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  1.  
  2.  
  3.  
  4. materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
  6. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
  7. Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
  8. Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
  9. fixing up env_cubemap materials on brush sides...
  10. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  11. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  12. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  13. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  14. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 1072 detail faces...done (0)
  19. Merging details...done (1)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (1)
  24. writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/mpa05*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/mpa05*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Found a displacement edge abutting multiple other edges.
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  38. done (2) (6639330 bytes)
  39. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  40. Water found with no water_lod_control entity, creating a default one.
  41. Compacting texture/material tables...
  42. Reduced 2011 texinfos to 1408
  43. Reduced 215 texdatas to 195 (12833 bytes to 11748)
  44. Writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  45. 22 seconds elapsed
  46.  
  47.  
  48.  
  49. 2 threads
  50. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  51. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
  52. 478 portalclusters
  53. 1159 numportals
  54. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 166 visible clusters (0.00%)
  55. Total clusters visible: 72400
  56. Average clusters visible: 151
  57. Building PAS...
  58. Average clusters audible: 409
  59. visdatasize:50652 compressed from 61184
  60. writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  61. 9 seconds elapsed
  62.  
  63.  
  64.  
  65. Could not find lights.rad in lights.rad.
  66. Trying VRAD BIN directory instead...
  67. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  68. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  69. 8448 faces
  70. 3 degenerate faces
  71. 4884726 square feet [703400640.00 square inches]
  72. 164 Displacements
  73. 1044803 Square Feet [150451712.00 Square Inches]
  74. 8445 patches before subdivision
  75. 206483 patches after subdivision
  76. 84 direct lights
  77. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 47614329, max 3530
  78. transfer lists: 363.3 megs
  79. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1576193, 1256814, 630057)
  80. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(309634, 232403, 110108)
  81. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(70769, 50472, 23971)
  82. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(20716, 14220, 6129)
  83. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(6749, 4413, 1672)
  84. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2354, 1456, 471)
  85. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(850, 494, 135)
  86. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(313, 170, 39)
  87. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(117, 59, 11)
  88. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(44, 21, 3)
  89. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 7, 1)
  90. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 3, 0)
  91. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  92. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  93. Build Patch/Sample Hash Table(s).....Done<0.3003 sec>
  94. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  95. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  96. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  97. Ready to Finish
  98.  
  99. Object names Objects/Maxobjs Memory / Maxmem Fullness
  100. ------------ --------------- --------------- --------
  101. models 13/1024 624/49152 ( 1.3%)
  102. brushes 1472/8192 17664/98304 (18.0%)
  103. brushsides 17524/65536 140192/524288 (26.7%)
  104. planes 16638/65536 332760/1310720 (25.4%)
  105. vertexes 14144/65536 169728/786432 (21.6%)
  106. nodes 1760/65536 56320/2097152 ( 2.7%)
  107. texinfos 1408/12288 101376/884736 (11.5%)
  108. texdata 195/2048 6240/65536 ( 9.5%)
  109. dispinfos 164/0 28864/0 ( 0.0%)
  110. disp_verts 30548/0 610960/0 ( 0.0%)
  111. disp_tris 52864/0 105728/0 ( 0.0%)
  112. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  113. faces 8448/65536 473088/3670016 (12.9%)
  114. hdr faces 0/65536 0/3670016 ( 0.0%)
  115. origfaces 5539/65536 310184/3670016 ( 8.5%)
  116. leaves 1774/65536 56768/2097152 ( 2.7%)
  117. leaffaces 9821/65536 19642/131072 (15.0%)
  118. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  119. areas 15/256 120/2048 ( 5.9%)
  120. surfedges 66508/512000 266032/2048000 (13.0%)
  121. edges 39207/256000 156828/1024000 (15.3%)
  122. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  123. HDR worldlights 0/8192 0/720896 ( 0.0%)
  124. leafwaterdata 6/32768 72/393216 ( 0.0%)
  125. waterstrips 736/32768 7360/327680 ( 2.2%)
  126. waterverts 0/65536 0/786432 ( 0.0%)
  127. waterindices 12126/65536 24252/131072 (18.5%)
  128. cubemapsamples 52/1024 832/16384 ( 5.1%)
  129. overlays 0/512 0/180224 ( 0.0%)
  130. LDR lightdata [variable] 13813708/0 ( 0.0%)
  131. HDR lightdata [variable] 0/0 ( 0.0%)
  132. visdata [variable] 50652/16777216 ( 0.3%)
  133. entdata [variable] 55441/393216 (14.1%)
  134. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  135. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  136. LDR leaf ambient 8330/65536 233240/1835008 (12.7%)
  137. HDR leaf ambient 1774/65536 49672/1835008 ( 2.7%)
  138. occluders 0/0 0/0 ( 0.0%)
  139. occluder polygons 0/0 0/0 ( 0.0%)
  140. occluder vert ind 0/0 0/0 ( 0.0%)
  141. detail props [variable] 1/12 ( 8.3%)
  142. static props [variable] 1/24232 ( 0.0%)
  143. pakfile [variable] 4410296/0 ( 0.0%)
  144. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  145. physics terrain [variable] 0/1048576 ( 0.0%)
  146.  
  147. Level flags = 0
  148.  
  149. Total triangle count: 24168
  150. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  151. 18 minutes, 12 seconds elapsed
  152.  
  153.  
  154.  
