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- 11:25:12: Creating resource group General
- 11:25:12: Creating resource group Internal
- 11:25:12: Creating resource group Autodetect
- 11:25:12: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 11:25:12: Registering ResourceManager for type Material
- 11:25:12: Registering ResourceManager for type Mesh
- 11:25:12: Registering ResourceManager for type Mesh2
- 11:25:12: Registering ResourceManager for type OldSkeleton
- 11:25:12: MovableObjectFactory for type 'ParticleSystem' registered.
- 11:25:12: ArchiveFactory for archive type FileSystem registered.
- 11:25:12: DDS codec registering
- 11:25:12: FreeImage version: 3.17.0
- 11:25:12: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 11:25:12: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
- 11:25:12: ETC codec registering
- 11:25:12: OITD codec registering
- 11:25:12: Registering ResourceManager for type HighLevelGpuProgram
- 11:25:12: MovableObjectFactory for type 'Decal' registered.
- 11:25:12: MovableObjectFactory for type 'Entity' registered.
- 11:25:12: MovableObjectFactory for type 'Item' registered.
- 11:25:12: MovableObjectFactory for type 'Light' registered.
- 11:25:12: MovableObjectFactory for type 'BillboardSet' registered.
- 11:25:12: MovableObjectFactory for type 'ManualObject2' registered.
- 11:25:12: MovableObjectFactory for type 'BillboardChain' registered.
- 11:25:12: MovableObjectFactory for type 'RibbonTrail' registered.
- 11:25:12: MovableObjectFactory for type 'WireAabb' registered.
- 11:25:12: *-*-* OGRE Initialising
- 11:25:12: *-*-* Version 2.1.0unstable ('B')
- 11:25:12: Loading library RenderSystem_GL3Plus
- 11:25:12: Installing plugin: GL 3+ RenderSystem
- 11:25:12: OpenGL 3+ Rendering Subsystem created.
- 11:25:12: Plugin successfully installed
- 11:25:12: Loading library Plugin_ParticleFX
- 11:25:12: Installing plugin: ParticleFX
- 11:25:12: Particle Emitter Type 'Point' registered
- 11:25:12: Particle Emitter Type 'Box' registered
- 11:25:12: Particle Emitter Type 'Ellipsoid' registered
- 11:25:12: Particle Emitter Type 'Cylinder' registered
- 11:25:12: Particle Emitter Type 'Ring' registered
- 11:25:12: Particle Emitter Type 'HollowEllipsoid' registered
- 11:25:12: Particle Affector Type 'LinearForce' registered
- 11:25:12: Particle Affector Type 'ColourFader' registered
- 11:25:12: Particle Affector Type 'ColourFader2' registered
- 11:25:12: Particle Affector Type 'ColourImage' registered
- 11:25:12: Particle Affector Type 'ColourInterpolator' registered
- 11:25:12: Particle Affector Type 'Scaler' registered
- 11:25:12: Particle Affector Type 'Rotator' registered
- 11:25:12: Particle Affector Type 'DirectionRandomiser' registered
- 11:25:12: Particle Affector Type 'DeflectorPlane' registered
- 11:25:12: Plugin successfully installed
- 11:25:12: CPU Identifier & Features
- 11:25:12: -------------------------
- 11:25:12: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
- 11:25:12: * Logical cores: 8
- 11:25:12: * SSE: yes
- 11:25:12: * SSE2: yes
- 11:25:12: * SSE3: yes
- 11:25:12: * MMX: yes
- 11:25:12: * MMXEXT: yes
- 11:25:12: * 3DNOW: no
- 11:25:12: * 3DNOWEXT: no
- 11:25:12: * CMOV: yes
- 11:25:12: * TSC: yes
- 11:25:12: * FPU: yes
- 11:25:12: * PRO: yes
- 11:25:12: * HT: no
- 11:25:12: -------------------------
- 11:25:12: *** Starting Win32GL Subsystem ***
