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  1. # Language file you want to use
  2. Language: EN
  3. storage:
  4. # storage method, can be MySQL or sqlite
  5. method: sqlite
  6. mysql:
  7. # Requires Mysql.
  8. username: root
  9. password: ''
  10. hostname: localhost:3306
  11. database: minecraft
  12. tablePrefix: CMI_
  13. # If you have no clue what these values does, then keep it at default values
  14. autoReconnect: true
  15. useSSL: false
  16. verifyServerCertificate: false
  17. # Auto save interval in seconds
  18. # This will define how often to write down data into data base
  19. # Save operation will not be performed if there is no changes to save
  20. # !ATTENTION! Keep it in low numbers, around 60 seconds
  21. # Minimal interval is 10 seconds
  22. AutoSaveInterval: 15
  23. Economy:
  24. # Enable or disable CMI economy in general
  25. # In case CMIInjector is present, then this will be set to true automatically.
  26. Enabled: true
  27. # Determines if player needs to confirm money payment by clicking on chat message
  28. Confirmation: false
  29. # Determines max amount of cheque player can create
  30. # Set it to 0 to remove limit
  31. MaxChequeValue: 1
  32. BalTop:
  33. # List of players to exclude from baltop list
  34. Exclude:
  35. - Notch
  36. - MommyAngus
  37. - Jimmy008
  38. # List of names to exclude from baltop
  39. # Can be used to filter out towny towns
  40. ExcludeStartingWith:
  41. - town_
  42. - town-
  43. - towny_
  44. - towny-
  45. Global:
  46. # Starting amount of money players will have
  47. StartingAmount: 0.0
  48. # Minimal amount, can go into negative if needed
  49. MinimalAmount: 0.0
  50. # Maximal amount of money player can have. Set to -1 to disable this limit
  51. MaximumAmount: 1.0E15
  52. # Currency symbol to be used when showing balance or similar
  53. CurrencySymbol: $
  54. FileSave:
  55. # Change this to true only if you have issues with drives I/O and you need to save players files in async mode to lower waiting time for mc server
  56. Async: false
  57. Optimizations:
  58. # Enables or disables maintenance mode
  59. Maintenance: false
  60. AutoDownload:
  61. # In case you dont have GeoIP.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  62. GeoIp: false
  63. # In case you dont have GeoLiteCity.dat it will be downloaded automatically on server start. Restart can be needed for it to take effect
  64. GeoLiteCity: false
  65. # Sets indicator when creating elevator signs. Its case insensitive
  66. ElevatorIndicator: '[Elevator]'
  67. # Format used for displaying money
  68. MoneyFormat: '###,###.00'
  69. # Used to show date in places like mail, checkban, infopage and similar locations
  70. LongDateFormat: dd/MM/yy HH:mm:ss
  71. # Do you want to record sell hand actions into file
  72. SellLog: false
  73. # When set to true players with same name but different capitalization will be denyied from joining server to avoid posible issues. In example if on first day player Zrips joined server and on second day player zRips tries to join server, he will be rejected
  74. # RECOMMENDED to keep this at true
  75. PreventDifferentCapitalizationNames: false
  76. # When this set to true by using any command, requiring players name, in case plugin cant determine player by given full name, then partial matches from online players will be used. In example: /cmi heal rips can heal player Zrips
  77. # Useful when you have players with complicated names
  78. PartialPlayerName: false
  79. # Enables DiscordSRV plugin support for messages
  80. DiscordSRVSupport: true
  81. # When set to true, commands in help page will be sorted alphabeticaly
  82. # If set to false, commands will be sorted by priority
  83. CommandSorting: true
  84. # Percentage value (1-100) to pick best command match if command cant be found
  85. # Example: /cmi spawnmb will have 87.5% match with /cmi spawnmob
  86. # Set to 0 to disable
  87. SimilarCommandChecker: 75
  88. # When set to true, commands in help page starting with /cmi will get shortened by hiding base command. Example /cmi back becomes /back
  89. # Keep in mind that this is automatic feature if alias or custom alias is set to that command
  90. # And keep in mind that this is only cosmetic change and will not impact command usage
  91. RemoveLabel: true
  92. # When set to true, all players can see missing permission node by hovering over error message
  93. # When set to false only players with cmi.permisiononerror permission node can see missing permission node
  94. # Keep in mind that by default players have acces to permission node, so negate it if you want to hide missing permission nodes from them
  95. PermisionOnError: false
  96. # When set to true, each time player tries to use something he doesnthave permission, message will be shown in console
  97. PermisionInConsole: true
  98. Teleport:
  99. # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
  100. # When set to false, then first of all location above target location will be checked, then down
  101. SafeLocationDownThenUp: false
  102. # Set this to true if you having issues with entities not being teleported with you
  103. # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
  104. VehicleWorkArround: false
  105. # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
  106. SwitchPlaces: true
  107. # Applies for tpa, tpahere and tpaall only
  108. # If set to true then player will be teleported to current player position after accepting teleport request
  109. # If set to false then player will be teleported to player at which teleport request was issued
  110. CurrentLoc: true
  111. # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
  112. JumpDefault: 50
  113. # Defines time in seconds for accepting tpa or tpahere requests
  114. TpaTime: 0
  115. # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
  116. TpaWarmup: 0
  117. # Defines if player can move when tpa or tpahere is being accepted
  118. TpaMove: false
  119. # Defines time in seconds for blocking player teleport offers after denying their request
  120. TpaBlock: 120
  121. # Defines time in seconds for bypassing prevented teleportation to unsafe location
  122. TpBypass: 15
  123. BlackListedItems:
  124. # Option to prevent player teleportation when he has blacklisted items in hies inventory. Can be bypassed with cmi.teleport.bypassblacklist
  125. Enabled: false
  126. EnabledFor:
  127. tp: true
  128. tpa: true
  129. tpahere: true
  130. warp: true
  131. home: true
  132. spawn: true
  133. # Item and amount (if not defined, defaults to 0) we want to protect
  134. # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
  135. List:
  136. - Diamond
  137. - DiamondBlock
  138. - DiamondOre
  139. - ironore:5
  140. # Back location will not be triggered if player teleports closer than defined amount of blocks
  141. BackMinDistance: 5
  142. IP:
  143. # How long in second to wait until players ip is being recorded into data base
  144. # This only applies for offline servers to allow for player first of all to login before recording ip
  145. # Try to keep this value lower than your login plugin's allowed login time
  146. delay: 30
  147. # Max amount of hp you can get when using /cmi maxhp command
  148. MaxHp: 200
  149. # When set to true, player play time will be grabbed from user stats file instead of from CMI user data file
  150. # This can help to get more accurate play time if you have older server and using players stats feature
  151. PlayTimeFromStats: false
  152. # When set to true, playtimetop list will be loaded on server startup
  153. PreloadTopPlaytime: false
  154. # Do you want to use CMI playtime tracking
  155. # While this is enabled, player play time will be record for each hour he playied in server
  156. CMIPlayTimeTracking: true
  157. OnDurabilityLoss:
  158. # Do you want to inform player when item durability gets lower than set treshhold
  159. # Player should have cmi.informDurability
  160. Use: true
  161. Percentage: 10
  162. OnLimitedItemUse:
  163. # Informs about left uses of item
  164. Inform: true
  165. # Can disable messages outputed durring start for world chunk checks
