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  1. ** Executing...
  2. ** Command: "c:\program files (x86)\steam\steamapps\disseminate\sourcesdk\bin\source2009\bin\vbsp.exe"
  3. ** Parameters: -game "c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.vmf"
  4.  
  5. Valve Software - vbsp.exe (Sep 15 2011)
  6. 8 threads
  7. materialPath: c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2\materials
  8. Loading C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. ***need to set $abovewater for material liquids/water_cheap1
  11. ***need to set $abovewater for material liquids/water_cheap1
  12. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2\gameinfo.txt
  13. Patching WVT material: maps/rp_anomalous_q/halflife/c2a4_mud_wvt_patch
  14. Patching WVT material: maps/rp_anomalous_q/halflife/c2a4_mud2_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  17. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  18. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  19. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  20. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  21. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  22. Material dev/dev_waterbeneath2 is depending on itself through materialvar $bottommaterial! Ignoring...
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  25. Processing areas...done (0)
  26. Building Faces...done (0)
  27. Chop Details...done (0)
  28. Find Visible Detail Sides...
  29. Merged 632 detail faces...done (0)
  30. Merging details...done (0)
  31. FixTjuncs...
  32. PruneNodes...
  33. WriteBSP...
  34. done (3)
  35. writing C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.prt...Building visibility clusters...
  36. done (1)
  37. error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
  38. error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
  39. error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
  40. error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
  41. error: material HALFLIFE/C1A1C_W2B doesn't have a $bottommaterial
  42. Creating default LDR cubemaps for env_cubemap using skybox materials:
  43. skybox/sky_wasteland02*.vmt
  44. ! Run buildcubemaps in the engine to get the correct cube maps.
  45. Creating default HDR cubemaps for env_cubemap using skybox materials:
  46. skybox/sky_wasteland02*.vmt
  47. ! Run buildcubemaps in the engine to get the correct cube maps.
  48. Finding displacement neighbors...
  49. Finding lightmap sample positions...
  50. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  51. Building Physics collision data...
  52. done (3) (3042479 bytes)
  53. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  54. Water found with no water_lod_control entity, creating a default one.
  55. Compacting texture/material tables...
  56. Reduced 6351 texinfos to 3925
  57. Reduced 372 texdatas to 332 (9581 bytes to 7536)
  58. Writing C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
  59. 17 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "c:\program files (x86)\steam\steamapps\disseminate\sourcesdk\bin\source2009\bin\vvis.exe"
  63. ** Parameters: -game "c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q"
  64.  
  65. Valve Software - vvis.exe (Sep 15 2011)
  66. 8 threads
  67. reading c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
  68. reading c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.prt
  69. 8868 portalclusters
  70. 28566 numportals
  71. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (17)
  72. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (833)
  73. Optimized: 8473 visible clusters (0.00%)
  74. Total clusters visible: 1612926
  75. Average clusters visible: 181
  76. Building PAS...
  77. Average clusters audible: 534
  78. visdatasize:1773776 compressed from 19722432
  79. writing c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
  80. 14 minutes, 13 seconds elapsed
  81.  
  82. ** Executing...
  83. ** Command: "c:\program files (x86)\steam\steamapps\disseminate\sourcesdk\bin\source2009\bin\vrad.exe"
  84. ** Parameters: -game "c:\program files (x86)\steam\steamapps\disseminate\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q"
  85.  
  86. Valve Software - vrad.exe SSE (Sep 15 2011)
  87.  
  88. Valve Radiosity Simulator
  89. 8 threads
  90. [Reading texlights from 'lights.rad']
  91. [116 texlights parsed from 'lights.rad']
  92.  
