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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER, FOR DELTA1035
  3. --\\====================================================//--
  4.  
  5. orbColor = "Really yellow" -- set this to whatever you want
  6.  
  7. wait(0.5)
  8. Player=game:GetService("Players").LocalPlayer
  9. Character=Player.Character
  10. PlayerGui=Player.PlayerGui
  11. Backpack=Player.Backpack
  12. Torso=Character.Torso
  13. Head=Character.Head
  14. Humanoid=Character.Humanoid
  15. Humanoid.WalkSpeed = 20
  16. m=Instance.new('Model',Character)
  17. LeftArm=Character["Left Arm"]
  18. LeftLeg=Character["Left Leg"]
  19. RightArm=Character["Right Arm"]
  20. RightLeg=Character["Right Leg"]
  21. LS=Torso["Left Shoulder"]
  22. LH=Torso["Left Hip"]
  23. RS=Torso["Right Shoulder"]
  24. RH=Torso["Right Hip"]
  25. Face = Head.face
  26. Neck=Torso.Neck
  27. it=Instance.new
  28. attacktype=1
  29. vt=Vector3.new
  30. cf=CFrame.new
  31. euler=CFrame.fromEulerAnglesXYZ
  32. angles=CFrame.Angles
  33. cloaked=false
  34. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  35. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  37. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  38. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  39. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  40. RootPart=Character.HumanoidRootPart
  41. RootJoint=RootPart.RootJoint
  42. RootCF=euler(-1.57,0,3.14)
  43. attack = false
  44. attackdebounce = false
  45. deb=false
  46. equipped=true
  47. hand=false
  48. MMouse=nil
  49. combo=0
  50. trispeed=.2
  51. attackmode='none'
  52. local idle=0
  53. local Anim="Idle"
  54.  
  55. it = Instance.new
  56.  
  57. local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  58. local prt = it("Part",parent)
  59. prt.Name = name
  60. prt.CanCollide = false
  61. prt.BrickColor = BrickColor.new(brkclr)
  62. if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end
  63. prt.Material = mtrl
  64. prt.Reflectance = rfl
  65. prt.Transparency = trns
  66. prt.Size = sz
  67. prt.Anchored = true
  68. return prt
  69. end
  70. local mesh = function(meshtype,parent,meshid,textureid,scale)
  71. local msh = it("SpecialMesh",parent)
  72. if meshtype == "FileMesh" then
  73. msh.MeshId = meshid
  74. msh.TextureId = textureid
  75. end
  76. msh.MeshType = meshtype
  77. msh.Scale = scale
  78. return(msh)
  79. end
  80. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  81. local w = it("Weld",part1)
  82. w.Part0 = part1
  83. w.Part1 = part2
  84. if part1.Anchored or part2.Anchored then
  85. part1.Anchored = false
  86. part2.Anchored = false
  87. end
  88. w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  89. return(w)
  90. end
  91. local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang)
  92. local emm = it("ParticleEmitter",parent)
  93. emm.Texture = tex
  94. emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
  95. emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
  96. emm.LightEmission = lightem
  97. emm.EmissionDirection = emdir
  98. emm.Lifetime = NumberRange.new(lif)
  99. emm.Rate = rate
  100. emm.Speed = NumberRange.new(speed)
  101. emm.RotSpeed = NumberRange.new(rotspeed)
  102. emm.SpreadAngle = Vector2.new(sprdang,sprdang)
  103. return(emm)
  104. end
  105.  
  106.  
  107. p = part("Part",m,"Black","Metal",0,0,Vector3.new(1.25, 0.1, 0.1))
  108. weld(Torso,p,0,1,0.5,0,0,0)
  109. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.1, 0.1, 1.1))
  110. weld(Torso,p,0.575,1,0,0,0,0)
  111. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.1, 0.1, 1.1))
  112. weld(Torso,p,-0.575,1,0,0,0,0)
  113. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.1, 0.85, 0.1))
  114. weld(Torso,p,0.2875,0.7125,-0.5,-45,0,0)
  115. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.1, 0.85, 0.1))
  116. weld(Torso,p,-0.2875,0.7125,-0.5,45,0,0)
  117. orb = part("Part",m,orbColor,"Neon",0,0,Vector3.new(0.25, 0.25, 0.25))
  118. mesh("Sphere",orb,"","",Vector3.new(1,1,1))
  119. orbWeld = weld(Torso,orb,0,0.425,-0.5,0,0,0)
  120. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.25, 0.25, 0.25))
  121. mesh("Sphere",p,"","",Vector3.new(0.5,1.5,0.5))
  122. weld(orb,p,0,0,0,0,0,0)
  123. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.25, 0.25, 0.25))
  124. mesh("FileMesh",p,"rbxassetid://168892432","",Vector3.new(0.06,0.06,0.06))
  125. weld(orb,p,0,0,0,0,0,-180)
  126. p = part("Part",m,"Black","Metal",0,0,Vector3.new(0.25, 0.25, 0.25))
  127. mesh("FileMesh",p,"rbxassetid://168892432","",Vector3.new(0.06,0.06,0.06))
  128. weld(orb,p,0,0,0,0,-180,0)
  129.  
  130. function spinOrb()
  131. while wait() do
  132. orbWeld.C0 = orbWeld.C0*angles(0,0.05,0)
  133. end
  134. end
  135.  
  136. delay(0,spinOrb)
  137.  
  138.  
  139.  
  140. wait(0.2)
  141.  
  142.  
  143.  
  144. Player = game:GetService("Players").LocalPlayer
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. IT = Instance.new
  166. CF = CFrame.new
  167. VT = Vector3.new
  168. RAD = math.rad
  169. C3 = Color3.new
  170. UD2 = UDim2.new
  171. BRICKC = BrickColor.new
  172. ANGLES = CFrame.Angles
  173. EULER = CFrame.fromEulerAnglesXYZ
  174. COS = math.cos
  175. ACOS = math.acos
  176. SIN = math.sin
  177. ASIN = math.asin
  178. ABS = math.abs
  179. MRANDOM = math.random
  180. FLOOR = math.floor
  181.  
  182. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  183. local NEWMESH = IT(MESH)
  184. if MESH == "SpecialMesh" then
  185. NEWMESH.MeshType = MESHTYPE
  186. if MESHID ~= "nil" and MESHID ~= "" then
  187. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  188. end
  189. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  190. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  191. end
  192. end
  193. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  194. NEWMESH.Scale = SCALE
  195. NEWMESH.Parent = PARENT
  196. return NEWMESH
  197. end
  198.  
  199. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  200. local NEWPART = IT("Part")
  201. NEWPART.formFactor = FORMFACTOR
  202. NEWPART.Reflectance = REFLECTANCE
  203. NEWPART.Transparency = TRANSPARENCY
  204. NEWPART.CanCollide = false
  205. NEWPART.Locked = true
  206. NEWPART.Anchored = true
  207. if ANCHOR == false then
  208. NEWPART.Anchored = false
  209. end
  210. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  211. NEWPART.Name = NAME
  212. NEWPART.Size = SIZE
  213. NEWPART.Position = Torso.Position
  214. NEWPART.Material = MATERIAL
  215. NEWPART:BreakJoints()
  216. NEWPART.Parent = PARENT
  217. return NEWPART
  218. end
  219.  
