1. You gain 2 coins. | You can buy a Minus for 3 coins. | Move 2 spaces forward. | Nothing happens. 2. Move 1 spaces forward. | Move 4 spaces forward. | Nothing happens. | You swap coins with a player that has less coins than you (picked at random). If no one has less coins than you, you lose 2 coins. 3. You lose 3 coins. | Nothing happens. | You must talk like Gollum until the end of the next turn. Failing to do so will send you 10 spaces back. | Nothing happens. 4. You can buy a Optimized Dice for 2 coins. | Nothing happens. | Move 2 spaces back. | Roll another dice. If the number matches with your Movement Dice, you gain 20 coins. 5. You gain a Pisces Coin. | Nothing happens. | You lose 1 coin. | You gain a Fixed Dice. 6. Nothing happens. | You can trade any 1 of your items for a Knife. | You can buy a Libra Coin for 4 coins. | Nothing happens. 7. Move 3 spaces forward. | Nothing happens. | You lose 2 coins. | Nothing happens. 8. Secret task (revealed by PM). Success at that task will give you 12 coins. Failure will make you lose 2 items. [Task: Rickroll another player. Successful if someone admits to falling for that. Deadline: End of next turn] | You can trade any 1 of your items for a Fixed Dice. | You can trade any 1 of your items for a Gemini Dice. | Nothing happens. 9. Move 2 spaces back. | You lose 1 coin. | Your Movement Dice for the next turn will be halved (rounded up). | Pay 4 coins. If you cannot pay, you will be unable to roll a Movement Dice for your next turn. 10. You can buy a Ski Mask for 2 coins. | You gain a Libra Coin. | You can buy a Bizarre Dice for 8 coins. | You can pay up to 2 coins to move forward that number of spaces. 11. You gain a Taboo. | You are sent back 3 spaces unless you have a Lasso. | You can buy a Fixed Dice for 1 coins. | You can buy a Magic Trick for 5 coins. 12. You can buy a Bizarre Dice for 8 coins. | You can buy a Dice with Kids for 2 coins. | Nothing happens. | You can trade any 1 of your items for a Fixed Dice. 13. You can buy a Taboo for 5 coins. | Choose two players (you cannot choose yourself). They will swap positions (their checkpoints are not changed). | Choose another player. Yours and their coins will be added and then shared equally between you and the player you choose. | Nothing happens. 14. You can trade any 1 of your items for a Magic Trick. | Choose another 2 players. Yours and their coins will be added and then shared equally between you and the players you choose. | You swap coins with a player that has less coins than you (picked at random). If no one has less coins than you, you lose 3 coins. | Move 3 spaces back. 15. You gain 1 coin. | Move 5 spaces forward. | You gain a Magnet. | You gain a Knife. 16. Nothing happens. | You can trade any 1 of your items for a Bizarre Dice. | Nothing happens. | Nothing happens. 17. Nothing happens. | You gain a Magic Trick. | You gain a Knife. | You can buy a Fixed Dice for 1 coins. 18. You are sent back 3 spaces unless you have a Dice with Kids. | You lose 1 coin. | You can buy a Long Dice for 2 coins. | Nothing happens. 19. You can trade any 1 of your items for a Insurance. | You gain a Libra Coin. | You can buy a Gemini Dice for 3 coins. | You can buy a Long Dice for 2 coins. 20. You lose 1 coin. | Nothing happens. | Nothing happens. | Go back to your last checkpoint. You gain 5 coins. 21. Nothing happens. | You can pay up to 2 coins to move forward that number of spaces. | Nothing happens. | You can pay up to 2 coins to move forward that number of spaces. 22. You must talk like a Drunk Cowboy until the end of the next turn. Failing to do so will send you 10 spaces back. | You are sent back 3 spaces unless you have a Ski Mask. | Move 2 spaces back. | Move 1 spaces back. 23. You can buy a Libra Coin for 4 coins. | You can pay up to 3 coins to move forward that number of spaces. | Nothing happens. | Roll another dice. If the number matches with your Movement Dice, you gain 20 coins. 24. You gain a Fixed Dice. | You gain a Ski Mask. | You can buy a Dice with Kids for 2 coins. | Nothing happens. 