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- -- Objects
- local PersonalGUI = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Meme = Instance.new("TextButton")
- local Hell = Instance.new("TextButton")
- local Wall = Instance.new("TextButton")
- local UFO = Instance.new("TextButton")
- local Hack = Instance.new("TextButton")
- local Hack2 = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local Open = Instance.new("TextButton")
- -- Properties
- PersonalGUI.Name = "PersonalGUI"
- PersonalGUI.Parent = game.CoreGui
- Frame.Parent = PersonalGUI
- Frame.BackgroundColor3 = Color3.new(0.490196, 0.490196, 0.490196)
- Frame.BorderColor3 = Color3.new(0.509804, 0.796079, 1)
- Frame.BorderSizePixel = 10
- Frame.Position = UDim2.new(0.217171714, 0, 0, 0)
- Frame.Size = UDim2.new(0, 422, 0, 357)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 422, 0, 50)
- TextLabel.Font = Enum.Font.Code
- TextLabel.Text = "Ultimau"
- TextLabel.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextStrokeTransparency = 0
- TextLabel.TextWrapped = true
- Meme.Name = "Meme"
- Meme.Parent = Frame
- Meme.BackgroundColor3 = Color3.new(1, 1, 1)
- Meme.BackgroundTransparency = 0.60000002384186
- Meme.Position = UDim2.new(0, 0, 0.215686277, 0)
- Meme.Size = UDim2.new(0, 200, 0, 50)
- Meme.Font = Enum.Font.Fantasy
- Meme.Text = "Memer Magic"
- Meme.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- Meme.TextScaled = true
- Meme.TextSize = 14
- Meme.TextStrokeTransparency = 0
- Meme.TextWrapped = true
- Hell.Name = "Hell"
- Hell.Parent = Frame
- Hell.BackgroundColor3 = Color3.new(1, 1, 1)
- Hell.BackgroundTransparency = 0.60000002384186
- Hell.Position = UDim2.new(0.526066363, 0, 0.215686277, 0)
- Hell.Size = UDim2.new(0, 200, 0, 50)
- Hell.Font = Enum.Font.Fantasy
- Hell.Text = "Hell Elevator"
- Hell.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- Hell.TextScaled = true
- Hell.TextSize = 14
- Hell.TextStrokeTransparency = 0
- Hell.TextWrapped = true
- Wall.Name = "Wall"
- Wall.Parent = Frame
- Wall.BackgroundColor3 = Color3.new(1, 1, 1)
- Wall.BackgroundTransparency = 0.60000002384186
- Wall.Position = UDim2.new(0, 0, 0.383753508, 0)
- Wall.Size = UDim2.new(0, 200, 0, 50)
- Wall.Font = Enum.Font.Fantasy
- Wall.Text = "Eren Titan"
- Wall.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- Wall.TextScaled = true
- Wall.TextSize = 14
- Wall.TextStrokeTransparency = 0
- Wall.TextWrapped = true
- UFO.Name = "UFO"
- UFO.Parent = Frame
- UFO.BackgroundColor3 = Color3.new(1, 1, 1)
- UFO.BackgroundTransparency = 0.60000002384186
- UFO.Position = UDim2.new(0.526066363, 0, 0.383753508, 0)
- UFO.Size = UDim2.new(0, 200, 0, 50)
- UFO.Font = Enum.Font.Fantasy
- UFO.Text = "UFO"
- UFO.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- UFO.TextScaled = true
- UFO.TextSize = 14
- UFO.TextStrokeTransparency = 0
- UFO.TextWrapped = true
- Hack.Name = "Hack"
- Hack.Parent = Frame
- Hack.BackgroundColor3 = Color3.new(1, 1, 1)
- Hack.BackgroundTransparency = 0.60000002384186
- Hack.Position = UDim2.new(0, 0, 0.574229717, 0)
- Hack.Size = UDim2.new(0, 200, 0, 50)
- Hack.Font = Enum.Font.Fantasy
- Hack.Text = "Hackerman"
- Hack.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- Hack.TextScaled = true
- Hack.TextSize = 14
- Hack.TextStrokeTransparency = 0
- Hack.TextWrapped = true
- Hack2.Name = "Hack2"
- Hack2.Parent = Frame
- Hack2.BackgroundColor3 = Color3.new(1, 1, 1)
- Hack2.BackgroundTransparency = 0.60000002384186
- Hack2.Position = UDim2.new(0.526066363, 0, 0.574229717, 0)
- Hack2.Size = UDim2.new(0, 200, 0, 50)
- Hack2.Font = Enum.Font.Fantasy
- Hack2.Text = "Hackerman2"
- Hack2.TextColor3 = Color3.new(0.290196, 0.431373, 0.945098)
- Hack2.TextScaled = true
- Hack2.TextSize = 14
- Hack2.TextStrokeTransparency = 0
- Hack2.TextWrapped = true
- Close.Name = "Close"
- Close.Parent = Frame
- Close.BackgroundColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 0.60000002384186
- Close.Position = UDim2.new(0.263033181, 0, 0.820728302, 0)
- Close.Size = UDim2.new(0, 200, 0, 50)
- Close.Font = Enum.Font.Fantasy
- Close.Text = "Close"
- Close.TextColor3 = Color3.new(0.945098, 0.0509804, 0.0509804)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextStrokeTransparency = 0
- Close.TextWrapped = true
- Open.Name = "Open"
- Open.Parent = PersonalGUI
- Open.BackgroundColor3 = Color3.new(1, 1, 1)
- Open.BackgroundTransparency = 0.60000002384186
- Open.Position = UDim2.new(2.88992226e-08, 0, 0.338935584, 0)
- Open.Size = UDim2.new(0, 162, 0, 50)
- Open.Font = Enum.Font.Fantasy
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0.0352941, 0.764706, 0)
- Open.TextScaled = true
- Open.TextSize = 14
- Open.TextStrokeTransparency = 0
- Open.TextWrapped = true
- -------------------- Gui Stuff
- Open.MouseButton1Click:connect(function()
- Open.Visible = false
- Frame.Visible = true
- end)
- Close.MouseButton1Click:connect(function()
- Open.Visible = true
- Frame.Visible = false
- end)
- Hack.MouseButton1Click:connect(function()
- -- RBX.Lua LocalScript | Hackerman | xDarkScripter | Edit By Skips2267, triggerednolie.
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Player = Players.LocalPlayer
- local Camera = workspace.CurrentCamera
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Torso = Character.Torso
- local Typing = false
- local TypingSub = 1
- local TypingSub2 = 1
- local Neck = Torso.Neck
- Neck.C1 = CFrame.new(0, -0.5, 0)
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightShoulder = Instance.new("Weld", Torso)
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- local LeftShoulder = Instance.new("Weld", Torso)
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0)
- LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0)
- local Code = [[
- -- I failed at downloading ssf2
- Server Proxy Connection Initializing...
- USERNAME: Zneakyblox
- PASSWORD: ???
- ROBLOX Server Database Connecting...
- local Proxy = Server:GetMemeData(1011101)
- local Tracker = {}
- __INIT__ setmetatable(getmetatable(Meme), {
- __metatable = {};
- __call = function(Self, ...)
- Proxy:GetArgumentData(MEME.Key, select(...))
- end;
- })
- Proxy:TransferData("Lifetime_OBC_Charged",
- "ACCVERSION_89_MEME:GetAccount()
- {
- __newindex = function(Self, Key, Value)
- Tracker[Key] = Value
- rawset(Self, Key, Value)
- end
- })
- Proxy:GetTransferredData().breakAssymetricEncryption(
- "NEW_MEME_KEY", true, 102, false
- )
- ROBLOX Server Log:
- > 420 Robux Transferred to Snoop Dog???
- Spicy Memes
- ERROR<Tried to Give 69000 Robux to Dumbassbird1, Failed To Give 69000 Robux , deleting Sammy>
- Deleting Sammyclassicsonicfan..50%
- Deleting Sammyclassicsonicfan..100%
- Successfully deleted Sammyclassicsonicfan.
- Message<WHY SONIC WHY SONIC WHY SONIC!!!
- NASA FOUND
- <div role="log" aria-live="assertive" aria-relevant="additions" class="ui-helper-hidden-accessible"></div>
- ]]
- local Argument = [[
- You> 11000011001101
- You> 00110000011110
- You> 1100011
- You> 000111100
- You> End(Server)
- Server> Server ended.
- Discord> Joining VoidSB Discord..
- Server> Joined VoidSB Discord!
- You > afk 99 years
- Server> You got banned for 9999 years because of afk for 99 years!
- You> 11000011001101
- You> 00110000011110
- You> 1100011
- You> 000111100
- You> Delete(VoidSB)
- Server> Server deleted.
- Discord> Finding Dark Eccentric Party..
- Discord> Founded Dark's Party!
- Google> Searching NASA
- Google> Success!
- IP : 15.90.138.102
- Money : 139.1B
- Phone : 202-555-0179
- You> Damn, NASA got some money.
- You> GET NASA MONEY
- You> =GETTING NASA MONEY=
- NEWS> we heard that nasa got no money
- You> Now it's time for ROBLOX
- You> <div class="navbar navbar-default navbar-static-top"
- You> This should be happening now.
- ROBLOX> Roblox is currently under going maintence.. We'll be back up soon!
- You> I'm going to hack minecraft now.
- You> <li class="item item-fandom" data-flag=""destroy:="
- Notch> Peoples are getting premium accounts out of no where!
