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- categories.lua
- DarkRP.createCategory{
- name = "Pistols", -- The name of the category.
- categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 1, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Shotguns", -- The name of the category.
- categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 3, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "SMGs", -- The name of the category.
- categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 2, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Assault Rifles", -- The name of the category.
- categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 4, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Sniper Rifles", -- The name of the category.
- categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = false, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 5, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Police", -- The name of the category.
- categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Secret Service", -- The name of the category.
- categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Donald Trump", -- The name of the category.
- categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "SWAT", -- The name of the category.
- categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Staff", -- The name of the category.
- categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- DarkRP.createCategory{
- name = "Hitmen", -- The name of the category.
- categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
- startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
- color = Color(0, 107, 0, 255), -- The color of the category header.
- canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
- sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
- }
- shipments.lua
- DarkRP.createCategory{
- name = "Pistols",
- categorises = "shipments",
- startExpanded = true,
- color = Color(0, 107, 0, 255),
- canSee = fp{fn.Id, true},
- sortOrder = 255,
- }
- DarkRP.createShipment("Glock-20", {
- model = "models/weapons/w_pist_glock18.mdl",
- entity = "fas2_glock20",
- price = 10000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Pistols",
- })
- DarkRP.createShipment("IMI Desert Eagle", {
- model = "models/weapons/w_pist_deagle.mdl",
- entity = "fas2_deagle",
- price = 10000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Pistols",
- })
- DarkRP.createShipment("M1911", {
- model = "models/weapons/w_1911.mdl",
- entity = "fas2_m1911",
- price = 10000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Pistols",
- })
- DarkRP.createShipment("OTS-33 Pernach", {
- model = "models/weapons/world/pistols/ots33.mdl",
- entity = "fas2_ots33",
- price = 10000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Pistols",
- })
- DarkRP.createShipment("P226", {
- model = "models/weapons/w_pist_p228.mdl",
- entity = "fas2_p226"",
- price = 10000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Pistols",
- })
- DarkRP.createShipment("Raging Bull", {
- model = "models/weapons/w_357.mdl",
- entity = "fas2_ragingbull"",
- price = 10000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Pistols",
- })
- DarkRP.createCategory{
- name = "Shotguns",
- categorises = "shipments",
- startExpanded = true,
- color = Color(0, 107, 0, 255),
- canSee = fp{fn.Id, true},
- sortOrder = 255,
- })
- DarkRP.createShipment("Remington 870", {
- model = "models/weapons/w_m3.mdl",
- entity = "fas2_rem870"",
- price = 40000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Shotguns",
- })
- DarkRP.createShipment("KS-23", {
- model = "models/weapons/world/shotguns/ks23.mdl",
- entity = "fas2_ks23"",
- price = 40000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Shotguns",
- })
- DarkRP.createShipment("M3-S90", {
- model = "models/weapons/w_m3.mdl",
- entity = "fas2_m3s90"",
- price = 40000,
- amount = 10,
- separate = true,
- pricesep = 185,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Shotguns",
- })
- }
- DarkRP.createCategory{
- name = "Assault Rifles",
- categorises = "shipments",
- startExpanded = true,
- color = Color(0, 107, 0, 255),
- canSee = fp{fn.Id, true},
- sortOrder = 255,
- }
- DarkRP.createShipment("M4A1", {
- model = "models/weapons/w_m4.mdl",
- entity = "fas2_m4a1",
- price = 75000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles",
- })
- DarkRP.createShipment("RPK", {
