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Aug 18th, 2018
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  1. database:
  2. #Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. #MySQL database host
  5. mySQLHost: localhost
  6. #MySQL connection port number
  7. mySQLPort: 3306
  8. #MySQL database name
  9. mySQLDatabase: db
  10. #MySQL database user
  11. mySQLUser: root
  12. #MySQL user's password
  13. mySQLPassword: ""
  14. #MySQL table names
  15. tableNames:
  16. alliances: "alliances"
  17. arenas: "arenas"
  18. gangs: "gangs"
  19. players: "players"
  20. modules:
  21. #Enable alliances?
  22. alliances: true
  23. #Enable gang bank accounts?
  24. bank: true
  25. #Enable gang chat?
  26. chat: true
  27. #Enable fights?
  28. fights: true
  29. #Enable homes?
  30. homes: true
  31. broadcasts:
  32. #Choose how messages will be broadcasted. Valid values are message/title/subtitle
  33. type: message
  34. broadcast:
  35. #Choose if certain actions should be broadcasted
  36. gangCreate: true
  37. gangDisband: true
  38. gangDisbandByAdmin: true
  39. gangJoin: true
  40. gangKick: true
  41. gangLeaderChange: true
  42. gangLeave: true
  43. gangLevelUp: true
  44. fightStart: true
  45. fightEnd: true
  46. gangs:
  47. #Gang name regex, don't change it unless you know how it works
  48. allowedNameCharacters: '[^a-zA-Z0-9\\ ]'
  49. #Choose if spaces are allowed in gang name
  50. allowSpaces: false
  51. #Minimum gang name length
  52. minGangNameLength: 3
  53. #Maximum gang name length
  54. maxGangNameLength: 32
  55. #Maximal gang level
  56. maxGangLevel: 5
  57. #Player won't be able to create gangs with names containing following words/phrases
  58. bannedNames:
  59. - ass
  60. - noob
  61. #Choose if friendly fire is disabled or enabled
  62. friendlyFire: true
  63. #Choose if gang leaders are able to toggle on/off friendly fire (if value above set to false they still won't be able)
  64. friendlyFireTogglableByLeader: true
  65. #Show gang's bank balance to other players (even those who aren't members of that gang)? Players with gangsplus.checkbalance will be still able to see it.
  66. showBankBalanceToOthers: false
  67. #Choose if color codes in gang names should be parsed as colors (remember you have to add the ampersand (&) to allowedNameCharacters in order to allow using colors)
  68. parseColorCodesInNames: false
  69. #Choose if color codes in gang names should be ignored. For instance, when set to true &aExample will be the same as Example. It's recommended to set it to true
  70. ignoreColorCodesInNames: true
  71. gangNameFormat:
  72. #Default gang name format (used when useLevelBased is set to false)
  73. default: '&f[%gang%]'
  74. #Gang name for gangless players (set to '' to display none)
  75. noGang: ''
  76. #Choose if you want to use the level based gang name format
  77. useLevelBased: false
  78. #Custom gang name format amount depending on its level. Format is LEVEL:AMOUNT
  79. levelBased:
  80. 1: '&a[%gang%] &f'
  81. 2: '&b[%gang%] &f'
  82. 3: '&6&l[%gang%] &f'
  83. maxMembers:
  84. #Default amount of max members (used when useLevelBased is set to false)
  85. default: 5
  86. #Choose if you want to use the level based max members amount
  87. useLevelBased: false
  88. #Custom maximum members amount depending on its level. Format is LEVEL:AMOUNT
  89. levelBased:
  90. 1: 5
  91. 2: 10
  92. 3: 20
  93. maxHomes:
  94. #Default amount of max homes (used when useLevelBased is set to false)
  95. default: 5
  96. #Choose if you want to use the level based max homes amount
  97. useLevelBased: false
  98. #Custom maximum homes amount depending on its level. Format is LEVEL:AMOUNT
  99. levelBased:
  100. 1: 2
  101. 2: 5
  102. 3: 10
  103. #Rewards for upgrading the gang to higher level. Following commands will be executed for every online gang member.
  104. #Placeholders:
  105. #{PLAYER} - will be replaced with name of each of online gang members
  106. #{GANG} - will be replaced with gang name
  107. #{LEVEL} - will be replaced with new gang's level
  108. levelUpRewards:
  109. 1:
  110. commands:
  111. - msg {PLAYER} Congratulations!