- You> =Uses w33b hacks=
- You> I added a new version of minecraft
- You> 1337.666
- Update : "Added Premium Mode"
- ]]
- game.Lighting.GlobalShadows = false
- game.Lighting.Brightness = 0.25
- local function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- local function SetLine(Line, Alpha, Beta)
- local dx = Alpha.Position.X.Scale - Beta.Position.X.Scale
- local dy = Alpha.Position.Y.Scale - Beta.Position.Y.Scale
- local Magnitude = math.sqrt(dx^2 + dy^2)
- Line.Size = UDim2.new(Magnitude, 0, 0, 8)
- Line.Position = Alpha.Position:Lerp(Beta.Position, 0.5)
- Line.Rotation = math.deg(math.atan2(dy, dx))
- end
- local Keyboard = Instance.new("Part")
- Keyboard.BrickColor = BrickColor.new("Lsvender")
- Keyboard.Material = Enum.Material.Neon
- Keyboard.Transparency = 0.6
- Keyboard.Size = Vector3.new(5, 0, 2)
- Keyboard.CanCollide = false
- Keyboard.Locked = true
- Smooth(Keyboard)
- local KeyboardWeld = Instance.new("Weld")
- KeyboardWeld.Part0 = Torso
- KeyboardWeld.Part1 = Keyboard
- KeyboardWeld.C0 = CFrame.new(0, 0.2, -2) * CFrame.Angles(0.3, 0, 0)
- KeyboardWeld.Parent = Keyboard
- Keyboard.Parent = Character
- local Light = Instance.new("PointLight")
- Light.Brightness = 1.5
- Light.Range = 12
- Light.Parent = Keyboard
- local Screen = Instance.new("Part")
- Screen.BrickColor = BrickColor.new("Really black")
- Screen.Material = Enum.Material.Neon
- Screen.Transparency = 0.6
- Screen.Size = Vector3.new(6, 4, 0)
- Screen.CanCollide = false
- Screen.Locked = true
- Smooth(Screen)
- local ScreenWeld = Instance.new("Weld")
- ScreenWeld.Part0 = Torso
- ScreenWeld.Part1 = Screen
- ScreenWeld.C0 = CFrame.new(0, 3.5, -4.5) * CFrame.Angles(0.1, 0, 0)
- local animeh = Instance.new("Part")
- animeh.BrickColor = BrickColor.new("Really black")
- animeh.Material = Enum.Material.Neon
- animeh.Transparency = 0.6
- animeh.Size = Vector3.new(6, 4, 0)
- animeh.CanCollide = false
- animeh.Locked = true
- local dekal = Instance.new("Decal",animeh)
- dekal.Texture = "http://www.roblox.com/asset/?id=626650325"
- dekal.Transparency = 0.15
- dekal.Face = "Back"
- Smooth(animeh)
- local animehw = Instance.new("Weld")
- animehw.Part0 = Torso
- animehw.Part1 = animeh
- animehw.C0 = CFrame.new(0, 8, -4) * CFrame.Angles(.5,0,0)
- animehw.Parent = animeh
- animeh.Parent = Character
- local Gui = Instance.new("SurfaceGui")
- Gui.Face = "Back"
- Gui.Adornee = Screen
- Gui.Parent = Screen
- local Text = Instance.new("TextBox")
- Text.BackgroundTransparency = 1
- Text.Position = UDim2.new(0, 0, 0, 0)
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.TextColor3 = Color3.new(1, 1, 1)
- Text.Font = Enum.Font.Code
- Text.Active = false
- Text.MultiLine = true
- Text.TextWrapped = true
- Text.FontSize = Enum.FontSize.Size32
- Text.TextXAlignment = Enum.TextXAlignment.Left
- Text.TextYAlignment = Enum.TextYAlignment.Top
- Text.Text = ""
- Text.Parent = Gui
- ScreenWeld.Parent = Screen
- Screen.Parent = Character
- local Screen2 = Instance.new("Part")
- Screen2.BrickColor = BrickColor.new("Really black")
- Screen2.Material = Enum.Material.Neon
- Screen2.Transparency = 0.6
- Screen2.Size = Vector3.new(6, 4, 0)
- Screen2.CanCollide = false
- Screen2.Locked = true
- Smooth(Screen2)
- local Screen2Weld = Instance.new("Weld")
- Screen2Weld.Part0 = Torso
- Screen2Weld.Part1 = Screen2
- Screen2Weld.C0 = CFrame.new(5.4, 3.4, -1.5) * CFrame.Angles(0.1, -0.9, 0)
- local Gui2 = Instance.new("SurfaceGui")
- Gui2.Face = "Back"
- Gui2.Adornee = Screen2
- Gui2.Parent = Screen2
- local Text2 = Instance.new("TextBox")
- Text2.BackgroundTransparency = 1
- Text2.Position = UDim2.new(0, 0, 0, 0)
- Text2.Size = UDim2.new(1, 0, 1, 0)
- Text2.TextColor3 = Color3.new(0, 1, 0)
- Text2.Font = Enum.Font.Code
- Text2.Active = false
- Text2.MultiLine = true
- Text2.TextWrapped = true
- Text2.FontSize = Enum.FontSize.Size32
- Text2.TextXAlignment = Enum.TextXAlignment.Left
- Text2.TextYAlignment = Enum.TextYAlignment.Top
- Text2.Text = ""
- Text2.Parent = Gui2
- local ImageKey = Instance.new("ImageLabel")
- ImageKey.BackgroundTransparency = 1
- ImageKey.Size = UDim2.new(0.2, 0, 0.2, 0)
- ImageKey.Position = UDim2.new(0.4, 0, 0.4, 0)
- ImageKey.Image = "http://www.roblox.com/asset/?id=0"
- ImageKey.ImageTransparency = 1
- ImageKey.Parent = Gui2
- Screen2Weld.Parent = Screen2
- Screen2.Parent = Character
- local Screen3 = Instance.new("Part")
- Screen3.BrickColor = BrickColor.new("Really black")
- Screen3.Material = Enum.Material.Neon
- Screen3.Transparency = 0.6
- Screen3.Size = Vector3.new(6, 4, 0)
- Screen3.CanCollide = false
- Screen3.Locked = true
- local dekal = Instance.new("Decal",Screen3)
- dekal.Texture = "http://www.roblox.com/asset/?id=0"
- dekal.Transparency = 0.15
- dekal.Face = "Back"
- Smooth(Screen3)
- local Screen3Weld = Instance.new("Weld")
- Screen3Weld.Part0 = Torso
- Screen3Weld.Part1 = Screen3
- Screen3Weld.C0 = CFrame.new(-5.4, 3.4, -1.5) * CFrame.Angles(0.1, 0.9, 0)
- local Gui3 = Instance.new("SurfaceGui")
- Gui3.Face = "Back"
- Gui3.Adornee = Screen3
- Gui3.Parent = Screen3
- local Map = Instance.new("ImageLabel")
- Map.BackgroundTransparency = 1
- Map.Position = UDim2.new(0, 0, 0, 0)
- Map.Size = UDim2.new(1, 0, 1, 0)
- Map.Image = "http://www.roblox.com/asset/?id=121661614"
- Map.Parent = Gui3
- Screen3Weld.Parent = Screen3
- Screen3.Parent = Character
- UserInputService.InputBegan:Connect(function(Input, Processed)
- if Processed then return end
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- local KeyCode = Input.KeyCode
- if KeyCode == Enum.KeyCode.E then
- Typing = not Typing
- end
- end
- end)
- RunService.Heartbeat:Connect(function()
- local Sine = math.sin(tick() * 8) / 8
- ImageKey.ImageTransparency = math.abs(math.sin(tick()))
- if Typing then
- if math.random(5) == 1 then
- local PressSound = Instance.new("Sound")
- PressSound.SoundId = "rbxassetid://265970978"
- PressSound.Pitch = 0.5 + math.random() / 5
- PressSound.Volume = 3
- PressSound.Parent = Keyboard
- PressSound:Play()
- game:GetService("Debris"):AddItem(PressSound, 1 / 2)
- end
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-0.2 + Sine / 4, (math.random() - 0.5) / 2, 0)
- RightShoulder.C0 = CFrame.new(1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 + Sine * math.random(), -Sine / 4, -(0.5 + 2 * Sine * math.random()))
- LeftShoulder.C0 = CFrame.new(-1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 - Sine * math.random(), Sine / 4, 0.5 + 2 * Sine * math.random())
- if math.random(2) == 1 then
- if TypingSub < #Argument then
- TypingSub = TypingSub + 1
- Text.Text = Text.Text..Argument:sub(TypingSub, TypingSub)
- local nl = Text.Text:find("\n")
- if nl and #Text.Text > 400 then
- Text.Text = Text.Text:sub(nl + 1)
- end
- else
- TypingSub = 1
- end
- end
- if math.random(3) == 1 then
- if TypingSub2 < #Code then
- TypingSub2 = TypingSub2 + 1
- Text2.Text = Text2.Text..Code:sub(TypingSub2, TypingSub2)
- local nl = Text2.Text:find("\n")
- if nl and #Text2.Text > 400 then
- Text2.Text = Text2.Text:sub(nl + 1)
- end
- else
- TypingSub2 = 1
- end
- end
- else
- Neck.C0 = CFrame.new(0, 1, 0)
- RightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- LeftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- end
- end)
- end)
- Hack2.MouseButton1Click:connect(function()
- -- RBX.Lua LocalScript | Hackerman | xDarkScripter
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local Player = Players.LocalPlayer
- local Camera = workspace.CurrentCamera
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Torso = Character.Torso
- local Typing = false
- local TypingSub = 1
- local TypingSub2 = 1
- local Neck = Torso.Neck
- Neck.C1 = CFrame.new(0, -0.5, 0)
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightShoulder = Instance.new("Weld", Torso)
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- local LeftShoulder = Instance.new("Weld", Torso)
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- RightShoulder.C1 = CFrame.new(-0.5, 0.5, 0)
- LeftShoulder.C1 = CFrame.new(0.5, 0.5, 0)
- local Code = [[
- error-261 resolved0
- error-340903-3455-34-5-749353230935-3095-234-9102-33-34-3-2349-02394-02934-0-2
- error-934-03---04966-049-5060-609-4-604-60945-9604--09-60459-045-694-43
- error--5-96-450---45096-4056-09-04-596-049-0956-094-0956-049-59-096-49-564-5-4506-9-045-69-094-69-04
- error-606904-596-00-45-69-05-96090-54-6904956094596-0495-0-9-049-49-095-96096-49
- error-324--9053-95-09-09-6-94056-3094-2934-092-209-409-34490-2
- error--4305--0906-59-0694-5064-95-394-034-93-4955-05496-239-2309-069-40965-34923043-39
- error-055-330904-023904-02934-09429034-09-09-29-3049-23094-0293-9-4092-3094-20934-02
- error-350-395-09-595-0394-509-34095-09-0304590-09-395-485-405-35093-45093495-039405
- error--59034-50-3095-039-09-5903-495-039-509-03094-5093-4059-03945-904-3095-3590-
- error-3-09-3950-39-50394-59-3409-093-09-095-0349-509359-3095-0395-093-4095-03945-0934-5
- error--350-0-04569-096-6409-694-06-409-0496-049-69-49-6904-9506-49069-495-6
- end
- ]]
- local Argument = [[
- -Enagaging Aero Power-dislocating hacks-error:3366-revamping error.Value.Deleted
- error-kill:PenguinFred-False-Shutdown-True-error
- error=3990-390-030-80-359-305934----3485-34503-409-0964-5049-345
- error--456-459640---95-96--96-5456-045-090-4095-05946-
- error-5-64560460985645640689-46-45-6-4305-34509-359-039-4905-093-409-09-509-340
- localscript=true-4-54-5-3345--3405934-5-03945-09-09-394-509
- error-34-3-45-3-93-09-50-340-30459-95-03495---3495-039049-3-59-359-0395-
- fixed-true-error-4309584-684-9-6-495-0-9-0496-099-6049-609-4-96-49-
- error-340903-3455-34-5-749353230935-3095-234-9102-33-34-3-2349-02394-02934-0-2
- error-934-03---04966-049-5060-609-4-604-60945-9604--09-60459-045-694-43
- error--5-96-450---45096-4056-09-04-596-049-0956-094-0956-049-59-096-49-564-5-4506-9-045-69-094-69-04
- error-606904-596-00-45-69-05-96090-54-6904956094596-0495-0-9-049-49-095-96096-49
- error-324--9053-95-09-09-6-94056-3094-2934-092-209-409-34490-2
- error--4305--0906-59-0694-5064-95-394-034-93-4955-05496-239-2309-069-40965-34923043-39