  166. DisableWorldChunkCheckInfo: false
  167. # Can prevent animals or monsters entering boats
  168. PreventEntityBoatEnter:
  169. Monsters: false
  170. Animals: false
  171. PreventBedExplosion:
  172. Nether: false
  173. TheEnd: false
  174. # Will teleport players down from nether 'roof'
  175. PreventPlayersOnNetherRoof: true
  176. PreventIronGolem:
  177. # When set to true, iron golems will not drop roses on death
  178. Roses: false
  179. # When set to true, fishing rod will not move grabed entity towards you
  180. PreventHook: false
  181. Multicraft:
  182. # When set to true, will prevent multicraft servers to console. This will disable /list command usage in general
  183. DisableList: true
  184. PlaytimeRewards:
  185. # Enable or disable playtime rewards
  186. Enabled: false
  187. # When enabled, while player is in afk mode, repeatable playtime rewards will not increase in playtime
  188. ExcludeAfk: false
  189. # Defines time in minutes to inform player about pending reward which needs to be claimed
  190. RewardInform: 15
  191. # Defines how many one time rewards you want to show in list
  192. # No point in listing all rewards if player is still far away
  193. OneTimeAmount: 2
  194. Sleeping:
  195. Speedup:
  196. # When set to true, players can speedup night by sleeping in bed
  197. # This will allow to speed up night in percentage depending how many players are sleeping in beds in that world
  198. Enabled: true
  199. # Type of speedup information, can be: none, title, bossbar
  200. InfoType: title
  201. # When set to true, players who are in afk mode will be excluded from speed calculations
  202. ExcludeAfk: true
  203. # Defines speed to go throw night, bigger numbers will make it go faster and less players you will need to go throw night
  204. BaseSpeed: 100
  205. # Defines minimal speed to go throw night, this is in case there are more players than base speed and calculation return default speed
  206. MinSpeed: 5
  207. # Minimal amount of players sleeping in beds before speeding it up
  208. MinBeforeSpeeding: 1
  209. Compass:
  210. # Enable EXPERIMENTAL boss bar compass
  211. # Only for 1.9+ servers
  212. BossBar: false
  213. # Requires to hold compass in had to see it
  214. RequireCompass: false
  215. # Compass update interval in milliseconds
  216. UpdateInterval: 200
  217. ExploitPatcher:
  218. # When enabled this will prevent item pickup while you have openend workbench or player crafting window. Mainly to prevent 1.12 duplication glitch, until its fixed
  219. PreventItemPickup: true
  220. # When enabled this will prevent exp bootles being destroyied on portal edge and duplicating them in result of that
  221. PreventExpPortals: true
  222. Vault:
  223. # If your having issues with vault grabbing correct players' group or balance, consider to turn this to false
  224. Money: true
  225. Group: true
  226. Worth:
  227. # Defines lore that will prevent an item from being sold using /cmi sell.
  228. # Color codes and capitalization are being ignored
  229. BadLore:
  230. - Creative item by Gasha
  231. BossBar:
  232. # Enables or disbales bossbar hp bar on 1.9+ servers
  233. # Only players with cmi.bossbar.hpbar permission node can see it
  234. # Permission node is been rechecked no more often than every minute for efficiency
  235. HpBarEnabled: false
  236. # List of mob types which will be excluded from hp boss bar
  237. HpBarBlackList:
  238. - Ender_dragon
  239. Ban:
  240. # When set to true players who are banned will get messages modified by CMI instead of seying vanilla type of message
  241. OverrideLoginMessage: false
  242. Homes:
  243. # Homes groups to define max amount homes player can have. Permission: cmi.command.sethome.[groupname]
  244. # If players home group if not find then amount will be set to 1
  245. # To have unlimited homes use cmi.command.sethome.unlimited permission
  246. # In adition to this you can use simple numeric permission node cmi.command.sethome.[number] which will define max number of homes player can have
  247. Groups:
  248. Newbie: 2
  249. Advanced: 3
  250. Vip: 5
  251. # Requires cmi.bedhome permission node
  252. # When set to true by interacting with bed, regular home location will be created
  253. # When set to false vanilla bed home location will be set
  254. BedInteraction: true
  255. ReSpawn:
  256. Global:
  257. # Defines respawn order if defined world is not present in Specific list
  258. # Posible respawn locations: spawn, bedLocation, homeLocation, worldSpawn, warp![warpName]
  259. # Where warp![warName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
  260. PriorityOrder:
  261. - spawn
  262. - bedLocation
  263. - homeLocation
  264. - worldSpawn
  265. # Defines respawn order for defines worlds
  266. # Remove world if you want to leave respawn handling for server or 3rd party plugin
  267. Specific:
  268. world:
  269. - spawn
  270. - bedLocation
  271. - homeLocation
  272. - worldSpawn
  273. Comps:
  274. - spawn
  275. - bedLocation
  276. - homeLocation
  277. - worldSpawn
  278. test:
  279. - spawn
  280. - bedLocation
  281. - homeLocation
  282. - worldSpawn
  283. Creative:
  284. - spawn
  285. - bedLocation
  286. - homeLocation
  287. - worldSpawn
  288. Afk:
  289. # Enable or disable auto afk system entirely
  290. Enabled: true
  291. # Prevents jumping in one place to avoid afk status
  292. PreventJumping: true
  293. # Prevents damage while afk
  294. PreventDamage: true
  295. # Defines how often in seconds plugin will check for afk players state
  296. CheckInterval: 60
  297. # Defines how long to wait after player stops moving to set him as afk
  298. # Player needs to have cmi.command.afk.auto permission node
  299. AutoAfkIn: 600
  300. # Defines commands to be performed when player enters afk mode
  301. # Supports specialized commands
  302. AutoAfkCmds:
  303. - cmi broadcast !&9AFK » &b[playerDisplayName] &7is now AFK
  304. # Defines commands to be performed when player leaves afk mode
  305. AfkLeaveCmds:
  306. - cmi broadcast !&9AFK » &b[playerDisplayName] &7is no longer AFK
  307. # Defines how long to wait after player stops moving to kick player
  308. # This can be used not only to kick but to perform repeating action every x seconds if needed
  309. # Keep it at -1 to disable auto kick
  310. # Can be bypassed with cmi.command.afk.kickbypass permission node
  311. AutoKickIn: -1
  312. # This will define how long to wait before performing kick commands again
  313. RepeatingAutoKickInterval: 300
  314. # When set to true, kick command will be repeated each RepeatingAutoKickInterval seconds
  315. RepeatKickCommand: false
  316. # Defines commands to be performed when player can be kicked
  317. # If player is not kicked then commands will be repeated every RepeatingAutoKickInterval seconds
  318. AutoKickCmds:
  319. - cmi kick [playerName] &eYou have been kicked for idling more than [time]
  320. # Disables afk on interaction
  321. DisableOnInteract: true
  322. # Prevents player from going bypassing afk mode while continuously holding one button with particular items or on particular blocks
  323. SmartInteractCheck: true
  324. # Prevents from players abusing afk by constantly moving in afk machine
  325. AntiAfkMachines: true
  326. # Disables afk on inventory click
  327. DisableOnInventoryClick: true
  328. # Disables afk on command usage
  329. DisableOnCommand: false
  330. # Disables afk on public chat message
  331. DisableOnPublicChat: true
  332. # Disables afk on private chat message
  333. DisableOnPrivateChat: true
  334. # Disables afk on move
  335. DisableOnMove: true
  336. # Disables item pickup while afk
  337. DisableItemPickup: false
  338. Votifier:
  339. # When set to true votifier votes will be counted for player
  340. CountVotes: true
  341. # When set to false, commands on sucessfull vote will not be performed
  342. PerformCommands: false
  343. # Defines commands to be performed when player votes
  344. # Supports specialized commands and placeholders
  345. # [serviceName] variable can be used to insert address
  346. CommandsOnVote:
  347. - cmi broadcast !&6[playerDisplayName] &evoted!
