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Mar 4th, 2016
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  1. // Created by Crowbar 0.34.0.0
  2.  
  3. $ModelName "sentry/flatbed.mdl"
  4.  
  5. $BodyGroup "car"
  6. {
  7. studio "flatbed_ref.smd"
  8. }
  9. $BodyGroup "clampeds"
  10. {
  11. studio "comp.smd"
  12. }
  13.  
  14.  
  15. $SurfaceProp "metal"
  16.  
  17. $Contents "solid"
  18.  
  19. $MaxEyeDeflection 90
  20.  
  21. $CDMaterials "sentry\flatbed\"
  22. $CDMaterials "sentry\shared\"
  23. $CDMaterials "Debug\"
  24.  
  25. $TextureGroup "skinfamilies"
  26. {
  27. { "skin0" }
  28. { "skin1" }
  29. { "skin2" }
  30. { "skin3" }
  31. { "skin4" }
  32. { "skin5" }
  33. }
  34.  
  35. $Attachment "vehicle_driver_eyes" "Camera001" 2.16 0 0 rotate 0 0 -90
  36. $Attachment "vehicle_feet_passenger0" "Camera001" -2.16 -32.4 0 rotate 0 10 -90
  37. $Attachment "vehicle_engine" "Bone002" 262.98 71.28 0 rotate 0 0 -90
  38. $Attachment "wheel_fl" "fl_wheel" -7.19 0 0 rotate 0 0 0
  39. $Attachment "wheel_fr" "fr_wheel" -7.19 0 0 rotate 0 0 0
  40. $Attachment "wheel_rr" "br_wheel" -7.19 0 0 rotate 0 0 0
  41. $Attachment "wheel_rl" "bl_wheel" -7.19 0 0 rotate 0 0 0
  42. $Attachment "exit1" "Bone002" 124.2 5.4 -59.4 rotate 0 0 0
  43. $Attachment "enter1" "Bone002" 124.2 5.4 -59.4 rotate 0 0 0
  44.  
  45. $CBox 0 0 0 0 0 0
  46.  
  47. $BBox -67.009 -187.443 4.013 67.009 185.479 194.937
  48.  
  49. // $HBoxSet "default"
  50.  
  51.  
  52. $PoseParameter "vehicle_steer" -1 1 0
  53. $PoseParameter "vehicle_wheel_fl_height" 0 1 0
  54. $PoseParameter "vehicle_wheel_fr_height" 0 1 0
  55. $PoseParameter "vehicle_wheel_rl_height" 0 1 0
  56. $PoseParameter "vehicle_wheel_rr_height" 0 1 0
  57. $PoseParameter "vehicle_wheel_fl_spin" -180 180 360
  58. $PoseParameter "vehicle_wheel_fr_spin" -180 180 360
  59. $PoseParameter "vehicle_wheel_rl_spin" -180 180 360
  60. $PoseParameter "vehicle_wheel_rr_spin" -180 180 360
  61. $PoseParameter "vehicle_guage" 0 1 0
  62.  
  63. $WeightList "weights_speedometer" {
  64. "Bone002" 0
  65. "Camera001" 0
  66. "fr_axle" 0
  67. "fr_wheel" 0
  68. "fl_axle" 0
  69. "fl_wheel" 0
  70. "bl_axle" 0
  71. "bl_wheel" 0
  72. "br_axle" 0
  73. "br_wheel" 0
  74. "steeringwheel" 0
  75. "tachometer" 1
  76. "speedo" 1
  77. }
  78.  
  79. $WeightList "weights_turning" {
  80. "Bone002" 0
  81. "Camera001" 0
  82. "fr_axle" 1
  83. "fr_wheel" 1
  84. "fl_axle" 1
  85. "fl_wheel" 1
  86. "bl_axle" 0
  87. "bl_wheel" 0
  88. "br_axle" 0
  89. "br_wheel" 0
  90. "steeringwheel" 1
  91. "tachometer" 0
  92. "speedo" 0
  93. }
  94.  