- error-055-330904-023904-02934-09429034-09-09-29-3049-23094-0293-9-4092-3094-20934-02
- error-350-395-09-595-0394-509-34095-09-0304590-09-395-485-405-35093-45093495-039405
- error--59034-50-3095-039-09-5903-495-039-509-03094-5093-4059-03945-904-3095-3590-
- error-3-09-3950-39-50394-59-3409-093-09-095-0349-509359-3095-0395-093-4095-03945-0934-5
- error--350-0-04569-096-6409-694-06-409-0496-049-69-49-6904-9506-49069-495-6
- ]]
- game.Lighting.GlobalShadows = false
- game.Lighting.Brightness = 0.25
- local function Smooth(Part)
- Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- local function SetLine(Line, Alpha, Beta)
- local dx = Alpha.Position.X.Scale - Beta.Position.X.Scale
- local dy = Alpha.Position.Y.Scale - Beta.Position.Y.Scale
- local Magnitude = math.sqrt(dx^2 + dy^2)
- Line.Size = UDim2.new(Magnitude, 0, 0, 8)
- Line.Position = Alpha.Position:Lerp(Beta.Position, 0.5)
- Line.Rotation = math.deg(math.atan2(dy, dx))
- end
- local Keyboard = Instance.new("Part")
- Keyboard.BrickColor = BrickColor.new("Really black")
- Keyboard.Material = Enum.Material.Neon
- Keyboard.Transparency = 0.1
- Keyboard.Size = Vector3.new(5, 0, 2)
- Keyboard.CanCollide = false
- Keyboard.Locked = true
- Smooth(Keyboard)
- local KeyboardWeld = Instance.new("Weld")
- KeyboardWeld.Part0 = Torso
- KeyboardWeld.Part1 = Keyboard
- KeyboardWeld.C0 = CFrame.new(0, 0.2, -2) * CFrame.Angles(0.3, 0, 0)
- KeyboardWeld.Parent = Keyboard
- Keyboard.Parent = Character
- local Light = Instance.new("PointLight")
- Light.Brightness = 1.5
- Light.Range = 12
- Light.Parent = Keyboard
- local Screen = Instance.new("Part")
- Screen.BrickColor = BrickColor.new("Really black")
- Screen.Material = Enum.Material.Neon
- Screen.Transparency = 0.3
- Screen.Size = Vector3.new(6, 4, 0)
- Screen.CanCollide = false
- Screen.Locked = true
- Smooth(Screen)
- local ScreenWeld = Instance.new("Weld")
- ScreenWeld.Part0 = Torso
- ScreenWeld.Part1 = Screen
- ScreenWeld.C0 = CFrame.new(0, 3.5, -4.5) * CFrame.Angles(0.1, 0, 0)
- local Gui = Instance.new("SurfaceGui")
- Gui.Face = "Back"
- Gui.Adornee = Screen
- Gui.Parent = Screen
- local Text = Instance.new("TextBox")
- Text.BackgroundTransparency = 1
- Text.Position = UDim2.new(0, 0, 0, 0)
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.TextColor3 = Color3.new(1, 1, 1)
- Text.Font = Enum.Font.Code
- Text.Active = false
- Text.MultiLine = true
- Text.TextWrapped = true
- Text.FontSize = Enum.FontSize.Size32
- Text.TextXAlignment = Enum.TextXAlignment.Left
- Text.TextYAlignment = Enum.TextYAlignment.Top
- Text.Text = ""
- Text.Parent = Gui
- ScreenWeld.Parent = Screen
- Screen.Parent = Character
- local Screen2 = Instance.new("Part")
- Screen2.BrickColor = BrickColor.new("Really black")
- Screen2.Material = Enum.Material.Neon
- Screen2.Transparency = 0.3
- Screen2.Size = Vector3.new(6, 4, 0)
- Screen2.CanCollide = false
- Screen2.Locked = true
- Smooth(Screen2)
- local Screen2Weld = Instance.new("Weld")
- Screen2Weld.Part0 = Torso
- Screen2Weld.Part1 = Screen2
- Screen2Weld.C0 = CFrame.new(5.4, 3.4, -1.5) * CFrame.Angles(0.1, -0.9, 0)
- local Gui2 = Instance.new("SurfaceGui")
- Gui2.Face = "Back"
- Gui2.Adornee = Screen2
- Gui2.Parent = Screen2
- local Text2 = Instance.new("TextBox")
- Text2.BackgroundTransparency = 1
- Text2.Position = UDim2.new(0, 0, 0, 0)
- Text2.Size = UDim2.new(1, 0, 1, 0)
- Text2.TextColor3 = Color3.new(0, 1, 0)
- Text2.Font = Enum.Font.Code
- Text2.Active = false
- Text2.MultiLine = true
- Text2.TextWrapped = true
- Text2.FontSize = Enum.FontSize.Size32
- Text2.TextXAlignment = Enum.TextXAlignment.Left
- Text2.TextYAlignment = Enum.TextYAlignment.Top
- Text2.Text = ""
- Text2.Parent = Gui2
- local ImageKey = Instance.new("ImageLabel")
- ImageKey.BackgroundTransparency = 1
- ImageKey.Size = UDim2.new(0.2, 0, 0.2, 0)
- ImageKey.Position = UDim2.new(0.4, 0, 0.4, 0)
- ImageKey.Image = "http://www.roblox.com/asset/?id=697224414"
- ImageKey.ImageTransparency = 1
- ImageKey.Parent = Gui2
- Screen2Weld.Parent = Screen2
- Screen2.Parent = Character
- local Screen3 = Instance.new("Part")
- Screen3.BrickColor = BrickColor.new("Really black")
- Screen3.Material = Enum.Material.Neon
- Screen3.Transparency = 0.3
- Screen3.Size = Vector3.new(6, 4, 0)
- Screen3.CanCollide = false
- Screen3.Locked = true
- Smooth(Screen3)
- local Screen3Weld = Instance.new("Weld")
- Screen3Weld.Part0 = Torso
- Screen3Weld.Part1 = Screen3
- Screen3Weld.C0 = CFrame.new(-5.4, 3.4, -1.5) * CFrame.Angles(0.1, 0.9, 0)
- local Gui3 = Instance.new("SurfaceGui")
- Gui3.Face = "Back"
- Gui3.Adornee = Screen3
- Gui3.Parent = Screen3
- local Map = Instance.new("ImageLabel")
- Map.BackgroundTransparency = 1
- Map.Position = UDim2.new(0, 0, 0, 0)
- Map.Size = UDim2.new(1, 0, 1, 0)
- Map.Image = "http://www.roblox.com/asset/?id=121661614"
- Map.Parent = Gui3
- Screen3Weld.Parent = Screen3
- Screen3.Parent = Character
- local Points = {}
- local Lines = {}
- for i = 1, 10 do
- if i > 1 then
- local Line = Instance.new("Frame")
- Line.BorderSizePixel = 0
- Line.BackgroundColor3 = Color3.new(0.8, 0, 0)
- Line.AnchorPoint = Vector2.new(0.5, 0.5)
- Line.Parent = Gui3
- Lines[i] = Line
- end
- local Point = Instance.new("Frame")
- Point.BorderSizePixel = 0
- Point.BackgroundColor3 = Color3.new(1, 0, 0)
- Point.Size = UDim2.new(0, 40, 0, 40)
- Point.Position = UDim2.new(math.random(), 0, math.random(), 0)
- Point.AnchorPoint = Vector2.new(0.5, 0.5)
- Point.Parent = Gui3
- Points[i] = {Point = Point, Position = Point.Position}
- end
- UserInputService.InputBegan:Connect(function(Input, Processed)
- if Processed then return end
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- local KeyCode = Input.KeyCode
- if KeyCode == Enum.KeyCode.E then
- Typing = not Typing
- end
- end
- end)
- RunService.Heartbeat:Connect(function()
- local Sine = math.sin(tick() * 8) / 8
- for Key, Value in next, Points do
- Value.Point.Size = UDim2.new(0, 25 + Sine * 40, 0, 25 + Sine * 40)
- Value.Point.Position = Value.Point.Position:Lerp(Value.Position, 0.1)
- if Key > 1 then
- SetLine(Lines[Key], Value.Point, Points[1].Point)
- end
- end
- if math.random(100) == 1 then
- for _, Value in next, Points do
- Value.Position = UDim2.new(math.random(), 0, math.random(), 0)
- end
- end
- ImageKey.ImageTransparency = math.abs(math.sin(tick()))
- if Typing then
- if math.random(5) == 1 then
- local PressSound = Instance.new("Sound")
- PressSound.SoundId = "rbxassetid://265970978"
- PressSound.Pitch = 0.5 + math.random() / 5
- PressSound.Volume = 3
- PressSound.Parent = Keyboard
- PressSound:Play()
- game:GetService("Debris"):AddItem(PressSound, 1 / 2)
- end
- Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(-0.2 + Sine / 4, (math.random() - 0.5) / 2, 0)
- RightShoulder.C0 = CFrame.new(1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 + Sine * math.random(), -Sine / 4, -(0.5 + 2 * Sine * math.random()))
- LeftShoulder.C0 = CFrame.new(-1, 0.6 + math.random() / 4, -math.random() * 0.7)
- * CFrame.Angles(1.5 - Sine * math.random(), Sine / 4, 0.5 + 2 * Sine * math.random())
- if math.random(2) == 1 then
- if TypingSub < #Argument then
- TypingSub = TypingSub + 1
- Text.Text = Text.Text..Argument:sub(TypingSub, TypingSub)
- local nl = Text.Text:find("\n")
- if nl and #Text.Text > 400 then
- Text.Text = Text.Text:sub(nl + 1)
- end
- else
- TypingSub = 1
- end
- end
- if math.random(3) == 1 then
- if TypingSub2 < #Code then
- TypingSub2 = TypingSub2 + 1
- Text2.Text = Text2.Text..Code:sub(TypingSub2, TypingSub2)
- local nl = Text2.Text:find("\n")
- if nl and #Text2.Text > 400 then
- Text2.Text = Text2.Text:sub(nl + 1)
- end
- else
- TypingSub2 = 1
- end
- end
- else
- Neck.C0 = CFrame.new(0, 1, 0)
- RightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- LeftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(1.5, 0, 0)
- end
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- part = nil
- bp = nil
- particles = nil
- function clerp(a,b,c,d)
- for i = 0,d,.01 do
- a.CFrame = CFrame.new(b:lerp(c,i))
- wait()
- end
- end
- function slerp(a2,b2,c2,d2)
- for i2 = 0,d2,.01 do
- a2.CFrame = CFrame.new(b2:lerp(c2,i2))
- wait()
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and plr.Character.Parent == workspace then
- plr.Character.Parent = workspace.Camera
- plr.Character.Archivable = true
- Instance.new("ForceField",plr.Character).Visible = false
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 1
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 1
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 1
- end
- end
- elseif key == "z" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),plr.Character.Torso.CFrame.p)
- elseif key == "x" and plr.Character.Parent == workspace.Camera and part == nil then
- if plr.Character.Torso.Anchored == true then
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = false
- end
- end
- else
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") then
- t.Anchored = true
- end
- end
- end
- elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then
- local clone = part:Clone()
- clone.Parent = workspace
- clone.Anchored = false
- clone:ClearAllChildren()
- clone.CanCollide = true
- bp.Parent = clone
- particles.Parent = clone
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false
- end
- part:Destroy()
- part = clone
- elseif key == "q" and plr.Character.Parent == workspace.Camera and part == nil then
- plr.Character.Parent = workspace
- plr.Character.Archivable = false
- plr.Character:FindFirstChildOfClass("ForceField"):Remove()
- for y,t in pairs(plr.Character:GetChildren()) do
- if t:IsA("Part") and t.Name ~= "HumanoidRootPart" then
- t.Transparency = 0
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face.Transparency = 0
- end
- elseif t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 0
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if plr.Character.Parent == workspace.Camera then
- if mouse ~= nil then
- if mouse.Target ~= nil then
- part = mouse.Target
- bp = Instance.new("BodyPosition",part)