25. You can choose a number between 0 and 5. You will gain that number of coins, but you will also move back that number of spaces. | Nothing happens. | You can buy a Knife for 4 coins. | You can buy a Lasso for 2 coins. 26. You swap coins with a player that has less coins than you (picked at random). If no one has less coins than you, you lose 2 coins. | Your Movement Dice for the next turn will be halved (rounded up). | You swap spaces with the closest player behind you (if more than one player is at that space, all of them swap with you). If this effect would move you behind your last checkpoint, you will stop there. If no other player is behind you, nothing happens. | You lose 1 coin. 27. You can trade any 1 of your items for a Lasso. | Nothing happens. | You can buy a Minus for 3 coins. | You can trade any 1 of your items for a Ski Mask. 28. You can buy a Insurance for 7 coins. | You are sent back 3 spaces unless you have a Gemini Dice. | You can trade any 1 of your items for a Optimized Dice. | You can buy a Magnet for 4 coins. 29. Nothing happens. | You gain a Long Dice. | Nothing happens. | You gain 4 coins. 30. Nothing happens. | If you have 5 or more coins, you move 4 extra spaces. If you have 4 or less coins, you gain a random item. | You gain 2 coins. | Choose 3 players (you can pick yourself). At random, one of those players will receive an item, another one will move 4 spaces forward and the last one will lose 3 coins. 31. You can pay up to 5 coins to make all other players go back that amount of spaces. Those players cannot move past their respective checkpoints due to this effect. | Roll another dice. If the result is an even number, you go back that number of spaces (you cannot move past your checkpoint with this effect). If the result is an odd number, you go forward that number of spaces. | You lose 4 coins. | Nothing happens. 32. Choose another player. Both of you will be sent back to your respectives checkpoints. | You can trade any 1 of your items for a Optimized Dice. | Nothing happens. | Roll another dice. If the number matches with your Movement Dice, you gain 20 coins. 33. You can trade any 1 of your items for a Dice with Kids. | Move 1 spaces forward. | If you have a Long Dice, you lose it. If you don't have one, you lose 2 coins. | Go back to the space you were at the beginning of this turn. 34. Choose another player. Yours and their coins will be added and then shared equally between you and the player you choose. | Nothing happens. | You can trade any 1 of your items for a Magic Trick. | Nothing happens. 35. Roll a d6. You will gain that amount of coins. | Move 4 spaces forward. | You can pay up to 4 coins to make all other players go back that amount of spaces. Those players cannot move past their respective checkpoints due to this effect. | You gain a Dice with Kids. 36. Nothing happens. | You can trade any 1 of your items for a Taboo. | You can trade any 1 of your items for a Lasso. | You gain 1 coin. 37. Roll another dice. If the number matches with your Movement Dice, you gain 20 coins. | Move 5 spaces back. | You can trade any 1 of your items for a Magic Trick. | Nothing happens. 38. You can trade any 1 of your items for a Taboo. | You can buy a Magic Trick for 5 coins. | Nothing happens. | Nothing happens. 39. You can buy a Dice with Kids for 2 coins. | You can trade any 1 of your items for a Magnet. | Your Movement Dice for the next turn will be halved (rounded up). | You gain a Lasso. 40. If you have a Ski Mask, you lose it. If you don't have one, you lose 2 coins. | You can trade any 1 of your items for a Insurance. | You can buy a Fixed Dice for 1 coins. | You can trade any 1 of your items for a Fixed Dice. 41. Nothing happens. | Nothing happens. | You can trade any 1 of your items for a Optimized Dice. | Nothing happens. 42. Choose another player. Yours and their coins will be added and then shared equally between you and the player you choose. | You are sent back 3 spaces unless you have a Magnet. | You gain a Magic Trick. | Nothing happens. 43. You gain a Gemini Dice. | Nothing happens. | Pay 2 coins. If you cannot pay, you will be unable to roll a Movement Dice for your next turn. | You gain 3 coins. 