{ "name": "WWII", "author": "Tesla Elesa", "minplayers": 6, "summary": "WWII 2.73- THE HUGE MASSIVE MEGA UPDATE (hai exploud)! Relive everybody's favourite World War in mafia form! PM Tesla Elesa with bugs, suggestions, and comments, or post in this thread: http://pokemon-online.eu/forums/showthread.php?15918-WWII. UPDATE: UK and France gain votes when upgraded. Commands split. Mafia, USA and Canada, and UK and Australia can now use /tt to talk to each other! Added tips.", "sides": [ { "side": "axis", "translation": "Axis Powers", "winmsg": "±Game: The Axis Powers (~Players~) completely take over the world, and establish brutal and tyrannical regimes throughout. Oh, how democracy has fallen..." }, { "side": "allies", "translation": "Allied Powers", "winmsg": "±Game: And has history would have it, the Allies (~Players~) defeat the Axis Powers, keeping democracy safe for another day." }, { "side": "swiss", "translation": "Neutral Powers", "winmsg": "±Game: The supposedly neutral countries (~Players~) have won the war. They bring about perennial peace and prosperity for everyone in the world, and everyone lives happily ever after." } ], "roles": [ { "role": "villager1", "translation": "Belgium", "side": "allies", "help": "Poor Belgium, you can’t help being the doormat of Europe. If you are defeated, the Allies shall rally against Germany, as they had done in WWI. You can vote, and might even find out your attackers!", "info": "Miniscule hax on kill. Powers up France, UK, and UK and French Resistance upon death. Sided with the Allied Powers.", "actions": { "hax": { "kill": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "onDeath": { "convertRoles": { "france": "franceb", "uk": "ukb", "ukfr": "ukbfr" }, "convertmsg": "Poor Belgium. The UK and France have vowed to redouble their efforts, and defeat the Axis once and for all." }, "initialCondition": { "clearPoison": true } } }, { "role": "villager1a", "translation": "Occupied Belgium", "side": "allies", "winningSides": [ "axis" ], "help": "Seems like your little army couldn't hold back the Germans. You can still vote, and find out your attackers. Get the UK to liberate you before it is too late and the Germans take you out the next night!", "info": "Miniscule hax on kill. Powers up France, UK, UK and French Resistance, Germany, and the German Empire upon death. Dies after 1 night. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "hax": { "kill": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1", "france": "franceb", "uk": "ukb", "ukfr": "ukbfr" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Belgium, into its empire. The UK and France have vowed to redouble their efforts, and defeat the Axis once and for all." } } }, { "role": "villager2", "translation": "Poland", "side": "allies", "help": "As Poland, you were the first nation to be invaded, marking the beginning of World War II. Try not to get invaded by both sides, and vote to your advantage! You might see who the invaders are, and know all the other Poland roles. You are part of the Allies.", "info": "Miniscule hax on invade. Knows other Polands. Powers up France, UK, and UK and French Resistance upon death. Sided with the Allied Powers.", "actions": { "hax": { "invade": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "onDeath": { "convertRoles": { "france": "francep", "uk": "ukp", "ukfr": "ukpfr" }, "convertmsg": "Poor Poland. The UK and France have vowed to redouble their efforts, and defeat the Axis once and for all." }, "initialCondition": { "clearPoison": true }, "startup": "role-reveal" } }, { "role": "villager2a", "translation": "Occupied Poland", "side": "allies", "winningSides": [ "axis" ], "help": "You knew this was going to happen. Those Nazis were preparing for war right next to you, and no one batted an eye until it was too late. Your invasion finding powers are still intact; however, you will be annexed by Germany the next night if the allies don't free you!", "info": "Miniscule hax on invade. Knows other Polands. Powers up France, UK, UK and French Resistance, Germany, and the German Empire upon death. Dies at the end of the next night. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "hax": { "invade": { "revealTeam": 0.1, "revealPlayer": 0.03 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1", "france": "francep", "uk": "ukp", "ukfr": "ukpfr" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Poland, into its empire. The UK and France have vowed to redouble their efforts, and defeat the Axis once and for all." }, "startup": "role-reveal" } }, { "role": "villager3", "translation": "Norway", "side": "allies", "help": "You are Norway. Small but vocal, destroy your German foes with your vote of 2! You also have a chance of finding the bad guys. You are part of the Allies.", "info": "Small hax on kill and invade. Vote of 2. Powers up Sweden upon death. Sided with the Allied Powers.", "actions": { "vote": 2, "hax": { "kill": { "revealTeam": 0.15, "revealPlayer": 0.01 }, "invade": { "revealTeam": 0.15, "revealPlayer": 0.01 } }, "onDeath": { "convertRoles": { "sweden": "norden" }, "convertmsg": "The nations of Norway and Sweden have forged an alliance." }, "initialCondition": { "clearPoison": true } } }, { "role": "villager3a", "translation": "Occupied Norway", "side": "allies", "winningSides": [ "axis" ], "help": "You have been invaded by Germany! You still have 2 votes, but you will be annexed by Germany if you are not liberated in 2 turns!", "info": "Small hax on kill and invade. Vote of 2. Powers up Germany and the German Empire upon death. Dies after 2 nights. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "vote": 2, "hax": { "kill": { "revealTeam": 0.15, "revealPlayer": 0.01 }, "invade": { "revealTeam": 0.15, "revealPlayer": 0.01 } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Norway, into its empire." } } }, { "role": "villager4", "translation": "Netherlands", "side": "allies", "help": "You are the Netherlands. Although technically a kingdom, your people have always favoured democracy. You have a good chance of discovering Germany's plans. You are part of the Allies.", "info": "Small hax on kill and invade. Sided with the Allied Powers.", "actions": { "hax": { "kill": { "revealTeam": 0.2 }, "invade": { "revealTeam": 0.2 } }, "initialCondition": { "clearPoison": true } } }, { "role": "villager4a", "translation": "Occupied Netherlands", "side": "allies", "winningSides": [ "axis" ], "help": "Germany has overthrown your government! The will of the Dutch people fights on, though, as you now have a vote of 2 and you have a higher chance of finding your Nazi oppressors. You will die and be annexed by Germany if you are not liberated by next turn!", "info": "Medium hax on kill and invade. Vote of 2. Powers up Germany and the German Empire upon death. Dies after 1 night. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "vote": 2, "hax": { "kill": { "revealTeam": 0.3, "revealPlayer": 0.05 }, "invade": { "revealTeam": 0.3, "revealPlayer": 0.05 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the Netherlands, into its empire." } } }, { "role": "villager5", "translation": "Denmark", "side": "allies", "help": "You are Denmark, and you probably are in the worst position possible relative to Germany. You'll probably see what Germany's planning on doing at night. Sometimes the Allies might mix you up.", "info": "Small hax on invade, attack, and gas. Reveals as Denmark or Germany when inspected. Sided with the Allied Powers.", "actions": { "hax": { "invade": { "revealTeam": 0.2 }, "attack": { "revealTeam": 0.2 }, "gas": { "revealTeam": 0.2 } }, "inspect": { "revealAs": [ "germany", "villager5" ] }, "initialCondition": { "clearPoison": true } } }, { "role": "villager5a", "translation": "Occupied Denmark", "side": "allies", "winningSides": [ "axis" ], "help": "Unfortunately being cut off from the rest of the continent by Germany and having a small army makes you really, really easy to invade. However, you now have a vote of 2. Try to get the UK to liberate you, or you will be annexed the next night!", "info": "Small hax on invade, attack, and gas. Reveals as Denmark or Germany when inspected. Powers up Germany and the German Empire upon death. Dies after 1 night. Sided with the Allied Powers.", "actions": { "vote": 2, "hax": { "invade": { "revealTeam": 0.2 }, "attack": { "revealTeam": 0.2 }, "gas": { "revealTeam": 0.2 } }, "initialCondition": { "poison": { "count": 2, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "inspect": { "revealAs": [ "germany", "villager5" ] }, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Denmark, into its empire." } } }, { "role": "france", "translation": "France", "side": "allies", "info": "Can inspect one person during the night. When Belgium or Poland dies, gains a 50% safeguard or a safeguard every other day respectively. Powers up UK upon death. Sided with the Allied Powers.", "help": "You are France, and as you are right in the middle of the conflict, you can /inspect nations to view their roles. If you are defeated, your army flees into the UK and establishes the French Resistance.