- bp.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Position = part.Position
- particles = Instance.new("ParticleEmitter",part)
- particles.Color = ColorSequence.new(Color3.new(0,0,0))
- particles.Size = NumberSequence.new(1)
- particles.Texture = "rbxassetid://292289455"
- particles.VelocitySpread = 360
- particles.Speed = NumberRange.new(0)
- particles.RotSpeed = NumberRange.new(0)
- particles.Rotation = NumberRange.new(0)
- particles.Rate = 250
- particles.Lifetime = NumberRange.new(.2,.4)
- particles.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.12,.688,0),NumberSequenceKeypoint.new(.891,.887,0),NumberSequenceKeypoint.new(1,1,0)})
- dwn = true
- end
- end
- while dwn == true do
- wait()
- bp.Position = mouse.hit.p
- if part then
- if part.Parent:FindFirstChildOfClass("Humanoid") then
- part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- end
- end
- end
- end
- end)
- mouse.Button1Up:connect(function()
- dwn = false
- if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
- if bp then bp:Destroy() end
- if particles then particles:Destroy() end
- end)
- base = Instance.new("ScreenGui",plr.PlayerGui)
- bbg = Instance.new("BillboardGui",plr.Character.Head)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,3,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Code"
- bbgTl.Text = " "
- bbgTl.TextSize = 25
- bbgTl.TextStrokeColor3 = Color3.new(1,1,1)
- bbgTl.TextColor3 = Color3.new(0,0,0)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- touchCounter = 0
- while wait() do
- if plr.Character.Parent == workspace.Camera then
- local c = plr.Character:Clone()
- c:MakeJoints()
- for y,t in pairs(c:GetChildren()) do
- if t:IsA("Part") then
- t.CanCollide = false
- t.Anchored = true
- t.Transparency = .5
- t.TopSurface = "Smooth"
- t.BottomSurface = "Smooth"
- t.RightSurface = "Smooth"
- t.LeftSurface = "Smooth"
- t.FrontSurface = "Smooth"
- t.BackSurface = "Smooth"
- t.BrickColor = BrickColor.new("Really black")
- if t.Name == "Head" and t:FindFirstChild("face") then
- t.face:Remove()
- elseif t.Name == "Torso" and t:FindFirstChild("roblox") then
- t.roblox:Remove()
- elseif t.Name == "HumanoidRootPart" then
- t:Remove()
- end
- else
- t:Remove()
- end
- end
- c.Parent = workspace
- game.Debris:AddItem(c,.05)
- end
- end
- end)
- Hell.MouseButton1Click:connect(function()
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local TextBox = Instance.new("TextBox")
- function MoveSpawn(obj1,PLAYER)
- local playerpos = nil
- if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
- playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
- end
- print(playerpos)
- for _,part in pairs (obj1:GetChildren()) do
- if part:IsA('BasePart') and playerpos then
- print('thefuck')
- print(playerpos)
- part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
- end
- end
- end
- function ToHell(obj1)
- for i,v in pairs(obj1:GetChildren()) do
- v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
- end
- end
- function MoveBy(obj1,AMNT)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.CFrame = v.CFrame + AMNT
- end
- end
- end
- function MovePartBy(part,AMNT)
- part.CFrame = part.CFrame+AMNT
- end
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- ScreenGui.ResetOnSpawn = false
- TextBox.Parent = ScreenGui
- TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
- TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
- TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
- TextBox.BorderSizePixel = 5
- TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
- TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- TextBox.Font = Enum.Font.SourceSans
- TextBox.FontSize = Enum.FontSize.Size14
- TextBox.Text = "Enter Target's Name (Can be Shortened)"
- TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
- TextBox.TextScaled = true
- TextBox.TextSize = 14
- TextBox.TextWrapped = true
- TextBox.FocusLost:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do
- if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
- local coru = coroutine.wrap(function()
- print('elevatoring '..v.Name)
- local plr = v
- -- 1 - Model
- local obj1 = Instance.new("Model")
- obj1.Parent = workspace
- -- 2 - Part
- local obj2 = Instance.new("Part")
- obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
- obj2.Material = Enum.Material.Neon
- obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
- obj2.Anchored = true
- obj2.BrickColor = BrickColor.new("Maroon")
- obj2.Friction = 0.30000001192093
- obj2.Shape = Enum.PartType.Block
- obj2.Parent = obj1
- -- 3 - Part
- local obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
- obj3.Material = Enum.Material.Foil
- obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
- obj3.Anchored = true
- obj3.BrickColor = BrickColor.new("Really black")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Block
- obj3.Parent = obj1
- -- 4 - Wedge
- local obj4 = Instance.new("WedgePart")
- obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- obj4.TopSurface = Enum.SurfaceType.Smooth
- obj4.Material = Enum.Material.Marble
- obj4.Size = Vector3.new(0.200000003, 1, 1)
- obj4.Anchored = true
- obj4.BrickColor = BrickColor.new("Maroon")
- obj4.Friction = 0.30000001192093
- obj4.Name = "Wedge"
- obj4.Parent = obj1
- -- 5 - Part
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
- obj5.TopSurface = Enum.SurfaceType.Smooth
- obj5.BottomSurface = Enum.SurfaceType.Smooth
- obj5.Material = Enum.Material.Marble
- obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
- obj5.Anchored = true
- obj5.BrickColor = BrickColor.new("Maroon")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Parent = obj1
- -- 6 - Part
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj6.Material = Enum.Material.Cobblestone
- obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
- obj6.Anchored = true
- obj6.BrickColor = BrickColor.new("Maroon")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Block
- obj6.Parent = obj1
- -- 7 - Part
- local obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
- obj7.Material = Enum.Material.Foil
- obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
- obj7.Anchored = true
- obj7.BrickColor = BrickColor.new("Really black")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Block
- obj7.Parent = obj1
- -- 8 - Part
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
- obj8.Material = Enum.Material.Cobblestone
- obj8.Size = Vector3.new(20, 13, 0.200000003)
- obj8.Anchored = true
- obj8.BrickColor = BrickColor.new("Maroon")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Block
- obj8.Parent = obj1
- -- 9 - Part
- local obj9 = Instance.new("Part")
- obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
- obj9.Material = Enum.Material.Neon
- obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
- obj9.Anchored = true
- obj9.BrickColor = BrickColor.new("Maroon")
- obj9.Friction = 0.30000001192093
- obj9.Shape = Enum.PartType.Block
- obj9.Parent = obj1
- -- 10 - Part
- local obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
- obj10.TopSurface = Enum.SurfaceType.Smooth
- obj10.BottomSurface = Enum.SurfaceType.Smooth
- obj10.Material = Enum.Material.Wood
- obj10.Size = Vector3.new(20, 0.200000003, 20)
- obj10.Anchored = true
- obj10.BrickColor = BrickColor.new("Black")
- obj10.Friction = 0.30000001192093
- obj10.Shape = Enum.PartType.Block
- obj10.Parent = obj1
- -- 11 - Wedge
- local obj11 = Instance.new("WedgePart")
- obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
- obj11.TopSurface = Enum.SurfaceType.Smooth
- obj11.Material = Enum.Material.Marble
- obj11.Size = Vector3.new(0.200000003, 1, 1)
- obj11.BottomSurface = Enum.SurfaceType.Smooth
- obj11.Anchored = true
- obj11.BrickColor = BrickColor.new("Maroon")
- obj11.Friction = 0.30000001192093
- obj11.Name = "Wedge"
- obj11.Parent = obj1
- -- 12 - Wedge
- local obj12 = Instance.new("WedgePart")
- obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- obj12.TopSurface = Enum.SurfaceType.Smooth
- obj12.Material = Enum.Material.Marble
- obj12.Size = Vector3.new(0.200000003, 1, 1)
- obj12.BottomSurface = Enum.SurfaceType.Smooth
- obj12.Anchored = true
- obj12.BrickColor = BrickColor.new("Maroon")
- obj12.Friction = 0.30000001192093
- obj12.Name = "Wedge"
- obj12.Parent = obj1
- -- 13 - Part
- local obj13 = Instance.new("Part")
- obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
- obj13.TopSurface = Enum.SurfaceType.Smooth
- obj13.BottomSurface = Enum.SurfaceType.Smooth
- obj13.Material = Enum.Material.Marble
- obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
- obj13.Anchored = true
- obj13.BrickColor = BrickColor.new("Maroon")
- obj13.Friction = 0.30000001192093
- obj13.Shape = Enum.PartType.Block
- obj13.Parent = obj1
- -- 14 - Wedge
- local obj14 = Instance.new("WedgePart")
- obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- obj14.TopSurface = Enum.SurfaceType.Smooth
- obj14.Material = Enum.Material.Marble
- obj14.Size = Vector3.new(0.200000003, 1, 1)
- obj14.Anchored = true
- obj14.BrickColor = BrickColor.new("Maroon")
- obj14.Friction = 0.30000001192093
- obj14.Name = "Wedge"
- obj14.Parent = obj1
- -- 15 - Part
- local obj15 = Instance.new("Part")
- obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj15.Material = Enum.Material.Cobblestone
- obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
- obj15.Anchored = true
- obj15.BrickColor = BrickColor.new("Maroon")
- obj15.Friction = 0.30000001192093
- obj15.Shape = Enum.PartType.Block
- obj15.Parent = obj1
- -- 16 - Part
- local obj16 = Instance.new("Part")
- obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
- obj16.Material = Enum.Material.Neon
- obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
- obj16.Anchored = true
- obj16.BrickColor = BrickColor.new("Maroon")
- obj16.Friction = 0.30000001192093
- obj16.Shape = Enum.PartType.Block
- obj16.Parent = obj1
- -- 17 - Part
- local obj17 = Instance.new("Part")
- obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
- obj17.Material = Enum.Material.Cobblestone
- obj17.Size = Vector3.new(20, 13, 0.200000003)
