FLOAT1 - bg_weaponBobAmplitudeBase The base speed-based weapon bob amplitude 0x8376DC20 - Type: Dvar2 - bg_weaponBobAmplitudeDtp The multiplier to apply to the player's speed to get the weapon bob amplitude while diving to prone 0x8376DD70 - Type: Dvar2 - bg_weaponBobAmplitudeDucked The multiplier to apply to the player's speed to get the weapon bob amplitude while ducking 0x8376DDE0 - Type: Dvar2 - bg_weaponBobAmplitudeProne The multiplier to apply to the player's speed to get the weapon bob amplitude while prone 0x8376DE50 - Type: FLOAT1 - bg_weaponBobAmplitudeRoll The amplitude applied to the roll for weapon bobbing 0x8376DBB0 - Type: Dvar2 - bg_weaponBobAmplitudeSprinting The multiplier to apply to the player's speed to get the weapon bob amplitude while sprinting 0x8376DD00 - Type: Dvar2 - bg_weaponBobAmplitudeStanding The multiplier to apply to the player's speed to get the weapon bob amplitude while standing 0x8376DC90 - Type: Dvar2 - bg_weaponBobAmplitudeSwimming The multiplier to apply to the player's speed to get the weapon bob amplitude while swimming 0x8376DFA0 - Type: FLOAT1 - bg_weaponBobFrequencySwimming Controls the speed of the camera bob while swimming 0x8376E010 - Type: FLOAT1 - bg_weaponBobHeavyWeaponScalar Scalar applied to bob angles for heavy weapons (minigun) 0x8376DF30 - Type: FLOAT1 - bg_weaponBobLag The lag that will be applied the weapon bob cycle 0x8376DEC0 - Type: FLOAT1 - bg_weaponBobMax The maximum allowed weapon/viewmodel bob amplitude 0x83771C00 - Type: External - bg_weaponleftbone= "tag_weapon_left" 0x83771C70 - Type: External - bg_weaponrightbone= "tag_weapon_right" 0x8373F230 - Type: BOOL - blackopsmode Current game is a blackops game 0x83754EE0 - Type: BOOL - bodyTypeFromGun Associate the body type with the primary weapon (perk1 if false) 0x83758520 - Type: Dvar6 - bot_difficulty Difficulty level of the basic training bots 0x837584B0 - Type: DWORD - bot_enemies Number of enemies allowed in basic training 0x83758440 - Type: DWORD - bot_friends Number of friends allowed in basic training 0x83758590 - Type: BOOL - bot_tips Combat tips enabled in basic training 0x83785C40 - Type: BOOL - bullet_penetrationEnabled Enable/Disable bullet penetration. 0x837711F0 - Type: FLOAT1 - bullet_penetrationMinFxDist Min distance a penetrated bullet must travel before it'll trigger the effects 0x8375B690 - Type: FLOAT1 - bulletrange Defines the how far the bulllets will go. 0x8375DC30 - Type: DWORD - category The category number 0x8375DCA0 - Type: DWORD - categoryPlaylist The playlist index in the category 0x83760160 - Type: DWORD - cg_adsZoomToggleStyle Style of zoom toggle - 0=oscillate, 1=rotate 0x83765560 - Type: FLOAT1 - cg_adsZScaleMax The scale factor for shrinky dinks 0x83765B10 - Type: BOOL - cg_allPlayerNamesVisible When true all names are visible within visibility range. 0x83767710 - Type: FLOAT1 - cg_artilleryKillCamBackDist artillery kill camera: distance of camera backwards from artillery. 0x83767630 - Type: FLOAT1 - cg_artilleryKillCamFov Artillery kill camera field of view. 0x837678D0 - Type: FLOAT1 - cg_artilleryKillCamGroundBackDist artillery kill camera when stuck to ground: distance of camera backwards from artillery. 0x83767860 - Type: FLOAT1 - cg_artilleryKillCamGroundUpDist artillery kill camera when stuck to ground: distance of camera vertically from artillery. 0x837676A0 - Type: FLOAT1 - cg_artilleryKillCamUpDist artillery kill camera: distance of camera vertically from artillery. 0x83767780 - Type: FLOAT1 - cg_artilleryKillCamWallOutDist artillery kill camera when stuck to wall: distance of camera out from wall. 0x837677F0 - Type: FLOAT1 - cg_artilleryKillCamWallSideDist artillery kill camera when stuck to wall: distance of camera along wall from artillery. 0x8375FA60 - Type: BOOL - cg_blood Show Blood 0x837628C0 - Type: BOOL - cg_brass Weapons eject brass 0x83763E30 - Type: FLOAT1 - cg_bulletlength The length of a non-tracer round 0x83763DC0 - Type: FLOAT1 - cg_bulletwidth The width of the non-tracer round 0x837654F0 - Type: Dvar8 - cg_cameraSpikeEnemyColor Color of enemies in the camera spike view 0x83765480 - Type: FLOAT1 - cg_cameraSpikeHighlightBrightness Brightness of player highlights in the camera spike view 0x83775160 - Type: FLOAT1 - cg_cameraVehicleExitTweenTime Time(secs) to tween from gunner/vehicle camera to normal player camera 0x837750F0 - Type: FLOAT1 - cg_cameraWaterClip Min distance between camera and water surface. To prevent camera seeing water edge-on. Set to -1 to disable 0x83774F30 - Type: FLOAT1 - cg_canSeeFriendlyFrustumExpand The frustum expansion to determine if a friendly is on screen. Positive is inwards. 0x83774FA0 - Type: FLOAT1 - cg_canSeeFriendlyFrustumMinDistance If target is inside this distance frustum culling is not applied. 0x83774EC0 - Type: DWORD - cg_canSeeFriendlyFrustumUpdateInterval How often the head tag is updated for the overhead names 0x83762E00 - Type: FLOAT1 - cg_centertime The time for a center printed message to fade 0x83764140 - Type: DWORD - cg_chatHeight The font height of a chat message 0x837640D0 - Type: DWORD - cg_chatTime The amount of time that a chat message is visible 0x83771260 - Type: BOOL - cg_cinematicFullscreen Draw ingame cinematics full screen 0x83764A00 - Type: FLOAT1 - cg_connectionIconSize Size of the connection icon 0x83764AE0 - Type: BOOL - cg_constantSizeHeadIcons Head icons are the same size regardless of distance from the player 0x83765410 - Type: FLOAT1 - cg_corpseHighlightFadeTime Time (in seconds) that corpse highlights fade out 0x83762700 - Type: FLOAT1 - cg_crosshairAlpha The alpha value of the crosshair 0x83762770 - Type: FLOAT1 - cg_crosshairAlphaMin The minimum alpha value of the crosshair when it fades in 0x837627E0 - Type: BOOL - cg_crosshairDynamic Crosshair is Dynamic 0x83762850 - Type: BOOL - cg_crosshairEnemyColor The crosshair color when over an enemy 0x8375FC90 - Type: DWORD - cg_cursorHints Draw cursor hints where: 0: no hints 1: sin size pulse 2: one way size pulse 3: alpha pulse 4: static image 0x837644C0 - Type: BOOL - cg_debug_overlay_viewport Remove the sniper overlay so you can check that the scissor window is correct. 0x83775080 - Type: BOOL - cg_debug_triggers Debug client side Triggers, prints out all the client triggers the first time they are hit. 0x83761CF0 - Type: BOOL - cg_debugDrawSafeAreas Show the safe area outlines for the safe areas on the UI 0x83762EE0 - Type: BOOL - cg_debugevents Output event debug information 0x837608D0 - Type: Dvar2 - cg_debugInfoCornerOffset Offset from top-right corner, for cg_drawFPS, etc 0x83762E70 - Type: BOOL - cg_debugposition Output position debugging information 0x837648B0 - Type: BOOL - cg_descriptiveText Draw descriptive spectator messages 0x83766AD0 - Type: FLOAT1 - cg_destructibleKillCamCloseXYDist Destructible kill camera closest distance in front of the bomb. 0x83766B40 - Type: FLOAT1 - cg_destructibleKillCamCloseZDist Destructible kill camera closest distance above the target. 0x83766C20 - Type: FLOAT1 - cg_destructibleKillCamFarBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83766D00 - Type: FLOAT1 - cg_destructibleKillCamFarBlurDist Destructible kill camera distance above the airplane. 0x83766C90 - Type: FLOAT1 - cg_destructibleKillCamFarBlurStart Destructible kill camera distance above the airplane. 0x83766A60 - Type: FLOAT1 - cg_destructibleKillCamFov Destructible kill camera field of view. 0x83766BB0 - Type: FLOAT1 - cg_destructibleKillCamNearBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83766DE0 - Type: FLOAT1 - cg_destructibleKillCamNearBlurEnd Destructible kill camera distance above the airplane. 0x83766D70 - Type: FLOAT1 - cg_destructibleKillCamNearBlurStart Destructible kill camera distance above the airplane. 0x83766EC0 - Type: FLOAT1 - cg_destructibleKillCamRegularHeight If a destructible is above this height, then just move the camera to above it 0x83766E50 - Type: FLOAT1 - cg_destructibleKillCamZIncrease Height above origin for the destructibles 0x83760710 - Type: BOOL - cg_development Indicates if we are in DEVELOPMENT (non-release ship builds) 0x83767550 - Type: FLOAT1 - cg_dogKillCamDistFromEyes Dog kill camera: distance of camera past the delta from player target to dog eye 0x83767400 - Type: FLOAT1 - cg_dogKillCamForwardDist Dog kill camera: distance of target camera vertically from dog. 0x83767390 - Type: FLOAT1 - cg_dogKillCamFov Dog kill camera field of view. 0x837674E0 - Type: FLOAT1 - cg_dogKillCamSideDist Dog kill camera: distance of camera target vertically from dog. 0x83767470 - Type: FLOAT1 - cg_dogKillCamUpDist Dog kill camera: distance of camera target vertically from dog. 0x837675C0 - Type: FLOAT1 - cg_dogKillMinDistFromTarget Dog kill camera: minimum distance that the camera will approach the target 0x837602B0 - Type: BOOL - cg_draw2D Draw 2D screen elements 0x837604E0 - Type: BOOL - cg_drawBreathHint Draw a 'hold breath to steady' hint 0x83760E10 - Type: BOOL - cg_drawCrosshair Turn on weapon crosshair 0x83760E80 - Type: BOOL - cg_drawCrosshair3D Turn on weapon crosshair in 3D mode. 0x83760FD0 - Type: BOOL - cg_drawCrosshairNames Draw the name of an enemy under the crosshair 0x83761040 - Type: DWORD - cg_drawCrosshairNamesPosX Virtual screen space position of the crosshair name 0x837610B0 - Type: DWORD - cg_drawCrosshairNamesPosY Virtual screen space position of the crosshair name 0x83760400 - Type: BOOL - cg_drawErrorMessages Draw error/warning text 0x83760630 - Type: Dvar6 - cg_drawFPS Draw frames per second 0x83760860 - Type: BOOL - cg_drawFPSLabels Draw FPS Info Labels 0x83760780 - Type: BOOL - cg_drawFPSOnly Draw only the FPS stats in the upper right 0x837606A0 - Type: FLOAT1 - cg_drawFPSScale Draw FPS size scale 0x83764F40 - Type: BOOL - cg_drawFriendlyNames Whether to show friendly names in game 0x8375FC20 - Type: BOOL - cg_drawGun Draw the view model 0x83760470 - Type: BOOL - cg_drawHealth Draw health bar 0x83760EF0 - Type: BOOL - cg_drawHoldBreathHint Turn on hold breath hint string for the sniper rifles 0x83760550 - Type: BOOL - cg_drawMantleHint Draw a 'press key to mantle' hint 0x83760C50 - Type: Dvar6 - cg_drawMaterial Draw debugging information for materials 0x83760CC0 - Type: DWORD - cg_drawModelAxis Draw debugging axis for a bone of the model under the crosshair 0x837643E0 - Type: BOOL - cg_drawpaused Draw paused screen 0x83760BE0 - Type: BOOL - cg_drawScriptUsage Draw debugging information for scripts 0x83761120 - Type: BOOL - cg_drawShellshock Draw shellshock & flashbang screen effects. 0x83760D30 - Type: BOOL - cg_drawSnapshot Draw debugging information for snapshots 0x83760DA0 - Type: BOOL - cg_drawSnapshotTime Draw length of snapshot buffer 0x83793230 - Type: Dvar6 - cg_drawTalk Controls which icons CG_TALKER ownerdraw draws 0x83765170 - Type: BOOL - cg_drawThroughWalls Whether to draw friendly names through walls or not 0x83760F60 - Type: BOOL - cg_drawTurretCrosshair Draw a cross hair when using a turret 0x83760940 - Type: BOOL - cg_drawVersion Draw the game version 0x837609B0 - Type: FLOAT1 - cg_drawVersionX X offset for the version string 0x83760A20 - Type: FLOAT1 - cg_drawVersionY Y offset for the version string 0x83764530 - Type: DWORD - cg_dumpAnims Output animation info for the given entity id 0x83764FB0 - Type: DWORD - cg_enemyNameFadeIn Time in milliseconds to fade in enemy names 0x83765090 - Type: DWORD - cg_enemyNameFadeOut Time in milliseconds to fade out enemy names 0x83762F50 - Type: FLOAT1 - cg_errordecay Decay for predicted error 0x83766FA0 - Type: FLOAT1 - cg_explosiveKillCamBackDist Explosive kill camera: distance of camera backwards from explosive. 0x83767160 - Type: FLOAT1 - cg_explosiveKillCamGroundBackDist Explosive kill camera when stuck to ground: distance of camera backwards from explosive. 0x837670F0 - Type: FLOAT1 - cg_explosiveKillCamGroundUpDist Explosive kill camera when stuck to ground: distance of camera vertically from explosive. 0x83767320 - Type: FLOAT1 - cg_explosiveKillCamStopDecelDist Rocket and Grenade Launcher kill camera: distance over which to decelerate when coming to rest 0x837672B0 - Type: FLOAT1 - cg_explosiveKillCamStopDist Rocket and Grenade Launcher kill camera: distance from player to begin coming to rest 0x83766F30 - Type: FLOAT1 - cg_explosiveKillCamUpDist Explosive kill camera: distance of camera vertically from explosive. 0x83767010 - Type: FLOAT1 - cg_explosiveKillCamWallOutDist Explosive kill camera when stuck to wall: distance of camera out from wall. 0x83767080 - Type: FLOAT1 - cg_explosiveKillCamWallSideDist Explosive kill camera when stuck to wall: distance of camera along wall from explosive. 0x83764370 - Type: FLOAT1 - cg_fakefireWizbyChance The probability that a fake fire shot plays a wizby to local players round 0x837633B0 - Type: FLOAT1 - cg_firstPersonTracerChance The probability that a bullet is a tracer round for your bullets 0x83765A30 - Type: DWORD - cg_flareVisionSetFadeDuration Duration of fade back to normal vision set when you look away from the flare 0x83763110 - Type: BOOL - cg_footprints Draw footprint decals and effects 0x837631F0 - Type: DWORD - cg_footprintsDebug Debug footprint drawing code (0 means no debugging) 0x83763180 - Type: DWORD - cg_footprintsDistortWater Distort water on footprint (0 means no distortion) 0x837630A0 - Type: BOOL - cg_footsteps Play footstep sounds 0x8375FEC0 - Type: FLOAT1 - cg_fov The field of view angle in degrees 0x8375FF30 - Type: FLOAT1 - cg_fov_default User default field of view angle in degrees 0x8375FFA0 - Type: FLOAT1 - cg_fov_default_thirdperson User default 3rd person field of view angle in degrees 0x837600F0 - Type: FLOAT1 - cg_fovExtraCam The field of view angle in degrees for the extra cam 0x83760080 - Type: FLOAT1 - cg_fovMin The minimum possible field of view 0x83760010 - Type: FLOAT1 - cg_fovScale Scale applied to the field of view 0x83765020 - Type: DWORD - cg_friendlyNameFadeIn Time in milliseconds to fade in friendly names 0x83765100 - Type: DWORD - cg_friendlyNameFadeOut Time in milliseconds to fade out friendly names 0x8376AC00 - Type: DWORD - cg_fuelHudVersion Determines what version of the hud to show 0x83762620 - Type: BOOL - cg_fullscreenFinalKillcam Fullscreen final killcam 0x83764840 - Type: DWORD - cg_gameBoldMessageWidth The maximum character width of the bold game messages 0x837647D0 - Type: DWORD - cg_gameMessageWidth The maximum character width of the game messages 0x83762A80 - Type: FLOAT1 - cg_gun_move_f Weapon movement forward due to player movement 0x83762D90 - Type: FLOAT1 - cg_gun_move_minspeed The minimum weapon movement rate 0x83762AF0 - Type: FLOAT1 - cg_gun_move_r Weapon movement right due to player movement 0x83762D20 - Type: FLOAT1 - cg_gun_move_rate The base weapon movement rate 0x83762B60 - Type: FLOAT1 - cg_gun_move_u Weapon movement up due to player movement 0x83762BD0 - Type: FLOAT1 - cg_gun_ofs_f Forward weapon offset when prone/ducked 0x83762C40 - Type: FLOAT1 - cg_gun_ofs_r Right weapon offset when prone/ducked 0x83762CB0 - Type: FLOAT1 - cg_gun_ofs_u Up weapon offset when prone/ducked 0x83762930 - Type: FLOAT1 - cg_gun_x x position of the viewmodel 0x837629A0 - Type: FLOAT1 - cg_gun_y y position of the viewmodel 0x83762A10 - Type: FLOAT1 - cg_gun_z z position of the viewmodel 0x8374CEB0 - Type: FLOAT1 - cg_headIconMinScreenRadius The minumum radius of a head icon on the screen 0x83766440 - Type: FLOAT1 - cg_heliKillCamFarBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83766520 - Type: FLOAT1 - cg_heliKillCamFarBlurDist Helicopter kill camera distance above the helicopter. 0x837664B0 - Type: FLOAT1 - cg_heliKillCamFarBlurStart Helicopter kill camera distance above the helicopter. 0x83766360 - Type: FLOAT1 - cg_heliKillCamFov Helicopter kill camera field of view. 0x837663D0 - Type: FLOAT1 - cg_heliKillCamNearBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83766600 - Type: FLOAT1 - cg_heliKillCamNearBlurEnd Helicopter kill camera distance above the helicopter. 0x83766590 - Type: FLOAT1 - cg_heliKillCamNearBlurStart Helicopter kill camera distance above the helicopter. 0x8375FDE0 - Type: DWORD - cg_hintFadeTime Time in milliseconds for the cursor hint to fade 0x83761C10 - Type: Dvar2 - cg_hudChatIntermissionPosition Position of the HUD chat box during intermission 0x83761B30 - Type: Dvar2 - cg_hudChatPosition Position of the HUD chat box 0x837614A0 - Type: DWORD - cg_hudDamageDirectionalIconTime The amount of time for the damage icon to stay on screen after damage is taken 0x83761350 - Type: FLOAT1 - cg_hudDamageIconHeight The height of the damage icon 0x83761510 - Type: BOOL - cg_hudDamageIconInScope Draw damage icons when aiming down the sight of a scoped weapon 0x837613C0 - Type: FLOAT1 - cg_hudDamageIconOffset The offset from the center of the damage icon 0x83761430 - Type: DWORD - cg_hudDamageIconTime The amount of time for the damage icon to stay on screen after damage is taken 0x837612E0 - Type: FLOAT1 - cg_hudDamageIconWidth The width of the damage icon 0x83761820 - Type: BOOL - cg_hudGrenadeIconEnabledFlash Show the grenade indicator for flash grenades 0x83761740 - Type: FLOAT1 - cg_hudGrenadeIconHeight The height of the grenade indicator icon 0x83761660 - Type: BOOL - cg_hudGrenadeIconInScope Show the grenade indicator when aiming down the sight of a scoped weapon 0x837615F0 - Type: FLOAT1 - cg_hudGrenadeIconMaxHeight The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator 0x83761580 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFlash The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator 0x8374CC80 - Type: FLOAT1 - cg_hudGrenadeIconMaxRangeFrag The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator 0x837616D0 - Type: FLOAT1 - cg_hudGrenadeIconOffset The offset from the center of the screen for a grenade icon 0x837617B0 - Type: FLOAT1 - cg_hudGrenadeIconWidth The width of the grenade indicator icon 0x837622A0 - Type: BOOL - cg_hudGrenadeIndicatorFadeUp Draw grenade indicator with distance fade(COD3 style) 0x83762380 - Type: Dvar4 - cg_hudGrenadeIndicatorStartColor 0x83762310 - Type: Dvar4 - cg_hudGrenadeIndicatorTargetColor 0x83761890 - Type: FLOAT1 - cg_hudGrenadePointerHeight The height of the grenade indicator pointer 0x83761970 - Type: Dvar2 - cg_hudGrenadePointerPivot The pivot point of th grenade indicator pointer 0x837619E0 - Type: FLOAT1 - cg_hudGrenadePointerPulseFreq The number of times per second that the grenade indicator flashes in Hertz 0x83761A50 - Type: FLOAT1 - cg_hudGrenadePointerPulseMax The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer 0x83761AC0 - Type: FLOAT1 - cg_hudGrenadePointerPulseMin The minimum alpha of the grenade indicator pulse. Values lower than 0 will cause the indicator to remain at full transparency for longer 0x83761900 - Type: FLOAT1 - cg_hudGrenadePointerWidth The width of the grenade indicator pointer 0x8374C740 - Type: FLOAT1 - cg_hudLegacySplitscreenScale Screen scale for hud elements in splitscreen 0x8375C6C0 - Type: FLOAT1 - cg_hudLegacyStereo3DScale Screen scale for hud elements in stereo 3D 0x8374CA50 - Type: FLOAT1 - cg_hudMapBorderWidth The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw 0x8374CAC0 - Type: FLOAT1 - cg_hudMapFriendlyHeight The size of the friendly icon on the full map 0x8374CB30 - Type: FLOAT1 - cg_hudMapFriendlyWidth The size of the friendly icon on the full map 0x8374CBA0 - Type: FLOAT1 - cg_hudMapPlayerHeight The size of the player's icon on the full map 0x8374CC10 - Type: FLOAT1 - cg_hudMapPlayerWidth The size of the player's icon on the full map 0x8376A420 - Type: FLOAT1 - cg_hudMapRadarLineThickness Thickness, relative to the map width, of the radar texture that sweeps across the full screen map 0x8374CE40 - Type: External - cg_hudObjectiveTextScale= "0.3" 0x83762150 - Type: FLOAT1 - cg_hudProneY Virtual screen y coordinate of the prone blocked message 0x83761BA0 - Type: Dvar2 - cg_hudSayPosition Position of the HUD say box 0x837624D0 - Type: FLOAT1 - cg_hudSplitscreenBannerScoreboardScale Scale value to apply to the splitscreen banner scoreboard 0x837623F0 - Type: FLOAT1 - cg_hudSplitscreenCompassElementScale Scale value to apply to compass elements in splitscreen 0x8374C820 - Type: FLOAT1 - cg_hudSplitscreenCompassScale Scale value to apply to the compass in splitscreen 0x8375C650 - Type: BOOL - cg_hudSplitscreenOffsetsUseScale Use splitscreen scaling for element offsets 0x83762460 - Type: FLOAT1 - cg_hudSplitscreenScoreboardScale Scale value to apply to the scoreboard in splitscreen 0x8374C7B0 - Type: FLOAT1 - cg_hudSplitscreenStanceScale Scale value to apply to the stance HUD element in splitscreen 0x83761200 - Type: Dvar8 - cg_hudStanceFlash The background color of the flash when the stance changes 0x83761270 - Type: BOOL - cg_hudStanceHintPrints Draw helpful text to say how to change stances 0x83761C80 - Type: Dvar2 - cg_hudVotePosition Position of the HUD vote box 0x83767EF0 - Type: FLOAT1 - cg_infraredBlurTime Time [in millisecs] that the infrared blur lasts. 0x83765640 - Type: FLOAT1 - cg_infraredHighlightOffset Offset to the player highlight when using infrared scope 0x837655D0 - Type: FLOAT1 - cg_infraredHighlightScale Scale of the player highlight when using infrared scope 0x83765720 - Type: DWORD - cg_invalidCmdHintBlinkInterval Blink rate of an invalid command hint 0x837656B0 - Type: DWORD - cg_invalidCmdHintDuration Duration of an invalid command hint 0x83763810 - Type: FLOAT1 - cg_laserEndOffset How far from the point of collision the end of the beam is. 0x83763880 - Type: FLOAT1 - cg_laserFlarePct Percentage laser widens over distance from viewer. 0x83763420 - Type: BOOL - cg_laserForceOn Force laser sights on in all possible places (for debug purposes). 0x837635E0 - Type: BOOL - cg_laserLight Whether to draw the light emitted from a laser (not the laser itself) 0x83763730 - Type: FLOAT1 - cg_laserLightBeginOffset How far from the true beginning of the beam the light at the beginning is. 0x83763650 - Type: FLOAT1 - cg_laserLightBodyTweak Amount to add to length of beam for light when laser hits a body (for hitboxes). 0x837637A0 - Type: FLOAT1 - cg_laserLightEndOffset How far from the true end of the beam the light at the end is. 0x837636C0 - Type: FLOAT1 - cg_laserLightRadius The radius of the light at the far end of a laser beam 0x83763570 - Type: FLOAT1 - cg_laserRadius The size (radius) of a laser beam 0x83763490 - Type: FLOAT1 - cg_laserRange The maximum range of a laser beam 0x83763500 - Type: FLOAT1 - cg_laserRangePlayer The maximum range of the player's laser beam 0x83761190 - Type: BOOL - cg_lastSpectatorSelectedThirdPerson Saves last spectator view selected 0x837621C0 - Type: FLOAT1 - cg_mapLocationSelectionCursorSpeed Speed of the cursor when selecting a location on the map 0x83762230 - Type: DWORD - cg_mapLocationSelectionRotationSpeed Rotation speed of the cursor when selecting a location on the map 0x837638F0 - Type: BOOL - cg_marks_ents_player_only Marks on entities from players' bullets only. 0x8375FAD0 - Type: BOOL - cg_mature Show Mature Content 0x83774D70 - Type: FLOAT1 - cg_MaxDownedPulseRate The amount of alpha to fade per second, at most for downed allies 0x83774D00 - Type: FLOAT1 - cg_MinDownedPulseRate The amount of alpha to fade per second, at minimum for downed allies 0x83774BB0 - Type: DWORD - cg_motionblur_duration Sets radial motion blur duration 0x83774C20 - Type: DWORD - cg_motionblur_fadeout Sets fade time for radial motion blur 0x83762FC0 - Type: BOOL - cg_nopredict Don't do client side prediction 0x83764D80 - Type: FLOAT1 - cg_overheadIconSize The maximum size to show overhead icons like 'rank' 0x83764C30 - Type: FLOAT1 - cg_overheadNamesFarDist The far distance at which name sizes are scaled by cg_overheadNamesFarScale 0x83764CA0 - Type: FLOAT1 - cg_overheadNamesFarScale The amount to scale overhead name sizes at cg_overheadNamesFarDist 0x83764ED0 - Type: DWORD - cg_overheadNamesFont Font for overhead names ( see menudefinition.h ) 0x83764E60 - Type: Dvar8 - cg_overheadNamesGlow Glow color for overhead names 0x83764B50 - Type: FLOAT1 - cg_overheadNamesMaxDist The maximum distance for showing friendly player names 0x83764BC0 - Type: FLOAT1 - cg_overheadNamesNearDist The near distance at which names are full size 0x83764D10 - Type: FLOAT1 - cg_overheadNamesSize The maximum size to show overhead names 0x83774E50 - Type: DWORD - cg_overheadNamesTagUpdateInterval How often the friendly visibility head tag is updated for the on screen frustum check 0x83764DF0 - Type: FLOAT1 - cg_overheadRankSize The size to show rank text 0x83774DE0 - Type: FLOAT1 - cg_playerFrustumHalfHeight The radius used to calculate frustum target center for a player. Used for fast "is on screen" tests 0x837653A0 - Type: DWORD - cg_playerHighlightBlinkTime The speed (in ms) at which the player highlights blink. 0x837652C0 - Type: FLOAT1 - cg_playerHighlightBrightness Brightness of highlights. 0x83765250 - Type: Dvar8 - cg_playerHighlightEnemyColor Color of enemy player highlights. 0x83765330 - Type: FLOAT1 - cg_playerHighlightMinFade The minimum fade for player highlight blinking. 0x837651E0 - Type: FLOAT1 - cg_playerHighlightTargetSize Size of player target highlights. 0x837641B0 - Type: BOOL - cg_predictItems Turn on client side prediction for item pickup 0x837662F0 - Type: BOOL - cg_proneFeetCollisionHull Enables the use of the extra physics collision hulls on the feet while prone. 0x83760A90 - Type: BOOL - cg_readTitleStorageLocally Read title storage locally, instead of from the Xbox Live server 0x8375FD00 - Type: DWORD - cg_retrieveHintTime Time in milliseconds between the landing of a retrievable object and the start of the pulse shader to hint that the object is retrievable 0x8375FD70 - Type: DWORD - cg_retrieveHintTimeStuck Time in milliseconds between the retrievable object being stuck in an entity and the start of the pulse shader to hint that the object is retrievable 0x83767240 - Type: FLOAT1 - cg_rocketKillCamBackDist Rocket kill camera: distance of camera backwards from rocket. 0x837671D0 - Type: FLOAT1 - cg_rocketKillCamUpDist Rocket kill camera: distance of camera vertically from rocket. 0x8376B290 - Type: DWORD - cg_scoreboardBannerHeight Banner height of the scoreboard 0x8376B760 - Type: DWORD - cg_scoreboardFont Scoreboard font enum ( see menudefinition.h ) 0x8376B7D0 - Type: FLOAT1 - cg_scoreboardHeaderFontScale Scoreboard header font scale 0x8376B5A0 - Type: FLOAT1 - cg_scoreboardHeight Height of the scoreboard 0x8376B300 - Type: DWORD - cg_scoreboardItemHeight Item height of each item 0x8376B610 - Type: Dvar8 - cg_scoreboardMyColor The local player's font color when shown in scoreboard 0x8376B8B0 - Type: BOOL - cg_scoreboardPingGraph Whether to show graphical ping 0x8376B3E0 - Type: FLOAT1 - cg_scoreboardPingHeight Height of the ping graph as a % of the scoreboard row height 0x8376B840 - Type: BOOL - cg_scoreboardPingText Whether to show numeric ping value 0x8376B370 - Type: FLOAT1 - cg_scoreboardPingWidth Width of the ping graph as a % of the scoreboard 0x8376B530 - Type: FLOAT1 - cg_scoreboardQuarterscreenWidth Width of the scoreboard for a quarter of the screen splitscreen 0x8376B680 - Type: FLOAT1 - cg_scoreboardRankFontScale Scale of rank font 0x8376B220 - Type: DWORD - cg_scoreboardScrollStep Scroll step amount for the scoreboard 0x8376B4C0 - Type: FLOAT1 - cg_scoreboardSplitscreenWidth Width of the scoreboard in splitscreen 0x8376B6F0 - Type: FLOAT1 - cg_scoreboardTextOffset Scoreboard text offset 0x8376B450 - Type: FLOAT1 - cg_scoreboardWidth Width of the scoreboard 0x8376B1B0 - Type: Dvar8 - cg_ScoresPing_BgColor Background color of ping 0x8376B060 - Type: Dvar8 - cg_ScoresPing_HighColor Color for high ping 0x8376AFF0 - Type: DWORD - cg_ScoresPing_Interval Number of milliseconds each bar represents 0x8376B140 - Type: Dvar8 - cg_ScoresPing_LowColor Color for low ping 0x8376AF80 - Type: DWORD - cg_ScoresPing_MaxBars Number of bars to show in ping graph 0x8376B0D0 - Type: Dvar8 - cg_ScoresPing_MedColor Color for medium ping 0x837666E0 - Type: FLOAT1 - cg_scriptedKillCamCloseXYDist Scripted kill camera closest distance in front of the bomb. 0x83766750 - Type: FLOAT1 - cg_scriptedKillCamCloseZDist Scripted kill camera closest distance above the target. 0x83766830 - Type: FLOAT1 - cg_scriptedKillCamFarBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83766910 - Type: FLOAT1 - cg_scriptedKillCamFarBlurDist Scripted kill camera distance above the airplane. 0x837668A0 - Type: FLOAT1 - cg_scriptedKillCamFarBlurStart Scripted kill camera distance above the airplane. 0x83766670 - Type: FLOAT1 - cg_scriptedKillCamFov Scripted kill camera field of view. 0x837667C0 - Type: FLOAT1 - cg_scriptedKillCamNearBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x837669F0 - Type: FLOAT1 - cg_scriptedKillCamNearBlurEnd Scripted kill camera distance above the airplane. 0x83766980 - Type: FLOAT1 - cg_scriptedKillCamNearBlurStart Scripted kill camera distance above the airplane. 0x83764990 - Type: FLOAT1 - cg_scriptIconSize Size of Icons defined by script 0x8375FE50 - Type: DWORD - cg_seatHintFadeTime Time in milliseconds for the seat hint to fade 0x83763030 - Type: DWORD - cg_showmiss Show prediction errors 0x8376A490 - Type: BOOL - cg_showZombieControls Show the zombie controller layout 0x8376A3B0 - Type: BOOL - cg_showZombieMap Show the zombie map up 0x83764220 - Type: BOOL - cg_spectateThirdPerson Default player to thirdperson in spectate 0x837625B0 - Type: FLOAT1 - cg_splitscreenLetterboxSize Amount of border to leave at the side edges of the screen in 2 & 3 was split screen. 0x83762540 - Type: FLOAT1 - cg_splitscreenSpectatorScaleIncrease Scale value to apply to the spectator message in splitscreen 0x837931C0 - Type: Dvar4 - cg_sprintMeterDisabledColor The color of the sprint meter when the sprint meter is disabled 0x83793150 - Type: Dvar4 - cg_sprintMeterEmptyColor The color of the sprint meter when the sprint meter is empty 0x837930E0 - Type: Dvar4 - cg_sprintMeterFullColor The color of the sprint meter when the sprint meter is full 0x83764680 - Type: FLOAT1 - cg_subtitleMinTime The minimum time that the subtitles are displayed on screen in seconds 0x83764610 - Type: BOOL - cg_subtitles Show subtitles 0x837646F0 - Type: DWORD - cg_subtitleWidthStandard The width of the subtitles on a non wide-screen 0x83764760 - Type: DWORD - cg_subtitleWidthWidescreen The width of the subtitle on a wide-screen 0x83764290 - Type: BOOL - cg_teamChatsOnly Allow chatting only on the same team 0x83763FF0 - Type: DWORD - cg_thirdPerson Use third person view 0x83763F10 - Type: FLOAT1 - cg_thirdPersonAngle The angle of the camera from the player in third person view 0x83763F80 - Type: FLOAT1 - cg_thirdPersonFocusDist The distance infront of the player to aim the 3rd person camera at 0x83764060 - Type: Dvar6 - cg_thirdPersonMode How the camera behaves in third person 0x83763EA0 - Type: FLOAT1 - cg_thirdPersonRange The range of the camera from the player in third person view 0x83774C90 - Type: DWORD - cg_timedDamageDuration Sets the time to display a damage friendly indicator 0x83763960 - Type: FLOAT1 - cg_tracerchance The probability that a bullet is a tracer round 0x83763AB0 - Type: FLOAT1 - cg_tracerlength The length of a tracer round 0x83763B20 - Type: DWORD - cg_tracerNoDrawTime Delay in milliseconds before a tracer will start rendering 0x83763B90 - Type: FLOAT1 - cg_tracerScale Scale the tracer at a distance, so it's still visible 0x83763C70 - Type: FLOAT1 - cg_tracerScaleDistRange The range at which a tracer is scaled to its maximum amount 0x83763C00 - Type: FLOAT1 - cg_tracerScaleMinDist The minimum distance to scale a tracer 0x83763CE0 - Type: FLOAT1 - cg_tracerScrewDist The length a tracer goes as it completes a full corkscrew revolution 0x83763D50 - Type: FLOAT1 - cg_tracerScrewRadius The radius of a tracer's corkscrew motion 0x83763A40 - Type: FLOAT1 - cg_tracerSpeed The speed of a tracer round in units per second 0x837639D0 - Type: FLOAT1 - cg_tracerwidth The width of the tracer round 0x83763340 - Type: BOOL - cg_treadmarks Draw treadmark decals and effects 0x83765AA0 - Type: FLOAT1 - cg_turretBipodOffset Offset bipod mount position on gun by this distance 0x83767DA0 - Type: FLOAT1 - cg_turretKillCamBackOffset Move the camera to the Back of the turret by this much. 0x837679B0 - Type: FLOAT1 - cg_turretKillCamCloseXYDist Airstrike kill camera closest distance in front of the bomb. 0x83767A20 - Type: FLOAT1 - cg_turretKillCamCloseZDist Airstrike kill camera closest distance above the target. 