- model = "models/weapons/w_ak47.mdl",
- entity = "fas2_rpk",
- price = 85000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles",
- })
- DarkRP.createShipment("SG550", {
- model = "models/weapons/w_sg550.mdl",
- entity = "fas2_sg550",
- price = 65000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("SG552", {
- model = "models/weapons/w_sg550.mdl",
- entity = "fas2_sg552",
- price = 75000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("TOZ-34", {
- model = "models/weapons/world/rifles/ak12.mdl",
- entity = "fas2_toz34",
- price = 85000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("AK-47", {
- model = "models/weapons/w_ak47.mdl",
- entity = "fas2_ak47",
- price = 85000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("AK-74", {
- model = "models/weapons/w_rif_ak47.mdl",
- entity = "fas2_74",
- price = 85000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("AN-94", {
- model = "models/weapons/world/rifles/an94.mdl",
- entity = "fas2_an94",
- price = 95000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("AK-12", {
- model = "models/weapons/world/rifles/ak12.mdl",
- entity = "fas2_ak12",
- price = 70000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("Famas F1", {
- model = "models/weapons/w_rif_famas.mdl",
- entity = "fas2_famas",
- price = 55000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("G3A3", {
- model = "models/weapons/w_g3a3.mdl",
- entity = "fas2_g3",
- price = 65000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("G36e", {
- model = "models/weapons/w_g36e.mdl",
- entity = "fas2_g36e",
- price = 65000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createShipment("IMI Galil", {
- model = "models/weapons/w_rif_galil.mdl",
- entity = "fas2_galil",
- price = 55000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Assault Rifles"
- })
- DarkRP.createCategory{
- name = "SMGs",
- categorises = "shipments",
- startExpanded = true,
- color = Color(0, 107, 0, 255),
- canSee = fp{fn.Id, true},
- sortOrder = 255,
- }
- DarkRP.createShipment("Mp5 A5", {
- model = "models/weapons/w_mp5.mdl",
- entity = "fas2_mp5a5",
- price = 22000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "SMG"
- })
- DarkRP.createShipment("Mp5 K", {
- model = "models/weapons/w_mp5.mdl",
- entity = "fas2_mp5k",
- price = 22000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "SMG"
- })
- DarkRP.createShipment("Mp5 SD6", {
- model = "models/weapons/w_mp5.mdl",
- entity = "fas2_mp5sd6",
- price = 22000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "SMG"
- })
- DarkRP.createShipment("PP-19 Bizon", {
- model = "models/weapons/w_smg_biz.mdl",
- entity = "fas2_pp19",
- price = 22000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "SMGs"
- })
- DarkRP.createShipment("Uzi", {
- model = "models/weapons/w_mp5.mdl",
- entity = "fas2_uzi",
- price = 22000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "SMGs"
- })
- DarkRP.createCategory{
- name = "Sniper Rifles",
- categorises = "shipments",
- startExpanded = true,
- color = Color(0, 107, 0, 255),
- canSee = fp{fn.Id, true},
- sortOrder = 255,
- category = "Sniper Rifles"
- }
- DarkRP.createShipment("M21", {
- model = "models/weapons/w_m14.mdl",
- entity = "fas2_m21",
- price = 85000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Sniper Rifles"
- })
- DarkRP.createShipment("M24", {
- model = "models/weapons/w_m24.mdl",
- entity = "fas2_m24",
- price = 105000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Sniper Rifles"
- })
- DarkRP.createShipment("SKS", {
- model = "models/weapons/world/rifles/sks.mdl",
- entity = "fas2_sks",
- price = 65000,
- amount = 10,
- seperate = true,
- pricesep = 500,
- noship = false,
- allowed = {TEAM_GUN},
- category = "Sniper Rifles
- jobs.lua
- TEAM_FIGHT = AddExtraTeam("Fight Club Manager", {
- color = Color(125, 125, 200, 255),
- model = "models/player/Group01/male_02.mdl",
- description = [[As a fight club manager you can set up your fight club
- on any state you buy. Both players must agree to the fight clubs terms
- before any pvp fights occur.
- SALARYL:45]],
- weapons = {"hl2_combo_fists"},
- command = "fight",
- max = 1,
- salary = 45,
- admin = 0,
- vote = false,
- Category = "Citizens",
- hasLicense = false
- })
- TEAM_BODYGUARD = AddExtraTeam("Body Guard", {
- color = Color(0,68,89,255),
- model = "models/player/odessa.mdl",
- description = [[As a bodyguard it is your job to protect your employer
- and his estate.