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": 30 } }, "initialCondition": { "clearPoison": true }, "onDeath": { "convertRoles": { "uk": "ukfr", "ukb": "ukbfr" }, "convertmsg": "The French Army escapes across the English Channel, and establishes the French Resistance in the UK." } } }, { "role": "french", "translation": "French Resistance", "side": "allies", "help": "Unfortunately the Nazi-run puppet government could not be expelled, so you can no longer inspect. The Allies do recognize your rebel government as legitimate, though. Resist with all your might by sending out spies to infiltrate German intelligence and gather information. If the UK converts you again, you become France.", "info": "High hax on invade and kill. Powers up UK upon death. Sided with the Allied Powers.", "actions": { "initialCondition": { "clearPoison": true }, "hax": { "invade": { "revealTeam": 0.4, "revealRole": 0.075 }, "kill": { "revealTeam": 0.4, "revealRole": 0.075 } }, "onDeath": { "convertRoles": { "uk": "ukfr", "ukb": "ukbfr" }, "convertmsg": "The French Resistance escapes across the English Channel, and establishes a base in the UK." } } }, { "role": "francep", "translation": "France", "hide": "side", "side": "allies", "help": "The invasion of Poland started this war, and its annexation only serves to anger you. You have increased your border security and now avoid 10% of invasions and kills. You can still /inspect and you may also /safeguard a country from invasion (50% chance). Mobilised, you now have 1.5 votes.", "info": "Vote of 1.5. Can inspect one person during the night. Can safeguard (50% fail chance) one person during the night. Has a 10% chance to avoid nightkills and invasions. Powers up UK upon death. Sided with the Allied Powers.", "players": "When Poland dies.", "actions": { "vote": 1.5, "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 30 }, "safeguard": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 6, "failChance": 0.5 } }, "kill": { "mode": { "evadeChance": 0.1 } }, "convert": { "mode": { "evadeChance": 0.1 } }, "onDeath": { "convertRoles": { "ukp": "ukpfr", "ukb": "ukbfr" }, "convertmsg": "The French Army escapes across the English Channel, and establishes the French Resistance in the UK." } } }, { "role": "franceb", "translation": "France", "hide": "side", "side": "allies", "help": "You shall not let Belgium fall in vain! You can still /inspect during the night, and now your army receives thousands of new enlistments, and you are now able to /safeguard a nation from German invasion once every two nights, and avoid 10% of nightkills and invasion. Mobilised, you now have 1.5 votes.", "info": "Vote of 1.5. Can inspect one person during the night. Can safeguard one person every other night. Has a 10% chance to avoid nightkills and invasions. Powers up UK upon death. Sided with the Allied Powers.", "players": "When Belgium dies.", "actions": { "vote": 1.5, "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 30 }, "safeguard": { "target": "AnyButSelf", "common": "Self", "priority": 6, "recharge": 2 } }, "kill": { "mode": { "evadeChance": 0.1 } }, "convert": { "mode": { "evadeChance": 0.1 } }, "onDeath": { "convertRoles": { "ukb": "ukbfr", "ukp": "ukpfr" }, "convertmsg": "The French Army has escaped across the English Channel, and establishes the French Resistance in the UK." } } }, { "role": "francea", "translation": "Vichy France", "side": "allies", "winningSides": [ "axis" ], "help": "O mighty France, reduced to a mere puppet of a government run by the Nazis. You may still /inspect and are still sided with the Allies. It is imperative you be liberated, lest you fall to Germany in 2 turns.", "info": "Can inspect one person during the night. Powers up UK, Germany, and the German Empire upon death. Dies after 2 nights. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "night": { "inspect": { "target": "AnyButSelf", "hide": true, "common": "Self", "priority": 30 } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany3": "germany4", "germany2": "germany4", "germany1": "germany3", "germany": "germany2", "uk": "ukfr", "ukb": "ukbfr", "ukp": "ukpfr" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, France, into its empire. The French army has escaped across the English Channel, and establishes the French Resistance in the UK. Where are you Napoleon?" } } }, { "role": "uk", "translation": "UK", "side": "allies", "info": "Can either protect or liberate (40% fail chance) one person during the night. After Belgium or Poland is killed, can use both. Has a 15% chance of evading nightkills and daykills. Has a 60% chance of evading invade. Medium hax on distract. Knows Australia. Sided with Allied Powers.", "help": "You are the United Kingdom, and your powerful navy, which has allowed you to create the largest empire the world has ever known, can /protect other countries from invasion. Or, you can /liberate a country from Axis control (60% chance), but as you have not fully mobilised you may only use one of them. You have a 15% chance of avoiding both day and nightkills, as well as a 60% chance of avoiding invasion. You have a chance of finding distractors. Since Australia is one of your colonies, you know them from the start and can talk to them using /tt. You are part of the Allies.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": ["uk", "australia", "australia1"], "restrict": [ "liberate" ] }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "broadcast": ["uk", "australia", "australia1"], "restrict": [ "protect" ], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.4, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "uka" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "uk": [ "uka" ], "sweden": [ "swedena" ], "ussrr": [ "ussrra" ] } } }, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.15 } }, "daykill": { "mode": { "evadeChance": 0.15 } }, "convert": { "mode": { "evadeChance": 0.6 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ukb", "translation": "UK", "hide": "side", "side": "allies", "players": "When Belgium dies.", "help": "Those Germans have attacked Belgium twice too many times! As news spreads, thousands of young men and women enlist in the British army. Your forces fully mobilised, you can now /liberate (65% chance) and /protect on the same night. You also avoid 20% of kills and 70% of invasions. Mobilized, you now have 1.5 votes, and you still have a chance of finding distractors.", "info": "Vote of 1.5. Can protect one person during the night. Can liberate (35% fail chance) one person during the night. Has a 20% chance to evade nightkills and daykills. Has a 70% chance to evade invade. Gets medium hax on distract. Sided with the Allied Powers.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "vote": 1.5, "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "hide": true, "broadcast": ["ukb", "australia", "australia1"] }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "broadcast": ["ukb", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "hide": true, "failChance": 0.35, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "uka" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "sweden": [ "swedena" ], "uk": [ "uka" ], "ussrr": [ "ussrra" ] } } }, "kill": { "mode": { "evadeChance": 0.2 } }, "daykill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.7 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ukp", "translation": "UK", "hide": "side", "side": "allies", "players": "When Poland dies.", "help": "Poland got you into this war, and now that it has been annexed, it will get you out (after you defeat Nazi Germany, of course). As the news spreads, thousands of young men and women enlist in the British army. Your forces fully mobilised, you can now /liberate and /liberate2 (35% chance each) and /protect on the same night. You also avoid 25% of kills and 75% of invasions. Mobilized, you now have 1.5 votes, and still have a chance to find distractors.", "info": "Vote of 1.5. Can protect one person during the night. Can liberate (65% fail chance) one person during the night. Can liberate2 (65% fail chance) one person during the night. Has a 25% chance to evade nightkills and daykills. Has a 75% chance to evade invade. Gets medium hax on distract. Sided with the Allied Powers.