  112. - give {PLAYER} diamond 64
  113. 2:
  114. commands:
  115. - msg {PLAYER} Congratulations!
  116. - give {PLAYER} diamond 128
  117. #All gang related commands will be disabled in these worlds
  118. disableGangsInWorlds:
  119. - flat
  120. #Players won't be able to set gang homes in these worlds
  121. disableHomesInWorlds:
  122. - world_nether
  123. #Friendly fire will be disabled in these worlds (regardless of per-gang settings)
  124. disableFriendlyFireInWorlds:
  125. - example
  126. fights:
  127. #If set to false players won't be able to move from the beginning location until fight starts
  128. freezeBeforeStart: true
  129. #Delay in seconds before fight starts, players can join then so recommended value is higher than 5
  130. delayBeforeStart: 30
  131. #Minimal players amount that can be chosen when challenging other gang for a fight
  132. minMembersAmount: 2
  133. #Maximal players amount that can be chosen when challenging other gang for a fight
  134. maxMembersAmount: 5
  135. #Minimal entry fee that can be chosen when challenging other gang for a fight
  136. minMoneyAmount: 100.0
  137. #Maximal entry fee that can be chosen when challenging other gang for a fight
  138. maxMoneyAmount: 1000000.0
  139. #Enable fight time limit?
  140. enableFightTimeLimit: true
  141. #After that time (in seconds) fight will end with no winner and loser if enableFightTimeLimit set to true.
  142. fightTimeLimit: 300
  143. #Delay (in seconds) before players get teleported out of arena after winning a fight
  144. delayBeforeTeleport: 15
  145. #Players without gangsplus.fightcommands won't be able to use these commands during fights
  146. disableCommandsDuringFight:
  147. - /espawn
  148. - /spawn
  149. - /tpa
  150. - /etpa
  151. cooldowns:
  152. #Cooldowns before teleports, set to 0 to disable
  153. home: 5
  154. fightJoin: 0
  155. prices:
  156. #Gang's creation price
  157. create: 1000000
  158. #Level up price from each level. Format is FROMLEVEL:PRICE
  159. levelup:
  160. 1: 100000
  161. 2: 300000
  162. 3: 500000
  163. settings:
  164. #Date format; more info: https://docs.oracle.com/javase/tutorial/i18n/format/simpleDateFormat.html
  165. dateFormat: "dd.MM.yyyy, HH:mm"
  166. #Format of online player's name, $name will be replaced with player's nickname
  167. onlinePlayerNameFormat: "&a%player%&b"
  168. #How many gangs should be shown on the gangs list per page
  169. gangsPerPage: 10
  170. #How many gangs should be shown in /g top
  171. gangsTopLimit: 10
  172. #Choose the default order criteria for /g top. Valid values: ALL, KILLS, DEATHS, KDR, WON, LOST, WLR, LEVEL, MEMBERS, MEMBERS_ONLINE, BANK, MONEY
  173. gangsTopDefaultOrder: LEVEL
  174. #Players who damaged the player within these X seconds before them getting killed will be given an assist
  175. assistDamageDelay: 60
  176. #Choose if all data should be saved instantly or periodically (every X minutes set in dataSaveInterval)
  177. saveDataPeriodically: false
  178. #Periodical save interval (in minutes), takes effect when saveDataPeriodically is set to true
  179. dataSaveInterval: 1
  180. #Choose if gang home locations should be checked if they're safe before teleporting the player/setting the home
  181. safeCheckHomes: true
  182. #Choose if online players only should be rewarded for having the gang level up
  183. levelUpRewardOnlinePlayersOnly: true
  184. messages:
  185. #Format of messages sent by the plugin to gang members. Placeholders: %gang%, %message%
  186. inGang: "&b%gang% > &7%message%"
  187. #Format of messages sent by the plugin to players present in certain fight arena. Placeholders: %arena%, %message%
  188. inArena: "&bFight > &7%message%"
  189. #Format of gang chat messages. Placeholders: %gang%, %rank%, %player%, %message%
  190. gangChatFormat: "&a[%gang%]&7 %rank% &b%player%&7: %message%"