  220. --//=================================\\
  221. --|| CUSTOMIZATION
  222. --\\=================================//
  223.  
  224. Player_Size = 1 --Size of the player.
  225. Animation_Speed = 3
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227.  
  228. local Speed = 16
  229. local Effects2 = {}
  230.  
  231. --//=================================\\
  232. --|| END OF CUSTOMIZATION
  233. --\\=================================//
  234.  
  235. local function weldBetween(a, b)
  236. local weldd = Instance.new("ManualWeld")
  237. weldd.Part0 = a
  238. weldd.Part1 = b
  239. weldd.C0 = CFrame.new()
  240. weldd.C1 = b.CFrame:inverse() * a.CFrame
  241. weldd.Parent = a
  242. return weldd
  243. end
  244.  
  245. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  246. local acs = Instance.new("Part")
  247. acs.CanCollide = false
  248. acs.Anchored = false
  249. acs.Size = Vector3.new(0,0,0)
  250. acs.CFrame = attachmentpart.CFrame
  251. acs.Parent = Character
  252. acs.BrickColor = color
  253. local meshs = Instance.new("SpecialMesh")
  254. meshs.MeshId = mesh
  255. meshs.TextureId = texture
  256. meshs.Parent = acs
  257. meshs.Scale = scale
  258. meshs.Offset = offset
  259. weldBetween(attachmentpart,acs)
  260. end
  261.  
  262. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  263. if TYPE == "Gem" then
  264. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  265. acs.Anchored = false
  266. acs.CanCollide = false
  267. acs.CFrame = PART.CFrame
  268. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  269. weldBetween(PART,acs)
  270. elseif TYPE == "Skull" then
  271. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  272. acs.Anchored = false
  273. acs.CanCollide = false
  274. acs.CFrame = PART.CFrame
  275. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  276. weldBetween(PART,acs)
  277. elseif TYPE == "Eye" then
  278. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  279. acs.Anchored = false
  280. acs.CanCollide = false
  281. acs.CFrame = PART.CFrame
  282. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  283. weldBetween(PART,acs)
  284. end
  285. end
  286.  
  287. --//=================================\\
  288. --|| USEFUL VALUES
  289. --\\=================================//
  290.  
  291. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  292. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  293. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  294. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  295. local CHANGEDEFENSE = 0
  296. local CHANGEDAMAGE = 0
  297. local CHANGEMOVEMENT = 0
  298. local ANIM = "Idle"
  299. local ATTACK = false
  300. local EQUIPPED = false
  301. local HOLD = false
  302. local COMBO = 1
  303. local Rooted = false
  304. local SINE = 0
  305. local KEYHOLD = false
  306. local CHANGE = 2 / Animation_Speed
  307. local WALKINGANIM = false
  308. local WALK = 0
  309. local VALUE1 = false
  310. local VALUE2 = false
  311. local GRABBED = nil
  312. local TORS = nil
  313. local ROBLOXIDLEANIMATION = IT("Animation")
  314. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  315. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  316. --ROBLOXIDLEANIMATION.Parent = Humanoid
  317. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  318. WEAPONGUI.Name = "Weapon GUI"
  319. local Weapon = IT("Model")
  320. Weapon.Name = "Adds"
  321. local Effects = IT("Folder", Weapon)
  322. Effects.Name = "Effects"
  323. local ANIMATOR = Humanoid.Animator
  324. local ANIMATE = Character.Animate
  325. local WELD = nil
  326. local TRUEFLOOR = nil
  327. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  328. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  329. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  330. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  331. local UNANCHOR = true
  332.  
  333. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  334. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  335. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  336. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  337. local CHANGEDEFENSE = 0
  338. local CHANGEDAMAGE = 0
  339. local CHANGEMOVEMENT = 0
  340. local ANIM = "Idle"
  341. local ATTACK = false
  342. local EQUIPPED = true
  343. local HOLD = false
  344. local COMBO = 1
  345. local Rooted = false
  346. local SINE = 0
  347. local KEYHOLD = false
  348. local CHANGE = 2 / Animation_Speed
  349. local WALKINGANIM = false
  350. local WALK = 0
  351. local VALUE1 = false
  352. local VALUE2 = false
  353. local ROBLOXIDLEANIMATION = IT("Animation")
  354. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  355. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  356. --ROBLOXIDLEANIMATION.Parent = Humanoid
  357. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  358. WEAPONGUI.Name = "Weapon GUI"
  359. local Effects = IT("Folder", Character)
  360. Effects.Name = "Effects"
  361. local ANIMATOR = Humanoid.Animator
  362. local ANIMATE = Character.Animate
  363. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  364. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  365. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  366. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  367. local UNANCHOR = true
  368.  
  369. local SKILLTEXTCOLOR = C3(255,0,0)
  370.  
  371. --//=================================\\
  372. --\\=================================//
  373.  
  374.  
  375. --//=================================\\
  376. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  377. --\\=================================//
  378.  
  379. ArtificialHB = Instance.new("BindableEvent", script)
  380. ArtificialHB.Name = "ArtificialHB"
  381.  
  382. script:WaitForChild("ArtificialHB")
  383.  
  384. frame = Frame_Speed
  385. tf = 0
  386. allowframeloss = false
  387. tossremainder = false
  388. lastframe = tick()
  389. script.ArtificialHB:Fire()
  390.  
  391. game:GetService("RunService").Heartbeat:connect(function(s, p)
  392. tf = tf + s
  393. if tf >= frame then
  394. if allowframeloss then
  395. script.ArtificialHB:Fire()
  396. lastframe = tick()
  397. else
  398. for i = 1, math.floor(tf / frame) do
  399. script.ArtificialHB:Fire()
  400. end
  401. lastframe = tick()
  402. end
  403. if tossremainder then
  404. tf = 0
  405. else
  406. tf = tf - frame * math.floor(tf / frame)
  407. end
  408. end
  409. end)
  410.  
  411. --//=================================\\
  412. --\\=================================//
  413.  
  414.  
  415.  
  416.  
  417.  
  418. --//=================================\\
  419. --|| SOME FUNCTIONS
  420. --\\=================================//
  421.  
  422. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  423. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  424. end
  425.  
  426. function PositiveAngle(NUMBER)
  427. if NUMBER >= 0 then
  428. NUMBER = 0
  429. end
  430. return NUMBER
  431. end
  432.  
  433. function NegativeAngle(NUMBER)
  434. if NUMBER <= 0 then
  435. NUMBER = 0
  436. end
  437. return NUMBER
  438. end
  439.  
  440. function Swait(NUMBER)
  441. if NUMBER == 0 or NUMBER == nil then
  442. ArtificialHB.Event:wait()
  443. else
  444. for i = 1, NUMBER do
  445. ArtificialHB.Event:wait()
  446. end
  447. end
  448. end
  449.  