44. You can trade any 1 of your items for a Knife. | You lose 3 coins. If you have less than 3 coins, you lose them all and is sent back 4 spaces. | Nothing happens. | You can trade any 1 of your items for a Libra Coin. 45. Nothing happens. | Go back to the space you were at the beginning of this turn. | You can buy a Long Dice for 2 coins. | Choose 3 players (you can pick yourself). At random, one of those players will receive an item, another one will move 4 spaces forward and the last one will lose 3 coins. 46. You can buy a Pisces Coin for 7 coins. | Nothing happens. | Go back to your last checkpoint. You gain 5 coins. | Nothing happens. 47. You can buy a Libra Coin for 4 coins. | You lose 2 coins. | Move 1 spaces back. | You gain a Bizarre Dice. 48. If you have 5 or more coins, you move 4 extra spaces. If you have 4 or less coins, you gain a random item. | You gain 5 coins. | You gain a Magnet. | You gain 1 coin. 49. Move 1 spaces back. | Nothing happens. | If you have a Knife, you lose it. If you don't have one, you lose 2 coins. | You gain 3 coins. 50. You can buy a Pisces Coin for 7 coins. | You lose 1 coin. | You gain 5 coins. | You gain 3 coins. 51. You can trade any 1 of your items for a Ski Mask. | Nothing happens. | Choose another player. Both of you will be sent back to your respectives checkpoints. | You gain a Optimized Dice. 52. You lose 2 coins. | You lose 2 coins. If you have less than 2 coins, you lose them all and is sent back 3 spaces. | If you have a Dice with Kids, you lose it. If you don't have one, you lose 2 coins. | You lose 3 coins. 53. Nothing happens. | Nothing happens. | You can trade any 1 of your items for a Long Dice. | Move 2 spaces forward. 54. You lose 4 coins. | You gain 2 coins. | You can trade any 1 of your items for a Minus. | You can buy a Magnet for 4 coins. 55. You gain a Long Dice. | Nothing happens. | Go back to the space you were at the beginning of this turn. | Roll another dice. If the result is an even number, you go back that number of spaces (you cannot move past your checkpoint with this effect). If the result is an odd number, you go forward that number of spaces. 56. You gain a Lasso. | You can buy a Pisces Coin for 7 coins. | You can trade any 1 of your items for a Gemini Dice. | You gain a Magic Trick. 57. Nothing happens. | Move 5 spaces forward. | Nothing happens. | You can trade any 1 of your items for a Insurance. 58. You swap spaces with the closest player behind you (if more than one player is at that space, one of them will be chosen at random). If this effect would move you behind your last checkpoint, you will stop there. If no other player is behind you, nothing happens. | If you have 5 or more coins, you move 4 extra spaces. If you have 4 or less coins, you gain a random item. | Nothing happens. | You can buy a Magnet for 4 coins. 59. You can buy a Lasso for 2 coins. | You can buy a Optimized Dice for 2 coins. | You must talk like Youngster Joey until the end of the next turn. Failing to do so will send you 10 spaces back. | Nothing happens. 60. You must talk like an Assassin Robot until the end of the next turn. Failing to do so will send you 10 spaces back. | Fill the blank: You shall not ____! [if \pass\, player moves 5 spaces forward; otherwise cannot roll a Movement Dice next turn] | You can trade any 1 of your items for a Libra Coin. | If you have a Magnet, you lose it. If you don't have one, you lose 2 coins. 61. Choose another player. Yours and their coins will be added and then shared equally between you and the player you choose. | Fill the blank: I wanna be _______, like no one ever was! [if \the very best\, loses 4 coins; otherwise gains 4 coins] | Choose two players (you cannot choose yourself). They will swap positions (their checkpoints are not changed). | You must talk like a Teenager Girl until the end of the next turn. Failing to do so will send you 10 spaces back. 62. You lose 4 coins. | You lose 3 coins. | You can trade any 1 of your items for a Minus. | Nothing happens. 