SHARE
TWEET

Dmg's Player-prev.log

a guest Jan 23rd, 2020 89 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Mono path[0] = 'D:/Stream/Steam Folder/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Stream/Steam Folder/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
  8.     Vendor:  
  9.     VRAM:     4018 MB
  10.     Driver:   26.21.14.4141
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  2.978 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 600.970800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 3:31:50 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31.   Thread -> id: 2fa0 -> priority: 1
  32.   Thread -> id: f0 -> priority: 1
  33.   Thread -> id: 3bd4 -> priority: 1
  34.   Thread -> id: 4920 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library D:/Stream/Steam Folder/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library D:/Stream/Steam Folder/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library D:/Stream/Steam Folder/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174141.
  41. Total: 467.964600 ms (FindLiveObjects: 17.018200 ms CreateObjectMapping: 18.112600 ms MarkObjects: 432.313600 ms  DeleteObjects: 0.519700 ms)
  42.  
  43. Tamer ID: 88840
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174951.
  50. Total: 349.546800 ms (FindLiveObjects: 14.010900 ms CreateObjectMapping: 20.607600 ms MarkObjects: 314.606300 ms  DeleteObjects: 0.321600 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  53.  
  54. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 193718.
  55. Total: 368.484900 ms (FindLiveObjects: 12.886200 ms CreateObjectMapping: 17.912700 ms MarkObjects: 336.082200 ms  DeleteObjects: 1.603200 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199458.
  60. Total: 444.421900 ms (FindLiveObjects: 9.978600 ms CreateObjectMapping: 22.808500 ms MarkObjects: 410.380000 ms  DeleteObjects: 1.254400 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206638.
  65. Total: 352.211100 ms (FindLiveObjects: 10.540700 ms CreateObjectMapping: 19.952900 ms MarkObjects: 320.459700 ms  DeleteObjects: 1.257000 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211247.
  70. Total: 397.181800 ms (FindLiveObjects: 10.514700 ms CreateObjectMapping: 18.462900 ms MarkObjects: 366.455100 ms  DeleteObjects: 1.748000 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211342.
  75. Total: 376.721700 ms (FindLiveObjects: 30.849100 ms CreateObjectMapping: 16.119300 ms MarkObjects: 329.337000 ms  DeleteObjects: 0.415900 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219130.
  80. Total: 369.740900 ms (FindLiveObjects: 11.755300 ms CreateObjectMapping: 25.603500 ms MarkObjects: 331.301700 ms  DeleteObjects: 1.079900 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224418.
  85. Total: 370.739400 ms (FindLiveObjects: 12.163600 ms CreateObjectMapping: 24.915100 ms MarkObjects: 333.403900 ms  DeleteObjects: 0.256500 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230501.
  90. Total: 375.390000 ms (FindLiveObjects: 13.854500 ms CreateObjectMapping: 25.075900 ms MarkObjects: 335.889100 ms  DeleteObjects: 0.569900 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 240190.
  95. Total: 375.760100 ms (FindLiveObjects: 14.032100 ms CreateObjectMapping: 23.644000 ms MarkObjects: 337.835900 ms  DeleteObjects: 0.247500 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240190.
  100. Total: 378.278200 ms (FindLiveObjects: 19.721800 ms CreateObjectMapping: 23.215000 ms MarkObjects: 335.057600 ms  DeleteObjects: 0.283100 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240190.
  105. Total: 381.566100 ms (FindLiveObjects: 12.450500 ms CreateObjectMapping: 32.292700 ms MarkObjects: 336.545800 ms  DeleteObjects: 0.276500 ms)
  106.  
  107. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  108.  
  109. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 245774.
  110. Total: 386.082100 ms (FindLiveObjects: 22.825500 ms CreateObjectMapping: 26.727100 ms MarkObjects: 336.035200 ms  DeleteObjects: 0.493900 ms)
  111.  
  112. Unloading 5 Unused Serialized files (Serialized files now loaded: 19)
  113.  
  114. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245800.
  115. Total: 407.941900 ms (FindLiveObjects: 17.070500 ms CreateObjectMapping: 30.172100 ms MarkObjects: 360.348000 ms  DeleteObjects: 0.351000 ms)
  116.  
  117. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  118.  
  119. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 245800.