  95. $WeightList "weights_wheel_fl_suspension" {
  96. "Bone002" 0
  97. "Camera001" 0
  98. "fr_axle" 0
  99. "fr_wheel" 0
  100. "fl_axle" 1
  101. "fl_wheel" 1
  102. "bl_axle" 0
  103. "bl_wheel" 0
  104. "br_axle" 0
  105. "br_wheel" 0
  106. "steeringwheel" 0
  107. "tachometer" 0
  108. "speedo" 0
  109. }
  110.  
  111. $WeightList "weights_wheel_fl_spin" {
  112. "Bone002" 0
  113. "Camera001" 0
  114. "fr_axle" 0
  115. "fr_wheel" 0
  116. "fl_axle" 0
  117. "fl_wheel" 1
  118. "bl_axle" 0
  119. "bl_wheel" 0
  120. "br_axle" 0
  121. "br_wheel" 0
  122. "steeringwheel" 0
  123. "tachometer" 0
  124. "speedo" 0
  125. }
  126.  
  127. $WeightList "weights_wheel_fr_suspension" {
  128. "Bone002" 0
  129. "Camera001" 0
  130. "fr_axle" 1
  131. "fr_wheel" 1
  132. "fl_axle" 0
  133. "fl_wheel" 0
  134. "bl_axle" 0
  135. "bl_wheel" 0
  136. "br_axle" 0
  137. "br_wheel" 0
  138. "steeringwheel" 0
  139. "tachometer" 0
  140. "speedo" 0
  141. }
  142.  
  143. $WeightList "weights_wheel_fr_spin" {
  144. "Bone002" 0
  145. "Camera001" 0
  146. "fr_axle" 0
  147. "fr_wheel" 1
  148. "fl_axle" 0
  149. "fl_wheel" 0
  150. "bl_axle" 0
  151. "bl_wheel" 0
  152. "br_axle" 0
  153. "br_wheel" 0
  154. "steeringwheel" 0
  155. "tachometer" 0
  156. "speedo" 0
  157. }
  158.  
  159. $WeightList "weights_wheel_rl_suspension" {
  160. "Bone002" 0
  161. "Camera001" 0
  162. "fr_axle" 0
  163. "fr_wheel" 0
  164. "fl_axle" 0
  165. "fl_wheel" 0
  166. "bl_axle" 1
  167. "bl_wheel" 1
  168. "br_axle" 0
  169. "br_wheel" 0
  170. "steeringwheel" 0
  171. "tachometer" 0
  172. "speedo" 0
  173. }
  174.  
  175. $WeightList "weights_wheel_rl_spin" {
  176. "Bone002" 0
  177. "Camera001" 0
  178. "fr_axle" 0
  179. "fr_wheel" 0
  180. "fl_axle" 0
  181. "fl_wheel" 0
  182. "bl_axle" 0
  183. "bl_wheel" 1
  184. "br_axle" 0
  185. "br_wheel" 0
  186. "steeringwheel" 0
  187. "tachometer" 0
  188. "speedo" 0
  189. }
  190.  
  191. $WeightList "weights_wheel_rr_suspension" {
  192. "Bone002" 0
  193. "Camera001" 0
  194. "fr_axle" 0
  195. "fr_wheel" 0
  196. "fl_axle" 0
  197. "fl_wheel" 0
  198. "bl_axle" 0
  199. "bl_wheel" 0
  200. "br_axle" 1
  201. "br_wheel" 1
  202. "steeringwheel" 0
  203. "tachometer" 0
  204. "speedo" 0
  205. }
  206.  
  207. $WeightList "weights_wheel_rr_spin" {
  208. "Bone002" 0
  209. "Camera001" 0
  210. "fr_axle" 0
  211. "fr_wheel" 0
  212. "fl_axle" 0
  213. "fl_wheel" 0
  214. "bl_axle" 0
  215. "bl_wheel" 0
  216. "br_axle" 0
  217. "br_wheel" 1
  218. "steeringwheel" 0
  219. "tachometer" 0
  220. "speedo" 0
  221. }
  222.  
  223. $Animation "neutral" "flatbed_anims\neutral.smd" {
  224. fps 30
  225. }
  226.  
  227. $Animation "1" "flatbed_anims\1.smd" {
  228. fps 30
  229. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  230. subtract "neutral" 0
  231. weightlist "weights_speedometer"
  232. }
  233.  
  234. $Animation "2" "flatbed_anims\2.smd" {
  235. fps 30
  236. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  237. subtract "neutral" 0
  238. weightlist "weights_speedometer"
  239. }
  240.  