- SALARY:60]],
- weapons = {"hl2_combo_fists"},
- command = "bodyguard",
- max = 2,
- salary = 60,
- admin = 0,
- vote = false,
- Category = "Citizens",
- hasLicense = false
- })
- TEAM_THIEF = AddExtraTeam("Thief", {
- color = Color(10, 255, 200, 255),
- model = "models/player/arctic.mdl",
- description = [[You are a thief.
- SALARY:45]],
- weapons = {"keypad_cracker", "lockpick", "hl2_combo_fists", "m9k_glock"},
- command = "thief",
- max = 3,
- salary = 45,
- admin = 0,
- vote = false,
- hasLicense = false
- })
- TEAM_PROTHIEF = AddExtraTeam("Pro Thief", {
- color = Color(111, 199, 175, 255),
- model = "models/player/arctic.mdl",
- description = [[You are a pro thief.
- SALARY:60]],
- weapons = {"prokeypadcracker", "pro_lockpick_update", "hl2_combo_fists", "fas2_sr25", "fas2_m3s90", "fas2_m4a1"},
- command = "prothief",
- max = 3,
- salary = 60,
- admin = 0,
- vote = false,
- hasLicense = false
- })
- TEAM_HOTEL = AddExtraTeam("Hotel manager", {
- color = Color(10, 255, 200, 255),
- model = "models/player/Group01/male_08.mdl",
- description = [[
- SALARY:55]],
- weapons = {"hl2_combo_fists"},
- command = "hotel",
- max = 1,
- salary = 55,
- admin = 0,
- vote = false,
- Category = "Citizens",
- hasLicense = false
- })
- TEAM_NINJA = AddExtraTeam("Ninja", {
- color = Color(255, 93, 0, 255),
- model = "models/player/charple.mdl",
- description = [[You are a ninja.
- SALARY:90]],
- weapons = {"hl2_combo_fists", "grapplehook", "weapon_mad_knife"},
- command = "ninja",
- max = 2,
- salary = 65,
- admin = 0,
- vote = false,
- category = "Citizens",
- hasLicense = false
- })
- TEAM_ADMIN = AddExtraTeam("Admin On Patrol", {
- color = Color(100, 100, 100, 255),
- model = {
- "models/player/combine_super_soldier.mdl",
- },
- description = [[Info]],
- weapons = {"hl2_combo_fists"},
- command = "admin",
- max = 10,
- salary = 1000,
- admin = 0,
- category = "Staff",
- vote = false,
- hasLicense = false,
- customCheck = function(ply)
- return ply:IsSuperAdmin() or ply:IsUserGroup("admin") or ply:IsUserGroup("sadmingolddonator") or ply:IsUserGroup("developer") or ply:IsUserGroup("trialadmin") or ply:IsUserGroup("junioradmin") or ply:IsUserGroup("trialadmingolddonator")
- end
- })
- --[[---------------------------------------------------------------------------
- Define which team joining players spawn into and what team you change to if demoted
- ---------------------------------------------------------------------------]]
- GAMEMODE.DefaultTeam = TEAM_CITIZEN
- --[[---------------------------------------------------------------------------
- Define which teams belong to civil protection
- Civil protection can set warrants, make people wanted and do some other police related things
- ---------------------------------------------------------------------------]]
- TEAM_POLICE = AddExtraTeam("Police Officer", {
- color = Color(25, 25, 170, 255),
- model = "models/player/police.mdl",
- description = [[Info]],
- SALARY:50]],
- weapons = {"arrest_stick", "unarrest_stick", "weapon_mad_glock", "stunstick", "door_ram", "weaponchecker"},
- command = "Police",
- max = 6,
- salary = 50,
- admin = 0,
- vote = true,
- hasLicense = true
- category = "Police",
- })
- TEAM_CHIEF = AddExtraTeam("Police Sergeant", {
- color = Color(20, 20, 255, 255),
- model = "models/player/combine_soldier_prisonguard.mdl",
- description = [[Police Chief/SGT
- SALARY:60]],
- weapons = {"arrest_stick", "unarrest_stick", "weapon_mad_p228", "stunstick", "door_ram", "weaponchecker"},
- command = "chief",
- max = 1,
- salary = 60,
- admin = 0,
- vote = false,
- hasLicense = true,
- category = "Police",
- NeedToChangeFrom = TEAM_POLICE
- })
- TEAM_MAYOR = AddExtraTeam("Mayor", {
- color = Color(150, 20, 20, 255),
- model = "models/player/breen.mdl",
- description = [[You are the mayor.