  120. Total: 385.344300 ms (FindLiveObjects: 12.355200 ms CreateObjectMapping: 21.162800 ms MarkObjects: 351.413900 ms  DeleteObjects: 0.412000 ms)
  121.  
  122. Unloading 6 Unused Serialized files (Serialized files now loaded: 19)
  123.  
  124. Unloading 1466 unused Assets to reduce memory usage. Loaded Objects now: 248990.
  125. Total: 403.153700 ms (FindLiveObjects: 23.021100 ms CreateObjectMapping: 30.610200 ms MarkObjects: 347.150700 ms  DeleteObjects: 2.371200 ms)
  126.  
  127. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  128.  
  129. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 248990.
  130. Total: 391.273900 ms (FindLiveObjects: 12.239800 ms CreateObjectMapping: 21.408400 ms MarkObjects: 357.376800 ms  DeleteObjects: 0.248600 ms)
  131.  
  132. NullReferenceException: Object reference not set to an instance of an object
  133.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  134.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  135. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  136. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  137. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  138. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  139. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  141.  
  142. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  143.  
  144. NullReferenceException: Object reference not set to an instance of an object
  145.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  146.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  147. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  148. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  149. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  150. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  151. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  152. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  153.  
  154. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  155.  
  156. Unloading 6 Unused Serialized files (Serialized files now loaded: 21)
  157.  
  158. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 254386.
  159. Total: 435.432400 ms (FindLiveObjects: 23.874100 ms CreateObjectMapping: 24.323700 ms MarkObjects: 386.594200 ms  DeleteObjects: 0.640100 ms)
  160.  
  161. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  162.  
  163. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 254386.
  164. Total: 411.039300 ms (FindLiveObjects: 15.984200 ms CreateObjectMapping: 21.136000 ms MarkObjects: 373.380000 ms  DeleteObjects: 0.538800 ms)
  165.  
  166. NullReferenceException: Object reference not set to an instance of an object
  167.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  168.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  169. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  170. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  171. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  172. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  173. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  174. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  175.  
  176. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  177.  
  178. Unloading 6 Unused Serialized files (Serialized files now loaded: 21)
  179.  
  180. Unloading 707 unused Assets to reduce memory usage. Loaded Objects now: 255502.
  181. Total: 456.823100 ms (FindLiveObjects: 23.365900 ms CreateObjectMapping: 26.729900 ms MarkObjects: 404.017200 ms  DeleteObjects: 2.709500 ms)
  182.  
  183. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  184.  
  185. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 255502.
  186. Total: 423.628800 ms (FindLiveObjects: 15.290100 ms CreateObjectMapping: 20.598800 ms MarkObjects: 387.241100 ms  DeleteObjects: 0.498000 ms)
  187.  
  188. Unloading 6 Unused Serialized files (Serialized files now loaded: 23)
  189.  
  190. Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 261915.
  191. Total: 440.222100 ms (FindLiveObjects: 19.844500 ms CreateObjectMapping: 24.589400 ms MarkObjects: 395.308300 ms  DeleteObjects: 0.479400 ms)
  192.  
  193. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  194.  
  195. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 261915.
  196. Total: 418.797400 ms (FindLiveObjects: 12.559500 ms CreateObjectMapping: 22.079800 ms MarkObjects: 383.736700 ms  DeleteObjects: 0.421000 ms)
  197.  
  198. Unloading 4 Unused Serialized files (Serialized files now loaded: 23)
  199.  
  200. Unloading 740 unused Assets to reduce memory usage. Loaded Objects now: 262933.
  201. Total: 420.541600 ms (FindLiveObjects: 14.513900 ms CreateObjectMapping: 23.046000 ms MarkObjects: 381.617400 ms  DeleteObjects: 1.363800 ms)
  202.  
  203. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  206.  
  207. Unloading 6 Unused Serialized files (Serialized files now loaded: 25)
  208.  
  209. Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 265589.
  210. Total: 450.455900 ms (FindLiveObjects: 24.316800 ms CreateObjectMapping: 24.499000 ms MarkObjects: 400.375100 ms  DeleteObjects: 1.264700 ms)
  211.  
  212. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  213.  
  214. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 265589.
  215. Total: 427.983100 ms (FindLiveObjects: 13.430500 ms CreateObjectMapping: 21.988500 ms MarkObjects: 392.188300 ms  DeleteObjects: 0.375400 ms)
  216.  