0x83767E80 - Type: FLOAT1 - cg_turretKillCamDistanceIncrease Airstrike kill camera distance above the airplane. 0x83767B00 - Type: FLOAT1 - cg_turretKillCamFarBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83767BE0 - Type: FLOAT1 - cg_turretKillCamFarBlurDist Airstrike kill camera distance above the airplane. 0x83767B70 - Type: FLOAT1 - cg_turretKillCamFarBlurStart Airstrike kill camera distance above the airplane. 0x83767940 - Type: FLOAT1 - cg_turretKillCamFov Airstrike kill camera field of view. 0x83767D30 - Type: FLOAT1 - cg_turretKillCamHeightIncrease Airstrike kill camera distance above the airplane. 0x83767A90 - Type: FLOAT1 - cg_turretKillCamNearBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83767CC0 - Type: FLOAT1 - cg_turretKillCamNearBlurEnd Airstrike kill camera distance above the airplane. 0x83767C50 - Type: FLOAT1 - cg_turretKillCamNearBlurStart Airstrike kill camera distance above the airplane. 0x83767E10 - Type: FLOAT1 - cg_turretKillCamSideOffset Move the camera to the side of the turret by this much. 0x8376D2F0 - Type: FLOAT1 - cg_ufo_scaler The speed at which ufo camera moves 0x83764300 - Type: BOOL - cg_use_colored_smoke Allow the use of colored smoke grenades 0x8375FBB0 - Type: BOOL - cg_usingClientScripts True, if client scripts are enabled. 0x837601D0 - Type: FLOAT3 - cg_viewVehicleInfluenceGunner The influence on the view from being a vehicle gunner 0x83760240 - Type: FLOAT3 - cg_viewVehicleInfluenceGunnerFiring The influence on the view from being a vehicle gunner while firing 0x83765800 - Type: FLOAT1 - cg_viewZSmoothingMax Threshhold for the maximum smoothing distance we'll do 0x83765790 - Type: FLOAT1 - cg_viewZSmoothingMin Threshhold for the minimum smoothing distance it must move to smooth 0x83765870 - Type: FLOAT1 - cg_viewZSmoothingTime Amount of time to spread the smoothing over 0x837659C0 - Type: FLOAT1 - cg_visionSetLerpMaxDecreasePerFrame Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset 0x83765950 - Type: FLOAT1 - cg_visionSetLerpMaxIncreasePerFrame Maximum jump of customlerp between 2 frames, used for smoothing for flare visionset 0x83764A70 - Type: FLOAT1 - cg_voiceIconSize Size of the 'voice' icon 0x83775010 - Type: BOOL - cg_watersheeting Enables/disables the watersheeting fullscreen effect 0x83763260 - Type: DWORD - cg_waterTrailRippleFrequency How often (in ms) will play the waist ripple fx for actors in water 0x837632D0 - Type: DWORD - cg_waterTrailRippleVariance How late (in ms) the waist ripple fx can be played 0x83762690 - Type: DWORD - cg_weaponCycleDelay The delay after cycling to a new weapon to prevent holding down the cycle weapon button from cycling too fast 0x8374CF20 - Type: BOOL - cg_weaponHintsCoD1Style Draw weapon hints in CoD1 style: with the weapon name, and with the icon below 0x83764920 - Type: FLOAT1 - cg_youInKillCamSize Size of the 'you' Icon in the kill cam 0x83757870 - Type: DWORD - challengeResponseResendBackoffInterval Used for testing challenge/response bool requests 0x83757800 - Type: DWORD - challengeResponseResendInterval Used for testing challenge/response bool requests 0x8375D840 - Type: FLOAT1 - cl_analog_attack_threshold The threshold before firing 0x8375EC60 - Type: FLOAT1 - cl_anglespeedkey Multiplier for max angle speed for game pad and keyboard 0x8375EAA0 - Type: DWORD - cl_avidemo AVI demo frames per second 0x8375F0C0 - Type: BOOL - cl_bypassMouseInput Bypass UI mouse input and send directly to the game 0x8375E720 - Type: DWORD - cl_connectionAttempts Maximum number of connection attempts before aborting 0x8375E6B0 - Type: FLOAT1 - cl_connectTimeout Timeout time in seconds while connecting to a server 0x8375DAE0 - Type: DWORD - cl_dblTapMaxDelayTime The maximum amount of time (ms) between button presses to be considered a double tap 0x8375DA70 - Type: DWORD - cl_dblTapMaxHoldTime The maximum amount of time (ms) the player can hold the button to be considered a double tap 0x8375C810 - Type: DWORD - cl_deathMessageWidth Pixel width of the obituary area 0x8375D920 - Type: DWORD - cl_dtpHoldTime The time to hold the stance button while sprinting before the player dives to prone 0x8375EB10 - Type: BOOL - cl_forceavidemo Record AVI demo even if client is not active 0x8375EE90 - Type: BOOL - cl_freelook Enable looking with mouse 0x8375E9C0 - Type: BOOL - cl_freezeDemo cl_freezeDemo is used to lock a demo in place for single frame advances 0x8375E5D0 - Type: BOOL - cl_hudDrawsBehindUI Should the HUD draw when the UI is up? 0x8375F6E0 - Type: BOOL - cl_ingame True if the game is active 0x8375DA00 - Type: FLOAT1 - cl_inputTimeScaleFrac Set how much of the time scale to use in the view angles turn rate 0x8375ECD0 - Type: DWORD - cl_maxpackets Maximum number of packets sent per frame 0x8375F750 - Type: DWORD - cl_maxPing Maximum ping for the client 0x8375F050 - Type: DWORD - cl_maxppf Maximum servers to ping per frame in server browser 0x8375F670 - Type: External - cl_motdString= "" 0x8375EE20 - Type: FLOAT1 - cl_mouseAccel Mouse acceleration 0x8373FA80 - Type: BOOL - cl_network_warning Alternative enable SCR_DrawPleaseWait dialog 0x8375D990 - Type: BOOL - cl_nodelta The server does not send snapshot deltas 0x8375DB50 - Type: BOOL - cl_noprint Print nothing to the console 0x8375ED40 - Type: DWORD - cl_packetdup Enable packet duplication 0x8373FB60 - Type: DWORD - cl_paused Pause the game 0x8375EBF0 - Type: FLOAT1 - cl_pitchspeed Max pitch speed in degrees for game pad 0x8375EFE0 - Type: DWORD - cl_serverStatusResendTime Time in milliseconds to resend a server status message 0x8375EF00 - Type: BOOL - cl_showmouserate Print mouse rate debugging information to the console 0x8375E790 - Type: DWORD - cl_shownet Display network debugging information 0x8375E800 - Type: BOOL - cl_shownuments Show the number of entities 0x8375E8E0 - Type: BOOL - cl_showSend Enable debugging information for sent commands 0x8375E870 - Type: BOOL - cl_showServerCommands Enable debugging information for server commands 0x8375E950 - Type: BOOL - cl_showTimeDelta Enable debugging information for time delta 0x8375D8B0 - Type: DWORD - cl_stanceHoldTime The time to hold the stance button before the player goes prone 0x8375E640 - Type: FLOAT1 - cl_timeout Seconds with no received packets until a timeout occurs 0x837605C0 - Type: BOOL - cl_wadefps Toggles the display of the conspicuous FPS meter in non-development builds only. 0x8375EB80 - Type: FLOAT1 - cl_yawspeed Max yaw speed in degrees for game pad and keyboard 0x83757E20 - Type: External - clancard_clanid= "0" 0x83755C70 - Type: DWORD - clanMessageLastFetchTime Time in milliseconds of the last clan message file fetch operation 0x837588A0 - Type: External - clanName= "" 0x83755D50 - Type: DWORD - codMessageLastFetchTime Time in milliseconds of the last cod message file fetch operation 0x83758DE0 - Type: BOOL - collectors Set to true if the player has the collector's edition 0x837400A0 - Type: BOOL - com_animCheck Check anim tree 0x83752860 - Type: BOOL - com_attractmode Run attract mode 0x837528D0 - Type: DWORD - com_attractmodeduration Time when controller is unused before attract mode is enabled 0x83740030 - Type: DWORD - com_desiredMenu Target menu to navigate to when possible 0x83796800 - Type: External - com_errorMessage= "" 0x8373FEE0 - Type: BOOL - com_filter_output Use console filters for filtering output. 0x8373EDD0 - Type: DWORD - com_first_time non zero if the profile has never run the game before (only accurate after the iis) 0x8373ECF0 - Type: FLOAT1 - com_freemoveScale Scale how fast you move in com_freemove mode 0x8373FF50 - Type: BOOL - com_introPlayed Intro movie has been played 0x83796870 - Type: External - com_isNotice= "0" 0x8373EC80 - Type: DWORD - com_maxclients Maximum amount of clients on the server 0x8373EE40 - Type: DWORD - com_maxfps Cap frames per second 0x8373F930 - Type: DWORD - com_maxFrameTime Time slows down if a frame takes longer than this many milliseconds 0x8375C0A0 - Type: BOOL - com_movieIsPlaying Is a movie playiner. 0x8373FFC0 - Type: BOOL - com_startupIntroPlayed Game startup intro movie(s) has been played 0x8373F770 - Type: BOOL - com_statmon Draw stats monitor 0x8373F7E0 - Type: FLOAT1 - com_timescale Scale time of each frame 0x8373F460 - Type: BOOL - com_useConfig Use configuration files 0x8373FE00 - Type: BOOL - com_voip_bandwidth_restricted Use VOIP inhibitor during high bandwidth usage 0x8373FE70 - Type: DWORD - com_voip_disable_threshold Message size at which voip becomes disabled 0x8373FD90 - Type: DWORD - com_voip_resume_time Time at which voip can resume 0x83768510 - Type: BOOL - compass Display Compass 0x837687B0 - Type: BOOL - compassClampIcons If true, friendlies and enemy pings clamp to the edge of the radar. If false, they disappear off the edge. 0x837689E0 - Type: FLOAT3 - compassCoords x = North-South coord base value, y = East-West coord base value, z = scale (game units per coord unit) 0x83768A50 - Type: FLOAT1 - compassECoordCutoff Left cutoff for the scrolling east-west coords 0x83769C40 - Type: BOOL - compassEnemyFootstepEnabled Enables enemies showing on the compass because of moving rapidly nearby. 0x83769AF0 - Type: FLOAT1 - compassEnemyFootstepMaxRange The maximum distance at which an enemy may appear on the compass due to 'footsteps' 0x83769B60 - Type: FLOAT1 - compassEnemyFootstepMaxZ The maximum vertical distance enemy may be from the player and appear on the compass due to 'footsteps' 0x83769BD0 - Type: FLOAT1 - compassEnemyFootstepMinSpeed The minimum speed an enemy must be moving to appear on the compass due to 'footsteps' 0x83769D20 - Type: BOOL - compassForcePlayerIcon Forces the player to always show as compassping_player on the compass. 0x83768890 - Type: FLOAT1 - compassFriendlyHeight The size of the friendly icon on the compass 0x83768820 - Type: FLOAT1 - compassFriendlyWidth The size of the friendly icon on the compass 0x83769EE0 - Type: DWORD - compassGridAlign Position of letter and number in grid. 0x83769E70 - Type: DWORD - compassGridCols Grid column count. 0x83769D90 - Type: BOOL - compassGridEnabled Enables compass grid. 0x83769E00 - Type: DWORD - compassGridRows Grid row count. 0x83768F90 - Type: FLOAT1 - compassLocalRadarRadius Maximum radius of the local radar 0x83768F20 - Type: FLOAT1 - compassLocalRadarUpdateTime Time between local radar updates 0x837685F0 - Type: FLOAT1 - compassMaxRange The maximum range from the player in world space that objects will be shown on the compass 0x837686D0 - Type: FLOAT1 - compassMinRadius The minimum radius from the center of the compass that objects will appear. 0x83768660 - Type: FLOAT1 - compassMinRange The minimum range from the player in world space that objects will appear on the compass 0x83769150 - Type: FLOAT1 - compassObjectiveArrowHeight The size of the objective arrow on the compass 0x837691C0 - Type: FLOAT1 - compassObjectiveArrowOffset The offset of the objective arrow inward from the edge of the compass map 0x83769230 - Type: FLOAT1 - compassObjectiveArrowRotateDist Distance from the corner of the compass map at which the objective arrow rotates to 45 degrees 0x837690E0 - Type: FLOAT1 - compassObjectiveArrowWidth The size of the objective arrow on the compass 0x837698C0 - Type: FLOAT1 - compassObjectiveDetailDist When an objective is closer than this distance (in meters), the icon will not be drawn on the tickertape. 0x837695B0 - Type: BOOL - compassObjectiveDrawLines Draw horizontal and vertical lines to the active target, if it is within the minimap boundries 0x83769070 - Type: FLOAT1 - compassObjectiveHeight The size of the objective on the compass 0x83769690 - Type: FLOAT1 - compassObjectiveIconHeight The size of the objective on the full map 0x83769770 - Type: FLOAT1 - compassObjectiveIconHeightZombie The size of the objective on the full map 0x83769620 - Type: FLOAT1 - compassObjectiveIconWidth The size of the objective on the full map 0x83769700 - Type: FLOAT1 - compassObjectiveIconWidthZombie The size of the objective on the full map 0x837699A0 - Type: FLOAT1 - compassObjectiveMaxHeight The maximum height that an objective is considered to be on this level 0x837692A0 - Type: FLOAT1 - compassObjectiveMaxRange The maximum range at which an objective is visible on the compass 0x83769310 - Type: FLOAT1 - compassObjectiveMinAlpha The minimum alpha for an objective at the edge of the compass 0x83769850 - Type: FLOAT1 - compassObjectiveMinDistRange The distance that objective transition effects play over, centered on compassObjectiveNearbyDist. 0x83769930 - Type: FLOAT1 - compassObjectiveMinHeight The minimum height that an objective is considered to be on this level 0x837697E0 - Type: FLOAT1 - compassObjectiveNearbyDist When an objective is closer than this distance (in meters), an "Objective Nearby" type of indicator is shown. 0x83769380 - Type: DWORD - compassObjectiveNumRings The number of rings when a new objective appears 0x83769460 - Type: FLOAT1 - compassObjectiveRingSize The maximum objective ring sige when a new objective appears on the compass 0x837693F0 - Type: DWORD - compassObjectiveRingTime The amount of time between each ring when an objective appears 0x83769540 - Type: FLOAT1 - compassObjectiveTextHeight Objective text height 0x837694D0 - Type: FLOAT1 - compassObjectiveTextScale Scale to apply to hud objectives 0x83769000 - Type: FLOAT1 - compassObjectiveWidth The size of the objective on the compass 0x83769A10 - Type: DWORD - compassPartialType The style of compass to use 2d or 3d 0x83768970 - Type: FLOAT1 - compassPlayerHeight The size of the player's icon on the compass 0x83768900 - Type: FLOAT1 - compassPlayerWidth The size of the player's icon on the compass 0x83768EB0 - Type: FLOAT1 - compassRadarLineThickness Thickness, relative to the compass size, of the radar texture that sweeps across the map 0x83768BA0 - Type: FLOAT1 - compassRadarPingFadeTime How long an enemy is visible on the compass after it is detected by radar 0x83768C80 - Type: FLOAT1 - compassRadarUpdateFastTime Time between radar updates for fast update killstreak 0x83768C10 - Type: FLOAT1 - compassRadarUpdateTime Time between radar updates 0x83768AC0 - Type: BOOL - compassRotation Style of compass 0x83768D60 - Type: FLOAT1 - compassSatellitePingFadeTime How long an enemy is visible on the compass after it is detected by Satellite 0x83768E40 - Type: DWORD - compassSatelliteScanTime Time taken for Satellite t scans 0x83768CF0 - Type: FLOAT1 - compassSatelliteStaticImageFadeTime How long the static image is visible on the compass after it is detected by Satellite 0x83769FC0 - Type: DWORD - compassScaleDiff Difference from original compass max range in world space. 0x83769F50 - Type: DWORD - compassScaleDuration The amount of time to take scaling the compass map. 0x8376A0A0 - Type: BOOL - compassScaleReset Whether to reset compassMaxRange to its default value. 0x8376A030 - Type: DWORD - compassScaleTimer Time scaling started. 0x83769CB0 - Type: BOOL - compassShowEnemies Enables enemies showing on the compass. 0x83768580 - Type: FLOAT1 - compassSize Scale the compass 0x83768740 - Type: FLOAT1 - compassSoundPingFadeTime The time in seconds for the sound overlay on the compass to fade 0x83769A80 - Type: BOOL - compassSpectatorsSeeEnemies Spectators always see enemies on the map. 0x83768DD0 - Type: DWORD - compassStaticImageUpdateTime Time between static image updates 0x83768B30 - Type: FLOAT1 - compassTickertapeStretch How far the tickertape should stretch from its center. 0x8374C200 - Type: External - con_default_console_filter= "*" 0x8375D290 - Type: FLOAT1 - con_errormessagetime Onscreen time for error messages in seconds 0x8375CC00 - Type: FLOAT1 - con_gameMsgWindow0FadeInTime Time to fade in new messages in game message window 0 0x8375CC70 - Type: FLOAT1 - con_gameMsgWindow0FadeOutTime Time to fade out old messages in game message window 0 0x8374C270 - Type: External - con_gameMsgWindow0Filter= "gamenotify obituary" 0x8375CB20 - Type: DWORD - con_gameMsgWindow0LineCount Maximum number of lines of text visible at once in game message window 0 0x8375CAB0 - Type: FLOAT1 - con_gameMsgWindow0MsgTime On screen time for game messages in seconds in game message window 0 0x8375CB90 - Type: FLOAT1 - con_gameMsgWindow0ScrollTime Time to scroll messages when the oldest message is removed in game message window 0 0x8375CCE0 - Type: FLOAT1 - con_gameMsgWindow0SplitscreenScale Scaling of game message window 0 in splitscreen 0x8375CEA0 - Type: FLOAT1 - con_gameMsgWindow1FadeInTime Time to fade in new messages in game message window 1 0x8375CF10 - Type: FLOAT1 - con_gameMsgWindow1FadeOutTime Time to fade out old messages in game message window 1 0x8374C2E0 - Type: External - con_gameMsgWindow1Filter= "boldgame" 0x8375CDC0 - Type: DWORD - con_gameMsgWindow1LineCount Maximum number of lines of text visible at once in game message window 1 0x8375CD50 - Type: FLOAT1 - con_gameMsgWindow1MsgTime On screen time for game messages in seconds in game message window 1 0x8375CE30 - Type: FLOAT1 - con_gameMsgWindow1ScrollTime Time to scroll messages when the oldest message is removed in game message window 1 0x8375CF80 - Type: FLOAT1 - con_gameMsgWindow1SplitscreenScale Scaling of game message window 1 in splitscreen 0x8375D140 - Type: FLOAT1 - con_gameMsgWindow2FadeInTime Time to fade in new messages in game message window 2 0x8375D1B0 - Type: FLOAT1 - con_gameMsgWindow2FadeOutTime Time to fade out old messages in game message window 2 0x8374C350 - Type: External - con_gameMsgWindow2Filter= "subtitle" 0x8375D060 - Type: DWORD - con_gameMsgWindow2LineCount Maximum number of lines of text visible at once in game message window 2 0x8375CFF0 - Type: FLOAT1 - con_gameMsgWindow2MsgTime On screen time for game messages in seconds in game message window 2 0x8375D0D0 - Type: FLOAT1 - con_gameMsgWindow2ScrollTime Time to scroll messages when the oldest message is removed in game message window 2 0x8375D220 - Type: FLOAT1 - con_gameMsgWindow2SplitscreenScale Scaling of game message window 2 in splitscreen 0x8375C880 - Type: Dvar4 - con_inputBoxColor Color of the console input box 0x8375C8F0 - Type: Dvar4 - con_inputHintBoxColor Color of the console input hint box 0x8375C7A0 - Type: BOOL - con_matchPrefixOnly Only match the prefix when listing matching Dvars 0x837645A0 - Type: BOOL - con_minicon Display the mini console on screen 0x8375D370 - Type: DWORD - con_miniconlines Number of lines in the minicon message window 0x8375D3E0 - Type: FLOAT1 - con_MiniConSplitscreenScale Splitscreen scale value for the mini console 0x8375D300 - Type: FLOAT1 - con_minicontime Onscreen time for minicon messages in seconds 0x8375C960 - Type: Dvar4 - con_outputBarColor Color of the console output slider bar 0x8375C9D0 - Type: Dvar4 - con_outputSliderColor Color of the console slider 0x8375CA40 - Type: Dvar4 - con_outputWindowColor Color of the console output 0x8375D610 - Type: FLOAT3 - con_typewriterColorBase Base color of typewritten objective text. 0x8375D7D0 - Type: Dvar4 - con_typewriterColorGlowCheckpoint Color of typewritten objective text. 0x8375D6F0 - Type: Dvar4 - con_typewriterColorGlowCompleted Color of typewritten objective text. 0x8375D760 - Type: Dvar4 - con_typewriterColorGlowFailed Color of typewritten objective text. 0x8375D680 - Type: Dvar4 - con_typewriterColorGlowUpdated Color of typewritten objective text. 0x8375D5A0 - Type: DWORD - con_typewriterDecayDuration Time (in milliseconds) to spend disolving the line away. 0x8375D530 - Type: DWORD - con_typewriterDecayStartTime Time (in milliseconds) to spend between the build and disolve phases. 0x8375D450 - Type: BOOL - con_typewriterEnabledSounds Enable the typewriter sounds and text effects. Disabled still uses the typewrite glow settings. 0x8375D4C0 - Type: DWORD - con_typewriterPrintSpeed Time (in milliseconds) to print each letter in the line. 0x8373F4D0 - Type: External - consoleGame= "true" 0x837555E0 - Type: DWORD - consoleStatAction The action to take if console stat fails 0x83755570 - Type: DWORD - consoleStatCheck The console stat check to preform. off, console id check, external ip, internal ip 0x837576B0 - Type: DWORD - counterDownloadInterval Number of minutes before all the global counters are downloaded 0x83757640 - Type: DWORD - counterUploadInterval Number of minutes before all the global counters are uploaded 0x83754F50 - Type: DWORD - custom_class_create_enabled custom class dvar 0x83755260 - Type: DWORD - custom_class_damage custom class dvar 0x837552D0 - Type: DWORD - custom_class_explosive_damage custom class dvar 0x83755030 - Type: DWORD - custom_class_health custom class dvar 0x837550A0 - Type: DWORD - custom_class_health_regen custom class dvar 0x83755110 - Type: DWORD - custom_class_health_vampirism custom class dvar 0x83777C40 - Type: DWORD - custom_class_mode Set to 1 if you want to use custom classes 0x83755180 - Type: DWORD - custom_class_speed custom class dvar 0x837551F0 - Type: DWORD - custom_class_sprint_speed custom class dvar 0x83754FC0 - Type: DWORD - custom_class_team custom class dvar 0x83782F30 - Type: External - custom_custom_class_mode= "0" 0x83783010 - Type: External - custom_custom_killstreak_1= "0" 0x83783160 - Type: External - custom_custom_killstreak_1_kills= "0" 0x83783080 - Type: External - custom_custom_killstreak_2= "0" 0x837831D0 - Type: External - custom_custom_killstreak_2_kills= "0" 0x837830F0 - Type: External - custom_custom_killstreak_3= "0" 0x83783240 - Type: External - custom_custom_killstreak_3_kills= "0" 0x83782FA0 - Type: External - custom_custom_killstreak_mode= "0" 0x83781410 - Type: External - custom_custom_perks_allow_pro= "0" 0x83752240 - Type: External - custom_killstreak_1= "0" 0x83752390 - Type: External - custom_killstreak_1_kills= "0" 0x837522B0 - Type: External - custom_killstreak_2= "0" 0x83752400 - Type: External - custom_killstreak_2_kills= "0" 0x83752320 - Type: External - custom_killstreak_3= "0" 0x83752470 - Type: External - custom_killstreak_3_kills= "0" 0x83777CB0 - Type: DWORD - custom_killstreak_mode Set to 1 for no killstreaks and 2 for custom 0x83777D20 - Type: DWORD - custom_killstreak_numkills used to communicate killstreak num from feeders 0x837826E0 - Type: External - custom_koth_autodestroytime= "1000" 0x837827C0 - Type: External - custom_koth_kothmode= "0" 0x83782750 - Type: External - custom_koth_spawntime= "45" 0x83780990 - Type: External - custom_numlives= "0" 0x83781E90 - Type: External - custom_perk_armorpiercing= "40" 0x83781950 - Type: External - custom_perk_bulletpenetrationmultiplier= "2" 0x83781BF0 - Type: External - custom_perk_damagekickreduction= "0.2" 0x83781720 - Type: External - custom_perk_delayexplosivetime= "0.2" 0x83781790 - Type: External - custom_perk_disarmexplosivetime= "2" 0x83781800 - Type: External - custom_perk_extrabreath= "5" 0x83781CD0 - Type: External - custom_perk_fallheightunits= "" 0x83781E20 - Type: External - custom_perk_fireproof= "95" 0x83781DB0 - Type: External - custom_perk_flakJacket= "35" 0x83781B80 - Type: External - custom_perk_healthregenmultiplier= "1.5" 0x83781D40 - Type: External - custom_perk_interactspeedmultiplier= "1.15" 0x837816B0 - Type: External - custom_perk_killstreakreduction= "1" 0x83781AA0 - Type: External - custom_perk_mantlereduction= "0.5" 0x83781C60 - Type: External - custom_perk_shellshockreduction= "0.5" 0x83781F70 - Type: External - custom_perk_speedmultiplier= "1.07" 0x83781870 - Type: External - custom_perk_sprintmultiplier= "2" 0x83781F00 - Type: External - custom_perk_sprintrecoverymultiplier= "0.6" 0x837819C0 - Type: External - custom_perk_weapadsmultiplier= "0.5" 0x83781B10 - Type: External - custom_perk_weapmeleemultiplier= "0.5" 0x837818E0 - Type: External - custom_perk_weapratemultiplier= "0.75" 0x83781480 - Type: External - custom_perk_weapreloadmultiplier= "0.5" 0x83781640 - Type: External - custom_perk_weapspreadmultiplier= "0.65" 0x83781A30 - Type: External - custom_perk_weapswitchmultiplier= "0.5" 0x83752160 - Type: External - custom_perks_allow_pro= "0" 0x837814F0 - Type: External - custom_player_laststandbleedouttime= "30" 0x83781560 - Type: External - custom_player_laststandbleedouttimenorevive= "100" 0x83780A00 - Type: External - custom_playerrespawndelay= "0" 0x837815D0 - Type: External - custom_revive_time_taken= "1.15" 0x83780A70 - Type: External - custom_roundlimit= "1" 0x837808B0 - Type: External - custom_scorelimit= "30000" 0x837813A0 - Type: External - custom_scr_allowannouncer= "1" 0x83781330 - Type: External - custom_scr_allowbattlechatter= "1" 0x83781250 - Type: External - custom_scr_bot_difficulty= "" 0x83782590 - Type: External - custom_scr_ctf_enemycarriervisible= "0" 0x83782520 - Type: External - custom_scr_ctf_idleflagreturntime= "30" 0x83782670 - Type: External - custom_scr_ctf_roundswitch= "1" 0x83782600 - Type: External - custom_scr_ctf_touchreturn= "1" 0x837822F0 - Type: External - custom_scr_custom_score_assist= "-1" 0x83782C90 - Type: External - custom_scr_dem_bombtimer= "45" 0x83782D70 - Type: External - custom_scr_dem_defusetime= "5" 0x83782DE0 - Type: External - custom_scr_dem_extratime= "3" 0x83782D00 - Type: External - custom_scr_dem_planttime= "5" 0x83782E50 - Type: External - custom_scr_dem_roundswitch= "1" 0x837821A0 - Type: External - custom_scr_dm_bonus_leader= "0" 0x83782050 - Type: External - custom_scr_dm_score_assist= "0" 0x837820C0 - Type: External - custom_scr_dm_score_death= "0" 0x83782210 - Type: External - custom_scr_dm_score_headshot= "0" 0x83781FE0 - Type: External - custom_scr_dm_score_kill= "50" 0x83782130 - Type: External - custom_scr_dm_score_suicide= "0" 0x83782EC0 - Type: External - custom_scr_dom_flagcapturetime= "100" 0x83780D80 - Type: External - custom_scr_game_allowkillcam= "1" 0x83780DF0 - Type: External - custom_scr_game_forceradar= "0" 0x83781090 - Type: External - custom_scr_game_hardpoints= "1" 0x83780ED0 - Type: External - custom_scr_game_onlyheadshots= "0" 0x83780F40 - Type: External - custom_scr_game_perks= "1" 0x83780AE0 - Type: External - custom_scr_game_spectatetype= "1" 0x83781020 - Type: External - custom_scr_hardcore= "0" 0x83781100 - Type: External - custom_scr_num_bots= "" 0x83781170 - Type: External - custom_scr_num_bots_enemy= "" 0x837811E0 - Type: External - custom_scr_num_bots_friendly= "" 0x83780E60 - Type: External - custom_scr_player_forcerespawn= "1" 0x83780CA0 - Type: External - custom_scr_player_healthregentime= "5" 0x83780C30 - Type: External - custom_scr_player_maxhealth= "10000" 0x83780D10 - Type: External - custom_scr_player_sprintTime= "10000" 0x837812C0 - Type: External - custom_scr_rcbomb_notimeout= "0" 0x83782830 - Type: External - custom_scr_sab_bombtimer= "30" 0x83782910 - Type: External - custom_scr_sab_defusetime= "5" 0x83782980 - Type: External - custom_scr_sab_hotpotato= "0" 0x837828A0 - Type: External - custom_scr_sab_planttime= "2.5" 0x837829F0 - Type: External - custom_scr_sab_roundswitch= "1" 0x83782A60 - Type: External - custom_scr_sd_bombtimer= "45" 0x83782B40 - Type: External - custom_scr_sd_defusetime= "5" 0x83782BB0 - Type: External - custom_scr_sd_multibomb= "0" 0x83782AD0 - Type: External - custom_scr_sd_planttime= "5" 0x83782C20 - Type: External - custom_scr_sd_roundswitch= "3" 0x83782440 - Type: External - custom_scr_tdm_bonus_leader= "0" 0x83782360 - Type: External - custom_scr_tdm_score_death= "0" 0x837824B0 - Type: External - custom_scr_tdm_score_headshot= "0" 0x83782280 - Type: External - custom_scr_tdm_score_kill= "10000" 0x837823D0 - Type: External - custom_scr_tdm_score_suicide= "0" 0x83780B50 - Type: External - custom_scr_team_fftype= "0" 0x83780BC0 - Type: External - custom_scr_team_teamkillspawndelay= "20" 0x83780FB0 - Type: External - custom_scr_vehicles_enabled= "1" 0x83780840 - Type: External - custom_timelimit= "0" 0x83780920 - Type: External - custom_waverespawndelay= "0" 0x8375DE60 - Type: External - customclass1= "CUSTOM 1" 0x8375DED0 - Type: External - customclass2= "CUSTOM 2" 0x8375DF40 - Type: External - customclass3= "CUSTOM 3" 0x8375DFB0 - Type: External - customclass4= "CUSTOM 4" 0x8375E020 - Type: External - customclass5= "CUSTOM 5" 0x8375DDF0 - Type: DWORD - customGameMode 0 for no custom game mode, 1 if built in, 2 if user created custom game mode. 0x837575D0 - Type: BOOL - dcacheSimulateNoHDD When turned on, simulated no HDD for caching. 0x8374C3C0 - Type: BOOL - ddl_verbose Verbose DDL output. 0x8378F790 - Type: External - debug_dog_anims= "0" 0x8378F800 - Type: External - debug_dog_anims_ent= "0" 0x837963A0 - Type: External - debug_dog_notetracks= "0" 0x8378F8E0 - Type: External - debug_dog_orient= "0" 0x8378F720 - Type: External - debug_dog_sound= "0" 0x8378F870 - Type: External - debug_dog_turns= "0" 0x8378F950 - Type: External - debug_dog_usage= "1" 0x8378F6B0 - Type: External - debug_dogs= "0" 0x83771D50 - Type: BOOL - debug_rope Enables the debug rendering for the ropes 0x83776820 - Type: DWORD - debug_trace Does a trace and draws the hit point 0x83774130 - Type: BOOL - DebugFireManager Display fire manager cell information. 0x837769E0 - Type: BOOL - debugRenderBrushes Render brushes 0x83776890 - Type: BOOL - debugRenderBulletMeshes Render bullet meshes (point to entity) 0x83776B30 - Type: FLOAT1 - debugRenderCollisionDistance Distance to render debug brushes and patches 0x83776A50 - Type: BOOL - debugRenderColoredPatches Render each patch with a different color (Render Patches must be on) 0x83776900 - Type: BOOL - debugRenderEntityBrushes Render the brushes associated with the entity you are looking at 0x83776C80 - Type: BOOL - debugRenderGjkTraceGeom Render gjk trace meshes 0x83776AC0 - Type: Dvar6 - debugRenderMask Mask for collision rendering 0x83776970 - Type: BOOL - debugRenderPatches Render patches 0x83776BA0 - Type: BOOL - debugRenderStaticModelsBounds Render the bounds of the nearby static models 0x837553B0 - Type: BOOL - debugStats Print messages showing when persistent stats are set 0x837403B0 - Type: BOOL - dec20_Enabled enable dec20 terminal 0x83775630 - Type: FLOAT1 - defaultDamageDuration default duration in milliseconds that damage should continue to get delivered 0x837756A0 - Type: FLOAT1 - defaultDamageInterval default interval in milliseconds that damage should continue to get delivered 0x837755C0 - Type: FLOAT1 - defaultHitDamage default initial damage delivered by getting hit by a flame ball 0x837953E0 - Type: BOOL - defragGlassIndices Enable glass memory defragmentation 0x83795370 - Type: BOOL - defragGlassMemory Enable glass memory defragmentation 0x8375A0B0 - Type: FLOAT1 - demo_bookmarkEventThresholdTime The time duration for which we want to show the bookmark event image in the demo timeline. 0x8375A3C0 - Type: DWORD - demo_bytesPerSecondMax Max amount of bytes to send per second before throttling. 0x8375A2E0 - Type: DWORD - demo_bytesPerSecondMin Min amount of bytes to send per second before throttling. 0x83759CC0 - Type: DWORD - demo_client Current viewing player 0x8375A040 - Type: DWORD - demo_cmdnum The number of the command sent from console/ingame menu. 0x8375A120 - Type: DWORD - demo_controllerConfig The number of the command sent from console/ingame menu. 0x83759B00 - Type: DWORD - demo_debug Debug info for the Server Snapshot Demo system 0x8375A190 - Type: External - demo_defaultSegmentTag= "" 0x83759B70 - Type: DWORD - demo_drawdebuginformation Used to draw debug information. 0x83759940 - Type: BOOL - demo_enabled Used to turn the system on/off. 0x83759C50 - Type: External - demo_errormessage= "" 0x83759BE0 - Type: External - demo_errortitle= "" 0x83759A90 - Type: FLOAT1 - demo_filesizeLimit The maximum filesize (in MB) of the demos which we support. 0x83759DA0 - Type: DWORD - demo_keyframerate Used to specify the rate(in sec) at which we generate a keyframe during playback. 0x8375A350 - Type: DWORD - demo_packetsPerSecondMax Max amount of packets to send per second before throttling. 0x8375A270 - Type: DWORD - demo_packetsPerSecondMin Min amount of packets to send per second before throttling. 0x83759E10 - Type: BOOL - demo_pause Used to pause a demo playback. 