  450. function QuaternionFromCFrame(cf)
  451. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  452. local trace = m00 + m11 + m22
  453. if trace > 0 then
  454. local s = math.sqrt(1 + trace)
  455. local recip = 0.5 / s
  456. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  457. else
  458. local i = 0
  459. if m11 > m00 then
  460. i = 1
  461. end
  462. if m22 > (i == 0 and m00 or m11) then
  463. i = 2
  464. end
  465. if i == 0 then
  466. local s = math.sqrt(m00 - m11 - m22 + 1)
  467. local recip = 0.5 / s
  468. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  469. elseif i == 1 then
  470. local s = math.sqrt(m11 - m22 - m00 + 1)
  471. local recip = 0.5 / s
  472. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  473. elseif i == 2 then
  474. local s = math.sqrt(m22 - m00 - m11 + 1)
  475. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  476. end
  477. end
  478. end
  479.  
  480. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  481. local xs, ys, zs = x + x, y + y, z + z
  482. local wx, wy, wz = w * xs, w * ys, w * zs
  483. local xx = x * xs
  484. local xy = x * ys
  485. local xz = x * zs
  486. local yy = y * ys
  487. local yz = y * zs
  488. local zz = z * zs
  489. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  490. end
  491.  
  492. function QuaternionSlerp(a, b, t)
  493. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  494. local startInterp, finishInterp;
  495. if cosTheta >= 0.0001 then
  496. if (1 - cosTheta) > 0.0001 then
  497. local theta = ACOS(cosTheta)
  498. local invSinTheta = 1 / SIN(theta)
  499. startInterp = SIN((1 - t) * theta) * invSinTheta
  500. finishInterp = SIN(t * theta) * invSinTheta
  501. else
  502. startInterp = 1 - t
  503. finishInterp = t
  504. end
  505. else
  506. if (1 + cosTheta) > 0.0001 then
  507. local theta = ACOS(-cosTheta)
  508. local invSinTheta = 1 / SIN(theta)
  509. startInterp = SIN((t - 1) * theta) * invSinTheta
  510. finishInterp = SIN(t * theta) * invSinTheta
  511. else
  512. startInterp = t - 1
  513. finishInterp = t
  514. end
  515. end
  516. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  517. end
  518.  
  519. function Clerp(a, b, t)
  520. local qa = {QuaternionFromCFrame(a)}
  521. local qb = {QuaternionFromCFrame(b)}
  522. local ax, ay, az = a.x, a.y, a.z
  523. local bx, by, bz = b.x, b.y, b.z
  524. local _t = 1 - t
  525. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  526. end
  527.  
  528. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  529. local frame = IT("Frame")
  530. frame.BackgroundTransparency = TRANSPARENCY
  531. frame.BorderSizePixel = BORDERSIZEPIXEL
  532. frame.Position = POSITION
  533. frame.Size = SIZE
  534. frame.BackgroundColor3 = COLOR
  535. frame.BorderColor3 = BORDERCOLOR
  536. frame.Name = NAME
  537. frame.Parent = PARENT
  538. return frame
  539. end
  540.  
  541. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  542. local label = IT("TextLabel")
  543. label.BackgroundTransparency = 1
  544. label.Size = UD2(1, 0, 1, 0)
  545. label.Position = UD2(0, 0, 0, 0)
  546. label.TextColor3 = TEXTCOLOR
  547. label.TextStrokeTransparency = STROKETRANSPARENCY
  548. label.TextTransparency = TRANSPARENCY
  549. label.FontSize = TEXTFONTSIZE
  550. label.Font = TEXTFONT
  551. label.BorderSizePixel = BORDERSIZEPIXEL
  552. label.TextScaled = false
  553. label.Text = TEXT
  554. label.Name = NAME
  555. label.Parent = PARENT
  556. return label
  557. end
  558.  
  559. function NoOutlines(PART)
  560. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  561. end
  562.  
  563.  
  564. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  565. local NEWWELD = IT(TYPE)
  566. NEWWELD.Part0 = PART0
  567. NEWWELD.Part1 = PART1
  568. NEWWELD.C0 = C0
  569. NEWWELD.C1 = C1
  570. NEWWELD.Parent = PARENT
  571. return NEWWELD
  572. end
  573.  
  574. function CreateSound(ID, PARENT, VOLUME, PITCH)
  575. local NEWSOUND = nil
  576. coroutine.resume(coroutine.create(function()
  577. NEWSOUND = IT("Sound", PARENT)
  578. NEWSOUND.Volume = VOLUME
  579. NEWSOUND.Pitch = PITCH
  580. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  581. Swait()
  582. NEWSOUND:play()
  583. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  584. end))
  585. return NEWSOUND
  586. end
  587.  
  588. function CFrameFromTopBack(at, top, back)
  589. local right = top:Cross(back)
  590. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  591. end
  592.  
  593. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  595. local mesh = IT("SpecialMesh",wave)
  596. mesh.MeshType = "FileMesh"
  597. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  598. mesh.Scale = SIZE
  599. mesh.Offset = VT(0,0,-SIZE.X/8)
  600. wave.CFrame = CFRAME
  601. coroutine.resume(coroutine.create(function(PART)
  602. for i = 1, WAIT do
  603. Swait()
  604. mesh.Scale = mesh.Scale + GROW
  605. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  606. if DOESROT == true then
  607. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  608. end
  609. wave.Transparency = wave.Transparency + (0.5/WAIT)
  610. if wave.Transparency > 0.99 then
  611. wave:remove()
  612. end
  613. end
  614. end))
  615. end
  616.  
  617. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  618. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  619. local mesh = IT("SpecialMesh",wave)
  620. mesh.MeshType = "FileMesh"
  621. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  622. mesh.Scale = SIZE
  623. mesh.Offset = VT(0,0,-SIZE.X/8)
  624. wave.CFrame = CFRAME
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, WAIT do
  627. Swait()
  628. mesh.Scale = mesh.Scale + GROW
  629. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  630. if DOESROT == true then
  631. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  632. end
  633. wave.Transparency = wave.Transparency + (0.5/WAIT)
  634. if wave.Transparency > 0.99 then
  635. wave:remove()
  636. end
  637. end
  638. end))
  639. end
  640.  
  641. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  642. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  643. local mesh = IT("SpecialMesh",wave)
  644. mesh.MeshType = "FileMesh"
  645. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  646. mesh.Scale = SIZE
  647. mesh.Offset = VT(0,0,-SIZE.X/8)
  648. wave.CFrame = CFRAME
  649. coroutine.resume(coroutine.create(function(PART)
  650. for i = 1, WAIT do
  651. Swait()
  652. mesh.Scale = mesh.Scale + GROW
  653. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  654. if DOESROT == true then
  655. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  656. end
  657. wave.Transparency = wave.Transparency + (0.5/WAIT)
  658. if wave.Transparency > 0.99 then
  659. wave:remove()
  660. end
  661. end
  662. end))
  663. end
  664.  
  665. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  666. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  667. local mesh = IT("SpecialMesh",wave)
  668. mesh.MeshType = "FileMesh"
  669. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  670. mesh.Scale = SIZE
  671. mesh.Offset = VT(0,0,-SIZE.X/8)
  672. wave.CFrame = CFRAME
  673. coroutine.resume(coroutine.create(function(PART)
  674. for i = 1, WAIT do
  675. Swait()
  676. mesh.Scale = mesh.Scale + GROW
  677. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  678. if DOESROT == true then
  679. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  680. end
  681. wave.Transparency = wave.Transparency + (0.5/WAIT)
  682. if wave.Transparency > 0.99 then
  683. wave:remove()
  684. end
  685. end
  686. end))
  687. end
  688.  
