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Jan 24th, 2018
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  1. float ver = [[[UIDevice currentDevice] systemVersion] floatValue];
  2. // You can't detect screen resolutions in pre 3.2 devices, but they are all 320x480
  3. if (ver >= 3.2f)
  4. {
  5.     UIScreen* mainscr = [UIScreen mainScreen];
  6.     w = mainscr.currentMode.size.width;
  7.     h = mainscr.currentMode.size.height;
  8.    
  9.     if (w == 640 && h == 960) // Retina display detected
  10.     {
  11.         // Set contentScale Factor to 2
  12.         self.contentScaleFactor = 2.0;
  13.         // Also set our glLayer contentScale Factor to 2
  14.         eaglLayer.contentsScale=2; //new line
  15.     }
  16. }
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