- 11:25:12: GL3PlusRenderSystem::_createRenderWindow "Thrive 0.4.1.1", 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=2625918 gamma=true vsync=false
- 11:25:12: GL_VERSION = 3.3.0.0
- 11:25:12: GL_VENDOR = Intel
- 11:25:12: GL_RENDERER = Intel(R) HD Graphics 4000
- 11:25:12: GL_EXTENSIONS =
- 11:25:12: GL_EXT_blend_minmax
- 11:25:12: GL_EXT_blend_subtract
- 11:25:12: GL_EXT_blend_color
- 11:25:12: GL_EXT_abgr
- 11:25:12: GL_EXT_texture3D
- 11:25:12: GL_EXT_clip_volume_hint
- 11:25:12: GL_EXT_compiled_vertex_array
- 11:25:12: GL_SGIS_texture_edge_clamp
- 11:25:12: GL_SGIS_generate_mipmap
- 11:25:12: GL_EXT_draw_range_elements
- 11:25:12: GL_SGIS_texture_lod
- 11:25:12: GL_EXT_rescale_normal
- 11:25:12: GL_EXT_packed_pixels
- 11:25:12: GL_EXT_texture_edge_clamp
- 11:25:12: GL_EXT_separate_specular_color
- 11:25:12: GL_ARB_multitexture
- 11:25:12: GL_EXT_texture_env_combine
- 11:25:12: GL_EXT_bgra
- 11:25:12: GL_EXT_blend_func_separate
- 11:25:12: GL_EXT_secondary_color
- 11:25:12: GL_EXT_fog_coord
- 11:25:12: GL_EXT_texture_env_add
- 11:25:12: GL_ARB_texture_cube_map
- 11:25:12: GL_ARB_transpose_matrix
- 11:25:12: GL_ARB_texture_env_add
- 11:25:12: GL_IBM_texture_mirrored_repeat
- 11:25:12: GL_EXT_multi_draw_arrays
- 11:25:12: GL_NV_blend_square
- 11:25:12: GL_ARB_texture_compression
- 11:25:12: GL_3DFX_texture_compression_FXT1
- 11:25:12: GL_EXT_texture_filter_anisotropic
- 11:25:12: GL_ARB_texture_border_clamp
- 11:25:12: GL_ARB_point_parameters
- 11:25:12: GL_ARB_texture_env_combine
- 11:25:12: GL_ARB_texture_env_dot3
- 11:25:12: GL_ARB_texture_env_crossbar
- 11:25:12: GL_EXT_texture_compression_s3tc
- 11:25:12: GL_ARB_shadow
- 11:25:12: GL_ARB_window_pos
- 11:25:12: GL_EXT_shadow_funcs
- 11:25:12: GL_EXT_stencil_wrap
- 11:25:12: GL_ARB_vertex_program
- 11:25:12: GL_EXT_texture_rectangle
- 11:25:12: GL_ARB_fragment_program
- 11:25:12: GL_EXT_stencil_two_side
- 11:25:12: GL_ATI_separate_stencil
- 11:25:12: GL_ARB_vertex_buffer_object
- 11:25:12: GL_EXT_texture_lod_bias
- 11:25:12: GL_ARB_occlusion_query
- 11:25:12: GL_ARB_fragment_shader
- 11:25:12: GL_ARB_shader_objects
- 11:25:12: GL_ARB_shading_language_100
- 11:25:12: GL_ARB_texture_non_power_of_two
- 11:25:12: GL_ARB_vertex_shader
- 11:25:12: GL_NV_texgen_reflection
- 11:25:12: GL_ARB_point_sprite
- 11:25:12: GL_ARB_fragment_program_shadow
- 11:25:12: GL_EXT_blend_equation_separate
- 11:25:12: GL_ARB_depth_texture
- 11:25:12: GL_ARB_texture_rectangle
- 11:25:12: GL_ARB_draw_buffers
- 11:25:12: GL_ARB_color_buffer_float
- 11:25:12: GL_ARB_half_float_pixel
- 11:25:12: GL_ARB_texture_float
- 11:25:12: GL_ARB_pixel_buffer_object
- 11:25:12: GL_EXT_framebuffer_object
- 11:25:12: GL_ARB_draw_instanced
- 11:25:12: GL_ARB_half_float_vertex
- 11:25:12: GL_ARB_occlusion_query2
- 11:25:12: GL_EXT_draw_buffers2
- 11:25:12: GL_WIN_swap_hint
- 11:25:12: GL_EXT_texture_sRGB
- 11:25:12: GL_ARB_multisample
- 11:25:12: GL_EXT_packed_float
- 11:25:12: GL_EXT_texture_shared_exponent
- 11:25:12: GL_ARB_texture_rg
- 11:25:12: GL_ARB_texture_compression_rgtc
- 11:25:12: GL_NV_conditional_render
- 11:25:12: GL_EXT_texture_swizzle
- 11:25:12: GL_ARB_sync
- 11:25:12: GL_ARB_framebuffer_sRGB
- 11:25:12: GL_EXT_packed_depth_stencil
- 11:25:12: GL_ARB_depth_buffer_float
- 11:25:12: GL_EXT_transform_feedback
- 11:25:12: GL_EXT_framebuffer_blit