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "vote": 1.5, "night": { "protect": { "target": "AnyButSelf", "common": "Role", "hide": true, "priority": 5, "broadcast": ["ukp", "australia", "australia1"] }, "liberate": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 20, "broadcast": ["ukp", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.65, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "uka" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "sweden": [ "swedena" ], "uk": [ "uka" ], "ussrr": [ "ussrra" ] } }, "liberate2": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 20, "broadcast": ["ukp", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.65, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "uka" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "french": [ "francea" ], "ussr": [ "ussra" ], "sweden": [ "swedena" ], "uk": [ "uka" ], "ussrr": [ "ussrra" ] } } }, "kill": { "mode": { "evadeChance": 0.25 } }, "daykill": { "mode": { "evadeChance": 0.25 } }, "convert": { "mode": { "evadeChance": 0.75 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ukfr", "translation": "UK and French Resistance", "players": "When France dies.", "info": "Vote of 2. Can liberate (20% fail chance) one person during the night. Can protect one person during the night. If Belgium or Poland dies, can use protect or liberate twice respectively. Has a 20% chance of evading nightkills and daykills. Gets high hax on kill and invade. Gets medium hax on distract. Has a 75% chance of evading invade. Sided with the Allied Powers.", "side": "allies", "help": "'Twas truly a miracle when several thousand French soldiers made it safely across the Channel, taking refuge in England. The French Army offers their support and establishes the French Resistance, vowing to bring down the Nazi regime once and for all. In addition to your /liberate (80% chance) and /protect, you now evade 20% of all kills, 75% of invasions, and get hax on both. France passes its vote to you, and you now have 2 votes.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "vote": 2, "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "hide": true, "broadcast": ["ukfr", "australia", "australia1"] }, "liberate": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 20, "broadcast": ["ukfr", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.2, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "uka" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "uk": [ "uka" ], "french": [ "francea" ], "sweden": [ "swedena" ], "ussr": [ "ussra" ], "ussrr": [ "ussrra" ] } } }, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.2 } }, "daykill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.75 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 }, "kill": { "revealTeam": 0.4, "revealRole": 0.05 }, "invade": { "revealTeam": 0.4, "revealRole": 0.05 } } } }, { "role": "ukbfr", "translation": "UK and French Resistance", "hide": "side", "side": "allies", "players": "When Belgium and France die.", "help": "You have had enough of this nonsense. Keep calm and carry on? Ha! You can now /protect twice a night, /liberate (100% chance), avoid 35% of all kills, and cannot be invaded. Should you /liberate Germany, she shall cower under your might and be defeated. You have 2 votes and still get hax on invade, kill, and distract.", "info": "Vote of 2. Can protect two people during the night. Can liberate one person during the night. Has a 35% chance to evade nightkills and daykills. Evades invade. Medium hax on distract. High hax on kill and invade. Sided with the Allied Powers.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "vote": 2, "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "limit": 2, "hide": true, "broadcast": ["ukbfr", "australia", "australia1"] }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "broadcast": ["ukbfr", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "hide": true, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "francea", "french", "ussra", "ussrra", "uka", "swedena", "ussrra", "germany", "germany1", "germany2", "germany3", "germany4" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea" ], "uk": [ "uka" ], "ussr": [ "ussra" ], "sweden": [ "swedena" ], "germanydead": [ "germany", "germany1", "germany2", "germany3", "germany4" ], "ussrr": [ "ussrra" ] } } }, "kill": { "mode": { "evadeChance": 0.35 } }, "daykill": { "mode": { "evadeChance": 0.35 } }, "convert": { "mode": { "evadeChance": 1 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 }, "invade": { "revealTeam": 0.4, "revealRole": 0.075 }, "kill": { "revealTeam": 0.4, "revealRole": 0.075 } } } }, { "role": "ukpfr", "translation": "UK and French Resistance", "hide": "side", "side": "allies", "players": "When Poland and France die.", "help": "You have had enough of this nonsense. Keep calm and carry on? Ha! You can now /liberate and /liberate2 (70% chance for both), /protect, avoid 40% of all kills, and cannot be invaded. Should you /liberate Germany, she shall cower under your might and be defeated. You have 2 votes and still get hax on invade, kill, and distract.", "info": "Vote of 2. Can protect one person during the night. Can liberate (30% fail chance) one person during the night. Can liberate2 (30% fail chance) one person during the night. Has a 40% chance to evade nightkills and daykills. Evades invade. Medium hax on distract. High hax on kill and invade. Sided with the Allied Powers.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "vote": 2, "night": { "protect": { "target": "AnyButSelf", "hide": true, "common": "Role", "priority": 5, "broadcast": ["ukpfr", "australia", "australia1"] }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 20, "broadcast": ["ukpfr", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "hide": true, "failChance": 0.3, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "francea", "french", "swedena", "ussra", "ussrra", "uka", "ussrra", "germany", "germany1", "germany2", "germany3", "germany4" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea" ], "uk": [ "uka" ], "ussr": [ "ussra" ], "sweden": [ "swedena" ], "germanydead": [ "germany", "germany1", "germany2", "germany3", "germany4" ], "ussrr": [ "ussrra" ] } }, "liberate2": { "target": "AnyButSelf", "common": "Self", "priority": 20, "broadcast": ["ukpfr", "australia", "australia1"], "convertmsg": "The British navy has arrived at the ports of ~Old~. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and ~New~ rejoins the Allies.", "command": "convert", "hide": true, "failChance": 0.3, "silent": false, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "francea", "french", "swedena", "ussra", "ussrra", "uka", "ussrra", "germany", "germany1", "germany2", "germany3", "germany4" ], "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea" ], "uk": [ "uka" ], "ussr": [ "ussra" ], "sweden": [ "swedena" ], "germanydead": [ "germany", "germany1", "germany2", "germany3", "germany4" ], "ussrr": [ "ussrra" ] } } }, "kill": { "mode": { "evadeChance": 0.4 } }, "daykill": { "mode": { "evadeChance": 0.4 } }, "convert": { "mode": { "evadeChance": 1 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 }, "invade": { "revealTeam": 0.4, "revealRole": 0.075 }, "kill": { "revealTeam": 0.4, "revealRole": 0.075 } } } }, { "role": "ukfra", "translation": "Occupied UK", "side": "allies", "players": "When France is dead.", "winningSides": [ "axis" ], "help": "The French Resistance has been forced to flee as your nation is overrun with Nazis. But do not be discouraged. Keep calm and carry on, after all. You may attempt to expel your occupiers each night yourself with /liberate (45% chance), in addition to your /protect. Should you fail to do so in 3 turns, Germany will annex you into its empire! While you have a 20% chance to evade daykills and nightkills, you unfortunately also have an 80% chance to evade liberation from your other Allied countries. You also still have a chance to find distractors.", "info": "Can protect one person during the night. Can liberate (55% fail chance) itself during the night. Has a 20% chance to evade nightkills and daykills. Has an 80% chance to evade liberate. Dies after 3 nights. Powers up Germany and the German Empire upon death. Gets medium hax on distract. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "broadcast": ["ukfra", "australia", "australia1"] }, "liberate": { "target": "OnlySelf", "common": "Self", "priority": 20, "broadcast": ["ukfra", "australia", "australia1"], "convertmsg": "The British navy has arrived from all over the world to England. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and the ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.55, "silent": false, "canConvert": [ "ukfra" ], "newRole": { "ukfr": [ "ukfra" ] } } }, "initialCondition": { "poison": { "count": 4, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "kill": { "mode": { "evadeChance": 0.2 } }, "daykill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.8 } }, "hax": { "distract": { "revealTeam": 0.33, "revealRole": 0.33 } }, "onDeath": { "convertRoles": { "germany3": "germany4", "germany2": "germany4", "germany1": "germany3", "germany": "germany2" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the UK, into its empire. The world is at a loss. We could have had it all..." } } }, { "role": "uka", "translation": "Occupied UK", "hide": "side", "players": "When France is alive.", "side": "allies", "winningSides": [ "axis" ], "help": "Cut off from your navy, your government has fallen. You fought a valiant attempt, but the constant bombings broke down national morale, allowing Nazi Germany to take over. You have a 15% chance to evade nightkills and you may continue to support the Allies with /protect, as well as attempt to rid yourself of your occupiers with /liberate (40% chance). Should you fail to do so in 3 turns, Germany will annex you into its empire!", "info": "Can protect one person during the night. Can liberate (60% fail chance) itself during the night. Has a 15% chance to evade nightkills. Powers up Germany and the German Empire upon death. Dies after 3 nights. Sided with the Allied Powers. Wins with the Axis Powers.", "actions": { "startup": { "revealRole": [ "australia", "australia1" ] }, "teamTalk": ["australia", "australia1"], "preventTeamvote": ["australia", "australia1"], "night": { "protect": { "target": "AnyButSelf", "hide": true, "common": "Role", "priority": 4, "broadcast": ["uka", "australia", "australia1"] }, "liberate": { "target": "OnlySelf", "common": "Self", "hide": true, "priority": 20, "broadcast": ["uka", "australia", "australia1"], "convertmsg": "The British navy has arrived from all over the world to England. The Nazi government prepares in earnest, ready to defend their acquisition at all costs, but falls to the sheer might of the British navy. The old government is reinstated and the ~New~ rejoins the Allies.", "command": "convert", "failChance": 0.6, "silent": false, "canConvert": [ "uka" ], "newRole": { "uk": [ "uka" ] } } }, "initialCondition": { "poison": { "count": 4, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany3": "germany4", "germany2": "germany4", "germany": "germany2" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the UK, into its empire. The world is at a loss. We could have had it all..." }, "kill": { "mode": { "evadeChance": 0.15 } } } }, { "role": "germanydead", "translation": "Germany", "hide": true, "side": "axis", "help": "Churchill says hi.", "actions": { "initialCondition": { "poison": { "count": -1, "poisonDeadMessage": "Churchill says hi." } }, "onDeath": { "convertRoles": { "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany", "translation": "Germany", "side": "axis", "help": "You are Germany, and your blitzkrieg strategy allows you to /invade a country and bring its government under Nazi control (shared, 90% chance, may kill instead). After a night or two, you annex them into your glorious empire and grow stronger (no command)! Should you fall, you will empower Japan.", "info": "Can invade (90% convert, 10% kill) one person during the night. Powers up Japan upon death. Sided with the Axis Powers.", "actions": { "night": { "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "failChance": 0.1, "priority": 18, "command": { "convert": 0.9, "kill": 0.1 }, "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb", "francep" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "teamUtilities": true, "onDeath": { "convertRoles": { "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany1", "translation": "German Empire", "side": "axis", "info": "Can gas (poison and distract) at night (charges, number of nights before poison kills, and priority change depending on stage). Can either invade or attack at night. Increased vote depending on stage (1.1, 1.5, 2, 2.5). Has a chance of evading nightkills. Powers up Japan upon death. Sided with the Axis Powers.", "help": "With your expanded territory, you are 15% harder to defeat and have a vote of 1.1. You may either /invade (shared, 20% chance to kill instead) as before, or launch multiple offensives with /attack (not shared). Be careful, though- each has only a 50% chance of working! Your scientists have developed the poison gas tabun; you have just enough to /gas (poison, distract) twice.", "actions": { "vote": 1.1, "night": { "gas": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 19, "charges": 2, "count": 3, "command": [ "poison", "distract" ] }, "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "hide": true, "failChance": 0.5, "priority": 18, "restrict": [ "attack" ], "command": { "convert": 0.8, "kill": 0.2 }, "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "hide": true, "broadcast": "team", "priority": 19, "failChance": 0.5, "restrict": [ "invade" ], "command": "convert", "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.15 } }, "convert": { "mode": { "evadeChance": 0.15 } }, "teamUtilities": true, "onDeath": { "convertRoles": { "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany2", "translation": "German Empire [2]", "side": "axis", "hide": true, "help": "Bolstered by your victories, thousands have enlisted for the Third Reich! Your troops are replenished, and each /attack (not shared) now has a 65% chance of success. You may /invade (shared, 40% chance to kill) instead if you wish. You have taken careful note to protect the homefront as well, and now avoid 20% of nightkills. Your expanded borders give you a vote of 1.5. Deploy your newly synthesized sarin twice with /gas (poison, distract).", "actions": { "vote": 1.5, "onlist": "germany1", "night": { "gas": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 12, "count": 3, "charges": 2, "command": [ "poison", "distract" ] }, "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "hide": true, "priority": 18, "restrict": [ "attack" ], "command": { "convert": 0.6, "kill": 0.4 }, "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 19, "hide": true, "failChance": 0.35, "restrict": [ "invade" ], "command": "convert", "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "convert": { "mode": { "evadeChance": 0.2 } }, "kill": { "mode": { "evadeChance": 0.2 } }, "teamUtilities": true, "onDeath": { "convertRoles": { "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany3", "translation": "German Empire [3]", "side": "axis", "hide": true, "help": "Scientific progress marches at a brisk pace- you now have soman, an even more potent gas, at your disposal! Use it against your enemies with /gas (poison and distract, kills faster) and watch as they helplessly flounder about. You have enough poison gas to do so twice. You may continue to either /invade (shared, 100% chance, 60% chance to kill) or /attack (not shared, 65% chance). You avoid 25% of nightkills and your territory allows you a vote of 2.", "actions": { "vote": 2, "onlist": "germany1", "night": { "gas": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 7, "charges": 2, "command": [ "poison", "distract" ] }, "invade": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 18, "hide": true, "restrict": [ "attack" ], "command": { "convert": 0.4, "kill": 0.6 }, "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "hide": true, "priority": 19, "failChance": 