Advertisement
Guest User

Untitled

a guest
Apr 22nd, 2019
178
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 32.10 KB | None | 0 0
  1. 11:25:12: Creating resource group General
  2. 11:25:12: Creating resource group Internal
  3. 11:25:12: Creating resource group Autodetect
  4. 11:25:12: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 11:25:12: Registering ResourceManager for type Material
  6. 11:25:12: Registering ResourceManager for type Mesh
  7. 11:25:12: Registering ResourceManager for type Mesh2
  8. 11:25:12: Registering ResourceManager for type OldSkeleton
  9. 11:25:12: MovableObjectFactory for type 'ParticleSystem' registered.
  10. 11:25:12: ArchiveFactory for archive type FileSystem registered.
  11. 11:25:12: DDS codec registering
  12. 11:25:12: FreeImage version: 3.17.0
  13. 11:25:12: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  14. 11:25:12: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
  15. 11:25:12: ETC codec registering
  16. 11:25:12: OITD codec registering
  17. 11:25:12: Registering ResourceManager for type HighLevelGpuProgram
  18. 11:25:12: MovableObjectFactory for type 'Decal' registered.
  19. 11:25:12: MovableObjectFactory for type 'Entity' registered.
  20. 11:25:12: MovableObjectFactory for type 'Item' registered.
  21. 11:25:12: MovableObjectFactory for type 'Light' registered.
  22. 11:25:12: MovableObjectFactory for type 'BillboardSet' registered.
  23. 11:25:12: MovableObjectFactory for type 'ManualObject2' registered.
  24. 11:25:12: MovableObjectFactory for type 'BillboardChain' registered.
  25. 11:25:12: MovableObjectFactory for type 'RibbonTrail' registered.
  26. 11:25:12: MovableObjectFactory for type 'WireAabb' registered.
  27. 11:25:12: *-*-* OGRE Initialising
  28. 11:25:12: *-*-* Version 2.1.0unstable ('B')
  29. 11:25:12: Loading library RenderSystem_GL3Plus
  30. 11:25:12: Installing plugin: GL 3+ RenderSystem
  31. 11:25:12: OpenGL 3+ Rendering Subsystem created.
  32. 11:25:12: Plugin successfully installed
  33. 11:25:12: Loading library Plugin_ParticleFX
  34. 11:25:12: Installing plugin: ParticleFX
  35. 11:25:12: Particle Emitter Type 'Point' registered
  36. 11:25:12: Particle Emitter Type 'Box' registered
  37. 11:25:12: Particle Emitter Type 'Ellipsoid' registered
  38. 11:25:12: Particle Emitter Type 'Cylinder' registered
  39. 11:25:12: Particle Emitter Type 'Ring' registered
  40. 11:25:12: Particle Emitter Type 'HollowEllipsoid' registered
  41. 11:25:12: Particle Affector Type 'LinearForce' registered
  42. 11:25:12: Particle Affector Type 'ColourFader' registered
  43. 11:25:12: Particle Affector Type 'ColourFader2' registered
  44. 11:25:12: Particle Affector Type 'ColourImage' registered
  45. 11:25:12: Particle Affector Type 'ColourInterpolator' registered
  46. 11:25:12: Particle Affector Type 'Scaler' registered
  47. 11:25:12: Particle Affector Type 'Rotator' registered
  48. 11:25:12: Particle Affector Type 'DirectionRandomiser' registered
  49. 11:25:12: Particle Affector Type 'DeflectorPlane' registered
  50. 11:25:12: Plugin successfully installed
  51. 11:25:12: CPU Identifier & Features
  52. 11:25:12: -------------------------
  53. 11:25:12: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
  54. 11:25:12: * Logical cores: 8
  55. 11:25:12: * SSE: yes
  56. 11:25:12: * SSE2: yes
  57. 11:25:12: * SSE3: yes
  58. 11:25:12: * MMX: yes
  59. 11:25:12: * MMXEXT: yes
  60. 11:25:12: * 3DNOW: no
  61. 11:25:12: * 3DNOWEXT: no
  62. 11:25:12: * CMOV: yes
  63. 11:25:12: * TSC: yes
  64. 11:25:12: * FPU: yes
  65. 11:25:12: * PRO: yes
  66. 11:25:12: * HT: no
  67. 11:25:12: -------------------------