  689. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  690. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  691. local mesh = IT("SpecialMesh",wave)
  692. mesh.MeshType = "FileMesh"
  693. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  694. mesh.Scale = SIZE
  695. wave.CFrame = CFRAME
  696. coroutine.resume(coroutine.create(function(PART)
  697. for i = 1, WAIT do
  698. Swait()
  699. mesh.Scale = mesh.Scale + GROW
  700. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  701. if DOESROT == true then
  702. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  703. end
  704. wave.Transparency = wave.Transparency + (0.5/WAIT)
  705. if wave.Transparency > 0.99 then
  706. wave:remove()
  707. end
  708. end
  709. end))
  710. end
  711.  
  712. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  713. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  714. local mesh = IT("SpecialMesh",wave)
  715. mesh.MeshType = "FileMesh"
  716. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  717. mesh.Scale = SIZE
  718. wave.CFrame = CFRAME
  719. coroutine.resume(coroutine.create(function(PART)
  720. for i = 1, WAIT do
  721. Swait()
  722. mesh.Scale = mesh.Scale + GROW
  723. if DOESROT == true then
  724. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  725. end
  726. wave.Transparency = wave.Transparency + (0.5/WAIT)
  727. if wave.Transparency > 0.99 then
  728. wave:remove()
  729. end
  730. end
  731. end))
  732. end
  733.  
  734. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  735. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  736. local mesh = IT("SpecialMesh",wave)
  737. mesh.MeshType = "FileMesh"
  738. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  739. mesh.Scale = SIZE
  740. mesh.Offset = VT(0,0,0)
  741. wave.CFrame = CFRAME
  742. coroutine.resume(coroutine.create(function(PART)
  743. for i = 1, WAIT do
  744. Swait()
  745. mesh.Scale = mesh.Scale + GROW
  746. if DOESROT == true then
  747. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  748. end
  749. wave.Transparency = wave.Transparency + (0.5/WAIT)
  750. if wave.Transparency > 0.99 then
  751. wave:remove()
  752. end
  753. end
  754. end))
  755. end
  756.  
  757. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  758. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  759. local mesh = IT("SpecialMesh",wave)
  760. mesh.MeshType = "Sphere"
  761. mesh.Scale = SIZE
  762. mesh.Offset = VT(0,0,0)
  763. wave.CFrame = CFRAME
  764. coroutine.resume(coroutine.create(function(PART)
  765. for i = 1, WAIT do
  766. Swait()
  767. mesh.Scale = mesh.Scale + GROW
  768. wave.Transparency = wave.Transparency + (1/WAIT)
  769. if wave.Transparency > 0.99 then
  770. wave:remove()
  771. end
  772. end
  773. end))
  774. end
  775.  
  776. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  777. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  778. local mesh = IT("BlockMesh",wave)
  779. wave.CFrame = CFRAME
  780. coroutine.resume(coroutine.create(function(PART)
  781. for i = 1, WAIT do
  782. Swait()
  783. mesh.Scale = mesh.Scale + GROW
  784. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  785. wave.Transparency = wave.Transparency + (1/WAIT)
  786. if wave.Transparency > 0.99 then
  787. wave:remove()
  788. end
  789. end
  790. end))
  791. end
  792.  
  793. function MakeForm(PART,TYPE)
  794. if TYPE == "Cyl" then
  795. local MSH = IT("CylinderMesh",PART)
  796. elseif TYPE == "Ball" then
  797. local MSH = IT("SpecialMesh",PART)
  798. MSH.MeshType = "Sphere"
  799. elseif TYPE == "Wedge" then
  800. local MSH = IT("SpecialMesh",PART)
  801. MSH.MeshType = "Wedge"
  802. elseif TYPE == "Head" then
  803. local MSH = IT("SpecialMesh",PART)
  804. MSH.Scale = VT(1.25,1.25,1.25)
  805. end
  806. end
  807.  
  808. function CheckTableForString(Table, String)
  809. for i, v in pairs(Table) do
  810. if string.find(string.lower(String), string.lower(v)) then
  811. return true
  812. end
  813. end
  814. return false
  815. end
  816.  
  817. function CheckIntangible(Hit)
  818. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  819. if Hit and Hit.Parent then
  820. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  821. return true
  822. end
  823. end
  824. return false
  825. end
  826.  
  827. Debris = game:GetService("Debris")
  828.  
  829. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  830. local Direction = CFrame.new(StartPos, Vec).lookVector
  831. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  832. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  833. if RayHit and CheckIntangible(RayHit) then
  834. if DelayIfHit then
  835. wait()
  836. end
  837. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  838. end
  839. return RayHit, RayPos, RayNormal
  840. end
  841.  
  842. function turnto(position)
  843. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  844. end
  845.  
  846. --//=================================\\
  847. --|| WEAPON CREATION
  848. --\\=================================//
  849.  
  850. local STAND = IT("Folder",Character)
  851. STAND.Name = "Stand"
  852.  
  853. local SkinColor = "Maroon"
  854.  
  855. local STorso = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Torso", VT(2,2,1),false)
  856. local SRoot = CreateWeldOrSnapOrMotor("Weld", STorso, RootPart, STorso, CF(1, 2, 3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  857.  
  858. local SHead = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Head", VT(1,1,1),false)
  859. MakeForm(SHead,"Head")
  860. local SNeck = CreateWeldOrSnapOrMotor("Weld", SHead, STorso, SHead, CF(0, 1.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861.  
  862. local SRightArm = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Right Arm", VT(1, 2, 1),false)
  863. local SShoulder1 = CreateWeldOrSnapOrMotor("Weld", SRightArm, STorso, SRightArm, CF(1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(12)), CF(0, 0, 0))
  864.  
  865. local SLeftArm = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Left Arm", VT(1, 2, 1),false)
  866. local SShoulder2 = CreateWeldOrSnapOrMotor("Weld", SLeftArm, STorso, SLeftArm, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)), CF(0, 0, 0))
  867.  
  868. local SRightLeg = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Right Leg", VT(1, 2, 1),false)
  869. local SHip1 = CreateWeldOrSnapOrMotor("Weld", SRightLeg, STorso, SRightLeg, CF(0.55, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(6)), CF(0, 0, 0))
  870.  
  871. local SLeftLeg = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Left Leg", VT(1, 2, 1),false)
  872. local SHip2 = CreateWeldOrSnapOrMotor("Weld", SLeftLeg, STorso, SLeftLeg, CF(-0.55, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(-6)), CF(0, 0, 0))
  873.  
  874. --ACCESSORIES--
  875. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0,0,0),false)
  876. local mesh = CreateMesh("SpecialMesh", PART, "FileMesh", "340617875", "", VT(3.2,3.2,3.2), VT(0,0, 0))
  877. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(0,1.2,-0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  878.  