  155. Could not find lights.rad in lights.rad.
  156. Trying VRAD BIN directory instead...
  157. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  158. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  159. 8448 faces
  160. 3 degenerate faces
  161. 4884726 square feet [703400640.00 square inches]
  162. 164 Displacements
  163. 1044803 Square Feet [150451712.00 Square Inches]
  164. 8445 patches before subdivision
  165. 206483 patches after subdivision
  166. 84 direct lights
  167. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 47614329, max 3530
  168. transfer lists: 363.3 megs
  169. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(897057, 713021, 402767)
  170. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(200563, 153513, 84744)
  171. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(53231, 39290, 20948)
  172. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(17093, 12133, 5669)
  173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5911, 3981, 1591)
  174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2133, 1352, 454)
  175. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(786, 466, 131)
  176. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(293, 162, 38)
  177. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(110, 56, 11)
  178. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(41, 20, 3)
  179. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(16, 7, 1)
  180. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(6, 2, 0)
  181. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 0)
  182. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
  183. Build Patch/Sample Hash Table(s).....Done<0.3160 sec>
  184. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  185. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  186. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  187. Ready to Finish
  188.  
  189. Object names Objects/Maxobjs Memory / Maxmem Fullness
  190. ------------ --------------- --------------- --------
  191. models 13/1024 624/49152 ( 1.3%)
  192. brushes 1472/8192 17664/98304 (18.0%)
  193. brushsides 17524/65536 140192/524288 (26.7%)
  194. planes 16638/65536 332760/1310720 (25.4%)
  195. vertexes 14144/65536 169728/786432 (21.6%)
  196. nodes 1760/65536 56320/2097152 ( 2.7%)
  197. texinfos 1408/12288 101376/884736 (11.5%)
  198. texdata 195/2048 6240/65536 ( 9.5%)
  199. dispinfos 164/0 28864/0 ( 0.0%)
  200. disp_verts 30548/0 610960/0 ( 0.0%)
  201. disp_tris 52864/0 105728/0 ( 0.0%)
  202. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  203. faces 8448/65536 473088/3670016 (12.9%)
  204. hdr faces 8448/65536 473088/3670016 (12.9%)
  205. origfaces 5539/65536 310184/3670016 ( 8.5%)
  206. leaves 1774/65536 56768/2097152 ( 2.7%)
  207. leaffaces 9821/65536 19642/131072 (15.0%)
  208. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  209. areas 15/256 120/2048 ( 5.9%)
  210. surfedges 66508/512000 266032/2048000 (13.0%)
  211. edges 39207/256000 156828/1024000 (15.3%)
  212. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  213. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  214. leafwaterdata 6/32768 72/393216 ( 0.0%)
  215. waterstrips 736/32768 7360/327680 ( 2.2%)
  216. waterverts 0/65536 0/786432 ( 0.0%)
  217. waterindices 12126/65536 24252/131072 (18.5%)
  218. cubemapsamples 52/1024 832/16384 ( 5.1%)
  219. overlays 0/512 0/180224 ( 0.0%)
  220. LDR lightdata [variable] 13813708/0 ( 0.0%)
  221. HDR lightdata [variable] 13813708/0 ( 0.0%)
  222. visdata [variable] 50652/16777216 ( 0.3%)
  223. entdata [variable] 55441/393216 (14.1%)
  224. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  225. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  226. LDR leaf ambient 8330/65536 233240/1835008 (12.7%)
  227. HDR leaf ambient 8108/65536 227024/1835008 (12.4%)
  228. occluders 0/0 0/0 ( 0.0%)
  229. occluder polygons 0/0 0/0 ( 0.0%)
  230. occluder vert ind 0/0 0/0 ( 0.0%)
  231. detail props [variable] 1/12 ( 8.3%)
  232. static props [variable] 1/24232 ( 0.0%)
  233. pakfile [variable] 4410296/0 ( 0.0%)
  234. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  235. physics terrain [variable] 0/1048576 ( 0.0%)
  236.  
  237. Level flags = 0
  238.  
  239. Total triangle count: 24168
  240. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  241. 18 minutes, 34 seconds elapsed
  242.  
  243.  
  244.  
  245. materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
  246. Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
  247. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
  248. Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
  249. Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
  250. fixing up env_cubemap materials on brush sides...
  251. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  252. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  253. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  254. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  255. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  256. Building Faces...done (0)
  257. Chop Details...done (0)
  258. Find Visible Detail Sides...
  259. Merged 1128 detail faces...done (0)
  260. Merging details...done (1)
  261. FixTjuncs...
  262. PruneNodes...
  263. WriteBSP...
  264. done (2)
  265. writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
  266. done (0)
  267. Creating default LDR cubemaps for env_cubemap using skybox materials:
  268. skybox/mpa05*.vmt
  269. ! Run buildcubemaps in the engine to get the correct cube maps.
  270. Creating default HDR cubemaps for env_cubemap using skybox materials:
  271. skybox/mpa05*.vmt
  272. ! Run buildcubemaps in the engine to get the correct cube maps.
  273. Bad surface extents point: -15232.003906 3328.000000 -252.000000
  274. Bad surface extents point: -13696.003906 4864.000000 -252.000000
  275. Bad surface extents point: -6400.000000 4864.000000 -252.000000
  276. Bad surface extents point: -8064.000000 3328.000000 -252.000000
  277. Bad surface extents - surface is too big to have a lightmap
  278. material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
  279. (dimension: 0, 151>126)
  280.  
  281.  
  282.  
  283. materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
  284. Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
  285. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
  286. Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
  287. Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
  288. fixing up env_cubemap materials on brush sides...
  289. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  290. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  291. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  292. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  293. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  294. Building Faces...done (0)
  295. Chop Details...done (0)
  296. Find Visible Detail Sides...
  297. Merged 1128 detail faces...done (1)
  298. Merging details...done (0)
  299. FixTjuncs...
  300. PruneNodes...
  301. WriteBSP...
  302. done (2)
  303. writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
  304. done (0)
  305. Creating default LDR cubemaps for env_cubemap using skybox materials:
  306. skybox/mpa05*.vmt
  307. ! Run buildcubemaps in the engine to get the correct cube maps.