0.35, "restrict": [ "invade" ], "command": "convert", "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.25 } }, "convert": { "mode": { "evadeChance": 0.25 } }, "teamUtilities": true, "onDeath": { "convertRoles": { "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "germany4", "translation": "German Empire [4]", "side": "axis", "hide": true, "help": "At last, Lebensraum for the great German peoples! There's still the pesky matter of the war at hand though. Forget boring old normal sarin- you have created cyclosarin, and have enough resources to /gas (poison, distract) every single night. Having created an empire that even Napoleon would be jealous of, you have a vote of 2.5. Continue to either /invade (shared, kills 100% of the time) or /attack (not shared, 70% chance). Additionally, you have a 30% chance to evade nightkills. Sieg heil!", "actions": { "vote": 2.5, "onlist": "germany1", "night": { "gas": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 5, "command": [ "poison", "distract" ] }, "invade": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 10, "restrict": [ "attack" ], "command": "kill" }, "attack": { "convertmsg": "The German military penetrates the borders of ~Old~, which is overrun by a massive force of soldiers, tanks, airplanes, and artillery. The government capitulates, and the Nazis establish ~New~.", "target": "AnyButTeam", "common": "Self", "broadcast": "team", "hide": true, "priority": 19, "failChance": 0.3, "restrict": [ "invade" ], "command": "convert", "silent": false, "canConvert": [ "villager1", "villager2", "villager3", "villager4", "villager5", "france", "franceb", "francep", "ussr", "ussrr", "sweden", "uk", "ukb", "ukp", "ukfr", "ussrr" ], "newRole": { "villager1a": [ "villager1" ], "villager2a": [ "villager2" ], "villager3a": [ "villager3" ], "villager4a": [ "villager4" ], "villager5a": [ "villager5" ], "francea": [ "france", "franceb" ], "ussra": [ "ussr" ], "swedena": [ "sweden" ], "uka": [ "uk", "ukb", "ukp" ], "ukfra": [ "ukfr" ], "ussrra": [ "ussrr" ] } } }, "kill": { "mode": { "evadeChance": 0.3 } }, "convert": { "mode": { "evadeChance": 0.3 } }, "teamUtilities": true, "onDeath": { "convertRoles": { "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." } } }, { "role": "japan", "translation": "Japan", "side": "axis", "info": "Can kill one person during the night. Powers up Germany and the German Empire upon death. Sided with the Axis Powers.", "help": "You are Japan, and your imperialist desire to take over the entirety of the Pacific has led you to join forces with Nazi Germany. With your highly trained soldiers, and advanced military technology, you may /kill during the night (not shared). Should you fall in battle, you will empower Germany.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 10 } }, "teamUtilities": true, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1" }, "convertmsg": "In Japan's absence, Germany has assumed control of several of its colonies." } } }, { "role": "japan2", "translation": "Japan", "hide": "side", "side": "axis", "players": "When Germany or Romania dies.", "help": "The spirit of your fallen ally has strengthened you. In addition to your unshared /kill, you may /shield yourself or an ally one time, and you avoid distractions 50% of the time. When all hope is lost, you may /kamikaze during the day, which kills instantly but reveals you.", "info": "Can kill one person during the night. Can shield (protect) one person during the night once a game. Has a 50% chance to ignore distractors. Can kamikaze (kill) one person during the standby (reveals user). Powers up Germany and the German Empire upon death. Sided with the Axis Powers.", "actions": { "night": { "kill": { "target": "AnyButTeam", "broadcast": "team", "common": "Self", "hide": true, "priority": 10 }, "shield": { "command": "protect", "target": "Any", "common": "Self", "priority": 2, "charges": 1 } }, "standby": { "kamikaze": { "target": "AnyButTeam", "msg": "You may launch a /kamikaze attack on the enemy (reveals)!", "killmsg": "Japan orders its planes to crash into ~Target~, who is destroyed instantly.", "revealmsg": "Radars detect ~Self~'s plane flying away from the wreckage.", "command": "kill", "revealChance": 1, "recharge": 2 } }, "distract": { "mode": { "evadeChance": 0.5 } }, "teamUtilities": true, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1" }, "convertmsg": "In Japan's absence, Germany has assumed control of several of its colonies." } } }, { "role": "japan3", "translation": "Japan", "hide": "side", "players": "When Germany and Romania die.", "side": "axis", "help": "Even as your allies fall, you vow to fight on. Japan will never surrender, you say to yourself. Never. You have divided your army in two, hoping that with some luck, you can still win. You can /kill2 twice at night, each with a 50% chance of hitting, or /kill as before. You may /shield yourself once (again) during the night. You are immune to petty distractions, have a vote of 1.5, and may /kamikaze in the day as a last resort (70% chance reveal).", "info": "Vote of 1.5. Can kill one person during the night or kill2 (50% fail chance) two people during the night. Can shield (protect) one person during the night once a game. Can't be distracted. Can kamikaze (kill) one person during the standby (70% chance to reveal). Powers up Germany and the German Empire upon death. Sided with the Axis Powers.", "actions": { "night": { "kill2": { "target": "AnyButTeam", "common": "Self", "broadcast": "team", "priority": 10, "failChance": 0.5, "limit": 2, "command": "kill", "restrict": [ "kill" ] }, "kill": { "target": "AnyButTeam", "hide": true, "common": "Self", "broadcast": "team", "priority": 10, "restrict": [ "kill2" ] }, "shield": { "command": "protect", "hide": true, "target": "Any", "common": "Self", "priority": 2, "charges": 1 } }, "standby": { "kamikaze": { "target": "AnyButTeam", "msg": "You may launch a /kamikaze attack upon the enemy (70% chance to reveal you)!", "killmsg": "Japan orders its planes to crash into ~Target~, who is destroyed instantly.", "revealmsg": "Radars detect ~Self~'s plane flying away from the wreckage.", "revealChance": 0.7, "command": "kill" } }, "vote": 1.5, "distract": { "mode": "ignore", "msg": "Distractions are but child's play." }, "teamUtilities": true, "onDeath": { "convertRoles": { "germany1": "germany2", "germany": "germany1" }, "convertmsg": "In Japan's absence, Germany has assumed control of several of its colonies." } } }, { "role": "italy", "translation": "Italy", "side": "axis", "help": "You are Italy, the third member of the Axis Powers! Smaller and weaker than your neighour Germany, your shared /kill (50% chance) with Romania is not very reliable. Try not to kill if it is alive. Contribute your part in the war by protecting (70% chance) your fellow Axis nations. You have a chance of seeing what France, your northern neighbour, is doing. If you fall, you will empower Germany.", "info": "Can kill (50% fail chance) one person during the night. Can protect (30% fail chance) one person during the night. Small hax on inspect. Powers up Germany and the German Empire upon death. Sided with the Axis Powers.", "actions": { "night": { "kill": { "target": "AnyButTeam", "common": "Team", "broadcast": "team", "priority": 12, "failChance": 0.5 }, "protect": { "target": "AnyButSelf", "common": "Team", "broadcast": "team", "priority": 5, "failChance": 0.3 } }, "onDeath": { "convertRoles": { "germany2": "germany3", "germany1": "germany2", "germany": "germany1" }, "convertmsg": "Germany has annexed Italy for the time being." }, "hax": { "inspect": { "revealTeam": 0.2, "revealPlayer": 0.05 } }, "teamUtilities": true } }, { "role": "romania", "translation": "Romania", "side": "axis", "help": "You are Romania! Your king declared neutrality on the onset of the war, but the growing appeal of fascism has led you into an alliance with Nazi Germany. You share a /kill with your Italian allies (90% chance). You may see what your neighbour the Soviet Union is doing, but be careful- it lingers, waiting. If you fall, you will empower Japan, but you will also empower the Soviet Union.", "info": "Can kill (10% fail chance) one person during the night. Small hax on distract. Powers up Japan and the Soviet Union upon death. Sided with the Axis Powers.", "actions": { "night": { "kill": { "target": "AnyButTeam", "broadcast": "team", "common": "Team", "priority": 