  93. Loading c:\program files (x86)\steam\steamapps\disseminate\garrysmod\garrysmod\maps\rp_anomalous_q.bsp
  94. Setting up ray-trace acceleration structure... Done (6.57 seconds)
  95. 34487 faces
  96. 3 degenerate faces
  97. 1529070 square feet [220186160.00 square inches]
  98. 100 Displacements
  99. 36498 Square Feet [5255833.00 Square Inches]
  100. 34484 patches before subdivision
  101. 242404 patches after subdivision
  102. 1552 direct lights
  103. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (67)
  104. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
  105. transfers 29050898, max 680
  106. transfer lists: 221.6 megs
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  108. Bounce #1 added RGB(-1, -1, -1)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  110. Bounce #2 added RGB(-1, -1, -1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  112. Bounce #3 added RGB(-1, -1, -1)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  114. Bounce #4 added RGB(-1, -1, -1)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  116. Bounce #5 added RGB(-1, -1, -1)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #6 added RGB(-1, -1, -1)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  120. Bounce #7 added RGB(-1, -1, -1)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  122. Bounce #8 added RGB(-1, -1, -1)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  124. Bounce #9 added RGB(-1, -1, -1)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  126. Bounce #10 added RGB(-1, -1, -1)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  128. Bounce #11 added RGB(-1, -1, -1)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  130. Bounce #12 added RGB(-1, -1, -1)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  132. Bounce #13 added RGB(-1, -1, -1)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  134. Bounce #14 added RGB(-1, -1, -1)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  136. Bounce #15 added RGB(-1, -1, -1)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  138. Bounce #16 added RGB(-1, -1, -1)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  140. Bounce #17 added RGB(-1, -1, -1)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  142. Bounce #18 added RGB(-1, -1, -1)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  144. Bounce #19 added RGB(-1, -1, -1)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  146. Bounce #20 added RGB(-1, -1, -1)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  148. Bounce #21 added RGB(-1, -1, -1)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. Bounce #22 added RGB(-1, -1, -1)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  152. Bounce #23 added RGB(-1, -1, -1)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  154. Bounce #24 added RGB(-1, -1, -1)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  156. Bounce #25 added RGB(-1, -1, -1)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
  158. Bounce #26 added RGB(-1, -1, -1)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  160. Bounce #27 added RGB(-1, -1, -1)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  162. Bounce #28 added RGB(-1, -1, -1)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  164. Bounce #29 added RGB(-1, -1, -1)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  166. Bounce #30 added RGB(-1, -1, -1)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  168. Bounce #31 added RGB(-1, -1, -1)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  170. Bounce #32 added RGB(-1, -1, -1)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  172. Bounce #33 added RGB(-1, -1, -1)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  174. Bounce #34 added RGB(-1, -1, -1)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  176. Bounce #35 added RGB(-1, -1, -1)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  178. Bounce #36 added RGB(-1, -1, -1)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  180. Bounce #37 added RGB(-1, -1, -1)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  182. Bounce #38 added RGB(-1, -1, -1)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  184. Bounce #39 added RGB(-1, -1, -1)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  186. Bounce #40 added RGB(-1, -1, -1)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
  188. Bounce #41 added RGB(-1, -1, -1)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  190. Bounce #42 added RGB(-1, -1, -1)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  192. Bounce #43 added RGB(-1, -1, -1)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  194. Bounce #44 added RGB(-1, -1, -1)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  196. Bounce #45 added RGB(-1, -1, -1)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  198. Bounce #46 added RGB(-1, -1, -1)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  200. Bounce #47 added RGB(-1, -1, -1)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  202. Bounce #48 added RGB(-1, -1, -1)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  204. Bounce #49 added RGB(-1, -1, -1)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  206. Bounce #50 added RGB(-1, -1, -1)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  208. Bounce #51 added RGB(-1, -1, -1)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  210. Bounce #52 added RGB(-1, -1, -1)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  212. Bounce #53 added RGB(-1, -1, -1)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  214. Bounce #54 added RGB(-1, -1, -1)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  216. Bounce #55 added RGB(-1, -1, -1)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  218. Bounce #56 added RGB(-1, -1, -1)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  220. Bounce #57 added RGB(-1, -1, -1)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  222. Bounce #58 added RGB(-1, -1, -1)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  224. Bounce #59 added RGB(-1, -1, -1)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  226. Bounce #60 added RGB(-1, -1, -1)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  228. Bounce #61 added RGB(-1, -1, -1)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  230. Bounce #62 added RGB(-1, -1, -1)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  232. Bounce #63 added RGB(-1, -1, -1)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  234. Bounce #64 added RGB(-1, -1, -1)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  236. Bounce #65 added RGB(-1, -1, -1)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  238. Bounce #66 added RGB(-1, -1, -1)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
  240. Bounce #67 added RGB(-1, -1, -1)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  242. Bounce #68 added RGB(-1, -1, -1)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  244. Bounce #69 added RGB(-1, -1, -1)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  246. Bounce #70 added RGB(-1, -1, -1)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  248. Bounce #71 added RGB(-1, -1, -1)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  250. Bounce #72 added RGB(-1, -1, -1)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
  252. Bounce #73 added RGB(-1, -1, -1)
  253. GatherLight: 0...1...2...3.
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