  308. Creating default HDR cubemaps for env_cubemap using skybox materials:
  309. skybox/mpa05*.vmt
  310. ! Run buildcubemaps in the engine to get the correct cube maps.
  311. Bad surface extents point: -15232.003906 3328.000000 -252.000000
  312. Bad surface extents point: -13696.003906 4864.000000 -252.000000
  313. Bad surface extents point: -6400.000000 4864.000000 -252.000000
  314. Bad surface extents point: -8064.000000 3328.000000 -252.000000
  315. Bad surface extents - surface is too big to have a lightmap
  316. material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
  317. (dimension: 0, 151>126)
  318.  
  319.  
  320.  
  321. 2 threads
  322. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  323. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
  324. 725 portalclusters
  325. 1568 numportals
  326. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
  327. Total clusters visible: 91968
  328. Average clusters visible: 126
  329. Building PAS...
  330. Average clusters audible: 386
  331. visdatasize:91075 compressed from 139200
  332. writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  333. 13 seconds elapsed
  334.  
  335.  
  336.  
  337. Could not find lights.rad in lights.rad.
  338. Trying VRAD BIN directory instead...
  339. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  340. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  341. 8448 faces
  342. 3 degenerate faces
  343. 4884726 square feet [703400640.00 square inches]
  344. 164 Displacements
  345. 1044803 Square Feet [150451712.00 Square Inches]
  346. 8445 patches before subdivision
  347. 206483 patches after subdivision
  348. 84 direct lights
  349. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  350. transfer lists: 264.1 megs
  351. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511678)
  352. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
  353. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
  354. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
  355. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
  356. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
  357. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
  358. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
  359. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
  360. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
  361. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  362. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  363. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
  364. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  365. Build Patch/Sample Hash Table(s).....Done<0.2325 sec>
  366. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  367. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  368. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  369. Ready to Finish
  370.  
  371. Object names Objects/Maxobjs Memory / Maxmem Fullness
  372. ------------ --------------- --------------- --------
  373. models 13/1024 624/49152 ( 1.3%)
  374. brushes 1472/8192 17664/98304 (18.0%)
  375. brushsides 17524/65536 140192/524288 (26.7%)
  376. planes 16638/65536 332760/1310720 (25.4%)
  377. vertexes 14144/65536 169728/786432 (21.6%)
  378. nodes 1760/65536 56320/2097152 ( 2.7%)
  379. texinfos 1408/12288 101376/884736 (11.5%)
  380. texdata 195/2048 6240/65536 ( 9.5%)
  381. dispinfos 164/0 28864/0 ( 0.0%)
  382. disp_verts 30548/0 610960/0 ( 0.0%)
  383. disp_tris 52864/0 105728/0 ( 0.0%)
  384. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  385. faces 8448/65536 473088/3670016 (12.9%)
  386. hdr faces 8448/65536 473088/3670016 (12.9%)
  387. origfaces 5539/65536 310184/3670016 ( 8.5%)
  388. leaves 1774/65536 56768/2097152 ( 2.7%)
  389. leaffaces 9821/65536 19642/131072 (15.0%)
  390. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  391. areas 15/256 120/2048 ( 5.9%)
  392. surfedges 66508/512000 266032/2048000 (13.0%)
  393. edges 39207/256000 156828/1024000 (15.3%)
  394. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  395. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  396. leafwaterdata 6/32768 72/393216 ( 0.0%)
  397. waterstrips 736/32768 7360/327680 ( 2.2%)
  398. waterverts 0/65536 0/786432 ( 0.0%)
  399. waterindices 12126/65536 24252/131072 (18.5%)
  400. cubemapsamples 52/1024 832/16384 ( 5.1%)
  401. overlays 0/512 0/180224 ( 0.0%)
  402. LDR lightdata [variable] 13813708/0 ( 0.0%)
  403. HDR lightdata [variable] 13813708/0 ( 0.0%)
  404. visdata [variable] 91075/16777216 ( 0.5%)
  405. entdata [variable] 55441/393216 (14.1%)
  406. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  407. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  408. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  409. HDR leaf ambient 8108/65536 227024/1835008 (12.4%)
  410. occluders 0/0 0/0 ( 0.0%)
  411. occluder polygons 0/0 0/0 ( 0.0%)
  412. occluder vert ind 0/0 0/0 ( 0.0%)
  413. detail props [variable] 1/12 ( 8.3%)
  414. static props [variable] 1/24232 ( 0.0%)
  415. pakfile [variable] 4410296/0 ( 0.0%)
  416. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  417. physics terrain [variable] 0/1048576 ( 0.0%)
  418.  
  419. Level flags = 0
  420.  
  421. Total triangle count: 24168
  422. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  423. 14 minutes, 11 seconds elapsed
  424.  
  425.  
  426.  
  427. Could not find lights.rad in lights.rad.
  428. Trying VRAD BIN directory instead...
  429. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  430. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  431. 8448 faces
  432. 3 degenerate faces
  433. 4884726 square feet [703400640.00 square inches]
  434. 164 Displacements
  435. 1044803 Square Feet [150451712.00 Square Inches]
  436. 8445 patches before subdivision
  437. 206483 patches after subdivision
  438. 84 direct lights
  439. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  440. transfer lists: 264.1 megs
  441. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(748538, 606576, 312983)
  442. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(149673, 117430, 60117)
  443. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36395, 27654, 14109)
  444. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11136, 8134, 3723)
  445. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3735, 2582, 1025)
  446. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1320, 857, 288)
  447. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(478, 290, 82)
  448. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(176, 99, 23)
  449. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(65, 34, 7)
  450. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(24, 12, 2)
  451. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  452. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  453. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  454. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  455. Build Patch/Sample Hash Table(s).....Done<0.3105 sec>
  456. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  457. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  458. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  459. Ready to Finish
  460.  
