{ "name": "Rotom2", "author": "Unknown", "summary": "Everyone starts as a Rotom and has to choose a form.", "minplayers": 3, "closedSetup": false, "sides": [ { "side": "village", "translation": "Rotom", "winmsg": "*** O.O *** The Normal Rotoms won?!?! How the hell did ~Players~ do that?" }, { "side": "grass", "translation": "Lawnmowers", "winmsg": "Suddenly, all Lawnmowers in the city started moving on its own! I bet this is ~Players~'s prank!:" }, { "side": "water", "translation": "Washing Machines", "winmsg": "Suddenly, all Washing Machines in the city started moving on its own! I bet this is ~Players~'s prank!:" }, { "side": "fire", "translation": "Microwave Ovens", "winmsg": "Suddenly, all Microwave Ovens in the city started moving on its own! I bet this is ~Players~'s prank!:" }, { "side": "ice", "translation": "Refrigerators", "winmsg": "Suddenly, all Refrigerators in the city started moving on its own! I bet this is ~Players~'s prank!:" }, { "side": "flying", "translation": "Electric Fans", "winmsg": "Suddenly, all Electric Fans in the city started moving on its own! I bet this is ~Players~'s prank!:" },{ "side": "psychic", "translation": "Rice Cookers", "winmsg": "~Players~'s and their Rice Cookers have dominated the other Rotoms! Rice for everyone!:" }, { "side": "shiny", "translation": "Shiny Rotom", "winmsg": "Rare and unbeatable! ~Players~, the Shiny Rotom, has triumphed over everyone else!" } ], "tips": { "Inspecting": "Don't forget you can inspect, but use that information carefully.", "Revealing": "Revealing another player could get you an easy lynch, but also turn their partners against you.", "Fake Claiming": "Fake-claiming to an opponent in PM can be a good way to control another side and protect yourself from them.", "Advantages": "All forms have a form they are weak and a form they are strong against. The order is Wash beats Heat beats Frost beats Fan beats Mow beats Wash." }, "variables": { "MaxInspections": 2, "prio_rotom_change": 0, "prio_rice_change": 0, "prio_heat_distract": 1, "prio_wash_protect": 2, "prio_mow_kill": 3, "prio_heat_poison": 4, "prio_frost_convert": 5, "prio_shiny_demote": 6, "prio_shiny_kill": 7, "prio_shiny_poison": 8, "prio_rotom_inspect": 9, "Shock": { "mode": "die", "msg": "You have been electrified!", "targetmsg": "Your target (~Self~) died electrified!" }, "PoisonDie": { "mode": "die", "msg": "Someone tried to heat you, but being full of ice made you melt instantly!", "targetmsg": "Your target (~Self~) melted instantly from your heat!" }, "SilentIgnore": { "mode": "ignore", "silent": true }, "CommonInspect": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_rotom_inspect", "hide": true }, "ConvertToMow": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": "variable:prio_rotom_change", "newRole": "grass", "cancel": [ "heat", "wash", "frost", "fan", "random" ], "silent": true }, "ConvertToWash": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": "variable:prio_rotom_change", "newRole": "water", "cancel": [ "heat", "frost", "fan", "mow", "random" ], "silent": true }, "ConvertToHeat": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": "variable:prio_rotom_change", "newRole": "fire", "cancel": [ "wash", "frost", "fan", "mow", "random" ], "silent": true }, "ConvertToFrost": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": "variable:prio_rotom_change", "newRole": "ice", "cancel": [ "heat", "wash", "fan", "mow", "random" ], "silent": true }, "ConvertToFan": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": "variable:prio_rotom_change", "newRole": "flying", "cancel": [ "heat", "wash", "frost", "mow", "random" ], "silent": true }, "ConvertToRandom": { "command": "convert", "target": "OnlySelf", "common": "Self", "priority": "variable:prio_rotom_change", "newRole": { "random": { "grass": 0.1, "fire": 0.1, "ice": 0.1, "flying": 