  879. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0.8,0.8,0),false)
  880. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(0.45,0.42,-0.495) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  881. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0.8,0.8,0),false)
  882. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(-0.45,0.42,-0.495) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  883. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0.4,0.4,0),false)
  884. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(0.25,-0.23,-0.495) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0.4,0.4,0),false)
  886. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(-0.25,-0.23,-0.495) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  887. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0.4,0.4,0),false)
  888. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(0.25,-0.68,-0.495) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  889. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(0.4,0.4,0),false)
  890. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(-0.25,-0.68,-0.495) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  891.  
  892. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Mid gray", "Accessory", VT(0.5,1,1.01),false)
  893. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(0.775,-0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  894. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Mid gray", "Accessory", VT(0.5,1,1.01),false)
  895. CreateWeldOrSnapOrMotor("Weld", PART, STorso, PART, CF(-0.775,-0.55,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  896.  
  897. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(1.01,0.8,1.01),false)
  898. CreateWeldOrSnapOrMotor("Weld", PART, SRightArm, PART, CF(0,0.75,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  899. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(1.01,0.8,1.01),false)
  900. CreateWeldOrSnapOrMotor("Weld", PART, SLeftArm, PART, CF(0,0.75,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  901. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Mid gray", "Accessory", VT(1.01,0.3,1.01),false)
  902. CreateWeldOrSnapOrMotor("Weld", PART, SRightArm, PART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  903. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Mid gray", "Accessory", VT(1.01,0.3,1.01),false)
  904. CreateWeldOrSnapOrMotor("Weld", PART, SLeftArm, PART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  905.  
  906. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(1.01,0.8,0.5),false)
  907. CreateWeldOrSnapOrMotor("Weld", PART, SRightLeg, PART, CF(0,0.75,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  908. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(1.01,0.8,0.5),false)
  909. CreateWeldOrSnapOrMotor("Weld", PART, SLeftLeg, PART, CF(0,0.75,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  910. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Mid gray", "Accessory", VT(1.01,0.3,1.01),false)
  911. CreateWeldOrSnapOrMotor("Weld", PART, SRightLeg, PART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  912. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Mid gray", "Accessory", VT(1.01,0.3,1.01),false)
  913. CreateWeldOrSnapOrMotor("Weld", PART, SLeftLeg, PART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  914.  
  915. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, "Really black", "Accessory", VT(1.0001,1.0001,1.0001),false)
  916. MakeForm(PART,"Head")
  917. CreateWeldOrSnapOrMotor("Weld", PART, SHead, PART, CF(0,0,-0.005) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local PART = CreatePart(3, STAND, "Neon", 0, 0, "Really red", "Accessory", VT(0.8,0.2,0.8),false)
  919. MakeForm(PART,"Cyl")
  920. CreateWeldOrSnapOrMotor("Weld", PART, SHead, PART, CF(0,0.2,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local PART = CreatePart(3, STAND, "SmoothPlastic", 0, 0, SkinColor, "Accessory", VT(0.5,0.4,0.5),false)
  922. MakeForm(PART,"Cyl")
  923. CreateWeldOrSnapOrMotor("Weld", PART, SHead, PART, CF(0,-0.35,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  924. ---------------
  925.  
  926. for _, c in pairs(STAND:GetChildren()) do
  927. if c.ClassName == "Part" then
  928. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  929. end
  930. end
  931.  
  932. Humanoid.Died:connect(function()
  933. ATTACK = true
  934. end)
  935.  
  936. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  937. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  938. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  939. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  940.  
  941. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Flare Pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 1")
  942. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Crusher", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 2")
  943. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Laser Slash", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 3")
  944. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Projectile", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 0.5, "Text 4")
  945.  
  946. --//=================================\\
  947. --|| DAMAGE FUNCTIONS
  948. --\\=================================//
  949.  
  950. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  951. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  952. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  953. local BODYGYRO = IT("BodyGyro", STATPART)
  954. local BODYPOSITION = IT("BodyPosition", STATPART)
  955. BODYPOSITION.P = 2000
  956. BODYPOSITION.D = 100
  957. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  958. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  959. game:GetService("Debris"):AddItem(STATPART ,5)
  960. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  961. BILLBOARDGUI.Adornee = STATPART
  962. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  963. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  964. BILLBOARDGUI.AlwaysOnTop = false
  965. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  966. TEXTLABEL.BackgroundTransparency = 1
  967. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  968. TEXTLABEL.Text = TEXT
  969. TEXTLABEL.Font = "SciFi"
  970. TEXTLABEL.FontSize="Size42"
  971. TEXTLABEL.TextColor3 = C3(1,1,1)
  972. TEXTLABEL.TextStrokeTransparency = 1
  973. TEXTLABEL.TextScaled = true
  974. TEXTLABEL.TextWrapped = true
  975. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  976. if LABELTYPE == "Normal" then
  977. for i = 1, 30 do
  978. Swait()
  979. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  980. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  981. end
  982. elseif LABELTYPE == "Debuff" then
  983. for i = 1, 30 do
  984. Swait()
  985. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  986. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  987. end
  988. elseif LABELTYPE == "Shock" then
  989. local ORIGIN = STATPART.Position
  990. for i = 1, 30 do
  991. Swait()
  992. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  993. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  994. end
  995. end
  996. THEPART.Parent = nil
  997. end),STATPART, BODYPOSITION, TEXTLABEL)
  998. end
  999.  
  1000. --//=================================\\
  1001. --|| DAMAGING
  1002. --\\=================================//
  1003.  
  1004. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1005. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1006. defence.Name = ("HitBy"..Player.Name)
  1007. game:GetService("Debris"):AddItem(defence, 0.5)
  1008. if Humanoid.Health ~= 0 then
  1009. local CritChance = MRANDOM(1,100)
  1010. if CritChance < CritRate + 1 then
  1011. Damage = Damage*CritMultiplier
  1012. end
  1013. if Damage > Humanoid.Health then
  1014. Damage = Humanoid.Health
  1015. end
  1016. Humanoid.Health = Humanoid.Health - Damage
  1017. if Humanoid.Parent:FindFirstChild("Head") then
  1018. if CritChance < CritRate + 1 then
  1019. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(0, 0, 0))
  1020. else
  1021. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1022. end
  1023. end
  1024. end
  1025. end
  1026.  
  1027. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1028. local dmg = math.random(min,max)
  1029. for i,v in ipairs(workspace:GetChildren()) do
  1030. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1031. local body = v:GetChildren()
  1032. for part = 1, #body do
  1033. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1034. if(body[part].Position - position).Magnitude < radius then
  1035. if v.ClassName == "Model" then
  1036. if v:FindFirstChildOfClass("Humanoid") then
  1037. if CanBeDodgedByJumping == true then
  1038. if body[part].Position.Y < position.Y+5 then
  1039. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1040. end
  1041. else
  1042. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1043. end
  1044. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. if v:FindFirstChild("HitBy"..Player.Name) then
  1052. v:FindFirstChild("HitBy"..Player.Name):remove()
  1053. end
  1054. end
  1055. end
  1056.  
  1057. --//=================================\\
  1058. --|| ATTACK FUNCTIONS AND STUFF
  1059. --\\=================================//
  1060.  
  1061. function PoseAllOut()
  1062. coroutine.resume(coroutine.create(function()
  1063. for i=0, 1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1071. end
  1072. end))
  1073. end
  1074.  
  1075. function PoseGoForward()
  1076. coroutine.resume(coroutine.create(function()
  1077. for i=0, 1, 0.1 / Animation_Speed do
  1078. Swait()
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1085. end
  1086. end))
  1087. end
  1088.  
  1089.  
  1090. function AttackTemplate2()
  1091. ATTACK = true
  1092. Rooted = false
  1093. VALUE1 = true
  1094. for i=0, 1, 0.1 / Animation_Speed do
  1095. Swait()
  1096. SRoot.C0 = Clerp(SRoot.C0, CF(1, 2 + 0.3 * COS(SINE / 12), 3) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1098. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  1099. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.15 / Animation_Speed)
  1100. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1101. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.15 / Animation_Speed)
  1102. end
  1103. VALUE1 = false
  1104. ATTACK = false
  1105. Rooted = false
  1106. end
  1107.  
  1108. function FlarePulse()
  1109. ATTACK = true
  1110. Rooted = false
  1111. VALUE1 = true
  1112. PoseGoForward()
  1113. for i=0, 1, 0.1 / Animation_Speed do
  1114. Swait()
  1115. SRoot.C0 = Clerp(SRoot.C0, CF(0, 2 + 0.3 * COS(SINE / 12), -3) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1116. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1117. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1,0.5,-1) * ANGLES(RAD(90), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1118. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1,0.5,-1) * ANGLES(RAD(90), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1119. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.5 / Animation_Speed)
  1120. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.5 / Animation_Speed)
  1121. end
  1122. CreateSound("84005018", STorso, 1, 1)
  1123. AoEDamage(STorso.CFrame*CF(0,0.5,-3).p,8,15,26,25,3,2,false)
  1124. MagicSphere(VT(6,6,6),15,STorso.CFrame*CF(0,0.5,-3),"Maroon",VT(0.5,0.5,0.5))
  1125. MagicSphere(VT(5,5,5),15,STorso.CFrame*CF(0,0.5,-3),"Really red",VT(0.5,0.5,0.5))
  1126. for i=0, 1, 0.1 / Animation_Speed do
  1127. Swait()
  1128. SRoot.C0 = Clerp(SRoot.C0, CF(0, 2 + 0.3 * COS(SINE / 12), -3) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1129. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1130. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.75,0.5,-1) * ANGLES(RAD(90), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1131. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.75,0.5,-1) * ANGLES(RAD(90), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1132. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.5 / Animation_Speed)
  1133. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.5 / Animation_Speed)
  1134. end
  1135. VALUE1 = false
  1136. ATTACK = false
  1137. Rooted = false
  1138. end
  1139.  
  1140. function GrabCrusher()
  1141. ATTACK = true
  1142. Rooted = false
  1143. VALUE1 = true
  1144. local GRABBEDHUMAN = nil
  1145. local GRABBEDPARENT = nil
  1146. PoseGoForward()
  1147. for i=0, 1, 0.1 / Animation_Speed do
  1148. Swait()
  1149. SRoot.C0 = Clerp(SRoot.C0, CF(3, 2, 3) * ANGLES(RAD(0), RAD(-25), RAD(0)), 0.5 / Animation_Speed)
  1150. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.5 / Animation_Speed)
  1151. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0.5,-0.4) * ANGLES(RAD(30), RAD(0), RAD(12)), 0.5 / Animation_Speed)
  1152. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.5 / Animation_Speed)
  1153. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.5 / Animation_Speed)
  1154. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.5 / Animation_Speed)
  1155. end
  1156. SRightArm.CanCollide = true
  1157. CreateSound("134012322", STorso, 1, 2)
  1158. local HIT = SRightArm.Touched:Connect(function(hit)
  1159. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1160. local HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1161. if HUMAN.Health > 0 then
  1162. GRABBEDHUMAN = HUMAN
  1163. GRABBEDPARENT = hit.Parent
  1164. end
  1165. end
  1166. end)
  1167. for i=0, 0.05, 0.1 / Animation_Speed do
  1168. Swait()
  1169. SRoot.C0 = Clerp(SRoot.C0, CF(1, 1.5, -6) * ANGLES(RAD(-25), RAD(45), RAD(0)), 2 / Animation_Speed)
  1170. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(-35), RAD(0)), 2 / Animation_Speed)
  1171. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0.5,-0.6) * ANGLES(RAD(70), RAD(25), RAD(12)), 2 / Animation_Speed)
  1172. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 2 / Animation_Speed)
  1173. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1174. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1175. if GRABBEDPARENT ~= nil then
  1176. break
  1177. end
  1178. end
  1179. for i=0, 1, 0.1 / Animation_Speed do
  1180. Swait()
  1181. SRoot.C0 = Clerp(SRoot.C0, CF(1, 1.5, -6) * ANGLES(RAD(-25), RAD(45), RAD(0)), 2 / Animation_Speed)
  1182. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(-35), RAD(0)), 2 / Animation_Speed)
  1183. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,1,-0.6) * ANGLES(RAD(120), RAD(35), RAD(12)), 2 / Animation_Speed)
  1184. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 2 / Animation_Speed)
  1185. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1186. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1187. if GRABBEDPARENT ~= nil then
  1188. break
  1189. end
  1190. end
  1191. SRightArm.CanCollide = false
  1192. if GRABBEDPARENT ~= nil then
  1193. local TORS = GRABBEDPARENT:FindFirstChild("Torso") or GRABBEDPARENT:FindFirstChild("UpperTorso")
  1194. if TORS ~= nil then
  1195. local GRAB = CreatePart(3, STAND, "Marble", 0, 1, "Pearl", "GrabPart", VT(0,0,0),false)
  1196. local BODYGYRO = IT("BodyGyro", GRAB)
  1197. local BODYPOSITION = IT("BodyPosition", GRAB)
  1198. BODYPOSITION.P = 200000
  1199. BODYPOSITION.D = 10000
  1200. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1201. local WELD = CreateWeldOrSnapOrMotor("Weld", GRAB, TORS, GRAB, CF(0,-0.35,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1202. Rooted = true
  1203. PoseAllOut()
  1204. CreateSound("300208109", Torso, 3, 1)
  1205. GRABBEDHUMAN.PlatformStand = true
  1206. for i = 1, 3 do
  1207. GRAB.CFrame = SRightArm.CFrame * CF(0,-1.5,-0.25) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1208. for i=0, 0.6, 0.1 / Animation_Speed do
  1209. Swait()
  1210. if GRABBEDHUMAN.Health == 0 then
  1211. break
  1212. end
  1213. GRAB.CFrame = SRightArm.CFrame * CF(0,-1.5,-0.25) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1214. SRoot.C0 = Clerp(SRoot.C0, CF(0, 5, -6) * ANGLES(RAD(-90), RAD(45), RAD(0)), 0.25 / Animation_Speed)
  1215. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1216. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0.5,-1) * ANGLES(RAD(90), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1217. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.25 / Animation_Speed)
  1218. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.25 / Animation_Speed)
  1219. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.25 / Animation_Speed)
  1220. end
  1221. for i=0, 0.1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. if GRABBEDHUMAN.Health == 0 then
  1224. break
  1225. end
  1226. GRAB.CFrame = SRightArm.CFrame * CF(0,-1.5,-0.25) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1227. SRoot.C0 = Clerp(SRoot.C0, CF(0, 0.25, -6) * ANGLES(RAD(-90), RAD(45), RAD(0)), 0.8)
  1228. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8)
  1229. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0.5,-1) * ANGLES(RAD(90), RAD(0), RAD(45)), 0.8)
  1230. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.8)
  1231. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.8)
  1232. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.8)
  1233. end
  1234. if GRABBEDHUMAN.Health == 0 then
  1235. break
  1236. end
  1237. CreateSound("289842971", TORS, 3, 1)
  1238. ApplyDamage(GRABBEDHUMAN,15,0,0)
  1239. end
  1240. GRABBEDHUMAN.PlatformStand = false
  1241. TORS.Velocity = VT(0,0,0)
  1242. GRAB:remove()
  1243. end
  1244. end
  1245. for i=0, 1, 0.1 / Animation_Speed do
  1246. SRoot.C0 = Clerp(SRoot.C0, CF(1, 2, 3) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  1249. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.15 / Animation_Speed)
  1250. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1251. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.15 / Animation_Speed)
  1252. end
  1253. VALUE1 = false
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257.  
  1258. function Taunt()
  1259. ATTACK = true
  1260. Rooted = false
  1261. VALUE1 = true
  1262. CreateSound("300208109", Torso, 1, 1)
  1263. PoseGoForward()
  1264. for i=0, 3, 0.1 / Animation_Speed do
  1265. Swait()
  1266. SRoot.C0 = Clerp(SRoot.C0, CF(3, 2 + 0.3 * COS(SINE / 12), -2) * ANGLES(RAD(-25), RAD(-45), RAD(0)), 0.15 / Animation_Speed)
  1267. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(25), RAD(45), RAD(0)), 0.15 / Animation_Speed)
  1268. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.25,1,-1) * ANGLES(RAD(150), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1269. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.15 / Animation_Speed)
  1270. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1271. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.15 / Animation_Speed)
  1272. end
  1273. CreateSound("616594063", Torso, 1, 1)
  1274. for i=0, 0.3, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. end
  1283. for i = 1, 2 do
  1284. for i=0, 0.3, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2, 0.5, -0.45) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. end
  1293. for i=0, 0.3, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.85) * ANGLES(RAD(90), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.85) * ANGLES(RAD(90), RAD(0), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1301. end
  1302. if GRABBED ~= nil then
  1303. if TORS ~= nil then
  1304. CreateSound("743886825", TORS, 3, 1)
  1305. GRABBED:FindFirstChildOfClass("Humanoid").Health = GRABBED:FindFirstChildOfClass("Humanoid").Health - 5
  1306. StatLabel("Normal", TORS.CFrame * CF(0, 0 + (TORS.Size.z - 1), 0), 5, C3(0, 0, 0))
  1307. end
  1308. end
  1309. end
  1310. VALUE1 = false
  1311. ATTACK = false
  1312. Rooted = false
  1313. end
  1314.  
  1315. function Projectile()
  1316. CreateSound("201858072", STorso, 1, 2)
  1317. ATTACK = true
  1318. Rooted = false
  1319. VALUE1 = true
  1320. PoseAllOut()
  1321. for i=0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. SRoot.C0 = Clerp(SRoot.C0, CF(0, 2, -3) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1324. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1325. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.75,0.25,0.8) * ANGLES(RAD(-45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1326. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.75,0.25,0.8) * ANGLES(RAD(-45), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1327. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.5 / Animation_Speed)
  1328. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.5 / Animation_Speed)
  1329. end
  1330. for i=0, 0.3, 0.1 / Animation_Speed do
  1331. Swait()
  1332. SRoot.C0 = Clerp(SRoot.C0, CF(0, 2, -3) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1333. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1334. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(12)), 0.5 / Animation_Speed)
  1335. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.5 / Animation_Speed)
  1336. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.5 / Animation_Speed)
  1337. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.5 / Animation_Speed)
  1338. end
  1339. coroutine.resume(coroutine.create(function()
  1340. local FRAME = SHead.CFrame
  1341. for i = 1, 15 do
  1342. Swait()
  1343. MagicBlock(2.5,15,FRAME*CF(0,0,-i/3),"Maroon",VT(0,0,0))
  1344. AoEDamage(FRAME*CF(0,0,-i/3).p,5,3,3,0,3,2,false)
  1345. end
  1346. end))
  1347. VALUE1 = false
  1348. ATTACK = false
  1349. Rooted = false
  1350. end
  1351.  
  1352. function LaserSlash()
  1353. ATTACK = true
  1354. Rooted = false
  1355. VALUE1 = true
  1356. PoseGoForward()
  1357. for i=0, 1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. SRoot.C0 = Clerp(SRoot.C0, CF(3, 2, 3) * ANGLES(RAD(0), RAD(-25), RAD(0)), 0.5 / Animation_Speed)
  1360. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.5 / Animation_Speed)
  1361. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0.5,-0.4) * ANGLES(RAD(30), RAD(0), RAD(12)), 0.5 / Animation_Speed)
  1362. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.5 / Animation_Speed)
  1363. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.5 / Animation_Speed)
  1364. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.5 / Animation_Speed)
  1365. end
  1366. CreateSound("1127797047", STorso, 1, 2)
  1367. for i=0, 0.05, 0.1 / Animation_Speed do
  1368. Swait()
  1369. MagicBlock(2.5,25,SRightArm.CFrame*CF(0,-1,0),"Maroon",VT(0,0,0))
  1370. SRoot.C0 = Clerp(SRoot.C0, CF(1, 1.5, -6) * ANGLES(RAD(-25), RAD(45), RAD(0)), 2 / Animation_Speed)
  1371. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(-35), RAD(0)), 2 / Animation_Speed)
  1372. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0.5,-0.6) * ANGLES(RAD(70), RAD(25), RAD(12)), 2 / Animation_Speed)
  1373. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 2 / Animation_Speed)
  1374. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1375. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1376. end
  1377. for i=0, 0.4, 0.1 / Animation_Speed do
  1378. Swait()
  1379. AoEDamage(SRightArm.CFrame*CF(0,-1,0).p,5,2,3,0,3,2,false)
  1380. MagicBlock(2.5,25,SRightArm.CFrame*CF(0,-1,0),"Maroon",VT(0,0,0))
  1381. SRoot.C0 = Clerp(SRoot.C0, CF(1, 1.5, -15) * ANGLES(RAD(-25), RAD(45), RAD(0)), 2 / Animation_Speed)
  1382. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(-35), RAD(0)), 2 / Animation_Speed)
  1383. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,1,-0.6) * ANGLES(RAD(160), RAD(35), RAD(12)), 2 / Animation_Speed)
  1384. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 2 / Animation_Speed)
  1385. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1386. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1387. end
  1388. for i=0, 1, 0.1 / Animation_Speed do
  1389. SRoot.C0 = Clerp(SRoot.C0, CF(1, 2, 3) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1390. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1391. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  1392. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(-12)), 0.15 / Animation_Speed)
  1393. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1394. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.15 / Animation_Speed)
  1395. end
  1396. VALUE1 = false
  1397. ATTACK = false
  1398. Rooted = false
  1399. end
  1400.  