  348. - cmi give [playerName] diamond
  349. # List of players to be excluded from top voter list
  350. ExcludeList:
  351. - None
  352. Ranks:
  353. AutoRankUp:
  354. # Defines how often in seconds plugin will check for posible player rankups
  355. # Set it to 0 or less to disable auto rankup checks
  356. Delay: 1
  357. # Defines how often in seconds each separate player will be checked for rankup
  358. # This is different than general check just to avoid couple players ranking up at same time
  359. # This also defines how often player will be notified about posible rankup and it will proportionaly increase with each time player get notification to avoid annoying spam in chat
  360. # Keep it longer or same as general delay time
  361. PlayerDelay: 5
  362. Signs:
  363. # Defines in milliseconds how often to check if player entered sign trigger area
  364. # Bigger numbers can help slightly lower server load
  365. # This is not essential to keep in low numbers
  366. CheckInterval: 5000
  367. # List of colors to be translated from one to another to avoid unreadable text
  368. TranslateColors:
  369. - '&6-&8'
  370. - '&e-&f'
  371. - '&7-&8'
  372. TabList:
  373. # Enable or disable tab list management
  374. Enabled: false
  375. # Defines if we want to run tablist updater in async mode
  376. # While enabled it can increase overall performance but some plugins can have same issues handling async placeholder requests
  377. Async: true
  378. UpdateTabListNames: true
  379. # Enable or disable grouped format tablist's
  380. # You can save some resources by disabling this if you are not interested in grouped format tablist feature
  381. # If disabled then this will use only default format and will skip checking for custom one to save some resources if needed
  382. GroupedEnabled: true
  383. Updates:
  384. # automatically updates tab list every x seconds for ALL online players
  385. # If you are using static Footer and Header you can disable this by setting to -1
  386. # Consider setting this to -1 if its completely enough to update on player events
  387. AutoInterval: 60
  388. OnJoin: true
  389. OnLeave: true
  390. afkStateChange: true
  391. OnWorldChange: true
  392. OnDeath: false
  393. OnTeleport: false
  394. OnNickChange: true
  395. # PlaceholderAPI supported for any custom variable you want to insert into this
  396. # In adition CMI will handle some placeholders without PlaceHolderAPI
  397. # Full list can be checked ingame with /cmi placeholders
  398. GeneralFormat:
  399. PlayerName: '[playerDisplayName]'
  400. Header:
  401. '1':
  402. - '&f------------------------------------'
  403. - '&7Welcome'
  404. - '&7Online &f%server_online%&7/&f%server_max_players%'
  405. - '&f------------------------------------'
  406. Footer:
  407. '1':
  408. - '&f------------------------------------'
  409. # Defines custom formats to be used for players.
  410. # Any player which have cmi.tablist.[number] permission node will use defined grouped format in tablist
  411. # Id should be a number and in case player has more than one, bigger number id will be used
  412. # You can have as many groups as you want by increasing increment
  413. # If player has more than one permission node, then biggest one will be used
  414. GroupFormat:
  415. '1':
  416. PlayerName: '&2{&r[playerDisplayName]&2}'
  417. Header:
  418. '1':
  419. - '&f------------------------------------'
  420. - '&7Online &f%server_online%&7/&f%server_max_players%'
  421. - '&f------------------------------------'
  422. Footer:
  423. '1':
  424. - '&f------------------------------------'
  425. - '&7%player_world% &f%player_x%:&7%player_y%:&f%player_z%'
  426. - '&7Time: &f%server_time_HH:mm:ss%'
  427. - '&f------------------------------------'
  428. '2':
  429. PlayerName: '&c[&r[playerDisplayName]&c]'
  430. Header:
  431. '1':
  432. - '&f------------------------------------'
  433. - '&7Online &f%server_online%&7/&f%server_max_players%'
  434. - '&f------------------------------------'
  435. Footer:
  436. '1':
  437. - '&f------------------------------------'
  438. - '&7Money: &f%vault_eco_balance_formatted% &7Time: &f%server_time_HH:mm:ss%'
  439. - '&f------------------------------------'
  440. Skins:
  441. # Enable or disable skin management
  442. Enabled: true
  443. # Applies skin to player automaticaly on his login to server if he doesnt have one already set
  444. # This will always set to skin by target player name
  445. AutoApply: false
  446. # Sets player sking to Steve when turning skin off and lets server to handle it
  447. # If its false, then skin will be changed to online one
  448. SteveOnOff: false
  449. # Requests from player specific permission for that skin cmi.command.skin.perm.[skinName]
  450. RequireSpecificPerm: false
  451. Notes:
  452. # When enebled, when player logs in who has alert set on him, staff member will get notification that this player have some notes attached to him
  453. ShowOnAlertEvent: true
  454. GroundClean:
  455. # List of item types not to be removed on ground clean action
  456. WhiteList:
  457. - itemType
  458. Chat:
  459. # Will try to modify chat to display it in defined format
  460. ModifyChatFormat: false
  461. # When set to true, regular and private messages (excludes clean messages) will have aditional information when hovering over it (PlaceHolderAPI supported) and can be clicked for quick reply option
  462. # To change default hover over messages seen on sent message, go to your locale file to Chat section
  463. ClickHoverMessages: true
  464. # Enables support for DiscordSRV plugin
  465. DiscordSRVPublicChat: true
  466. # Enables support for DynMap web chat
  467. DynMapChat: false
  468. # When set to false, each time you will use /r you will reply to person you previously sent message directly or to person who sent you message if there is none you have conversion before
  469. # When this set to true, players with /r will reply to person who last sent private message. This can result in confusion when using /r while getting private messages from multiple players
  470. ReplyToLastMessenger: false
  471. # Defines regex when replacing url in chat with short word
  472. LinkRegex2: (https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9][a-zA-Z0-9-]+[a-zA-Z0-9]\.[^\s]{2,}|https?:\/\/(?:www\.|(?!www))[a-zA-Z0-9]\.[^\s]{2,}|www\.[a-zA-Z0-9]\.[^\s]{2,})
  473. # When set to true, particular variables in chat will be translated into items player are holding. List of variables belove
  474. HoverItems: true
  475. # Defines regex when replacing item line in chat with players item in hand information. Only works when CMI hover over chat format is enabled
  476. ItemRegex:
  477. - (\%item\%)
  478. - (\[item\])
  479. - (\%i\%)
  480. - (\(item\))
  481. # Do you want to enable private messaging over bungeecord
  482. BungeeMessages: false
  483. # Do you want to enable public messaging over bungeecord
  484. BungeePublicMessages: false
  485. # Used for simple chat messages. Optional variables: {world} {prefix} {suffix} {group}. Supporting PlaceHolderAPI variables like %player_server%
  486. GeneralFormat: '%ezprestige_prestigetag% {prefix} &f{displayName} &7»&f &r{message}'
  487. # Defines range of regular messages to travel
  488. # Set to -1 to disable range restriction
  489. GeneralRange: -1
  490. # Defines range of shout messages to travel
  491. # Shout messages should start with ! and player should have cmi.shout permission
  492. # GeneralRange should be enabled
  493. # set to 0 to shout across all worlds, -1 to disable
  494. ShoutRange: 200
  495. # Defines cost for each shout message
  496. ShoutCost: 0
  497. # Use numeric increments to separate groups from each other. If player has more than one, then line with higher number will be used
  498. # Add as many lines as you need too
  499. # cmi.chatgroup.[id] permnission node to use
  500. GroupFormat:
  501. '1': '%ezprestige_prestigetag% {prefix} &f{displayName} &7»&f &r{message}'
  502. '2': '%ezprestige_prestigetag% {prefix} &f{displayName} &7»&f &r{message}'
  503. '3': '{prefix} &f{displayName} &f»&f &r{message}'
  504. Colors:
  505. # If set to true then all public messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  506. # cmi.colors.publicmessage.[colorName]
  507. # Colors: black(&0), darkblue(&1), darkgreen(&2), darkaqua(&3), darkred(&4), darkpurple(&5), gold(&6), gray(&7), darkgray(&8), blue(&9), green(&a), aqua(&b), red(&c), lightpurple(&d), yellow(&e), white(&f), magic(&k), bold(&l), strikethrough(&m), underline(&n), italic(&o), reset(&r)
  508. PublicMessage: false
  509. PrivateMessage: true
  510. # If set to true then /me messages will be filtered from color codes and will allow to colorize them with appropriate permission node
  511. # cmi.colors.me.[colorName]
  512. me: true
  513. # If set to true, then color codes will get removed from text instead of leaving them if player dont have appropriate permission node for that color
  514. CleanUp:
  515. publicmessage: true
  516. privatemessage: true
  517. me: true
  518. signs: false
  519. # List of strings to ignore when checkign chat for color codes player cant use.