0x837599B0 - Type: BOOL - demo_recordBasicTraining Used to turn the basic training recording on/off. 0x83759D30 - Type: DWORD - demo_recordingrate Used to tweak the rate(in msec) at which we write a super snapshot 0x83759A20 - Type: BOOL - demo_recordPrivateMatch Used to turn the private match recording on/off. 0x83759EF0 - Type: BOOL - demo_save_smp Used to toggle threaded save for the demo system. 0x8375A200 - Type: DWORD - demo_selectedSegmentIndex Used in the Manage Segments UI. This will be used to know which segment index we have selected. 0x83759F60 - Type: FLOAT1 - demo_timescale The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate 0x83759FD0 - Type: FLOAT1 - demo_timeScaleRate The rate at which we want to scale time. For slo-mo it will be time/rate, fast mo. it will be time * rate 0x83759E80 - Type: BOOL - demo_usefilesystem Used to turn HDD write ON or OFF. 0x8373F5B0 - Type: DWORD - developer Enable development environment 0x8373F620 - Type: BOOL - developer_script Enable developer script comments 0x83783390 - Type: External - didyouknow= "@MPTIP_MOTION_SENSOR_TIP" 0x8373ED60 - Type: External - disconnected_ctrls= "" 0x83758B40 - Type: BOOL - displaySessionInfo Output session info 0x83771FF0 - Type: FLOAT1 - dive2swim Use to contorl the dive force applied to the player when pressing B in water. 0x83772060 - Type: FLOAT1 - dive_recharge Use to space out the dive to swim button presses. 0x83772E60 - Type: BOOL - dog_debug MP dog debugging 0x837715E0 - Type: DWORD - dog_MeleeDamage Controls the damage done when dogs attack. 0x83772F40 - Type: FLOAT1 - dog_turn180_angle If the dog needs to turn at this angle or greater, he'll execute the 180-degree turn animation 0x83772ED0 - Type: FLOAT1 - dog_turn90_angle If the dog needs to turn at this angle or greater, he'll execute the 90-degree turn animation 0x83772FB0 - Type: FLOAT1 - dog_turn_min_goal_dist If the dog is at this distance or less to it's goal, it won't execute any turn animations 0x837954C0 - Type: BOOL - doMaintenance Do cleanup of the glass 0x83772CA0 - Type: BOOL - door_breach_weapondrop Turn on/off the waepon drop/rise for during door breach 0x837401F0 - Type: BOOL - doublesided_raycasts turn on double sided ray casts 0x83761DD0 - Type: BOOL - drawEntityCount Enable entity count drawing 0x83761E40 - Type: Dvar2 - drawEntityCountPos Where to draw the entity count graph 0x83761EB0 - Type: DWORD - drawEntityCountSize How big to draw the entity count graph 0x83762000 - Type: BOOL - drawKillcamData Enable drawing server killcam data 0x83762070 - Type: Dvar2 - drawKillcamDataPos Where to draw the server killcam graph 0x837620E0 - Type: DWORD - drawKillcamDataSize How big to draw the killcam data graph 0x83761D60 - Type: BOOL - drawLagometer Enable the 'lagometer' 0x83761F20 - Type: BOOL - drawServerBandwidth Enable drawing server bandwidth 0x83761F90 - Type: Dvar2 - drawServerBandwidthPos Where to draw the server bandwidth graph 0x837728B0 - Type: BOOL - dtp Turn on/off the dive to prone functionality 0x83772BC0 - Type: FLOAT1 - dtp_exhaustion_window Determines how long the player has to sprint before the dtp move can trigger 0x83772B50 - Type: FLOAT1 - dtp_fall_damage_max_height If the player dives to prone from more than this dvar value, he will receive kill damage 0x83772AE0 - Type: FLOAT1 - dtp_fall_damage_min_height If the player dive to prone from less than this dvar value, he will not receive any kill damage 0x83772DF0 - Type: DWORD - dtp_max_apex_duration Determines the max time in milliseconds the dtp will spend at the apex of the jump 0x83772990 - Type: FLOAT1 - dtp_max_slide_addition Additional slide time should the player land on a mantle-able surface 0x83772920 - Type: FLOAT1 - dtp_max_slide_duration Determines the max time the slide portion of the dtp move will take 0x83772C30 - Type: FLOAT1 - dtp_min_speed Minimum player speed required to start a DTP or sustain a DTP 0x83772D10 - Type: BOOL - dtp_new_trajectory Use new dive to prone trajectory 0x83772D80 - Type: FLOAT1 - dtp_new_trajectory_multiplier New dive to prone trajectory modifier 0x83772A70 - Type: FLOAT1 - dtp_post_move_pause Duration of the post move pause 0x83772A00 - Type: FLOAT1 - dtp_startup_delay Determines how long the player has to sprint before the dtp move can trigger 0x83776C10 - Type: BOOL - dumpStaticModels Prints info about the static models 0x83758A60 - Type: DWORD - dwConsideredConnectedTime the amount of time in milliseconds when a after a disconnect from Demonware happens before a Com_Error is thrown. 0x83758AD0 - Type: DWORD - dwDisconnectedTime The amount of time in milliseconds after a disconnect from Demonware has happened before a Com_Error is thrown. 0x83755B20 - Type: DWORD - dwFileFetchTryIntervalBase Delay in seconds after file fetch fails to the next retry. Exponential growth each retry. 0x83755B90 - Type: DWORD - dwFileFetchTryIntervalMax Max delay in seconds between file fetch tries. 0x83755C00 - Type: DWORD - dwFileFetchTryMaxAttempts Max retry attempts before stopping altogether. 0x83767F60 - Type: FLOAT1 - dynEnt_bulletForce Force applied from bullet hit 0x837894B0 - Type: FLOAT1 - dynEnt_damageRadiusScale Scale applied to radius for radius damage 0x83767FD0 - Type: FLOAT1 - dynEnt_explodeForce Force applied from explosion hit 0x83768190 - Type: DWORD - dynEnt_explodeMaxEnts The maximum number of dynents that can be awakened by one explosion 0x83768120 - Type: FLOAT1 - dynEnt_explodeMinForce Force below which dynents won't even bother waking up 0x837680B0 - Type: FLOAT1 - dynEnt_explodeSpinScale Scale of the random offset from the center of mass for explosion forces. 0x83768040 - Type: FLOAT1 - dynEnt_explodeUpbias Upward bias applied to force directions from explosion hits 0x83768270 - Type: BOOL - dynEnt_sentientAutoActivate This allows the player and AI to push around dyn ents 0x83768200 - Type: DWORD - dynEnt_spawnedLimit The max number of extra dynents (not placed on Radiant, spawned from script, or destructibles) 0x83768350 - Type: FLOAT3 - dynEntPieces_angularVelocity Initial breakable pieces angular velocity 0x837683C0 - Type: FLOAT1 - dynEntPieces_impactForce Force applied when breakable is destroyed 0x837682E0 - Type: FLOAT3 - dynEntPieces_velocity Initial breakable pieces velocity 0x8377DF90 - Type: DWORD - emblem_scroll_delay_first First repeat delay for emblem editor 0x8377E000 - Type: DWORD - emblem_scroll_delay_rest Repeat delay for emblem editor 0x837741A0 - Type: BOOL - enable_global_wind enable wind effect 0x83774210 - Type: BOOL - enable_grass_wind enable grass wind effect 0x83776F90 - Type: DWORD - enable_moving_paths enable moving paths 0x83777000 - Type: DWORD - enable_new_prone_check enable new prone check 0x83755F80 - Type: BOOL - enableDvarWhitelist enable dvar white-list for profile settings 0x83796790 - Type: External - error_menu_info= "" 0x83755CE0 - Type: DWORD - eventMessageLastFetchTime Time in milliseconds of the last event message file fetch operation 0x8376C4F0 - Type: FLOAT1 - facepaintLodDist Distance to stop drawing the player facepaint. 0x83773F00 - Type: DWORD - fire_audio_random_max_duration This is the max duration in msec in between player fire hurt sounds, a random msec from 0 to this is added to the repeat time 0x83773E90 - Type: DWORD - fire_audio_repeat_duration The duration in msec in between player fire hurt sounds 0x83773F70 - Type: DWORD - fire_burn_time the duration in ms that a burn cell will persist 0x83773FE0 - Type: DWORD - fire_world_damage the amount of damage to apply from a damage volume caused by world fire 0x837740C0 - Type: FLOAT1 - fire_world_damage_duration the number of seconds over which world fire damage is applied 0x83774050 - Type: FLOAT1 - fire_world_damage_rate the number of seconds interval over which wolrd fire damage is applied 0x8373F8C0 - Type: DWORD - fixedtime Use a fixed time rate for each frame 0x83775550 - Type: BOOL - flame_config_valid Internal use only 0x837754E0 - Type: DWORD - flame_debug_render Turn on/off Flamethrower debug rendering 0x837757F0 - Type: FLOAT3 - flame_kick_offset Origin offset for flamethrower view model while firing. 0x837758D0 - Type: FLOAT1 - flame_kick_recover_speed Speed at which the flamethrower view model transitions back from flame_kick_offset. 0x83775860 - Type: FLOAT1 - flame_kick_speed Speed at which the flamethrower view model transitions to flame_kick_offset. 0x83775400 - Type: BOOL - flame_render Turn on/off Flamethrower rendering 0x83775470 - Type: BOOL - flame_team_damage Turn on/off Flamethrower damage to friendlies 0x83775320 - Type: BOOL - flame_test Turn on/off Flamethrower testing 0x83775390 - Type: BOOL - flame_use_dvars Turn on/off use of dvars for flamethrower behavior 0x83775710 - Type: External - flameVar_editingFlameTable= "none" 0x83775780 - Type: External - flameVar_lastFlameTable= "none" 0x8378E300 - Type: External - flare_distance_scale= "16" 0x8378E290 - Type: External - flare_duration= "8" 0x8378E220 - Type: External - flare_effect_height= "65" 0x8378E1B0 - Type: External - flare_effect_radius= "400" 0x8378E3E0 - Type: External - flareBurnOutFadeWait= "0.65" 0x8376AEA0 - Type: BOOL - flareDisableEffects 0x8378E370 - Type: External - flareLookAwayFadeWait= "0.45" 0x83771E30 - Type: FLOAT1 - footstep_sounds_cutoff Footstep sounds distance cuttoff 0x83795840 - Type: DWORD - freeBuffersDelay Frames delay until vertex & index buffers are freed 0x8376D210 - Type: FLOAT1 - friction Player friction 0x83754620 - Type: DWORD - friendsNewsLastFetchTime Time in milliseconds of the last time we got friends' news updates. 0x83757020 - Type: FLOAT1 - fsDebugRatingValue Rating value for debugging the star ownerdraw. 0x83757560 - Type: BOOL - fshDebugFileList Replaces feeder data with file IDs for file share debugging. 0x83756AE0 - Type: BOOL - fshFakePremium Fakes a premium subscription to online services when set. 0x837574F0 - Type: External - fshLiveBlurb= "" 0x83757480 - Type: DWORD - fshSelectFirstSlotRow Indicates if the first row in the 2d slot feeder must be selected when focused. 0x83757410 - Type: DWORD - fshSelectLastSlotRow Indicates if the last row in the 2d slot feeder must be selected when focused. 0x83757330 - Type: BOOL - fsIsSelectedFileDescriptionModified A flag which gives us information if a selected file's description is modified. 0x83757250 - Type: BOOL - fsIsSelectedFileNameModified A flag which gives us information if a selected filename is modified. 0x83756A70 - Type: DWORD - fsMaxPrivateSlotRowsOther The maximum number of rows for the user's friend's file share while displaying the 2d private slots feeder. 0x83756A00 - Type: DWORD - fsOtherUserPrivateSlotCol Selected column in the 2d private slots feeder for the other user. 0x83756B50 - Type: DWORD - fsOtherUserSlotSelected Other playre's slot selected while transferring to My File Share 0x83756990 - Type: DWORD - fsPrivateSlotCol Selected column in the 2d private slots feeder. 0x83756840 - Type: DWORD - fsSearchFileType File type on which to perform search 0x83756300 - Type: External - fsSearchRowText1= "@MENU_FILESHARE_MOSTRECENT" 0x837563E0 - Type: External - fsSearchRowText2= "@MENU_ALL" 0x837564C0 - Type: External - fsSearchRowText3= "@MENU_ALL" 0x837565A0 - Type: External - fsSearchRowText4= "@MENU_ALL" 0x83756680 - Type: External - fsSearchRowText5= "@MENU_ALL" 0x83756760 - Type: External - fsSearchRowText6= "@MENU_ALL" 0x83756370 - Type: DWORD - fsSearchRowValue1 Search value dvar for search spinner rows. 0x83756450 - Type: DWORD - fsSearchRowValue2 Search value dvar for search spinner rows. 0x83756530 - Type: DWORD - fsSearchRowValue3 Search value dvar for search spinner rows. 0x83756610 - Type: DWORD - fsSearchRowValue4 Search value dvar for search spinner rows. 0x837566F0 - Type: DWORD - fsSearchRowValue5 Search value dvar for search spinner rows. 0x837567D0 - Type: DWORD - fsSearchRowValue6 Search value dvar for search spinner rows. 0x837568B0 - Type: DWORD - fsSearchSelectedRow Selected search box row in the file share search menu. 0x837572C0 - Type: External - fsSelectedFileDescription= "" 0x83757170 - Type: External - fsSelectedFileID= "" 0x837571E0 - Type: External - fsSelectedFileName= "" 0x837573A0 - Type: DWORD - fsSelectedFileTagIndex The tag index of the selected file. 0x83756920 - Type: BOOL - fsShowStreamingGraph Shows a graph in-game with streaming history information. 0x83756BC0 - Type: Dvar4 - fsSlotEmptyHiddenColor Color of the material depicting a private slot when not selected. 0x83756CA0 - Type: Dvar4 - fsSlotEmptyMainColor Color of the empty slot. Must be completely opaque to reduce the background to an outline. 0x83756D10 - Type: Dvar4 - fsSlotEmptyNotSubscribedColor Color of emtpy slot that is also classified. 0x83756E60 - Type: Dvar4 - fsSlotEmptyShowColor Color of the material depicting a private slot when not selected. 0x83756C30 - Type: Dvar4 - fsSlotEmptyShowColorBg Color of the material depicting a private empty slot background when not selected. 0x83756F40 - Type: Dvar4 - fsSlotHighlightedColor Color of the material depicting a private slot when selected. 0x83756FB0 - Type: Dvar4 - fsSlotHighlightedColorNoSel Color of the material depicting a private slot when selected but cannot be chosen. 0x83756ED0 - Type: Dvar4 - fsSlotMainColor Color of the material depicting a private slot when not selected. 0x83756D80 - Type: Dvar4 - fsSlotNumMainColor Color of the slot number 0x83756DF0 - Type: Dvar4 - fsSlotNumNoSubsribeColor Color of the empty slot when not a subscriber 0x83757100 - Type: Dvar4 - fsStarAvgColor Highlight color for star ratings average while rating. 0x83757090 - Type: Dvar4 - fsStarHighlightColor Highlight color for star ratings. 0x83793A80 - Type: BOOL - fx_batched_smp_update Turn on effect smp update 0x83793690 - Type: BOOL - fx_count Debug effects count 0x83793460 - Type: BOOL - fx_cull_effect_spawn Culls entire effects for spawning 0x837933F0 - Type: BOOL - fx_cull_elem_draw Culls effect elems for drawing 0x83793380 - Type: BOOL - fx_cull_elem_spawn Culls effect elems for spawning 0x83793620 - Type: FLOAT1 - fx_debugBolt Debug effects bolt 0x83793310 - Type: BOOL - fx_draw Toggles drawing of effects after processing 0x83793A10 - Type: BOOL - fx_draw_weapon_tags Render weapon tag axis 0x83793850 - Type: BOOL - fx_drawClouds Toggles the drawing of particle clouds 0x837932A0 - Type: BOOL - fx_enable Toggles all effects processing 0x837935B0 - Type: BOOL - fx_freeze Freeze effects 0x837937E0 - Type: DWORD - fx_mark_profile Turn on FX profiling for marks (specify which local client, with '1' being the first.) 0x8377C7F0 - Type: BOOL - fx_marks Toggles whether bullet hits leave marks 0x83793540 - Type: BOOL - fx_marks_ents Toggles whether bullet hits leave marks on entities 0x83793AF0 - Type: FLOAT1 - fx_marks_range marks will be made only within this range to camera 0x837934D0 - Type: BOOL - fx_marks_smodels Toggles whether bullet hits leave marks on static models 0x837938C0 - Type: DWORD - fx_priority_debug Turn on priority debug (specify which local client, with '1' being the first.) 0x837939A0 - Type: BOOL - fx_priority_enable Turn on priority 0x83793770 - Type: DWORD - fx_profile Turn on FX profiling (specify which local client, with '1' being the first.) 0x83793930 - Type: BOOL - fx_seethru_parallax Toggles the drawing of parallax see-through decals 0x83793700 - Type: FLOAT1 - fx_visMinTraceDist Minimum visibility trace size 0x8375B700 - Type: FLOAT1 - fxfrustumCutoff Hit effects that are more than outside of the frustum will be culled. 0x83783DA0 - Type: BOOL - g_ai Enable AI 0x83783E80 - Type: DWORD - g_aiEventDump Print AI events happening for this entity 0x837861F0 - Type: BOOL - g_allow_teamchange Enable changing teams on this server 0x8377C780 - Type: BOOL - g_allowvote Enable voting on this server 0x83786650 - Type: BOOL - g_antilag Turn on antilag checks for weapon hits 0x837839B0 - Type: External - g_banIPs= "" 0x83786180 - Type: FLOAT1 - g_clonePlayerMaxVelocity Maximum velocity in each axis of a cloned player (for death animations) 0x83786C70 - Type: BOOL - g_compassShowEnemies Whether enemies are visible on the compass at all times 0x837862D0 - Type: BOOL - g_deadChat Allow dead players to chat with living players 0x83783C50 - Type: DWORD - g_debugBullets Show debug information for bullets 0x83783BE0 - Type: BOOL - g_debugDamage Show debug information for damage 0x83786570 - Type: DWORD - g_debugLocDamage Turn on debugging information for locational damage (2 = show results of bullet trace pose only) 0x83775240 - Type: DWORD - g_debugLocHit Display locational damage info for an entity when the entity is hit 0x837752B0 - Type: DWORD - g_debugLocHitTime Time duration of g_debugLocHit lines 0x83785FC0 - Type: FLOAT1 - g_dropForwardSpeed Forward speed of a dropped item 0x83786110 - Type: FLOAT1 - g_dropHorzSpeedRand Random component of the initial horizontal speed of a dropped item 0x83786030 - Type: FLOAT1 - g_dropUpSpeedBase Base component of the initial vertical speed of a dropped item 0x837860A0 - Type: FLOAT1 - g_dropUpSpeedRand Random component of the initial vertical speed of a dropped item 0x83786DC0 - Type: DWORD - g_dumpAnims Animation debugging info for the given character number 0x83785CB0 - Type: Dvar6 - g_entinfo Display entity information 0x83785D90 - Type: Dvar6 - g_entinfo_AItext Type of text information for AI entinfo 0x83785E00 - Type: FLOAT1 - g_entinfo_maxdist Maximum distance of an entity from the camera at which to show entity information 0x83785E70 - Type: FLOAT1 - g_entinfo_scale Scale of the entity information text 0x83785D20 - Type: Dvar6 - g_entinfo_type Type of entities to display information 0x83783710 - Type: BOOL - g_erroronpathsnotconnected Errors out during load if paths are not connected. 0x8378F9C0 - Type: External - g_FactionName_Allies= "usa_cia" 0x8378FA30 - Type: External - g_FactionName_Axis= "rus_spet" 0x83789520 - Type: Dvar8 - g_fogColorReadOnly Fog color that was set in the most recent call to "setexpfog" 0x83789600 - Type: FLOAT1 - g_fogHalfDistReadOnly Fog start distance that was set in the most recent call to "setexpfog" 0x83789590 - Type: FLOAT1 - g_fogStartDistReadOnly Fog start distance that was set in the most recent call to "setexpfog" 0x83786810 - Type: FLOAT1 - g_friendlyfireDist Maximum range for disabling fire at a friendly 0x83786880 - Type: FLOAT1 - g_friendlyNameDist Maximum range for seeing a friendly's name 0x8375B070 - Type: External - g_gametype= "tdm" 0x83783B70 - Type: DWORD - g_inactivity Time delay before player is kicked for inactivity 0x83783A90 - Type: FLOAT1 - g_knockback Maximum knockback 0x83786260 - Type: BOOL - g_listEntity List the entities 0x83740730 - Type: BOOL - g_loadScripts Disable scripts from loading 0x837837F0 - Type: External - g_log= "games_mp.log" 0x837838D0 - Type: BOOL - g_logSync Enable synchronous logging 0x83783860 - Type: BOOL - g_logTimeStampInSeconds Enable logging with time stamps in seconds since UTC 1/1/1970 0x83786F80 - Type: DWORD - g_mantleBlockTimeBuffer Time that the client think is delayed after mantling 0x83783B00 - Type: DWORD - g_maxDroppedWeapons Maximum number of dropped weapons 0x83786C00 - Type: FLOAT1 - g_minGrenadeDamageSpeed Minimum speed at which getting hit be a grenade will do damage (not the grenade explosion damage) 0x83785EE0 - Type: External - g_motd= "" 0x837867A0 - Type: BOOL - g_no_script_spam Turn off script debugging info 0x837866C0 - Type: BOOL - g_oldVoting Use old voting method 0x83783940 - Type: External - g_password= "" 0x83785F50 - Type: DWORD - g_playerCollisionEjectSpeed Speed at which to push intersecting players away from each other 0x83786F10 - Type: BOOL - g_redCrosshairs Whether red crosshairs are enabled 0x83786D50 - Type: BOOL - g_revive Enable revive 0x83765D40 - Type: Dvar8 - g_ScoresColor_Allies Allies team color on scoreboard 0x83765DB0 - Type: Dvar8 - g_ScoresColor_Axis Axis team color on scoreboard 0x83765BF0 - Type: Dvar8 - g_ScoresColor_EnemyTeam Enemy team color on scoreboard 0x83765CD0 - Type: Dvar8 - g_ScoresColor_Free Free Team color on scoreboard 0x83765B80 - Type: Dvar8 - g_ScoresColor_MyTeam Player team color on scoreboard 0x83765C60 - Type: Dvar8 - g_ScoresColor_Spectator Spectator team color on scoreboard 0x837865E0 - Type: BOOL - g_smoothClients Enable extrapolation between client states 0x83783E10 - Type: BOOL - g_spawnai Enable AI spawning 0x83783A20 - Type: DWORD - g_speed Player speed 0x83764450 - Type: BOOL - g_synchronousClients Call 'client think' exactly once for each server frame to make smooth demos 0x83765F00 - Type: Dvar8 - g_TeamColor_Allies Allies team color 0x83765F70 - Type: Dvar8 - g_TeamColor_Axis Axis team color 0x83766050 - Type: Dvar8 - g_TeamColor_EnemyTeam Enemy team color 0x83766130 - Type: Dvar8 - g_TeamColor_EnemyTeamAlt Enemy team color 0x83766280 - Type: Dvar8 - g_TeamColor_Free Free Team color 0x83765FE0 - Type: Dvar8 - g_TeamColor_MyTeam Player team color 0x837660C0 - Type: Dvar8 - g_TeamColor_MyTeamAlt Player team color 0x83766210 - Type: Dvar8 - g_TeamColor_Spectator Spectator team color 0x837661A0 - Type: Dvar8 - g_TeamColor_Squad Squad color 0x837863B0 - Type: External - g_TeamIcon_Allies= "faction_128_specops" 0x83786420 - Type: External - g_TeamIcon_Axis= "faction_128_spetsnaz" 0x83786490 - Type: External - g_TeamIcon_Free= "" 0x83786500 - Type: External - g_TeamIcon_Spectator= "" 0x83765E20 - Type: External - g_TeamName_Allies= "MPUI_SPECOPS_SHORT" 0x83765E90 - Type: External - g_TeamName_Axis= "MPUI_RUSSIAN_SHORT" 0x8378A4E0 - Type: FLOAT1 - g_turretBipodOffset Offset bipod mount position on gun by this distance 0x8378A470 - Type: FLOAT1 - g_turretServerPitchMax Limit turret pitch range on server (visual only) 0x8378A400 - Type: FLOAT1 - g_turretServerPitchMin Limit turret pitch range on server (visual only) 0x83786EA0 - Type: DWORD - g_useholdspawndelay Time in milliseconds that the player is unable to 'use' after spawning 0x83786E30 - Type: DWORD - g_useholdtime Time to hold the 'use' button to activate use 0x83786FF0 - Type: BOOL - g_vehicleDebug Turn on debug information for vehicles 0x83783CC0 - Type: External - g_vehicleDrawPath= "" 0x83786340 - Type: DWORD - g_voiceChatTalkingDuration Time after the last talk packet was received that the player is considered by the server to still be talking in milliseconds 0x83786730 - Type: FLOAT1 - g_voteAbstainWeight How much an abstained vote counts as a 'no' vote 0x83754540 - Type: DWORD - geographicalMatchmaking Geographical Matchmaking : Off, Preferred or Only 0x837545B0 - Type: DWORD - geographicalMatchmakingOverride Geographical Matchmaking Override : None, All Preferred or Foreign Preferred 0x8378AFD0 - Type: Dvar2 - glassCrackedDamageRateRange Range of the rate a cracked glass looses health points 0x8378AF60 - Type: FLOAT1 - glassDamageMultiplier Multiplier the damage applied to the glass (server). 0x837957D0 - Type: FLOAT1 - glassExtraVelocity Additional random extra angular velocity to the shards when shattering, and extra linear velocity when cracked glass times out. 0x83795760 - Type: FLOAT1 - glassForceAttenuation Attenuation of the force as the shard is farther from the hit position. 0x83795680 - Type: FLOAT1 - glassForceMultiplier Multiplier of the force to apply to shards. 0x837956F0 - Type: FLOAT1 - glassForceOriginMult Multiplier of the distance of the origin of the shards spread point - the smaller it is, closer to the glass then the shards will spread to the sides. The farther it is the shards will fly in the same direction. 0x837958B0 - Type: FLOAT1 - glassLowLodDist Adjusted (by fov) distance to switch to low glass lod 0x83795920 - Type: FLOAT1 - glassMaxShardLife Maximum life time of a shard that is contolled by the glass physics 0x83758FA0 - Type: FLOAT1 - gpad_button_deadzone Game pad button deadzone threshhold 0x8374C510 - Type: FLOAT1 - gpad_button_lstick_deflect_max Game pad maximum pad stick pressed value 0x8374C4A0 - Type: FLOAT1 - gpad_button_rstick_deflect_max Game pad maximum pad stick pressed value 0x83759320 - Type: External - gpad_buttonsConfig= "buttons_default" 0x83758F30 - Type: DWORD - gpad_debug coder use only 0x83759240 - Type: DWORD - gpad_menu_scroll_delay_first Menu scroll key-repeat delay, for the first repeat, in milliseconds 0x837592B0 - Type: DWORD - gpad_menu_scroll_delay_rest Menu scroll key-repeat delay, for repeats after the first, in milliseconds 0x837591D0 - Type: BOOL - gpad_rumble Enable game pad rumble 0x83759080 - Type: FLOAT1 - gpad_stick_deadzone_max Game pad maximum stick deadzone 0x83759010 - Type: FLOAT1 - gpad_stick_deadzone_min Game pad minimum stick deadzone 0x837590F0 - Type: FLOAT1 - gpad_stick_pressed Game pad stick pressed threshhold 0x83759160 - Type: FLOAT1 - gpad_stick_pressed_hysteresis Game pad stick pressed no-change-zone around gpad_stick_pressed to prevent bouncing 0x8374C430 - Type: External - gpad_sticksConfig= "thumbstick_default" 0x837892F0 - Type: FLOAT1 - grenadeBounceRestitutionMax Cap to keep code from increasing bounce restitution too high. 0x83788F70 - Type: FLOAT1 - grenadeBumpFreq How likely (per server frame) a bump will occur 0x83788FE0 - Type: FLOAT1 - grenadeBumpMag Size of bumps (as a fraction of the grenade's current speed) 0x83789050 - Type: FLOAT1 - grenadeBumpMax Maximum upward speed of a bump (inches/sec) 0x83789280 - Type: FLOAT1 - grenadeCurveMax Largest rolling curvature (will be random between +/- this value) 0x83788E90 - Type: FLOAT1 - grenadeFrictionHigh The amount of friction (0 to 1) for fast-moving grenades 0x83788E20 - Type: FLOAT1 - grenadeFrictionLow The amount of friction (0 to 1) for slower/rolling grenades 0x83788F00 - Type: FLOAT1 - grenadeFrictionMaxThresh The speed threshold that determines whether to use grenadeFrictionLow/High 0x83788D40 - Type: FLOAT1 - grenadeRestThreshold The speed threshold below which grenades will come to rest 0x83788DB0 - Type: BOOL - grenadeRollingEnabled Enables the new "rolling" grenade behavior 0x837890C0 - Type: FLOAT1 - grenadeWobbleFreq Wobble cycles per inch of rolling distance (approx) 0x83789130 - Type: FLOAT1 - grenadeWobbleFwdMag The forward rolling speed will oscillate +/- this amount 0x83789210 - Type: FLOAT1 - grenadeWobbleSideDamp The rate at which the amount of side-to-side wobbling decreases as overall grenade speed increases 0x837891A0 - Type: FLOAT1 - grenadeWobbleSideMag The distance to wobble left and right 0x83755E30 - Type: DWORD - heatMapLoadDelay Time in milliseconds to delay the loading of the heatmap. 0x83740110 - Type: BOOL - hiDef True if the game video is running in high-def. 0x8377D900 - Type: External - highlightedPlayerClanTag= "" 0x8377D890 - Type: External - highlightedPlayerName= "" 0x8377D820 - Type: External - highlightedPlayerXuid= "" 0x83792B30 - Type: DWORD - hud_deathQuoteFadeTime The time for the death quote to fade 0x83792660 - Type: FLOAT1 - hud_fade_ammodisplay The time for the ammo display to fade in seconds 0x83792740 - Type: FLOAT1 - hud_fade_compass The time for the compass to fade in seconds 0x837926D0 - Type: FLOAT1 - hud_fade_healthbar The time for the health bar to fade in seconds 0x83792820 - Type: FLOAT1 - hud_fade_offhand The time for the offhand weapons to fade in seconds 0x83792890 - Type: FLOAT1 - hud_fade_sprint The time for the sprint meter to fade in seconds 0x837927B0 - Type: FLOAT1 - hud_fade_stance The time for the stance to fade in seconds 0x83792900 - Type: FLOAT1 - hud_fade_vehiclecontrols The time for the vehicle controls to fade in seconds 0x837925F0 - Type: FLOAT1 - hud_fadeout_speed The speed that the HUD will fade at 0x837684A0 - Type: FLOAT1 - hud_flash_period_offhand Offhand weapons flash period on changing weapon 0x83768430 - Type: FLOAT1 - hud_flash_time_offhand Offhand weapons flash duration on changing weapon 0x83792AC0 - Type: FLOAT1 - hud_health_pulserate_critical The pulse rate of the 'critical' pulse effect 0x83792A50 - Type: FLOAT1 - hud_health_pulserate_injured The pulse rate of the 'injured' pulse effect 0x837929E0 - Type: FLOAT1 - hud_health_startpulse_critical The health level at which to start the 'critical' pulse effect 0x83792970 - Type: FLOAT1 - hud_health_startpulse_injured The health level at which to start the 'injured' pulse effect 0x83792F90 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_fromAlpha Starting alpha of the final health overlay phase 0x83793070 - Type: DWORD - hud_healthOverlay_phaseEnd_pulseDuration Time in milliseconds to fade out the health overlay after it is done flashing 0x83793000 - Type: FLOAT1 - hud_healthOverlay_phaseEnd_toAlpha Alpha multiplier to fade to before turning off the overlay (percentage of the pulse peak) 0x83792D60 - Type: DWORD - hud_healthOverlay_phaseOne_pulseDuration Pulse duration of the first health overlay phase 0x83792CF0 - Type: FLOAT1 - hud_healthOverlay_phaseOne_toAlphaAdd Alpha value to add to the first health overlay phase 0x83792F20 - Type: DWORD - hud_healthOverlay_phaseThree_pulseDuration Time in milliseconds to fade the alpha to hud_healthOverlay_phaseThree_toAlphaMultiplier 0x83792EB0 - Type: FLOAT1 - hud_healthOverlay_phaseThree_toAlphaMultiplier Alpha multiplier for the third health overlay phase (percentage of the pulse peak) 0x83792E40 - Type: DWORD - hud_healthOverlay_phaseTwo_pulseDuration Time in milliseconds to fade the alpha to hud_healthOverlay_phaseTwo_toAlphaMultiplier 0x83792DD0 - Type: FLOAT1 - hud_healthOverlay_phaseTwo_toAlphaMultiplier Alpha multiplier for the second health overlay phase (percentage of the pulse peak) 0x83792C10 - Type: FLOAT1 - hud_healthOverlay_pulseStart The percentage of full health at which the low-health warning overlay begins flashing 0x83792C80 - Type: FLOAT1 - hud_healthOverlay_pulseStop The percentage of full health above which the health overlay fades out 0x83792BA0 - Type: DWORD - hud_healthOverlay_regenPauseTime The time in milliseconds before the health regeneration kicks in 0x8376C170 - Type: FLOAT1 - hudElemPausedBrightness Brightness of the hudelems when the game is paused. 0x83740E30 - Type: FLOAT1 - ik_actor_tracking_scale Adjust the amount of rotation that is applied during head/eye tracking 0x83740CE0 - Type: FLOAT3 - ik_ai_hand_offset_vec Offset vector for hand tuning 0x83740D50 - Type: FLOAT3 - ik_ai_hand_rotation_vec Rotation vector for hand tuning 0x83740C70 - Type: DWORD - ik_ai_hand_tuning Turn on/off AI hand IK tuning. 1 = Use anim flag. 2 = Force on for all anims. 0x83740810 - Type: DWORD - ik_debug Set to one of the IK debug values in ik_types.h 0x83741140 - Type: BOOL - ik_dvar_lookatentity_notorso No torso deformation in lookatentity transforms 0x837407A0 - Type: BOOL - ik_enable Turn on/off IK 0x83740B90 - Type: BOOL - ik_enable_ai_hand Turn on/off AI hand IK 0x83740C00 - Type: DWORD - ik_enable_ai_terrain Turn on/off AI terrain IK (0 = OFF, 1 = All, 2 = Heros) 0x83740AB0 - Type: BOOL - ik_enable_player_hand Turn on/off player hand IK 0x83740B20 - Type: BOOL - ik_enable_player_terrain Turn on/off player terrain IK 0x837408F0 - Type: BOOL - ik_foot_test Turn on/off IK foot test 0x83740960 - Type: BOOL - ik_hand_test Turn on/off IK hand test 0x837409D0 - Type: BOOL - ik_left_hand_lerp_test Turn on/off left-hand lerp test 0x83740DC0 - Type: BOOL - ik_paranoid_matrix_checks Turn on/off THOROUGH matrix validity checks 0x83740880 - Type: BOOL - ik_pelvis_test Turn on/off IK pelvis test 0x83740F10 - Type: FLOAT1 - ik_pitch_limit_max Pitch angle at which headtracking is entirely constrained 0x83740EA0 - Type: FLOAT1 - ik_pitch_limit_thresh Pitch angle at which headtracking starts to be constrained 0x83740A40 - Type: BOOL - ik_right_hand_lerp_test Turn on/off right-hand lerp test 0x83740FF0 - Type: FLOAT1 - ik_roll_limit_max Roll angle at which headtracking is entirely constrained 0x83740F80 - Type: FLOAT1 - ik_roll_limit_thresh Roll angle at which headtracking starts to be constrained 0x837410D0 - Type: FLOAT1 - ik_yaw_limit_max Yaw angle at which headtracking is entirely constrained 0x83741060 - Type: FLOAT1 - ik_yaw_limit_thresh Yaw angle at which headtracking starts to be constrained 0x8375F4B0 - Type: BOOL - input_autoAim Turn on auto aim for consoles 0x8375F3D0 - Type: BOOL - input_invertPitch Invert gamepad pitch 0x8375F520 - Type: BOOL - input_targetAssist Turn on target assist for consoles 0x8375F440 - Type: FLOAT1 - input_viewSensitivity View Sensitivity 0x837803E0 - Type: External - invite_visible= "1" 0x83754E00 - Type: FLOAT1 - itemSellFactor Factor by which to multiply the item cost to get the item sell price. 