  241. $Animation "3" "flatbed_anims\3.smd" {
  242. fps 30
  243. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  244. subtract "neutral" 0
  245. weightlist "weights_speedometer"
  246. }
  247.  
  248. $Animation "4" "flatbed_anims\4.smd" {
  249. fps 30
  250. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  251. subtract "neutral" 0
  252. weightlist "weights_speedometer"
  253. }
  254.  
  255. $Animation "5" "flatbed_anims\5.smd" {
  256. fps 30
  257. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  258. subtract "neutral" 0
  259. weightlist "weights_speedometer"
  260. }
  261.  
  262. $Animation "6" "flatbed_anims\6.smd" {
  263. fps 30
  264. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  265. subtract "neutral" 0
  266. weightlist "weights_speedometer"
  267. }
  268.  
  269. $Animation "7" "flatbed_anims\7.smd" {
  270. fps 30
  271. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  272. subtract "neutral" 0
  273. weightlist "weights_speedometer"
  274. }
  275.  
  276. $Animation "8" "flatbed_anims\8.smd" {
  277. fps 30
  278. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  279. subtract "neutral" 0
  280. weightlist "weights_speedometer"
  281. }
  282.  
  283. $Animation "9" "flatbed_anims\9.smd" {
  284. fps 30
  285. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  286. subtract "neutral" 0
  287. weightlist "weights_speedometer"
  288. }
  289.  
  290. $Animation "10" "flatbed_anims\10.smd" {
  291. fps 30
  292. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  293. subtract "neutral" 0
  294. weightlist "weights_speedometer"
  295. }
  296.  
  297. $Animation "11" "flatbed_anims\11.smd" {
  298. fps 30
  299. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  300. subtract "neutral" 0
  301. weightlist "weights_speedometer"
  302. }
  303.  
  304. $Animation "12" "flatbed_anims\12.smd" {
  305. fps 30
  306. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  307. subtract "neutral" 0
  308. weightlist "weights_speedometer"
  309. }
  310.  
  311. $Animation "13" "flatbed_anims\13.smd" {
  312. fps 30
  313. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  314. subtract "neutral" 0
  315. weightlist "weights_speedometer"
  316. }
  317.  
  318. $Animation "14" "flatbed_anims\14.smd" {
  319. fps 30
  320. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  321. subtract "neutral" 0
  322. weightlist "weights_speedometer"
  323. }
  324.  
  325. $Animation "15" "flatbed_anims\15.smd" {
  326. fps 30
  327. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  328. subtract "neutral" 0
  329. weightlist "weights_speedometer"
  330. }
  331.  
  332. $Animation "16" "flatbed_anims\16.smd" {
  333. fps 30
  334. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  335. subtract "neutral" 0
  336. weightlist "weights_speedometer"
  337. }
  338.  
  339. $Animation "17" "flatbed_anims\17.smd" {
  340. fps 30
  341. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  342. subtract "neutral" 0
  343. weightlist "weights_speedometer"
  344. }
  345.  
  346. $Animation "18" "flatbed_anims\18.smd" {
  347. fps 30
  348. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  349. subtract "neutral" 0
  350. weightlist "weights_speedometer"
  351. }
  352.  
  353. $Animation "19" "flatbed_anims\19.smd" {
  354. fps 30
  355. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  356. subtract "neutral" 0
  357. weightlist "weights_speedometer"
  358. }
  359.  
  360. $Animation "20" "flatbed_anims\20.smd" {
  361. fps 30
  362. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  363. subtract "neutral" 0
  364. weightlist "weights_speedometer"
  365. }
  366.  
  367. $Animation "21" "flatbed_anims\21.smd" {
  368. fps 30
  369. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  370. subtract "neutral" 0
  371. weightlist "weights_speedometer"
  372. }
  373.  
  374. $Animation "22" "flatbed_anims\22.smd" {
  375. fps 30
  376. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  377. subtract "neutral" 0
  378. weightlist "weights_speedometer"
  379. }
  380.  
  381. $Animation "23" "flatbed_anims\23.smd" {
  382. fps 30
  383. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  384. subtract "neutral" 0
  385. weightlist "weights_speedometer"
  386. }
  387.  