0.1, "shiny2": 0.3, "psychic2": 0.3 } }, "cancel": [ "heat", "wash", "frost", "fan", "mow" ], "silent": true } }, "roles": [ { "role": "rotom", "translation": "Rotom", "side": "village", "help": "You can possess a machine and get a new power! Type /mow, /wash, /heat, /frost, /fan or /random to change forms. Twice during the game (even after changing forms), you can type /inspect [name] at night to find someone's role (20% chance of working, 100% after converting). Until you change forms, you have a voteshield of +2 and you will die instantly if you are poisoned, distracted or inspected!", "info": "Can transform itself into Mow, Wash, Heat, Frost or Fan Rotom. Can inspect 2 times during the game (20% chance of working, 100% after converting). Die instantly if poisoned, distracted or inspected. Sided with Rotom.", "actions": { "night": { "mow": "variable:ConvertToMow", "wash": "variable:ConvertToWash", "heat": "variable:ConvertToHeat", "frost": "variable:ConvertToFrost", "fan": "variable:ConvertToFan", "random": "variable:ConvertToRandom", "inspect": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_rotom_inspect", "charges": "variable:MaxInspections", "Sight": { "true": 0.2, "false_inspect": 0.8 }, "hide": true } }, "dummy": "variable:Shock", "inspect": { "mode": "die", "msg": "You are so fragile that a mere inspect has killed you!!", "targetmsg": "Your target (~Self~) was too fragile and died when you inspected them!" }, "distract": { "mode": "die", "msg": "You are so fragile that a mere distract has killed you!!", "targetmsg": "Your target (~Self~) was too fragile and died when you distracted them!" }, "poison": { "mode": "die", "msg": "You are so fragile that a mere poison has instantly killed you!!", "targetmsg": "Your target (~Self~) was too fragile and died instantly when you poisoned them!" }, "voteshield": 2 } }, { "role": "rotom2", "translation": "Rotom", "side": "village", "help": "You got demoted, but you can possess a machine again to get a new power! Type /mow, /wash, /heat, /frost, /fan or /random to change forms. ", "hide": true, "actions": { "night": { "mow": "variable:ConvertToMow", "wash": "variable:ConvertToWash", "heat": "variable:ConvertToHeat", "frost": "variable:ConvertToFrost", "fan": "variable:ConvertToFan", "random": "variable:ConvertToRandom", "inspect": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_rotom_inspect", "Sight": { "true": 0.2, "false_inspect": 0.8 }, "hide": true } }, "dummy": "variable:Shock" } }, { "role": "grass", "translation": "Mow Rotom", "side": "grass", "help": "You possessed a Lawnmower! You can type /kill [name] during the night to defeat another Rotom (with a 25% chance of piercing through protection). You have a a 50% chance of receiving a voteshield of -19.", "info": "Can kill one person during the night (25% chance of piercing). Has a 50% chance of receiving a voteshield of -19. Sided with Lawnmowers. ", "players": "Convert from Rotom", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_mow_kill", "msg": "A lawnmower ran over you!", "pierceChance": 0.25 }, "inspect": "variable:CommonInspect" }, "dummy": "variable:Shock", "voteshield": [0, -19] } }, { "role": "water", "translation": "Wash Rotom", "side": "water", "help": "You possessed a Washing Machine! Your vote counts as +20, and you can use /protect [name] once during the game to protect anyone (even yourself) from any night action. You also have a 50% chance of evading poison.", "info": "Vote counts as 20. Can protect + safeguard (including self) once per game. Has a 50% chance of evading poison. Sided with Washing Machines. ", "players": "Convert from Rotom", "actions": { "night": { "inspect": "variable:CommonInspect", "protect": { "command": ["safeguard", "protect"], "target": "Any", "common": "Self", "priority": "variable:prio_wash_protect", "charges": 1 } }, "poison": { "mode": { "evadeChance": 0.5 } }, "vote": 20, "dummy": "variable:Shock" } }, { "role": "fire", "translation": "Heat Rotom", "side": "fire", "help": "You possessed a Microwave Oven! You can type /poison [name] twice during the night to kill your targets during the next night. You can also type /distract [name] during thenights to prevent someone else from using their actions for that night. You have a 50% chance of evading conversions.", "info": "Can poison 2 persons during the night. Can distract one person during the night. Has a 50% chance of evading conversions. Sided with Microwave Ovens. ", "players": "Convert from Rotom", "actions": { "night": { "poison": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_heat_poison", "count": 2, "limit": 2, "poisonDeadMessage": "You melted after being exposed to the microwaves for too long!" }, "distract": { "command": ["distract"], "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_heat_distract", "distractmsg": "A Heat Rotom had put you on the Microwave Oven for 1 turn, so you had to wait patiently." }, "inspect": "variable:CommonInspect" }, "convert": { "mode": { "evadeChance": 0.5 } }, "dummy": "variable:Shock" } }, { "role": "ice", "translation": "Frost Rotom", "side": "ice", "help": "You possessed a Refrigerator! You can type /convert [name] every night to transform another kind of Rotom into a Frost Rotom Jr. (Fan Rotoms and Frost Rotom Jr. become a full-fledged Frost Rotom). You have a 50% chance of evading daykills, but you die instantly if poisoned.", "info": "Can convert one person to Frost Rotom or Frost Rotom Jr. during the night. Has a 50% chance of evading daykills. Instantly dies if poisoned. Sided with Refrigerators. ", "players": "Convert from Rotom", "actions": { "night": { "convert": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_frost_convert", "newRole": { "ice3": ["shiny"], "ice2": ["rotom","fire","water","grass", "shiny2", "psychic", "psychic2", "psychic3"], "ice": ["flying", "ice2", "ice3"] }, "canConvert": [ "rotom", "rotom2", "fire", "water", "grass", "flying", "shiny", "shiny2", "psychic", "psychic2", "psychic3", "ice2", "ice3" ], "usermsg": "Your target (~Target~) is now a ~New~! You should PM them!", "convertmsg": "A ~Old~ was cooled until it became a ~New~!" }, "inspect": "variable:CommonInspect" }, "daykill": { "mode": { "evadeChance": 0.5 } }, "convert": { "mode": { "ignore": ["ice", "ice2", "ice3"] } }, "poison": "variable:PoisonDie", "dummy": "variable:Shock" } }, { "role": "ice2", "translation": "Frost Rotom Jr.", "side": "ice", "help": "You have been cooled down and put into a Refrigerator! You can type /convert [name] every 2 nights to transform another kind of Rotom into a Frost Rotom (50% chance of failing). You have a 50% chance of evading daykills, but you die instantly if poisoned.", "info": "Can convert one person to Frost Rotom Jr. every 2 nights (50% chance of failing). Has a 50% chance of evading daykills. Instantly dies if poisoned. Sided with Refrigerators. ", "players": "Converted by Frost Rotom", "actions": { "night": { "convert": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_frost_convert", "newRole": "ice2", "canConvert": [ "rotom", "rotom2", "fire", "water", "grass", "flying", "psychic", "psychic2", "psychic3", "shiny", "shiny2" ], "convertmsg": "A ~Old~ was cooled until it became a ~New~!", "initialrecharge": 2, "recharge": 2, "hide": true, "usermsg": "Your target (~Target~) is now a ~New~! You should PM them!", "failChance": 0.5 }, "inspect": "variable:CommonInspect" }, "daykill": { "mode": { "evadeChance": 0.5 } }, "convert": { "mode": { "ignore": ["ice2", "ice3"] } }, "poison": "variable:PoisonDie", "dummy": "variable:Shock" } }, { "role": "ice3", "translation": "Frost Rotom Jr.", "side": "ice", "help": "You have been cooled down and put into a Refrigerator! You can