- 11:25:12: GL_EXT_framebuffer_multisample
- 11:25:12: GL_ARB_framebuffer_object
- 11:25:12: GL_EXT_texture_array
- 11:25:12: GL_EXT_texture_integer
- 11:25:12: GL_ARB_map_buffer_range
- 11:25:12: GL_EXT_texture_snorm
- 11:25:12: GL_ARB_blend_func_extended
- 11:25:12: GL_INTEL_performance_queries
- 11:25:12: GL_ARB_copy_buffer
- 11:25:12: GL_ARB_sampler_objects
- 11:25:12: GL_NV_primitive_restart
- 11:25:12: GL_ARB_seamless_cube_map
- 11:25:12: GL_ARB_uniform_buffer_object
- 11:25:12: GL_ARB_depth_clamp
- 11:25:12: GL_ARB_vertex_array_bgra
- 11:25:12: GL_ARB_shader_bit_encoding
- 11:25:12: GL_ARB_draw_buffers_blend
- 11:25:12: GL_ARB_geometry_shader4
- 11:25:12: GL_ARB_texture_query_lod
- 11:25:12: GL_ARB_explicit_attrib_location
- 11:25:12: GL_ARB_draw_elements_base_vertex
- 11:25:12: GL_ARB_instanced_arrays
- 11:25:12: GL_ARB_fragment_coord_conventions
- 11:25:12: GL_EXT_gpu_program_parameters
- 11:25:12: GL_ARB_texture_buffer_object_rgb32
- 11:25:12: GL_ARB_compatibility
- 11:25:12: GL_ARB_texture_rgb10_a2ui
- 11:25:12: GL_ARB_texture_multisample
- 11:25:12: GL_ARB_vertex_type_2_10_10_10_rev
- 11:25:12: GL_ARB_timer_query
- 11:25:12: GL_ARB_vertex_array_object
- 11:25:12: GL_ARB_provoking_vertex
- 11:25:12: WGL_EXT_depth_float
- 11:25:12: WGL_ARB_buffer_region
- 11:25:12: WGL_ARB_extensions_string
- 11:25:12: WGL_ARB_make_current_read
- 11:25:12: WGL_ARB_pixel_format
- 11:25:12: WGL_ARB_pbuffer
- 11:25:12: WGL_EXT_extensions_string
- 11:25:12: WGL_EXT_swap_control
- 11:25:12: WGL_ARB_multisample
- 11:25:12: WGL_ARB_pixel_format_float
- 11:25:12: WGL_ARB_framebuffer_sRGB
- 11:25:12: WGL_ARB_create_context
- 11:25:12: WGL_EXT_pixel_format_packed_float
- 11:25:12: WGL_EXT_swap_control_tear
- 11:25:12: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control_tear
- 11:25:12: **************************************
- 11:25:12: *** OpenGL 3+ Renderer Started ***
- 11:25:12: **************************************
- 11:25:12: Registering ResourceManager for type GpuProgram
- 11:25:12: GL3+: Using FBOs for rendering to textures
- 11:25:12: FBO PF_UNKNOWN depth/stencil support:
- 11:25:12: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
- 11:25:12: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM
- 11:25:12: RenderSystem capabilities
- 11:25:12: -------------------------
- 11:25:12: RenderSystem Name: OpenGL 3+ Rendering Subsystem
- 11:25:12: GPU Vendor: intel
- 11:25:12: Device Name: Intel(R) HD Graphics 4000
- 11:25:12: Driver Version: 3.3.0.0
- 11:25:12: * Fixed function pipeline: no
- 11:25:12: * Hardware generation of mipmaps: no
- 11:25:12: * Texture blending: yes
- 11:25:12: * Anisotropic texture filtering: yes
- 11:25:12: * Dot product texture operation: yes
- 11:25:12: * Cube mapping: yes
- 11:25:12: * Hardware stencil buffer: yes
- 11:25:12: - Stencil depth: 8
- 11:25:12: - Two sided stencil support: yes
- 11:25:12: - Wrap stencil values: yes
- 11:25:12: * Hardware vertex / index buffers: yes
- 11:25:12: * 32-bit index buffers: yes
- 11:25:12: * Vertex programs: yes
- 11:25:12: * Number of floating-point constants for vertex programs: 1024
- 11:25:12: * Number of integer constants for vertex programs: 1024
- 11:25:12: * Number of boolean constants for vertex programs: 1024
- 11:25:12: * Fragment programs: yes
- 11:25:12: * Number of floating-point constants for fragment programs: 1024