  68. 11:25:12: *** Starting Win32GL Subsystem ***
  69. 11:25:12: GL3PlusRenderSystem::_createRenderWindow "Thrive 0.4.1.1", 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=2625918 gamma=true vsync=false
  70. 11:25:12: GL_VERSION = 3.3.0.0
  71. 11:25:12: GL_VENDOR = Intel
  72. 11:25:12: GL_RENDERER = Intel(R) HD Graphics 4000
  73. 11:25:12: GL_EXTENSIONS =
  74. 11:25:12: GL_EXT_blend_minmax
  75. 11:25:12: GL_EXT_blend_subtract
  76. 11:25:12: GL_EXT_blend_color
  77. 11:25:12: GL_EXT_abgr
  78. 11:25:12: GL_EXT_texture3D
  79. 11:25:12: GL_EXT_clip_volume_hint
  80. 11:25:12: GL_EXT_compiled_vertex_array
  81. 11:25:12: GL_SGIS_texture_edge_clamp
  82. 11:25:12: GL_SGIS_generate_mipmap
  83. 11:25:12: GL_EXT_draw_range_elements
  84. 11:25:12: GL_SGIS_texture_lod
  85. 11:25:12: GL_EXT_rescale_normal
  86. 11:25:12: GL_EXT_packed_pixels
  87. 11:25:12: GL_EXT_texture_edge_clamp
  88. 11:25:12: GL_EXT_separate_specular_color
  89. 11:25:12: GL_ARB_multitexture
  90. 11:25:12: GL_EXT_texture_env_combine
  91. 11:25:12: GL_EXT_bgra
  92. 11:25:12: GL_EXT_blend_func_separate
  93. 11:25:12: GL_EXT_secondary_color
  94. 11:25:12: GL_EXT_fog_coord
  95. 11:25:12: GL_EXT_texture_env_add
  96. 11:25:12: GL_ARB_texture_cube_map
  97. 11:25:12: GL_ARB_transpose_matrix
  98. 11:25:12: GL_ARB_texture_env_add
  99. 11:25:12: GL_IBM_texture_mirrored_repeat
  100. 11:25:12: GL_EXT_multi_draw_arrays
  101. 11:25:12: GL_NV_blend_square
  102. 11:25:12: GL_ARB_texture_compression
  103. 11:25:12: GL_3DFX_texture_compression_FXT1
  104. 11:25:12: GL_EXT_texture_filter_anisotropic
  105. 11:25:12: GL_ARB_texture_border_clamp
  106. 11:25:12: GL_ARB_point_parameters
  107. 11:25:12: GL_ARB_texture_env_combine
  108. 11:25:12: GL_ARB_texture_env_dot3
  109. 11:25:12: GL_ARB_texture_env_crossbar
  110. 11:25:12: GL_EXT_texture_compression_s3tc
  111. 11:25:12: GL_ARB_shadow
  112. 11:25:12: GL_ARB_window_pos
  113. 11:25:12: GL_EXT_shadow_funcs
  114. 11:25:12: GL_EXT_stencil_wrap
  115. 11:25:12: GL_ARB_vertex_program
  116. 11:25:12: GL_EXT_texture_rectangle
  117. 11:25:12: GL_ARB_fragment_program
  118. 11:25:12: GL_EXT_stencil_two_side
  119. 11:25:12: GL_ATI_separate_stencil
  120. 11:25:12: GL_ARB_vertex_buffer_object
  121. 11:25:12: GL_EXT_texture_lod_bias
  122. 11:25:12: GL_ARB_occlusion_query
  123. 11:25:12: GL_ARB_fragment_shader
  124. 11:25:12: GL_ARB_shader_objects
  125. 11:25:12: GL_ARB_shading_language_100
  126. 11:25:12: GL_ARB_texture_non_power_of_two
  127. 11:25:12: GL_ARB_vertex_shader
  128. 11:25:12: GL_NV_texgen_reflection
  129. 11:25:12: GL_ARB_point_sprite
  130. 11:25:12: GL_ARB_fragment_program_shadow
  131. 11:25:12: GL_EXT_blend_equation_separate
  132. 11:25:12: GL_ARB_depth_texture
  133. 11:25:12: GL_ARB_texture_rectangle
  134. 11:25:12: GL_ARB_draw_buffers
  135. 11:25:12: GL_ARB_color_buffer_float
  136. 11:25:12: GL_ARB_half_float_pixel
  137. 11:25:12: GL_ARB_texture_float
  138. 11:25:12: GL_ARB_pixel_buffer_object
  139. 11:25:12: GL_EXT_framebuffer_object
  140. 11:25:12: GL_ARB_draw_instanced
  141. 11:25:12: GL_ARB_half_float_vertex
  142. 11:25:12: GL_ARB_occlusion_query2
  143. 11:25:12: GL_EXT_draw_buffers2
  144. 11:25:12: GL_WIN_swap_hint
  145. 11:25:12: GL_EXT_texture_sRGB
  146. 11:25:12: GL_ARB_multisample
  147. 11:25:12: GL_EXT_packed_float
  148. 11:25:12: GL_EXT_texture_shared_exponent
  149. 11:25:12: GL_ARB_texture_rg
  150. 11:25:12: GL_ARB_texture_compression_rgtc
  151. 11:25:12: GL_NV_conditional_render
  152. 11:25:12: GL_EXT_texture_swizzle
  153. 11:25:12: GL_ARB_sync
  154. 11:25:12: GL_ARB_framebuffer_sRGB
  155. 11:25:12: GL_EXT_packed_depth_stencil
  156. 11:25:12: GL_ARB_depth_buffer_float
