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- 000000.000| ALWAYS| Logging started at 2019-12-13T20:40:39.044
- 000000.409| ALWAYS| CFG| Crashpad Enabled
- 000000.442| ALWAYS| CFG| Command Line: "104.160.129.242 5224 jC7cp5HC0wisDd99hwiJYA== 2177408911" "-PlayerID=2177408911" "-GameID=4333079352" "-Region=PBE" "-Locale=en_US" "-SkipRads" "-SkipBuild" "-EnableCrashpad=2" "-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=3545" "-RiotClientAuthToken=NbrAgAsWn02Q-UWOHOcTqg"
- 000000.458| ALWAYS| Parent process: C:\Riot Games\League of Legends (PBE)\LeagueClient.exe
- 000000.548| ALWAYS| WadFile mount: DATA/FINAL/Bootstrap.wad.client
- 000000.775| ALWAYS| GameStartData::GameID=4333079352
- 000000.798| ALWAYS| CFG| Build Version: Version 10.1.301.4039 (Dec 12 2019/13:36:56) [PUBLIC] <__MAIN__> ChangeList: 3014039
- 000000.804| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
- 000000.963| ALWAYS| LCURemotingClient: Initializing on port 3545
- 000001.114| ALWAYS| LCURemotingClient: Connected to app process.
- 000001.152| ALWAYS| FLOW| Initializing Renderer
- 000001.171| ALWAYS| r3dRenderLayer::Init(0x000F0506) enter
- 000001.175| ALWAYS| r3dRenderLayer::Init() exit successfully
- 000001.216| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32) enter
- 000001.217| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
- 000001.247| ALWAYS| Detected Adapter 'Intel(R) HD Graphics 5500'
- 000001.770| ALWAYS| r3dRenderLayer::RecreateOwnedResources
- 000001.771| ALWAYS| r3dRenderLayer::InitResources exit successfully
- 000002.064| ALWAYS| WadFile mount: DATA/FINAL/Global.wad.client
- 000002.080| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad.client
- 000002.082| ALWAYS| WadFile mount: DATA/FINAL/UI.wad.client
- 000002.084| ALWAYS| WadFile mount: DATA/FINAL/Shaders/Shaders.wad.client
- 000002.101| ALWAYS| WadFile mount: DATA/FINAL/DATA.wad.client
- 000002.119| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_US.wad.client
- 000002.122| ALWAYS| WadFile mount: DATA/FINAL/UI.en_US.wad.client
- 000002.125| ALWAYS| WadFile mount: DATA/FINAL/ShaderCache.dx9.wad.client
- 000002.426| ALWAYS| CONN| Connecting to address (104.160.129.242) port (5224)
- 000002.437| ALWAYS| CONN| Waiting for response from game server...
- 000003.781| ALWAYS| Waiting for client ID
- 000033.788| ERROR| Timeout waiting for server response.
- 000036.126| ERROR| User cancelled after timeout while waiting for client ID
- 000036.176| ALWAYS| FLOW| ALE-8SDFH23F
- 000036.231| ALWAYS| {"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","message_body":"Game exited"}
- 000036.238| ALWAYS| r3dRenderLayer::Close() enter
- 000036.242| ALWAYS| r3dRenderLayer::Close() exit
- 000036.242| ALWAYS| FLOW| Destroying the renderer
- 000036.347| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
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