0x83758980 - Type: External - joinsession_errorMessage= "" 0x837589F0 - Type: External - joinsession_errorMessageDebug= "" 0x83758910 - Type: External - joinsession_errorTitle= "" 0x837721B0 - Type: FLOAT1 - jump_height The maximum height of a player's jump 0x83772300 - Type: FLOAT1 - jump_ladderPushVel The velocity of a jump off of a ladder 0x83772290 - Type: BOOL - jump_slowdownEnable Slow player movement after jumping 0x83772370 - Type: FLOAT1 - jump_spreadAdd The amount of spread scale to add as a side effect of jumping 0x83772220 - Type: FLOAT1 - jump_stepSize The maximum step up to the top of a jump arc 0x83751440 - Type: External - koth_autodestroytime= "1000" 0x83751590 - Type: External - koth_capturetime= "20" 0x83751670 - Type: External - koth_delayPlayer= "0" 0x83751600 - Type: External - koth_destroytime= "100" 0x83751520 - Type: External - koth_kothmode= "0" 0x837516E0 - Type: External - koth_spawnDelay= "1000" 0x837514B0 - Type: External - koth_spawntime= "45" 0x837527F0 - Type: External - language= "english" 0x83754BD0 - Type: DWORD - lb_escrowRefresh How often to check escrow for unclaimed funds 0x83754B60 - Type: DWORD - lb_escrowTimeout Time to wait before funds in escrow are returned to clients 0x83754850 - Type: Dvar6 - lb_filter Filter applied to the leaderboard display: ('none','friends') 0x83754A80 - Type: BOOL - lb_forceLbWrite Set this to to true for writing to the leaderboards without checking for the minimum requirements for different leaderboard types. 0x83754AF0 - Type: DWORD - lb_LastFetchTime Time in milliseconds you wait before fetching the leaderboard 0x837548C0 - Type: DWORD - lb_maxrows Maximum number of rows to fetch 0x837547E0 - Type: DWORD - lb_minrefresh Minimum time (in seconds) between leaderboard fetches 0x83754A10 - Type: BOOL - lb_prestige True when prestige leaderboards have been purchased 0x83754930 - Type: Dvar6 - lb_type Leaderboard type to display 0x837549A0 - Type: Dvar6 - lb_typeByResetPeriod Reset period for Leaderboards ( 'all_time', 'monthly', weekly ) 0x8373EF90 - Type: BOOL - legacy_zombiemode Current game is a legacy zombie game 0x83754690 - Type: DWORD - liveNewsMaxCounters Maximum global counters in the counters stream 0x83752630 - Type: BOOL - loc_forceEnglish Force english localized strings 0x837525C0 - Type: DWORD - loc_language Language 0x837526A0 - Type: BOOL - loc_translate Enable translations 0x83752710 - Type: BOOL - loc_warnings Enable localization warnings 0x83752780 - Type: BOOL - loc_warningsAsErrors Throw an error for any unlocalized string 0x8373F700 - Type: DWORD - logfile Write to log file - 0 = disabled, 1 = async file write, 2 = Sync every write 0x8373F9A0 - Type: BOOL - long_blocking_call Enable SCR_DrawPleaseWait dialog 0x8376A810 - Type: Dvar8 - lowAmmoWarningColor1 Color 1 of 2 to oscilate between 0x8376A880 - Type: Dvar8 - lowAmmoWarningColor2 Color 2 of 2 to oscilate between 0x8376AB20 - Type: Dvar8 - lowAmmoWarningNoAmmoColor1 Like lowAmmoWarningColor1, but when no ammo. 0x8376AB90 - Type: Dvar8 - lowAmmoWarningNoAmmoColor2 lowAmmoWarningColor2, but when no ammo. 0x8376AA40 - Type: Dvar8 - lowAmmoWarningNoReloadColor1 Like lowAmmoWarningColor1, but when no ammo to reload with. 0x8376AAB0 - Type: Dvar8 - lowAmmoWarningNoReloadColor2 lowAmmoWarningColor2, but when no ammo to reload with. 0x8376A8F0 - Type: FLOAT1 - lowAmmoWarningPulseFreq Frequency of the pulse (oscilation between the 2 colors) 0x8376A960 - Type: FLOAT1 - lowAmmoWarningPulseMax Min of oscilation range: 0 is color1 and 1.0 is color2. Can be < 0, and the wave will clip at 0. 0x8376A9D0 - Type: FLOAT1 - lowAmmoWarningPulseMin Max of oscilation range: 0 is color1 and 1.0 is color2. Can be > 1.0, and the wave will clip at 1.0. 0x837835C0 - Type: External - ls_gametype= "TEAM DEATHMATCH" 0x83783630 - Type: External - ls_mapname= "NUKETOWN" 0x837836A0 - Type: External - ls_status= "Waiting for other players" 0x8375F2F0 - Type: BOOL - m_filter Allow mouse movement smoothing 0x8375F210 - Type: FLOAT1 - m_forward Forward speed in units per second 0x8375F130 - Type: FLOAT1 - m_pitch Default pitch 0x8375F280 - Type: FLOAT1 - m_side Sideways motion in units per second 0x8375F1A0 - Type: FLOAT1 - m_yaw Default yaw 0x837725A0 - Type: FLOAT1 - mantle_check_angle The minimum angle from the player to a mantle surface to allow a mantle 0x83772610 - Type: FLOAT1 - mantle_check_glass_extra_range The extra distance to test if glass is 0x83772530 - Type: FLOAT1 - mantle_check_radius The player radius to test against while mantling 0x837724C0 - Type: FLOAT1 - mantle_check_range The minimum distance from a player to a mantle surface to allow a mantle 0x83772450 - Type: BOOL - mantle_debug Show debug information for mantling 0x837723E0 - Type: BOOL - mantle_enable Enable player mantling 0x83772680 - Type: FLOAT1 - mantle_view_yawcap The angle at which to restrict a sideways turn while mantling 0x83772760 - Type: FLOAT1 - mantle_weapon_anim_height If the player is mantling at this height or higher, the mantle animation will play. 0x837726F0 - Type: FLOAT1 - mantle_weapon_height If the player is mantling at this height or lower, his weapon will remain equipped. 0x8375B1C0 - Type: DWORD - mapcrc crc of the map file 0x8375B150 - Type: External - mapname= "mp_nuked" 0x83754460 - Type: BOOL - matchmaking_debug Enable matchmaking debugging information 0x83754CB0 - Type: DWORD - maxAttachmentsPerWeapon Max attachments allowed for a weapon 0x83756220 - Type: DWORD - maxBadHosts Maximum number of times that a bad host can host a live game 0x83795290 - Type: DWORD - maxShardSplit Max number of shards that a glass can be split into 0x83755AB0 - Type: DWORD - maxStatsBackupInterval Maximum number of days before performing stats backup to Demonware User Storage 0x83756140 - Type: DWORD - maxStatsFlushInterval Maximum number of days before performing stats flush to key archive 0x837868F0 - Type: BOOL - melee_debug Turn on debug lines for melee traces 0x83755960 - Type: DWORD - metPlayerListUpdateInterval Time in milliseconds since uploaded recent met player list. 0x837559D0 - Type: DWORD - metPlayerListUploadInterval This dvar is used to make sure that recent met player list get updates only when it changes. 0x83783400 - Type: DWORD - migration_blocksperframe Number of blocks to send out each server frame. A value of 0 means base it off our tested bandwidth. 0x837834E0 - Type: DWORD - migration_limit maximum number of migrations within migration_timeBetween dvar's value in milliseconds. 0x83783470 - Type: DWORD - migration_msgtimeout timeout time in ms of migration messages 0x83783550 - Type: DWORD - migration_timeBetween milliseconds between migration_limit dvar's value of migrations. 0x83777D90 - Type: DWORD - migrationPingTime how many seconds between client pings. used to determine hosting suitability. 0x83755EA0 - Type: DWORD - minDelayForOtherPlayerStatsFetch Delay in milliseconds to refetch the stats of a player. 0x83789440 - Type: BOOL - missileDebugAttractors Draw the attractors and repulsors. Attractors are green, and repulsors are yellow. 0x83789360 - Type: BOOL - missileDebugDraw Draw guided missile trajectories. 0x837893D0 - Type: BOOL - missileDebugText Print debug missile info to console. 0x83788090 - Type: FLOAT1 - missileHellfireMaxSlope This limits how steeply the hellfire missile can turn upward when climbing 0x83788100 - Type: FLOAT1 - missileHellfireUpAccel The rate at which the hellfire missile curves upward 0x837884F0 - Type: FLOAT1 - missileJavAccelClimb Rocket acceleration when climbing. 0x83788560 - Type: FLOAT1 - missileJavAccelDescend Rocket acceleration when descending towards target. 0x83788250 - Type: FLOAT1 - missileJavClimbAngleDirect In direct-fire mode, the minimum angle between the rocket and target until the rocket stops climbing. Smaller angles make for higher climbs. 0x837882C0 - Type: FLOAT1 - missileJavClimbAngleTop In top-fire mode, the minimum angle between the rocket and target until the rocket stops climbing. Smaller angles make for higher climbs. 0x83788330 - Type: FLOAT1 - missileJavClimbCeilingDirect In direct-fire mode, how high the missile needs to reach before it descends. 0x837883A0 - Type: FLOAT1 - missileJavClimbCeilingTop In top-fire mode, how high the missile needs to reach before it descends. 0x83788170 - Type: FLOAT1 - missileJavClimbHeightDirect In direct-fire mode, how far above the target the rocket will aim for when climbing. 0x837881E0 - Type: FLOAT1 - missileJavClimbHeightTop In top-fire mode, how far above the target the rocket will aim for when climbing. 0x83788720 - Type: FLOAT1 - missileJavClimbToOwner 0x837885D0 - Type: FLOAT1 - missileJavSpeedLimitClimb Rocket's speed limit when climbing. 0x83788640 - Type: FLOAT1 - missileJavSpeedLimitDescend Rocket's speed limit when descending towards target. 0x837886B0 - Type: FLOAT1 - missileJavTurnDecel 0x83788410 - Type: FLOAT1 - missileJavTurnRateDirect In direct-fire mode, how sharp the rocket can turn, in angles/sec. 0x83788480 - Type: FLOAT1 - missileJavTurnRateTop In top-fire mode, how sharp the rocket can turn, in angles/sec. 0x83788950 - Type: DWORD - missileMolotovBlobNum The number of fire blobs a molotov should spawn on impact, these count against the server entities. 0x837889C0 - Type: FLOAT1 - missileMolotovBlobTime The life time of a molotov fire blob in seconds. 0x837888E0 - Type: FLOAT1 - missilePlantableSize Size of the bounding box used for plantable equipment collision. 0x83788A30 - Type: FLOAT1 - missileTVGuidedBoost The multiplier that the TV guided missile recieves while boosting. 0x83788B10 - Type: DWORD - missileTVGuidedBoostSpeedDown Speed decrease factor to return from full boost. 0x83788AA0 - Type: DWORD - missileTVGuidedBoostSpeedUp Speed increase factor to get to full boost. 0x83788C60 - Type: FLOAT1 - missileTVGuidedFlatteningRollAccel Roll acceleration when the missile is flattening out after a turn. 0x83788B80 - Type: FLOAT1 - missileTVGuidedMaxRollAngle Max roll the missile will have when turning. 0x83788CD0 - Type: BOOL - missileTVGuidedMPSpecific MP specific Guided Missile functionality 0x83788800 - Type: DWORD - missileTVGuidedStickDeadzone defines the dead zone for stick movement (stick values range from -128..127 0x83788BF0 - Type: FLOAT1 - missileTVGuidedTurningRollAccel Roll acceleration when the missile is turning. 0x83788870 - Type: FLOAT1 - missileTVGuidedTurnRate max turn rate of a tv guided missile (multiplied by the stick deflection [0-1]) 0x83788790 - Type: FLOAT1 - missileWaterMaxDepth If a missile explodes deeper under water than this, they explosion effect/sound will not play. 0x8375C730 - Type: BOOL - monkeytoy Restrict console access 0x8375F9F0 - Type: DWORD - mortarStrikesLeft Mortar locations not positioned yet 0x8375FB40 - Type: External - motd= "Multiplayer. Free with every copy of Call of Duty: Black Ops." 0x83759710 - Type: BOOL - msg_dumpEnts Print snapshot entity info 0x83759860 - Type: BOOL - msg_hudelemspew Debug hudelem fields changing 0x837596A0 - Type: BOOL - msg_printEntityNums Print entity numbers 0x83759780 - Type: BOOL - msg_zlibCompress Enable zlib compression 0x837597F0 - Type: BOOL - msg_zlibCompressOutput Enable zlib compression console output 0x8375F7C0 - Type: External - name= "aaron" 0x83795A00 - Type: FLOAT1 - narrowShardRatio minimum ratio between a shard's local bbox edges or between the shard's bbox area vs the shard's area to cause the shard to be rejected 0x8375C2D0 - Type: External - net_ip= "localhost" 0x83759630 - Type: BOOL - net_lanauthorize Authorise CD keys when using a LAN 0x837595C0 - Type: BOOL - net_minigraph Show the small network profile display 0x8375C340 - Type: DWORD - net_port Network port 0x837594E0 - Type: DWORD - net_profile Profile network performance 0x83759550 - Type: DWORD - net_showprofile Show network profiling display 0x8375F980 - Type: External - nextdemo= "" 0x837561B0 - Type: DWORD - nextHostTimeout Time after a bad hosting before can host again in seconds 0x8375C030 - Type: External - nextmap= "map_restart" 0x8376AE30 - Type: BOOL - nightVisionDisableEffects 0x8376AD50 - Type: FLOAT1 - nightVisionFadeInOutTime How long the fade to/from black lasts when putting on or removing night vision goggles. 0x8376ADC0 - Type: FLOAT1 - nightVisionPowerOnTime How long the black-to-nightvision fade lasts when turning on the goggles. 0x8373F310 - Type: BOOL - onlinegame Current game is an online game with stats, custom classes, unlocks 0x8375E2C0 - Type: BOOL - onlinegameandhost true only if this is an xbox live game AND we're the host, otherwise false 0x8375E330 - Type: BOOL - onlineunrankedgameandhost true only if this is an xbox live RANKED game AND we're the host, otherwise false 0x837658E0 - Type: BOOL - overrideNVGModelWithKnife When true, nightvision animations will attach the weapDef's knife model instead of the night vision goggles. 0x83759470 - Type: BOOL - packetDebug Enable packet debugging information 0x83752B70 - Type: BOOL - party_allowguests Whether or not guests are allowed in the playlist 0x83753F20 - Type: BOOL - party_autoteams Enables/Disables auto team functionality 0x837543F0 - Type: DWORD - party_clientTimeout After not hearing from the host for this amount of time the client will timeout of the party 0x83754070 - Type: DWORD - party_connectTimeout Connect timeout 0x83753890 - Type: BOOL - party_connectToOthers If false, we will just start our own lobby rather than connect to another lobby, even if others exist 0x83753430 - Type: DWORD - party_currentMapVetoCount Current map vote count 0x83753900 - Type: BOOL - party_debug Debug party functionality 0x837539E0 - Type: BOOL - party_editingsettings True if the host is editing game settings 0x837541C0 - Type: DWORD - party_firstSubpartyIndex Determines sort order and coloring of parties in lobbies. Randomly set by code. Dvar provided for debugging. 0x83753AC0 - Type: External - party_gamesize= "" 0x83753200 - Type: DWORD - party_gameStartTimerLength Time in seconds before a game start once enough party members are ready 0x83753A50 - Type: External - party_gametype= "" 0x83753120 - Type: BOOL - party_headtohead True if the current playlist is head to head 0x83753970 - Type: BOOL - party_host True if we are the host of the party 0x83753D60 - Type: External - party_hostname= "" 0x83754150 - Type: BOOL - party_iamhost True if selected player is you and if you are the host. Only valid when used with party feeders. 0x837542A0 - Type: BOOL - party_joinInProgressAllowed The party can be joined in the middle of a game 0x83753BA0 - Type: External - party_kickplayerquestion= "" 0x837537B0 - Type: BOOL - party_linearMapCycle We will cycle through the maps linearly if this is true. 0x83753820 - Type: BOOL - party_linearMapCycleRandom We will cycle through the maps linearly if this is true but picks a random start map. 0x83753C10 - Type: External - party_lobbyPlayerCount= "" 0x83754380 - Type: BOOL - party_localTeamTest When true, a local team test is being carried out, so real xuids will be absent. 0x83753B30 - Type: External - party_mapname= "" 0x83753DD0 - Type: External - party_mappacks= "" 0x83753EB0 - Type: DWORD - party_matchedPlayerCount Number of matched players before revealing their true names 0x83752B00 - Type: DWORD - party_maxlocalplayers Maximum number of players in a party 0x83753040 - Type: DWORD - party_maxlocalplayers_basictraining Maximum number of players in a party 0x83752EF0 - Type: DWORD - party_maxlocalplayers_playermatch Maximum number of players in a party 0x83752F60 - Type: DWORD - party_maxlocalplayers_privatematch Maximum number of players in a party 0x837530B0 - Type: DWORD - party_maxlocalplayers_theater Maximum number of players in a party 0x83752FD0 - Type: DWORD - party_maxlocalplayers_wagermatch Maximum number of players in a party 0x83752A90 - Type: DWORD - party_maxplayers Maximum number of players in a party 0x83752E10 - Type: DWORD - party_maxplayers_basictraining Maximum number of players in a party 0x83752BE0 - Type: DWORD - party_maxplayers_partylobby Maximum number of players in a party 0x83752CC0 - Type: DWORD - party_maxplayers_playermatch Maximum number of players in a party 0x83752D30 - Type: DWORD - party_maxplayers_privatematch Maximum number of players in a party 0x83752E80 - Type: DWORD - party_maxplayers_theater Maximum number of players in a party 0x83752DA0 - Type: DWORD - party_maxplayers_wagermatch Maximum number of players in a party 0x83752C50 - Type: DWORD - party_maxplayers_wagerpartylobby Maximum number of players in a party 0x83753F90 - Type: DWORD - party_maxTeamDiff Maximum difference allowed between teams before starting a match 0x83754230 - Type: BOOL - party_membersMissingMapPack Whether any party member is missing one of the enabled map packs. Only valid after running partyUpdateMissingMapPackDvar 0x83754000 - Type: DWORD - party_minLobbyTime Minimum time (in seconds) for a lobby to be open before auto starting a match 0x83753190 - Type: DWORD - party_minplayers Minimum number of players in a party 0x83754310 - Type: DWORD - party_minResumeMs Time in ms before accepting another 'go' message after quitting a game 0x83753510 - Type: DWORD - party_nextMapVetoCount Next map vote count 0x83753CF0 - Type: External - party_partyPlayerCount= "" 0x83753C80 - Type: DWORD - party_playerCount Number of players currently in that party/lobby. 0x837540E0 - Type: BOOL - party_playervisible Whether selected player in party is showing true info or not. Only valid when used with party feeders. 0x83753270 - Type: DWORD - party_pregameStartTimerLength Time in seconds before showing and starting the game start timer 0x837534A0 - Type: DWORD - party_previousMapVetoCount Previous map vote count 0x837579C0 - Type: DWORD - party_privacyStatus Party privacy status: open/open to friends/open to clan/invite only/closed 0x837536D0 - Type: BOOL - party_readyButtonVisible The party ready button is visible in the UI 0x83753740 - Type: FLOAT1 - party_readyPercentRequired The fraction of the waiting players who need to be ready for a party to start 0x83758280 - Type: BOOL - party_simulateLongQoS simulate a real QoS which takes around 30 seconds 0x83753E40 - Type: BOOL - party_teambased True if the current playlist is team based 0x83753350 - Type: DWORD - party_timer Time until game begins in seconds, for UI display 0x837532E0 - Type: BOOL - party_timerVisible party timer is visible in UI 0x837533C0 - Type: BOOL - party_vetoButtonVisible The party veto button is visible in the UI 0x83753660 - Type: DWORD - party_vetoDelayTime Delay time in seconds for a successful map vote to execute 0x83753580 - Type: BOOL - party_vetoPassed Did the veto pass? 0x837535F0 - Type: FLOAT1 - party_vetoPercentRequired The fraction of the waiting players who need to veto for a map to be skipped 0x83757CD0 - Type: BOOL - partyChatDisallowed Whether to disallow Xbox Live Party Chat 0x83757D40 - Type: DWORD - partyChatDisconnectTimer Time to wait after user responds to Party Chat dialog before kicking (msec) 0x8375F910 - Type: External - password= "" 0x8375B540 - Type: DWORD - penetrationCount Maximum number of private clients allowed on the server 0x8375B620 - Type: DWORD - penetrationCount_allies Maximum number for TEAM_ALLIES 0x8375B5B0 - Type: DWORD - penetrationCount_axis Maximum number for TEAM_AXIS 0x83773D40 - Type: FLOAT1 - perk_armorPiercing Percent bullet damage is increased for helicopters, spy planes, and turrets. 0x8378C230 - Type: External - perk_armorVest= "80" 0x83773E20 - Type: BOOL - perk_blackbirdShowsGpsJammer Set to true if the blackbird should show players with 'specialty_gpsjammer' 0x8378C1C0 - Type: External - perk_bulletDamage= "35" 0x83773480 - Type: FLOAT1 - perk_bulletPenetrationMultiplier Multiplier for extra bullet penetration 0x837739C0 - Type: FLOAT1 - perk_damageKickReduction The percentage decrease of view kick flinch when the player takes damage 0x83773870 - Type: DWORD - perk_deathStreakCountRequired Number of deaths required to obtain a deathstreak. 0x83773720 - Type: FLOAT1 - perk_delayExplosiveTime Time in seconds to delay a proximity explosive 0x83773790 - Type: FLOAT1 - perk_disarmExplosiveTime Time in seconds to disarm a proximity explosive 0x83773DB0 - Type: BOOL - perk_dogsAttackGhost Set to true if the dogs should attack players with 'specialty_nottargetedbyai' 0x8378C2A0 - Type: External - perk_explosiveDamage= "25" 0x83773410 - Type: FLOAT1 - perk_extraBreath Number of extra seconds a player can hold his breath 0x837736B0 - Type: FLOAT1 - perk_extraMoneyMultiplier Multiplier for extra COD points. 0x83773CD0 - Type: FLOAT1 - perk_fireproof Percent to reduce flame damage done to the player. 0x83773BF0 - Type: FLOAT1 - perk_flakJacket Percent of explosive damage done that will apply to player. 0x83773C60 - Type: FLOAT1 - perk_flakJacket_hardcore Percent of explosive damage done that will apply to player in hardcore. 0x837734F0 - Type: External - perk_grenadeDeath= "frag_grenade_short_mp" 0x837735D0 - Type: DWORD - perk_grenadeTossBackTimer Minimum timer for a grenade. If the time left is less than this it will be bumped up. Tossback Perk 0x83773950 - Type: FLOAT1 - perk_healthRegenMultiplier Multiplier to the time which the player starts to regenerate health after damage 0x83773B10 - Type: FLOAT1 - perk_interactSpeedMultiplier Multiplier for increasing use timers. 0x83773640 - Type: DWORD - perk_killstreakReduction Reduced number of kills required to obtain a killstreak. 0x83773AA0 - Type: FLOAT1 - perk_mantleReduction The percentage decrease of mantle up time 0x83773A30 - Type: FLOAT1 - perk_shellShockReduction The percentage decrease of shellshock time 0x83773800 - Type: FLOAT1 - perk_speedMultiplier Player speed multiplier 0x83773560 - Type: FLOAT1 - perk_sprintMultiplier Multiplier for player_sprinttime 0x837738E0 - Type: FLOAT1 - perk_sprintRecoveryMultiplier Percent of sprint recovery time to use. 0x83773B80 - Type: FLOAT1 - perk_throwbackInnerRadius The radius to a live grenade player must be within initially to do a throwback with the toss back perk on 0x83773330 - Type: FLOAT1 - perk_weapAdsMultiplier Percentage of weapon ADS rate to use 0x837733A0 - Type: FLOAT1 - perk_weapMeleeMultiplier Percentage of weapon melee recovery rate to use 0x83773250 - Type: FLOAT1 - perk_weapRateMultiplier Percentage of weapon firing rate to use 0x837731E0 - Type: FLOAT1 - perk_weapReloadMultiplier Percentage of weapon reload time to use 0x83773170 - Type: FLOAT1 - perk_weapSpreadMultiplier Percentage of weapon spread to use 0x837732C0 - Type: FLOAT1 - perk_weapSwitchMultiplier Percentage of weapon switching rate to use 0x83776DD0 - Type: DWORD - phys_ai_collision_mode phys ai collision mode 0x83775BE0 - Type: FLOAT1 - phys_bulletSpinScale Scale of the effective offset from the center of mass for the bullet impacts. 0x83775B70 - Type: FLOAT1 - phys_bulletUpBias Up Bias for the direction of the bullet impact. 0x83776740 - Type: BOOL - phys_buoyancy Used to turn on/off buoyancy 0x837764A0 - Type: FLOAT1 - phys_buoyancyDistanceCutoff Objects that are too far will sink. 0x837766D0 - Type: BOOL - phys_buoyancyFastComputation Simplify the buoyancy calculations 0x837765F0 - Type: DWORD - phys_buoyancyRippleFrequency How often (in ms) floating objects will play the ripple fx 0x83776660 - Type: DWORD - phys_buoyancyRippleVariance How late (in ms) the ripple fx can be played 0x83775DA0 - Type: BOOL - phys_debugBigQueries Draw debug info when phys object moves very fast therefore generating huge query boxes 0x83775E10 - Type: BOOL - phys_debugCallback Enbles the physics debug callback 0x83775E80 - Type: BOOL - phys_debugDangerousRigidBodies Draws debug line off the origins of dangerous rigid bodies 0x83775EF0 - Type: BOOL - phys_debugExpensivePushout Draw debug info when the engine resort to exensive Player/AI pushouts 0x83776270 - Type: FLOAT1 - phys_dragAngular The amount of angular drag, applied globally 0x83776200 - Type: FLOAT1 - phys_dragLinear The amount of linear drag, applied globally 0x83775D30 - Type: BOOL - phys_drawCollisionObj Debug draw collision geometry for each physics object 0x83775CC0 - Type: BOOL - phys_drawcontacts Debug draw contact points 0x83775F60 - Type: BOOL - phys_drawNitrousVehicle Print info about the nitrous vehicles 0x83775FD0 - Type: BOOL - phys_drawNitrousVehicleEffects Print info about the nitrous vehicle wheel effects 0x83776040 - Type: BOOL - phys_entityCollision Enable to turn on entity collision. 0x83776580 - Type: DWORD - phys_floatTimeVariance Variance in time (in ms) objects will float for 0x837770E0 - Type: DWORD - phys_fluid Turn on and off the fluid simulation code 0x83775940 - Type: FLOAT1 - phys_gravity Physics gravity in units/sec^2. 0x837759B0 - Type: FLOAT3 - phys_gravity_dir Sets the gravity direction. 0x83777070 - Type: BOOL - phys_heavyTankSwitch Enable 'heavier' tank physics in multiplayer 0x83777230 - Type: FLOAT1 - phys_impact_distance_cutoff Disable effects that are further than distance_cutoff value. Uses the distance /in inches/ to the closes active player. 0x83777310 - Type: BOOL - phys_impact_fx Enable/Disable the physics impact effects. 0x83777150 - Type: FLOAT1 - phys_impact_intensity_limit Lower limit for the intensity of the impact sounds that the engine triggers. 0x837773F0 - Type: DWORD - phys_impact_max_pfx_per_frame Maximum number of particle effects spawned on physics object impact. The value is per frame. 0x83777460 - Type: DWORD - phys_impact_max_sfx_per_frame Maximum number of sound effects spawned on physics objects impact. The value is per frame. 0x837772A0 - Type: BOOL - phys_impact_render Render a star at the impact origin. 0x837771C0 - Type: FLOAT1 - phys_impact_silence_window The length of the silence window. When a body triggers an impact sound it will not trigger new sounds for the duration of this silence window. 0x83776430 - Type: DWORD - phys_maxFloatTime Maximum time objects can float (in ms) 0x83775C50 - Type: DWORD - phys_msecstep Physics simulation update increment in milliseconds 0x83776510 - Type: FLOAT1 - phys_piecesSpawnDistanceCutoff Determine how far we can spawn destructible pieces. 0x83776D60 - Type: FLOAT1 - phys_player_collision_adjust_height adjust the height of the gjk player collision capsule 0x83776CF0 - Type: DWORD - phys_player_collision_mode phys player collision mode 0x837767B0 - Type: BOOL - phys_ragdoll_buoyancy Used to turn on/off the buoyancy for he ragdolls 0x83776190 - Type: FLOAT1 - phys_ragdoll_joint_damp_scale Sets the phys joint damp for ragdolls. 0x83777380 - Type: FLOAT1 - phys_reeval_frequency Controls how often the engine reevalutes the piority of the physics object. If the object has low priority /its too far or smth/ we dont play effect. 0x837762E0 - Type: BOOL - phys_userRigidBodies Enables user rigid bodies. 0x83775A90 - Type: FLOAT1 - phys_vehicleDamageFroceScale Physics vehicle damamge force scale. 0x83776120 - Type: FLOAT1 - phys_vehicleFriction Default vehicle friction with the world and other ents. 0x83775A20 - Type: FLOAT1 - phys_vehicleGravityMultiplier Physics gravity multiplier for vehicles. 0x83775B00 - Type: BOOL - phys_vehicleUsePredictedPosition Turning this on forces the client to use the vehicles predicted position. 0x837760B0 - Type: BOOL - phys_vehicleWheelEntityCollision Enable to turn on vehicle wheel entity collision. 0x837763C0 - Type: FLOAT1 - phys_waterDragAngular The amount of angular drag for buoyant objects 0x83776350 - Type: FLOAT1 - phys_waterDragLinear The amount of linear drag for buoyant objects 0x83786CE0 - Type: BOOL - pickupPrints Print a message to the game window when picking up ammo, etc. 0x8376E5C0 - Type: DWORD - player_adsExitDelay Delay before exiting aim down sight 0x837712D0 - Type: FLOAT3 - player_AimBlend_Back_Low 3rd person player view aim blend - lower back 0x83771340 - Type: FLOAT3 - player_AimBlend_Back_Mid 3rd person player view aim blend - mid back 0x837713B0 - Type: FLOAT3 - player_AimBlend_Back_Up 3rd person player view aim blend - upper back 0x83771500 - Type: FLOAT3 - player_AimBlend_Head 3rd person player view aim blend - head 0x83771490 - Type: FLOAT3 - player_AimBlend_Neck 3rd person player view aim blend - neck 0x83771420 - Type: FLOAT3 - player_AimBlend_Pelvis 3rd person player view aim blend - pelvis 0x83771570 - Type: FLOAT3 - player_AimBlend_Shoulder 3rd person player view aim blend - shoulder 0x8376EB00 - Type: FLOAT1 - player_animRunThreshhold The speed at which the player will animate as though they are running 0x8376EB70 - Type: FLOAT1 - player_animWalkThreshhold The speed at which the player will animate as though they are walking 0x8376F190 - Type: FLOAT1 - player_backSpeedScale The scale applied to the player speed when moving backwards 0x8376F820 - Type: BOOL - player_bayonetLaunchDebugging Simulates bayonet charge without requiring an enemy to do so. 0x8376F7B0 - Type: BOOL - player_bayonetLaunchProof Adds extra code to check for bayonet launching, preventing related exploits. 0x8376F890 - Type: FLOAT1 - player_bayonetLaunchZCap Max Z velocity during bayonet charge. 0x83770A80 - Type: FLOAT1 - player_bayonetRange The maximum range of the player's bayonet attack 0x83770AF0 - Type: DWORD - player_bayonetTargetDist The distance to the enemy the player's will stop charging 0x8376E2B0 - Type: FLOAT1 - player_breath_fire_delay The amount of time subtracted from the player remaining breath time when a weapon is fired 0x8376E400 - Type: FLOAT1 - player_breath_gasp_lerp The interpolation rate for the target waver amplitude when gasping 0x8376E320 - Type: FLOAT1 - player_breath_gasp_scale Scale value to apply to the target waver during a gasp 0x8376E240 - Type: FLOAT1 - player_breath_gasp_time The amount of time a player will gasp once they can breath again 0x8376E390 - Type: FLOAT1 - player_breath_hold_lerp The interpolation rate for the target waver amplitude when holding breath 0x8376E1D0 - Type: FLOAT1 - player_breath_hold_time The maximum time a player can hold his breath 0x8376E4E0 - Type: FLOAT1 - player_breath_snd_delay The delay before playing the breathe in sound 0x8376E470 - Type: FLOAT1 - player_breath_snd_lerp The interpolation rate for the player hold breath sound 0x83770B60 - Type: FLOAT1 - player_burstFireCooldown Seconds after a burst fire before weapons can be fired again. 0x8376E780 - Type: FLOAT1 - player_clipSizeMultiplier Changes the clip size of weapons with more than one bullet in their clip. 0x8376E6A0 - Type: BOOL - player_debugHealth Turn on debugging info for player health 0x8376EF60 - Type: BOOL - player_disableWeaponsInWater Disable weapons while in deep water 0x8376FAC0 - Type: DWORD - player_dmgtimer_flinchTime Maximum time to play flinch animations 0x8376F970 - Type: FLOAT1 - player_dmgtimer_maxTime The maximum time that the player is slowed due to damage 0x8376F9E0 - Type: FLOAT1 - player_dmgtimer_minScale The minimum scale value to slow the player by when damaged 0x8376FA50 - Type: DWORD - player_dmgtimer_stumbleTime Maximum time to play stumble animations 0x8376F900 - Type: FLOAT1 - player_dmgtimer_timePerPoint The time in milliseconds that the player is slowed down per point of damage 0x8376EA90 - Type: BOOL - player_enableShuffleAnims Whether players should play shuffle anims at low speeds 0x8376F350 - Type: FLOAT1 - player_enduranceSpeedScale The scale applied to the player speed when they have endurance perk 0x8376EEF0 - Type: FLOAT1 - player_floatSpeed The speed at which the player will float up to the top of the water 0x8376ECC0 - Type: FLOAT1 - player_footstepsThreshhold The minimum speed at which the player makes loud footstep noises 0x83771180 - Type: BOOL - player_forceRedCrosshair Force the player's crosshair to turn red 0x8376EDA0 - Type: FLOAT1 - player_knockbackMoveThreshhold The speed threshold before a player is considered to be running forwards 0x8376E7F0 - Type: FLOAT1 - player_lastStandBleedoutTime The time taken by the player to completely bleedout when in last stand (pro version). 0x8376E860 - Type: FLOAT1 - player_lastStandBleedoutTimeNoRevive The time taken by the player to completely bleedout when in last stand (non-pro version). 