  388. $Animation "24" "flatbed_anims\24.smd" {
  389. fps 30
  390. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  391. subtract "neutral" 0
  392. weightlist "weights_speedometer"
  393. }
  394.  
  395. $Animation "25" "flatbed_anims\25.smd" {
  396. fps 30
  397. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  398. subtract "neutral" 0
  399. weightlist "weights_speedometer"
  400. }
  401.  
  402. $Animation "26" "flatbed_anims\26.smd" {
  403. fps 30
  404. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  405. subtract "neutral" 0
  406. }
  407.  
  408. $Animation "turn_left" "flatbed_anims\turn_left.smd" {
  409. fps 30
  410. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  411. subtract "neutral" 0
  412. weightlist "weights_turning"
  413. }
  414.  
  415. $Animation "turn_right" "flatbed_anims\turn_right.smd" {
  416. fps 30
  417. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  418. subtract "neutral" 0
  419. weightlist "weights_turning"
  420. }
  421.  
  422. $Animation "wheel_fl_low" "flatbed_anims\wheel_fl_low.smd" {
  423. fps 30
  424. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  425. subtract "neutral" 0
  426. weightlist "weights_wheel_fl_suspension"
  427. }
  428.  
  429. $Animation "wheel_fl_high" "flatbed_anims\wheel_fl_high.smd" {
  430. fps 30
  431. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  432. subtract "neutral" 0
  433. weightlist "weights_wheel_fl_suspension"
  434. }
  435.  
  436. $Animation "wheel_fl_spin0" "flatbed_anims\wheel_fl_spin0.smd" {
  437. fps 30
  438. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  439. subtract "neutral" 0
  440. weightlist "weights_wheel_fl_spin"
  441. }
  442.  
  443. $Animation "wheel_fl_spin120" "flatbed_anims\wheel_fl_spin120.smd" {
  444. fps 30
  445. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  446. subtract "neutral" 0
  447. weightlist "weights_wheel_fl_spin"
  448. }
  449.  
  450. $Animation "wheel_fl_spin240" "flatbed_anims\wheel_fl_spin240.smd" {
  451. fps 30
  452. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  453. subtract "neutral" 0
  454. weightlist "weights_wheel_fl_spin"
  455. }
  456.  
  457. $Animation "wheel_fr_low" "flatbed_anims\wheel_fr_low.smd" {
  458. fps 30
  459. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  460. subtract "neutral" 0
  461. weightlist "weights_wheel_fr_suspension"
  462. }
  463.  
  464. $Animation "wheel_fr_high" "flatbed_anims\wheel_fr_high.smd" {
  465. fps 30
  466. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  467. subtract "neutral" 0
  468. weightlist "weights_wheel_fr_suspension"
  469. }
  470.  
  471. $Animation "wheel_fr_spin0" "flatbed_anims\wheel_fr_spin0.smd" {
  472. fps 30
  473. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  474. subtract "neutral" 0
  475. weightlist "weights_wheel_fr_spin"
  476. }
  477.  
  478. $Animation "wheel_fr_spin120" "flatbed_anims\wheel_fr_spin120.smd" {
  479. fps 30
  480. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  481. subtract "neutral" 0
  482. weightlist "weights_wheel_fr_spin"
  483. }
  484.  
  485. $Animation "wheel_fr_spin240" "flatbed_anims\wheel_fr_spin240.smd" {
  486. fps 30
  487. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  488. subtract "neutral" 0
  489. weightlist "weights_wheel_fr_spin"
  490. }
  491.  
  492. $Animation "wheel_rl_low" "flatbed_anims\wheel_rl_low.smd" {
  493. fps 30
  494. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  495. subtract "neutral" 0
  496. weightlist "weights_wheel_rl_suspension"
  497. }
  498.  
  499. $Animation "wheel_rl_high" "flatbed_anims\wheel_rl_high.smd" {
  500. fps 30
  501. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  502. subtract "neutral" 0
  503. weightlist "weights_wheel_rl_suspension"
  504. }
  505.  
  506. $Animation "wheel_rl_spin0" "flatbed_anims\wheel_rl_spin0.smd" {
  507. fps 30
  508. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  509. subtract "neutral" 0
  510. weightlist "weights_wheel_rl_spin"
  511. }
  512.  