  520. # This will bypass players colorcode restrictions and will allow usage of particular chat formats
  521. # Applies only for public and private messages
  522. WhiteList:
  523. - '&c❤&7'
  524. # If set to true then nickName will be filtered from color codes when player changes it
  525. # cmi.colors.nickname.[colorName]
  526. NickName: false
  527. ChatFilter:
  528. Enabled: true
  529. Deny:
  530. ipBlock:
  531. # If not set to true, this filter will not be used
  532. Enabled: false
  533. # Defines filter group and defines required permission node to bypass this filter: cmi.chatfilter.bypass.[groupName]
  534. Group: Advertising
  535. # Regex expresion to filter by. How to use regex https://regexone.com/
  536. Regex:
  537. - '[a-zA-Z0-9\-\.]+\s?(\.|dot|\(dot\)|-|;|:|,|_|\/)\s?([a-zA-Z]{2}|aero|asia|biz|cat|com|coop|edu|gov|info|int|jobs|mil|mobi|museum|name|net|org|pro|tel|travel)\b'
  538. # With what we need to replace word, if not defined found expresion will not be changed
  539. ReplaceWith: 'Zamn, RisenCloud is the best! '
  540. # posible: none, orhers, all
  541. # Where 'none' means everyone will receive this message
  542. # 'others' means that sender will get message but not other players, this is usefull to prevent advertising and silently block it
  543. # 'all' means that no one will receive sent message
  544. BlockType: others
  545. # Players with cmi.chatfilter.inform permisison will receive defined message when rule is broken
  546. msgToStaff: '&4!&b[playerName] &7advertising with » &b[message]'
  547. # List of commands to perform when rule is broken. Use [senderName] to include message sender name. Supports global variales same as locale file
  548. Commands: []
  549. # List of regex filter to exlude from block list. Usefull if you want to block all ip/host address but want to allow usage of your own server.
  550. WhiteList:
  551. - \bgoogle.\s?([a-zA-Z]{2,4})\b
  552. - \brisencloud.\s?([a-zA-Z]{2,4})\b
  553. DuplicatedMessagePrevention:
  554. # When set to true, plugin will prevent spaming of same or similar messages in short time range. Can be bypased with cmi.chatfilter.spambypass permission
  555. Use: false
  556. # How much in percentage message is counted as same
  557. Percentage: 90
  558. # Defines how often in seconds you can send same/similar message
  559. Interval: 4
  560. # How many commands you can repeat before stopped for cooldown
  561. MinAmount: 2
  562. # If set to true, players public message who is in your ignore list will not be shown
  563. IgnorePublicMessage: false
  564. Tag:
  565. # Enable or not tag system. This will inform player with hies name mentioning in public chat if name have @ in front of it
  566. Enabled: true
  567. # When this is set to true, any player mentionings in public messages will be colorized and player will get informed as usual
  568. # This is allot more heavier on server than usual tagging with @, so enable if you know what you are doing
  569. HardCoreMode: true
  570. # Determines color of taged user name in chat with @ in front of name/nickname. Sender should have cmi.tag.color
  571. Color: '&e'
  572. Sound:
  573. # Sound name
  574. Name: BLOCK_NOTE_HARP
  575. Volume: 1
  576. Pitch: 3
  577. # Will play tag sound only when player is afk
  578. OnlyWhenAfk: false
  579. # When set to true, @ simbol will be removed
  580. RemoveEta: false
  581. Command:
  582. CommandFilter:
  583. Duplicate:
  584. # When set to true, plugin will prevent spaming of same or similar command in short time range. Can be bypased with cmi.commandfilter.bypass permission
  585. Use: false
  586. # How much in percentage command is counted as same
  587. Percentage: 80
  588. # Defines how often in seconds you can send same/similar commands
  589. Interval: 5
  590. # How many commands you can repeat before stopped for cooldown
  591. MinAmount: 2
  592. # Whitelisted commands to ignore
  593. WhiteList:
  594. - msg
  595. - tell
  596. - login
  597. - register
  598. Spy:
  599. # Delay in seconds for commands spy to turn on after relog
  600. # This will prevent some one from loging in with admin account and seying commands before loging in
  601. # Keep it at same or higher than your login plugin delay for entering password
  602. # This includes social spy too
  603. DelayForTrigger: 60
  604. # Commands in this list will not be shown when command spy is enabled for player for security/privacy reasons
  605. BlackListed:
  606. - register
  607. - login
  608. - l
  609. - rankupmax
  610. - maxrankup
  611. - warp
  612. - ezprestige
  613. - prestige
  614. # Players without cmi.security.admin will only see commands from this list with command spy feature
  615. CommandList:
  616. - cmi spawn
  617. - cmi tp
  618. - cmi tpa
  619. - cmi heal
  620. - cmi feed
  621. - cmi fly
  622. PlayerNotes:
  623. # For how long to keep players notes in days
  624. ExpiresIn: 30
  625. PlayerMail:
  626. # For how long to keep players mail in days
  627. ExpiresIn: 15
  628. # Mailing to all players will send mails to players who loged into server in last x days
  629. mailAllDays: 7
  630. DisplayName:
  631. # If you have 3rd party plugin changing players didsplay name, set this to false
  632. Change: true
  633. # Format of players display name. By default only nick name will be visible, if its set, if not, then players name
  634. # Posible custom varibales: {prefix} {suffix} {nicknameprefix}
  635. # Supports placeholders
  636. Format: '{nickName}'
  637. # Defines regex for valid nick name
  638. # By default only letters and numbers are allowed
  639. ValidNicknameRegex: '[^\p{L}0-9\-\_]'
  640. NickName:
  641. # Prevents players to change their nick name to one of defined without permission
  642. # Use lower case
  643. # cmi.command.nick.bypassblacklist
  644. # to bypass protection against already in use name/nickname use cmi.command.nick.bypassinuse
  645. BlackList:
  646. - admin
  647. - administrator
  648. - server
  649. - staff
  650. - staf
  651. - Angus
  652. - Cunt
  653. - Fuck
  654. - Fucker
  655. - Hoe
  656. - HoeCunt
  657. - Fucka
  658. # Min length of nick name, can be bypassed with cmi.command.nick.bypass.length
  659. MinLength: 4
  660. # Max length of nick name, can be bypassed with cmi.command.nick.bypass.length
  661. MaxLength: 16
  662. # Adds prefix for players nickname to indicate that its not real name. This can be added to display name with {nicknameprefix}
  663. Prefix: ''
  664. # When true, will only add nickname prefix when its not same as original name. This can allow colorization or capitalization change without addign prefix
  665. PrefixWhenDifferent: false
  666. # Shows if there is an available new version on login with cmi.versioncheck permission node
  667. ShowNewVersion: true
  668. Spawners:
  669. # If you experiencing issues with spawner handling, set this to true to avoid any spawner manipulations from CMI side
  670. # This will disable features like, spawner placement, spawner drops, spawner charges and so on
  671. FullDisable: false
  672. Break:
  673. # Enable or disable spawner handler for spawner break
  674. # If enabled player will get spawner if using silktouch pickaxe and have cmi.dropspawner permission node
  675. # If player has cmi.dropspawner.nosilk permission node, player is not required to use silk touch pickaxe to get droped spawner
  676. Enabled: true
  677. # When set tp fa;se, exp will not be dropped from broken spawner independent if spawner it self is being dropped
  678. # When set to true exp will be dropped only if spawner is not
  679. DropExp: true
  680. # Minimal silktouch level required to get spawner back
  681. SilkTouchLevel: 1
  682. Place:
  683. # Enable or disable spawner handler for spawner place
  684. # If enabled player will place spawner depending from what it is by its type
  685. # If disabled then spawner will be placed in normal way and it will allow other plugins to handle its placement
  686. Enabled: true
  687. # If set to true, player will need to have appropriate permission node to place spawner by its type
  688. RequiresPermission: false
  689. # RequiresPermission should be set to true for this to work. If set to true, player will need to have particular permission node to place particular spawner.
  690. # In example: player should have cmi.placespawner.pig to place pig spawner, or cmi.placespawner.zombie to place zombie spawner
  691. # If set to false, then player will need to have basic cmi.placespawner permission to place any type of spawner
  692. RequiresExactPermission: false
  693. Interact:
  694. # When set to true, players trying to change spawner with monster egg will require approrpiate permission node
  695. # In example: player should have cmi.egginteract.pig to change spawner into pig, or cmi.egginteract.zombie to change into zombie spawner
  696. EggRequiresPermission: false
  697. # If set to true, spawners will have chance to be dropped when destroying with tnt
  698. TnTExplosionDrop:
  699. use: false
  700. # Chance in percentage for spawner to drop
  701. Chance: 30
  702. # If set to true, spawners will have chance to be dropped when destroyed by creeper
  703. CreeperExplosionDrop:
  704. use: false
  705. Chance: 30
  706. Charges:
  707. # When enabled players will be assigned to particular spawner charges group who have cmi.spawners.charge.[groupName] permission node
  708. # Players will be limited to how many spawners they can mine
  709. # StartingCharge will determine how many charges they will have on first time joining group
  710. # MaxCharge will limit to how many charges you can have at one time
  711. # Cooldown determines how often new charge will be given
  712. # Bonus is optional and it will determine by how many seconds to lower cooldown for next charge when placing spawner
  713. # Option to bypass limitations with cmi.spawners.charge.bypass
  714. Use: false
  715. # If set to true when player runs out of spawner charges spawner will be destroyed without droping it
  716. BreakWithoutCharge: false
  717. List:
  718. Noob:
  719. Use: false
  720. StartingCharge: 2
  721. MaxCharge: 5
  722. Cooldown: 3600
  723. Bonus: 10
  724. Advanced:
  725. Use: false
  726. StartingCharge: 3
  727. MaxCharge: 6
  728. Cooldown: 3000
  729. Bonus: 10
  730. Proximity:
  731. # Allws to limit how tight spawners can be placed from each other
  732. Use: false
  733. # Radius in blocks from blaced block. Max range is 16
  734. # Can bypass with cmi.spawners.proximity.bypass
  735. Range: 3
  736. ItemRenaming:
  737. # When set to true, players will be denyied from renaming defined items
  738. # Option to define specific name by using regex format
  739. Prevent: false
  740. List:
  741. - mobspawner:([A-z]+ (?i)\w*spawner)
  742. SpawnMob:
  743. # Defines how many passengers entities can be spawned at once
  744. MaxQuantity: 10
  745. MaxPassengers: 10
  746. Counter:
  747. # Default range to use when performing /counter start
  748. Range: 10
  749. Mirror:
  750. # Defines how far in blocks from mirror center you can build
  751. # This is mainly to protect from forgeting to turn off mirror and starting to build on different side of map
  752. MaxRange: 50
  753. NetherPortal:
  754. # Can prevent nether portal creation entirely. Option to bypass with cmi.netherportalbypass
  755. PreventCreation: false
  756. # Maximum height nether portal can be created. Vanilla size is 23
  757. MaxHeight: 23
  758. # Maximum width nether portal can be created. Vanilla size is 23
  759. MaxWidth: 23
  760. Portals:
  761. # Defines in milliseconds how often to check if player entered portal or not
  762. # Bigger numbers can help slightly lower server load but small portals, 1 block depth without back wall can be passed through without teleportations if player moves fast enought
  763. CheckInterval: 300
  764. # Defines in milliseconds how often to check if player entered portal range for particles to apear
  765. CheckParticleInterval: 500
  766. # Perform commands on teleport or not
  767. PerformCommands: true
  768. # Commands to be performed on teleport event
  769. Commands:
  770. - cmi effect [playerName] blindness 2 1 -s
  771. Animations:
  772. # Enable siting on stair block by clicking on them with empty hand or by looking and using command
  773. # Requires cmi.command.sit.stairs
  774. SitOnStairs: true
  775. StairsAsChairs: true
  776. SlabsAsChairs: true
  777. # Player will sit on chair only after rapid double click
  778. DoubleClick: false
  779. # Delay in milliseconds between clicks to sit on chair when double click is enabled
  780. DoubleClickDelay: 200
  781. # All posible damage causes: contact, entity_attack, entity_sweep_attack, projectile, suffocation, fall, fire, fire_tick, melting, lava, drowning, block_explosion, entity_explosion, void, lightning, suicide, starvation, poison, magic, wither, falling_block, thorns, dragon_breath, custom, fly_into_wall, hot_floor, cramming,
  782. # Sintax should be [permissionNode]:[damageCause]:[multiplier]
  783. # Example: nolavadamage:lava:0 will prevent lava damage with cmi.damagecontrol.nolavadamage permission node
  784. # Negative values will heal player instead of damaging him
  785. # If player have more than one permission node for same damage cause, then last one in list will be used to determine final damage
  786. DamageControl:
  787. - nowalldamage:fly_into_wall:0
  788. - lowermagmacubedamage:hot_floor:0.5
  789. Totem:
  790. # When this set to true, on players death totem will be used even if he is not holding it in hand
  791. RemoveFromInventory: false
  792. Cooldown:
  793. # When this set to true player can use totem only every X second's
  794. Use: false
  795. Time: 600
  796. Warmup:
  797. # When this set to true player can use totem to have X amount of second's, during which he can die and be resurected
  798. # Totem will be consumed durring activation and wont be returned even if resurection is not used during warmup time
  799. Use: false
  800. Time: 10
  801. # If player falls into void while having totem, he will be teleported to respawn location and totem gets consumed
  802. ProtectFromVoid: true
  803. Elytra:
  804. # cmi.elytra - allows usage of elytra
  805. # cmi.elytra.boost - allows usage of boost
  806. # cmi.elytra.superboost - allows ussage of super boost
  807. # cmi.elytra.speedometer - allows to see speedometer
  808. Boost:
  809. # Max speed until player wont get any boost
  810. SpeedLimit: 200
  811. # When enabled items/exp wont be consumed if player is over speed limit
  812. SpeedLimitStop: false
  813. # Do you want to show decimals in speed
  814. SpeedDecimals: true
  815. # By how much boost player on each use
  816. GeneralMultyplier: 0.1
  817. # By how much boost player on each super boost use
  818. # Use shift while using simple boost
  819. SuperMultyplier: 0.3
  820. # Uses defined items instead of exp
  821. UseItems: false
  822. # item id
  823. Item: '288'
  824. # Requires to hold defined item in hand. Only when UseItems is set to false
  825. RequiresItem: true
  826. # Amount consumed on each boost
  827. Amount: 1
  828. # Amount consumed on each super boost
  829. SuperAmount: 5
  830. # Shows particles when flying
  831. ShowParticles: true
  832. Launch:
  833. Time: 2
  834. Fix:
  835. # Disables option to damage yourself while flying with arrows to boost up
  836. PreventSelfDamage: false
  837. FlightCharge:
  838. # Do you want to enable flight charge feature
  839. Enabled: false
  840. # When set to true, each time player gets flight charge or relogs, his fly mode will be toggled on
  841. # If set to false, then players will have to manualy turn on flight with /cmi flyc
  842. EnabledByDefault: true
  843. # When set to true, in event of player changing his game mode from survival/adventure to creative/spectator his flight charge mode will get disabled
  844. # Same applies when changind game mode from creative/spectator to survival/adventure
  845. AutoSwitch: false
  846. # How much charge to give for one exp point
  847. # Set to 0 to disable this type of recharge
  848. ExpRechargeRate: 1
  849. # How much charge to give for one currency point
  850. # Set to 0 to disable this type of recharge
  851. MoneyRechargeRate: 1
  852. # Defines maximum amount of charge player can have
  853. # One charge is one traveled block while flying
  854. # if player dosent move, then one charge for each second while hovering
  855. MaxChargeLevel: 1000
  856. # Defines multiplier when player doesnt move but is hovering. For each second player hovers.
  857. # Set to 0 to disable
  858. DeductOnIdling: 1
  859. # Defines multiplier when player falls down of charge to be taken
  860. # This only effects when player falls from above 3 blocks of hight
  861. # In example if player falls from 10 blocks height, then 7 * 2 = 14 charges will be taken
  862. # This is to prevent avoiding no penealty from jumping from clifs
  863. # Set to 0 if you want to disable it
  864. DeductOnFallMulti: 2
  865. # Defines if you want to damage player when he falls down from higher than 3 blocks height
  866. # This will not kill player even if he would drop from 200 block height, but will leave him with 1 hp
  867. # This will only effect players who jumped down and not those who disabled fly mode in mid air
  868. DamageOnFall: true
  869. # DamageOnFall should be enabled for this to work
  870. # This will define if you want to damage player when he deactivates fly mode in mid air
  871. DamageOnToggle: false
  872. # DamageOnFall should be enabled for this to work
  873. # This will define if you want to kill player if fall damage if higher than his health amount
  874. KillOnFall: false
  875. Point:
  876. # Default particle for point command. Options: fireworks_spark, crit, magic_crit, potion_swirl, potion_swirl_transparent, spell, instant_spell, witch_magic, note, portal, flying_glyph, flame, lava_pop, footstep, splash, particle_smoke, explosion_huge, explosion_large, explosion, void_fog, small_smoke, cloud, coloured_dust, snowball_break, waterdrip, lavadrip, snow_shovel, slime, heart, villager_thundercloud, happy_villager, large_smoke, tile_break, tile_dust,
  877. DefaultParticle: COLOURED_DUST
  878. Messages:
  879. Login:
  880. # If set to true, login message wont be shown
  881. Disabled: false
  882. # Defines number of players from which to automatically start hiding join messages
  883. # Set to -1 to disable this
  884. AutoHideFrom: -1
  885. Custom:
  886. # If set to true, custom login message will be used. cmi.messages.disablelogin can be used to disable message for player
  887. Use: false
  888. Logout:
  889. # If set to true, logout message wont be shown
  890. Disabled: false
  891. # Defines number of players from which to automatically start hiding logout messages
  892. # Set to -1 to disable this
  893. AutoHideFrom: -1
  894. Custom:
  895. # If set to true, custom logout message will be used. cmi.messages.disablequit can be used to disable message for player
  896. Use: false
  897. # Check locale file for translation and custom placeholders: [playername], [totalUsers], [onlinePlayers]
  898. FirstJoinMessage:
  899. Use: false
  900. DeathMessage:
  901. # Defines number of players from which to automatically start hiding death messages
  902. # Set to -1 to disable this
  903. AutoHideFrom: -1
  904. Books:
  905. # Defines default creator name for books when using getbook command
  906. DefaultAuthor: Server
  907. # Defines name of customtext on players login to server. To disable just set name to non existing customText
  908. Motd: welcomeMessage
  909. Warnings:
  910. Default:
  911. LifeTime: 86400
  912. Points: 1
  913. DefaultReason: '&7Violated server rules'
  914. Categories:
  915. Swear:
  916. LifeTime: 86400
  917. Points: 3
  918. DefaultReason: '&7Swearing'
  919. Grief:
  920. LifeTime: 86400
  921. Points: 10
  922. DefaultReason: '&7Griefing'
  923. Bug:
  924. LifeTime: 86400
  925. Points: 30
  926. DefaultReason: '&7Using bugs'
  927. Cheat:
  928. LifeTime: 86400
  929. Points: 50
  930. DefaultReason: '&7Using cheats'
  931. Perform:
  932. '3':
  933. - cmi mute [playerName] 10m
  934. - cmi msg [playerName] !&cMuted for &710 &cminutes for getting &73 &cwarnings!
  935. '5':
  936. - cmi kick [playerName] &cKicked for getting 5 warnings!
  937. '10':
  938. - cmi tempban [playerName] 5m &cTemporary banned for getting 10 warnings!
