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- from tkinter import *
- from random import randrange as rnd, choice
- root = Tk()
- root.geometry('600x600+100+100')
- canv = Canvas(bg='white')
- canv.pack(fill=BOTH,expand=1)
- class Ball():
- def __init__(self,x,y):
- self.x = x
- self.y = y
- self.r = 12
- self.vx = 0
- self.vy = 5
- self.color = 'orange'
- self.id = canv.create_oval(self.x-self.r,self.y-self.r,self.x+self.r,self.y+self.r, fill= self.color, width = 0)
- self.update()
- def update(self):
- canv.coords(self.id,self.x-self.r,self.y-self.r,self.x+self.r,self.y+self.r)
- self.x += self.vx
- self.y += self.vy
- if self.x >= 550 or self.x <= 50:
- self.vx *= -1
- if self.y > 600:
- goal('down')
- if self.y < 0:
- goal('up')
- if p_down.x <= self.x <= p_down.x + p_down.w and p_down.y <= self.y-self.r <= p_down.y + p_down.h:
- self.vy *= -1
- if p_up.x <= self.x <= p_up.x + p_up.w and p_up.y <= self.y+self.r <= p_up.y + p_up.h:
- self.vy *= -1
- root.after(30,self.update)
- class Platform():
- def __init__(self,y):
- self.y = y
- self.h = 20
- self.w = 80
- self.x = 300-self.w/2
- self.vx = 0
- self.points = 0
- self.id = canv.create_rectangle(self.x,self.y,self.x+self.w,self.y+self.h,fill = 'green')
- self.update()
- def update(self):
- self.x += self.vx
- self.vx *= 0.8
- canv.coords(self.id,self.x,self.y,self.x+self.w,self.y+self.h)
- root.after(30,self.update)
- def goal(side):
- global mode
- if side == 'up':
- p_down.points += 1
- else:
- p_up.points += 1
- mode = 'goal_'+side
- j.vx = 0
- j.vy = 0
- j.x = 300
- j.y = 300
- canv.delete('points')
- canv.create_text(300,200,text=p_up.points, font = 'Tahoma 40', tag = 'points')
- canv.create_text(300,400,text=p_down.points, font = 'Tahoma 40', tag = 'points')
- def keyDown(event):
- #print(event.keycode)
- keys.add(event.keycode)
- def keyUp(event):
- keys.remove(event.keycode)
- def update():
- if 65 in keys:
- p_up.vx = -5
- if 68 in keys:
- p_up.vx = 5
- if 37 in keys:
- p_down.vx = -5
- if 39 in keys:
- p_down.vx = 5
- if 32 in keys and 'goal' in mode:
- if 'up' in mode:
- j.vy = 5
- if 'down' in mode:
- j.vy = -5
- root.after(30,update)
- keys = set()
- p_up = Platform(50)
- p_down = Platform(550)
- j = Ball(300,300)
- update()
- root.bind('<Key>',keyDown)
- root.bind('<KeyRelease>',keyUp)
- mainloop()
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