  217. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  220.  
  221. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  222.  
  223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  224.  
  225. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  228.  
  229. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  232.  
  233. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  234.  
  235. Unloading 1568 unused Assets to reduce memory usage. Loaded Objects now: 272881.
  236. Total: 512.168400 ms (FindLiveObjects: 25.665300 ms CreateObjectMapping: 26.480600 ms MarkObjects: 457.734700 ms  DeleteObjects: 2.287500 ms)
  237.  
  238. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  239.  
  240. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272881.
  241. Total: 455.126100 ms (FindLiveObjects: 14.010500 ms CreateObjectMapping: 20.879800 ms MarkObjects: 419.707400 ms  DeleteObjects: 0.527900 ms)
  242.  
  243. NullReferenceException: Object reference not set to an instance of an object
  244.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  245.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  246. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  247. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  248. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  249. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  250. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  251. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  252.  
  253. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  254.  
  255. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  256.  
  257. Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 275627.
  258. Total: 498.494200 ms (FindLiveObjects: 30.121200 ms CreateObjectMapping: 27.780800 ms MarkObjects: 438.973100 ms  DeleteObjects: 1.618700 ms)
  259.  
  260. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  261.  
  262. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275627.
  263. Total: 470.423000 ms (FindLiveObjects: 14.947100 ms CreateObjectMapping: 21.499600 ms MarkObjects: 433.424900 ms  DeleteObjects: 0.551000 ms)
  264.  
  265. NullReferenceException: Object reference not set to an instance of an object
  266.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  267.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  268. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  269. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  270. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  271. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  272. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  273. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  274.  
  275. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  276.  
  277. NullReferenceException: Object reference not set to an instance of an object
  278.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  279.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  280. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  281. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  282. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  283. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  284. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  285. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  286.  
  287. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  288.  
  289. NullReferenceException: Object reference not set to an instance of an object
  290.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  291.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  292. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  293. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  294. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  295. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  296. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  297. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  298.  
  299. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  300.  
  301. NullReferenceException: Object reference not set to an instance of an object
  302.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  303.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  304. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  305. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  306. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  307. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  308. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  309. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  310.  
  311. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  312.  
  313. NullReferenceException: Object reference not set to an instance of an object
  314.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  315.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  316. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  317. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  318. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  319. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  320. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  321. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  322.  
  323. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  324.  
  325. NullReferenceException: Object reference not set to an instance of an object
  326.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  327.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  328. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  329. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  330. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  331. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  332. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  333. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  334.  
  335. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  336.  
  337. NullReferenceException: Object reference not set to an instance of an object
  338.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  339.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  340. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  341. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  342. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  343. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  344. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  345. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  346.  
  347. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  348.  
  349. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  352.  
  353. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  356.  
  357. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  360.  
  361. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  364.  
  365. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  366.  
  367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  368.  
  369. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  370.  
  371. Unloading 283 unused Assets to reduce memory usage. Loaded Objects now: 283266.
  372. Total: 562.985100 ms (FindLiveObjects: 44.695200 ms CreateObjectMapping: 21.929300 ms MarkObjects: 495.423400 ms  DeleteObjects: 0.936800 ms)
  373.  
  374. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  375.  
  376. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283266.
  377. Total: 510.564400 ms (FindLiveObjects: 69.697100 ms CreateObjectMapping: 23.895000 ms MarkObjects: 416.021400 ms  DeleteObjects: 0.950400 ms)
  378.  
  379. Unloading 6 Unused Serialized files (Serialized files now loaded: 28)
  380.  
  381. Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 284923.
  382. Total: 499.709600 ms (FindLiveObjects: 27.439000 ms CreateObjectMapping: 28.941600 ms MarkObjects: 442.467100 ms  DeleteObjects: 0.861600 ms)
  383.  
  384. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  385.  
  386. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284923.
  387. Total: 476.034600 ms (FindLiveObjects: 14.986800 ms CreateObjectMapping: 21.864900 ms MarkObjects: 438.640200 ms  DeleteObjects: 0.542200 ms)
  388.  
  389. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  390.  
  391. Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 285746.
  392. Total: 535.219600 ms (FindLiveObjects: 24.342300 ms CreateObjectMapping: 29.328400 ms MarkObjects: 480.763900 ms  DeleteObjects: 0.784500 ms)
  393.  
  394. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  395.  