  461. Object names Objects/Maxobjs Memory / Maxmem Fullness
  462. ------------ --------------- --------------- --------
  463. models 13/1024 624/49152 ( 1.3%)
  464. brushes 1472/8192 17664/98304 (18.0%)
  465. brushsides 17524/65536 140192/524288 (26.7%)
  466. planes 16638/65536 332760/1310720 (25.4%)
  467. vertexes 14144/65536 169728/786432 (21.6%)
  468. nodes 1760/65536 56320/2097152 ( 2.7%)
  469. texinfos 1408/12288 101376/884736 (11.5%)
  470. texdata 195/2048 6240/65536 ( 9.5%)
  471. dispinfos 164/0 28864/0 ( 0.0%)
  472. disp_verts 30548/0 610960/0 ( 0.0%)
  473. disp_tris 52864/0 105728/0 ( 0.0%)
  474. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  475. faces 8448/65536 473088/3670016 (12.9%)
  476. hdr faces 8448/65536 473088/3670016 (12.9%)
  477. origfaces 5539/65536 310184/3670016 ( 8.5%)
  478. leaves 1774/65536 56768/2097152 ( 2.7%)
  479. leaffaces 9821/65536 19642/131072 (15.0%)
  480. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  481. areas 15/256 120/2048 ( 5.9%)
  482. surfedges 66508/512000 266032/2048000 (13.0%)
  483. edges 39207/256000 156828/1024000 (15.3%)
  484. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  485. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  486. leafwaterdata 6/32768 72/393216 ( 0.0%)
  487. waterstrips 736/32768 7360/327680 ( 2.2%)
  488. waterverts 0/65536 0/786432 ( 0.0%)
  489. waterindices 12126/65536 24252/131072 (18.5%)
  490. cubemapsamples 52/1024 832/16384 ( 5.1%)
  491. overlays 0/512 0/180224 ( 0.0%)
  492. LDR lightdata [variable] 13813708/0 ( 0.0%)
  493. HDR lightdata [variable] 13813708/0 ( 0.0%)
  494. visdata [variable] 91075/16777216 ( 0.5%)
  495. entdata [variable] 55441/393216 (14.1%)
  496. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  497. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  498. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  499. HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
  500. occluders 0/0 0/0 ( 0.0%)
  501. occluder polygons 0/0 0/0 ( 0.0%)
  502. occluder vert ind 0/0 0/0 ( 0.0%)
  503. detail props [variable] 1/12 ( 8.3%)
  504. static props [variable] 1/24232 ( 0.0%)
  505. pakfile [variable] 4410296/0 ( 0.0%)
  506. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  507. physics terrain [variable] 0/1048576 ( 0.0%)
  508.  
  509. Level flags = 0
  510.  
  511. Total triangle count: 24168
  512. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  513. 14 minutes, 34 seconds elapsed
  514.  
  515.  
  516.  
  517. materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
  518. Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
  519. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
  520. Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
  521. Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
  522. fixing up env_cubemap materials on brush sides...
  523. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  524. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  525. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  526. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  527. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  528. Building Faces...done (0)
  529. Chop Details...done (0)
  530. Find Visible Detail Sides...
  531. Merged 1128 detail faces...done (1)
  532. Merging details...done (0)
  533. FixTjuncs...
  534. PruneNodes...
  535. WriteBSP...
  536. done (2)
  537. writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
  538. done (0)
  539. Creating default LDR cubemaps for env_cubemap using skybox materials:
  540. skybox/mpa05*.vmt
  541. ! Run buildcubemaps in the engine to get the correct cube maps.
  542. Creating default HDR cubemaps for env_cubemap using skybox materials:
  543. skybox/mpa05*.vmt
  544. ! Run buildcubemaps in the engine to get the correct cube maps.
  545. Bad surface extents point: -15232.003906 3328.000000 -252.000000
  546. Bad surface extents point: -13696.003906 4864.000000 -252.000000
  547. Bad surface extents point: -6400.000000 4864.000000 -252.000000
  548. Bad surface extents point: -8064.000000 3328.000000 -252.000000
  549. Bad surface extents - surface is too big to have a lightmap
  550. material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
  551. (dimension: 0, 151>126)
  552.  
  553.  
  554.  
  555. 2 threads
  556. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  557. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
  558. 725 portalclusters
  559. 1568 numportals
  560. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
  561. Total clusters visible: 91968
  562. Average clusters visible: 126
  563. Building PAS...
  564. Average clusters audible: 386
  565. visdatasize:91075 compressed from 139200
  566. writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  567. 12 seconds elapsed
  568.  
  569.  
  570.  
  571. Could not find lights.rad in lights.rad.
  572. Trying VRAD BIN directory instead...
  573. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  574. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  575. 8448 faces
  576. 3 degenerate faces
  577. 4884726 square feet [703400640.00 square inches]
  578. 164 Displacements
  579. 1044803 Square Feet [150451712.00 Square Inches]
  580. 8445 patches before subdivision
  581. 206483 patches after subdivision
  582. 84 direct lights
  583. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  584. transfer lists: 264.1 megs
  585. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511678)
  586. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
  587. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
  588. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
  589. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
  590. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
  591. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
  592. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
  593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
  594. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
  595. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  596. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  597. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
  598. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  599. Build Patch/Sample Hash Table(s).....Done<8.0572 sec>
  600. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  601. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  602. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  603. Ready to Finish
  604.  