- SALARY:100]],
- weapons = {},
- command = "mayor",
- max = 1,
- salary = 100,
- admin = 0,
- vote = true,
- category = "Donald Trump",
- hasLicense = false
- })
- TEAM_SS = AddExtraTeam("Secret Service", {
- color = Color(255, 10, 10, 255),
- model = "models/player/combine_soldier.mdl",
- description = [[You are a Secret Service
- SALARY:50]],
- weapons = {"weapon_mad_p228", "hl2_combo_fists", "weapon_mad_mp5"},
- command = "secretservice",
- max = 2,
- salary = 50,
- admin = 0,
- category = "Secret Service",
- vote = true,
- hasLicense = true
- })
- TEAM_FBI = AddExtraTeam("F.B.I", {
- color = Color(50, 90, 255, 255),
- model = "models/player/riot.mdl",
- description = [[ You are a F.B.I
- SALARY:120]],
- weapons = {"hl2_combo_fists", "weapon_mad_m4", "weapon_mad_p228"},
- command = "fbi",
- max = 2,
- salary = 120,
- admin = 0,
- vote = false,
- category = "Police",
- hasLicense = false
- })
- TEAM_SWAT = AddExtraTeam("S.W.A.T", {
- color = Color(50, 90, 255, 255),
- model = "models/player/urban.mdl",
- description = [[ You are a S.W.A.T
- SALARY:100]],
- weapons = {"weapon_mad_mp5", "arrest_stick", "door_ram", "stunstick", "unarrest_stick", "weaponchecker", "hl2_combo_fists", "weapon_mad_p228"},
- command = "swat",
- max = 3,
- salary = 100,
- admin = 0,
- vote = true,
- category = "SWAT",
- hasLicense = true
- })
- TEAM_SWATCO = AddExtraTeam("S.W.A.T Commander", {
- color = Color(10, 10, 100, 255),
- model = "models/player/urban.mdl",
- description = [[ You are a Swat CO
- SALARY:130]],
- weapons = {"arrest_stick", "unarrest_stick", "stunstick", "door_ram", "weaponchecker", "weapon_mad_m4", "hl2_combo_fists", "weapon_mad_deagle"},
- command = "swatco",
- max = 1,
- salary = 130,
- admin = 0,
- vote = false,
- category = "SWAT",
- hasLicense = true,
- NeedToChangeFrom = TEAM_SWAT
- })
- --[[---------------------------------------------------------------------------
- Jobs that are hitmen (enables the hitman menu)
- ---------------------------------------------------------------------------]]
- DarkRP.addHitmanTeam(TEAM_MOB)
- TEAM_BOUNTY = AddExtraTeam("Bounty Hunter", {
- color = Color(125, 125, 256, 252),
- model = "models/player/Group01/Female_02.mdl",
- description = [[As a bounty hunter its your job to hunt players down and kill them.
- SALARYL:50]],
- weapons = {"hl2_combo_fists"},
- command = "bounty",
- max = 4,
- salary = 50,
- admin = 0,
- vote = false,
- category = "Hitmen"
- hasLicense = true
- })
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