- obj17.Anchored = true
- obj17.BrickColor = BrickColor.new("Maroon")
- obj17.Friction = 0.30000001192093
- obj17.Shape = Enum.PartType.Block
- obj17.Parent = obj1
- -- 18 - Part
- local obj18 = Instance.new("Part")
- obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj18.Material = Enum.Material.Cobblestone
- obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
- obj18.Anchored = true
- obj18.BrickColor = BrickColor.new("Maroon")
- obj18.Friction = 0.30000001192093
- obj18.Shape = Enum.PartType.Block
- obj18.Parent = obj1
- -- 19 - Part
- local obj19 = Instance.new("Part")
- obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj19.Material = Enum.Material.Cobblestone
- obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
- obj19.Anchored = true
- obj19.BrickColor = BrickColor.new("Maroon")
- obj19.Friction = 0.30000001192093
- obj19.Shape = Enum.PartType.Block
- obj19.Parent = obj1
- -- 20 - Part
- local obj20 = Instance.new("Part")
- obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
- obj20.Material = Enum.Material.Foil
- obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
- obj20.Anchored = true
- obj20.BrickColor = BrickColor.new("Really black")
- obj20.Friction = 0.30000001192093
- obj20.Shape = Enum.PartType.Block
- obj20.Parent = obj1
- -- 21 - Door1
- local obj21 = Instance.new("Part")
- obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
- obj21.Material = Enum.Material.Granite
- obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
- obj21.Anchored = true
- obj21.BrickColor = BrickColor.new("Really black")
- obj21.Friction = 0.30000001192093
- obj21.Shape = Enum.PartType.Block
- obj21.Name = "Door1"
- obj21.Parent = obj1
- -- 22 - Part
- local obj22 = Instance.new("Part")
- obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
- obj22.TopSurface = Enum.SurfaceType.Smooth
- obj22.BottomSurface = Enum.SurfaceType.Smooth
- obj22.Material = Enum.Material.Wood
- obj22.Size = Vector3.new(20, 0.200000003, 20)
- obj22.Anchored = true
- obj22.BrickColor = BrickColor.new("Black")
- obj22.Friction = 0.30000001192093
- obj22.Shape = Enum.PartType.Block
- obj22.Parent = obj1
- -- 23 - Wedge
- local obj23 = Instance.new("WedgePart")
- obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
- obj23.TopSurface = Enum.SurfaceType.Smooth
- obj23.Material = Enum.Material.Marble
- obj23.Size = Vector3.new(0.200000003, 1, 1)
- obj23.BottomSurface = Enum.SurfaceType.Smooth
- obj23.Anchored = true
- obj23.BrickColor = BrickColor.new("Maroon")
- obj23.Friction = 0.30000001192093
- obj23.Name = "Wedge"
- obj23.Parent = obj1
- -- 24 - Wedge
- local obj24 = Instance.new("WedgePart")
- obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- obj24.TopSurface = Enum.SurfaceType.Smooth
- obj24.Material = Enum.Material.Marble
- obj24.Size = Vector3.new(0.200000003, 1, 1)
- obj24.BottomSurface = Enum.SurfaceType.Smooth
- obj24.Anchored = true
- obj24.BrickColor = BrickColor.new("Maroon")
- obj24.Friction = 0.30000001192093
- obj24.Name = "Wedge"
- obj24.Parent = obj1
- -- 25 - Wedge
- local obj25 = Instance.new("WedgePart")
- obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- obj25.TopSurface = Enum.SurfaceType.Smooth
- obj25.Material = Enum.Material.Marble
- obj25.Size = Vector3.new(0.200000003, 1, 1)
- obj25.Anchored = true
- obj25.BrickColor = BrickColor.new("Maroon")
- obj25.Friction = 0.30000001192093
- obj25.Name = "Wedge"
- obj25.Parent = obj1
- -- 26 - Part
- local obj26 = Instance.new("Part")
- obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
- obj26.TopSurface = Enum.SurfaceType.Smooth
- obj26.BottomSurface = Enum.SurfaceType.Smooth
- obj26.Material = Enum.Material.Marble
- obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
- obj26.Anchored = true
- obj26.BrickColor = BrickColor.new("Maroon")
- obj26.Friction = 0.30000001192093
- obj26.Shape = Enum.PartType.Block
- obj26.Parent = obj1
- -- 27 - Part
- local obj27 = Instance.new("Part")
- obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
- obj27.TopSurface = Enum.SurfaceType.Smooth
- obj27.BottomSurface = Enum.SurfaceType.Smooth
- obj27.Material = Enum.Material.Marble
- obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
- obj27.Anchored = true
- obj27.BrickColor = BrickColor.new("Maroon")
- obj27.Friction = 0.30000001192093
- obj27.Shape = Enum.PartType.Block
- obj27.Parent = obj1
- -- 28 - Door2
- local obj28 = Instance.new("Part")
- obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
- obj28.Material = Enum.Material.Granite
- obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
- obj28.Anchored = true
- obj28.BrickColor = BrickColor.new("Really black")
- obj28.Friction = 0.30000001192093
- obj28.Shape = Enum.PartType.Block
- obj28.Name = "Door2"
- obj28.Parent = obj1
- -- 29 - Wedge
- local obj29 = Instance.new("WedgePart")
- obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- obj29.TopSurface = Enum.SurfaceType.Smooth
- obj29.Material = Enum.Material.Marble
- obj29.Size = Vector3.new(0.200000003, 1, 1)
- obj29.Anchored = true
- obj29.BrickColor = BrickColor.new("Maroon")
- obj29.Friction = 0.30000001192093
- obj29.Name = "Wedge"
- obj29.Parent = obj1
- -- 30 - Wedge
- local obj30 = Instance.new("WedgePart")
- obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
- obj30.TopSurface = Enum.SurfaceType.Smooth
- obj30.Material = Enum.Material.Marble
- obj30.Size = Vector3.new(0.200000003, 1, 1)
- obj30.BottomSurface = Enum.SurfaceType.Smooth
- obj30.Anchored = true
- obj30.BrickColor = BrickColor.new("Really black")
- obj30.Friction = 0.30000001192093
- obj30.Name = "Wedge"
- obj30.Parent = obj1
- -- 31 - Part
- local obj31 = Instance.new("Part")
- obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
- obj31.TopSurface = Enum.SurfaceType.Smooth
- obj31.BottomSurface = Enum.SurfaceType.Smooth
- obj31.Material = Enum.Material.Marble
- obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
- obj31.Anchored = true
- obj31.BrickColor = BrickColor.new("Really black")
- obj31.Friction = 0.30000001192093
- obj31.Shape = Enum.PartType.Block
- obj31.Parent = obj1
- -- 32 - Wedge
- local obj32 = Instance.new("WedgePart")
- obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
- obj32.TopSurface = Enum.SurfaceType.Smooth
- obj32.Material = Enum.Material.Marble
- obj32.Size = Vector3.new(0.200000003, 1, 1)
- obj32.Anchored = true
- obj32.BrickColor = BrickColor.new("Really black")
- obj32.Friction = 0.30000001192093
- obj32.Name = "Wedge"
- obj32.Parent = obj1
- -- 33 - Part
- local obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
- obj33.TopSurface = Enum.SurfaceType.Smooth
- obj33.BottomSurface = Enum.SurfaceType.Smooth
- obj33.Material = Enum.Material.Concrete
- obj33.Size = Vector3.new(20, 0.200000003, 20)
- obj33.Anchored = true
- obj33.BrickColor = BrickColor.new("Maroon")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Block
- obj33.Parent = obj1
- -- 34 - Wedge
- local obj34 = Instance.new("WedgePart")
- obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- obj34.TopSurface = Enum.SurfaceType.Smooth
- obj34.Material = Enum.Material.Marble
- obj34.Size = Vector3.new(0.200000003, 1, 1)
- obj34.Anchored = true
- obj34.BrickColor = BrickColor.new("Really black")
- obj34.Friction = 0.30000001192093
- obj34.Name = "Wedge"
- obj34.Parent = obj1
- -- 35 - Part
- local obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
- obj35.TopSurface = Enum.SurfaceType.Smooth
- obj35.BottomSurface = Enum.SurfaceType.Smooth
- obj35.Material = Enum.Material.Marble
- obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
- obj35.Anchored = true
- obj35.BrickColor = BrickColor.new("Really black")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Block
- obj35.Parent = obj1
- -- 36 - Wedge
- local obj36 = Instance.new("WedgePart")
- obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- obj36.TopSurface = Enum.SurfaceType.Smooth
- obj36.Material = Enum.Material.Marble
- obj36.Size = Vector3.new(0.200000003, 1, 1)
- obj36.BottomSurface = Enum.SurfaceType.Smooth
- obj36.Anchored = true
- obj36.BrickColor = BrickColor.new("Really black")
- obj36.Friction = 0.30000001192093
- obj36.Name = "Wedge"
- obj36.Parent = obj1
- -- 2 - HANDS
- local hand = Instance.new("Part")
- hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
- hand.FormFactor = Enum.FormFactor.Symmetric
- hand.TopSurface = Enum.SurfaceType.Weld
- hand.BottomSurface = Enum.SurfaceType.Weld
- hand.Material = Enum.Material.Neon
- hand.Size = Vector3.new(8, 9, 2)
- hand.Anchored = true
- hand.BrickColor = BrickColor.new("Really black")
- hand.Friction = 0.30000001192093
- hand.Shape = Enum.PartType.Block
- hand.Name = "HANDS"
- hand.CanCollide = false
- hand.Parent = obj1
- -- 3 - Mesh
- local handmesh = Instance.new("SpecialMesh")
- handmesh.MeshType = Enum.MeshType.FileMesh
- handmesh.Scale = Vector3.new(2, 2, 2)
- handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
- handmesh.Parent = hand
- -- 4 - Realistic Stone Fist
- local fist = Instance.new("Part")
- fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
- fist.Transparency = 1
- fist.Material = Enum.Material.Neon
- fist.Size = Vector3.new(6, 6, 6)
- fist.Anchored = true
- fist.CanCollide = false
- fist.BrickColor = BrickColor.new("Really black")
- fist.Friction = 0.30000001192093
- fist.Shape = Enum.PartType.Block
- fist.Name = "Realistic Stone Fist"
- fist.Parent = obj1
- -- 5 - Mesh
- local fistmesh = Instance.new("SpecialMesh")
- fistmesh.MeshType = Enum.MeshType.FileMesh
- fistmesh.Scale = Vector3.new(15, 15, 15)
- fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
- fistmesh.Parent = fist
- if plr.Character then
- function thatstuff()
- MoveSpawn(obj1,plr.Character)
- if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
- plr.Character.Torso.Anchored = true
- elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
- plr.Character.UpperTorso.Anchored = true
- end
- local thing = Instance.new('Part',workspace)
- thing.Size = Vector3.new(0.2,0.2,0.2)
- thing.Material = Enum.Material.Neon