  605. Object names Objects/Maxobjs Memory / Maxmem Fullness
  606. ------------ --------------- --------------- --------
  607. models 13/1024 624/49152 ( 1.3%)
  608. brushes 1472/8192 17664/98304 (18.0%)
  609. brushsides 17524/65536 140192/524288 (26.7%)
  610. planes 16638/65536 332760/1310720 (25.4%)
  611. vertexes 14144/65536 169728/786432 (21.6%)
  612. nodes 1760/65536 56320/2097152 ( 2.7%)
  613. texinfos 1408/12288 101376/884736 (11.5%)
  614. texdata 195/2048 6240/65536 ( 9.5%)
  615. dispinfos 164/0 28864/0 ( 0.0%)
  616. disp_verts 30548/0 610960/0 ( 0.0%)
  617. disp_tris 52864/0 105728/0 ( 0.0%)
  618. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  619. faces 8448/65536 473088/3670016 (12.9%)
  620. hdr faces 8448/65536 473088/3670016 (12.9%)
  621. origfaces 5539/65536 310184/3670016 ( 8.5%)
  622. leaves 1774/65536 56768/2097152 ( 2.7%)
  623. leaffaces 9821/65536 19642/131072 (15.0%)
  624. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  625. areas 15/256 120/2048 ( 5.9%)
  626. surfedges 66508/512000 266032/2048000 (13.0%)
  627. edges 39207/256000 156828/1024000 (15.3%)
  628. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  629. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  630. leafwaterdata 6/32768 72/393216 ( 0.0%)
  631. waterstrips 736/32768 7360/327680 ( 2.2%)
  632. waterverts 0/65536 0/786432 ( 0.0%)
  633. waterindices 12126/65536 24252/131072 (18.5%)
  634. cubemapsamples 52/1024 832/16384 ( 5.1%)
  635. overlays 0/512 0/180224 ( 0.0%)
  636. LDR lightdata [variable] 13813708/0 ( 0.0%)
  637. HDR lightdata [variable] 13813708/0 ( 0.0%)
  638. visdata [variable] 91075/16777216 ( 0.5%)
  639. entdata [variable] 55441/393216 (14.1%)
  640. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  641. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  642. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  643. HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
  644. occluders 0/0 0/0 ( 0.0%)
  645. occluder polygons 0/0 0/0 ( 0.0%)
  646. occluder vert ind 0/0 0/0 ( 0.0%)
  647. detail props [variable] 1/12 ( 8.3%)
  648. static props [variable] 1/24232 ( 0.0%)
  649. pakfile [variable] 4410296/0 ( 0.0%)
  650. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  651. physics terrain [variable] 0/1048576 ( 0.0%)
  652.  
  653. Level flags = 0
  654.  
  655. Total triangle count: 24168
  656. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  657. 13 minutes, 18 seconds elapsed
  658.  
  659.  
  660.  
  661. Could not find lights.rad in lights.rad.
  662. Trying VRAD BIN directory instead...
  663. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  664. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  665. 8448 faces
  666. 3 degenerate faces
  667. 4884726 square feet [703400640.00 square inches]
  668. 164 Displacements
  669. 1044803 Square Feet [150451712.00 Square Inches]
  670. 8445 patches before subdivision
  671. 206483 patches after subdivision
  672. 84 direct lights
  673. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  674. transfer lists: 264.1 megs
  675. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(748535, 606574, 312983)
  676. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(149673, 117430, 60116)
  677. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36395, 27654, 14109)
  678. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11136, 8134, 3723)
  679. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3735, 2582, 1025)
  680. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1320, 857, 288)
  681. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(478, 290, 82)
  682. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(176, 99, 23)
  683. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(65, 34, 7)
  684. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(24, 12, 2)
  685. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  686. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  687. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  688. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  689. Build Patch/Sample Hash Table(s).....Done<6.6180 sec>
  690. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  691. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  692. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  693. Ready to Finish
  694.  
  695. Object names Objects/Maxobjs Memory / Maxmem Fullness
  696. ------------ --------------- --------------- --------
  697. models 13/1024 624/49152 ( 1.3%)
  698. brushes 1472/8192 17664/98304 (18.0%)
  699. brushsides 17524/65536 140192/524288 (26.7%)
  700. planes 16638/65536 332760/1310720 (25.4%)
  701. vertexes 14144/65536 169728/786432 (21.6%)
  702. nodes 1760/65536 56320/2097152 ( 2.7%)
  703. texinfos 1408/12288 101376/884736 (11.5%)
  704. texdata 195/2048 6240/65536 ( 9.5%)
  705. dispinfos 164/0 28864/0 ( 0.0%)
  706. disp_verts 30548/0 610960/0 ( 0.0%)
  707. disp_tris 52864/0 105728/0 ( 0.0%)
  708. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  709. faces 8448/65536 473088/3670016 (12.9%)
  710. hdr faces 8448/65536 473088/3670016 (12.9%)
  711. origfaces 5539/65536 310184/3670016 ( 8.5%)
  712. leaves 1774/65536 56768/2097152 ( 2.7%)
  713. leaffaces 9821/65536 19642/131072 (15.0%)
  714. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  715. areas 15/256 120/2048 ( 5.9%)
  716. surfedges 66508/512000 266032/2048000 (13.0%)
  717. edges 39207/256000 156828/1024000 (15.3%)
  718. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  719. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  720. leafwaterdata 6/32768 72/393216 ( 0.0%)
  721. waterstrips 736/32768 7360/327680 ( 2.2%)
  722. waterverts 0/65536 0/786432 ( 0.0%)
  723. waterindices 12126/65536 24252/131072 (18.5%)
  724. cubemapsamples 52/1024 832/16384 ( 5.1%)
  725. overlays 0/512 0/180224 ( 0.0%)
  726. LDR lightdata [variable] 13813708/0 ( 0.0%)
  727. HDR lightdata [variable] 13813708/0 ( 0.0%)
  728. visdata [variable] 91075/16777216 ( 0.5%)
  729. entdata [variable] 55441/393216 (14.1%)
  730. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  731. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  732. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  733. HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
  734. occluders 0/0 0/0 ( 0.0%)
  735. occluder polygons 0/0 0/0 ( 0.0%)
  736. occluder vert ind 0/0 0/0 ( 0.0%)
  737. detail props [variable] 1/12 ( 8.3%)
  738. static props [variable] 1/24232 ( 0.0%)
  739. pakfile [variable] 4410296/0 ( 0.0%)
  740. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  741. physics terrain [variable] 0/1048576 ( 0.0%)
  742.  
  743. Level flags = 0
  744.  
  745. Total triangle count: 24168
  746. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  747. 13 minutes, 3 seconds elapsed
  748.  
  749.  
  750.  
  751. materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
  752. Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
  753. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
  754. Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
  755. Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
  756. fixing up env_cubemap materials on brush sides...
  757. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  758. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  759. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  760. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  761. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  762. Building Faces...done (1)
  763. Chop Details...done (0)
  764. Find Visible Detail Sides...
  765. Merged 1128 detail faces...done (0)
  766. Merging details...done (0)
  767. FixTjuncs...
  768. PruneNodes...
  769. WriteBSP...
  770. done (2)
  771. writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
  772. done (0)
  773. Creating default LDR cubemaps for env_cubemap using skybox materials:
  774. skybox/mpa05*.vmt
  775. ! Run buildcubemaps in the engine to get the correct cube maps.
  776. Creating default HDR cubemaps for env_cubemap using skybox materials:
  777. skybox/mpa05*.vmt
  778. ! Run buildcubemaps in the engine to get the correct cube maps.
  779. Bad surface extents point: -15232.003906 3328.000000 -252.000000
  780. Bad surface extents point: -13696.003906 4864.000000 -252.000000
  781. Bad surface extents point: -6400.000000 4864.000000 -252.000000
  782. Bad surface extents point: -8064.000000 3328.000000 -252.000000
  783. Bad surface extents - surface is too big to have a lightmap
  784. material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
  785. (dimension: 0, 151>126)
  786.  
  787.  
  788.  
  789. 2 threads
  790. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  791. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
  792. 725 portalclusters
  793. 1568 numportals
  794. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
  795. Total clusters visible: 91968
  796. Average clusters visible: 126
  797. Building PAS...
  798. Average clusters audible: 386
  799. visdatasize:91075 compressed from 139200
  800. writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  801. 13 seconds elapsed
  802.  
  803.  
  804.  
  805. Could not find lights.rad in lights.rad.
  806. Trying VRAD BIN directory instead...
  807. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  808. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  809. 8448 faces
  810. 3 degenerate faces
  811. 4884726 square feet [703400640.00 square inches]
  812. 164 Displacements
  813. 1044803 Square Feet [150451712.00 Square Inches]
  814. 8445 patches before subdivision
  815. 206483 patches after subdivision
  816. 84 direct lights
  817. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  818. transfer lists: 264.1 megs
  819. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511679)
  820. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
  821. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
  822. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
  823. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
  824. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
  825. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
  826. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
  827. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
  828. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
  829. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  830. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  831. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
  832. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  833. Build Patch/Sample Hash Table(s).....Done<0.3100 sec>
  834. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  835. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  836. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  837. Ready to Finish
  838.  
  839. Object names Objects/Maxobjs Memory / Maxmem Fullness
  840. ------------ --------------- --------------- --------
  841. models 13/1024 624/49152 ( 1.3%)
  842. brushes 1472/8192 17664/98304 (18.0%)
  843. brushsides 17524/65536 140192/524288 (26.7%)
  844. planes 16638/65536 332760/1310720 (25.4%)
  845. vertexes 14144/65536 169728/786432 (21.6%)
  846. nodes 1760/65536 56320/2097152 ( 2.7%)
  847. texinfos 1408/12288 101376/884736 (11.5%)
  848. texdata 195/2048 6240/65536 ( 9.5%)
  849. dispinfos 164/0 28864/0 ( 0.0%)
  850. disp_verts 30548/0 610960/0 ( 0.0%)
  851. disp_tris 52864/0 105728/0 ( 0.0%)
  852. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  853. faces 8448/65536 473088/3670016 (12.9%)
  854. hdr faces 8448/65536 473088/3670016 (12.9%)
  855. origfaces 5539/65536 310184/3670016 ( 8.5%)
  856. leaves 1774/65536 56768/2097152 ( 2.7%)
  857. leaffaces 9821/65536 19642/131072 (15.0%)
  858. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  859. areas 15/256 120/2048 ( 5.9%)
  860. surfedges 66508/512000 266032/2048000 (13.0%)
  861. edges 39207/256000 156828/1024000 (15.3%)
  862. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  863. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  864. leafwaterdata 6/32768 72/393216 ( 0.0%)
  865. waterstrips 736/32768 7360/327680 ( 2.2%)
  866. waterverts 0/65536 0/786432 ( 0.0%)
  867. waterindices 12126/65536 24252/131072 (18.5%)
  868. cubemapsamples 52/1024 832/16384 ( 5.1%)
  869. overlays 0/512 0/180224 ( 0.0%)
  870. LDR lightdata [variable] 13813708/0 ( 0.0%)
  871. HDR lightdata [variable] 13813708/0 ( 0.0%)
  872. visdata [variable] 91075/16777216 ( 0.5%)
  873. entdata [variable] 55441/393216 (14.1%)
  874. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  875. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  876. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  877. HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
  878. occluders 0/0 0/0 ( 0.0%)
  879. occluder polygons 0/0 0/0 ( 0.0%)
  880. occluder vert ind 0/0 0/0 ( 0.0%)
  881. detail props [variable] 1/12 ( 8.3%)
  882. static props [variable] 1/24232 ( 0.0%)
  883. pakfile [variable] 4410296/0 ( 0.0%)
  884. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  885. physics terrain [variable] 0/1048576 ( 0.0%)
  886.  
  887. Level flags = 0
  888.  
  889. Total triangle count: 24168
  890. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  891. 14 minutes, 51 seconds elapsed
  892.  