- 11:25:12: * Number of integer constants for fragment programs: 1024
- 11:25:12: * Number of boolean constants for fragment programs: 1024
- 11:25:12: * Geometry programs: yes
- 11:25:12: * Number of floating-point constants for geometry programs: 512
- 11:25:12: * Number of integer constants for geometry programs: 512
- 11:25:12: * Number of boolean constants for geometry programs: 512
- 11:25:12: * Tessellation Hull programs: no
- 11:25:12: * Number of floating-point constants for tessellation hull programs: 0
- 11:25:12: * Number of integer constants for tessellation hull programs: 0
- 11:25:12: * Number of boolean constants for tessellation hull programs: 0
- 11:25:12: * Tessellation Domain programs: no
- 11:25:12: * Number of floating-point constants for tessellation domain programs: 0
- 11:25:12: * Number of integer constants for tessellation domain programs: 0
- 11:25:12: * Number of boolean constants for tessellation domain programs: 0
- 11:25:12: * Compute programs: no
- 11:25:12: * Number of floating-point constants for compute programs: 0
- 11:25:12: * Number of integer constants for compute programs: 0
- 11:25:12: * Number of boolean constants for compute programs: 0
- 11:25:12: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
- 11:25:12: * Texture Compression: yes
- 11:25:12: - DXT: yes
- 11:25:12: - VTC: no
- 11:25:12: - PVRTC: no
- 11:25:12: - ATC: no
- 11:25:12: - ETC1: no
- 11:25:12: - ETC2: no
- 11:25:12: - BC4/BC5: yes
- 11:25:12: - BC6H/BC7: no
- 11:25:12: - ASTC: no
- 11:25:12: * Hardware Occlusion Query: yes
- 11:25:12: * User clip planes: yes
- 11:25:12: * VET_UBYTE4 vertex element type: yes
- 11:25:12: * Infinite far plane projection: yes
- 11:25:12: * Hardware render-to-texture: yes
- 11:25:12: * Floating point textures: yes
- 11:25:12: * Non-power-of-two textures: yes
- 11:25:12: * 1d textures: yes
- 11:25:12: * Volume textures: yes
- 11:25:12: * Max Texture resolution (2D) 8192
- 11:25:12: * Max Texture resolution (3D) 2048
- 11:25:12: * Max Texture resolution (Cubemaps) 8192
- 11:25:12: * Multiple Render Targets: 8
- 11:25:12: - With different bit depths: yes
- 11:25:12: * Point Sprites: yes
- 11:25:12: * Extended point parameters: yes
- 11:25:12: * Max Point Size: 20
- 11:25:12: * Vertex texture fetch: yes
- 11:25:12: * Number of world matrices: 0
- 11:25:12: * Number of texture units: 16
- 11:25:12: * Stencil buffer depth: 8
- 11:25:12: * Number of vertex blend matrices: 0
- 11:25:12: - Max vertex textures: 16
- 11:25:12: - Vertex textures shared: yes
- 11:25:12: * Render to Vertex Buffer : yes
- 11:25:12: * Hardware Atomic Counters: no
- 11:25:12: * GL 1.5 without VBO workaround: no
- 11:25:12: * Frame Buffer objects: yes
- 11:25:12: * Frame Buffer objects (ARB extension): no
- 11:25:12: * Frame Buffer objects (ATI extension): no
- 11:25:12: * PBuffer support: no
- 11:25:12: * GL 1.5 without HW-occlusion workaround: no
- 11:25:12: * Vertex Array Objects: yes
- 11:25:12: * Separate shader objects: no
- 11:25:12: Registering ResourceManager for type Texture
- 11:25:12: DefaultWorkQueue('Root') initialising on thread main.
- 11:25:12: Particle Renderer Type 'billboard' registered
- 11:25:12: Creating resource group LeviathanInternal
- 11:25:12: Added resource location 'CoreOgreScripts' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Common\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL\PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL\PbsTerraShadows' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Any' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\Materials' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common\GLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common\HLSL' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location 'CoreOgreScripts\Materials\Common\Metal' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Creating resource group Generated
- 11:25:12: Creating resource group MainModelsFolder
- 11:25:12: Added resource location './Data/Models/' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Models\skeletons' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Creating resource group MainTexturesFolder
- 11:25:12: Added resource location './Data/Textures/' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Textures\background' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Textures\gui' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Textures\gui\bevel' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Textures\gui\cursors' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Textures\gui\flat' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Creating resource group MainMaterialsFolder
- 11:25:12: Added resource location './Data/Materials/' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Materials\CoreMaterials' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Scripts/GUI' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Creating resource group ShadersFolder
- 11:25:12: Added resource location './Data/Shaders/' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Added resource location './Data/Shaders\CoreShaders' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Creating resource group Fonts
- 11:25:12: Added resource location './Data/Fonts/' of type 'FileSystem' to resource group 'LeviathanInternal'
- 11:25:12: Parsing scripts for resource group Autodetect
- 11:25:12: Finished parsing scripts for resource group Autodetect
- 11:25:12: Creating resources for group Autodetect
- 11:25:12: All done
- 11:25:12: Parsing scripts for resource group Fonts
- 11:25:12: Finished parsing scripts for resource group Fonts
- 11:25:12: Creating resources for group Fonts
- 11:25:12: All done
- 11:25:12: Parsing scripts for resource group General
- 11:25:12: Finished parsing scripts for resource group General
- 11:25:12: Creating resources for group General
- 11:25:12: All done
- 11:25:12: Parsing scripts for resource group Generated
- 11:25:12: Finished parsing scripts for resource group Generated
- 11:25:12: Creating resources for group Generated
- 11:25:12: All done
- 11:25:12: Parsing scripts for resource group Internal
- 11:25:12: Finished parsing scripts for resource group Internal
- 11:25:12: Creating resources for group Internal
- 11:25:12: All done
- 11:25:12: Parsing scripts for resource group LeviathanInternal
- 11:25:12: Parsing script Quad.program
- 11:25:12: Parsing script background.program
- 11:25:12: Parsing script organelle.program
- 11:25:12: Parsing script Copyback.material
- 11:25:12: Parsing script DepthUtils.material
- 11:25:12: Parsing script DPSM.material
- 11:25:12: Parsing script EsmGaussianBlurLogFilter.material
- 11:25:12: Parsing script AgentVacuoleMaterial.material
- 11:25:12: Parsing script background.material
- 11:25:12: Parsing script cellwall.material
- 11:25:12: Parsing script cellwallchitin.material
- 11:25:12: Parsing script chemoplast.material
- 11:25:12: Parsing script chemoproteins.material
- 11:25:12: Parsing script chloroplast.material
- 11:25:12: Parsing script chromatophores.material
- 11:25:12: Parsing script co2.material
- 11:25:12: Parsing script compoundClouds.material
- 11:25:12: Parsing script EditorGrid.material
- 11:25:12: Parsing script EditorHexMaterial.material
- 11:25:12: Texture: loading single_hex.png as single_hex.png
- 11:25:12: Texture: loading single_hex_invalid.png as single_hex_invalid.png
- 11:25:12: Parsing script ER.material
- 11:25:12: Parsing script flagellum.material
- 11:25:12: Texture: loading flagellum.png as flagellum.png
- 11:25:13: Parsing script golgi.material
- 11:25:13: Parsing script hex.material
- 11:25:13: Parsing script iron_01.material
- 11:25:13: Texture: loading iron_01.png as iron_01.png
- 11:25:13: Texture: loading iron_bump.png as iron_bump.png
- 11:25:13: WARNING: normal map texture iron_bump.png is not BC5S compressed. This is encouraged for lower memory usage. If you don't want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
- 11:25:13: Parsing script iron_02.material
- 11:25:13: Parsing script iron_03.material
- 11:25:13: Parsing script iron_04.material
- 11:25:13: Parsing script iron_05.material
- 11:25:13: Parsing script MaterialArrow.material
- 11:25:13: Parsing script MaterialArrow2.material
- 11:25:13: Parsing script Membrane.material
- 11:25:13: Parsing script MembraneDouble.material
- 11:25:13: Parsing script metabolosome.material
- 11:25:13: Parsing script MicrobeDeath.material
- 11:25:13: Parsing script mitochondrion.material
- 11:25:13: Parsing script nitrogenase.material
- 11:25:13: Parsing script nitrogenplastid.material
- 11:25:13: Parsing script nucleus.material
- 11:25:13: Parsing script oxytoxy.material
- 11:25:13: Parsing script rainbow_hex.material
- 11:25:13: Parsing script rusticyanin.material
- 11:25:13: Parsing script vacuole.material
- 11:25:13: Parsing script GUIOverlay.material
- 11:25:13: Parsing script GUICompositor.compositor
- 11:25:13: Parsing script WorldCompositor.compositor
- 11:25:13: Finished parsing scripts for resource group LeviathanInternal
- 11:25:13: Creating resources for group LeviathanInternal
- 11:25:13: All done
- 11:25:13: Parsing scripts for resource group MainMaterialsFolder
- 11:25:13: Finished parsing scripts for resource group MainMaterialsFolder
- 11:25:13: Creating resources for group MainMaterialsFolder
- 11:25:13: All done
- 11:25:13: Parsing scripts for resource group MainModelsFolder
- 11:25:13: Finished parsing scripts for resource group MainModelsFolder
- 11:25:13: Creating resources for group MainModelsFolder
- 11:25:13: All done
- 11:25:13: Parsing scripts for resource group MainTexturesFolder
- 11:25:13: Finished parsing scripts for resource group MainTexturesFolder
- 11:25:13: Creating resources for group MainTexturesFolder
- 11:25:13: All done
- 11:25:13: Parsing scripts for resource group ShadersFolder
- 11:25:13: Finished parsing scripts for resource group ShadersFolder
- 11:25:13: Creating resources for group ShadersFolder
- 11:25:13: All done
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