- thing.BrickColor = BrickColor.new('Really red')
- local plrpos = nil
- thing.Anchored=true
- thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
- if plr.Character:FindFirstChildOfClass('Humanoid') then
- plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
- plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
- end
- if plrpos then
- thing.CFrame = thing.CFrame - plrpos
- end
- local flame = Instance.new('ParticleEmitter',thing)
- flame.Texture = 'rbxassetid://743419909'
- flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
- flame.LightEmission = 1
- flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
- flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
- flame.Lifetime = NumberRange.new(0.5,1)
- flame.Rate = 10000
- flame.VelocityInheritance = 1
- flame.VelocitySpread = 15
- flame.Speed = NumberRange.new(10)
- for i=1,120 do
- if thing then
- thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
- thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
- if plr.Character:FindFirstChildOfClass('Humanoid') then
- plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
- end
- if plrpos then
- thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
- end
- wait()
- end
- end
- for i=1,51 do
- MoveBy(obj1,Vector3.new(0,0.4,0))
- wait()
- end
- local sound = Instance.new('Sound',obj21)
- sound.SoundId = 'rbxassetid://138169063'
- sound.Volume = 1
- sound:Play()
- wait(1)
- for i=1,50 do
- MovePartBy(obj21,Vector3.new(0,0,0.1))
- MovePartBy(obj28,Vector3.new(0,0,-0.1))
- wait()
- end
- wait(0.5)
- for i=1,100 do
- MovePartBy(hand,Vector3.new(-0.1,0,0))
- wait()
- end
- hand.Transparency = 1
- fist.Transparency = 0
- wait(0.5)
- for i=1,75 do
- MovePartBy(fist,Vector3.new(0.2,0,0))
- if plr.Character:FindFirstChild('Torso') then
- MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
- end
- wait()
- end
- local sound = Instance.new('Sound',obj21)
- sound.SoundId = 'rbxassetid://178555466'
- sound.Volume = 1
- sound:Play()
- for i=1,50 do
- MovePartBy(obj21,Vector3.new(0,0,-0.1))
- MovePartBy(obj28,Vector3.new(0,0,0.1))
- wait()
- end
- for i=1,10 do
- fist.Transparency = i/10
- wait()
- end
- wait(1)
- for i=1,51 do
- MoveBy(obj1,Vector3.new(0,-0.4,0))
- if plr.Character:FindFirstChild('Torso') then
- MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
- end
- wait()
- end
- ToHell(obj1)
- if plr.Character:FindFirstChild('Torso') then
- plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
- plr.Character.Torso.Anchored = false
- end
- local cf = thing.CFrame
- for i=1,120 do
- if thing then
- thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
- thing.CFrame = cf
- wait()
- end
- end
- if thing then
- thing:Destroy()
- end
- if plr.Character:FindFirstChildOfClass('Humanoid') then
- plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
- end
- for i=1,100 do
- MovePartBy(obj33,Vector3.new(0,-0.1,0))
- wait()
- end
- if plr.Character:FindFirstChildOfClass('Humanoid') then
- plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- for i=1,15 do
- MovePartBy(obj33,Vector3.new(0,-0.1,0))
- wait()
- end
- wait(10)
- if obj1 then
- obj1:Destroy()
- end
- end
- local success, message = pcall(thatstuff)
- if success == false then
- print("An error occurred: "..message..". Removing the elevator for this player.")
- obj1:Destroy()
- end
- end
- end)
- coru()
- end--33
- end
- TextBox.Text = "Enter Target's Name (Can be Shortened)"
- end)
- end)
- Meme.MouseButton1Click:connect(function()
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Head = Character.Head
- local Torso = Character.Torso
- local Right_Arm = Character["Right Arm"]
- local Right_Leg = Character["Right Leg"]
- local Left_Arm = Character["Left Arm"]
- local Left_Leg = Character["Left Leg"]
- local Humanoid = Character.Humanoid
- local Animation = "Idle"
- local Damage = 0
- local Mouse = Player:GetMouse()
- local LeftShoulder = Torso["Left Shoulder"]
- local Left_Hip = Torso["Left Hip"]
- local RightShoulder = Torso["Right Shoulder"]
- local Right_Hip = Torso["Right Hip"]
- local Root = Character.HumanoidRootPart
- local RootJoint = Root.RootJoint
- local Attacking = false
- local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)
- local WakeMeUp = false
- local cf = CFrame.new
- local WalkForward = false
- local Effects = {}
- local Color = "White"
- Necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Right_Hip_C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Left_Hip_C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Movemment = 1
- Walk = 0
- local Services = {
- SoundService = game:GetService("SoundService");
- Players = game:GetService("Players");
- Debris = game:GetService("Debris");
- Workspace = game:GetService("Workspace");
- Lighting = game:GetService("Lighting");
- HttpService = game:GetService("HttpService");
- InsertService = game:GetService("InsertService");
- }
- MaxCooldown1 = 1
- MaxCooldown2 = 1
- MaxCooldown3 = 1
- MaxCooldown4 = 1
- MaxCooldownE = 1
- Cooldown1 = MaxCooldown1
- Cooldown2 = MaxCooldown2
- Cooldown3 = MaxCooldown3
- Cooldown4 = MaxCooldown4
- CooldownE = MaxCooldownE
- cf = CFrame.new
- local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)
- Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Movemment = 1
- Walk = 0
- Left_Shoulder = Instance.new("Weld", Torso)
- Left_Shoulder.Part0 = Torso
- Left_Shoulder.Part1 = Left_Arm
- Left_Shoulder.Name = "Left Shoulder"
- Left_Shoulder.C0 = CFrame.new(-1.5,0,0)
- Right_Shoulder = Instance.new("Weld", Torso)
- Right_Shoulder.Part0 = Torso
- Right_Shoulder.Part1 = Right_Arm
- Right_Shoulder.Name = "Right Shoulder"
- Right_Shoulder.C0 = CFrame.new(1.5,0,0)
- wait()
- LeftShoulder.Parent = nil
- RightShoulder.Parent = nil
- wait(0.1)
- local HealthBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
- HealthBarGUI.Name = "HealthBarGUI"
- local HealthBarP1 = Instance.new("Frame", HealthBarGUI)
- HealthBarP1.Name = "HealthBarPart1"
- HealthBarP1.Size = UDim2.new(0,300,0,40)
- HealthBarP1.Position = UDim2.new(0,350,0,550)
- HealthBarP1.Style = "RobloxRound"
- local HealthBarP2 = Instance.new("Frame", HealthBarP1)
- HealthBarP2.Name = "HealthBarPart2"
- HealthBarP2.Size = UDim2.new(0,285,0,20)
- HealthBarP2.Position = UDim2.new(0,0,0,0)
- local HealthBarText = Instance.new("TextLabel", HealthBarP1)
- HealthBarText.Name = "HealthBarText"
- HealthBarText.Size = UDim2.new(0,285,0,20)
- HealthBarText.Position = UDim2.new(0,0,0,0)
- HealthBarText.BackgroundColor3 = Color3.new(0,1,0)
- HealthBarText.TextScaled = true
- HealthBarText.Text = "Health"
- HealthBarText.TextTransparency = 0
- HealthBarText.TextStrokeTransparency = 0
- HealthBarText.BackgroundTransparency = 1
- HealthBarText.TextStrokeColor3 = Color3.new(1,1,1)
- HealthBarText.TextColor3 = Color3.new(0,0,0)
- HealthBarText.Font = "SciFi"
- local CoolDownGUI = Instance.new("ScreenGui", Player.PlayerGui)
- CoolDownGUI.Name = "CoolDownGUI"
- local CoolDowns = Instance.new("Frame", CoolDownGUI)
- CoolDowns.Name = "CoolDowns"
- CoolDowns.Size = UDim2.new(0,200,0,200)
- CoolDowns.Position = UDim2.new(0.81,0,0.68,0)
- CoolDowns.Style = "RobloxRound"
- local CoolDown1Frame = Instance.new("Frame", CoolDowns)
- CoolDown1Frame.Name = "CoolDown1Frame"
- CoolDown1Frame.Size = UDim2.new(0,80,0,50)
- CoolDown1Frame.Position = UDim2.new(0,0,0,0)
- CoolDown1Frame.BackgroundTransparency = 0.5
- CoolDown1Frame.BackgroundColor3 = BrickColor.White().Color
- local CoolDown1Bar = Instance.new("Frame", CoolDown1Frame)
- CoolDown1Bar.Name = "CoolDown1Bar"
- CoolDown1Bar.Size = UDim2.new(0,80,0,50)
- CoolDown1Bar.Position = UDim2.new(0,0,0,0)
- CoolDown1Bar.BackgroundColor3 = BrickColor.White().Color
- local CoolDown1Text = Instance.new("TextLabel", CoolDown1Frame)
- CoolDown1Text.Name = "CoolDown1Text"
- CoolDown1Text.Size = UDim2.new(0,80,0,50)
- CoolDown1Text.Position = UDim2.new(0,0,0,0)
- CoolDown1Text.BackgroundTransparency = 1
- CoolDown1Text.TextScaled = true
- CoolDown1Text.Text = "z - WAKE ME UP INSIDE"
- CoolDown1Text.TextStrokeTransparency = 0
- CoolDown1Text.TextStrokeColor3 = Color3.new(1,1,1)
- CoolDown1Text.TextColor3 = Color3.new(0,0,0)
- CoolDown1Text.Font = "SciFi"
- local CoolDown2Frame = Instance.new("Frame", CoolDowns)
- CoolDown2Frame.Name = "CoolDown2Frame"
- CoolDown2Frame.Size = UDim2.new(0,80,0,50)
- CoolDown2Frame.Position = UDim2.new(0.55,0,0,0)
- CoolDown2Frame.BackgroundTransparency = 0.5
- CoolDown2Frame.BackgroundColor3 = BrickColor.White().Color
- local CoolDown2Bar = Instance.new("Frame", CoolDown2Frame)
- CoolDown2Bar.Name = "CoolDown2Bar"
- CoolDown2Bar.Size = UDim2.new(0,80,0,50)
- CoolDown2Bar.Position = UDim2.new(0,0,0,0)
- CoolDown2Bar.BackgroundColor3 = BrickColor.White().Color
- local CoolDown2Text = Instance.new("TextLabel", CoolDown2Frame)
- CoolDown2Text.Name = "CoolDown2Text"
- CoolDown2Text.Size = UDim2.new(0,80,0,50)
- CoolDown2Text.Position = UDim2.new(0,0,0,0)
- CoolDown2Text.BackgroundTransparency = 1
- CoolDown2Text.TextScaled = true
- CoolDown2Text.Text = "x - meme launch"
- CoolDown2Text.TextStrokeTransparency = 0
- CoolDown2Text.TextStrokeColor3 = Color3.new(1,1,1)
- CoolDown2Text.TextColor3 = Color3.new(0,0,0)
- CoolDown2Text.Font = "SciFi"
- local CoolDown3Frame = Instance.new("Frame", CoolDowns)
- CoolDown3Frame.Name = "CoolDown3Frame"
- CoolDown3Frame.Size = UDim2.new(0,80,0,50)
- CoolDown3Frame.Position = UDim2.new(0,0,0.4,0)
- CoolDown3Frame.BackgroundTransparency = 0.5
- CoolDown3Frame.BackgroundColor3 = BrickColor.White().Color
- local CoolDown3Bar = Instance.new("Frame", CoolDown3Frame)
- CoolDown3Bar.Name = "CoolDown3Bar"
- CoolDown3Bar.Size = UDim2.new(0,80,0,50)
- CoolDown3Bar.Position = UDim2.new(0,0,0,0)
- CoolDown3Bar.BackgroundColor3 = BrickColor.White().Color
- local CoolDown3Text = Instance.new("TextLabel", CoolDown3Frame)
- CoolDown3Text.Name = "CoolDown3Text"
- CoolDown3Text.Size = UDim2.new(0,80,0,50)
- CoolDown3Text.Position = UDim2.new(0,0,0,0)
- CoolDown3Text.BackgroundTransparency = 1
- CoolDown3Text.TextScaled = true
- CoolDown3Text.Text = "c - and his name is..."
- CoolDown3Text.TextStrokeTransparency = 0
- CoolDown3Text.TextStrokeColor3 = Color3.new(1,1,1)
- CoolDown3Text.TextColor3 = Color3.new(0,0,0)
- CoolDown3Text.Font = "SciFi"
- local CoolDown4Frame = Instance.new("Frame", CoolDowns)
- CoolDown4Frame.Name = "CoolDown4Frame"
- CoolDown4Frame.Size = UDim2.new(0,80,0,50)
- CoolDown4Frame.Position = UDim2.new(0.55,0,0.4,0)
- CoolDown4Frame.BackgroundTransparency = 0.5
- CoolDown4Frame.BackgroundColor3 = BrickColor.White().Color
- local CoolDown4Bar = Instance.new("Frame", CoolDown4Frame)
- CoolDown4Bar.Name = "CoolDown4Bar"
- CoolDown4Bar.Size = UDim2.new(0,80,0,50)
- CoolDown4Bar.Position = UDim2.new(0,0,0,0)
- CoolDown4Bar.BackgroundColor3 = BrickColor.White().Color
- local CoolDown4Text = Instance.new("TextLabel", CoolDown4Frame)
- CoolDown4Text.Name = "CoolDown4Text"
- CoolDown4Text.Size = UDim2.new(0,80,0,50)
- CoolDown4Text.Position = UDim2.new(0,0,0,0)
- CoolDown4Text.BackgroundTransparency = 1
- CoolDown4Text.TextScaled = true
- CoolDown4Text.Text = "v - allahuekber"
- CoolDown4Text.TextStrokeTransparency = 0
- CoolDown4Text.TextStrokeColor3 = Color3.new(1,1,1)
- CoolDown4Text.TextColor3 = Color3.new(0,0,0)
- CoolDown4Text.Font = "SciFi"
- local CoolDownEFrame = Instance.new("Frame", CoolDowns)
- CoolDownEFrame.Name = "CoolDownEFrame"
- CoolDownEFrame.Size = UDim2.new(0,180,0,50)
- CoolDownEFrame.Position = UDim2.new(0,0,0.74,0)
- CoolDownEFrame.BackgroundTransparency = 0.5
- CoolDownEFrame.BackgroundColor3 = BrickColor.White().Color
- local CoolDownEBar = Instance.new("Frame", CoolDownEFrame)
- CoolDownEBar.Name = "CoolDownEBar"
- CoolDownEBar.Size = UDim2.new(0,180,0,50)
- CoolDownEBar.Position = UDim2.new(0,0,0,0)
- CoolDownEBar.BackgroundColor3 = BrickColor.White().Color
- local CoolDownEText = Instance.new("TextLabel", CoolDownEFrame)
- CoolDownEText.Name = "CoolDownEText"
- CoolDownEText.Size = UDim2.new(0,180,0,50)
- CoolDownEText.Position = UDim2.new(0,0,0,0)
- CoolDownEText.BackgroundTransparency = 1
- CoolDownEText.TextScaled = true
- CoolDownEText.Text = "e - aaaa"
- CoolDownEText.TextStrokeTransparency = 0
- CoolDownEText.TextStrokeColor3 = Color3.new(1,1,1)
- CoolDownEText.TextColor3 = Color3.new(0,0,0)
- CoolDownEText.Font = "SciFi"
- --[[ transformixu ]]--
- Head.face.Texture = "http://www.roblox.com/asset/?id=176699876"
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Remove()
- end
- end
- --[[ perts andi effictiz fucktions ]]--
- function NoOutlines(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- local CreateVelocity = function(Parent,Velocity,Force)
- local BodyVelocity = Instance.new("BodyVelocity", Parent)
- BodyVelocity.Velocity = Velocity
- BodyVelocity.MaxForce = Force
- return BodyVelocity
- end
- local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
- local Part = Instance.new("Part", Parent)
- Part.Name = Name
- Part.BrickColor = BrickColor.new(Color)
- Part.Size = Size
- Part.Material = Material
- Part.Transparency = Transparency
- Part.Shape = Shape
- Part.CanCollide = false
- NoOutlines(Part)
- return Part
- end
- local MakeSFX = function(Parent, Id, Volume, Pitch)
- local SFX = Instance.new("Sound", Parent)
- SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
- SFX.Name = "SFX"
- SFX:Play()
- SFX.Volume = Volume
- SFX.Pitch = Pitch
- SFX.PlayOnRemove = true
- SFX:Remove()
- end
- CircleEffect = function(Position, Parent, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "CircleEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.CanCollide = false
- Part.Position = Position
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0,0,0)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
- end
- BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
- local Part = Instance.new("Part", Parent)
- Part.Transparency = Transparency
- Part.Name = "BlockEffect"
- Part.Size = Vector3.new()
- Part.Anchored = true
- Part.Position = Position
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(Brickcolor)
- Part.Material = Material
- NoOutlines(Part)
- local Mesh = Instance.new("BlockMesh", Part)
- Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
- Services.Debris:AddItem(Part, Time)
- table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
- end
- --[[ customiz ]]--
- if Player:FindFirstChild("Custom") and Player.Custom.Customized.Value == true then
- CoolDown1Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color
- CoolDown2Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color
- CoolDown3Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color
- CoolDown4Bar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color
- CoolDownEBar.BackgroundColor3 = BrickColor.new(Player.Custom.Co1.Value).Color
- Color = Player.Custom.Co1.Value
- end
- --[[ soumdiz ]]--
- WakeMeUpInside = Instance.new("Sound", Character)
- WakeMeUpInside.SoundId = "http://www.roblox.com/asset?id=326429386"
- WakeMeUpInside.Name = "WAKE ME UP INSIDE!111!"