  893.  
  894.  
  895. Could not find lights.rad in lights.rad.
  896. Trying VRAD BIN directory instead...
  897. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  898. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  899.  
  900.  
  901.  
  902. materialPath: c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\materials
  903. Loading C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.vmf
  904. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\garrysmod\garrysmod\gameinfo.txt
  905. Patching WVT material: maps/gm_carconstruct_b1-3/gm_construct/blendgrasssand_wvt_patch
  906. Patching WVT material: maps/gm_carconstruct_b1-3/nature/blenddirtgrass001a_wvt_patch
  907. fixing up env_cubemap materials on brush sides...
  908. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  909. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  910. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  911. Material nature/water_canals_waterbeneath_clear is depending on itself through materialvar $bottommaterial! Ignoring...
  912. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  913. Building Faces...done (0)
  914. Chop Details...done (0)
  915. Find Visible Detail Sides...
  916. Merged 1128 detail faces...done (0)
  917. Merging details...done (1)
  918. FixTjuncs...
  919. PruneNodes...
  920. WriteBSP...
  921. done (2)
  922. writing C:\Program Files (x86)\Steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt...Building visibility clusters...
  923. done (0)
  924. Creating default LDR cubemaps for env_cubemap using skybox materials:
  925. skybox/mpa05*.vmt
  926. ! Run buildcubemaps in the engine to get the correct cube maps.
  927. Creating default HDR cubemaps for env_cubemap using skybox materials:
  928. skybox/mpa05*.vmt
  929. ! Run buildcubemaps in the engine to get the correct cube maps.
  930. Bad surface extents point: -15232.003906 3328.000000 -252.000000
  931. Bad surface extents point: -13696.003906 4864.000000 -252.000000
  932. Bad surface extents point: -6400.000000 4864.000000 -252.000000
  933. Bad surface extents point: -8064.000000 3328.000000 -252.000000
  934. Bad surface extents - surface is too big to have a lightmap
  935. material NATURE/BLENDDIRTGRASS001A around point (-10848.0 4096.0 -252.0)
  936. (dimension: 0, 151>126)
  937.  
  938.  
  939.  
  940. 2 threads
  941. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  942. reading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.prt
  943. 725 portalclusters
  944. 1568 numportals
  945. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.00%)
  946. Total clusters visible: 91968
  947. Average clusters visible: 126
  948. Building PAS...
  949. Average clusters audible: 386
  950. visdatasize:91075 compressed from 139200
  951. writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  952. 11 seconds elapsed
  953.  
  954.  
  955.  
  956. Could not find lights.rad in lights.rad.
  957. Trying VRAD BIN directory instead...
  958. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  959. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  960. 8448 faces
  961. 3 degenerate faces
  962. 4884726 square feet [703400640.00 square inches]
  963. 164 Displacements
  964. 1044803 Square Feet [150451712.00 Square Inches]
  965. 8445 patches before subdivision
  966. 206483 patches after subdivision
  967. 84 direct lights
  968. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  969. transfer lists: 264.1 megs
  970. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1348437, 1085394, 511678)
  971. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(235837, 179411, 79636)
  972. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(48406, 35188, 16076)
  973. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13255, 9324, 3971)
  974. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4144, 2783, 1060)
  975. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1412, 898, 294)
  976. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 299, 83)
  977. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(182, 102, 24)
  978. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(67, 35, 7)
  979. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(25, 12, 2)
  980. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  981. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  982. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 1, 0)
  983. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  984. Build Patch/Sample Hash Table(s).....Done<0.2285 sec>
  985. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  986. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  987. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  988. Ready to Finish
  989.  
  990. Object names Objects/Maxobjs Memory / Maxmem Fullness
  991. ------------ --------------- --------------- --------
  992. models 13/1024 624/49152 ( 1.3%)
  993. brushes 1472/8192 17664/98304 (18.0%)
  994. brushsides 17524/65536 140192/524288 (26.7%)
  995. planes 16638/65536 332760/1310720 (25.4%)
  996. vertexes 14144/65536 169728/786432 (21.6%)
  997. nodes 1760/65536 56320/2097152 ( 2.7%)
  998. texinfos 1408/12288 101376/884736 (11.5%)
  999. texdata 195/2048 6240/65536 ( 9.5%)
  1000. dispinfos 164/0 28864/0 ( 0.0%)
  1001. disp_verts 30548/0 610960/0 ( 0.0%)
  1002. disp_tris 52864/0 105728/0 ( 0.0%)
  1003. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  1004. faces 8448/65536 473088/3670016 (12.9%)
  1005. hdr faces 8448/65536 473088/3670016 (12.9%)
  1006. origfaces 5539/65536 310184/3670016 ( 8.5%)
  1007. leaves 1774/65536 56768/2097152 ( 2.7%)
  1008. leaffaces 9821/65536 19642/131072 (15.0%)
  1009. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  1010. areas 15/256 120/2048 ( 5.9%)
  1011. surfedges 66508/512000 266032/2048000 (13.0%)
  1012. edges 39207/256000 156828/1024000 (15.3%)
  1013. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  1014. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  1015. leafwaterdata 6/32768 72/393216 ( 0.0%)
  1016. waterstrips 736/32768 7360/327680 ( 2.2%)
  1017. waterverts 0/65536 0/786432 ( 0.0%)
  1018. waterindices 12126/65536 24252/131072 (18.5%)
  1019. cubemapsamples 52/1024 832/16384 ( 5.1%)
  1020. overlays 0/512 0/180224 ( 0.0%)
  1021. LDR lightdata [variable] 13813708/0 ( 0.0%)
  1022. HDR lightdata [variable] 13813708/0 ( 0.0%)
  1023. visdata [variable] 91075/16777216 ( 0.5%)
  1024. entdata [variable] 55441/393216 (14.1%)
  1025. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  1026. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  1027. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  1028. HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
  1029. occluders 0/0 0/0 ( 0.0%)
  1030. occluder polygons 0/0 0/0 ( 0.0%)
  1031. occluder vert ind 0/0 0/0 ( 0.0%)
  1032. detail props [variable] 1/12 ( 8.3%)
  1033. static props [variable] 1/24232 ( 0.0%)
  1034. pakfile [variable] 4410296/0 ( 0.0%)
  1035. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  1036. physics terrain [variable] 0/1048576 ( 0.0%)
  1037.  