  513. $Animation "wheel_rl_spin120" "flatbed_anims\wheel_rl_spin120.smd" {
  514. fps 30
  515. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  516. subtract "neutral" 0
  517. weightlist "weights_wheel_rl_spin"
  518. }
  519.  
  520. $Animation "wheel_rl_spin240" "flatbed_anims\wheel_rl_spin240.smd" {
  521. fps 30
  522. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  523. subtract "neutral" 0
  524. weightlist "weights_wheel_rl_spin"
  525. }
  526.  
  527. $Animation "wheel_rr_low" "flatbed_anims\wheel_rr_low.smd" {
  528. fps 30
  529. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  530. subtract "neutral" 0
  531. weightlist "weights_wheel_rr_suspension"
  532. }
  533.  
  534. $Animation "wheel_rr_high" "flatbed_anims\wheel_rr_high.smd" {
  535. fps 30
  536. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  537. subtract "neutral" 0
  538. weightlist "weights_wheel_rr_suspension"
  539. }
  540.  
  541. $Animation "wheel_rr_spin0" "flatbed_anims\wheel_rr_spin0.smd" {
  542. fps 30
  543. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  544. subtract "neutral" 0
  545. weightlist "weights_wheel_rr_spin"
  546. }
  547.  
  548. $Animation "wheel_rr_spin120" "flatbed_anims\wheel_rr_spin120.smd" {
  549. fps 30
  550. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  551. subtract "neutral" 0
  552. weightlist "weights_wheel_rr_spin"
  553. }
  554.  
  555. $Animation "wheel_rr_spin240" "flatbed_anims\wheel_rr_spin240.smd" {
  556. fps 30
  557. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  558. subtract "neutral" 0
  559. weightlist "weights_wheel_rr_spin"
  560. }
  561.  
  562. $Sequence "idle" {
  563. "flatbed_anims\idle.smd"
  564. fadein 0.2
  565. fadeout 0.2
  566. fps 30
  567. }
  568.  
  569. $Sequence "turn" {
  570. "flatbed_anims\turn.smd"
  571. fadein 0.2
  572. fadeout 0.2
  573. fps 30
  574. }
  575.  
  576. $Sequence "suspension" {
  577. "flatbed_anims\suspension.smd"
  578. fadein 0.2
  579. fadeout 0.2
  580. fps 30
  581. }
  582.  
  583. $Sequence "spin" {
  584. "flatbed_anims\spin.smd"
  585. fadein 0.2
  586. fadeout 0.2
  587. fps 30
  588. }
  589.  
  590. $Sequence "enter1" {
  591. "flatbed_anims\enter1.smd"
  592. fadein 0.2
  593. fadeout 0.2
  594. fps 20
  595. }
  596.  
  597. $Sequence "exit1" {
  598. "flatbed_anims\exit1.smd"
  599. fadein 0.2
  600. fadeout 0.2
  601. fps 20
  602. }
  603.  
  604. $Sequence "speedometer" {
  605. "1"
  606. "2"
  607. "3"
  608. "4"
  609. "5"
  610. "6"
  611. "7"
  612. "8"
  613. "9"
  614. "10"
  615. "11"
  616. "12"
  617. "13"
  618. "14"
  619. "15"
  620. "16"
  621. "17"
  622. "18"
  623. "19"
  624. "20"
  625. "21"
  626. "22"
  627. "23"
  628. "24"
  629. "25"
  630. autoplay
  631. blend "vehicle_guage" 0 1
  632. blendwidth 25
  633. delta
  634. fadein 0.2
  635. fadeout 0.2
  636. fps 30
  637. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  638. subtract "neutral" 0
  639. weightlist "weights_speedometer"
  640. }
  641.  
  642. $Sequence "turning" {
  643. "turn_left"
  644. "turn_right"
  645. autoplay
  646. blend "vehicle_steer" -1 1
  647. blendwidth 2
  648. delta
  649. fadein 0.2
  650. fadeout 0.2
  651. fps 30
  652. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  653. subtract "neutral" 0
  654. weightlist "weights_turning"
  655. }
  656.  
