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- materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
- Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1072 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (2) (6639330 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2011 texinfos to 1408
- Reduced 215 texdatas to 195 (12833 bytes to 11748)
- Writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 22 seconds elapsed
- 2 threads
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
- 478 portalclusters
- 1159 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 166 visible clusters (0.00%)
- Total clusters visible: 72400
- Average clusters visible: 151
- Building PAS...
- Average clusters audible: 409
- visdatasize:50652 compressed from 61184
- writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 9 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 47614329, max 3530
- transfer lists: 363.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1576193, 1256814, 630057)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(309634, 232403, 110108)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(70769, 50472, 23971)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20716, 14220, 6129)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6749, 4413, 1672)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2354, 1456, 471)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(850, 494, 135)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(313, 170, 39)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(117, 59, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(44, 21, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 7, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 3, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3003 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 50652/16777216 ( 0.3%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8330/65536 233240/1835008 (12.7%)
- HDR leaf ambient 1774/65536 49672/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 18 minutes, 12 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 47614329, max 3530
- transfer lists: 363.3 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(897057, 713021, 402767)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(200563, 153513, 84744)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(53231, 39290, 20948)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(17093, 12133, 5669)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5911, 3981, 1591)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2133, 1352, 454)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(786, 466, 131)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(293, 162, 38)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(110, 56, 11)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(41, 20, 3)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 7, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3160 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 50652/16777216 ( 0.3%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8330/65536 233240/1835008 (12.7%)
- HDR leaf ambient 8108/65536 227024/1835008 (12.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 18 minutes, 34 seconds elapsed
- materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
- Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1128 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: -15232.003906 3328.000000 -252.000000
- Bad surface extents point: -13696.003906 4864.000000 -252.000000
- Bad surface extents point: -6400.000000 4864.000000 -252.000000
- Bad surface extents point: -8064.000000 3328.000000 -252.000000
- Bad surface extents - surface is too big to have a lightmap
- material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
- (dimension: 0, 151>126)
- materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
- Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1128 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: -15232.003906 3328.000000 -252.000000
- Bad surface extents point: -13696.003906 4864.000000 -252.000000
- Bad surface extents point: -6400.000000 4864.000000 -252.000000
- Bad surface extents point: -8064.000000 3328.000000 -252.000000
- Bad surface extents - surface is too big to have a lightmap
- material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
- (dimension: 0, 151>126)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
- 725 portalclusters
- 1568 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
- Total clusters visible: 91968
- Average clusters visible: 126
- Building PAS...
- Average clusters audible: 386
- visdatasize:91075 compressed from 139200
- writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 13 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511678)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2325 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8108/65536 227024/1835008 (12.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 14 minutes, 11 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(748538, 606576, 312983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(149673, 117430, 60117)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36395, 27654, 14109)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11136, 8134, 3723)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3735, 2582, 1025)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1320, 857, 288)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(478, 290, 82)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(176, 99, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(65, 34, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(24, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3105 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 14 minutes, 34 seconds elapsed
- materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
- Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1128 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: -15232.003906 3328.000000 -252.000000
- Bad surface extents point: -13696.003906 4864.000000 -252.000000
- Bad surface extents point: -6400.000000 4864.000000 -252.000000
- Bad surface extents point: -8064.000000 3328.000000 -252.000000
- Bad surface extents - surface is too big to have a lightmap
- material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
- (dimension: 0, 151>126)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
- 725 portalclusters
- 1568 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
- Total clusters visible: 91968
- Average clusters visible: 126
- Building PAS...
- Average clusters audible: 386
- visdatasize:91075 compressed from 139200
- writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 12 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511678)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<8.0572 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 13 minutes, 18 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(748535, 606574, 312983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(149673, 117430, 60116)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36395, 27654, 14109)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11136, 8134, 3723)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3735, 2582, 1025)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1320, 857, 288)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(478, 290, 82)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(176, 99, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(65, 34, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(24, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<6.6180 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 13 minutes, 3 seconds elapsed
- materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
- Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1128 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: -15232.003906 3328.000000 -252.000000
- Bad surface extents point: -13696.003906 4864.000000 -252.000000
- Bad surface extents point: -6400.000000 4864.000000 -252.000000
- Bad surface extents point: -8064.000000 3328.000000 -252.000000
- Bad surface extents - surface is too big to have a lightmap
- material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
- (dimension: 0, 151>126)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
- 725 portalclusters
- 1568 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
- Total clusters visible: 91968
- Average clusters visible: 126
- Building PAS...