type /convert [name] every 2 nights to transform another kind of Rotom into a Frost Rotom (50% chance of failing). You have a 50% chance of evading daykills, but you die instantly if poisoned. You can inspect 2 times during the game with /inspect [name]", "hide": true, "actions": { "night": { "convert": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_frost_convert", "newRole": "ice2", "canConvert": [ "rotom", "rotom2", "fire", "water", "grass", "flying", "psychic", "psychic2", "psychic3", "shiny", "shiny2" ], "convertmsg": "A ~Old~ was cooled until it became a ~New~!", "initialrecharge": 2, "recharge": 2, "hide": true, "usermsg": "Your target (~Target~) is now a ~New~! You should PM them!", "failChance": 0.5 }, "inspect": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_rotom_inspect", "charges": "variable:MaxInspections", "hide": true } }, "daykill": { "mode": { "evadeChance": 0.5 } }, "convert": { "mode": { "ignore": ["ice2", "ice3"] } }, "poison": "variable:PoisonDie", "dummy": "variable:Shock" } }, { "role": "flying", "translation": "Fan Rotom", "side": "flying", "help": "You possessed an Electric Fan! Type /kill [name] during the day to defeat another Rotom (only after the 2nd day; you won't be revealed). You have a 50% chance of evading nightkills.", "info": "Can kill one person during the standby (after 2 days, concealed). Has a 50% chance of evading nightkills. Sided with Electric Fans. ", "players": "Convert from Rotom", "actions": { "night": { "inspect": "variable:CommonInspect" }, "standby": { "kill": { "target": "AnyButSelf", "msg": "Breeze Time! Type /kill [name] to defeat another Rotom!", "killmsg": "A Fan Rotom's wind blew ~Target~ away!", "initialrecharge": 2, "revealChance": 0, "revealmsg": "A breeze can be felt around ~Self~." } }, "kill": { "mode": { "evadeChance": 0.5 } }, "dummy": "variable:Shock" } }, { "role": "psychic", "translation": "Rice Rotom", "side": "psychic", "help": "RICE TIME! You have no offensive actions, but you can counter actions used against you! If anyone tries to Nightkill or Convert, you will survive and kills them instead! If you wish, you can change forms to counter different actions. Type /mode2 to counter Lynches and Poison, or /mode3 to counter Daykills and Inspections.", "help2": "You currently counter Nightkills and Conversions.", "info": "Can change into one of the 3 different modes every night. On Mode 1, counters Nightkills and Conversions. On Mode 2, counters Lynch and Poison. On Mode 3, counters Daykills and Inspections. Sided with Rice Cookers.", "actions": { "night": { "mode3": { "command": "convert", "common": "Self", "target": "OnlySelf", "priority": "variable:prio_rice_change", "newRole": "psychic3", "bypass": ["ChangeTarget"], "silent": true }, "mode2": { "command": "convert", "common": "Self", "target": "OnlySelf", "priority": "variable:prio_rice_change", "newRole": "psychic2", "bypass": ["ChangeTarget"], "silent": true } }, "kill": { "mode": "ChangeTarget", "targetmsg": "You tried to kill Rice Rotom, but your attack was bounced back at you!", "msg": "Someone tried to kill you, but you bounced their attack back at them!" }, "convert": { "mode": "ChangeTarget", "targetmsg": "You tried to convert Rice Rotom, but your attack was bounced back at you!", "msg": "Someone tried to convert you, but you bounced their attack back at them!" }, "dummy": "variable:Shock" } }, { "role": "psychic2", "translation": "Rice Rotom", "side": "psychic", "help": "RICE TIME! You have no offensive actions, but you can counter actions used against you! If anyone tries to Poison or Lynch, you will survive and kills them instead! If you wish, you can change forms to counter different actions. Type /mode1 to counter Nightkills and Conversion, or /mode3 to counter Daykills and Inspections.", "help2": "You currently counter Poison and