  657. $Sequence "wheel_fl_suspension" {
  658. "wheel_fl_low"
  659. "wheel_fl_high"
  660. autoplay
  661. blend "vehicle_wheel_fl_height" 0 1
  662. blendwidth 2
  663. delta
  664. fadein 0.2
  665. fadeout 0.2
  666. fps 30
  667. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  668. subtract "neutral" 0
  669. weightlist "weights_wheel_fl_suspension"
  670. }
  671.  
  672. $Sequence "wheel_fl_spin" {
  673. "wheel_fl_spin0"
  674. "wheel_fl_spin120"
  675. "wheel_fl_spin240"
  676. "wheel_fl_spin0"
  677. autoplay
  678. blend "vehicle_wheel_fl_spin" -180 180
  679. blendwidth 4
  680. delta
  681. fadein 0.2
  682. fadeout 0.2
  683. fps 30
  684. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  685. subtract "neutral" 0
  686. weightlist "weights_wheel_fl_spin"
  687. }
  688.  
  689. $Sequence "wheel_fr_suspension" {
  690. "wheel_fr_low"
  691. "wheel_fr_high"
  692. autoplay
  693. blend "vehicle_wheel_fr_height" 0 1
  694. blendwidth 2
  695. delta
  696. fadein 0.2
  697. fadeout 0.2
  698. fps 30
  699. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  700. subtract "neutral" 0
  701. weightlist "weights_wheel_fr_suspension"
  702. }
  703.  
  704. $Sequence "wheel_fr_spin" {
  705. "wheel_fr_spin0"
  706. "wheel_fr_spin120"
  707. "wheel_fr_spin240"
  708. "wheel_fr_spin0"
  709. autoplay
  710. blend "vehicle_wheel_fr_spin" -180 180
  711. blendwidth 4
  712. delta
  713. fadein 0.2
  714. fadeout 0.2
  715. fps 30
  716. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  717. subtract "neutral" 0
  718. weightlist "weights_wheel_fr_spin"
  719. }
  720.  
  721. $Sequence "wheel_rl_suspension" {
  722. "wheel_rl_low"
  723. "wheel_rl_high"
  724. autoplay
  725. blend "vehicle_wheel_rl_height" 0 1
  726. blendwidth 2
  727. delta
  728. fadein 0.2
  729. fadeout 0.2
  730. fps 30
  731. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  732. subtract "neutral" 0
  733. weightlist "weights_wheel_rl_suspension"
  734. }
  735.  
  736. $Sequence "wheel_rl_spin" {
  737. "wheel_rl_spin0"
  738. "wheel_rl_spin120"
  739. "wheel_rl_spin240"
  740. "wheel_rl_spin0"
  741. autoplay
  742. blend "vehicle_wheel_rl_spin" -180 180
  743. blendwidth 4
  744. delta
  745. fadein 0.2
  746. fadeout 0.2
  747. fps 30
  748. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  749. subtract "neutral" 0
  750. weightlist "weights_wheel_rl_spin"
  751. }
  752.  
  753. $Sequence "wheel_rr_suspension" {
  754. "wheel_rr_low"
  755. "wheel_rr_high"
  756. autoplay
  757. blend "vehicle_wheel_rr_height" 0 1
  758. blendwidth 2
  759. delta
  760. fadein 0.2
  761. fadeout 0.2
  762. fps 30
  763. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  764. subtract "neutral" 0
  765. weightlist "weights_wheel_rr_suspension"
  766. }
  767.  
  768. $Sequence "wheel_rr_spin" {
  769. "wheel_rr_spin0"
  770. "wheel_rr_spin120"
  771. "wheel_rr_spin240"
  772. "wheel_rr_spin0"
  773. autoplay
  774. blend "vehicle_wheel_rr_spin" -180 180
  775. blendwidth 4
  776. delta
  777. fadein 0.2
  778. fadeout 0.2
  779. fps 30
  780. // This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation and which frame were used, so Crowbar uses the name of the first $animation. Change as needed.
  781. subtract "neutral" 0
  782. weightlist "weights_wheel_rr_spin"
  783. }
  784.  
  785. $CollisionModel "flatbed_physics.smd"
  786. {
  787. $mass 10000
  788. $inertia 1
  789. $damping 0
  790. $rotdamping 0
  791. $concave
  792.  
  793. }
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