63. You gain a Fixed Dice. | You swap spaces with the closest player behind you (if more than one player is at that space, all of them swap with you). If this effect would move you behind your last checkpoint, you will stop there. If no other player is behind you, nothing happens. | You can trade any 1 of your items for a Magnet. | You gain a Dice with Kids. 64. Roll a d6. You will gain that amount of coins. | You can trade any 1 of your items for a Long Dice. | Nothing happens. | You can buy a Magic Trick for 5 coins. 65. You lose 2 coins. | Nothing happens. | You can choose a number between 0 and 5. You will gain that number of coins, but you will also move back that number of spaces. | Roll another dice. If the result is an even number, you go back that number of spaces (you cannot move past your checkpoint with this effect). If the result is an odd number, you go forward that number of spaces. 66. You gain a Libra Coin. | You gain 3 coins. | You gain 2 coins. | You can pay up to 4 coins to make all other players go back that amount of spaces. Those players cannot move past their respective checkpoints due to this effect. 67. Nothing happens. | You gain a Optimized Dice. | Choose another player. Both of you will be sent back to your respectives checkpoints. | You lose 2 coins. If you have less than 2 coins, you lose them all and is sent back 3 spaces. 68. Secret Task (revealed by PM). Success at that task will give you 7 coins. Failure will send you back 7 spaces. [Task: Tell a joke. Successful if at least 5 persons Like that post. Deadline: End of next turn] | Nothing happens. | Nothing happens. | If you have a Minus, you lose it. If you don't have one, you lose 2 coins. 69. Choose another player. For the next turn, their Movement Dice will be the same as yours. | Choose another player. For the next turn, their Movement Dice will be the same as yours. | Nothing happens. | Choose another player. For the next turn, their Movement Dice will be the same as yours. 70. Nothing happens. | You can trade any 1 of your items for a Ski Mask. | Nothing happens. | Nothing happens. 71. You gain a Optimized Dice. | You can buy a Insurance for 7 coins. | Nothing happens. | Nothing happens. 72. Nothing happens. | You gain a Taboo. | Nothing happens. | You can trade any 1 of your items for a Taboo. 73. You lose 5 coins. | Move 4 spaces back. | You lose 2 coins. | Move 5 spaces back. 74. You can choose a number between 0 and 5. You will gain that number of coins, but you will also move back that number of spaces. | You gain a Knife. | You can trade any 1 of your items for a Libra Coin. | Nothing happens. 75. Nothing happens. | You can buy a Knife for 4 coins. | Go back to your last checkpoint. You gain 5 coins. | You can pay up to 5 coins to make all other players go back that amount of spaces. Those players cannot move past their respective checkpoints due to this effect. 76. Nothing happens. | Convince 3 other players to accept an invitation to a gamble. Among those (you included), one will lose 5 coins, while the rest will gain 3 coins each. If you cannot get enough people by the end of the next turn, you lose 5 coins (Players with no coins cannot be invited). | Nothing happens. | Choose another player. For the next turn, their Movement Dice will be the same as yours. 77. You can buy a Knife for 4 coins. | You gain a Bizarre Dice. | Nothing happens. | Nothing happens. 78. You can pay up to 4 coins to move forward that number of spaces. | You can trade any 1 of your items for a Minus. | You gain a Gemini Dice. | Pay 3 coins. If you cannot pay, you will be unable to roll a Movement Dice for your next turn. 79. You can buy a Ski Mask for 2 coins. | Choose 3 players (you can pick yourself). At random, one of those players will receive an item, another one will move 4 spaces forward and the last one will lose 3 coins. | Nothing happens. | You can trade any 1 of your items for a Lasso. 80. You can trade any 1 of your items for a Dice with Kids. | You can buy a Optimized Dice for 2 coins. | You can trade any 1 of your items for a Pisces Coin. | Nothing happens. 81. Roll a d6. You will gain that amount of coins. | Move 3 spaces forward. | Move 3 spaces back. | You are sent back 3 spaces unless you have a Fixed Dice. 82. Roll a d4. You will gain that amount of coins. | You gain a Gemini Dice. | You gain a Taboo. | You gain a Insurance. 83. Nothing happens. | You can trade any 1 of your items for a Gemini Dice. | You gain 4 coins. | You gain a Pisces Coin. 84. You gain a Ski Mask. | Choose another player. For the next turn, their Movement Dice will be the same as yours. | Fill the blank: You shall not ____! [if \pass\, player moves 5 spaces forward; otherwise cannot roll a Movement Dice next turn] | You are sent back 3 spaces unless you have a Knife. 85. Roll a d4. You will gain that amount of coins. | You gain 1 coin. | Nothing happens. | Roll another dice. If the result is an even number, you go back that number of spaces (you cannot move past your checkpoint with this effect). If the result is an odd number, you go forward that number of spaces. 86. Nothing happens. | Nothing happens. | You can trade any 1 of your items for a Pisces Coin. | You can buy a Taboo for 5 coins. 87. Move 3 spaces forward. | You can buy a Gemini Dice for 3 coins. | You gain a Ski Mask. | Nothing happens. 88. Choose two players (you cannot choose yourself). They will swap positions (their checkpoints are not changed). | Nothing happens. | You can buy a Minus for 3 coins. | If you have a Gemini Dice, you lose it. If you don't have one, you lose 2 coins. 89. Choose two players (you cannot choose yourself). They will swap positions (their checkpoints are not changed). | Nothing happens. | You can trade any 1 of your items for a Dice with Kids. | Pay 2 coins. If you cannot pay, you will be unable to roll a Movement Dice for your next turn. 90. Nothing happens. | You can trade any 1 of your items for a Knife. | Nothing happens. | Nothing happens. 91. You gain a Pisces Coin. | Roll a d6. You will gain that amount of coins. | You gain a Magnet. | You gain 1 coin. 92. You can buy a Ski Mask for 2 coins. | Nothing happens. | Move 3 spaces back. | Nothing happens. 93. You can pay up to 3 coins to move forward that number of spaces. | Nothing happens. | Choose another 2 players. Yours and their coins will be added and then shared equally between you and the players you choose. | If you have a Fixed Dice, you lose it. If you don't have one, you lose 2 coins. 94. Pay 2 coins. If you cannot pay, you will be unable to roll a Movement Dice for your next turn. | You gain 2 coins. | You are sent back 3 spaces unless you have a Long Dice. | You gain a Dice with Kids. 95. Move 4 spaces back. | Nothing happens. | You can buy a Taboo for 5 coins. | You gain a Lasso. 96. Go back to your last checkpoint. You gain 5 coins. | You can trade any 1 of your items for a Bizarre Dice. | You lose 3 coins. | You can buy a Insurance for 7 coins. 97. You lose 5 coins. | Convince 3 other players to accept an invitation to a gamble. Among those (you included), one will lose 5 coins, while the rest will gain 3 coins each. If you cannot get enough people by the end of the next turn, you lose 5 coins (Players with no coins cannot be invited). | You must talk like a Sleepy Politician until the end of the next turn. Failing to do so will send you 10 spaces back. | Go back to the space you were at the beginning of this turn. 98. You can trade any 1 of your items for a Magnet. | Nothing happens. | You gain 4 coins. | If you have a Optimized Dice, you lose it. If you don't have one, you lose 2 coins. 99. Move 1 spaces forward. | Nothing happens. | You gain a Minus. | You can pay up to 4 coins to make all other players go back that amount of spaces. Those players cannot move past their respective checkpoints due to this effect. 100. Secret task (revealed by PM). Success at that task will give you 2 Libra Coins and make another player lose 3 coins. Failure will make you lose 6 coins. [Task: Quote a verse from a song. Successful if another player quotes the following verse from that same song. The player that follows your quote will be the person to lose 3 coins. Deadline: End of next turn (Since I may not know the song you quote, tell me which one you used so I can confirm)] | Nothing happens. | If you have a Lasso, you lose it. If you don't have one, you lose 2 coins. | You can buy a Lasso for 2 coins. ]