Lynches.", "hide": true, "actions": { "night": { "mode1": { "command": "convert", "common": "Self", "target": "OnlySelf", "priority": "variable:prio_rice_change", "newRole": "psychic", "bypass": ["ChangeTarget"], "silent": true }, "mode3": { "command": "convert", "common": "Self", "target": "OnlySelf", "priority": "variable:prio_rice_change", "newRole": "psychic3", "bypass": ["ChangeTarget"], "silent": true, "hide": true } }, "poison": { "mode": "ChangeTarget", "targetmsg": "You tried to poison Rice Rotom, but your attack was bounced back at you!", "msg": "Someone tried to poison you, but you bounced their attack back at them!" }, "lynch": { "killVoters": { "first": 1, "message": "~Target~ tried to lynch the Rice Rotom, but Rice Rotom bounced their vote back at them!" }, "convertTo": "psychic2", "lynchmsg": "And Rice Rotom didn't even die!" }, "dummy": "variable:Shock" } }, { "role": "psychic3", "translation": "Rice Rotom", "side": "psychic", "help": "RICE TIME! You have no offensive actions, but you can counter actions used against you! If anyone tries to Daykill or Inspect you, you will survive and kills them instead! If you wish, you can change forms to counter different actions. Type /mode1 to counter Nightkills and Conversion, or /mode2 to counter Lynches and Poison", "help2": "You currently counter Daykills and Inspections.", "hide": true, "actions": { "night": { "mode1": { "command": "convert", "common": "Self", "target": "OnlySelf", "priority": "variable:prio_rice_change", "newRole": "psychic", "bypass": ["ChangeTarget"], "silent": true, "hide": true }, "mode2": { "command": "convert", "common": "Self", "target": "OnlySelf", "priority": "variable:prio_rice_change", "newRole": "psychic2", "bypass": ["ChangeTarget"], "silent": true, "hide": true } }, "inspect": { "mode": "ChangeTarget", "targetmsg": "You tried to inspect Rice Rotom, but your attack was bounced back at you!", "msg": "Someone tried to inspect you, but you bounced their attack back at them!", "revealAs": "rotom" }, "daykill": "revenge", "daykillrevengemsg": "~Target~ tried to attack Rice Rotom, but Rice Rotom bounced their attack back at them!", "dummy": "variable:Shock" } }, { "role": "shiny", "translation": "Shiny Rotom", "side": "shiny", "help": "WAIT, YOU ARE SHINING! You can't change forms, but you can /kill [name] both during the night and day, /poison [name] and even /demote [name] every night to make another player become a normal Rotom again (You can not act during the 1st night)! You are also immune to distractions, and whoever inspects you will see you as their ally! You can't inspect though, and you are by yourself!", "info": "Can kill, poison and demote during the night. Can kill during the standby. Cannot be distracted. Inspected as the same role of the person that inspected it.. Bypass any protection. Sided with Shiny Rotom. ", "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_shiny_kill", "msg": "The Shiny Rotom was too bright for your eyes!", "initialrecharge": 2, "pierce": true }, "poison": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_shiny_poison", "count": 2, "poisonDeadMessage": "You couldn't stand the Shiny Rotom's poisonous attack, and thus died!", "initialrecharge": 2, "pierce": true }, "demote": { "command": "convert", "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_shiny_demote", "newRole": "rotom2", "canConvert": [ "fire", "ice", "ice2", "ice3", "flying", "water", "psychic", "psychic2", "psychic3", "grass" ], "convertmsg": "A ~Old~ was demoted and became a normal ~New~ again!", "initialrecharge": 2, "pierce": true } }, "standby": { "kill": { "target": "AnyButSelf", "msg": "Time to shine! Type /kill [name] to defeat another Rotom!", "killmsg": "Shiny Rotom used Thunderbolt! ~Target~ has fainted!", "revealChance": 0, "revealmsg": "~Self~ is shining!" } }, "distract": { "mode": "ignore", "msg": "The ~Distracter~ tried to distract you, but you ignored them!" }, "inspect": { "mode": "ignore", "msg": "±Info: ~Self~ is the ~Role~!!" }, "dummy": "variable:Shock" } }, { "role": "shiny2", "translation": "Shiny Rotom", "side": "shiny", "help": "WAIT, YOU ARE SHINING! You can't change forms, but you can /kill [name] both during the night and day, /poison [name] and even /demote [name] every night to make another player become a normal Rotom again (You can not act during the 1st night)! You are also immune to distractions, and whoever inspects you will see you as their ally! You can't inspect though, and you are by yourself!", "hide": true, "actions": { "night": { "kill": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_shiny_kill", "msg": "The Shiny Rotom was too bright for your eyes!", "pierce": true }, "poison": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_shiny_poison", "count": 2, "poisonDeadMessage": "You couldn't stand the Shiny Rotom's poisonous attack, and thus died!", "pierce": true }, "demote": { "command": "convert", "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_shiny_demote", "newRole": "rotom2", "canConvert": [ "fire", "ice", "ice2", "ice3", "flying", "water", "psychic", "psychic2", "psychic3", "grass" ], "convertmsg": "A ~Old~ was demoted and became a normal ~New~ again!", "pierce": true } }, "standby": { "kill": { "target": "AnyButSelf", "msg": "Time to shine! Type /kill [name] to defeat another Rotom!", "killmsg": "Shiny Rotom used Thunderbolt! ~Target~ has fainted!", "revealChance": 0, "revealmsg": "~Self~ is shining!" } }, "distract": { "mode": "ignore", "msg": "The ~Distracter~ tried to distract you, but you ignored them!" }, "inspect": { "mode": "ignore", "msg": "±Info: ~Self~ is the ~Role~!!" }, "dummy": "variable:Shock" } }, { "role": "false_inspect", "translation": "...uh, it seems your inspection failed", "side": "village", "help": "Placeholder role for false /inspect. Also, why did the chicken cross the road?", "hide": true, "actions": {} }, { "role": "prio", "translation": "Any Rotom", "side": "village", "help": "Placeholder role for /priority list. Also, why did the chicken cross the road?", "hide": true, "actions": { "night": { "inspect": { "target": "AnyButSelf", "common": "Self", "priority": "variable:prio_rotom_inspect" } } } } ], "roles1": [ "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "shiny", "rotom", "rotom", "psychic", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "shiny", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom", "rotom" ], "villageCantLoseRoles": [], "votemsg": "~Player~ rotoms ~Target~!", "killmsg": "±Motor: ~Player~ (~Role~) disappeared!", "killusermsg": "*** You lost your ability of possessing machines and thus disappeared.", "lynchmsg": "±Motor: ~Player~ (~Role~) disappeared!", "drawmsg": "Rotoms, Rotoms everywh- I mean, nowhere...", "changelog": { "08.11.2014": "Normal Rotoms converted into Rice Rotom now begin on mode 2 (counter Poison and Lynch).", "24.08.2014": "Fixed bug where Frosts would not be able to convert Rice and Shiny Rotom.", "04.08.2014": "Shiny Rotom now inspects as the same role of the person inspecting. Shiny's actions are now faster than inspect actions. Normal Rotoms (unless demoted by Shiny) now die instantly if poisoned, inspected or distracted and have a voteshield of +2.", "17.07.2014": "Heat Rotom has no recharge for /distract anymore.", "28.06.2014": "Fixed bug where Shiny Rotom was immune to Frost's convert. Tips added.", "22.06.2014": "Open Setup is back for some tests. Inspect's charges reduced to 2. Normal Rotom's inspect nerfed to 20% success rate. Rice Rotom added (needs a better name).", "17.06.2014": "Fixed initial recharge for Shiny Rotom when using /random.", "24.04.2014": "Added /random command to Normal Rotoms for people who can't choose a