0x8376E8D0 - Type: FLOAT1 - player_lastStandHealthOverlayTime The time at the end of last stand to apply health (red) overlay 0x8376CCD0 - Type: Dvar2 - player_lean_rotate Amount to rotate the player 3rd person model when leaning(x:left, y:right) 0x8376CD40 - Type: Dvar2 - player_lean_rotate_crouch Amount to rotate the player 3rd person model when crouch leaning(x:left, y:right) 0x8376CBF0 - Type: Dvar2 - player_lean_shift Amount to shift the player 3rd person model when leaning(x:left, y:right) 0x8376CC60 - Type: Dvar2 - player_lean_shift_crouch Amount to shift the player 3rd person model when crouch leaning(x:left, y:right) 0x83770A10 - Type: FLOAT1 - player_meleeHeight The height of the player's melee attack 0x83770930 - Type: FLOAT1 - player_meleeRange The maximum range of the player's melee attack 0x837709A0 - Type: FLOAT1 - player_meleeWidth The width of the player's melee attack 0x83786B20 - Type: FLOAT1 - player_MGUseRadius The radius within which a player can mount a machine gun 0x8376E630 - Type: FLOAT1 - player_move_factor_on_torso The contribution movement direction has on player torso direction(multi-player only) 0x8376EC50 - Type: FLOAT1 - player_moveThreshhold The speed at which the player is considered to be moving for the purposes of view model bob and multiplayer model movement 0x8376E9B0 - Type: FLOAT1 - player_revivePlayerListCycleTime The time for cycling through the list of players who are in last stand. 0x8376E940 - Type: FLOAT1 - player_reviveTriggerRadius The radius for the hint string and revive radius 0x8376EBE0 - Type: FLOAT1 - player_runbkThreshhold The speed threshold before a player is considered to be running backwards 0x8376ED30 - Type: FLOAT1 - player_runThreshhold The speed threshold before a player is considered to be running forwards 0x8376E550 - Type: BOOL - player_scopeExitOnDamage Exit the scope if the player takes damage 0x8376EFD0 - Type: FLOAT1 - player_sliding_friction Controls the friction during slide. 0x8376F0B0 - Type: FLOAT1 - player_sliding_velocity_cap Velocity threshold for the player slide. 0x8376F040 - Type: FLOAT1 - player_sliding_wishspeed Controls how fast the player will slide. 0x8376F270 - Type: FLOAT1 - player_slopeAnimAngle Angle at which the player will start animating differently when going up or down slopes 0x8376F2E0 - Type: FLOAT1 - player_spectateSpeedScale The scale applied to the player speed when spectating 0x8376F660 - Type: FLOAT1 - player_sprintCameraBob The speed the camera bobs while you sprint 0x8376F3C0 - Type: DWORD - player_sprintForwardMinimum The minimum forward deflection required to maintain a sprint 0x8376F510 - Type: FLOAT1 - player_sprintMinTime The minimum sprint time needed in order to start sprinting 0x8376F580 - Type: FLOAT1 - player_sprintRechargePause The length of time the meter will pause before starting to recharge after a player sprints 0x8376F430 - Type: FLOAT1 - player_sprintSpeedScale The scale applied to the player speed when sprinting 0x8376F5F0 - Type: FLOAT1 - player_sprintStrafeSpeedScale The speed at which you can strafe while sprinting 0x8376EE10 - Type: FLOAT1 - player_sprintThreshhold The speed threshhold before a player is considered to be sprinting 0x8376F4A0 - Type: FLOAT1 - player_sprintTime The base length of time a player can sprint 0x8374D770 - Type: BOOL - player_sprintUnlimited Whether players can sprint forever or not 0x8376F200 - Type: FLOAT1 - player_strafeAnimCosAngle Cosine of the angle which player starts using strafe animations 0x8376F120 - Type: FLOAT1 - player_strafeSpeedScale The scale applied to the player speed when strafing 0x8376E710 - Type: BOOL - player_sustainAmmo Firing weapon will not decrease clip ammo. 0x83770D20 - Type: DWORD - player_swimDamage Damage the player will take each interval while out of breath in deep water. 0x83770D90 - Type: FLOAT1 - player_swimDamagerInterval Interval in which damage will be dealt while out of breath under water. 0x83770CB0 - Type: FLOAT1 - player_swimTime Set the max time the player can swim underwater before taking damage. 0x837869D0 - Type: FLOAT1 - player_throwbackInnerRadius The radius to a live grenade player must be within initially to do a throwback 0x83786A40 - Type: FLOAT1 - player_throwbackOuterRadius The radius player is allow to throwback a grenade once the player has been in the inner radius 0x83770FC0 - Type: FLOAT3 - player_topDownCamAngles Sets the pitch for the top down cam 0x83771030 - Type: FLOAT3 - player_topDownCamCenterPos Set a top down camera influence position, player_topDownCamMode must be set to 3 to use this dvar 0x83770EE0 - Type: DWORD - player_topDownCamMode Enabled the top down cam. 0x83770F50 - Type: FLOAT3 - player_topDownCamOffset Sets the camera position relative to the player for the top down cam 0x837710A0 - Type: FLOAT1 - player_topDownCursorDist Distance the virtual mouse cursor is from the player. 0x83771110 - Type: Dvar2 - player_topDownCursorPos Position of the virtual mouse cursor is from the player relative to the player. 0x8376F740 - Type: BOOL - player_turnAnims Use animations to turn a player's model in multiplayer 0x8376F6D0 - Type: FLOAT1 - player_turnRateScale Scales the rotation rate of the player's view. 0x83786AB0 - Type: FLOAT1 - player_useRadius The radius within which a player can use things 0x8376CDB0 - Type: BOOL - player_useSlopeAnims whether to use slope run animations for the player 0x8376CB80 - Type: FLOAT1 - player_view_pitch_down Maximum angle that the player can look down 0x8376CB10 - Type: FLOAT1 - player_view_pitch_up Maximum angle that the player can look up 0x83770E00 - Type: DWORD - player_viewLockEnt Set an entity that the player view will be locked too. 0x83770E70 - Type: FLOAT1 - player_viewRateScale Player view rate scale modifier when player doesn't have a weapon. 0x8376EE80 - Type: FLOAT1 - player_waterSpeedScale Water movement speed scalar. The larger the value, the faster the movement. 0x837578E0 - Type: DWORD - playerBanLeaderboardFetchInterval Time in minutes before re-fetching banned leaderboard info. -1 not to retrieve again after first try 0x837962C0 - Type: External - playerCardXuid0= "-2305825514597802612" 0x83796330 - Type: External - playerCardXuid1= "�������܂�4�?� ���܂����� �" 0x837720D0 - Type: FLOAT1 - playerPushAmount If this value is set the player will get pushed away from AIs by the amount specified. 0x8375DBC0 - Type: DWORD - playlist The playlist number 0x8376A180 - Type: DWORD - popInLetterFXTime Time it takes for a letter to pop in. 0x83758D70 - Type: BOOL - presell Set to true if the player has preordered 0x8375E090 - Type: External - prestigeclass1= "CUSTOM 6" 0x8375E100 - Type: External - prestigeclass2= "CUSTOM 7" 0x8375E170 - Type: External - prestigeclass3= "CUSTOM 8" 0x8375E1E0 - Type: External - prestigeclass4= "CUSTOM 9" 0x8375E250 - Type: External - prestigeclass5= "CUSTOM 10" 0x837607F0 - Type: BOOL - profile_physics Draw physics & collision profiltimers 0x83772840 - Type: BOOL - prone_bipod_enable Enable bipods whilst prone 0x8375B0E0 - Type: DWORD - protocol Protocol version 0x837456D0 - Type: DWORD - r_backBufferSize Size of Back Buffer 0x83745740 - Type: DWORD - r_backBufferSizeY Size of Back Buffer Y 0x83749790 - Type: FLOAT1 - r_bloomBlurRadius bloom blur radius 0x83749870 - Type: Dvar4 - r_bloomColorScale color scale RGB, desaturation start 0x83749950 - Type: Dvar4 - r_bloomCurveBreakpoint lo hi curve breakpoint RGBT 0x83749BF0 - Type: Dvar4 - r_bloomCurveHiBlack curve hi black point RGBT 0x83749C60 - Type: Dvar4 - r_bloomCurveHiGamma curve hi gamma ramp RGBT 0x83749D40 - Type: Dvar4 - r_bloomCurveHiRemapBlack curve hi output black point RGBT 0x83749DB0 - Type: Dvar4 - r_bloomCurveHiRemapWhite curve hi output white point RGBT 0x83749CD0 - Type: Dvar4 - r_bloomCurveHiWhite curve hi white point RGBT 0x837499C0 - Type: Dvar4 - r_bloomCurveLoBlack curve lo black point RGBT 0x83749A30 - Type: Dvar4 - r_bloomCurveLoGamma curve lo gamma ramp RGBT 0x83749B10 - Type: Dvar4 - r_bloomCurveLoRemapBlack curve lo output black point RGBT 0x83749B80 - Type: Dvar4 - r_bloomCurveLoRemapWhite curve lo output white point RGBT 0x83749AA0 - Type: Dvar4 - r_bloomCurveLoWhite curve lo white point RGBT 0x83749E20 - Type: Dvar4 - r_bloomExpansionControl expansion amount x&y and expansion target x&y 0x83749F00 - Type: DWORD - r_bloomExpansionSource bloom expansion source point 0x83749E90 - Type: Dvar4 - r_bloomExpansionWeights amount of expansion to lerp in RGBT 0x83749F70 - Type: FLOAT1 - r_bloomPersistence amount of bloom feedback 0x8374A0C0 - Type: FLOAT3 - r_bloomStreakXInnerTint streak inner tint 0x83749FE0 - Type: Dvar4 - r_bloomStreakXLevels0 level weights RGB, level gamma 0x8374A050 - Type: Dvar4 - r_bloomStreakXLevels1 level in black white, out black white 0x8374A130 - Type: FLOAT3 - r_bloomStreakXOuterTint streak outer tint 0x8374A210 - Type: FLOAT3 - r_bloomStreakXTint streak tint 0x8374A1A0 - Type: Dvar4 - r_bloomStreakXTintControl streak saturation weights, saturation 0x8374A360 - Type: FLOAT3 - r_bloomStreakYInnerTint streak inner tint 0x8374A280 - Type: Dvar4 - r_bloomStreakYLevels0 level weights RGB, level gamma 0x8374A2F0 - Type: Dvar4 - r_bloomStreakYLevels1 level in black white, out black white 0x8374A3D0 - Type: FLOAT3 - r_bloomStreakYOuterTint streak outer tint 0x8374A4B0 - Type: FLOAT3 - r_bloomStreakYTint streak tint 0x8374A440 - Type: Dvar4 - r_bloomStreakYTintControl streak saturation weights, saturation 0x837498E0 - Type: Dvar4 - r_bloomTintScale tint scale RGB, desaturation end 0x83749800 - Type: Dvar4 - r_bloomTintWeights tint weights RGB, desaturation amount 0x83749720 - Type: BOOL - r_bloomTweaks enbale bloom tweaks 0x837463F0 - Type: FLOAT1 - r_blur Dev tweak to blur the screen 0x83746380 - Type: BOOL - r_blur_allowed Allow blur. 0x837467E0 - Type: FLOAT1 - r_brightness Brightness adjustment 0x83743FA0 - Type: DWORD - r_brushLimit Maximum number of brushes drawn simultaneously 0x8374B320 - Type: FLOAT1 - r_burnedDestructibleColor color of burned destructibles 0x83742FE0 - Type: BOOL - r_cacheModelLighting Speed up model lighting by caching previous results 0x83742F70 - Type: BOOL - r_cacheSModelLighting Speed up static model lighting by caching previous results 0x83743BB0 - Type: Dvar6 - r_clear Controls how the color buffer is cleared 0x83743C20 - Type: Dvar8 - r_clearColor Color to clear the screen to when clearing the frame buffer 0x83743C90 - Type: Dvar8 - r_clearColor2 Color to clear every second frame to (for use during development) 0x83741B50 - Type: Dvar6 - r_clipCodec Codec used when rendering clips. 0x83741C30 - Type: DWORD - r_clipFPS Render clip FPS. 0x83741BC0 - Type: Dvar6 - r_clipSize Render clip size. 0x83743A60 - Type: BOOL - r_cmdbuf_worker Process command buffer in a separate thread 0x837436E0 - Type: BOOL - r_collectActiveMaterials print active materials (IN REMOTE CONSOLE) 0x837429C0 - Type: Dvar6 - r_colorMap Replace all color maps with pure black or pure white 0x83746770 - Type: FLOAT1 - r_contrast Contrast adjustment 0x8374AB40 - Type: DWORD - r_debugHDRdlight debug dlights mode 0x8374AD00 - Type: FLOAT3 - r_debugHDRdlight_color dlights debug color 0x8374AC20 - Type: FLOAT1 - r_debugHDRdlight_distance distance dlights appear around camera 0x8374AC90 - Type: FLOAT1 - r_debugHDRdlight_radius dlights falloff radius 0x8374ABB0 - Type: FLOAT1 - r_debugHDRdlight_scale dlights color scale 0x8374B2B0 - Type: BOOL - r_debugLayers Highlight Alpha Blended Polygons. 0x83742CD0 - Type: FLOAT1 - r_debugLineWidth Width of server side debug lines 0x83742100 - Type: Dvar6 - r_debugShader Enable shader debugging information 0x8374B630 - Type: BOOL - r_debugShowCoronas shows location of coronas 0x8374B5C0 - Type: BOOL - r_debugShowDynamicLights shows location of dynamic lights 0x8374B550 - Type: BOOL - r_debugShowPrimaryLights shows location of primary lights 0x83746850 - Type: FLOAT1 - r_desaturation Desaturation adjustment 0x83742B80 - Type: FLOAT1 - r_diffuseColorScale Globally scale the diffuse color of all point lights 0x83746460 - Type: BOOL - r_distortion Enable distortion 0x83743D70 - Type: DWORD - r_dlightLimit Maximum number of dynamic lights drawn simultaneously 0x83743DE0 - Type: FLOAT1 - r_dlightMaxFullScreenRadius Maximum radius to limit dlights to in fullscreen. 0x83743E50 - Type: FLOAT1 - r_dlightMaxNonFullScreenRadius Maximum radius to limit dlights to when not fullscreen 0x83743EC0 - Type: DWORD - r_dobjLimit Maximum number of DObjs drawn simultaneously 0x83747C00 - Type: FLOAT1 - r_dof_bias Depth of field bias as a power function (like gamma); less than 1 is sharper 0x837477A0 - Type: BOOL - r_dof_enable Enable the depth of field effect 0x837478F0 - Type: FLOAT1 - r_dof_farBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83747B90 - Type: FLOAT1 - r_dof_farEnd Depth of field far end distance, in inches 0x83747B20 - Type: FLOAT1 - r_dof_farStart Depth of field far start distance, in inches 0x83747880 - Type: FLOAT1 - r_dof_nearBlur Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480 0x83747AB0 - Type: FLOAT1 - r_dof_nearEnd Depth of field near end distance, in inches 0x83747A40 - Type: FLOAT1 - r_dof_nearStart Depth of field near start distance, in inches 0x83747C70 - Type: BOOL - r_dof_showdebug displays DOF parameter debug 0x83747810 - Type: BOOL - r_dof_tweak Use dvars to set the depth of field effect; overrides r_dof_enable 0x837479D0 - Type: FLOAT1 - r_dof_viewModelEnd Depth of field viewmodel end distance, in inches 0x83747960 - Type: FLOAT1 - r_dof_viewModelStart Depth of field viewmodel start distance, in inches 0x8374C0B0 - Type: BOOL - r_dpvs_useCellForceInvisibleBits turns on/off the script-driven cell vis bits 0x8374B710 - Type: BOOL - r_drawDebugFogParams enables the fog debug display 0x837448D0 - Type: BOOL - r_drawWater Enable water rendering 0x837426B0 - Type: BOOL - r_effectLimit Set to 1 to dynamically scale back particles based on the amount onscreen. 0x83742790 - Type: FLOAT1 - r_effectLimitMax When this many pixels of particle effects are rendered, 100% of new particles will die early. In millions of pixels. 0x83742720 - Type: FLOAT1 - r_effectLimitMin When up to this many pixels of particle effects are rendered, particles will begin to die early. In millions of pixels. 0x8374AAD0 - Type: BOOL - r_enableDlights toggle multipass dlights rendering 0x83746690 - Type: DWORD - r_enableFlashlight Enable Player Flashlight. 0x83744D30 - Type: BOOL - r_enableOccluders Enable occluders 0x83746620 - Type: BOOL - r_enablePlayerShadow Enable First Person Player Shadow. 0x837434B0 - Type: FLOAT1 - r_envMapExponent Reflection exponent. 0x83743440 - Type: FLOAT1 - r_envMapMaxIntensity Max reflection intensity based on glancing angle. 0x837433D0 - Type: FLOAT1 - r_envMapMinIntensity Min reflection intensity based on glancing angle. 0x83743360 - Type: BOOL - r_envMapOverride Min reflection intensity based on glancing angle. 0x837428E0 - Type: BOOL - r_envMapSpecular Enables environment map specular lighting 0x83743520 - Type: FLOAT1 - r_envMapSunIntensity Max sun specular intensity intensity with env map materials. 0x83749640 - Type: BOOL - r_exposureTweak enable the exposure dvar tweak 0x837496B0 - Type: FLOAT1 - r_exposureValue exposure 0x8374BB70 - Type: FLOAT1 - r_extracam_custom_aspectratio custom extracam aspect ratio (width/height). Set to -1 to use default aspect ratio 0x8374BBE0 - Type: BOOL - r_extracam_shadowmap_enable enables extra cam shadowmapping 0x83747490 - Type: FLOAT1 - r_filmCurveSoftClip film curve soft clip point 0x83746540 - Type: FLOAT1 - r_filmLut Film LUT Index. 0x83746FC0 - Type: FLOAT3 - r_filmTweakBleach Tweak dev var; film color Bleach dark - mid - light 0x837468C0 - Type: FLOAT1 - r_filmTweakBrightness Tweak dev var; film color brightness 0x83746BD0 - Type: FLOAT3 - r_filmTweakColorTemp Tweak dev var; film color Color Temp dark - mid - light 0x83746F50 - Type: FLOAT3 - r_filmTweakContrast Tweak dev var; film color Contrast dark - mid - light 0x83746E70 - Type: FLOAT1 - r_filmTweakDarkFeather Tweak dev var; film color Dark range feather amount 0x83746C40 - Type: FLOAT3 - r_filmTweakDarkTint Tweak dev var; film color Dark Tint 0x83746930 - Type: FLOAT1 - r_filmTweakDesaturation Tweak dev var; Desaturation applied after all 3D drawing 0x83746A80 - Type: BOOL - r_filmTweakEnable Tweak dev var; enable film color effects 0x83746AF0 - Type: FLOAT3 - r_filmTweakHue Tweak dev var; film color Hue dark - mid - light 0x837469A0 - Type: BOOL - r_filmTweakInvert Tweak dev var; enable inverted video 0x83746EE0 - Type: FLOAT1 - r_filmTweakLightFeather Tweak dev var; film color Light range feather amount 0x83746D20 - Type: FLOAT3 - r_filmTweakLightTint Tweak dev var; film color Light Tint 0x837465B0 - Type: DWORD - r_filmTweakLut Tweak Film LUT Index. 0x83746E00 - Type: FLOAT1 - r_filmTweakMidEnd Tweak dev var; film color Mid End 0x83746D90 - Type: FLOAT1 - r_filmTweakMidStart Tweak dev var; film color Mid Start 0x83746CB0 - Type: FLOAT3 - r_filmTweakMidTint Tweak dev var; film color Mid Tint 0x83747030 - Type: BOOL - r_filmTweakRangeDebug Tweak dev var; enable dark - mid - light debug display 0x83746B60 - Type: FLOAT3 - r_filmTweakSaturation Tweak dev var; film color Saturation dark - mid - light 0x83746A10 - Type: BOOL - r_filmUseTweaks Overide film effects with tweak dvar values 0x8374A520 - Type: FLOAT3 - r_finalShiftX r,g,b channel shift x 0x8374A590 - Type: FLOAT3 - r_finalShiftY r,g,b channel shift y 0x837464D0 - Type: BOOL - r_flame_allowed Allow flame effect. 0x83748060 - Type: Dvar4 - r_flameFX_distortionScaleFactor Distortion uv scales (Default to 1) 0x83747FF0 - Type: BOOL - r_flameFX_enable Enable the flamethrower effect 0x837481B0 - Type: FLOAT1 - r_flameFX_fadeDuration Sets fade duration in seconds 0x83748140 - Type: DWORD - r_flameFX_FPS fire frames per sec 0x837480D0 - Type: FLOAT1 - r_flameFX_magnitude Distortion magnitude 0x837446A0 - Type: FLOAT3 - r_flashLightBobAmount Flashlight Movement Amount. 0x83744710 - Type: FLOAT3 - r_flashLightBobRate Flashlight Movement Rate. 0x837444E0 - Type: FLOAT1 - r_flashLightBrightness Brightness scale for flash light. 0x83744630 - Type: FLOAT3 - r_flashLightColor Flashlight Color. 0x83744400 - Type: FLOAT1 - r_flashLightEndRadius Radius of the circle at the end of the flash light in inches. 0x837447F0 - Type: FLOAT1 - r_flashLightFlickerAmount Flashlight Flicker Amount. 0x83744860 - Type: FLOAT1 - r_flashLightFlickerRate Flashlight Flicker Rate (Times per second). 0x83744320 - Type: FLOAT1 - r_flashLightFovInnerFraction Relative Inner FOV angle for the dynamic flash light. 0 is full fade 0.99 is almost no fade. 0x83744550 - Type: FLOAT3 - r_flashLightOffset Relative position of the Flashlight. 0x837445C0 - Type: FLOAT1 - r_flashLightRange Distance of the flash light in inches. 0x83744470 - Type: BOOL - r_flashLightShadows Enable shadows for flash light. 0x83744780 - Type: FLOAT1 - r_flashLightSpecularScale Flashlight Specular Scale. 0x83744390 - Type: FLOAT1 - r_flashLightStartRadius Radius of the circle at the start of the flash light in inches. 0x837473B0 - Type: FLOAT1 - r_flimCurveBlack film curve black point 0x83747420 - Type: FLOAT1 - r_flimCurveWhite film curve white point 0x83742640 - Type: BOOL - r_fog Set to 0 to disable fog 0x8374BFD0 - Type: BOOL - r_fog_disable Disables fog 0x83745040 - Type: Dvar6 - r_forceLod Force all level of detail to this level 0x83742410 - Type: FLOAT1 - r_fovScaleThresholdRigid Threshold FOV LOD scaling must pass before taking effect for rigid models 0x837423A0 - Type: FLOAT1 - r_fovScaleThresholdSkinned Threshold FOV LOD scaling must pass before taking effect for skinned models 0x83742090 - Type: BOOL - r_fullbright Toggles rendering without lighting 0x83748ED0 - Type: DWORD - r_fullHDRrendering enable full HDR rendering 0x83741CA0 - Type: BOOL - r_fullscreen Display game full screen 0x83741D10 - Type: FLOAT1 - r_gamma Gamma value 0x837488B0 - Type: BOOL - r_genericFilter_enable Enable the genericFilter material 0x8374B010 - Type: FLOAT1 - r_grassBurn test 0x8374B080 - Type: BOOL - r_grassEnable Diables grass movement 0x8374C040 - Type: BOOL - r_grassWindForceEnable Enables wind gusts that affect dynFoliage grass 0x8374A9F0 - Type: FLOAT1 - r_heroLightColorTemp hero diffuse light temp 0x8374A910 - Type: BOOL - r_heroLighting Enable hero-only lighting 0x8374A980 - Type: FLOAT1 - r_heroLightSaturation hero diffuse light saturation 0x8374AA60 - Type: FLOAT3 - r_heroLightScale hero diffuse light scale 0x83744E80 - Type: FLOAT1 - r_highLodDist Distance for high level of detail 0x83741AE0 - Type: DWORD - r_ignore used for debugging anything 0x83741D80 - Type: BOOL - r_ignorehwgamma Ignore hardware gamma 0x8375EF70 - Type: BOOL - r_inGameVideo Allow in game cinematics 0x83742170 - Type: BOOL - r_lightConflicts Shows conflicts between primary lights 0x8374A8A0 - Type: FLOAT1 - r_lightGridContrast Adjust the contrast of light color from the light grid 0x8374A750 - Type: BOOL - r_lightGridEnableTweaks Enable tweaks of the light color from the light grid 0x8374A830 - Type: FLOAT1 - r_lightGridIntensity Adjust the intensity of light color from the light grid 0x8374A7C0 - Type: BOOL - r_lightGridUseTweakedValues Use tweaked values instead of default 0x83742950 - Type: Dvar6 - r_lightMap Replace all lightmaps with pure black or pure white 0x83743050 - Type: FLOAT1 - r_lightTweakAmbient Ambient light strength 0x837431A0 - Type: Dvar8 - r_lightTweakAmbientColor Light ambient color 0x837430C0 - Type: FLOAT1 - r_lightTweakDiffuseFraction diffuse light fraction 0x83743210 - Type: DvarA - r_lightTweakSunColor Sun color 0x83743280 - Type: Dvar8 - r_lightTweakSunDiffuseColor Sun diffuse color 0x837432F0 - Type: FLOAT3 - r_lightTweakSunDirection Sun direction in degrees 0x83743130 - Type: FLOAT1 - r_lightTweakSunLight Sunlight strength 0x83744940 - Type: BOOL - r_lockPvs Lock the viewpoint used for determining what is visible to the current position and direction 0x83742250 - Type: FLOAT1 - r_lodBiasRigid Bias the level of detail distance for rigid models (negative increases detail) 0x83742330 - Type: FLOAT1 - r_lodBiasSkinned Bias the level of detail distance for skinned models (negative increases detail) 0x837421E0 - Type: FLOAT1 - r_lodScaleRigid Scale the level of detail distance for rigid models (larger reduces detail) 0x837422C0 - Type: FLOAT1 - r_lodScaleSkinned Scale the level of detail distance for skinned models (larger reduces detail) 0x83743750 - Type: DWORD - r_logFile Write all graphics hardware calls for this many frames to a logfile 0x83744FD0 - Type: FLOAT1 - r_lowestLodDist Distance for lowest level of detail 0x83744F60 - Type: FLOAT1 - r_lowLodDist Distance for low level of detail 0x83748F40 - Type: Dvar4 - r_lutvar_0 lut data 0x83748FB0 - Type: Dvar4 - r_lutvar_1 lut data 0x837493A0 - Type: Dvar4 - r_lutvar_10 lut data 0x83749410 - Type: Dvar4 - r_lutvar_11 lut data 0x83749480 - Type: Dvar4 - r_lutvar_12 lut data 0x837494F0 - Type: Dvar4 - r_lutvar_13 lut data 0x83749560 - Type: Dvar4 - r_lutvar_14 lut data 0x837495D0 - Type: Dvar4 - r_lutvar_15 lut data 0x83749020 - Type: Dvar4 - r_lutvar_2 lut data 0x83749090 - Type: Dvar4 - r_lutvar_3 lut data 0x83749100 - Type: Dvar4 - r_lutvar_4 lut data 0x83749170 - Type: Dvar4 - r_lutvar_5 lut data 0x837491E0 - Type: Dvar4 - r_lutvar_6 lut data 0x83749250 - Type: Dvar4 - r_lutvar_7 lut data 0x837492C0 - Type: Dvar4 - r_lutvar_8 lut data 0x83749330 - Type: Dvar4 - r_lutvar_9 lut data 0x83743670 - Type: 11 - r_materialXYZ material color checker XYZ d65 coords 0x83744EF0 - Type: FLOAT1 - r_mediumLodDist Distance for medium level of detail 0x8374BB00 - Type: DWORD - r_missile_cam_debug_display Show missile camera debug overlay 0x83743F30 - Type: DWORD - r_modelLimit Maximum number of models drawn simultaneously 0x83747E30 - Type: Dvar4 - r_motionblur_blurOrigin Tweak dev var; origin of blur 0x83747EA0 - Type: FLOAT1 - r_motionblur_directionFactor Tweak dev var; blur magnitude due to direction change 0x83747CE0 - Type: BOOL - r_motionblur_enable Enable the motion blur effect 0x83747D50 - Type: BOOL - r_motionblur_frameBased_enable Enable object based motion blur effect 0x83747F80 - Type: FLOAT1 - r_motionblur_maxblur Caps the number of pixels sampled for blur 0x83747DC0 - Type: FLOAT1 - r_motionblur_numberOfSamples Tweak dev var; sets the number of pixels sampled 0x83747F10 - Type: FLOAT1 - r_motionblur_positionFactor Tweak dev var; blur magnitude due to position change 0x837437C0 - Type: BOOL - r_norefresh Skips all rendering. Useful for benchmarking. 0x83742A30 - Type: Dvar6 - r_normalMap Replace all normal maps with a flat normal map 0x8374AD70 - Type: DWORD - r_num_viewports number of viewports to expect to render 0x8374C190 - Type: FLOAT1 - r_offscreenCasterLodScale Off-screen shadow casters LOD distance scale 0x8374AE50 - Type: FLOAT1 - r_outdoorAwayBias Affects the height map lookup for making sure snow doesn't go indoors 0x8374AEC0 - Type: FLOAT1 - r_outdoorDownBias Affects the height map lookup for making sure snow doesn't go indoors 0x8374AF30 - Type: FLOAT1 - r_outdoorFeather Outdoor z-feathering value 0x8374ADE0 - Type: DWORD - r_pixelShaderGPRReallocation Number of general purpose registers to the pixel shader 0x83748DF0 - Type: FLOAT1 - r_poisonFX_blurMax blur max 0x83748D80 - Type: FLOAT1 - r_poisonFX_blurMin blur min 0x83748A70 - Type: FLOAT1 - r_poisonFX_debug_amount Poison effect amount 0x83748A00 - Type: BOOL - r_poisonFX_debug_enable Enable the poison effect 0x83748C30 - Type: FLOAT1 - r_poisonFX_dvisionA double vision angle 0x83748CA0 - Type: FLOAT1 - r_poisonFX_dvisionX amount of double vision x 0x83748D10 - Type: FLOAT1 - r_poisonFX_dvisionY amount of double vision y 0x83748AE0 - Type: FLOAT1 - r_poisonFX_pulse pulse rate for distortion 0x83748B50 - Type: FLOAT1 - r_poisonFX_warpX amount of distortion in x 0x83748BC0 - Type: FLOAT1 - r_poisonFX_warpY amount of distortion in y 0x83742870 - Type: FLOAT1 - r_polygonOffsetBias Offset bias for decal polygons; bigger values z-fight less but poke through walls more 0x83742800 - Type: FLOAT1 - r_polygonOffsetScale Offset scale for decal polygons; bigger values z-fight less but poke through walls more 0x83744A20 - Type: FLOAT1 - r_portalBevels Helps cull geometry by angles of portals that are acute when projected onto the screen, value is the cosine of the angle 0x83744A90 - Type: BOOL - r_portalBevelsOnly Use screen-space bounding box of portals rather than the actual shape of the portal projected onto the screen 0x83744C50 - Type: FLOAT1 - r_portalMinClipArea Don't clip child portals by a parent portal smaller than this fraction of the screen area. 0x83744CC0 - Type: DWORD - r_portalMinRecurseDepth Ignore r_portalMinClipArea for portals with fewer than this many parent portals. 0x83744BE0 - Type: DWORD - r_portalWalkLimit Stop portal recursion after this many iterations. Useful for debugging portal errors. 0x8374A670 - Type: FLOAT1 - r_primaryLightTweakDiffuseStrength Tweak the diffuse intensity for primary lights 0x8374A6E0 - Type: FLOAT1 - r_primaryLightTweakSpecularStrength Tweak the specular intensity for primary lights 0x8374A600 - Type: BOOL - r_primaryLightUseTweaks Use primary light intensity tweaks 0x8374C120 - Type: BOOL - r_remotescreen_renderlastframe toggles if remote screen update draws the last frame 0x83742BF0 - Type: BOOL - r_resampleScene Upscale the frame buffer with sharpen filter and color correction. 0x837484C0 - Type: BOOL - r_reviveFX_debug Enable the revive effect debug 0x837487D0 - Type: FLOAT1 - r_reviveFX_edgeAmount edge effect amount 0x837485A0 - Type: FLOAT1 - r_reviveFX_edgeColorTemp edge color temp 0x837486F0 - Type: FLOAT3 - r_reviveFX_edgeContrast edge contrast adjust RGB 0x83748840 - Type: FLOAT1 - r_reviveFX_edgeMaskAdjust edge mask expansion contraction 0x83748760 - Type: FLOAT3 - r_reviveFX_edgeOffset edge tv style brightness adjust RGB 0x83748610 - Type: FLOAT1 - r_reviveFX_edgeSaturation edge saturation 0x83748680 - Type: FLOAT3 - r_reviveFX_edgeScale edge scale (tint) adjust RGB 0x83748530 - Type: FLOAT1 - r_reviveFX_fadeDuration Sets fade duration in seconds 0x83743830 - Type: FLOAT1 - r_scaleViewport Scale 3D viewports by this fraction. Use this to see if framerate is pixel shader bound. 0x83747340 - Type: DWORD - r_sCurveEnable S-Curve On-Off 0x83747180 - Type: FLOAT1 - r_sCurveLinearAngle S-Curve Linear Angle 0x83747110 - Type: FLOAT1 - r_sCurveLinearStrength S-Curve Linear Strength 0x837470A0 - Type: FLOAT1 - r_sCurveShoulderStrength S-Curve Shoulder Strength 0x837472D0 - Type: FLOAT1 - r_sCurveToeDenominator S-Curve Toe Denominator 0x83747260 - Type: FLOAT1 - r_sCurveToeNumerator S-Curve Toe Numerator 0x837471F0 - Type: FLOAT1 - r_sCurveToeStrength S-Curve Toe Strength 0x8374B780 - Type: BOOL - r_seethru_decal_enable Toggles see-through impact holes 0x83743D00 - Type: BOOL - r_setFrameBufferAlpha Sets the rendered pixels' alpha to 255 and the background to 0 0x8374BC50 - Type: FLOAT1 - r_shader_constant_set_debug_range How far to draw scs debug view 0x8374BCC0 - Type: BOOL - r_shader_constant_set_enable enables shader constant sets 0x83744DA0 - Type: Dvar6 - r_showFbColorDebug Show front buffer color debugging information 0x83744E10 - Type: BOOL - r_showFloatZDebug Show float z buffer used to eliminate hard edges on particles near geometry 0x83744B70 - Type: BOOL - r_showForcedInvisibleCells Only draw cells that are forced to be off. 0x83748E60 - Type: BOOL - r_showHDRalpha debug display expensive HDR alphas 0x83742E20 - Type: BOOL - r_showLightGrid Show light grid debugging information 0x83742E90 - Type: BOOL - r_showLightingOrigins Show lighting origins for models 0x83742F00 - Type: BOOL - r_showMissingLightGrid Use rainbow colors for entities that are outside the light grid 0x83743600 - Type: BOOL - r_showOutdoorVolumeDebug Toggles the display of particle outdoor volume debug 0x83742C60 - Type: Dvar6 - r_showPenetration Shows materials tagged with 'nopenetrate' 0x83743590 - Type: BOOL - r_showSunDirectionDebug Toggles the display of sun direction debug 0x83744B00 - Type: BOOL - r_singleCell Only draw things in the same cell as the camera. Most useful for seeing how big the current cell is. 0x837449B0 - Type: BOOL - r_skipPvs Skipt the determination of what is in the potentially visible set (disables most drawing) 0x8374BE10 - Type: FLOAT1 - r_sky_intensity_angle0 angle0 of sky intensity 0x8374BE80 - Type: FLOAT1 - r_sky_intensity_angle1 angle1 of sky intensity 0x8374BEF0 - Type: FLOAT1 - r_sky_intensity_factor0 angle0 of sky intensity 0x8374BF60 - Type: FLOAT1 - r_sky_intensity_factor1 angle1 of sky intensity 0x8374BD30 - Type: BOOL - r_sky_intensity_showDebugDisplay Enables sky intensity debugging display 0x8374BDA0 - Type: BOOL - r_sky_intensity_useDebugValues use dvar values for sky intensity 0x8374B240 - Type: FLOAT1 - r_skyColorTemp Sky box color temp. 0x8374B0F0 - Type: FLOAT1 - r_skyTransition Sky transition blend factor. 0x83743AD0 - Type: BOOL - r_smooth_vsync Enable smoothing of v-sync. 0x837438A0 - Type: BOOL - r_smp_backend Process renderer back end in a separate thread 0x83743910 - Type: BOOL - r_smp_worker Process renderer front end in a separate thread 0x83743980 - Type: BOOL - r_smp_worker_thread0 Enable worker thread 0x837439F0 - Type: BOOL - r_smp_worker_thread1 Enable worker thread 0x83742B10 - Type: FLOAT1 - r_specularColorScale Set greater than 1 to brighten specular highlights 0x83742AA0 - Type: Dvar6 - r_specularRoughnessMap Replace all specular and roughness maps 0x837442B0 - Type: FLOAT1 - r_spotLightBrightness Brightness scale for spot light to get overbrightness from the 0-1 particle color range. 0x837440F0 - Type: FLOAT1 - r_spotLightEndRadius Radius of the circle at the end of the spot light in inches. 0x83744240 - Type: BOOL - r_spotLightEntityShadows Enable entity shadows for spot lights. 0x83744010 - Type: FLOAT1 - r_spotLightFovInnerFraction Relative Inner FOV angle for the dynamic spot light. 0 is full fade 0.99 is almost no fade. 0x83744160 - Type: BOOL - r_spotLightShadows Enable shadows for spot lights. 0x837441D0 - Type: BOOL - r_spotLightSModelShadows Enable static model shadows for spot lights. 0x83744080 - Type: FLOAT1 - r_spotLightStartRadius Radius of the circle at the start of the spot light in inches. 