  939. Spawn:
  940. # Forces players to login in defined spawn point when logging into server
  941. SpawnOnJoin: false
  942. # Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
  943. Main:
  944. World: RisenPrison
  945. X: 16.571249397964984
  946. Y: 15.5
  947. Z: 0.5822889262931097
  948. Pitch: -3.4500113
  949. Yaw: 89.95708
  950. RespawnLocation: false
  951. Rng: 0
  952. # Defines players first spawn point when he logs into server for the first time
  953. FirstSpawn:
  954. Use: true
  955. World: RisenPrison
  956. X: 16.634973181047624
  957. Y: 15.5
  958. Z: 0.4013214260876013
  959. Pitch: 0.6199978
  960. Yaw: 90.089966
  961. Newbie:
  962. # Kit name to give for new players joining server
  963. Kit: Starter
  964. Kits:
  965. # When set to true, kit list will be shown in GUI instead of chat list
  966. GUI: true
  967. # When set to true, kit selection gui empty fields will get filled with definet item
  968. FillEmptyFields: false
  969. Buttons:
  970. Cooldown: Watch
  971. Usages: STONE_PLATE
  972. Money: GOLD_INGOT
  973. Exp: EXP_BOTTLE
  974. Desc: WOOL:13
  975. Back: Fence
  976. Warps:
  977. # When set to true, warps list will be shown in GUI instead of chat list
  978. GUI: true
  979. # Automatically opens GUI when created new warp point
  980. GUIOnCreation: false
  981. # Minimal lenght of warp name
  982. MinLenght: 4
  983. # Maximal lenght of warp name
  984. MaxLenght: 16
  985. # How many warps to show in each page
  986. perPage: 50
  987. # Do you want to save warp creator
  988. saveCreator: false
  989. # Do you want to show creator in warp list
  990. showCreator: false
  991. GlobalGui:
  992. # Defines item type in empty fields in GUI when its needed to be filled up
  993. EmptyField: STAINED_GLASS_PANE:15
  994. DynamicViewRange:
  995. # By setting to true will enable dynamic view range feature. Its still in beta stage and can result in some CPU load increase.
  996. # Don't enable if you are not using this feature on your server
  997. Enabled: false
  998. WorldLimits:
  999. # By setting to true fly and gamemode limitations per world will be aplied for player on world change if they dont have appropiate permission node
  1000. Enabled: false
  1001. # World list with default game modes
  1002. # If player will have cmi.worldlimit.gamemode.bypass permission node, game mode wont be changed
  1003. # Posible modes: creative, survival, adventure, spectator,
  1004. Gamemode:
  1005. - world:Survival
  1006. # If player will have cmi.worldlimit.fly.bypass permission node, fly mode wont be changed
  1007. Fly:
  1008. - world:False
  1009. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1010. FlyAboveRoof: true
  1011. # When set to false, only players with cmi.worldlimit.fly.aboveroof can fly above world build limit
  1012. FlyAboveRoofLimitations:
  1013. - world-256
  1014. - Comps-256
  1015. - test-256
  1016. - Creative-256
  1017. # If player will have cmi.worldlimit.god.bypass permission node, fly mode wont be changed
  1018. GodMode:
  1019. - world:False
  1020. # Prevents particular entity spawn reasons in defined worlds. All posible reasons: NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN, BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING, SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION, CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL, SHOULDER_ENTITY, CUSTOM, DEFAULT
  1021. SpawnReasons:
  1022. world:
  1023. - None
  1024. Comps:
  1025. - None
  1026. test:
  1027. - None
  1028. Creative:
  1029. - None
  1030. # Checks and shows on players login if he have been changed hes name over Mojang
  1031. # Looks to be working only with online servers, duhhhh
  1032. CheckForNameChange:
  1033. OnLogin: true
  1034. AmountToShow: 3
  1035. OnInfoShow: true
  1036. # Do you want to perform commands
  1037. PerformCommandsOnNewName: false
  1038. # Command list to be performed in case player logs in with new name
  1039. NameChangeCommands:
  1040. - asConsole! cmi broadcast !&b[oldname] &7logged in with new name »&b [newname]
  1041. inv:
  1042. # Do you want to save the player's inventory on his death
  1043. SaveOnDeath: false
  1044. # When set to true, empty inventories (no items in inventory) will not be saved on players death
  1045. IgnoreEmpty: false
  1046. # If set to true then player should have cmi.saveinv permission node for inventory to be saved on death
  1047. RequiresPermission: false
  1048. # How many inventories, we will keep for each player
  1049. SavedInventories: 5
  1050. hunger:
  1051. # Do you want to give more than 20 hunger for players
  1052. overide: false
  1053. heal:
  1054. RemoveNegative:
  1055. # Do you want to remove negative potion effects from player on heal
  1056. use: false
  1057. List:
  1058. - blindness
  1059. - confusion
  1060. - harm
  1061. - hunger
  1062. - poison
  1063. - slow
  1064. - slow_digging
  1065. - weakness
  1066. - wither
  1067. Cuff:
  1068. # When set to false will allow players to talk who is cuffed
  1069. Mute: true
  1070. AllowedCommands:
  1071. - msg
  1072. - r
  1073. - tell
  1074. Dispose:
  1075. # defines how big is dispose ui 1-6
  1076. UILines: 4
  1077. ItemRepair:
  1078. RepairShare:
  1079. # When enabled will prevent players repairing items for others in anvil regular way. They still can use items and repairs normaly for them selfs
  1080. # Can be bypassed with cmi.command.repair.repairshare.bypass
  1081. ProtectNormalRepair: false
  1082. # When enabled will prevent players repairing items for others with CMI command. They still can use items and repairs normaly for them selfs
  1083. ProtectCommandRepair: false
  1084. # Sets durability on item when another picks it up or selects in inventory. Set to 0 or less if you don't want to change durability
  1085. Durability: 1
  1086. # When set to true, player who have cmi.command.repair permission will bypass this protection and can use other user repaired items without any aditional actions
  1087. BypassWithRepairPermission: true
  1088. # When enabled aditional lore line will be added when player can't use that item. This will not be shown for owner of item
  1089. AddLore: true
  1090. # When set to true, interact event will be canceled to prevent item usage
  1091. CancelEvent: true
  1092. # When set to true, player will get message informing about item usage he dint repaired him self
  1093. InformWithMessage: true
  1094. Cooldowns:
  1095. # You can enable any command cooldown to prevent instant usage of it
  1096. # cmi heal:180 means that player can use /cmi heal command only once every 180 seconds
  1097. # if cooldown set to -1 then this command can be performed only one time
  1098. # Administration can bypass limitations with cmi.command.[comandName].cooldownbypass permission node
  1099. # Always use full command name and not its alias
  1100. Enabled: false
  1101. List:
  1102. - cmi heal:180
  1103. - cmi feed:120
  1104. WarmUps:
  1105. # You can enable any command warmup to prevent instant command usage
  1106. # tp:5:false means that when player performs /tp command he will need to wait 5 sec
  1107. # false variable is optional and when its set to false player cant move while warmup is counting
  1108. # If you dont want to deny empty warp command but want to deny any extra variable after that, then just add space, in example 'warp :5:false'
  1109. # When setting warmups for CMI commands, use full command name and not allias, in example 'cmi warp:5false'
  1110. # Administration can bypass limitations with cmi.command.[comandName].warmupbypass permission node
  1111. # ATTENTION! cmi home command is being handled in special way and to prevent double warmup, add space, example: - cmi home :5:false
  1112. Enabled: false
  1113. InformOnNoMove: true
  1114. List:
  1115. - cmi tp :5:false
  1116. - cmi back:3:true
  1117. - cmi warp :3:false
  1118. - cmi home :3:false
  1119. Jail:
  1120. # Defines in milliseconds how often to check if player leaves jail area
  1121. # Bigger numbers can help slightly lower server load
  1122. CheckInterval: 500
  1123. # Defines default jail time when time is not povided with command
  1124. DefaultTime: 300
  1125. # Chat range in blocks while player is in jail
  1126. # Set to 0 to allow talking
  1127. # set to -1 to prevent talking in general while jailed
  1128. ChatRange: 20
  1129. WhiteListedCmds:
  1130. - cmi msg
  1131. - cmi reply
  1132. scan:
  1133. # Tps cap from which to start adjusting scan speed
  1134. SoftCap: 19.0
  1135. # Staring speed when scanning. Range from 1 to 30
  1136. DefaultSpeed: 15
  1137. # When this set to true, when using scan feature and not providing range, whole map will be scanned
  1138. GlobalRangeByDefault: false
  1139. # Range in chunks. 2 is 25 chunks, 1 is 9 and 0 is only chunk you are standing in
  1140. DefaultRange: 2
  1141. # When this set to true, all found items in containers will be removed automatically durring scan. Ex: /scan id 7 purge
  1142. EnablePurge: false
  1143. search:
  1144. # When this set to true, all found items in inventories will be deleted durring search. Ex: /cmi search id 7 purge
  1145. EnablePurge: false
  1146. lfix:
  1147. # This is heavy on server resourses feature, enable if you have to spare some or pregenerating world
  1148. # When set to true, plugin will try to fix light issues on chunk generation
  1149. # This will remove most light gliches but its not 100% bullet prof and some bugs can still be seen
  1150. # In some cases you will need to relog to see updated light's
  1151. FixOnChunkGeneration: false
  1152. # List of worlds where we need to fix light issues on chunk generation
  1153. WorldsToFix:
  1154. - world
  1155. - Comps
  1156. - test
  1157. - Creative
  1158. # Tps cap from which to start adjusting light fix speed
  1159. SoftCap: 19.0
  1160. # Staring speed when fixing light. Range from 1 to 100
  1161. DefaultSpeed: 15
  1162. # Removeuser command will use same configurations when removing player data files or moving them to new place
  1163. purge:
  1164. # Cleans files on server startup
  1165. CleanOnStart: false
  1166. # How long player should be offline for his data to be moved
  1167. OfflineDays: 90
  1168. PlayerData:
  1169. # Do you want to enable player data file cleaning
  1170. Enabled: true
  1171. # Source folder to take files from
  1172. SourceFolder: world/playerdata
  1173. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1174. DeleteFiles: false
  1175. # Target folder to put files into if DeleteFiles set to false
  1176. DestinationFolder: world/playerdata_backup
  1177. PlayerStats:
  1178. # Do you want to enable player stats file cleaning
  1179. Enabled: true
  1180. # Source folder to take files from
  1181. SourceFolder: world/stats
  1182. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1183. DeleteFiles: false
  1184. # Target folder to put files into if DeleteFiles set to false
  1185. DestinationFolder: world/stats_backup
  1186. PlayerAdvancements:
  1187. # Do you want to enable player Advancements file cleaning
  1188. Enabled: true
  1189. # Source folder to take files from
  1190. SourceFolder: world/Advancements
  1191. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1192. DeleteFiles: false
  1193. # Target folder to put files into if DeleteFiles set to false
  1194. DestinationFolder: world/Advancements_backup
  1195. Essentials:
  1196. # Do you want to enable essentials playerdata file cleaning
  1197. Enabled: false
  1198. # Source folder to take files from
  1199. SourceFolder: plugins/Essentials/userdata
  1200. # When this is false, data files will be moved to backup folder. When its true files will be deleted
  1201. DeleteFiles: false
  1202. # Target folder to put files into if DeleteFiles set to false
  1203. DestinationFolder: plugins/Essentials/userdata_backup
  1204. LWC:
  1205. # Do you want to enable lwc protection cleaning
  1206. Enabled: false
  1207. Selection:
  1208. # Tool id to use for selection actions
  1209. Tool: wood_hoe
  1210. Time:
  1211. # Defines preset time
  1212. Day: '12:00'
  1213. Night: '24:00'
  1214. Morning: 06:00
  1215. Dusk: '18:00'
  1216. AutoTime:
  1217. # Time in seconds time in game will be adjusted to match real
  1218. # Keep it at arround one minute
  1219. Interval: 60
  1220. # Enables by default smooth sun transition to new time
  1221. # You can always override this setting with -smooth variable in time command
  1222. Smooth: true
  1223. # Speed of smooth transition
  1224. # 100 will mean that sun moves 100 times faster than usual until it reaches target time
  1225. SmoothSpeed: 100
  1226. # Worlds effected by autotime adjustment
  1227. Worlds:
  1228. - ''
  1229. RandomTeleportation:
  1230. Worlds:
  1231. # World name to use this feature. Add annother one with appropriate name to enable random teleportation
  1232. PlayersMines:
  1233. Enabled: true
  1234. # Max coordinate to teleport, setting to 1000, player can be teleported between -1000 and 1000 coordinates
  1235. MaxCoord: 1000
  1236. # If maxcord set to 1000 and mincord to 500, then player can be teleported between -1000 to -500 and 1000 to 500 coordinates
  1237. MinCord: 500
  1238. CenterX: 0
  1239. CenterZ: 0
  1240. Free:
  1241. Enabled: true
  1242. MaxCoord: 1000
  1243. MinCord: 500
  1244. CenterX: 0
  1245. CenterZ: 0
  1246. RisenPrison:
  1247. Enabled: true
  1248. MaxCoord: 1000
  1249. MinCord: 500
  1250. CenterX: 0
  1251. CenterZ: 0
  1252. plots:
  1253. Enabled: true
  1254. MaxCoord: 1000
  1255. MinCord: 500
  1256. CenterX: 0
  1257. CenterZ: 0
  1258. plotsold:
  1259. Enabled: true
  1260. MaxCoord: 1000
  1261. MinCord: 500
  1262. CenterX: 0
  1263. CenterZ: 0
  1264. # How long force player to wait before using command again.
  1265. Cooldown: 5
  1266. # How many times to try find correct location for teleportation.
  1267. # Keep it at low number, as player always can try again after delay
  1268. MaxTries: 20
  1269. # List of biomes to exclude from random teleportation
  1270. ExcludedBiomes:
  1271. - Ocean
  1272. - Deep ocean
  1273. Enchanting:
  1274. enchantLimits:
  1275. # By disabling this, no limitation to enchanting will be applied
  1276. Enabled: false
  1277. MaxLevel:
  1278. protection_environmental: 4
  1279. protection_fire: 4
  1280. protection_fall: 4
  1281. protection_explosions: 4
  1282. protection_projectile: 4
  1283. oxygen: 3
  1284. water_worker: 1
  1285. mending: 1
  1286. thorns: 3
  1287. vanishing_curse: 1
  1288. depth_strider: 3
  1289. frost_walker: 2
  1290. binding_curse: 1
  1291. damage_all: 5
  1292. damage_undead: 5
  1293. nullenchantment: 1
  1294. damage_arthropods: 5
  1295. knockback: 2
  1296. fire_aspect: 2
  1297. loot_bonus_mobs: 3
  1298. sweeping_edge: 3
  1299. dig_speed: 5
  1300. silk_touch: 1
  1301. durability: 3
  1302. loot_bonus_blocks: 3
  1303. arrow_damage: 5
  1304. arrow_knockback: 2
  1305. arrow_fire: 1
  1306. arrow_infinite: 1
  1307. luck: 3
  1308. lure: 3
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