12, "failChance": 0.1 } }, "onDeath": { "convertRoles": { "ussr": "ussrr", "japan2": "japan3", "japan": "japan2" }, "convertmsg": "Romania has been annexed by the Soviet Union. Rectitude. Courage. Benevolence. Respect. Honesty. Honour. Loyalty. Such are the ways of the warrior." }, "hax": { "distract": { "revealTeam": 0.2, "revealPlayer": 0.075 } }, "teamUtilities": true } }, { "role": "sweden", "translation": "Sweden", "winningSides": [ "allies" ], "side": "swiss", "help": "You are Sweden, and you have decided to join forces with Switzerland to prove to the world the power of neutrality. Your avid support of the League of Nations (while it lasted) grants you 2 votes. You have a 20% chance of avoiding nightkills and invasion, and veto a single vote against you. For your rescue of nearly the entirety of Denmark's Jewish population, the Allies are grateful, so you win with them as well. You forge an alliance with Norway should it be defeated. How nice of you.", "info": "Vote of 2. Voteshield of -1. Has a 20% chance to evade nightkills and invade. Powers up Norway upon death. Sided with the Neutral Powers. Wins with the Allied Powers.", "actions": { "vote": 2, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.2 } }, "convert": { "mode": { "evadeChance": 0.2 } }, "teamUtilities": true, "voteshield": -1, "onDeath": { "convertRoles": { "villager3": "norden" }, "convertmsg": "The nations of Norway and Sweden have forged a union." } } }, { "role": "norden", "translation": "Sweden and Norway", "side": "swiss", "winningSides": [ "allies" ], "help": "As was the case in the 19th century, your two nations have decided to set aside your differences and form a powerful union. You get hax on kills and invasions, have 2.5 votes and a voteshield of -1, cannot be invaded, and a 30% chance of avoiding all kills. You win with both Switzerland and the Allies.", "info": "Vote of 2.5. Voteshield of -1. Has a 30% chance to evade nightkills and daykills. Can't be invaded. Medium hax on kill and invade. Sided with the Neutral Powers. Wins with the Allied Powers.", "actions": { "vote": 2.5, "voteshield": -1, "hax": { "kill": { "revealTeam": 0.25, "revealPlayer": 0.05 }, "invade": { "revealTeam": 0.25, "revealPlayer": 0.05 } }, "daykill": { "mode": { "evadeChance": 0.3 } }, "kill": { "mode": { "evadeChance": 0.3 } }, "teamUtilities": true } }, { "role": "swedena", "translation": "Occupied Sweden", "winningSides": [ "axis" ], "side": "swiss", "help": "Your shipments of iron ore to Germany were so helpful that they decided to take you over and get direct access to it instead. Maybe that wasn't such a good idea. You are now on the Axis side, but Switzerland still considers you an ally. Continue to use your 2 votes, -1 voteshield, and 20% chance to evade nightkills to your advantage as you wait for Allied liberation. Make sure they do, or you will die and be annexed by Germany after 2 days.", "info": "Vote of 2. Voteshield of -1. Has a 20% chance to evade nightkills. Powers up Germany and the German Empire upon death. Dies after 2 nights. Sided with the Neutral Powers. Wins with the Axis Powers.", "actions": { "vote": 2, "kill": { "mode": { "evadeChance": 0.2 } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "onDeath": { "convertRoles": { "germany2": "germany3", "germany1": "germany2", "germany": "germany1" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, Sweden, into its empire." }, "teamUtilities": true, "voteshield": -1 } }, { "role": "swiss", "translation": "Switzerland", "side": "swiss", "help": "You are Switzerland, and although you are officially neutral in World War II, you have no intention of staying out of it. Being surrounded by the Alps, you are incredibly hard to invade, meaning you avoid 50% of nightkills and cannot be invaded. In addition, you veto up to 2 votes against you. With your small, but professional army, you can /kill once during the day (10% chance to reveal you). Show those other countries the true strength of Switzerland!", "info": "Voteshield of -2. Can kill one person during the standby (10% chance to reveal). Has a 50% chance to evade nightkills. Can't be invaded. Sided with the Neutral Powers.", "actions": { "standby": { "kill": { "target": "AnyButTeam", "msg": "Show them how mild-mannered the Swiss really are with /kill. This has a 10% chance to reveal you.", "revealChance": 0.1, "revealmsg": "The Swiss army, led by ~Self~, decides to station for the day.", "killmsg": "Swiss troops attack ~Target~. And they're all armed with Swiss Army Knives." } }, "kill": { "mode": { "evadeChance": 0.5 } }, "teamUtilities": true, "voteshield": -2 } }, { "role": "swiss1", "translation": "Switzerland", "hide": "side", "side": "swiss", "help": "You are Switzerland, and although you are officially neutral in World War II, you have no intention of staying out of it. Being surrounded by the Alps, you are incredibly hard to invade, meaning you avoid 50% of nightkills and cannot be invaded. In addition, you veto up to 4 votes against you. With your small, but professional army, you can /kill once during the day without being revealed. Show those other countries the true strength of Switzerland!", "info": "Voteshield of -4. Can kill one person during the standby (does not reveal). Has a 50% chance to evade nightkills. Can't be invaded. Sided with the Neutral Powers.", "actions": { "standby": { "kill": { "target": "AnyButSelf", "msg": "Let's show 'em how mild-mannered the Swiss really are with /kill.", "killmsg": "Swiss troops attack ~Target~. And they're all armed with Swiss Army Knives." } }, "kill": { "mode": { "evadeChance": 0.5 } }, "teamUtilities": true, "voteshield": -4 } }, { "role": "ussr", "translation": "Soviet Union", "side": "allies", "help": "You are the Soviet Union, and as the only nation on the Eastern Front actively opposing Germany, you bear the brunt of the casualities of the war. /Distract the Axis from the Western Front, and due to your harsh climate, it is harder for other countries to attack or invade you (30% chance to avoid). You have a chance of finding protectors. You are part of the Allies.", "info": "Can distract one person during the night. Has a 30% chance to evade nightkills and invade. Medium hax on protect. Sided with the Allies.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "priority": 3 } }, "initialCondition": { "clearPoison": true }, "kill": { "mode": { "evadeChance": 0.3 } }, "convert": { "mode": { "evadeChance": 0.3 } }, "hax": { "protect": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ussrr", "translation": "Soviet Union", "hide": "side", "side": "allies", "players": "When Romania dies.", "help": "Conquering Romania was easy enough, adding another Soviet Socialist Republic to your already sprawling empire. You are that much closer to encircling Germany, giving you a 35% chance of avoiding invasions and kills, as well as an additional /distract2 every 2 nights (75% success). You still have a chance to find protectors.", "info": "Can distract one person during the night. Can distract2 (25% fail chance) one person during the night every other night. Has a 35% chance to evade nightkills and invade. Medium hax on protect. Sided with the Allies.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 3 }, "distract2": { "command": "distract", "target": "AnyButSelf", "common": "Self", "failChance": 0.25, "priority": 3, "recharge": 2 } }, "kill": { "mode": { "evadeChance": 0.35 } }, "convert": { "mode": { "evadeChance": 0.35 } }, "hax": { "protect": { "revealTeam": 0.33, "revealRole": 0.33 } } } }, { "role": "ussra", "translation": "Occupied Soviet Union", "side": "allies", "players": "When Romania is alive or doesn't spawn.", "winningSides": [ "axis" ], "help": "Poor you, going from one radical government to another. At least the commies are gone, and hopefully the Allies will come around and kick out these Nazis later. You may attempt to /expel them yourself only once after 2 nights (60% chance), but should you fail, Germany shall annex you! You are still hard to kill and can /distract other nations, though, so use those to your advantage.", "info": "Can distract one person during the night. Can expel (40% fail chance) itself after 2 nights. Powers up Germany and the German Empire upon death. Dies after 2 nights. Has a 30% chance to evade nightkills. Sided with the Allied Powers. Wins the game with the Axis Powers.