0x837460E0 - Type: BOOL - r_stereo3DAvailable 3D Mode available 0x837461C0 - Type: FLOAT1 - r_stereo3DEyeSeparation 3D eye separation 0x83746150 - Type: DWORD - r_stereo3DMode 3D Rendering mode 0x83746070 - Type: BOOL - r_stereo3DOn 3D on off toggle 0x83746230 - Type: FLOAT1 - r_stereoFocusDepth 3D eye focus depth 0x837462A0 - Type: FLOAT1 - r_stereoGunShift 3D gun shift 0x83746310 - Type: FLOAT1 - r_stereoTurretShift 3D turret shift 0x837459E0 - Type: DWORD - r_stream Stream high mip levels (1=world|2=xmodels|4=bmodels) 0x83745A50 - Type: BOOL - r_streamClear Set true to clear all streamed highmip levels 0x83745AC0 - Type: BOOL - r_streamDebug Corrupts high mip levels which should not be visible, rather than unloading them. 0x83745BA0 - Type: DWORD - r_streamFakeLagMsec Number of msec to add to streaming to roughly fake DVD lag 0x83745E40 - Type: BOOL - r_streamFreezeState Freeze the state of all streaming memory - don't allow streaming or un-streaming of any images. 0x83745B30 - Type: BOOL - r_streamFull Don't let anyone take any of your precious stream buffer. Some people need to debug texture streaming. Steve needs to debug texture streaming. 0x83745F20 - Type: FLOAT1 - r_streamHiddenPush Scale the distance of hidden objects by this amount 0x83745EB0 - Type: DWORD - r_streamLog Enable logging of all streaming commands executed - printed to Output and console 0x83745F90 - Type: BOOL - r_streamLowDetail Force lowest detail mips to always be loaded (disable this for more memory in release builds) 0x83745C10 - Type: FLOAT1 - r_streamMaxDist Maximum distance to predictively stream from 0x83745CF0 - Type: BOOL - r_streamShowList Show list of streamed textures 0x83745C80 - Type: BOOL - r_streamShowStats Show streaming stats 0x83745D60 - Type: DWORD - r_streamSize Limit size of stream buffer in KB (0 is no limit) 0x83745DD0 - Type: DWORD - r_streamTaint Corrupt loaded mips (1-2: solid roygbiv to show mip rendered; 3-5: color coded imageIndex, difference is alpha) 0x8374AFA0 - Type: BOOL - r_sun_from_dvars Set sun flare values from dvars rather than the level 0x83741A70 - Type: FLOAT3 - r_sun_fx_position Position in degrees of the sun effect 0x83741760 - Type: FLOAT1 - r_sunblind_fadein time in seconds to fade blind from 0% to 100% 0x837417D0 - Type: FLOAT1 - r_sunblind_fadeout time in seconds to fade blind from 100% to 0% 0x83741680 - Type: FLOAT1 - r_sunblind_max_angle angle from sun in degrees inside which blinding is max 0x837416F0 - Type: FLOAT1 - r_sunblind_max_darken 0-1 fraction for how black the world is at max blind 0x83741610 - Type: FLOAT1 - r_sunblind_min_angle angle from sun in degrees outside which blinding is 0 0x83741530 - Type: FLOAT1 - r_sunflare_fadein time in seconds to fade alpha from 0% to 100% 0x837415A0 - Type: FLOAT1 - r_sunflare_fadeout time in seconds to fade alpha from 100% to 0% 0x837414C0 - Type: FLOAT1 - r_sunflare_max_alpha 0-1 vertex color and alpha of sun at max effect 0x83741450 - Type: FLOAT1 - r_sunflare_max_angle angle from sun in degrees inside which effect is max 0x837413E0 - Type: FLOAT1 - r_sunflare_max_size largest size of flare effect in pixels at 640x480 0x83741370 - Type: FLOAT1 - r_sunflare_min_angle angle from sun in degrees outside which effect is 0 0x83741300 - Type: FLOAT1 - r_sunflare_min_size smallest size of flare effect in pixels at 640x480 0x83741290 - Type: External - r_sunflare_shader= "sun_flare" 0x83741990 - Type: FLOAT1 - r_sunglare_fadein time in seconds to fade glare from 0% to 100% 0x83741A00 - Type: FLOAT1 - r_sunglare_fadeout time in seconds to fade glare from 100% to 0% 0x837418B0 - Type: FLOAT1 - r_sunglare_max_angle angle from sun in degrees inside which glare is minimum 0x83741920 - Type: FLOAT1 - r_sunglare_max_lighten 0-1 fraction for how white the world is at max glare 0x83741840 - Type: FLOAT1 - r_sunglare_min_angle angle from sun in degrees inside which glare is maximum 0x837411B0 - Type: External - r_sunsprite_shader= "sun" 0x83741220 - Type: FLOAT1 - r_sunsprite_size diameter in pixels at 640x480 and 80 fov 0x83748990 - Type: BOOL - r_superFlare_debug Enable the superFlare debug occlusion circles 0x83748920 - Type: BOOL - r_superFlare_enable Enable the superFlare effect 0x8374B400 - Type: FLOAT1 - r_swrk_override_characterCharredAmount overrides the __characterCharredAmount Shaderworks tweak 0x8374B470 - Type: Dvar4 - r_swrk_override_characterDissolveColor overrides the __characterDissolveColor Shaderworks tweak 0x8374B390 - Type: BOOL - r_swrk_override_enable Enable shaderworks overrides 0x8374B4E0 - Type: FLOAT1 - r_swrk_override_wetness Overrides the character wetness. 0x8374B7F0 - Type: BOOL - r_tension_enable Toggles tension 0x8374B1D0 - Type: FLOAT1 - r_testScale Specular Scale. 0x83741DF0 - Type: DWORD - r_texFilterAnisoMax Maximum anisotropy to use for texture filtering 0x83741ED0 - Type: DWORD - r_texFilterAnisoMin Minimum anisotropy to use for texture filtering (overridden by max) 0x83741E60 - Type: BOOL - r_texFilterDisable Disables all texture filtering (uses nearest only.) 0x83741FB0 - Type: FLOAT1 - r_texFilterMipBias Change the mipmap bias 0x83741F40 - Type: Dvar6 - r_texFilterMipMode Forces all mipmaps to use a particular blend between levels (or disables mipping.) 0x83742020 - Type: BOOL - r_texMipFading Fades in mipmaps instead of popping. On by default. Dvar ignored in ship (always on) 0x8377F420 - Type: External - r_textureMode= "bilinear" 0x8374B160 - Type: DWORD - r_treeScale Envmap Scale. 0x8374B860 - Type: BOOL - r_ui3d_debug_display Show UI3D debug overlay 0x8374BA90 - Type: FLOAT1 - r_ui3d_h ui3d texture window height 0x8374B8D0 - Type: DWORD - r_ui3d_use_debug_values Use UI debug values 0x8374BA20 - Type: FLOAT1 - r_ui3d_w ui3d texture window width 0x8374B940 - Type: FLOAT1 - r_ui3d_x ui3d texture window x 0x8374B9B0 - Type: FLOAT1 - r_ui3d_y ui3d texture window y 0x8374B6A0 - Type: BOOL - r_use_separate_char_tech enables the optimization of a separate charred material tech 0x83742D40 - Type: DWORD - r_vc_makelog Enable logging of light grid points for the vis cache. 1 starts from scratch, 2 appends. 0x83742DB0 - Type: DWORD - r_vc_showlog Show this many rows of light grid points for the vis cache 0x83746000 - Type: BOOL - r_videoOutputChanged The video output config has changed 0x83743B40 - Type: BOOL - r_vsync Enable v-sync before drawing the next frame to avoid 'tearing' artifacts. 0x83746700 - Type: BOOL - r_waterFogTest Enable Water Fog Test. 0x83748220 - Type: BOOL - r_waterSheetingFX_allowed Enable the water sheeting effect 0x83748300 - Type: Dvar4 - r_waterSheetingFX_distortionScaleFactor Distortion uv scales (Default to 1) 0x83748290 - Type: BOOL - r_waterSheetingFX_enable Enable the water sheeting effect 0x83748450 - Type: FLOAT1 - r_waterSheetingFX_fadeDuration Sets fade duration in seconds 0x83748370 - Type: FLOAT1 - r_waterSheetingFX_magnitude Distortion magnitude 0x837483E0 - Type: FLOAT1 - r_waterSheetingFX_radius Tweak dev var; Glow radius in pixels at 640x480 0x83777F50 - Type: FLOAT1 - r_watersim_curlAmount Amount of curl applied 0x83777FC0 - Type: FLOAT1 - r_watersim_curlMax Maximum curl limit 0x83778030 - Type: FLOAT1 - r_watersim_curlReduce Amount curl gets reduced by when over limit 0x83777E00 - Type: BOOL - r_watersim_debug Enables bullet debug markers 0x8374EDC0 - Type: BOOL - r_watersim_enabled Enables dynamic water simulation 0x83777E70 - Type: BOOL - r_watersim_flatten Flattens the water surface out 0x83778110 - Type: FLOAT1 - r_watersim_foamAppear Rate foam appears at 0x83778180 - Type: FLOAT1 - r_watersim_foamDisappear Rate foam disappears at 0x837780A0 - Type: FLOAT1 - r_watersim_minShoreHeight Allows water to lap over the shoreline edge 0x83778340 - Type: FLOAT1 - r_watersim_particleGravity Particle gravity 0x83778420 - Type: FLOAT1 - r_watersim_particleLength Length of each particle 0x837783B0 - Type: FLOAT1 - r_watersim_particleLimit Limit at which particles get spawned 0x83778490 - Type: FLOAT1 - r_watersim_particleWidth Width of each particle 0x83778500 - Type: Dvar2 - r_watersim_scroll XY coords to scroll water in 0x83777EE0 - Type: FLOAT1 - r_watersim_waveSeedDelay Time between seeding a new wave (ms) 0x837781F0 - Type: FLOAT1 - r_watersim_windAmount Amount of wind applied 0x83778260 - Type: FLOAT1 - r_watersim_windDir Wind direction (degrees) 0x837782D0 - Type: FLOAT1 - r_watersim_windMax Maximum wind limit 0x837475E0 - Type: Dvar4 - r_waterWaveAmplitude water wave amplitude 0x83747500 - Type: Dvar4 - r_waterWaveAngle water wave angle 0x83747650 - Type: Dvar4 - r_waterWavePhase water wave phase 0x83747730 - Type: Dvar4 - r_waterWaveSpeed water wave speed 0x837476C0 - Type: Dvar4 - r_waterWaveSteepness water wave steepness 0x83747570 - Type: Dvar4 - r_waterWaveWavelength water wave wavelength 0x83742480 - Type: BOOL - r_worldLod Set to zero to force world lods to highest 0x837425D0 - Type: FLOAT1 - r_zfar Change the distance at which culling fog reaches 100% opacity; 0 is off 0x837424F0 - Type: FLOAT1 - r_znear Things closer than this aren't drawn. Reducing this increases z-fighting in the distance. 0x83742560 - Type: FLOAT1 - r_znear_depthhack Viewmodel near clip plane 0x83786960 - Type: BOOL - radius_damage_debug Turn on debug lines for radius damage traces 0x837778C0 - Type: DWORD - ragdoll_baselerp_time Default time ragdoll baselerp bones take to reach the base pose 0x837777E0 - Type: FLOAT1 - ragdoll_bullet_force Bullet force applied to ragdolls 0x83777850 - Type: FLOAT1 - ragdoll_bullet_upbias Upward bias applied to ragdoll bullet effects 0x83777540 - Type: DWORD - ragdoll_debug Draw ragdoll debug info (bitflags) 0x83777AF0 - Type: BOOL - ragdoll_dump_anims Dump animation data when ragdoll fails 0x837774D0 - Type: BOOL - ragdoll_enable Turn on ragdoll death animations 0x83777700 - Type: FLOAT1 - ragdoll_explode_force Explosive force applied to ragdolls 0x83777770 - Type: FLOAT1 - ragdoll_explode_upbias Upwards bias applied to ragdoll explosion effects 0x837775B0 - Type: DWORD - ragdoll_fps Ragdoll update frames per second 0x83777A10 - Type: FLOAT1 - ragdoll_jitter_scale Scale up or down the effect of physics jitter on ragdolls 0x83777930 - Type: DWORD - ragdoll_jointlerp_time Default time taken to lerp down ragdoll joint friction 0x83777620 - Type: DWORD - ragdoll_max_life Max lifetime of a ragdoll system in msec 0x83777690 - Type: DWORD - ragdoll_max_simulating Max number of simultaneous active ragdolls 0x83771F10 - Type: FLOAT1 - ragdoll_reactivation_cutoff Ragdoll reactivation distance cutoff 0x837779A0 - Type: FLOAT1 - ragdoll_rotvel_scale Ragdoll rotational velocity estimate scale 0x83777A80 - Type: FLOAT1 - ragdoll_self_collision_scale Scale the size of the collision capsules used to prevent ragdoll limbs from interpenetrating 0x8375F830 - Type: DWORD - rate Player's preferred baud rate 0x83755490 - Type: BOOL - recordPointsSpent Record spending through eventRecordBin 0x8376A1F0 - Type: DWORD - redactionDisplayTime Time that it should be displayed for. 0x8376A260 - Type: DWORD - redactionFadeDuration Fade duration time. 0x8376A2D0 - Type: DWORD - redactionStartStrokeTime Time before the stroke starts. 0x8376A340 - Type: DWORD - redactionStrokeTime Time it takes to complete the redaction stroke. 0x8375C3B0 - Type: DWORD - reliableResendTime Amount of time (in ms) to wait before resending an unack'd reliable message 0x8375C420 - Type: DWORD - reliableTimeoutTime Amount of time (in ms) to wait before timing out a client for not ack'ing a message 0x83776EB0 - Type: DWORD - render_actor_collision render actor collision 0x83776F20 - Type: DWORD - render_bpi_env_collision render bpi_env collision 0x83776E40 - Type: DWORD - render_player_collision render player collision 0x83757720 - Type: DWORD - reportUserUploadInterval Number of seconds before all the global counters are uploaded 0x83757790 - Type: DWORD - reportUserVoteInterval The interval in minutes you wait before getting another vote on this console as long as the console is turned on. 0x8374E6C0 - Type: FLOAT1 - revive_time_taken The time it takes to revive a player in last stand. 0x8375C490 - Type: FLOAT1 - safeArea_horizontal Horizontal safe area as a fraction of the screen width 0x8375C500 - Type: FLOAT1 - safeArea_vertical Vertical safe area as a fraction of the screen height 0x8375C570 - Type: FLOAT1 - safeAreaTweakable_horizontal User-adjustable horizontal safe area as a fraction of the screen width 0x8375C5E0 - Type: FLOAT1 - safeAreaTweakable_vertical User-adjustable vertical safe area as a fraction of the screen height 0x8378FAA0 - Type: External - scr_allies= "marines" 0x83791160 - Type: External - scr_allow_killstreak_building= "0" 0x8374D540 - Type: External - scr_allowannouncer= "1" 0x8374D4D0 - Type: External - scr_allowbattlechatter= "1" 0x83780300 - Type: External - scr_attack_dog_count_zm= "3" 0x83780290 - Type: External - scr_attack_dog_health_zm= "100000" 0x83780220 - Type: External - scr_attack_dog_kills_zm= "25" 0x83780370 - Type: External - scr_attack_dog_max_at_once_zm= "3" 0x837801B0 - Type: External - scr_attack_dog_time_zm= "45" 0x8378FB10 - Type: External - scr_axis= "ussr" 0x837966B0 - Type: External - scr_bomb_accel_time= ".75" 0x83796560 - Type: External - scr_bomb_explode_delay= "1.5" 0x83796640 - Type: External - scr_bomb_time= "1.5" 0x837964F0 - Type: External - scr_cam_move_time= "2.5" 0x83752010 - Type: External - scr_cp_pointsperkill= "100" 0x83751050 - Type: External - scr_ctf_enemycarriervisible= "0" 0x83750FE0 - Type: External - scr_ctf_flagrespawntime= "0" 0x837510C0 - Type: External - scr_ctf_globalbattlechatterprobability= "0" 0x83750F70 - Type: External - scr_ctf_idleflagreturntime= "30" 0x83750DB0 - Type: External - scr_ctf_numlives= "0" 0x83750E20 - Type: External - scr_ctf_playerrespawndelay= "0" 0x83750CD0 - Type: External - scr_ctf_roundlimit= "3" 0x83750D40 - Type: External - scr_ctf_roundswitch= "1" 0x83750BF0 - Type: External - scr_ctf_scorelimit= "3" 0x83750C60 - Type: External - scr_ctf_timelimit= "5" 0x83750F00 - Type: External - scr_ctf_touchreturn= "1" 0x83750E90 - Type: External - scr_ctf_waverespawndelay= "15" 0x83783320 - Type: External - scr_custom_score_assist= "-1" 0x837961E0 - Type: External - scr_deleteexplosivesonspawn= "1" 0x837509C0 - Type: External - scr_dem_bombtimer= "45" 0x83750AA0 - Type: External - scr_dem_defusetime= "5" 0x83750B10 - Type: External - scr_dem_extratime= "3" 0x83750B80 - Type: External - scr_dem_globalbattlechatterprobability= "0" 0x83750950 - Type: External - scr_dem_numlives= "0" 0x83750A30 - Type: External - scr_dem_planttime= "5" 0x83750870 - Type: External - scr_dem_roundlimit= "0" 0x837508E0 - Type: External - scr_dem_roundswitch= "1" 0x83750790 - Type: External - scr_dem_scorelimit= "2" 0x83750800 - Type: External - scr_dem_timelimit= "2.5" 0x83795DF0 - Type: External - scr_dial_rotate_time= "0.5" 0x8374D9A0 - Type: External - scr_disable_air_death_ragdoll= "0" 0x8374D8C0 - Type: External - scr_disable_attachments= "0" 0x8374D690 - Type: External - scr_disable_cac= "0" 0x8374D930 - Type: External - scr_disable_contracts= "0" 0x8374D850 - Type: External - scr_disable_equipment= "0" 0x8374D7E0 - Type: External - scr_disable_tacinsert= "0" 0x8374D700 - Type: External - scr_disable_weapondrop= "0" 0x8374F300 - Type: External - scr_dm_bonus_leader= "0" 0x8374F0D0 - Type: External - scr_dm_globalbattlechatterprobability= "10000" 0x8374EF80 - Type: External - scr_dm_numlives= "0" 0x8374EFF0 - Type: External - scr_dm_playerrespawndelay= "0" 0x8374EF10 - Type: External - scr_dm_roundlimit= "1" 0x8374F1B0 - Type: External - scr_dm_score_assist= "0" 0x8374F220 - Type: External - scr_dm_score_death= "0" 0x8374F370 - Type: External - scr_dm_score_headshot= "0" 0x8374F140 - Type: External - scr_dm_score_kill= "50" 0x8374F290 - Type: External - scr_dm_score_suicide= "0" 0x8374EE30 - Type: External - scr_dm_scorelimit= "1500" 0x8374EEA0 - Type: External - scr_dm_timelimit= "100" 0x8374F060 - Type: External - scr_dm_waverespawndelay= "0" 0x8374E1F0 - Type: External - scr_dog_count= "1000" 0x8374E180 - Type: External - scr_dog_health= "10000" 0x8374E260 - Type: External - scr_dog_max_at_once= "1000" 0x8374E110 - Type: External - scr_dog_time= "1000" 0x8374F6F0 - Type: External - scr_dom_flagcapturetime= "100" 0x8374F680 - Type: External - scr_dom_globalbattlechatterprobability= "0" 0x8374F530 - Type: External - scr_dom_numlives= "0" 0x8374F5A0 - Type: External - scr_dom_playerrespawndelay= "0" 0x8374F4C0 - Type: External - scr_dom_roundlimit= "1" 0x8374F3E0 - Type: External - scr_dom_scorelimit= "200" 0x8374F450 - Type: External - scr_dom_timelimit= "0" 0x8374F610 - Type: External - scr_dom_waverespawndelay= "0" 0x83792430 - Type: External - scr_drawfriend= "0" 0x8378C850 - Type: External - scr_fog_baseheight= "-475.268" 0x8378C7E0 - Type: External - scr_fog_blue= "0.9624" 0x8378C620 - Type: External - scr_fog_exp_halfheight= "243.735" 0x8378C5B0 - Type: External - scr_fog_exp_halfplane= "3759.28" 0x8378C770 - Type: External - scr_fog_green= "0.962521" 0x8378C690 - Type: External - scr_fog_nearplane= "601.593" 0x8378C700 - Type: External - scr_fog_red= "0.806694" 0x83790670 - Type: External - scr_fx_tabun_radius0= "55" 0x837906E0 - Type: External - scr_fx_tabun_radius1= "55" 0x83790750 - Type: External - scr_fx_tabun_radius2= "50" 0x837907C0 - Type: External - scr_fx_tabun_radius3= "25" 0x8378B0B0 - Type: External - scr_game_allowfinalkillcam= "1" 0x8374D000 - Type: External - scr_game_allowkillcam= "1" 0x8378B120 - Type: External - scr_game_arcadescoring= "0" 0x8374D460 - Type: External - scr_game_bulletdamage= "1.0" 0x8374D0E0 - Type: External - scr_game_deathpointloss= "0" 0x8378B190 - Type: External - scr_game_difficulty= "1" 0x8374D380 - Type: External - scr_game_forceradar= "0" 0x8374CF90 - Type: External - scr_game_graceperiod= "15" 0x8374D3F0 - Type: External - scr_game_hardpoints= "1" 0x837924A0 - Type: External - scr_game_killstreaks= "1" 0x83792580 - Type: External - scr_game_medalsenabled= "1" 0x8374D070 - Type: External - scr_game_onlyheadshots= "0" 0x8374D310 - Type: External - scr_game_perks= "1" 0x8378B200 - Type: External - scr_game_pinups= "0" 0x8378B040 - Type: External - scr_game_prematchperiod= "15" 0x83792510 - Type: External - scr_game_rankenabled= "1" 0x8374D230 - Type: External - scr_game_spectatetype= "1" 0x8374D150 - Type: External - scr_game_suicidepointloss= "0" 0x837965D0 - Type: External - scr_glass_break_delay= "0.5" 0x83790830 - Type: External - scr_guidedMissileMaxHeight= "4000" 0x8374E2D0 - Type: External - scr_hardcore= "0" 0x8378B820 - Type: External - scr_hardpoint_airstrikecount= "3" 0x8378BC80 - Type: External - scr_hardpoint_allowairstrike= "1" 0x8374DA10 - Type: External - scr_hardpoint_allowartillery= "1" 0x8378BF90 - Type: External - scr_hardpoint_allowauto_turret= "1" 0x8378BCF0 - Type: External - scr_hardpoint_allowbomber= "1" 0x8378BBA0 - Type: External - scr_hardpoint_allowcounteruav= "1" 0x8374DAF0 - Type: External - scr_hardpoint_allowdogs= "1" 0x8378BDD0 - Type: External - scr_hardpoint_allowhelicopter= "1" 0x8378BEB0 - Type: External - scr_hardpoint_allowhelicopter_comlink= "1" 0x8378C0E0 - Type: External - scr_hardpoint_allowhelicopter_gunner= "1" 0x8378C000 - Type: External - scr_hardpoint_allowhelicopter_player= "1" 0x8378C070 - Type: External - scr_hardpoint_allowhelicopter_player_firstperson= "1" 0x8378BE40 - Type: External - scr_hardpoint_allowhelicopter_x2= "1" 0x8378BC10 - Type: External - scr_hardpoint_allowmortar= "1" 0x8378BD60 - Type: External - scr_hardpoint_allownapalm= "1" 0x83780140 - Type: External - scr_hardpoint_allowradar= "1" 0x8378BB30 - Type: External - scr_hardpoint_allowradardirection= "1" 0x8378BA50 - Type: External - scr_hardpoint_allowradartime= "1" 0x8378BAC0 - Type: External - scr_hardpoint_allowradarupdate= "1" 0x8378BF20 - Type: External - scr_hardpoint_allowrcbomb= "1" 0x8378B7B0 - Type: External - scr_hardpoint_allowsupply= "1" 0x8374DA80 - Type: External - scr_hardpoint_allowuav= "1" 0x8378B890 - Type: External - scr_hardpoint_artilleryCanonCount= "3" 0x8378B900 - Type: External - scr_hardpoint_artilleryCanonShellCount= "5" 0x8378B970 - Type: External - scr_hardpoint_mortarCanonCount= "3" 0x8378B9E0 - Type: External - scr_hardpoint_mortarCanonShellCount= "2" 0x837912B0 - Type: External - scr_heli_armor= "500" 0x83791C50 - Type: External - scr_heli_armor_bulletdamage= "0.3" 0x83791390 - Type: External - scr_heli_armored_maxhealth= "1500" 0x83791D30 - Type: External - scr_heli_attract_range= "20000" 0x83791CC0 - Type: External - scr_heli_attract_strength= "1000" 0x837914E0 - Type: External - scr_heli_debug= "0" 0x83791550 - Type: External - scr_heli_debug_crash= "0" 0x83791470 - Type: External - scr_heli_dest_wait= "8" 0x837917F0 - Type: External - scr_heli_health_degrade= "0" 0x837911D0 - Type: External - scr_heli_loopmax= "2" 0x83791320 - Type: External - scr_heli_maxhealth= "1500" 0x83791B00 - Type: External - scr_heli_missile_friendlycare= "512" 0x83791400 - Type: External - scr_heli_missile_max= "20" 0x83791780 - Type: External - scr_heli_missile_range= "100000" 0x837919B0 - Type: External - scr_heli_missile_regen_time= "100" 0x83791F60 - Type: External - scr_heli_missile_reload_time= "5.0" 0x83791240 - Type: External - scr_heli_missile_rof= "2" 0x83791B70 - Type: External - scr_heli_missile_target_cone= "0.6" 0x83791BE0 - Type: External - scr_heli_missile_valid_target_cone= "0.7" 0x83791E80 - Type: External - scr_heli_protect_pos_time= "12" 0x83791EF0 - Type: External - scr_heli_protect_radius= "2000" 0x83791E10 - Type: External - scr_heli_protect_time= "1000" 0x83791A90 - Type: External - scr_heli_target_recognition= "0.5" 0x83791940 - Type: External - scr_heli_target_spawnprotection= "5" 0x837915C0 - Type: External - scr_heli_targeting_delay= "0.5" 0x83791860 - Type: External - scr_heli_turret_angle_tan= "1" 0x83791A20 - Type: External - scr_heli_turret_spinup_delay= "0.75" 0x837918D0 - Type: External - scr_heli_turret_target_cone= "0.6" 0x837916A0 - Type: External - scr_heli_turretClipSize= "20" 0x83791630 - Type: External - scr_heli_turretReloadTime= "1.5" 0x83791710 - Type: External - scr_heli_visual_range= "3500" 0x83791FD0 - Type: External - scr_heli_warning_distance= "500" 0x83791DA0 - Type: External - scr_helicopterTurretMaxAngle= "35" 0x8374D620 - Type: External - scr_killstreak_stacking= "0" 0x83751750 - Type: External - scr_koth_globalbattlechatterprobability= "0" 0x837512F0 - Type: External - scr_koth_numlives= "0" 0x83751360 - Type: External - scr_koth_playerrespawndelay= "0" 0x83751210 - Type: External - scr_koth_roundlimit= "1" 0x83751280 - Type: External - scr_koth_roundswitch= "1" 0x83751130 - Type: External - scr_koth_scorelimit= "250" 0x837511A0 - Type: External - scr_koth_timelimit= "15" 0x837513D0 - Type: External - scr_koth_waverespawndelay= "0" 0x83796410 - Type: External - scr_laststand_keep_weapons= "0" 0x8378FF70 - Type: External - scr_mapsize= "64" 0x8378FB80 - Type: External - scr_max_rank= "0" 0x8374E730 - Type: External - scr_min_prestige= "0" 0x8378FDB0 - Type: External - scr_motd= "" 0x83795CA0 - Type: External - scr_numLives= "0" 0x83796250 - Type: External - scr_objectiveText= "OBJECTIVES_TDM_HINT" 0x8374E340 - Type: External - scr_oldschool= "0" 0x8378B3C0 - Type: External - scr_player_allowrevive= "1" 0x8374E030 - Type: External - scr_player_forcerespawn= "1" 0x8374DFC0 - Type: External - scr_player_healthregentime= "5" 0x8374DEE0 - Type: External - scr_player_maxhealth= "10000" 0x8374DE00 - Type: External - scr_player_numlives= "0" 0x8374DE70 - Type: External - scr_player_respawndelay= "0" 0x8374E0A0 - Type: External - scr_player_sprinttime= "1000" 0x8374DF50 - Type: External - scr_player_suicidespawndelay= "0" 0x83790590 - Type: External - scr_poisonDamage= "13" 0x83790600 - Type: External - scr_poisonDamageHardcore= "5" 0x83790520 - Type: External - scr_poisonDuration= "8" 0x83792040 - Type: External - scr_rcbomb_car_size= "1" 0x837920B0 - Type: External - scr_rcbomb_fadeIn_delay= "0.25" 0x83792190 - Type: External - scr_rcbomb_fadeIn_timeBlack= "0.5" 0x83792120 - Type: External - scr_rcbomb_fadeIn_timeIn= "0.5" 0x83792200 - Type: External - scr_rcbomb_fadeIn_timeOut= "0.5" 0x83792270 - Type: External - scr_rcbomb_fadeOut_delay= "0.5" 0x83792350 - Type: External - scr_rcbomb_fadeOut_timeBlack= "0.25" 0x837922E0 - Type: External - scr_rcbomb_fadeOut_timeIn= "0.5" 0x837923C0 - Type: External - scr_rcbomb_fadeOut_timeOut= "0.5" 0x8374E500 - Type: External - scr_rcbomb_notimeout= "0" 0x8378CCB0 - Type: External - scr_RequiredMapAspectratio= "1" 0x8374E7A0 - Type: External - scr_rocket_event= "percent" 0x8374E880 - Type: External - scr_rocket_event_off= "0" 0x8374E810 - Type: External - scr_rocket_event_trigger1= "50" 0x8378E140 - Type: External - scr_rotating_objects_secs= "12" 0x8374FF40 - Type: External - scr_sab_bombtimer= "30" 0x83750020 - Type: External - scr_sab_defusetime= "5" 0x837501E0 - Type: External - scr_sab_globalbattlechatterprobability= "0" 0x83750090 - Type: External - scr_sab_hotpotato= "0" 0x8374FED0 - Type: External - scr_sab_numlives= "0" 0x8374FFB0 - Type: External - scr_sab_planttime= "2.5" 0x83750100 - Type: External - scr_sab_playerrespawndelay= "7.5" 0x8374FDF0 - Type: External - scr_sab_roundlimit= "1" 0x8374FE60 - Type: External - scr_sab_roundswitch= "1" 0x8374FD10 - Type: External - scr_sab_scorelimit= "1" 0x8374FD80 - Type: External - scr_sab_timelimit= "100" 0x83750170 - Type: External - scr_sab_waverespawndelay= "0" 0x8378CD20 - Type: External - scr_script_based_influencer_system= "0" 0x83750480 - Type: External - scr_sd_bombtimer= "45" 0x83750560 - Type: External - scr_sd_defusetime= "5" 0x8374D2A0 - Type: External - scr_sd_game_spectatetype= "3" 0x83750720 - Type: External - scr_sd_globalbattlechatterprobability= "0" 0x837505D0 - Type: External - scr_sd_multibomb= "0" 0x83750410 - Type: External - scr_sd_numlives= "1" 0x837504F0 - Type: External - scr_sd_planttime= "5" 0x83750640 - Type: External - scr_sd_playerrespawndelay= "0" 0x83750330 - Type: External - scr_sd_roundlimit= "0" 0x837503A0 - Type: External - scr_sd_roundswitch= "3" 0x83750250 - Type: External - scr_sd_scorelimit= "1000" 0x837502C0 - Type: External - scr_sd_timelimit= "2.5" 0x837506B0 - Type: External - scr_sd_waverespawndelay= "0" 0x83796170 - Type: External - scr_selecting_location= "" 0x83796100 - Type: External - scr_showperksonspawn= "1" 0x8374EA40 - Type: External - scr_sideBetTimer= "0" 0x8378D6C0 - Type: External - scr_spawn_artillery_influencer_radius= "1200" 0x8378D5E0 - Type: External - scr_spawn_artillery_influencer_score= "-600" 0x8378D650 - Type: External - scr_spawn_artillery_influencer_score_curve= "linear" 0x8378DC00 - Type: External - scr_spawn_auto_turret_influencer_radius= "1200" 0x8378DB20 - Type: External - scr_spawn_auto_turret_influencer_score= "-650" 0x8378DB90 - Type: External - scr_spawn_auto_turret_influencer_score_curve= "linear" 0x8378D180 - Type: External - scr_spawn_dead_friend_influencer_count= "7" 0x8378D2D0 - Type: External - scr_spawn_dead_friend_influencer_radius= "1300" 0x8378D1F0 - Type: External - scr_spawn_dead_friend_influencer_score= "-100" 0x8378D260 - Type: External - scr_spawn_dead_friend_influencer_score_curve= "steep" 0x8378D110 - Type: External - scr_spawn_dead_friend_influencer_timeout_seconds= "8" 0x8378D570 - Type: External - scr_spawn_dog_influencer_radius= "1050" 0x8378D490 - Type: External - scr_spawn_dog_influencer_score= "-150" 0x8378D500 - Type: External - scr_spawn_dog_influencer_score_curve= "steep" 0x8378D0A0 - Type: External - scr_spawn_enemy_influencer_radius= "1600" 0x8378CFC0 - Type: External - scr_spawn_enemy_influencer_score= "-150" 0x8378D030 - Type: External - scr_spawn_enemy_influencer_score_curve= "steep" 0x837908A0 - Type: External - scr_spawn_enemyavoiddist= "800" 0x83790910 - Type: External - scr_spawn_enemyavoidweight= "0" 0x83796090 - Type: External - scr_spawn_force_unified= "0" 0x8378CF50 - Type: External - scr_spawn_friend_weak_influencer_radius= "700" 0x8378CE70 - Type: External - scr_spawn_friend_weak_influencer_score= "25" 0x8378CEE0 - Type: External - scr_spawn_friend_weak_influencer_score_curve= "steep" 0x8378D960 - Type: External - scr_spawn_grenade_endpoint_influencer_radius= "560" 0x8378D880 - Type: External - scr_spawn_grenade_endpoint_influencer_score= "-300" 0x8378D8F0 - Type: External - scr_spawn_grenade_endpoint_influencer_score_curve= "linear" 0x8378D810 - Type: External - scr_spawn_grenade_influencer_radius= "560" 0x8378D730 - Type: External - scr_spawn_grenade_influencer_score= "-300" 0x8378D7A0 - Type: External - scr_spawn_grenade_influencer_score_curve= "linear" 0x8378DF10 - Type: External - scr_spawn_helicopter_influencer_length= "3500" 0x8378DEA0 - Type: External - scr_spawn_helicopter_influencer_radius= "2000" 0x8378DDC0 - Type: External - scr_spawn_helicopter_influencer_score= "-500" 0x8378DE30 - Type: External - scr_spawn_helicopter_influencer_score_curve= "linear" 0x8378DAB0 - Type: External - scr_spawn_napalm_influencer_radius= "3500" 0x8378D9D0 - Type: External - scr_spawn_napalm_influencer_score= "-500" 0x8378DA40 - Type: External - scr_spawn_napalm_influencer_score_curve= "steep" 0x8378CE00 - Type: External - scr_spawn_objective_facing_bonus= "50" 0x8378CD90 - Type: External - scr_spawn_randomness_range= "100" 0x8378DD50 - Type: External - scr_spawn_rcbomb_influencer_radius= "1750" 0x8378DC70 - Type: External - scr_spawn_rcbomb_influencer_score= "-200" 0x8378DCE0 - Type: External - scr_spawn_rcbomb_influencer_score_curve= "steep" 0x8378E0D0 - Type: External - scr_spawn_tvmissile_influencer_length= "3000" 0x8378E060 - Type: External - scr_spawn_tvmissile_influencer_radius= "2000" 0x8378DF80 - Type: External - scr_spawn_tvmissile_influencer_score= "-400" 0x8378DFF0 - Type: External - scr_spawn_tvmissile_influencer_score_curve= "linear" 0x8378D420 - Type: External - scr_spawn_vehicle_influencer_lead_seconds= "3" 0x8378D340 - Type: External - scr_spawn_vehicle_influencer_score= "-50" 0x8378D3B0 - Type: External - scr_spawn_vehicle_influencer_score_curve= "linear" 0x83790440 - Type: External - scr_tabun_effect_radius= "185" 0x837903D0 - Type: External - scr_tabun_shock_height= "20" 0x83790360 - Type: External - scr_tabun_shock_radius= "185" 0x837904B0 - Type: External - scr_tabunGasDuration= "8" 0x83790280 - Type: External - scr_tabunInitialGasShockDuration= "7" 0x837902F0 - Type: External - scr_tabunWalkInGasShockDuration= "4" 0x8374FC30 - Type: External - scr_tdm_bonus_leader= "0" 0x8374FA00 - Type: External - scr_tdm_globalbattlechatterprobability= "0" 0x8378C460 - Type: External - scr_tdm_grenadeLauncherDudTime= "100" 0x8378C540 - Type: External - scr_tdm_killstreakDelayTime= "0" 0x8374F8B0 - Type: External - scr_tdm_numlives= "0" 0x8374F920 - Type: External - scr_tdm_playerrespawndelay= "0" 0x8374F840 - Type: External - scr_tdm_roundlimit= "1" 0x8378C3F0 - Type: External - scr_tdm_roundwinlimit= "0" 0x8374FAE0 - Type: External - scr_tdm_score_assist= "50" 0x8374FB50 - Type: External - scr_tdm_score_death= "0" 0x8374FCA0 - Type: External - scr_tdm_score_headshot= "0" 0x8374FA70 - Type: External - scr_tdm_score_kill= "10000" 0x8374FBC0 - Type: External - scr_tdm_score_suicide= "0" 0x8374F760 - Type: External - scr_tdm_scorelimit= "30000" 0x8378C4D0 - Type: External - scr_tdm_thrownGrenadeDudTime= "0" 0x8374F7D0 - Type: External - scr_tdm_timelimit= "0" 0x8374F990 - Type: External - scr_tdm_waverespawndelay= "0" 0x8378B270 - Type: External - scr_team_allowHardpointStreakAfterDeath= "0" 0x8378B2E0 - Type: External - scr_team_artilleryTeamKillPenalty= "0.25" 0x8374DB60 - Type: DWORD - scr_team_fftype Friendly fire status 0x8374DCB0 - Type: External - scr_team_kickteamkillers= "0" 0x8378B350 - Type: External - scr_team_mortarTeaTeamKillPenalty= "0.25" 0x8374DBD0 - Type: External - scr_team_respawntime= "0" 0x8374DD90 - Type: External - scr_team_teamkillerplaylistbanpenalty= "0" 0x8374DD20 - Type: External - scr_team_teamkillerplaylistbanquantum= "0" 0x8374D1C0 - Type: External - scr_team_teamkillpointloss= "1" 0x8374DC40 - Type: External - scr_team_teamkillspawndelay= "20" 0x8378FFE0 - Type: External - scr_teambalance= "0" 0x8378FBF0 - Type: External - scr_teamKillPunishCount= "3" 0x83790050 - Type: External - scr_timeplayedcap= "1800" 0x83751FA0 - Type: External - scr_twar_globalbattlechatterprobability= "0" 0x837517C0 - Type: External - scr_twar_timelimit= "100" 0x8378E610 - Type: External - scr_veh_alive_cleanuptimemax= "120" 0x8378E5A0 - Type: External - scr_veh_alive_cleanuptimemin= "119" 0x8378E990 - Type: External - scr_veh_cleanupabandoned= "1" 0x8378E450 - Type: External - scr_veh_cleanupdebugprint= "0" 0x8378EA00 - Type: External - scr_veh_cleanupdrifted= "1" 0x8378EA70 - Type: External - scr_veh_cleanupmaxspeedmph= "1" 0x8378EAE0 - Type: External - scr_veh_cleanupmindistancefeet= "75" 0x8378E840 - Type: External - scr_veh_cleanuptime_dmgfactor_deadtread= "0.25" 0x8378E7D0 - Type: External - scr_veh_cleanuptime_dmgfactor_max= "1.0" 0x8378E760 - Type: External - scr_veh_cleanuptime_dmgfactor_min= "0.33" 0x8378E8B0 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_begin= "0.0" 0x8378E920 - Type: External - scr_veh_cleanuptime_dmgfraction_curve_end= "1.0" 0x8378E6F0 - Type: External - scr_veh_dead_cleanuptimemax= "30" 0x8378E680 - Type: External - scr_veh_dead_cleanuptimemin= "20" 0x8378EED0 - Type: External - scr_veh_disableoverturndamage= "0" 0x8378EE60 - Type: External - scr_veh_disablerespawn= "0" 0x8378F4F0 - Type: External - scr_veh_disappear_maxpreventdistancefeet= "30" 0x8378F560 - Type: External - scr_veh_disappear_maxpreventvisibilityfeet= "150" 0x8378F480 - Type: External - scr_veh_disappear_maxwaittime= "60" 0x8378E4C0 - Type: External - scr_veh_driversarehidden= "1" 0x8378E530 - Type: External - scr_veh_driversareinvulnerable= "1" 0x8378F410 - Type: External - scr_veh_explode_on_cleanup= "1" 0x8378EFB0 - Type: External - scr_veh_explosion_doradiusdamage= "1" 0x8378F250 - Type: External - scr_veh_explosion_husk_forcepointvariance= "30" 0x8378F2C0 - Type: External - scr_veh_explosion_husk_horzvelocityvariance= "25" 0x8378F3A0 - Type: External - scr_veh_explosion_husk_vertvelocitymax= "200" 0x8378F330 - Type: External - scr_veh_explosion_husk_vertvelocitymin= "100" 0x8378F100 - Type: External - scr_veh_explosion_maxdamage= "200" 0x8378F090 - Type: External - scr_veh_explosion_mindamage= "20" 0x8378F020 - Type: External - scr_veh_explosion_radius= "256" 0x8378EF40 - Type: External - scr_veh_explosion_spawnfx= "1" 0x8378F640 - Type: External - scr_veh_health_jeep= "700" 0x8378F5D0 - Type: External - scr_veh_health_tank= "1350" 0x8378F170 - Type: External - scr_veh_ondeath_createhusk= "1" 0x8378F1E0 - Type: External - scr_veh_ondeath_usevehicleashusk= "1" 0x8378EC30 - Type: External - scr_veh_respawnafterhuskcleanup= "1" 0x8378ED10 - Type: External - scr_veh_respawntimemax= "90" 0x8378ECA0 - Type: External - scr_veh_respawntimemin= "50" 0x8378EDF0 - Type: External - scr_veh_respawnwait_iterationwaitseconds= "1" 0x8378ED80 - Type: External - scr_veh_respawnwait_maxiterations= "30" 0x8378EB50 - Type: External - scr_veh_waittillstoppedandmindist_maxtime= "10" 0x8378EBC0 - Type: External - scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet= "5" 0x8378C150 - Type: External - scr_vehicle_damage_scalar= "1" 0x8374D5B0 - Type: External - scr_vehicles_enabled= "1" 0x83752080 - Type: External - scr_wager_defaultScore= "0" 0x8374EB20 - Type: External - scr_wager_firstPayout= "0" 0x8374EC70 - Type: External - scr_wager_firstPlayer= "0" 0x8374EB90 - Type: External - scr_wager_secondPayout= "0" 0x8374ECE0 - Type: External - scr_wager_secondPlayer= "0" 0x8374EC00 - Type: External - scr_wager_thirdPayout= "0" 0x8374ED50 - Type: External - scr_wager_thirdPlayer= "0" 0x8374E960 - Type: External - scr_wagerBet= "10000" 0x8374EAB0 - Type: External - scr_wagerPool= "0" 0x8374E9D0 - Type: External - scr_wagerSideBet= "0" 0x8378B660 - Type: External - scr_weapon_allowbetty= "1" 0x8378B580 - Type: External - scr_weapon_allowc4= "1" 0x8378B510 - Type: External - scr_weapon_allowflash= "1" 0x8378B430 - Type: External - scr_weapon_allowfrags= "1" 0x8378B740 - Type: External - scr_weapon_allowmines= "1" 0x8378B6D0 - Type: External - scr_weapon_allowrpgs= "1" 0x8378B5F0 - Type: External - scr_weapon_allowsatchel= "1" 0x8378B4A0 - Type: External - scr_weapon_allowsmoke= "1" 0x837900C0 - Type: External - scr_weaponobject_coneangle= "70" 0x837901A0 - Type: External - scr_weaponobject_graceperiod= "0.6" 0x83790130 - Type: External - scr_weaponobject_mindist= "20" 0x83790210 - Type: External - scr_weaponobject_radius= "192" 0x8374E5E0 - Type: External - scr_xpscale= "1" 0x8374E650 - Type: External - scr_xpzmscale= "1" 0x8373F690 - Type: BOOL - script_debugger_smoke_test perform script debugger smoke test and exit 0x83780610 - Type: External - selected_group= "killstreak" 0x8377D510 - Type: External - selectedFriendClanTag= "" 0x8377D5F0 - Type: DWORD - selectedFriendIndex Currently selected friend index. 