  157. 11:25:12: GL_EXT_transform_feedback
  158. 11:25:12: GL_EXT_framebuffer_blit
  159. 11:25:12: GL_EXT_framebuffer_multisample
  160. 11:25:12: GL_ARB_framebuffer_object
  161. 11:25:12: GL_EXT_texture_array
  162. 11:25:12: GL_EXT_texture_integer
  163. 11:25:12: GL_ARB_map_buffer_range
  164. 11:25:12: GL_EXT_texture_snorm
  165. 11:25:12: GL_ARB_blend_func_extended
  166. 11:25:12: GL_INTEL_performance_queries
  167. 11:25:12: GL_ARB_copy_buffer
  168. 11:25:12: GL_ARB_sampler_objects
  169. 11:25:12: GL_NV_primitive_restart
  170. 11:25:12: GL_ARB_seamless_cube_map
  171. 11:25:12: GL_ARB_uniform_buffer_object
  172. 11:25:12: GL_ARB_depth_clamp
  173. 11:25:12: GL_ARB_vertex_array_bgra
  174. 11:25:12: GL_ARB_shader_bit_encoding
  175. 11:25:12: GL_ARB_draw_buffers_blend
  176. 11:25:12: GL_ARB_geometry_shader4
  177. 11:25:12: GL_ARB_texture_query_lod
  178. 11:25:12: GL_ARB_explicit_attrib_location
  179. 11:25:12: GL_ARB_draw_elements_base_vertex
  180. 11:25:12: GL_ARB_instanced_arrays
  181. 11:25:12: GL_ARB_fragment_coord_conventions
  182. 11:25:12: GL_EXT_gpu_program_parameters
  183. 11:25:12: GL_ARB_texture_buffer_object_rgb32
  184. 11:25:12: GL_ARB_compatibility
  185. 11:25:12: GL_ARB_texture_rgb10_a2ui
  186. 11:25:12: GL_ARB_texture_multisample
  187. 11:25:12: GL_ARB_vertex_type_2_10_10_10_rev
  188. 11:25:12: GL_ARB_timer_query
  189. 11:25:12: GL_ARB_vertex_array_object
  190. 11:25:12: GL_ARB_provoking_vertex
  191. 11:25:12: WGL_EXT_depth_float
  192. 11:25:12: WGL_ARB_buffer_region
  193. 11:25:12: WGL_ARB_extensions_string
  194. 11:25:12: WGL_ARB_make_current_read
  195. 11:25:12: WGL_ARB_pixel_format
  196. 11:25:12: WGL_ARB_pbuffer
  197. 11:25:12: WGL_EXT_extensions_string
  198. 11:25:12: WGL_EXT_swap_control
  199. 11:25:12: WGL_ARB_multisample
  200. 11:25:12: WGL_ARB_pixel_format_float
  201. 11:25:12: WGL_ARB_framebuffer_sRGB
  202. 11:25:12: WGL_ARB_create_context
  203. 11:25:12: WGL_EXT_pixel_format_packed_float
  204. 11:25:12: WGL_EXT_swap_control_tear
  205. 11:25:12: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control_tear
  206. 11:25:12: **************************************
  207. 11:25:12: *** OpenGL 3+ Renderer Started ***
  208. 11:25:12: **************************************
  209. 11:25:12: Registering ResourceManager for type GpuProgram
  210. 11:25:12: GL3+: Using FBOs for rendering to textures
  211. 11:25:12: FBO PF_UNKNOWN depth/stencil support:
  212. 11:25:12: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  213. 11:25:12: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  214. 11:25:12: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  215. 11:25:12: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  216. 11:25:12: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  217. 11:25:12: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  218. 11:25:12: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  219. 11:25:12: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  220. 11:25:12: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  221. 11:25:12: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  222. 11:25:12: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  223. 11:25:12: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  224. 11:25:12: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  225. 11:25:12: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  226. 11:25:12: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  227. 11:25:12: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  228. 11:25:12: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  229. 11:25:12: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  230. 