  1401. function Toggle()
  1402. if EQUIPPED == true then
  1403. EQUIPPED = false
  1404. CreateSound("2691586", STorso, 1, 2)
  1405. MagicSphere(VT(6,6,6),15,STorso.CFrame,"Maroon",VT(0.5,0.5,0.5))
  1406. MagicSphere(VT(5,5,5),15,STorso.CFrame,"Really black",VT(0.5,0.5,0.5))
  1407. for i = 1, 10 do
  1408. g = STAND:GetChildren()
  1409. for i = 1, #g do
  1410. if g[i].ClassName == "Part" then
  1411. g[i].Transparency = g[i].Transparency + 0.1
  1412. end
  1413. end
  1414. end
  1415. elseif EQUIPPED == false then
  1416. EQUIPPED = true
  1417. CreateSound("2691586", STorso, 1, 2)
  1418. MagicSphere(VT(6,6,6),15,STorso.CFrame,"Maroon",VT(0.5,0.5,0.5))
  1419. MagicSphere(VT(5,5,5),15,STorso.CFrame,"Really black",VT(0.5,0.5,0.5))
  1420. for i = 1, 10 do
  1421. g = STAND:GetChildren()
  1422. for i = 1, #g do
  1423. if g[i].ClassName == "Part" then
  1424. g[i].Transparency = g[i].Transparency - 0.1
  1425. end
  1426. end
  1427. end
  1428. end
  1429. end
  1430.  
  1431. --//=================================\\
  1432. --|| ASSIGN THINGS TO KEYS
  1433. --\\=================================//
  1434.  
  1435. function MouseDown(Mouse)
  1436. if ATTACK == false then
  1437. end
  1438. end
  1439.  
  1440. function MouseUp(Mouse)
  1441. HOLD = false
  1442. end
  1443.  
  1444. function KeyDown(Key)
  1445. KEYHOLD = true
  1446. if EQUIPPED == true then
  1447. if Key == "x" and ATTACK == false then
  1448. Projectile()
  1449. end
  1450.  
  1451. if Key == "v" and ATTACK == false then
  1452. Warp()
  1453. end
  1454.  
  1455. if Key == "c" and ATTACK == false then
  1456. LaserSlash()
  1457. end
  1458. if Key == "z" and ATTACK == false then
  1459. FlarePulse()
  1460. end
  1461.  
  1462. if Key == "b" and ATTACK == false then
  1463. GrabCrusher()
  1464. end
  1465. end
  1466.  
  1467. if Key == "f" and ATTACK == false then
  1468. Toggle()
  1469. end
  1470.  
  1471. if Key == "t" and ATTACK == false then
  1472. Taunt()
  1473. end
  1474. end
  1475.  
  1476. function KeyUp(Key)
  1477. KEYHOLD = false
  1478. end
  1479.  
  1480. Mouse.Button1Down:connect(function(NEWKEY)
  1481. MouseDown(NEWKEY)
  1482. end)
  1483. Mouse.Button1Up:connect(function(NEWKEY)
  1484. MouseUp(NEWKEY)
  1485. end)
  1486. Mouse.KeyDown:connect(function(NEWKEY)
  1487. KeyDown(NEWKEY)
  1488. end)
  1489. Mouse.KeyUp:connect(function(NEWKEY)
  1490. KeyUp(NEWKEY)
  1491. end)
  1492.  
  1493. --//=================================\\
  1494. --\\=================================//
  1495.  
  1496.  
  1497. function unanchor()
  1498. if UNANCHOR == true then
  1499. g = Character:GetChildren()
  1500. for i = 1, #g do
  1501. if g[i].ClassName == "Part" then
  1502. g[i].Anchored = false
  1503. end
  1504. end
  1505. end
  1506. end
  1507.  
  1508.  
  1509. --//=================================\\
  1510. --|| WRAP THE WHOLE SCRIPT UP
  1511. --\\=================================//
  1512.  
  1513. Humanoid.Changed:connect(function(Jump)
  1514. if Jump == "Jump" and (Disable_Jump == true) then
  1515. Humanoid.Jump = false
  1516. end
  1517. end)
  1518.  
  1519. while true do
  1520. Swait()
  1521. ANIMATE.Parent = nil
  1522. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1523. IDLEANIMATION:Play()
  1524. SINE = SINE + CHANGE
  1525. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1526. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1527. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1528. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1529. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1530. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1531. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1532. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1533. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1534. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1535. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1536. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1537. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1539. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1540. end
  1541. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1542. ANIM = "Jump"
  1543. if ATTACK == false then
  1544. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1550. end
  1551. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1552. ANIM = "Fall"
  1553. if ATTACK == false then
  1554. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1560. end
  1561. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1562. ANIM = "Idle"
  1563. if ATTACK == false then
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570. end
  1571. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1572. ANIM = "Walk"
  1573. WALK = WALK + 1 / Animation_Speed
  1574. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1575. WALK = 0
  1576. if WALKINGANIM == true then
  1577. WALKINGANIM = false
  1578. elseif WALKINGANIM == false then
  1579. WALKINGANIM = true
  1580. end
  1581. end
  1582. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1583. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1584. if ATTACK == false then
  1585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1591. end
  1592. end
  1593. if VALUE1 == false then
  1594. SRoot.C0 = Clerp(SRoot.C0, CF(1, 2 + 0.3 * COS(SINE / 12), 3) * ANGLES(RAD(0), RAD(-35), RAD(0)), 0.15 / Animation_Speed)
  1595. SNeck.C0 = Clerp(SNeck.C0, CF(0,1.5,0) * ANGLES(RAD(0), RAD(35), RAD(0)), 0.15 / Animation_Speed)
  1596. SShoulder1.C0 = Clerp(SShoulder1.C0, CF(1.25,0.5,-0.8) * ANGLES(RAD(110), RAD(0), RAD(-75)), 0.15 / Animation_Speed)
  1597. SShoulder2.C0 = Clerp(SShoulder2.C0, CF(-1.25,0.5,-0.8) * ANGLES(RAD(110), RAD(0), RAD(75)), 0.15 / Animation_Speed)
  1598. SHip1.C0 = Clerp(SHip1.C0, CF(0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(6)), 0.15 / Animation_Speed)
  1599. SHip2.C0 = Clerp(SHip2.C0, CF(-0.55,-2,0) * ANGLES(RAD(0), RAD(0), RAD(-6)), 0.15 / Animation_Speed)
  1600. end
  1601. unanchor()
  1602. Humanoid.MaxHealth = "inf"
  1603. Humanoid.Health = "inf"
  1604. if Rooted == false then
  1605. Disable_Jump = false
  1606. Humanoid.WalkSpeed = Speed
  1607. elseif Rooted == true then
  1608. Disable_Jump = true
  1609. Humanoid.WalkSpeed = 0
  1610. end
  1611. if Head:FindFirstChildOfClass("Sound") then
  1612. Head:FindFirstChildOfClass("Sound"):remove()
  1613. end
  1614. end
  1615.  
  1616. --//=================================\\
  1617. --\\=================================//
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623. --//====================================================\\--
  1624. --|| END OF SCRIPT
  1625. --\\====================================================//--
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