  191. #Format of ally chat messages. Placeholders: %gang%, %rank%, %player%, %message%
  192. allyChatFormat: "&b[%gang%]&7 %rank% %player%: %message%"
  193. commands:
  194. #Format of /g info output
  195. #Placeholders: %date%, %level%, %kills%, %deaths%, %assists%, %kdr%, %fightswon%, %fightslost%, %wlr%, %leader%, %membersamount%, %members%, %onlinemembersamount%, %onlinemembers%, %bank%
  196. info:
  197. - "&7----------------[ &3%name% profile &7]----------------"
  198. - "&7- Created on: &b%date%"
  199. - "&7- Level: &b%level%"
  200. - "&7- Kills: &b%kills%&7, deaths: &b%deaths%&7, assists: &b%assists%&7, K/D ratio: &b%kdr%"
  201. - "&7- Fights won: &b%fightswon%&7, lost: &b%fightslost%&7, W/L ratio: &b%wlr%"
  202. - "&7- Leader: &b%leader%"
  203. - "&7- Members (%membersamount%): &b%members%"
  204. - "&7- Online members (%onlinemembersamount%): &b%onlinemembers%"
  205. - "&7- Bank account: &b$%bank%"
  206. - "&7- Allied gangs: &b%allies%"
  207. #Format of /g player output
  208. #Placeholders: %date%, %kills%, %deaths%, %assists%, %kdr%, %gang%, %gangrank%
  209. #Use the {INGANG} tag to make particular line be displayed only when the player is in a gang
  210. playerinfo:
  211. - "&7----------------[ &3%name% profile &7]----------------"
  212. - "&7- Registered on: &b%date%"
  213. - "&7- Kills: &b%kills%&7, deaths: &b%deaths%&7, assists: &b%assists%&7, K/D ratio: &b%kdr%"
  214. - "{INGANG}&7- Gang: &b%gang%"
  215. - "{INGANG}&7- Rank in gang: &b%gangrank%"
  216. #Choose whether correct command usage shall be sent when doing /g
  217. sendGangCmdUsage: true
  218. ranks:
  219. #Ranks numbers and their names, you can add as many as you want
  220. ranks:
  221. 1: "Newbie"
  222. 2: "Rookie"
  223. 3: "Veteran"
  224. 4: "Officer"
  225. 5: "Leader"
  226. #Numbers of required ranks to perform certain actions/commands
  227. requiredRanks:
  228. fightAccept: 4
  229. fightChallenge: 4
  230. fightJoin: 1
  231. fightLeave: 1
  232. ally: 4
  233. delhome: 4
  234. demote: 5
  235. deposit: 1
  236. disband: 5
  237. friendlyfire: 4
  238. home: 2
  239. invite: 3
  240. kick: 5
  241. leave: 1
  242. levelup: 4
  243. listhomes: 4
  244. neutral: 4
  245. promote: 5
  246. regroup: 2
  247. sethome: 4
  248. uninvite: 4
  249. withdraw: 4
  250. #Alliances settings
  251. alliances:
  252. #Enable pvp between allied factions?
  253. allowPvp: false
  254. #Allow fights between allied factions (allowPvp value doesn't matter, they will be always able hurt to each other during the fight)
  255. allowFights : true
  256. #Enable ally chat?
  257. enableAllyChat: true
  258. #Logging settings
  259. log:
  260. #Choose whether the gang chat will be logged in your server log
  261. gangChatLogEnable: false
  262. #Set the format of logged gang chat messages
  263. gangChatLogFormat: "%gang% %player%: %message%"
  264. #Choose whether the gang chat will be logged in your server log
  265. allyChatLogEnable: false
  266. #Set the format of logged gang chat messages
  267. allyChatLogFormat: "%gang% %player%: %message%"
  268. #Commands executed when particular events occur.
  269. eventCommands:
  270. #Executed when player joins a gang
  271. #Placeholders:
  272. #{GANG} - will be replaced with the gang's name
  273. #{PLAYER} - will be replaced with the player's name
  274. gangJoin: []
  275. #Executed when player leaves a gang
  276. #Placeholders:
  277. #{GANG} - will be replaced with the gang's name
  278. #{PLAYER} - will be replaced with the player's name
  279. gangLeave: []
  280. #Executed when player gets kicked from a gang.
  281. #Placeholders:
  282. #{GANG} - will be replaced with the gang's name
  283. #{KICKEDBY} - will be replaced with the player's who kicked name
  284. #{PLAYER} - will be replaced with the player's who was kicked name
  285. gangKick: []
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