11:25:12: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  231. 11:25:12: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  232. 11:25:12: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  233. 11:25:12: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  234. 11:25:12: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  235. 11:25:12: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  236. 11:25:12: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  237. 11:25:12: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  238. 11:25:12: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  239. 11:25:12: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  240. 11:25:12: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  241. 11:25:12: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  242. 11:25:12: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  243. 11:25:12: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  244. 11:25:12: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  245. 11:25:12: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  246. 11:25:12: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  247. 11:25:12: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  248. 11:25:12: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  249. 11:25:12: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  250. 11:25:12: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  251. 11:25:12: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  252. 11:25:12: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  253. 11:25:12: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  254. 11:25:12: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  255. 11:25:12: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  256. 11:25:12: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  257. 11:25:12: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  258. 11:25:12: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  259. 11:25:12: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  260. 11:25:12: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  261. 11:25:12: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  262. 11:25:12: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  263. 11:25:12: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  264. 11:25:12: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  265. 11:25:12: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  266. 11:25:12: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  267. 11:25:12: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  268. 11:25:12: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM
  269. 11:25:12: RenderSystem capabilities
  270. 11:25:12: -------------------------
  271. 11:25:12: RenderSystem Name: OpenGL 3+ Rendering Subsystem
  272. 11:25:12: GPU Vendor: intel
  273. 11:25:12: Device Name: Intel(R) HD Graphics 4000
  274. 11:25:12: Driver Version: 3.3.0.0
  275. 11:25:12: * Fixed function pipeline: no
  276. 11:25:12: * Hardware generation of mipmaps: no
  277. 11:25:12: * Texture blending: yes
  278. 11:25:12: * Anisotropic texture filtering: yes
  279. 11:25:12: * Dot product texture operation: yes
  280. 11:25:12: * Cube mapping: yes
  281. 11:25:12: * Hardware stencil buffer: yes
  282. 11:25:12: - Stencil depth: 8
  283. 11:25:12: - Two sided stencil support: yes
  284. 11:25:12: - Wrap stencil values: yes
  285. 11:25:12: * Hardware vertex / index buffers: yes
  286. 11:25:12: * 32-bit index buffers: yes
  287. 11:25:12: * Vertex programs: yes
  288. 11:25:12: * Number of floating-point constants for vertex programs: 1024