0x8377D4A0 - Type: External - selectedFriendName= "" 0x8377D6D0 - Type: DWORD - selectedGroupIndex Currently selected group index 0x8377D7B0 - Type: DWORD - selectedMenuItemIndex Current selected event index. 0x8377D580 - Type: External - selectedPlayerClanName= "" 0x8377D740 - Type: External - selectedPlayerXuid= "" 0x8377D660 - Type: DWORD - selectedStoreItemIndex Currently selected in-game store item index 0x8375EDB0 - Type: FLOAT1 - sensitivity Mouse sensitivity 0x8377C860 - Type: External - server1= "" 0x8377CC50 - Type: External - server10= "" 0x8377CCC0 - Type: External - server11= "" 0x8377CD30 - Type: External - server12= "" 0x8377CDA0 - Type: External - server13= "" 0x8377CE10 - Type: External - server14= "" 0x8377CE80 - Type: External - server15= "" 0x8377CEF0 - Type: External - server16= "" 0x8377C8D0 - Type: External - server2= "" 0x8377C940 - Type: External - server3= "" 0x8377C9B0 - Type: External - server4= "" 0x8377CA20 - Type: External - server5= "" 0x8377CA90 - Type: External - server6= "" 0x8377CB00 - Type: External - server7= "" 0x8377CB70 - Type: External - server8= "" 0x8377CBE0 - Type: External - server9= "" 0x83757F00 - Type: BOOL - session_nonblocking Experimental non-blocking Session code 0x837544D0 - Type: DWORD - sessionSearchMaxAttempts Number of search retries before giving up. 0x837804C0 - Type: External - settings_map_selected= "1" 0x83795610 - Type: Dvar2 - shardEdgeSize Range of the new shard edge length as a fraction of the total shard edges lengths 0x83795300 - Type: FLOAT1 - shardShatterSizeLimitScale Scale of maxShardSize & minShardSize when shattering a shard. 0x83795530 - Type: Dvar2 - shardSplitDir Angle range of the first edge of the shard 0x837955A0 - Type: Dvar2 - shardSplitDir2 Angle range of the next edges of the shard 0x83795A70 - Type: FLOAT1 - shatterFxMaxDist Distance between FX spawning points along the window edges 0x83795AE0 - Type: FLOAT1 - shatterFxMinEdgeLength Minimum length that the window edge has to be to have a shatter fx spawned on it. 0x83758EC0 - Type: External - shortversion= "7" 0x83771EA0 - Type: BOOL - show_reticle_during_swimming Controls if the reticle is visible during swimming. 0x8373FD20 - Type: BOOL - show_tty_timestamps Show timestamps in tty output 0x83759400 - Type: BOOL - showdrop Show dropped packets 0x83757DB0 - Type: BOOL - showHiddenOffers True when hidden offers need to be displayed for a user 0x83759390 - Type: DWORD - showpackets Show packets 0x8376AF10 - Type: DWORD - showVisionSetDebugInfo Enables visionset debug info 0x83780060 - Type: External - sidebet_made= "" 0x83773100 - Type: DWORD - skills SP character skill levels 0x837450B0 - Type: BOOL - sm_enable Enable shadow mapping 0x83745890 - Type: BOOL - sm_fastSunShadow Fast sun shadow 0x83745970 - Type: BOOL - sm_fullResSpotShadowEnable Provides high-res spot shadows for the only one spotlight in the scene. 0x837452E0 - Type: FLOAT1 - sm_lightScore_eyeProjectDist When picking shadows for primary lights, measure distance from a point this far in front of the camera. 0x83745350 - Type: FLOAT1 - sm_lightScore_spotProjectFrac When picking shadows for primary lights, measure distance to a point this fraction of the light's radius along it's shadow direction. 0x83745200 - Type: DWORD - sm_maxLights Limits how many primary lights can have shadow maps 0x837454A0 - Type: FLOAT1 - sm_polygonOffsetBias Shadow map offset bias 0x83745430 - Type: FLOAT1 - sm_polygonOffsetScale Shadow map offset scale 0x83745900 - Type: BOOL - sm_qualitySpotShadow Fast spot shadow 0x83745190 - Type: BOOL - sm_spotEnable Enable spot shadow mapping from script 0x83745270 - Type: FLOAT1 - sm_spotShadowFadeTime How many seconds it takes for a primary light shadow map to fade in or out 0x837457B0 - Type: FLOAT1 - sm_spotShadowLargeRadiusScale Radius scaler for large spot shadow switch over 0x83745820 - Type: BOOL - sm_strictCull Strict shadow map cull 0x837453C0 - Type: BOOL - sm_sunAlwaysCastsShadow forces sun to always do shadow mapping, from script 0x83745120 - Type: BOOL - sm_sunEnable Enable sun shadow mapping from script 0x83745510 - Type: FLOAT1 - sm_sunSampleSizeNear Shadow sample size 0x83745580 - Type: FLOAT3 - sm_sunShadowCenter Sun shadow center, 0 0 0 means don't override 0x837455F0 - Type: FLOAT1 - sm_sunShadowScale Sun shadow scale optimization 0x83745660 - Type: BOOL - sm_sunShadowSmallEnable use quarter resolution sun shadow map 0x83760320 - Type: BOOL - smpDraw2D draw 2D in a worker thread 0x83795450 - Type: BOOL - smpGlass Update & generate glass verts in a worker thread 0x83760390 - Type: BOOL - smpUpdatePlayerNames update player names in a worker thread (part of Draw2D) 0x8375F8A0 - Type: DWORD - snaps Snapshot rate 0x83779E60 - Type: BOOL - snd_always_log enable missing sound spam 0x8377A330 - Type: External - snd_assert_on_enqueue= "" 0x8377A250 - Type: External - snd_assert_on_play= "" 0x8377A2C0 - Type: External - snd_assert_on_stop= "" 0x8377B910 - Type: FLOAT1 - snd_auto_random amt to randomize 3p apparent fire rates 0x8377C320 - Type: BOOL - snd_autoSim turn on client side simulation of automatic gun sounds 0x837798B0 - Type: BOOL - snd_autosim_window autosim window masking 0x8377A5D0 - Type: FLOAT1 - snd_boat_current_rpm scalar value for boat engine 0x8377A790 - Type: FLOAT1 - snd_boat_engine_off value for boat engine low/idle 0x8377A720 - Type: FLOAT1 - snd_boat_lerp_rpm scalar value for boat rpm 0x8377B130 - Type: FLOAT1 - snd_boat_pitch_high_max boat pitch high max 0x8377B0C0 - Type: FLOAT1 - snd_boat_pitch_high_min boat pitch high min 0x8377AE90 - Type: FLOAT1 - snd_boat_pitch_idle_max boat pitch low min 0x8377AE20 - Type: FLOAT1 - snd_boat_pitch_idle_min boat pitch low min 0x8377AF70 - Type: FLOAT1 - snd_boat_pitch_low_max boat pitch low min 0x8377AF00 - Type: FLOAT1 - snd_boat_pitch_low_min boat pitch low min 0x8377B050 - Type: FLOAT1 - snd_boat_pitch_med_max boat pitch med max 0x8377AFE0 - Type: FLOAT1 - snd_boat_pitch_med_min boat pitch med min 0x8377ADB0 - Type: FLOAT1 - snd_boat_rpm_high_fin_end rpm point where engine_high fade in begins 0x8377AD40 - Type: FLOAT1 - snd_boat_rpm_high_start rpm point where engine_high start 0x8377A950 - Type: FLOAT1 - snd_boat_rpm_idle_end rpm point where engine_idle ends 0x8377A8E0 - Type: FLOAT1 - snd_boat_rpm_idle_fout_start rpm point where engine_idle begins to fade out 0x8377AB10 - Type: FLOAT1 - snd_boat_rpm_low_end rpm point where engine_low ends 0x8377AA30 - Type: FLOAT1 - snd_boat_rpm_low_fin_end rpm point where engine_low fade in ends 0x8377AAA0 - Type: FLOAT1 - snd_boat_rpm_low_fout_start rpm point where engine_low fade out begins 0x8377A9C0 - Type: FLOAT1 - snd_boat_rpm_low_start rpm point where engine_low start 0x8377ACD0 - Type: FLOAT1 - snd_boat_rpm_med_end rpm point where engine_medium ends 0x8377ABF0 - Type: FLOAT1 - snd_boat_rpm_med_fin_end rpm point where engine_med fade in ends 0x8377AC60 - Type: FLOAT1 - snd_boat_rpm_med_fout_start rpm point where engine_med fade out begins 0x8377AB80 - Type: FLOAT1 - snd_boat_rpm_med_start rpm point where engine_medium start 0x8377A640 - Type: FLOAT1 - snd_boat_rpm_scalar scalar value for boat rpm 0x8377A6B0 - Type: BOOL - snd_boat_using_lerp_rpm scalar value for boat rpm 0x8377B280 - Type: FLOAT1 - snd_boat_water_fast_min boat pitch high max 0x8377B210 - Type: FLOAT1 - snd_boat_water_idle_max boat pitch high max 0x8377B360 - Type: FLOAT1 - snd_boat_water_pitch_max boat pitch high max 0x8377B2F0 - Type: FLOAT1 - snd_boat_water_slow_max boat pitch high max 0x8377B1A0 - Type: FLOAT1 - snd_boat_water_slow_min boat pitch high max 0x8377A560 - Type: External - snd_debug_snapshot= "" 0x8377A410 - Type: External - snd_debugAlias= "" 0x8377A3A0 - Type: BOOL - snd_debugReplace Print out information about when we stop a playing sound to play another 0x83778AB0 - Type: FLOAT1 - snd_dlpf_attenuation attenuation for distance lpf 0x837789D0 - Type: FLOAT1 - snd_dlpf_max_distance max distance for distance lpf 0x83778A40 - Type: FLOAT1 - snd_dlpf_min_distance min distance for distance lpf 0x83778880 - Type: FLOAT1 - snd_dopplerRate global doppler lerp rate 0x83778810 - Type: FLOAT1 - snd_dopplerScale global doppler ratio 0x83778570 - Type: Dvar6 - snd_draw3D Draw the position and info of world sounds 0x83760B00 - Type: Dvar6 - snd_drawInfo Draw debugging information for sounds 0x83760B70 - Type: Dvar6 - snd_drawSort Sort debugging information for sounds 0x83779F40 - Type: FLOAT1 - snd_dry_scale scalar value for dry signal path 0x83779D10 - Type: BOOL - snd_dsp_drc enable DRC 0x83779DF0 - Type: FLOAT1 - snd_dsp_drc_ratio ratio for master limiter 0x83779D80 - Type: FLOAT1 - snd_dsp_drc_threshold threshold for master limiter 0x8377C0F0 - Type: BOOL - snd_dsp_futz enable dsp futz 0x837796F0 - Type: BOOL - snd_enable_pitch use pitch variation 0x8377A480 - Type: BOOL - snd_entityRandomize entity randomization 0x837788F0 - Type: FLOAT1 - snd_flux_separation separation of L/R flux elements, 0 none, 1 180 deg, not linear in angle 0x83779760 - Type: FLOAT1 - snd_futz futz 0x8377BAD0 - Type: FLOAT1 - snd_futz_blend 0x8377BB40 - Type: FLOAT1 - snd_futz_bpf_f 0x8377BBB0 - Type: FLOAT1 - snd_futz_bpf_q 0x8377C010 - Type: FLOAT1 - snd_futz_clip_post 0x8377BFA0 - Type: FLOAT1 - snd_futz_clip_pre 0x8377BD70 - Type: FLOAT1 - snd_futz_distortion 0x8377C080 - Type: FLOAT1 - snd_futz_force 0x8377BC90 - Type: FLOAT1 - snd_futz_ls_f 0x8377BC20 - Type: FLOAT1 - snd_futz_ls_g 0x8377BD00 - Type: FLOAT1 - snd_futz_ls_q 0x837797D0 - Type: FLOAT1 - snd_futz_min futz min 0x8377BE50 - Type: FLOAT1 - snd_futz_postg 0x8377BDE0 - Type: FLOAT1 - snd_futz_preg 0x8377BF30 - Type: FLOAT1 - snd_futz_tg 0x8377BEC0 - Type: FLOAT1 - snd_futz_th 0x83779680 - Type: FLOAT1 - snd_global_pitch global pitch 0x83779990 - Type: BOOL - snd_hdr HDR audio 0x83779AE0 - Type: FLOAT1 - snd_hdr_channel_threshold percent of channels active when hdr kicks in 0x83779BC0 - Type: FLOAT1 - snd_hdr_maximum_priority sounds more than this are at normal volume 0x83779A00 - Type: FLOAT1 - snd_hdr_minimum_level hdr minimum attenuation 0x83779B50 - Type: FLOAT1 - snd_hdr_minimum_priority sounds less than this are silent 0x83779A70 - Type: FLOAT1 - snd_hdr_rate hdr lerp rate 0x83779920 - Type: FLOAT1 - snd_isbig_distance distance where isbig doesn't make a difference in occlusion 0x837786C0 - Type: DWORD - snd_levelFadeTime The amount of time in milliseconds for all audio to fade in at the start of a level 0x83778B20 - Type: BOOL - snd_losOcclusion occlusion based off of LOS 0x8377A1E0 - Type: External - snd_master_override= "" 0x837794C0 - Type: FLOAT1 - snd_menu_center_channel options menu center channel 0x83779290 - Type: FLOAT1 - snd_menu_cinematic Scales the volume of Bink videos. 0x837793E0 - Type: FLOAT1 - snd_menu_left_channel options menu left channel 0x83779530 - Type: FLOAT1 - snd_menu_left_surround options menu left surround 0x83779610 - Type: FLOAT1 - snd_menu_lfe options menu lfe 0x83779370 - Type: DWORD - snd_menu_listen_level options menu listening level 0x83779220 - Type: FLOAT1 - snd_menu_master options menu master 0x83779140 - Type: FLOAT1 - snd_menu_music options menu music 0x83779450 - Type: FLOAT1 - snd_menu_right_channel options menu right channel 0x837795A0 - Type: FLOAT1 - snd_menu_right_surround options menu right surround 0x837791B0 - Type: FLOAT1 - snd_menu_sfx options menu sfx 0x83779300 - Type: DWORD - snd_menu_speaker_setup options menu speaker setup 0x837790D0 - Type: FLOAT1 - snd_menu_voice options menu voice 0x8377B4B0 - Type: FLOAT1 - snd_minigun_loop_start spin time elapse until loop sound starts playing 0x8377B590 - Type: FLOAT1 - snd_minigun_pitch_end pitch where the loop ends 0x8377B520 - Type: FLOAT1 - snd_minigun_pitch_start pitch where the loop starts 0x8377B440 - Type: External - snd_mute_alias_substring= "" 0x83778B90 - Type: FLOAT1 - snd_occlusion_attenuation maximum occlusion attenuation 0x83778C70 - Type: FLOAT1 - snd_occlusion_cull_distance distance at which we don't do occlusion at start 0x83778C00 - Type: FLOAT1 - snd_occlusion_rate snd occlusion rate 0x837787A0 - Type: FLOAT1 - snd_omnidirectionalPercentage Percentage of sound volume that is 'directionless' 0x8377C160 - Type: FLOAT1 - snd_pan_filter 0x83779060 - Type: FLOAT1 - snd_pitch_timescale pitch scalar by timescale 0x83778960 - Type: FLOAT1 - snd_playing_priority_boost priority penalty for new sounds 0x83779CA0 - Type: FLOAT1 - snd_priority_rate interpolation rate for minimum priority 0x83779C30 - Type: FLOAT1 - snd_priority_window width of priority window for sounds to play 0x8377B6E0 - Type: BOOL - snd_proximity_enable enable reverb prox 0x8377B8A0 - Type: FLOAT1 - snd_proximity_filter 0x8377B7C0 - Type: FLOAT1 - snd_proximity_max_dist 0x8377B830 - Type: FLOAT1 - snd_proximity_max_late_cut 0x8377B750 - Type: FLOAT1 - snd_proximity_min_dist 0x8377C1D0 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_dry maximum dry volume occlusion attenuation for PS3 0x8377C240 - Type: FLOAT1 - snd_ps3_vol_occlusion_attenuation_wet maximum wet volume occlusion attenuation for PS3 0x8377A100 - Type: DWORD - snd_radverb_matrix radverb delay matrix selection 0x83778730 - Type: FLOAT1 - snd_realDelay turn on 'realistic' sound delay 0x8377A170 - Type: External - snd_reverb_override= "" 0x8377A090 - Type: FLOAT1 - snd_reverb_proximity_distance max dist for reverb proximity effect 0x83778FF0 - Type: BOOL - snd_skip_muted_sounds skip muted sounds 0x837785E0 - Type: FLOAT1 - snd_slaveFadeInTime the time in seconds for slave fade in 0x83778650 - Type: FLOAT1 - snd_slaveFadeOutTime the time in seconds for slave fade out 0x8377B3D0 - Type: External - snd_solo_alias_substring= "" 0x8377C2B0 - Type: Dvar6 - snd_speakerConfiguration Speaker configuration 0x8377B600 - Type: External - snd_start_alias= "" 0x83779840 - Type: BOOL - snd_stereo_3d pan 3d stereo assets to alternate speakers 0x8377B670 - Type: External - snd_stop_alias= "" 0x8377A020 - Type: FLOAT1 - snd_test_verb test verb wetdry 0x8377A870 - Type: FLOAT1 - snd_throttle_reduce_vol ammount to reduce engine vol 0x8377A800 - Type: FLOAT1 - snd_throttle_time_held_down how long (ms) throttle is held before engine vol begins to decrease 0x83779ED0 - Type: FLOAT1 - snd_timescale_filter filter coef for timescale fade 0x8377A4F0 - Type: BOOL - snd_touchStreamFilesOnLoad Check whether stream sound files exist while loading 0x8377B980 - Type: BOOL - snd_trace_master trace master dsp 0x8377B9F0 - Type: BOOL - snd_trace_reverb trace reverb dsp 0x8377BA60 - Type: BOOL - snd_trace_voice trace voice dsp 0x83778CE0 - Type: FLOAT1 - snd_water_occlusion_attenuation in water attenuation 0x83778D50 - Type: FLOAT1 - snd_water_occlusion_distance max distance from surface for water occlusion 0x83778DC0 - Type: FLOAT1 - snd_water_occlusion_minimum min distance from surface for water occlusion 0x83778F80 - Type: FLOAT1 - snd_water_omni_amount omni amount at max distance underwater 0x83778F10 - Type: FLOAT1 - snd_water_omni_distance max distance for undewater omni 0x83778EA0 - Type: FLOAT1 - snd_water_pitch_amount pitch amount at max distance underwater 0x83778E30 - Type: FLOAT1 - snd_water_pitch_distance max distance for underwater pitch changes 0x83779FB0 - Type: FLOAT1 - snd_wet_scale scalar value for wet signal path 0x8378AE80 - Type: DWORD - spawnsystem_badspawn_aggression_delay Report aggression to others that a player deals within this MS of spawning in 0x8378AE10 - Type: DWORD - spawnsystem_badspawn_damage_delay Report damage that occurs to a player within this MS of spawning in 0x8378AEF0 - Type: BOOL - spawnsystem_badspawn_force_record Immediately after each client spawn, submit a corresponding badspawn report 0x8378A550 - Type: BOOL - spawnsystem_debug Debug and rendering for the spawn system 0x8378AA20 - Type: DWORD - spawnsystem_debug_archive Sets the spawn system archive mode 0x8378A5C0 - Type: BOOL - spawnsystem_debug_best_points Render best spawn point information 0x8378A780 - Type: BOOL - spawnsystem_debug_influencer_types Render spawn influencer information 0x8378A710 - Type: DWORD - spawnsystem_debug_influencers Use colors to differentiate influencer types 0x8378AB00 - Type: BOOL - spawnsystem_debug_liveedit Do it, live edit now! 0x8378A7F0 - Type: External - spawnsystem_debug_player= "" 0x8378A6A0 - Type: BOOL - spawnsystem_debug_point_weights Render spawn point information 0x8378A630 - Type: DWORD - spawnsystem_debug_points Render spawn point boxes. 2 = no depth test 0x8378AA90 - Type: BOOL - spawnsystem_debug_showclients Render archived clients 0x8378A8D0 - Type: BOOL - spawnsystem_debug_sideswitched Switch to "sideswitched" mode 0x8378A860 - Type: External - spawnsystem_debug_team= "" 0x8378A940 - Type: BOOL - spawnsystem_debug_visibility Render spawn point visibility checking 0x8378A9B0 - Type: DWORD - spawnsystem_debug_visibility_time Length of time to render the visibility check 0x8378AD30 - Type: BOOL - spawnsystem_friend_influencer_stacking Combine all friendly player influencers 0x8378ADA0 - Type: FLOAT1 - spawnsystem_sight_check_max_distance Max distance for the line of sight check 0x8378AC50 - Type: FLOAT1 - spawnsystem_weapon_influencer_min_length Minimum lenght the line of sight check will drop the distance to 0x8378ABE0 - Type: FLOAT1 - spawnsystem_weapon_influencer_push_through Extend the line of sight distance this much after check 0x8378AB70 - Type: BOOL - spawnsystem_weapon_influencer_sight_check Do a line of sight check on the weapon influencer 0x8378ACC0 - Type: DWORD - spawnsystem_weapon_influencer_update_interval How often to update the sight check in milliseconds 0x8375E480 - Type: BOOL - splitscreen Current game is a splitscreen game 0x8375E560 - Type: DWORD - splitscreen_botCount The number of bots allowed in a splitscreen game 0x8377D970 - Type: External - splitscreen_lobbyPlayerCount= "2/2 PLAYERS" 0x8377D9E0 - Type: External - splitscreen_partyPlayerCount= "2 player(s) in party." 0x8375E4F0 - Type: DWORD - splitscreen_playerCount The number of players in a splitscreen game 0x83795B50 - Type: External - splitscreen_playerNum= "4" 0x8373F2A0 - Type: BOOL - spmode Current game is a sp game 0x8375F590 - Type: BOOL - start_in_mp Start in Mp on launch 0x83752550 - Type: DWORD - stat_version Stats version number 0x83755A40 - Type: BOOL - stats_version_check Reset stats if version numbers do not match 0x8376D280 - Type: FLOAT1 - stopspeed The player deceleration 0x83756290 - Type: BOOL - storeMapPackMaskToStats Store the installed Map-Pack Masks in the persistent stats 0x8375BC40 - Type: External - sv_allowedClan1= "" 0x8375BCB0 - Type: External - sv_allowedClan2= "" 0x8375C1F0 - Type: BOOL - sv_assistWorkers Enable server worker thread assist when idle 0x8375A510 - Type: FLOAT1 - sv_botCloseDistance Bot enemy close distance. Used for threat selection 0x8375A5F0 - Type: FLOAT1 - sv_botCrouchDistance If the path lookahead distance is less than this number, the bot will crouch 0x8375A430 - Type: FLOAT1 - sv_botFov Bot field of view angle in degrees 0x8375A4A0 - Type: FLOAT1 - sv_botGoalRadius Bot goal radius 0x8375A7B0 - Type: DWORD - sv_botMaxAdsTime The maximum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads. 0x8375A970 - Type: DWORD - sv_botMaxCrouchTime The maximum amount of time in ms the bot will hold his crouch stance 0x8375AA50 - Type: DWORD - sv_botMaxDeathTime The maximum amount of time in ms the bot will hold his position while his target is dead 0x8375AB30 - Type: DWORD - sv_botMaxFireTime When firing a non-automatic weapon, the maximum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger. 0x8375A890 - Type: DWORD - sv_botMaxPitchTime The maximum amount of time in ms the bot will hold his current pitch on the target when engaged 0x8375AC10 - Type: DWORD - sv_botMaxReactionTime Bot maximum time to react when first seeing a target 0x8375B000 - Type: DWORD - sv_botMaxStrafeTime Bot maximum time to strafe when engaged 0x8375A740 - Type: DWORD - sv_botMinAdsTime The minimum amount of time in ms the bot will remain in ADS. Used to prevent repeatedly popping in and out of ads. 0x8375A900 - Type: DWORD - sv_botMinCrouchTime The minimum amount of time in ms the bot will hold his crouch stance 0x8375A9E0 - Type: DWORD - sv_botMinDeathTime The minimum amount of time in ms the bot will hold his position while his target is dead 0x8375AAC0 - Type: DWORD - sv_botMinFireTime When firing a non-automatic weapon, the minimum amount of time the bot will delay before firing again. Used to simulate the time to depress and press the controller attack trigger. 0x8375A820 - Type: DWORD - sv_botMinPitchTime The minimum amount of time in ms the bot will hold his current pitch on the target when engaged 0x8375ABA0 - Type: DWORD - sv_botMinReactionTime Bot minimum time to react when first seeing a target 0x8375AF90 - Type: DWORD - sv_botMinStrafeTime Bot minimum time to strafe when engaged 0x8375ADD0 - Type: FLOAT1 - sv_botPitchDown Bot pitch minimum (looking downward) 0x8375AE40 - Type: FLOAT1 - sv_botPitchSpeed Bot pitch lerp speed 0x8375AEB0 - Type: FLOAT1 - sv_botPitchSpeedAds Bot pitch lerp speed used when engaging 0x8375AD60 - Type: FLOAT1 - sv_botPitchUp Bot pitch maximum (looking upward) 0x8375A580 - Type: FLOAT1 - sv_botSprintDistance If the path lookahead distance is this number or greater, the bot will sprint 0x8375AF20 - Type: FLOAT1 - sv_botStrafeChance The percentage chance that the bot will strafe when engaged 0x8375A660 - Type: DWORD - sv_botTargetLeadBias The number of server frames used to predict an entity's position. Used for bot aiming when firing. 0x8375A6D0 - Type: BOOL - sv_botUseFriendNames Testclients will use names from the players' friends list 0x8375AC80 - Type: FLOAT1 - sv_botYawSpeed Bot yaw rate for normal turning 0x8375ACF0 - Type: FLOAT1 - sv_botYawSpeedAds Bot yaw rate for slower (fine tuning) turning 0x8373EBA0 - Type: BOOL - sv_cheats Allow server side cheats 0x8375C260 - Type: BOOL - sv_clientArchive Have the clients archive data to save bandwidth on the server 0x837598D0 - Type: BOOL - sv_clientside Used to toggle systems in script on and off on the server. 0x8375B460 - Type: BOOL - sv_clientSideBullets If true, clients will synthesize tracers and bullet impacts 0x8375B4D0 - Type: BOOL - sv_clientSideVehicles If true, vehicles will be predicted on the client reducing response time 0x8375B930 - Type: DWORD - sv_connectTimeout seconds without any message when a client is loading 0x8375BF50 - Type: BOOL - sv_debugRate Enable snapshot rate debugging info 0x8375BFC0 - Type: BOOL - sv_debugReliableCmds Enable debugging information for 'reliable' commands 0x8375B380 - Type: BOOL - sv_endGameIfISuck End the match if most of the players are lagged out 0x8375B9A0 - Type: BOOL - sv_floodProtect Prevent malicious lagging by flooding the server with commands 0x8375BA10 - Type: DWORD - sv_fps Server frames per second 0x8375B3F0 - Type: External - sv_hostname= "Anth0ny" 0x8375BE00 - Type: FLOAT1 - sv_kickBanTime Time in seconds for a player to be banned from the server after being kicked 0x83783780 - Type: External - sv_mapname= "" 0x8375BE70 - Type: External - sv_mapRotation= "" 0x8375BEE0 - Type: External - sv_mapRotationCurrent= "" 0x8374E570 - Type: External - sv_maxclients= "24" 0x8375B310 - Type: DWORD - sv_maxHappyPingTime Max ping that a player can have that we consider acceptable when calculating if the server is swamped 0x8375B850 - Type: DWORD - sv_maxPing Maximum ping allowed on the server 0x8375B770 - Type: DWORD - sv_maxRate Maximum bit rate 0x8375B7E0 - Type: DWORD - sv_minPing Minimum ping allowed on the server 0x8375C180 - Type: DWORD - sv_network_fps Number of times per second the server checks for net messages 0x8373FA10 - Type: BOOL - sv_network_warning Alternative enable SCR_DrawPleaseWait dialog 0x8375BD20 - Type: BOOL - sv_packet_info Enable packet info debugging information 0x8375BBD0 - Type: DWORD - sv_padPackets add nop bytes to messages 0x8373FAF0 - Type: DWORD - sv_paused Pause the server 0x8375B230 - Type: DWORD - sv_privateClients Maximum number of private clients allowed on the server 0x8375B2A0 - Type: DWORD - sv_privateClientsForClients The # of private clients (we send this to clients) 0x8375BB60 - Type: DWORD - sv_reconnectlimit minimum seconds between connect messages 0x8373EC10 - Type: BOOL - sv_restoreDvars Enable to restore Dvars on entering the Xbox Live menu 0x8373FCB0 - Type: BOOL - sv_running Server is running 0x8375BD90 - Type: BOOL - sv_showAverageBPS Show average bytes per second for net debugging 0x8375BA80 - Type: DWORD - sv_showPingSpam Turns on ping info spam. 0x8375C110 - Type: BOOL - sv_smp Enable server multithreading 0x8375B8C0 - Type: DWORD - sv_timeout seconds without any message 0x8375BAF0 - Type: DWORD - sv_zombietime seconds to sync messages after disconnect 0x8375E3A0 - Type: BOOL - systemlink Current game is a system link game 0x8375E410 - Type: BOOL - systemlink_warning_shown System Link Version Warning Shown 0x8375F600 - Type: DWORD - team_indicator The team indicator modes : 0 - Full Name ; 1 - Abbreviated ; 2 - Icon Only 0x83758750 - Type: BOOL - teamsplitter_verbose Verbose debug output while splitting teams if true. 0x8377DA50 - Type: DWORD - tickerHeaderWidth The width of the ticker header text used to align the the ticker message. 0x83754770 - Type: DWORD - tickerStandardWidth Ticker message text standard width. 0x83754700 - Type: DWORD - tickerWidescreenWidth Ticker message text widescreen width. 0x8373F850 - Type: FLOAT1 - timescale Scale time of each frame 0x83795990 - Type: Dvar2 - timeUntilDropRange Range of how much time a glass shard will stay on the frame before falling 0x83755FF0 - Type: DWORD - tmsFileFetchTryIntervalBase Delay in seconds after file fetch fails to the next retry. Exponential growth each retry. 0x83756060 - Type: DWORD - tmsFileFetchTryIntervalMax Max delay in seconds between file fetch tries. 0x837560D0 - Type: DWORD - tmsFileFetchTryMaxAttempts Max retry attempts before stopping altogether. 0x83774830 - Type: FLOAT1 - tree_bend bend amount of tree trunk 0x83774910 - Type: FLOAT1 - tree_frequency frequency of tree bend oscillation 0x837748A0 - Type: FLOAT1 - tree_random random addition to bend amount of tree trunk 0x83787F40 - Type: DWORD - turret_KillstreakTargetTime Time in milliseconds that a TOW turret will stay locked on a target before verifying line of sight 0x8376C560 - Type: BOOL - turret_placement_debug Enables turret placement debug lines 0x8376C5D0 - Type: FLOAT3 - turret_placement_feet_offset Position of the feet from the center axis. 0x8376C640 - Type: FLOAT1 - turret_placement_feet_trace_dist_z Max distance for a foot to be considered touching the ground 0x8376C800 - Type: FLOAT1 - turret_placement_trace_dist Distance along the trace axis where the turret will attempt to position itself 0x8376C6B0 - Type: FLOAT1 - turret_placement_trace_maxs maxs of the bound used for the placement trace 0x8376C8E0 - Type: FLOAT1 - turret_placement_trace_min_normal Minimum normal to accept a turret position 0x8376C720 - Type: FLOAT1 - turret_placement_trace_mins mins of the bound used for the placement trace 0x8376C870 - Type: FLOAT1 - turret_placement_trace_pitch Pitch used for the trace axis 0x8376C790 - Type: FLOAT1 - turret_placement_trace_radius_canon_safety Extra radius used in the forward direction to compensate for the canon length 0x83787FB0 - Type: DWORD - turret_SentryTargetTime Time in milliseconds that a sentry turret will stay locked on a target before verifying line of sight 0x83788020 - Type: DWORD - turret_TargetLeadBias The number of server frames used to predict an entity's position. Used for turret aiming when firing. 