- Average clusters audible: 386
- visdatasize:91075 compressed from 139200
- writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 13 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511679)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.3100 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 14 minutes, 51 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
- Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
- Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1128 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/mpa05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Bad surface extents point: -15232.003906 3328.000000 -252.000000
- Bad surface extents point: -13696.003906 4864.000000 -252.000000
- Bad surface extents point: -6400.000000 4864.000000 -252.000000
- Bad surface extents point: -8064.000000 3328.000000 -252.000000
- Bad surface extents - surface is too big to have a lightmap
- material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
- (dimension: 0, 151>126)
- 2 threads
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
- 725 portalclusters
- 1568 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
- Total clusters visible: 91968
- Average clusters visible: 126
- Building PAS...
- Average clusters audible: 386
- visdatasize:91075 compressed from 139200
- writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 11 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511678)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2285 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 13 minutes, 16 seconds elapsed
- Could not find lights.rad in lights.rad.
- Trying VRAD BIN directory instead...
- Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
- Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 8448 faces
- 3 degenerate faces
- 4884726 square feet [703400640.00 square inches]
- 164 Displacements
- 1044803 Square Feet [150451712.00 Square Inches]
- 8445 patches before subdivision
- 206483 patches after subdivision
- 84 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
- transfer lists: 264.1 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(748538, 606576, 312983)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(149673, 117430, 60117)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36395, 27654, 14109)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11136, 8134, 3723)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3735, 2582, 1025)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1320, 857, 288)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(478, 290, 82)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(176, 99, 23)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(65, 34, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(24, 12, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.2972 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 13/1024 624/49152 ( 1.3%)
- brushes 1472/8192 17664/98304 (18.0%)
- brushsides 17524/65536 140192/524288 (26.7%)
- planes 16638/65536 332760/1310720 (25.4%)
- vertexes 14144/65536 169728/786432 (21.6%)
- nodes 1760/65536 56320/2097152 ( 2.7%)
- texinfos 1408/12288 101376/884736 (11.5%)
- texdata 195/2048 6240/65536 ( 9.5%)
- dispinfos 164/0 28864/0 ( 0.0%)
- disp_verts 30548/0 610960/0 ( 0.0%)
- disp_tris 52864/0 105728/0 ( 0.0%)
- disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
- faces 8448/65536 473088/3670016 (12.9%)
- hdr faces 8448/65536 473088/3670016 (12.9%)
- origfaces 5539/65536 310184/3670016 ( 8.5%)
- leaves 1774/65536 56768/2097152 ( 2.7%)
- leaffaces 9821/65536 19642/131072 (15.0%)
- leafbrushes 3702/65536 7404/131072 ( 5.6%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 66508/512000 266032/2048000 (13.0%)
- edges 39207/256000 156828/1024000 (15.3%)
- LDR worldlights 84/8192 7392/720896 ( 1.0%)
- HDR worldlights 84/8192 7392/720896 ( 1.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 12126/65536 24252/131072 (18.5%)
- cubemapsamples 52/1024 832/16384 ( 5.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 13813708/0 ( 0.0%)
- HDR lightdata [variable] 13813708/0 ( 0.0%)
- visdata [variable] 91075/16777216 ( 0.5%)
- entdata [variable] 55441/393216 (14.1%)
- LDR ambient table 1774/65536 7096/262144 ( 2.7%)
- HDR ambient table 1774/65536 7096/262144 ( 2.7%)
- LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
- HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/24232 ( 0.0%)
- pakfile [variable] 4410296/0 ( 0.0%)
- physics [variable] 6639330/4194304 (158.3%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 24168
- Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
- 13 minutes, 13 seconds elapsed
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