  289. 11:25:12: * Number of integer constants for vertex programs: 1024
  290. 11:25:12: * Number of boolean constants for vertex programs: 1024
  291. 11:25:12: * Fragment programs: yes
  292. 11:25:12: * Number of floating-point constants for fragment programs: 1024
  293. 11:25:12: * Number of integer constants for fragment programs: 1024
  294. 11:25:12: * Number of boolean constants for fragment programs: 1024
  295. 11:25:12: * Geometry programs: yes
  296. 11:25:12: * Number of floating-point constants for geometry programs: 512
  297. 11:25:12: * Number of integer constants for geometry programs: 512
  298. 11:25:12: * Number of boolean constants for geometry programs: 512
  299. 11:25:12: * Tessellation Hull programs: no
  300. 11:25:12: * Number of floating-point constants for tessellation hull programs: 0
  301. 11:25:12: * Number of integer constants for tessellation hull programs: 0
  302. 11:25:12: * Number of boolean constants for tessellation hull programs: 0
  303. 11:25:12: * Tessellation Domain programs: no
  304. 11:25:12: * Number of floating-point constants for tessellation domain programs: 0
  305. 11:25:12: * Number of integer constants for tessellation domain programs: 0
  306. 11:25:12: * Number of boolean constants for tessellation domain programs: 0
  307. 11:25:12: * Compute programs: no
  308. 11:25:12: * Number of floating-point constants for compute programs: 0
  309. 11:25:12: * Number of integer constants for compute programs: 0
  310. 11:25:12: * Number of boolean constants for compute programs: 0
  311. 11:25:12: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
  312. 11:25:12: * Texture Compression: yes
  313. 11:25:12: - DXT: yes
  314. 11:25:12: - VTC: no
  315. 11:25:12: - PVRTC: no
  316. 11:25:12: - ATC: no
  317. 11:25:12: - ETC1: no
  318. 11:25:12: - ETC2: no
  319. 11:25:12: - BC4/BC5: yes
  320. 11:25:12: - BC6H/BC7: no
  321. 11:25:12: - ASTC: no
  322. 11:25:12: * Hardware Occlusion Query: yes
  323. 11:25:12: * User clip planes: yes
  324. 11:25:12: * VET_UBYTE4 vertex element type: yes
  325. 11:25:12: * Infinite far plane projection: yes
  326. 11:25:12: * Hardware render-to-texture: yes
  327. 11:25:12: * Floating point textures: yes
  328. 11:25:12: * Non-power-of-two textures: yes
  329. 11:25:12: * 1d textures: yes
  330. 11:25:12: * Volume textures: yes
  331. 11:25:12: * Max Texture resolution (2D) 8192
  332. 11:25:12: * Max Texture resolution (3D) 2048
  333. 11:25:12: * Max Texture resolution (Cubemaps) 8192
  334. 11:25:12: * Multiple Render Targets: 8
  335. 11:25:12: - With different bit depths: yes
  336. 11:25:12: * Point Sprites: yes
  337. 11:25:12: * Extended point parameters: yes
  338. 11:25:12: * Max Point Size: 20
  339. 11:25:12: * Vertex texture fetch: yes
  340. 11:25:12: * Number of world matrices: 0
  341. 11:25:12: * Number of texture units: 16
  342. 11:25:12: * Stencil buffer depth: 8
  343. 11:25:12: * Number of vertex blend matrices: 0
  344. 11:25:12: - Max vertex textures: 16
  345. 11:25:12: - Vertex textures shared: yes
  346. 11:25:12: * Render to Vertex Buffer : yes
  347. 11:25:12: * Hardware Atomic Counters: no
  348. 11:25:12: * GL 1.5 without VBO workaround: no
  349. 11:25:12: * Frame Buffer objects: yes
  350. 11:25:12: * Frame Buffer objects (ARB extension): no
  351. 11:25:12: * Frame Buffer objects (ATI extension): no
  352. 11:25:12: * PBuffer support: no
  353. 11:25:12: * GL 1.5 without HW-occlusion workaround: no
  354. 11:25:12: * Vertex Array Objects: yes
  355. 11:25:12: * Separate shader objects: no
  356. 11:25:12: Registering ResourceManager for type Texture
  357. 11:25:12: DefaultWorkQueue('Root') initialising on thread main.