0x837870D0 - Type: FLOAT1 - turretPlayerAvoidScale Auto turrets will try to avoid the player. They will not choose a target that is within a cone around the player. The diameter of the cone is the player's height, so the cone is smaller, the farther the player is from the turret. Use this dvar to scale the cone size. 0x83751980 - Type: External - twar_captureAccelBonus= "35" 0x837519F0 - Type: External - twar_captureAccelLimit= "50" 0x837518A0 - Type: External - twar_captureTime= "40" 0x83751830 - Type: External - twar_finalFightTimeLimit= "5" 0x83751E50 - Type: External - twar_momentumArtillery= "100" 0x83751C90 - Type: External - twar_momentumBlitzkriegTime= "30" 0x83751EC0 - Type: External - twar_momentumDogs= "100" 0x83751A60 - Type: External - twar_momentumEnabled= "1" 0x83751D00 - Type: External - twar_momentumFlagCap= "25" 0x83751F30 - Type: External - twar_momentumKamikaze= "100" 0x83751D70 - Type: External - twar_momentumKillPlayer= "5" 0x83751AD0 - Type: External - twar_momentumMax= "70" 0x83751B40 - Type: External - twar_momentumMaxMultiplier= "3" 0x83751BB0 - Type: External - twar_momentumMultiplierBonus= "25" 0x83751C20 - Type: External - twar_momentumMultiplierBonusLimit= "75" 0x83751DE0 - Type: External - twar_momentumRadar= "100" 0x83751910 - Type: External - twar_neutralFlagLockTime= "0" 0x8376A110 - Type: DWORD - typeWriterCod7LetterFXTime Time it takes for a letter to come in. 0x83795BC0 - Type: External - ui_3dwaypointtext= "1" 0x8377E3F0 - Type: BOOL - ui_allow_classchange Whether the UI should allow changing class 0x8374C890 - Type: External - ui_allow_controlschange= "1" 0x8377E460 - Type: BOOL - ui_allow_teamchange Whether the UI should allow changing team 0x8378FE90 - Type: External - ui_allowvote= "1" 0x8376ACE0 - Type: DWORD - ui_ammo_stock_width Width of the ammo stock shown on the right. 0x8377C470 - Type: FLOAT1 - ui_animSpeedScale Scales the UI animation speed. 0x83780760 - Type: External - ui_attachment_highlighted= "0" 0x8377F650 - Type: External - ui_bg_image= "" 0x8377D040 - Type: FLOAT1 - ui_bigFont Big font scale 0x8377E150 - Type: FLOAT1 - ui_blurAmount Max amount to blur background menu items. 0x8377E1C0 - Type: FLOAT1 - ui_blurDarkenAmount Max amount to darken the background menu items. 0x8374C5F0 - Type: FLOAT1 - ui_borderLowLightScale Scales the border color for the lowlight color on certain UI borders 0x8377D270 - Type: Dvar2 - ui_buildLocation Where to draw the build number 0x8377D2E0 - Type: FLOAT1 - ui_buildSize Font size to use for the build number 0x83755500 - Type: External - ui_challengeGameMode= "" 0x83755340 - Type: DWORD - ui_challengeSort Sort order for challenges 0x837807D0 - Type: External - ui_choice_desc= "@CUSTOM_GAME_TIME_LIMIT_DESC" 0x8377DC10 - Type: BOOL - ui_cinematicsTimestamp Shows cinematics timestamp on subtitle UI elements. 0x8377EA80 - Type: BOOL - ui_clancardOpen True when in game clancard is open. 0x8377EEE0 - Type: BOOL - ui_clanCountNotZero Whether the player has any clan members. 0x8377ECB0 - Type: External - ui_clanDescription= "" 0x8377EC40 - Type: External - ui_clanName= "" 0x8377ED90 - Type: DWORD - ui_clanRecommendationCount Number of players recommended to clan 0x8377E700 - Type: External - ui_classesCurrentItemEquippedIn= "" 0x8377E690 - Type: BOOL - ui_closeAfterPurchase Whether an item has just been purchased and the item list needs to be closed. 0x83755810 - Type: BOOL - ui_combatComparisonModeOn True when comparing stats with other player in combat record 0x83755730 - Type: Dvar6 - ui_combatCurrView Current View in the combat record weapons tab. 0x837557A0 - Type: DWORD - ui_combatCurrViewNum Current View number in the combat record weapons tab. 0x837558F0 - Type: DWORD - ui_combatHistogramCurrGametype Current scroll bar Position for combat record 0x83755880 - Type: BOOL - ui_combatOtherPlayerStatsAvailable False when compared player has not played any public matches, or stats are corrupted, or could not be converted to current DDL. 0x837556C0 - Type: BOOL - ui_combatRecordOpen True when Combat Record is Open. 0x8377DC80 - Type: Dvar4 - ui_connectScreenTextGlowColor Glow color applied to the mode and map name strings on the connect screen. 0x8377D0B0 - Type: DWORD - ui_currentMap Current map index 0x8377D190 - Type: DWORD - ui_currentRecentPlayer Selected recent player 0x83754E70 - Type: DWORD - ui_currentWeaponOptionGroup Current weapon option group for the UI 0x837832B0 - Type: External - ui_custom_haschanged= "1" 0x83795ED0 - Type: External - ui_custom_name= "customclass1" 0x8375F360 - Type: External - ui_custom_newname= "" 0x83796020 - Type: External - ui_customclass_selected= "9" 0x8377C710 - Type: External - ui_customClassName= "" 0x8377C630 - Type: External - ui_customModeDesc= "CUSTOM GAME MODE" 0x8377C6A0 - Type: External - ui_customModeEditDesc= "CUSTOM GAME MODE" 0x8377C5C0 - Type: External - ui_customModeEditName= "TEAM DEATHMATCH" 0x8377C4E0 - Type: DWORD - ui_customModeIndex Custom game mode selected index into sharedUiInfo.customGameTypes 0x8377C550 - Type: External - ui_customModeName= "" 0x83795C30 - Type: External - ui_deathicontext= "1" 0x8377D120 - Type: External - ui_demoname= "" 0x8377DCF0 - Type: BOOL - ui_drawCrosshair Whether to draw crosshairs. 0x8377F260 - Type: DWORD - ui_dropdownButtonOffset Used to calculate the Y offset of the dropdown buttons. 0x8377F110 - Type: DWORD - ui_dropdownListMax Number of elements in list that opened dropdown. 0x8377F180 - Type: DWORD - ui_dropdownMax Number of elements in the dropdown. 0x8377F1F0 - Type: DWORD - ui_dropdownOffset Used to calculate the Y offset of the dropdown. 0x8377DDD0 - Type: BOOL - ui_ethernetLinkActive true if a network connection is available(and active) 0x8377F490 - Type: External - ui_extraBigFont= "1.0" 0x8377FF10 - Type: External - ui_flownOut= "0" 0x8377F570 - Type: External - ui_flyoutHasFocus= "0" 0x8377EAF0 - Type: BOOL - ui_friendCountNotZero Whether the player has any friends. 0x8378FF00 - Type: External - ui_friendlyfire= "0" 0x83755650 - Type: BOOL - ui_friendsCombatRecordOpen True when friend's or clan member's combat record is open. 0x8377E850 - Type: BOOL - ui_friendsListOpen True when viewing Friends List. 0x8374C6D0 - Type: External - ui_gametype= "tdm" 0x8378FCD0 - Type: External - ui_generic_status_bar= "0" 0x8377EFC0 - Type: BOOL - ui_groupsCountNotZero Whether whether the player is part of any group 0x837524E0 - Type: FLOAT1 - ui_gv_reloadSpeedModifier Adjusts the reload speed 0x83777B60 - Type: DWORD - ui_gv_rulecount How many advanced game rules are created. 0x8377E770 - Type: Dvar8 - ui_heatMapColor Heat Map Blob Color 0x8377E7E0 - Type: Dvar8 - ui_heatMapColorForPlayer Heat Map Blob Color for player deaths only 0x8377FF80 - Type: External - ui_hint_text= "@NULL_EMPTY" 0x8378FD40 - Type: External - ui_hostname= "Dnicey CRAZY D" 0x8374E3B0 - Type: BOOL - ui_hud_hardcore Whether the HUD should be suppressed for hardcore mode 0x8374E420 - Type: External - ui_hud_obituaries= "1" 0x8374E490 - Type: External - ui_hud_showobjicons= "1" 0x8377E540 - Type: BOOL - ui_hud_visible Whether the 2D HUD should be displayed or not. 0x8377E070 - Type: BOOL - ui_ignoreMousePos Whether there are multiple text entries in the menu. 0x8377EE70 - Type: DWORD - ui_incomingProposalCount Number of incoming clan requests 0x8377F0A0 - Type: BOOL - ui_incomingProposalCountNotZero Whether there are any incoming proposals 0x83780530 - Type: External - ui_inside_popup= "killstreaks" 0x83757E90 - Type: BOOL - ui_isClanMember True when member belongs to clan 0x83757C60 - Type: DWORD - ui_isStoreOpen Sets on/off based on whether store menu is open or closed. 0x83777BD0 - Type: DWORD - ui_items_no_cost Set to 1 if you want items to have no cost 0x83796720 - Type: External - ui_lastServerRefresh_0= "Nov 8, 2010 22:20" 0x8377EBD0 - Type: BOOL - ui_leaderboardFeederCountNotZero Whether the leaderboard has any entry 0x8377E930 - Type: BOOL - ui_leaderboardOpen True when viewing leaderboards 0x8377DE40 - Type: DWORD - ui_listboxIndex Current position in a listbox. Used to position associated drop down menu. 0x8377FEA0 - Type: External - ui_lobby_desc= "Play a custom game over the local network." 0x8377E9A0 - Type: BOOL - ui_lobbyLeaderBoard True when we open leaderboard through lobby leaderboard. 0x83795D10 - Type: External - ui_lobbypopup= "" 0x8377E4D0 - Type: External - ui_map_killstreak= "" 0x8377E230 - Type: DWORD - ui_mapCount Number of maps the player has 0x8374C660 - Type: External - ui_mapname= "mp_nuked" 0x8377D430 - Type: BOOL - ui_menuLvlNotify If set, send code notification to script; default off 0x8378FE20 - Type: External - ui_motd= "" 0x8377F2D0 - Type: External - ui_mousePitch= "0" 0x8374C970 - Type: External - ui_mpTheaterEnabled= "1" 0x837800D0 - Type: External - ui_mptype= "1" 0x8374C9E0 - Type: External - ui_mpWagerMatchEnabled= "1" 0x83795FB0 - Type: External - ui_multi_dt= "1000" 0x83795F40 - Type: External - ui_multi_s= "0" 0x8377F3B0 - Type: BOOL - ui_multiplayer True if the game is multiplayer 0x8377CF60 - Type: DWORD - ui_netSource The network source where: 0:Local 1:Internet 2:Favourites 0x83755420 - Type: DWORD - ui_numPersonalBests Number of personal bests to display in the AAR 0x8377DD60 - Type: External - ui_onCloseArgs= "" 0x8377ED20 - Type: DWORD - ui_onlineClanCount Number of clan members online. 0x8374C580 - Type: External - ui_options_open= "0" 0x8377E620 - Type: Dvar4 - ui_party_download_bar_color Color of the party download progress bar. 0x8377E5B0 - Type: DWORD - ui_party_download_bar_height Height of each download progress bar. 0x8377DBA0 - Type: BOOL - ui_partyFull True if the current party is full. 0x8377EA10 - Type: BOOL - ui_playercardOpen True when in game gamercard is open. 0x8377E8C0 - Type: BOOL - ui_playerListOpen True when viewing recent met player List. 0x8377E310 - Type: Dvar8 - ui_playerNemesisColor Nemesis background colour in lobbies 0x8377DB30 - Type: Dvar8 - ui_playerPartyColor The local player's font color when shown in lobbies and parties 0x8377E2A0 - Type: Dvar8 - ui_playerSquadColor Squad Member background colour in lobbies 0x83780450 - Type: External - ui_preview= "mp_nuked" 0x8377E0E0 - Type: DWORD - ui_prevTextEntryBox Index of the previous text entry box. 0x837806F0 - Type: External - ui_primary_highlighted= "0" 0x8377E380 - Type: BOOL - ui_radar_client Whether the UI should show radar to this client 0x8377DEB0 - Type: BOOL - ui_readingSaveDevice Whether or not the reading save device menu is open. 0x8377EF50 - Type: BOOL - ui_recentPlayerCountNotZero Whether the player has any recent players. 0x8377F030 - Type: BOOL - ui_recommendedCountNotZero Whether the clan has any recommended players. 0x8376AC70 - Type: DWORD - ui_right_ammo_width Width of the ammo shown on the right. 0x8378FC60 - Type: External - ui_score_bar= "0" 0x8378C380 - Type: External - ui_scorelimit= "7500" 0x8377D200 - Type: DWORD - ui_serverStatusTimeOut Time in milliseconds before a server status request times out 0x8377FFF0 - Type: External - ui_show_arrow= "0" 0x837805A0 - Type: External - ui_show_preview= "0" 0x8377D350 - Type: BOOL - ui_showList Show onscreen list of currently visible menus 0x8374C900 - Type: External - ui_showmap= "1" 0x8377D3C0 - Type: External - ui_showMenuOnly= "" 0x8377DF20 - Type: BOOL - ui_signedInToProfile Whether or not the profile has been read. 0x83780680 - Type: External - ui_slot_count= "3" 0x8377CFD0 - Type: FLOAT1 - ui_smallFont Small font scale 0x83795E60 - Type: External - ui_stat_rankxp= "0" 0x8377EB60 - Type: BOOL - ui_storeOfferCountNotZero Whether the store has any offers. 0x83796480 - Type: External - ui_text_endreason= "MP_SCORE_LIMIT_REACHED" 0x8378C310 - Type: External - ui_timelimit= "10" 0x8377EE00 - Type: DWORD - ui_totalClanMemberCount Total number of players who are part of the clan. 0x837521D0 - Type: DWORD - ui_useCustomClassInfo set to 1 to divert ui class functions to use custmo class data 0x8377F5E0 - Type: External - ui_version_show= "0" 0x837529B0 - Type: BOOL - ui_xboxLiveCountNotZero Whether there are any players in the xbox live party 0x83752A20 - Type: BOOL - ui_xboxLivePartyListOpen Whether the xbox live party tab is open. 0x83795D80 - Type: External - ui_xpText= "1" 0x8377F340 - Type: DWORD - uiscript_debug spam debug info for the ui script 0x8377FB90 - Type: BOOL - uiViewer_allowPitch Allow the control of the camera pitch 0x8377FA40 - Type: DWORD - uiViewer_attachment Current weapon attachment index to show 0x8377F960 - Type: External - uiViewer_customname= "" 0x8377F8F0 - Type: Dvar6 - uiViewer_equipWeapon weapon to equip the player (primary/secondary) 0x8377FC70 - Type: FLOAT1 - uiViewer_fov UI Viewer horizontal field of view (degrees) 0x8377FDC0 - Type: BOOL - uiViewer_heroHighlight use herolight to highlight the customized part 0x8377FCE0 - Type: Dvar8 - uiviewer_highlightColor1 Highlight outline color #1 (pingpongs to color2) 0x8377FD50 - Type: Dvar8 - uiviewer_highlightColor2 Highlight outline color #2 (pingpongs to color1) 0x8377F810 - Type: BOOL - uiViewer_ingame The viewer is displayed in-game (false is in the frontend) 0x8377FC00 - Type: FLOAT1 - uiViewer_lightMultiplier UI Viewer model lighting multiplier 0x8377F6C0 - Type: BOOL - uiViewer_loaded a flag for the menu that the viewer is loaded 0x8377F880 - Type: Dvar6 - uiViewer_mode current uiViewer mode 0x8377FB20 - Type: Dvar2 - uiViewer_pitchRange Camera pitch range (x=minimum y=maximum) 0x8377FAB0 - Type: External - uiViewer_playerCamera= "" 0x8377FE30 - Type: FLOAT3 - uiViewer_sceneOrigin Origin of the models in ui viewer 0x8377F7A0 - Type: BOOL - uiViewer_show Enables rendering of the ui viewer 0x8377F730 - Type: BOOL - uiViewer_streaming The UI viewer cannot draw since the model is streaming 0x8377F9D0 - Type: DWORD - uiViewer_weapon Current weapon index to show 0x83758830 - Type: DWORD - updateInfoLastFetchTime Time in milliseconds of the last update related to friends,clan,recent met players being called. 0x83752940 - Type: DWORD - updateRefreshInGameStoretLastFetchTime Time in milliseconds of the last update for in-game store 0x8373FBD0 - Type: BOOL - useMapPreloading Whether to start loading the map before connecting to server 0x83740260 - Type: BOOL - usePackFiles Read midmip .tex files out of .pak files (for shipping and xfetch/disks/testing) 0x8373FC40 - Type: BOOL - useSvMapPreloading Whether to start loading the map before starting the server 0x837402D0 - Type: BOOL - useWalkPathnodesMode Special nodes walking all pathnodes in the map 0x83773090 - Type: BOOL - vehanim_debug Show debug information for vehicle anims 0x83773020 - Type: BOOL - vehanim_enable Enable player vehicle anims 0x83771650 - Type: DWORD - vehControlMode Changes the vehicle controls and camera mode 0x83787060 - Type: FLOAT1 - vehGunnerSplashDamage Percentage of projectile and grenade splash damage that vehicle gunners take. 0x83787920 - Type: BOOL - vehHelicopterAlwaysFaceCamera Setting this will have the helicopter always face the same direction as the camera. 0x83787990 - Type: FLOAT1 - vehHelicopterAlwaysFaceCameraRate How quickly the helicopter catches up to the camera. 0x83787ED0 - Type: FLOAT1 - vehHelicopterboundMapHeight Helicopter Bounding height. 0x83787DF0 - Type: FLOAT1 - vehHelicopterboundMapLowerRightX Helicopter Bounding box. 0x83787E60 - Type: FLOAT1 - vehHelicopterboundMapLowerRightY Helicopter Bounding box. 0x83787D10 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftX Helicopter Bounding box. 0x83787D80 - Type: FLOAT1 - vehHelicopterboundMapUpperLeftY Helicopter Bounding box. 0x83787CA0 - Type: BOOL - vehHelicopterboundsOn Heli bounds on/off. 0x837874C0 - Type: FLOAT1 - vehHelicopterDecelerationFwd Set the deceleration of the player helicopter (as a fraction of acceleration) in the direction the chopper is facing. So 1.0 makes it equal to the acceleration. 0x83787530 - Type: FLOAT1 - vehHelicopterDecelerationSide Set the side-to-side deceleration of the player helicopter (as a fraction of acceleration). So 1.0 makes it equal to the acceleration. 0x83787AE0 - Type: FLOAT1 - vehHelicopterDefaultPitch Set the default pitch of the helicopter. 0x83787A70 - Type: BOOL - vehHelicopterFreeLook Allow free look with left trigger. 0x83787840 - Type: BOOL - vehHelicopterHeadSwayDontSwayTheTurret If set, the turret will not fire through the crosshairs, but straight ahead of the vehicle, when the player is not freelooking. 0x83787220 - Type: FLOAT1 - vehHelicopterHoverSpeedThreshold The speed below which the player helicopter begins to jitter the tilt, for hovering 0x837875A0 - Type: BOOL - vehHelicopterInvertUpDown Invert the altitude control on the player helicopter. 0x837877D0 - Type: FLOAT1 - vehHelicopterJitterJerkyness Specifies how jerky the tilt jitter should be 0x837871B0 - Type: FLOAT1 - vehHelicopterLookaheadTime How far ahead (in seconds) the player helicopter looks ahead, to avoid hard collisions. (Like driving down the highway, you should keep 2 seconds distance between you and the vehicle in front of you) 0x83787140 - Type: FLOAT1 - vehHelicopterMaxAccelVertical Maximum vertical acceleration of the player helicopter (in MPH per second) 0x83787C30 - Type: FLOAT1 - vehHelicopterMaxSpeedVertical Maximum vertical speed of the player helicopter (in MPH) 0x83787A00 - Type: FLOAT1 - vehHelicopterPathTransitionTime How quickly the helicopter transitions from driving path to locked path. 0x83787290 - Type: FLOAT1 - vehHelicopterRightStickDeadzone Dead-zone for the axes of the right thumbstick. This helps to better control the two axes separately. 0x83787B50 - Type: FLOAT1 - vehHelicopterRotDecel Set the rotational deceleration or dampening for the helicopter. 0x83787370 - Type: BOOL - vehHelicopterScaleMovement Scales down the smaller of the left stick axes. 0x83787450 - Type: BOOL - vehHelicopterSoftCollisions Player helicopters have soft collisions (slow down before they collide). 0x83787300 - Type: FLOAT1 - vehHelicopterStrafeDeadzone Dead-zone so that you can fly straight forward easily without accidentally strafing (and thus rolling). 0x83787680 - Type: FLOAT1 - vehHelicopterTiltFromControllerAxes The amount of tilt caused by the desired velocity (i.e., the amount of controller stick deflection) 0x83787BC0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw The amount of roll caused by yawing while moving forward. 0x837876F0 - Type: FLOAT1 - vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt The forward speed (as a fraction of top speed) at which the tilt due to yaw reaches is maximum value. 0x83787760 - Type: FLOAT1 - vehHelicopterTiltFromViewangles The amount of tilt caused by the current velocity 0x837878B0 - Type: FLOAT1 - vehHelicopterTiltMomentum The amount of rotational momentum the helicopter has with regards to tilting. 0x837873E0 - Type: Dvar6 - vehHelicopterYawAltitudeControls Determines how to control yaw and altitude 0x83787610 - Type: FLOAT1 - vehHelicopterYawOnLeftStick The yaw speed created by the left stick when pushing the stick diagonally (e.g., moving forward and strafing slightly). 0x83789E50 - Type: FLOAT1 - vehicle_damage_bouncing_betty Bouncing betty damage for vehicles. 0x83789D00 - Type: FLOAT1 - vehicle_damage_bullet Bullet damage for vehicles. 0x83789D70 - Type: FLOAT1 - vehicle_damage_grenade Grenade damage for vehicles. 0x83789AD0 - Type: FLOAT1 - vehicle_damage_max_shielding Percent of core damage that armor can shield. 0x83789DE0 - Type: FLOAT1 - vehicle_damage_projectile Projectile damage for vehicles. 0x83789EC0 - Type: FLOAT1 - vehicle_damage_satchel_charge Satchel charge damage for vehicles. 0x83789F30 - Type: FLOAT1 - vehicle_damage_sticky_grenade Sticky grenade damage for vehicles. 0x83789B40 - Type: FLOAT1 - vehicle_damage_zone_front Front zone damage for vehicles. 0x83789C20 - Type: FLOAT1 - vehicle_damage_zone_rear Rear zone damage for vehicles. 0x83789BB0 - Type: FLOAT1 - vehicle_damage_zone_side Side zone damage for vehicles. 0x83789C90 - Type: FLOAT1 - vehicle_damage_zone_under Bottom zone damage for vehicles. 0x8378A010 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty Bouncing betty damage for destructible armor on vehicles. 0x8378A1D0 - Type: FLOAT1 - vehicle_destructible_damage_bouncing_betty_radius Radius for bouncing betty damage for destructible armor on vehicles. 0x83789FA0 - Type: FLOAT1 - vehicle_destructible_damage_grenade Grenade damage for destructible armor on vehicles. 0x8378A160 - Type: FLOAT1 - vehicle_destructible_damage_grenade_radius Radius for grenade damage for destructible armor on vehicles. 0x8378A320 - Type: FLOAT1 - vehicle_destructible_damage_projectile_radius Radius for projectile damage for destructible armor on vehicles. 0x8378A080 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge Satchel charge damage for destructible armor on vehicles. 0x8378A240 - Type: FLOAT1 - vehicle_destructible_damage_satchel_charge_radius Radius for satchel charge damage for destructible armor on vehicles. 0x8378A0F0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade Sticky grenade damage for destructible armor on vehicles. 0x8378A2B0 - Type: FLOAT1 - vehicle_destructible_damage_sticky_grenade_radius Radius for sticky grenade damage for destructible armor on vehicles. 0x83771810 - Type: FLOAT1 - vehicle_perk_boost_duration_seconds Vehicle perk boost duration in seconds. 0x8378A390 - Type: FLOAT1 - vehicle_perk_leadfoot_speed_increase Vehicle perk leadfoot speed increase percentage. 0x837751D0 - Type: FLOAT1 - vehicle_piece_damagesfx_threshold Minimum amount of damage for which a destructible piece damageSound SFX will be played. 0x837727D0 - Type: BOOL - vehicle_push_during_mantle Enable player mantling 0x83771880 - Type: BOOL - vehicle_riding Turning this on enables players to walk around on top of vehicles 0x837718F0 - Type: BOOL - vehicle_selfCollision Enabled the vehicle to shoot itself with it's own turret. 0x83771DC0 - Type: FLOAT1 - vehicle_sounds_cutoff Use to turn of the vehicle sounds if the distance between the camera and the vehicle is more than this value 0x83789A60 - Type: FLOAT1 - vehicle_switch_seat_delay Delay before player can switch seats again. 0x83786B90 - Type: FLOAT1 - vehicle_useRadius The radius within which a player can enter a vehicle 0x837717A0 - Type: BOOL - vehLocationalVehicleSeatEntry Assigns the player seat based on the entry location, NOT first in first available position 0x83771730 - Type: BOOL - vehLockTurretToPlayerView Locks the turret angles to the player angles and sets the players rotation speed to the turrets rotRate 0x83789910 - Type: FLOAT1 - vehPlaneFakeLiftForce Fake lift force on aircraft. Adds extra pitch when non-horizontal. 0x837899F0 - Type: FLOAT1 - vehPlaneGravityForce Gravity force on aircraft. 0x837898A0 - Type: FLOAT1 - vehPlaneLiftForce Lift force on aircraft. 0x83789980 - Type: FLOAT1 - vehPlaneLowSpeed Min speed. 0x83789750 - Type: FLOAT1 - vehPlanePitchAccel Adjustable rotation scaler. 0x837896E0 - Type: FLOAT1 - vehPlaneRollAccel Adjustable rotation scaler. 0x83789670 - Type: FLOAT1 - vehPlaneRollDeadZone Roll input dead zone. Percentage of stick movement to ignore for roll. 0x83789830 - Type: FLOAT1 - vehPlaneYawFromRollScale Adjustable rotation scaler. 0x837897C0 - Type: FLOAT1 - vehPlaneYawSpeed Adjustable rotation scaler. 0x837716C0 - Type: DWORD - vehRecenterDelay Specifies a delay in msec, before triggering the camera auto-centering functionality in idle mode 0x83758E50 - Type: External - version= "Call of Duty Multiplayer - Ship COD_T5_S MP build 7.0.54 CL(760254) CODLOCS-V64 Mon Sep 27 20:50:05 2010 xenon" 0x8378CA10 - Type: External - visionstore_glowTweakBloomCutoff= "0.5" 0x8378CA80 - Type: External - visionstore_glowTweakBloomDesaturation= "0" 0x8378CAF0 - Type: External - visionstore_glowTweakBloomIntensity0= "1" 0x8378CB60 - Type: External - visionstore_glowTweakBloomIntensity1= "" 0x8378C8C0 - Type: External - visionstore_glowTweakEnable= "0" 0x8378C930 - Type: External - visionstore_glowTweakRadius0= "5" 0x8378C9A0 - Type: External - visionstore_glowTweakRadius1= "" 0x8378CBD0 - Type: External - visionstore_glowTweakSkyBleedIntensity0= "" 0x8378CC40 - Type: External - visionstore_glowTweakSkyBleedIntensity1= "" 0x8375DD10 - Type: DWORD - wagerCategory The wager category number 0x8375DD80 - Type: DWORD - wagerCategoryPlaylist The wager playlist index in the category 0x83740340 - Type: DWORD - waitForStreamer 1) wait for initial lowmips, 2) wait for full initial texture load. 0x83755DC0 - Type: DWORD - waitOnStatsTimeout Time in seconds to wait for stats to be fetched while dev mapping. 0x83771F80 - Type: DWORD - waterbrush_entity CM_GetWaterHeight function will test against this enitty. Can be used on brushmodels to move the water level 0x8376B920 - Type: BOOL - waypointDebugDraw 0x8376BFB0 - Type: FLOAT1 - waypointDistFade Distance to start fading waypoints when the player is ADS 0x8376BED0 - Type: FLOAT1 - waypointDistScaleRangeMax Distance from player that icon distance scaling ends. 0x8376BE60 - Type: FLOAT1 - waypointDistScaleRangeMin Distance from player that icon distance scaling starts. 0x8376BF40 - Type: FLOAT1 - waypointDistScaleSmallest Smallest scale that the distance effect uses. 0x8374CCF0 - Type: FLOAT1 - waypointIconHeight Height of the offscreen pointer. 0x8374CD60 - Type: FLOAT1 - waypointIconWidth Width of the offscreen pointer. 0x8376BD10 - Type: FLOAT1 - waypointOffscreenCornerRadius Size of the rounded corners. 0x8376BA70 - Type: FLOAT1 - waypointOffscreenDistanceThresholdAlpha Distance from the threshold over which offscreen objective icons lerp their alpha. 0x8376BC30 - Type: FLOAT1 - waypointOffscreenPadBottom Offset from the edge. 0x8376BAE0 - Type: FLOAT1 - waypointOffscreenPadLeft Offset from the edge. 0x8376BB50 - Type: FLOAT1 - waypointOffscreenPadRight Offset from the edge. 0x8376BBC0 - Type: FLOAT1 - waypointOffscreenPadTop Offset from the edge. 0x8374CDD0 - Type: FLOAT1 - waypointOffscreenPointerDistance Distance from the center of the offscreen objective icon to the center its arrow. 0x8376BA00 - Type: FLOAT1 - waypointOffscreenPointerHeight Height of the offscreen pointer. 0x8376B990 - Type: FLOAT1 - waypointOffscreenPointerWidth Width of the offscreen pointer. 0x8376BCA0 - Type: BOOL - waypointOffscreenRoundedCorners Off-screen icons take rounded corners when true. 90-degree corners when false. 0x8376BD80 - Type: FLOAT1 - waypointOffscreenScaleLength How far the offscreen icon scale travels from full to smallest scale. 0x8376BDF0 - Type: FLOAT1 - waypointOffscreenScaleSmallest Smallest scale that the offscreen effect uses. 0x8376C250 - Type: FLOAT1 - waypointPlayerOffsetCrouch For waypoints pointing to players, how high to offset off of their origin when they are crouching. 0x8376C1E0 - Type: FLOAT1 - waypointPlayerOffsetProne For waypoints pointing to players, how high to offset off of their origin when they are prone. 0x8376C330 - Type: FLOAT1 - waypointPlayerOffsetRevive For waypoints pointing to players, how high to offset off of their origin when they are in last stand. 0x8376C2C0 - Type: FLOAT1 - waypointPlayerOffsetStand For waypoints pointing to players, how high to offset off of their origin when they are standing. 0x8376C090 - Type: FLOAT1 - waypointSplitscreenScale Scale applied to waypoint icons in splitscreen views. 0x8376C020 - Type: DWORD - waypointTimeFade Time in ms to fade waypoints the player is ADS 0x8376C100 - Type: FLOAT1 - waypointTweakY 0x8376C3A0 - Type: FLOAT1 - weaponCamoLodDist Distance to stop drawing the weapon camo. 0x8376C480 - Type: FLOAT1 - weaponClanTagLodDist Distance to stop drawing the weapon clan tag. 0x8376C410 - Type: FLOAT1 - weaponEmblemLodDist Distance to stop drawing the weapon emblem. 0x8377F500 - Type: External - welcome_shown= "0" 0x83740180 - Type: BOOL - wideScreen True if the game video is running in 16x9 aspect, false if 4x3. 0x837747C0 - Type: BOOL - wind_debug_display shows wind debug display 0x83774360 - Type: FLOAT1 - wind_global_hi_altitude altitude of global hi-level wind 0x837742F0 - Type: FLOAT1 - wind_global_low_altitude altitude of global low-level wind 0x837743D0 - Type: FLOAT1 - wind_global_low_strength_percent strength of global low-level wind, expressed as a percentage of wind_global_vector 0x83774280 - Type: FLOAT3 - wind_global_vector global wind force in units/sec. This is also the hi-level wind 0x83774750 - Type: FLOAT1 - wind_grass_gust_distance max distance at which to place gusts 0x83774670 - Type: FLOAT1 - wind_grass_gust_radius size of global wind gust effector 0x83774600 - Type: FLOAT1 - wind_grass_gust_speed speed multiplier for gusts 0x837746E0 - Type: FLOAT1 - wind_grass_gust_strength percentage to bump the wind in a gust 0x837744B0 - Type: FLOAT1 - wind_grass_gustinterval global wind force gust interval 0x83774520 - Type: FLOAT1 - wind_grass_scale global wind force scaler 0x83774590 - Type: FLOAT1 - wind_grass_tension global wind grass tension (stiffness) 0x83774440 - Type: FLOAT1 - wind_leaf_scale global wind grass tension (stiffness) 0x837749F0 - Type: Dvar4 - wind_local_amplitude localized wind amplitude 0x83774A60 - Type: FLOAT3 - wind_local_frequency frequency of tree bend oscillation 0x83774AD0 - Type: FLOAT1 - wind_local_gust_radius size of local wind gust effector 0x83774B40 - Type: FLOAT1 - wind_local_gust_strength percentage to bump the wind in a local gust 0x83774980 - Type: Dvar4 - wind_local_vector localized wind force in units/sec 0x83758C90 - Type: BOOL - xblive_allmappacks Set to true if the player has all the content packs available 0x83758C20 - Type: BOOL - xblive_anymappacks Set to true if the player has any content packs 0x83758360 - Type: BOOL - xblive_basictraining Current game is basic training 0x837583D0 - Type: BOOL - xblive_basictraining_popup The user has seen the basic training popup description 0x837586E0 - Type: BOOL - xblive_clanListChanged Clan list gets updated 0x83758050 - Type: BOOL - xblive_clanmatch Current game is a clan match 0x83758D00 - Type: External - xblive_contentpath= "D:" 0x837582F0 - Type: BOOL - xblive_enablePadsForMarketplace Allow the blade to work for controllers 2 - 4 0x83758600 - Type: BOOL - xblive_friendsPresenceChanged Friend presence info needs to be updated 0x83758130 - Type: BOOL - xblive_hostingprivateparty true only if we're hosting a party 0x83758670 - Type: BOOL - xblive_livePresenceChanged Clan and recent met player list presence info needs to be updated 0x83757A30 - Type: BOOL - xblive_loggedin User is logged into xbox live 0x83758210 - Type: DWORD - xblive_mappacks 0 = original maps only, 1 = new maps only, 2 = both original and new 0x837587C0 - Type: BOOL - xblive_matchEndingSoon True if the match is ending soon 0x8373F3F0 - Type: BOOL - xblive_privatematch Current game is a private match 0x837581A0 - Type: BOOL - xblive_privatepartyclient true only if we're in a party and not the host 0x8373F380 - Type: BOOL - xblive_rankedmatch Current game is a ranked match 0x83757FE0 - Type: BOOL - xblive_showmarketplace true if the player doesn't have all the map packs 0x837580C0 - Type: BOOL - xblive_theater Current game is a theater mode 0x8374E8F0 - Type: BOOL - xblive_wagermatch Current game is a wager match 0x83757950 - Type: DWORD - xenon_getTitleXnAddrTimeSecs Amount of time it tries (seconds) to retrieve the title's Xbox 360 network address before giving up. -1 means it will try till it fails or succeeds 0x83757B80 - Type: DWORD - xenon_maxVoicePacketsPerSec Max voice packets per second a client will send 0x83757BF0 - Type: DWORD - xenon_maxVoicePacketsPerSecForServer Max voice packets per second the server will send 0x83757F70 - Type: BOOL - xenon_sysUIActive Gets set when we open the Xbox System UI 0x83757AA0 - Type: BOOL - xenon_voiceDebug Debug voice communication 0x83757B10 - Type: BOOL - xenon_voiceDegrade Degrade voice quality 0x8373F540 - Type: External - xenonGame= "true" 0x8377DAC0 - Type: DWORD - xfriendsListFilter Used for displaying appropriate list of friends 0x8373F150 - Type: BOOL - zombiefive_discovered Zombie Five map discovered 0x8373F1C0 - Type: BOOL - zombiefive_norandomchar Forces no random character when following the end game credits 0x8373EF20 - Type: BOOL - zombiemode Current game is an zombie game 0x8373F000 - Type: BOOL - zombieStopSplitScreen Force Split Screen to Fullscreen (for HUD) 0x8373F070 - Type: BOOL - zombietron Current game is an zombietron top down game 0x8373F0E0 - Type: BOOL - zombietron_discovered Zombietron mode discovered