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "hide": true, "priority": 3 }, "expel": { "target": "OnlySelf", "common": "Self", "priority": 31, "convertmsg": "As brutal blizzards and repeated guerrilla assaults slowly decimate their army, the Nazis are forced to retreat back to Germany. The Communists re-establish control, and the ~New~ rejoins the Allies.", "command": "convert", "initialrecharge": 3, "recharge": 45, "failChance": 0.4, "canConvert": [ "ussra" ], "silent": false, "newRole": { "ussr": [ "ussra" ] } } }, "initialCondition": { "poison": { "count": 3, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "kill": { "mode": { "evadeChance": 0.3 } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the Soviet Union, into its empire. Not even commies deserve this..." } } }, { "role": "ussrra", "translation": "Occupied Soviet Union", "hide": "side", "players": "When Romania is dead.", "side": "allies", "winningSides": [ "axis" ], "help": "Poor you, going from one radical government to another. At least the commies are gone, and hopefully the Allies will come around and kick out these Nazis later. You may attempt to /expel them yourself after a night (50% chance), but should you fail, Germany shall annex you! You are still hard to kill and can /distract, so use those to your advantage.", "info": "Can distract one person during the night. Can expel (50% fail chance) itself after 1 night. Powers up Germany and the German Empire upon death. Dies after 1 night. Has a 35% chance to evade nightkills. Sided with the Allied Powers. Wins the game with the Axis Powers.", "actions": { "night": { "distract": { "target": "AnyButSelf", "common": "Self", "hide": true, "command": "distract", "priority": 3 }, "expel": { "target": "OnlySelf", "common": "Self", "priority": 31, "hide": true, "convertmsg": "As brutal blizzards and repeated guerrila assaults slowly decimate their army, the Nazis are forced to retreat back to Germany. The Communists re-establish control, and the ~New~ has successfully rejoined the Allies.", "command": "convert", "initialrecharge": 2, "recharge": 45, "failChance": 0.5, "canConvert": [ "ussrra" ], "silent": false, "newRole": { "ussrr": [ "ussrra" ] } } }, "initialCondition": { "poison": { "count": 4, "poisonDeadMessage": "You have been annexed into the German empire. :(" } }, "kill": { "mode": { "evadeChance": 0.35 } }, "onDeath": { "convertRoles": { "germany": "germany2", "germany1": "germany3", "germany2": "germany4", "germany3": "germany4" }, "convertmsg": "The impending threat of Nazism spreads as Germany annexes yet another nation, the UK, into its empire. Not even commies deserve this..." } } }, { "role": "usa", "translation": "USA", "side": "allies", "help": "You are the United States of America, and you have joined the conflict on the Allied side after a surprise attack on Pearl Harbor by the Japanese decimated your forces. Since you are so far removed from Europe and Asia, you cannot be invaded and have a 35% chance of avoiding nightkills. However, it takes 3 days for your forces to arrive on the continent. When they do, you can /kill the Axis Powers, and /liberate your fallen allies (75% chance). You announce your actions to France, the UK, the Soviet Union, and Canada. You know your neighbor Canada (use /tt to talk to them), and you can't be distracted. You are part of the Allies.", "info": "Can kill one person during the night starting on night 4. Can liberate (25% fail chance) one person during the night starting on night 4. Has a 35% chance of evading nightkills. Can't be distracted or invaded. Broadcasts its commands to France, the UK, the Soviet Union, and Canada. Knows Canada. Sided with the Allied Powers.", "actions": { "night": { "kill": { "target": "AnyButSelf", "initialrecharge": 4, "broadcast": [ "usa", "usa1", "france", "franceb", "francep", "francea", "french", "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka", "ussr", "ussrr", "ussra", "ussrra", "canada", "canada1" ], "common": "Team", "priority": 13 }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 31, "convertmsg": "The American army sweeps through ~Old~, and ousts the Nazis from power. The old government is restored and ~New~ rejoins the Allies.", "command": "convert", "initialrecharge": 4, "failChance": 0.25, "broadcast": [ "france", "franceb", "francep", "francea", "french", "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka", "usa", "usa1", "ussr", "ussrr", "ussrra", "canada", "canada1" ], "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "ukfra", "uka" ], "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "ussr": [ "ussra" ], "ussrr": [ "ussrra" ], "sweden": [ "swedena" ], "ukfr": [ "ukfra" ], "uk": [ "uka" ] } } }, "kill": { "mode": { "evadeChance": 0.35 } }, "distract": { "mode": "ignore" }, "teamTalk": ["canada", "canada1"], "preventTeamvote": ["canada", "canada1"], "startup": { "revealRole": [ "canada", "canada1", "usa", "usa1" ] } } }, { "role": "usa1", "translation": "USA", "hide": "side", "side": "allies", "help": "You are the United States of America, and you have joined the conflict on the Allied side after a surprise attack on Pearl Harbor by the Japanese decimated your forces. Since you are so far removed from Europe and Asia, you cannot be invaded and have a 35% chance of avoiding nightkills. However, it takes 2 days for your forces to arrive on the continent. When they do, you can either /kill the Axis Powers or /protect a teammate (choose wisely), and /liberate your ocucpied allies (75% chance). You announce your actions to France, the UK, the Soviet Union, and Canada. You know your neighbor Canada (use /tt to talk to them), and you can't be distracted. You are part of the Allies.", "info": "Can protect or kill one person during the night starting on night 3. Can liberate (25% fail chance) one person during the night starting on night 3. Has a 35% chance of evading nightkills. Can't be distracted or invaded. Broadcasts its commands to France, the UK, the Soviet Union, and Canada. Knows Canada. Sided with the Allied Powers.", "actions": { "night": { "protect": { "target": "AnyButSelf", "common": "Role", "priority": 5, "initialrecharge": 3, "broadcast": [ "france", "franceb", "francep", "francea", "french", "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka", "usa", "usa1", "ussr", "ussra", "ussrr", "ussrra", "canada", "canada1" ], "restrict": [ "kill" ] }, "kill": { "target": "AnyButSelf", "hide": true, "initialrecharge": 3, "broadcast": [ "france", "franceb", "francep", "francea", "french", "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka", "usa", "usa1", "ussr", "ussrr", "ussrra", "canada", "canada1" ], "common": "Team", "restrict": [ "protect" ], "priority": 13 }, "liberate": { "target": "AnyButSelf", "common": "Self", "priority": 31, "convertmsg": "The American army sweeps through ~Old~, and ousts the Nazis from power. The old government is restored and ~New~ rejoins the Allies.", "hide": true, "command": "convert", "broadcast": [ "france", "franceb", "francep", "francea", "french", "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka", "usa", "usa1", "ussr", "ussra", "ussrr", "ussrra", "canada", "canada1" ], "initialrecharge": 3, "failChance": 0.25, "canConvert": [ "villager1a", "villager2a", "villager3a", "villager4a", "villager5a", "swedena", "francea", "french", "ussra", "ussrra", "uka" ], "silent": false, "newRole": { "villager1": [ "villager1a" ], "villager2": [ "villager2a" ], "villager3": [ "villager3a" ], "villager4": [ "villager4a" ], "villager5": [ "villager5a" ], "france": [ "francea", "french" ], "ussr": [ "ussra" ], "ussrr": [ "ussrra" ], "sweden": [ "swedena" ], "ukfr": [ "ukfra" ], "uk": [ "uka" ] } } }, "kill": { "mode": { "evadeChance": 0.35 } }, "distract": { "mode": "ignore" }, "teamTalk": ["canada", "canada1"], "preventTeamvote": ["canada", "canada1"], "startup": { "revealRole": [ "canada", "canada1", "usa", "usa1" ] } } }, { "role": "canada", "translation": "Canada", "side": "allies", "help": "You are Canada, and you must not let your contributions in WWII go unnoticed! You can /spy on someone to discover a nation's plans, and know your neighbour the USA. Your spies may report their findings back to you on their own too. Being far away from the action, you cannot be daykilled. You also know your southern neighbor, the USA, and can talk to them using /tt. You are part of the Allies.", "info": "Can spy (stalk) one person during the night. Medium hax on kill and invade. Small hax on attack. Evades daykills. Knows the USA. Sided with the Allied Powers.", "actions": { "night": { "spy": { "target": "AnyButSelf", "common": "Self", "priority": 31, "command": "stalk", "broadcast": ["usa", "usa1"] } }, "hax": { "kill": { "revealTeam": 0.33, "revealPlayer": 0.1, "revealRole": 0.05 }, "attack": { "revealTeam": 0.15, "revealPlayer": 0.05, "revealRole": 0.025 }, "invade": { "revealTeam": 0.33, "revealPlayer": 0.1, "revealRole": 0.05 } }, "daykill": { "mode": { "evadeChance": 1 } }, "teamTalk": ["usa", "usa1"], "preventTeamvote": ["usa", "usa1"], "startup": { "revealRole": [ "usa", "usa1" ] } } }, { "role": "canada1", "translation": "Canada", "hide": "side", "side": "allies", "help": "You are Canada, and you must not let your contributions in the war go unnoticed! During the day, you can send out planes to /spy on someone and reveal their role (this will reveal you, but you can't be daykilled). Your spies may report their findings back to you. You also know your neighbour the USA, and can talk to them using /tt. You are part of the Allies.", "info": "Can spy (expose) one person during the standby (reveals user). Can't be daykilled. Medium hax on kill and invade. Small hax on attack. Knows the USA. Sided with the Allied Powers.", "actions": { "standby": { "spy": { "target": "AnyButSelf", "msg": "You can now /spy on someone to reveal their role. This will reveal you, but you can't be daykilled.", "exposemsg": "A Canadian plane piloted by ~Self~ detects ~Target~ on its radar while flying over ~Role~.", "command": "expose" } }, "hax": { "kill": { "revealTeam": 0.33, "revealPlayer": 0.1, "revealRole": 0.05 }, "attack": { "revealTeam": 0.15, "revealPlayer": 0.05, "revealRole": 0.025 }, "invade": { "revealTeam": 0.33, "revealPlayer": 0.1, "revealRole": 0.05 } }, "daykill": "evade", "teamTalk": ["usa", "usa1"], "preventTeamvote": ["usa", "usa1"], "startup": { "revealRole": [ "usa", "usa1" ] } } }, { "role": "china", "translation": "China", "side": "allies", "help": "You are China! It seems as though, at least for the moment, your Communists and Nationalists have set aside their differences to unite and /kill the invading Japanese, and anyone else that dare attack. As the most populated country in the world, your vote counts as 3. You are part of the Allies.", "info": "Vote of 3. Can kill one person during the night. Sided with the Allied Powers.", "actions": { "vote": 3, "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": 11 } } } }, { "role": "australia", "translation": "Australia", "side": "allies", "help": "You are Australia, and you have tamed your country’s deadly animals. Send them out during the day to /destroy a nation's resources (reveals)! Though effectively independent, you are legally a colony of the United Kingdom, whom you know and can use /tt to talk to.", "info": "Can destroy (kill) one person during the standby (reveals user). Knows UK. Sided with the Allied Powers.", "actions": { "standby": { "destroy": { "target": "AnyButSelf", "command": "kill", "msg": "You are ready to strike, /destroy now! Remember that you will be revealed!", "killmsg": "~Self~ summons marsupials, snakes, platypuses, jellyfish, and all sorts of other beasts, who ravenously devour and destroy ~Target~'s entire nation!" } }, "teamTalk": ["uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka"], "preventTeamvote": ["uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka"], "startup": { "revealRole": [ "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka" ] } } }, { "role": "australia1", "translation": "Australia", "hide": "side", "side": "allies", "help": "You are Australia, and you have tamed your country’s deadly animals. Send them out during the day to /destroy a nation's resources (does not reveal)! Though effectively independent, you are legally a colony of the United Kingdom, whom you know and can use /tt to talk to.", "info": "Can destroy (kill) one person during the standby (does not reveal user). Knows UK. Sided with the Allied Powers.", "actions": { "standby": { "destroy": { "target": "AnyButSelf", "command": "kill", "msg": "You are ready to strike, /destroy now! You won't be revealed!", "killmsg": "Australia summons marsupials, snakes, platypuses, jellyfish, and all sorts of other beasts, who ravenously devour and destroy ~Target~'s entire nation!" } }, "teamTalk": ["uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka"], "preventTeamvote": ["uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka"], "startup": { "revealRole": [ "uk", "ukb", "ukp", "ukfr", "ukbfr", "ukpfr", "ukfra", "uka" ] } } } ], "roles1": [ "uk", "japan", "germany", "france", "ussr", { "villager1": 0.7, "villager2": 0.3 }, { "villager1": 0.3, "villager2": 0.7 }, { "germany": 0.6, "japan": 0.4 }, "canada", { "villager1": 0.05, "villager2": 0.05, "villager5a": 0.15, "villager3": 0.45, "villager4": 0.3 }, { "italy": 0.3, "romania": 0.7 }, "usa" ], "roles2": [ "uk", "germany", { "germany": 0.7, "japan": 0.3 }, "france", "ussr", { "villager1": 0.45, "villager2": 0.3, "villager5": 0.15, "villager4": 0.1 }, { "villager1": 0.2, "villager2": 0.45, "villager5a": 0.3, "villager4": 0.1 }, { "germany": 0.3, "japan": 0.7 }, { "villager1": 0.05, "villager2": 0.05, "villager5a": 0.1, "villager2a": 0.1, "villager3": 0.4, "villager4": 0.3 }, "usa", { "villager1": 0.2, "villager2": 0.1, "villager3": 0.1, "villager4": 0.5, "villager5a": 0.1 }, { "italy": 0.7, "romania": 0.3 }, "canada", "china", { "germany": 0.3, "japan": 0.7 }, "swiss", "sweden", { "villager1": 0.4, "villager2": 0.2, "villager3": 0.1, "villager4": 0.1, "villager5a": 0.2 }, "australia", { "italy": 0.3, "romania": 0.7 }, { "villager1": 0.2, "villager2": 0.2, "villager3": 0.2, "villager4": 0.2, "villager5": 0.2 }, { "villager1": 0.2, "villager2": 0.3, "villager3": 0.1, "villager4": 0.2, "villager5": 0.2 } ], "roles3": [ "uk", "germany", { "germany": 0.7, "japan": 0.3 }, "france", "ussr", { "villager1": 0.45, "villager2": 0.3, "villager5": 0.15, "villager4": 0.1 }, { "villager1": 0.2, "villager2": 0.45, "villager5a": 0.3, "villager4": 0.1 }, { "germany": 0.3, "japan": 0.7 }, { "villager1": 0.05, "villager2": 0.05, "villager5a": 0.1, "villager2a": 0.1, "villager3": 0.4, "villager4": 0.3 }, { "usa": 0.5, "usa1": 0.5 }, { "villager1": 0.2, "villager2": 0.1, "villager3": 0.1, "villager4": 0.5, "villager5a": 0.1 }, { "italy": 0.7, "romania": 0.3 }, "canada1", "china", { "germany": 0.3, "japan": 0.7 }, "swiss1", "sweden", { "villager1": 0.4, "villager2": 0.2, "villager3": 0.05, "villager4": 0.05, "villager5a": 0.2, "villager4a": 0.1 }, { "villager1": 0.3, "villager2": 0.2, "villager3": 0.1, "villager4": 0.2, "villager5": 0.2 }, "australia1", { "italy": 0.3, "romania": 0.7 }, { "villager1": 0.2, "villager2": 0.3, "villager3": 0.1, "villager4": 0.2, "villager5": 0.2 }, { "italy": 0.6, "romania": 0.2, "germany": 0.1, "japan": 0.1 }, { "villager1": 0.1, "villager2": 0.1, "villager3": 0.1, "villager4": 0.2, "villager5": 0.5 }, { "usa": 0.5, "usa1": 0.5 }, { "villager1": 0.2, "villager2": 0.1, "villager5a": 0.1, "villager3": 0.1, "villager4": 0.2, "villager3a": 0.1, "villager4a": 0.2 }, { "romania": 0.3, "italy": 0.3, "japan": 0.2, "germany": 0.2 }, "sweden", { "villager1": 0.3, "villager2": 0.3, "villager3": 0.1, "villager4": 0.1, "villager5": 0.1 }, { "romania": 0.1, "italy": 0.1, "germany": 0.4, "japan": 0.4 } ], "villageCantLoseRoles": [ "australia", "australia1", "china", "villager3", "villager3a", "villager4a", "villager5a", "ukb", "ukp", "ukfr", "ukpfr", "ukbfr", "francep", "franceb" ], "killmsg": "±Game: ~Player~ (~Role~) has surrendered and has lost the war!", "killusermsg": "+Game: Your army destroyed, your supplies exhausted, and your country ruined, you have no choice left but to surrender.", "drawmsg": "±Game: War. All it has wrought upon this world is mutual destruction. Humanity has forever perished.", "changelog": { "3/22/2015": "VCLR, teamTalk, preventTeamvote, and tips have been added." }, "tips": [ "China and USA: While your kills should be used sparingly, only the Allied Powers get hax on kill. This means you can spam your kill in hopes of finding teammates.", "Soviet Union: Once Romania is out, you can spam your distract so the UK can find you.", "USA and UK: You can spam your protect so the Soviet Union can find you." ] }