  358. 11:25:12: Particle Renderer Type 'billboard' registered
  359. 11:25:12: Creating resource group LeviathanInternal
  360. 11:25:12: Added resource location 'CoreOgreScripts' of type 'FileSystem' to resource group 'LeviathanInternal'
  361. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS' of type 'FileSystem' to resource group 'LeviathanInternal'
  362. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms' of type 'FileSystem' to resource group 'LeviathanInternal'
  363. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common' of type 'FileSystem' to resource group 'LeviathanInternal'
  364. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  365. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  366. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  367. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  368. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs' of type 'FileSystem' to resource group 'LeviathanInternal'
  369. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  370. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  371. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  372. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  373. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
  374. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  375. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra' of type 'FileSystem' to resource group 'LeviathanInternal'
  376. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  377. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL\PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
  378. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  379. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL\PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
  380. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit' of type 'FileSystem' to resource group 'LeviathanInternal'
  381. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
  382. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  383. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  384. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  385. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
  386. 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  387. 11:25:12: Added resource location 'CoreOgreScripts\Materials' of type 'FileSystem' to resource group 'LeviathanInternal'
  388. 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common' of type 'FileSystem' to resource group 'LeviathanInternal'
  389. 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  390. 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
  391. 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
  392. 11:25:12: Creating resource group Generated
  393. 11:25:12: Creating resource group MainModelsFolder
  394. 11:25:12: Added resource location './Data/Models/' of type 'FileSystem' to resource group 'LeviathanInternal'
  395. 11:25:12: Added resource location './Data/Models\skeletons' of type 'FileSystem' to resource group 'LeviathanInternal'
  396. 11:25:12: Creating resource group MainTexturesFolder
  397. 11:25:12: Added resource location './Data/Textures/' of type 'FileSystem' to resource group 'LeviathanInternal'
  398. 11:25:12: Added resource location './Data/Textures\background' of type 'FileSystem' to resource group 'LeviathanInternal'
  399. 11:25:12: Added resource location './Data/Textures\gui' of type 'FileSystem' to resource group 'LeviathanInternal'
  400. 11:25:12: Added resource location './Data/Textures\gui\bevel' of type 'FileSystem' to resource group 'LeviathanInternal'
  401. 11:25:12: Added resource location './Data/Textures\gui\cursors' of type 'FileSystem' to resource group 'LeviathanInternal'
  402. 11:25:12: Added resource location './Data/Textures\gui\flat' of type 'FileSystem' to resource group 'LeviathanInternal'
  403. 11:25:12: Creating resource group MainMaterialsFolder
  404. 11:25:12: Added resource location './Data/Materials/' of type 'FileSystem' to resource group 'LeviathanInternal'
  405. 11:25:12: Added resource location './Data/Materials\CoreMaterials' of type 'FileSystem' to resource group 'LeviathanInternal'
  406. 11:25:12: Added resource location './Data/Scripts/GUI' of type 'FileSystem' to resource group 'LeviathanInternal'
  407. 11:25:12: Creating resource group ShadersFolder
  408. 11:25:12: Added resource location './Data/Shaders/' of type 'FileSystem' to resource group 'LeviathanInternal'
  409. 11:25:12: Added resource location './Data/Shaders\CoreShaders' of type 'FileSystem' to resource group 'LeviathanInternal'
  410. 11:25:12: Creating resource group Fonts
  411. 11:25:12: Added resource location './Data/Fonts/' of type 'FileSystem' to resource group 'LeviathanInternal'
  412. 11:25:12: Parsing scripts for resource group Autodetect
  413. 11:25:12: Finished parsing scripts for resource group Autodetect
  414. 11:25:12: Creating resources for group Autodetect