form." }, "changelog2": { "22.03.2014": "#FreeRotom. Normal Rotoms won't die anymore if not converting. Normal Rotom's inspect has now only 25% chance of working. Fixed bug where Shiny Rotom converted into Frost would have unlimited inspections. Fixed bug where Shiny Rotom would be unable to demote Frost Rotom.", "17.03.2014": "Fixed bug where demoted Rotom would be unable to convert again.", "11.03.2014": "Shiny Rotom appears as Shiny on Current Roles list (since it's pointless to hide them).", "10.03.2014": "Normal Rotoms now have a 50% chance of failing when inspecting (won't fail after converting). Normal Rotoms set to village so they auto-lose on 1 vs. 1 situations.", "08.03.2014": "Mow's voteshield reverted to -19. Mow's kill now has a 25% chance of piercing through protection.", "04.03.2014": "Theme is now a fully closed setup. meaning player will not know how many of each form are in the game. Players can now inspect 3 times per game. Shiny Rotom can now daykill D1. Players can now wait until N5 to convert.", "28.02.2014": "Made the theme a half-closed setup, which means all forms will show as regular 'Rotom' at the Current Roles list (still show normally at the Current Team).", "22.02.2014": "Mow's voteshield buffed to -39. Heat's Distract is now faster than Wash's Protect. Rotoms can now wait until N3 to convert (/shock is NOT coming back though). Added Shiny Rotom as a test (Shiny Rotom is alone and can't inspect, but can nightkill, daykill, poison and demote. Shiny also pierces BG, ignores Distract and inspects as normal Rotom).", "13.02.2014": "Added important note the the summary stating that joining only to die N1 will be considered trolling (authorized by Fuzzy). It hinders the game for people who actually want to play and messes the mafia stats/win data.", "23.01.2014": "Heat's distract is now just a regular distraction (AKA won't stop Fan Rotoms from daykilling). If you already typed a command to change forms as Normal Rotom, you can now type another one in case you changed your mind.", "19.01.2014": "Yet another big change: Heats now distract instead of Wash. Heat no longer resists poison for 2 turns. Wash get a self-protect once per game. Wash's vote changed to 20. Mow's voteshield changed to -19. Mow no longer evades distract. Mow's kill is now faster than Heat's poison again. This update is experimental and has a high chance of being reverted if things doesn't work, so don't freak about those changes.", "17.01.2014": "Continuing the balance process, Heats now can protect+safeguard another player twice during the game. ", "12.01.2014": "Starting a new balance patch. Heat's priority is now faster than Mow. Frost can convert every turn. Mow's voteshield reduced to -35. Fan becomes Frost instead of Frost Jr. when converted by Frost. Fan's Buff coming soon (please be patient :x).", "10.01.2014": "Rotoms must convert N1 or die. You all asked for this.", "29.12.2013": "Removed normal Rotom's /shock. Normal Rotoms now die if not converting after 3 nights. Maybe now people will try to actually play the theme.", "26.12.2013": "Another Test Period: Reverted Heats to 2 poisons. Wash can only distract every 2 nights. Heat takes 2 nights to die from poison. Players converted into Frost will be able to convert someone else right away, but with a 50% chance of failing.", "22.12.2013": "Test Period: Heats now can poison 3 targets.", "25.11.2013": "Experimental Balance Update (may be reverted if unsuccessful): Mows have a 50% chance for -60 Voteshield. Fans can be distracted by Wash (unable to daykill for a turn). Players converted into Frost have to wait 1 turn before being able to convert. Heat's poison instantly kills Frosts.", "20.11.2013": "Wash has no more recharge for /distract. Frost evades /convert (so Frosts can't connect by hitting another Frost anymore).", "19.11.2013": "Theme added." } }