  396. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285746.
  397. Total: 498.495100 ms (FindLiveObjects: 15.054400 ms CreateObjectMapping: 22.167100 ms MarkObjects: 460.735200 ms  DeleteObjects: 0.538200 ms)
  398.  
  399. Unloading 4 Unused Serialized files (Serialized files now loaded: 29)
  400.  
  401. Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 286248.
  402. Total: 504.249800 ms (FindLiveObjects: 17.326200 ms CreateObjectMapping: 21.343200 ms MarkObjects: 453.430300 ms  DeleteObjects: 12.149700 ms)
  403.  
  404. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  405.  
  406. Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 286183.
  407. Total: 506.783100 ms (FindLiveObjects: 23.633900 ms CreateObjectMapping: 29.172700 ms MarkObjects: 453.152700 ms  DeleteObjects: 0.823300 ms)
  408.  
  409. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  410.  
  411. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286183.
  412. Total: 486.408400 ms (FindLiveObjects: 15.859900 ms CreateObjectMapping: 22.638700 ms MarkObjects: 447.304400 ms  DeleteObjects: 0.605100 ms)
  413.  
  414. NullReferenceException: Object reference not set to an instance of an object
  415.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  416.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  417. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  418. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  419. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  420. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  421. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  422. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  423.  
  424. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  425.  
  426. NullReferenceException: Object reference not set to an instance of an object
  427.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  428.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  429. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  430. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  431. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  432. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  433. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  434. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  435.  
  436. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  437.  
  438. NullReferenceException: Object reference not set to an instance of an object
  439.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  440.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  441. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  442. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  443. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  444. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  445. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  446. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  447.  
  448. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  449.  
  450. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  451.  
  452. Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 286455.
  453. Total: 495.816300 ms (FindLiveObjects: 21.100200 ms CreateObjectMapping: 25.143200 ms MarkObjects: 448.899200 ms  DeleteObjects: 0.673100 ms)
  454.  
  455. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  456.  
  457. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286455.
  458. Total: 477.239100 ms (FindLiveObjects: 14.945100 ms CreateObjectMapping: 23.042000 ms MarkObjects: 438.604700 ms  DeleteObjects: 0.647000 ms)
  459.  
  460. NullReferenceException: Object reference not set to an instance of an object
  461.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  462.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  463. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  464. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  465. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  466. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  467. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  468. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  469.  
  470. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  471.  
  472. NullReferenceException: Object reference not set to an instance of an object
  473.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  474.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  475. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  476. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  477. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  478. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  479. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  480. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  481.  
  482. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  483.  
  484. Unloading 6 Unused Serialized files (Serialized files now loaded: 29)
  485.  
  486. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 286526.
  487. Total: 506.042800 ms (FindLiveObjects: 25.194500 ms CreateObjectMapping: 27.785500 ms MarkObjects: 452.069000 ms  DeleteObjects: 0.993400 ms)
  488.  
  489. Unloading 0 Unused Serialized files (Serialized files now loaded: 29)
  490.  
  491. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286526.
  492. Total: 481.230100 ms (FindLiveObjects: 16.105500 ms CreateObjectMapping: 21.467000 ms MarkObjects: 442.689800 ms  DeleteObjects: 0.967300 ms)
  493.  
  494. Unloading 6 Unused Serialized files (Serialized files now loaded: 30)
  495.  
  496. Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 287250.
  497. Total: 502.104600 ms (FindLiveObjects: 23.262900 ms CreateObjectMapping: 26.573400 ms MarkObjects: 451.377500 ms  DeleteObjects: 0.890000 ms)
  498.  
  499. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  500.  
  501. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287250.
  502. Total: 480.027100 ms (FindLiveObjects: 15.003800 ms CreateObjectMapping: 22.700000 ms MarkObjects: 441.466000 ms  DeleteObjects: 0.856900 ms)
  503.  
  504. NullReferenceException: Object reference not set to an instance of an object
  505.   at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <faab622316df4800a979f1ea8c3f6547>:0
  506.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  507. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  508. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  509. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  510. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  511. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  512. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  513.  
  514. (Filename: <faab622316df4800a979f1ea8c3f6547> Line: 0)
  515.  
  516. Close Time: 1/23/2020 4:36:36 AM
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  519.  
  520. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  521.  
  522. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
  523.  
  524. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  525.  
  526. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top