  415. 11:25:12: All done
  416. 11:25:12: Parsing scripts for resource group Fonts
  417. 11:25:12: Finished parsing scripts for resource group Fonts
  418. 11:25:12: Creating resources for group Fonts
  419. 11:25:12: All done
  420. 11:25:12: Parsing scripts for resource group General
  421. 11:25:12: Finished parsing scripts for resource group General
  422. 11:25:12: Creating resources for group General
  423. 11:25:12: All done
  424. 11:25:12: Parsing scripts for resource group Generated
  425. 11:25:12: Finished parsing scripts for resource group Generated
  426. 11:25:12: Creating resources for group Generated
  427. 11:25:12: All done
  428. 11:25:12: Parsing scripts for resource group Internal
  429. 11:25:12: Finished parsing scripts for resource group Internal
  430. 11:25:12: Creating resources for group Internal
  431. 11:25:12: All done
  432. 11:25:12: Parsing scripts for resource group LeviathanInternal
  433. 11:25:12: Parsing script Quad.program
  434. 11:25:12: Parsing script background.program
  435. 11:25:12: Parsing script organelle.program
  436. 11:25:12: Parsing script Copyback.material
  437. 11:25:12: Parsing script DepthUtils.material
  438. 11:25:12: Parsing script DPSM.material
  439. 11:25:12: Parsing script EsmGaussianBlurLogFilter.material
  440. 11:25:12: Parsing script AgentVacuoleMaterial.material
  441. 11:25:12: Parsing script background.material
  442. 11:25:12: Parsing script cellwall.material
  443. 11:25:12: Parsing script cellwallchitin.material
  444. 11:25:12: Parsing script chemoplast.material
  445. 11:25:12: Parsing script chemoproteins.material
  446. 11:25:12: Parsing script chloroplast.material
  447. 11:25:12: Parsing script chromatophores.material
  448. 11:25:12: Parsing script co2.material
  449. 11:25:12: Parsing script compoundClouds.material
  450. 11:25:12: Parsing script EditorGrid.material
  451. 11:25:12: Parsing script EditorHexMaterial.material
  452. 11:25:12: Texture: loading single_hex.png as single_hex.png
  453. 11:25:12: Texture: loading single_hex_invalid.png as single_hex_invalid.png
  454. 11:25:12: Parsing script ER.material
  455. 11:25:12: Parsing script flagellum.material
  456. 11:25:12: Texture: loading flagellum.png as flagellum.png
  457. 11:25:13: Parsing script golgi.material
  458. 11:25:13: Parsing script hex.material
  459. 11:25:13: Parsing script iron_01.material
  460. 11:25:13: Texture: loading iron_01.png as iron_01.png
  461. 11:25:13: Texture: loading iron_bump.png as iron_bump.png
  462. 11:25:13: WARNING: normal map texture iron_bump.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
  463. 11:25:13: Parsing script iron_02.material
  464. 11:25:13: Parsing script iron_03.material
  465. 11:25:13: Parsing script iron_04.material
  466. 11:25:13: Parsing script iron_05.material
  467. 11:25:13: Parsing script MaterialArrow.material
  468. 11:25:13: Parsing script MaterialArrow2.material
  469. 11:25:13: Parsing script Membrane.material
  470. 11:25:13: Parsing script MembraneDouble.material
  471. 11:25:13: Parsing script metabolosome.material
  472. 11:25:13: Parsing script MicrobeDeath.material
  473. 11:25:13: Parsing script mitochondrion.material
  474. 11:25:13: Parsing script nitrogenase.material
  475. 11:25:13: Parsing script nitrogenplastid.material
  476. 11:25:13: Parsing script nucleus.material
  477. 11:25:13: Parsing script oxytoxy.material
  478. 11:25:13: Parsing script rainbow_hex.material
  479. 11:25:13: Parsing script rusticyanin.material
  480. 11:25:13: Parsing script vacuole.material
  481. 11:25:13: Parsing script GUIOverlay.material
  482. 11:25:13: Parsing script GUICompositor.compositor
  483. 11:25:13: Parsing script WorldCompositor.compositor
  484. 11:25:13: Finished parsing scripts for resource group LeviathanInternal
  485. 11:25:13: Creating resources for group LeviathanInternal
  486. 11:25:13: All done
  487. 11:25:13: Parsing scripts for resource group MainMaterialsFolder
  488. 11:25:13: Finished parsing scripts for resource group MainMaterialsFolder
  489. 11:25:13: Creating resources for group MainMaterialsFolder
  490. 11:25:13: All done
  491. 11:25:13: Parsing scripts for resource group MainModelsFolder
  492. 11:25:13: Finished parsing scripts for resource group MainModelsFolder
  493. 11:25:13: Creating resources for group MainModelsFolder
  494. 11:25:13: All done
  495. 11:25:13: Parsing scripts for resource group MainTexturesFolder
  496. 11:25:13: Finished parsing scripts for resource group MainTexturesFolder
  497. 11:25:13: Creating resources for group MainTexturesFolder
  498. 11:25:13: All done
  499. 11:25:13: Parsing scripts for resource group ShadersFolder
  500. 11:25:13: Finished parsing scripts for resource group ShadersFolder
  501. 11:25:13: Creating resources for group ShadersFolder
  502. 11:25:13: All done
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement