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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\disseminate\sourcesdk\bin\source2009\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.vmf"
- Valve Software - vbsp.exe (Sep 15 2011)
- 8 threads
- materialPath: c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2\materials
- Loading C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- ***need to set $abovewater for material liquids/water_cheap1
- ***need to set $abovewater for material liquids/water_cheap1
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/rp_anomalous_q/halflife/c2a4_mud_wvt_patch
- Patching WVT material: maps/rp_anomalous_q/halflife/c2a4_mud2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 632 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (3)
- writing C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.prt...Building visibility clusters...
- done (1)
- error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
- error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
- error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
- error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
- error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_wasteland02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (3) (3042479 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 6351 texinfos to 3925
- Reduced 372 texdatas to 332 (9581 bytes to 7536)
- Writing C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
- 17 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\disseminate\sourcesdk\bin\source2009\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q"
- Valve Software - vvis.exe (Sep 15 2011)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
- reading c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.prt
- 8868 portalclusters
- 28566 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (17)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (833)
- Optimized: 8473 visible clusters (0.00%)
- Total clusters visible: 1612926
- Average clusters visible: 181
- Building PAS...
- Average clusters audible: 534
- visdatasize:1773776 compressed from 19722432
- writing c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
- 14 minutes, 13 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\disseminate\sourcesdk\bin\source2009\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q"
- Valve Software - vrad.exe SSE (Sep 15 2011)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [116 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
- Setting up ray-trace acceleration structure... Done (6.57 seconds)
- 34487 faces
- 3 degenerate faces
- 1529070 square feet [220186160.00 square inches]
- 100 Displacements
- 36498 Square Feet [5255833.00 Square Inches]
- 34484 patches before subdivision
- 242404 patches after subdivision
- 1552 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (67)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
- transfers 29050898, max 680
- transfer lists: 221.6 megs
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