  1038. Level flags = 0
  1039.  
  1040. Total triangle count: 24168
  1041. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  1042. 13 minutes, 16 seconds elapsed
  1043.  
  1044.  
  1045.  
  1046. Could not find lights.rad in lights.rad.
  1047. Trying VRAD BIN directory instead...
  1048. Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk\bin\orangebox\bin\lights.rad.
  1049. Loading c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  1050. 8448 faces
  1051. 3 degenerate faces
  1052. 4884726 square feet [703400640.00 square inches]
  1053. 164 Displacements
  1054. 1044803 Square Feet [150451712.00 Square Inches]
  1055. 8445 patches before subdivision
  1056. 206483 patches after subdivision
  1057. 84 direct lights
  1058. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34619102, max 3090
  1059. transfer lists: 264.1 megs
  1060. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(748538, 606576, 312983)
  1061. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(149673, 117430, 60117)
  1062. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(36395, 27654, 14109)
  1063. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11136, 8134, 3723)
  1064. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3735, 2582, 1025)
  1065. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1320, 857, 288)
  1066. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(478, 290, 82)
  1067. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(176, 99, 23)
  1068. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(65, 34, 7)
  1069. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(24, 12, 2)
  1070. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(9, 4, 1)
  1071. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 1, 0)
  1072. 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
  1073. 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(0, 0, 0)
  1074. Build Patch/Sample Hash Table(s).....Done<0.2972 sec>
  1075. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1076. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1077. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1078. Ready to Finish
  1079.  
  1080. Object names Objects/Maxobjs Memory / Maxmem Fullness
  1081. ------------ --------------- --------------- --------
  1082. models 13/1024 624/49152 ( 1.3%)
  1083. brushes 1472/8192 17664/98304 (18.0%)
  1084. brushsides 17524/65536 140192/524288 (26.7%)
  1085. planes 16638/65536 332760/1310720 (25.4%)
  1086. vertexes 14144/65536 169728/786432 (21.6%)
  1087. nodes 1760/65536 56320/2097152 ( 2.7%)
  1088. texinfos 1408/12288 101376/884736 (11.5%)
  1089. texdata 195/2048 6240/65536 ( 9.5%)
  1090. dispinfos 164/0 28864/0 ( 0.0%)
  1091. disp_verts 30548/0 610960/0 ( 0.0%)
  1092. disp_tris 52864/0 105728/0 ( 0.0%)
  1093. disp_lmsamples 2681352/0 2681352/0 ( 0.0%)
  1094. faces 8448/65536 473088/3670016 (12.9%)
  1095. hdr faces 8448/65536 473088/3670016 (12.9%)
  1096. origfaces 5539/65536 310184/3670016 ( 8.5%)
  1097. leaves 1774/65536 56768/2097152 ( 2.7%)
  1098. leaffaces 9821/65536 19642/131072 (15.0%)
  1099. leafbrushes 3702/65536 7404/131072 ( 5.6%)
  1100. areas 15/256 120/2048 ( 5.9%)
  1101. surfedges 66508/512000 266032/2048000 (13.0%)
  1102. edges 39207/256000 156828/1024000 (15.3%)
  1103. LDR worldlights 84/8192 7392/720896 ( 1.0%)
  1104. HDR worldlights 84/8192 7392/720896 ( 1.0%)
  1105. leafwaterdata 6/32768 72/393216 ( 0.0%)
  1106. waterstrips 736/32768 7360/327680 ( 2.2%)
  1107. waterverts 0/65536 0/786432 ( 0.0%)
  1108. waterindices 12126/65536 24252/131072 (18.5%)
  1109. cubemapsamples 52/1024 832/16384 ( 5.1%)
  1110. overlays 0/512 0/180224 ( 0.0%)
  1111. LDR lightdata [variable] 13813708/0 ( 0.0%)
  1112. HDR lightdata [variable] 13813708/0 ( 0.0%)
  1113. visdata [variable] 91075/16777216 ( 0.5%)
  1114. entdata [variable] 55441/393216 (14.1%)
  1115. LDR ambient table 1774/65536 7096/262144 ( 2.7%)
  1116. HDR ambient table 1774/65536 7096/262144 ( 2.7%)
  1117. LDR leaf ambient 8302/65536 232456/1835008 (12.7%)
  1118. HDR leaf ambient 8032/65536 224896/1835008 (12.3%)
  1119. occluders 0/0 0/0 ( 0.0%)
  1120. occluder polygons 0/0 0/0 ( 0.0%)
  1121. occluder vert ind 0/0 0/0 ( 0.0%)
  1122. detail props [variable] 1/12 ( 8.3%)
  1123. static props [variable] 1/24232 ( 0.0%)
  1124. pakfile [variable] 4410296/0 ( 0.0%)
  1125. physics [variable] 6639330/4194304 (158.3%) VERY FULL!
  1126. physics terrain [variable] 0/1048576 ( 0.0%)
  1127.  
  1128. Level flags = 0
  1129.  
  1130. Total triangle count: 24168
  1131. Writing c:\program files (x86)\steam\steamapps\FUCKFUCKFUCK\sourcesdk_content\gmod\mapsrc\gm_carconstruct_b1-3.bsp
  1132. 13 minutes, 13 seconds elapsed
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