- WakeMeUpInside.Looped = true
- Sad = Instance.new("Sound", Character)
- Sad.SoundId = "http://www.roblox.com/asset?id=254352182"
- Sad.Name = "Sad"
- Sad.Looped = true
- JOHNCENAh = Instance.new("Sound", Character)
- JOHNCENAh.SoundId = "http://www.roblox.com/asset?id=272322032"
- JOHNCENAh.Name = "JOHNCENAh"
- --[[ crerp decaratius ]] --
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function RayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- --[[ debeigi fucktion ]]--
- function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- local HitHumanoid = Hit.Parent.Humanoid
- local Damage = math.random(Min, Max)
- coroutine.resume(coroutine.create(function()
- HitHumanoid:TakeDamage(Damage)
- end))
- if Type == "Normal" then
- local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage)
- elseif Type == "Ranged" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- Services.Debris:AddItem(Push, 0)
- DamageLabel(Hit.Parent, Damage)
- elseif Type == "Knockdown" then
- local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
- DamageLabel(Hit.Parent, Damage)
- Services.Debris:AddItem(Push, 0.3)
- coroutine.resume(coroutine.create(function()
- HitHumanoid.PlatformStand = true
- wait(1)
- HitHumanoid.PlatformStand = false
- end))
- end
- if HitSFX == "Penetration" then
- MakeSFX(Hit, 199149269, 1 , 1)
- elseif HitSFX == "Punch" then
- MakeSFX(Hit, 278062209, 1 , 1)
- end
- end
- function DamageLabel(HitCharacter, DamageDealt)
- local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block")
- DamageShowingPart.Position = HitCharacter.Head.Position
- local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
- DamageGui.Name = "Damage"
- DamageGui.AlwaysOnTop = true
- DamageGui.Size = UDim2.new(5, 0, 5, 0)
- local DamageNumber = Instance.new("TextLabel", DamageGui)
- DamageNumber.Size = UDim2.new(1,0,1,0)
- DamageNumber.TextStrokeColor3 = BrickColor.White().Color
- DamageNumber.TextColor3 = BrickColor.Black().Color
- DamageNumber.TextStrokeTransparency = 0
- DamageNumber.BackgroundTransparency = 1
- DamageNumber.Font = "SciFi"
- DamageNumber.TextScaled = true
- DamageNumber.Text = DamageDealt
- local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
- BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyVelocity.Velocity = Vector3.new(0,2,0)
- Services.Debris:AddItem(DamageShowingPart, 3)
- end
- function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback)
- for _,WorkspaceChildren in pairs(workspace:children()) do
- local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
- if HitHumanoid ~= nil then
- local Hit = WorkspaceChildren:findFirstChild("Torso")
- if Hit ~= nil then
- local Target = Hit.Position - Part.Position
- local Magnitude = Target.magnitude
- if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then
- local HitBlock = Hit.Parent:FindFirstChild("Block")
- if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
- local HitBlock2 = Hit.Parent.Block.BlockDurability
- if HitBlock2.Value > 15 then
- local HitN = math.random(1,5)
- HitBlock2.Value = HitBlock2.Value - 15
- if HitN == 1 then
- MakeSFX(Hit ,199148971, 0.5, 1)
- end
- if HitN == 2 then
- MakeSFX(Hit ,199149025, 0.5, 1)
- end
- if HitN == 3 then
- MakeSFX(Hit ,199149072, 0.5, 1)
- end
- if HitN == 4 then
- MakeSFX(Hit ,199149109, 0.5, 1)
- end
- if HitN == 5 then
- MakeSFX(Hit ,199149119, 0.5, 1)
- end
- return
- end
- end
- DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
- end
- end
- end
- end
- end
- function Bars()
- --[[ Cooldowns Bars ]]--
- if Cooldown1 ~= MaxCooldown1 then
- Cooldown1 = Cooldown1 + 1
- end
- if Cooldown1 >= MaxCooldown1 then
- Cooldown1 = MaxCooldown1
- end
- if Cooldown2 ~= MaxCooldown2 then
- Cooldown2 = Cooldown2 + 0.1
- end
- if Cooldown2 >= MaxCooldown2 then
- Cooldown2 = MaxCooldown2
- end
- if Cooldown3 ~= MaxCooldown3 then
- Cooldown3 = Cooldown3 + 0.1
- end
- if Cooldown3 >= MaxCooldown3 then
- Cooldown3 = MaxCooldown3
- end
- if Cooldown4 ~= MaxCooldown4 then
- Cooldown4 = Cooldown4 + 0.1
- end
- if Cooldown4 >= MaxCooldown4 then
- Cooldown4 = MaxCooldown4
- end
- if CooldownE ~= MaxCooldownE then
- CooldownE = CooldownE + 0.1
- end
- if CooldownE >= MaxCooldownE then
- CooldownE = MaxCooldownE
- end
- --[[ Health Bar ]]--
- local YellowZone = Humanoid.MaxHealth / 2
- local RedZone = Humanoid.MaxHealth / 4
- if Humanoid.Health <= YellowZone then
- HealthBarP2.BackgroundColor3 = BrickColor.new("Gold").Color
- end
- if Humanoid.Health <= RedZone then
- HealthBarP2.BackgroundColor3 = BrickColor.new("Bright red").Color
- end
- if Humanoid.Health >= YellowZone then
- HealthBarP2.BackgroundColor3 = BrickColor.new("Lime green").Color
- end
- --[[ Resize All Bars ]]--
- CoolDown1Bar.Size = UDim2.new(Cooldown1 / MaxCooldown1,0,0,50)
- CoolDown2Bar.Size = UDim2.new(Cooldown2 / MaxCooldown2,0,0,50)
- CoolDown3Bar.Size = UDim2.new(Cooldown3 / MaxCooldown3,0,0,50)
- CoolDown4Bar.Size = UDim2.new(Cooldown4 / MaxCooldown4,0,0,50)
- CoolDownEBar.Size = UDim2.new(CooldownE / MaxCooldownE,0,0,50)
- HealthBarP2.Size = UDim2.new(Humanoid.Health / Humanoid.MaxHealth,0,0,25)
- end
- --[[ attakis ]]--
- function WAKEMEUPINSIDE()
- for i = 1,3 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(3,0,0)* CFrame.Angles(-0.2,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,cf(10,20,3) * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(3, 10, 0) * CFrame.Angles(-0.23,0.5,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(3, 0.1, 0) * CFrame.Angles(0.3,0.2,2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(3,-2,9)*CFrame.Angles(2,1.6,-0.2),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-0,-0,5)*CFrame.Angles(5,-1.6,0.2),0.2)
- end
- ValidateDamage(Torso, 20, 1, 5, "Normal", "Punch", 50)
- for i = 1,3 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(3,30,0)* CFrame.Angles(-0.3452,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,cf(12,56,5) * CFrame.Angles(-0.5,0,30),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(10, 30, 5) * CFrame.Angles(-0.23,0.5,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(34, 1, 32) * CFrame.Angles(0.3,0.2,22), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(5,-3,3)*CFrame.Angles(2,1.6,-0.342),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-53,-0,25)*CFrame.Angles(5,-41.6,0.52),0.2)
- end
- ValidateDamage(Torso, 50, 1, 5, "Normal", "Punch", 50)
- for i = 1,3 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(-3,-30,0)* CFrame.Angles(0.3452,-0,-0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,cf(-12,-56,5) * CFrame.Angles(0.5,-0,-30),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(-10, -30, -5) * CFrame.Angles(0.23,-0.5,-0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-34, -1, -32) * CFrame.Angles(-0.3,-0.2,-22), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(-5,3,-3)*CFrame.Angles(-2,-1.6,0.342),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(53,0,-25)*CFrame.Angles(-5,41.6,-0.52),0.2)
- end
- ValidateDamage(Torso, 50, 1, 5, "Normal", "Punch", 50)
- end
- function MemeLaunch()
- memis = {294841732,474498947,474494834,519973850,291736664,513363123,94349155,379915109,331385631,387197836,304460548,196819764}
- local meme = Instance.new("Part",game.Workspace)
- meme.Anchored = true
- meme.Position = Torso.Position + Vector3.new(0,5,0)
- meme.Rotation = Torso.Rotation + Vector3.new(0,-1,0)
- meme.Size = Vector3.new(5, 5, 0.2)
- meme.Transparency = 1
- meme.Touched:connect(function(hit)
- ValidateDamage(meme, 10, 1, 1, "Knockdown", "Punch", 130)
- end)
- game:GetService("Debris"):AddItem(meme, 30)
- local memedecal = Instance.new("Decal", meme)
- memedecal.Texture = "http://www.roblox.com/asset?id=" .. memis[math.random(1, #memis)]
- local memedecal2 = memedecal:Clone()
- memedecal2.Parent = meme
- memedecal2.Face = "Back"
- for i = 1,30 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.1), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.1), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2)
- end
- meme.Anchored = false
- meme.CFrame = CFrame.new(meme.Position, Mouse.Hit.p)
- local memevilocity = CreateVelocity(meme,meme.CFrame.lookVector * 250,Vector3.new(math.huge,math.huge,math.huge))
- for i = 1,30 do
- wait()
- ValidateDamage(meme, 1, 1, 33, "Knockdown", "Punch", 5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(0.8,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.1), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.1), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,0.8),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,-0.8),0.2)
- end
- Attacking = false
- end
- function JOHNCENA()
- JOHNCENAh:Play()
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- for i = 1,60 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,10)* CFrame.Angles(1.6,1.6,1.6),0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.5), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.3), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2)
- end
- for i = 1,6 do
- wait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,-2)* CFrame.Angles(1.6,1.6,1.6),0.8)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,-0.5), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.3, 0.5, -0.5) * CFrame.Angles(1.6,0,0.3), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-0.5,-1,0.5)*CFrame.Angles(0,0,0),0.2)
- end
- local Explosion = Instance.new("Explosion")
- Explosion.Parent = game.workspace.Terrain
- Explosion.Position = Right_Arm.Position
- Explosion.Name = "Boom!"
- Explosion.BlastRadius = 0
- Explosion.BlastPressure = 0
- Explosion.DestroyJointRadiusPercent = 0
- Explosion.ExplosionType = "NoCraters"
- local dmgreference = Instance.new("Part", Services.Workspace)
- dmgreference.CFrame = Torso.CFrame
- dmgreference.Transparency = 1
- dmgreference.Size = Vector3.new()
- dmgreference.CanCollide = false
- ValidateDamage(dmgreference, 1000, 10, 20, "Knockdown", "Penetration", 100)
- Humanoid.WalkSpeed = 16
- Humanoid.JumpPower = 50
- Attacking = false
- end
- function allahuekber()
- Attacking = true
- Sad:Remove()
- MakeSFX(Character,433848566, 1, 1)
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- wait(5)
- MakeSFX(Character, 134854740, 1 , 0.4)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- BlockEffect(Torso.Position, Services.Workspace, 1,1,1, 10,10,10, 5, Color, "Neon", 0.5)
- ValidateDamage(Torso, 1000, 77, 89, "Knockdown", "Penetration", 0)
- wait(5)
- Character:BreakJoints()
- end
- Mouse.KeyDown:connect(function(kei)
- if not Attacking then
- if kei == "z" then
- WakeMeUp = true
- if JOHNCENAh.IsPlaying == false then
- WakeMeUpInside:Resume()
- end
- while WakeMeUp do
- WakeMeUp = true
- Attacking = true
- WAKEMEUPINSIDE()
- end
- end
- if kei == "x" then
- Attacking = true
- MemeLaunch()
- end
- if kei == "c" and JOHNCENAh.IsPlaying == false then
- Attacking = true
- JOHNCENA()
- end
- if kei == "v" then
- allahuekber()
- end
- end
- end)
- Mouse.KeyUp:connect(function(kei)
- if kei == "z" and WakeMeUp then
- Attacking = false
- WakeMeUp = false
- WakeMeUpInside:Pause()
- end
- end)
- Humanoid.Died:connect(function ()
- Sad:Play()
- end)
- --[[ crerp animaxius ]]--
- while true do
- wait()
- Bars()
- local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude
- local Velderp = Root.Velocity.y
- HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if Torvel < 1 and HitFloor ~= nil and Attacking == false then
- Anim = "Idle"
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2)
- end
- if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then
- Anim = "Walking"
- WalkForward = true
- Walk = Walk + 1
- if 15 - 5 * Movemment <= Walk then
- Walk = 0
- if WalkForward == true then
- WalkForward = false
- else
- if WalkForward == false then
- WalkForward = true
- end
- end
- end
- if Attacking == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 0.5, 0.6) * CFrame.Angles(-1.6,0,0.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 0.5, 0.6) * CFrame.Angles(-1.6,0,-0.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2)
- end
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0) * CFrame.Angles(0,1.6,0),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.2)
- end
- if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then
- Anim = "Jump"
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2)
- end
- if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then
- Anim = "Fall"
- RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*cf(0,0,0)* CFrame.Angles(-0.2,0,0),0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
- Right_Shoulder.C0 = clerp(Right_Shoulder.C0, cf(1.5, 1, 0) * CFrame.Angles(0,0,-3.2), 0.3)
- Left_Shoulder.C0 = clerp(Left_Shoulder.C0, cf(-1.5, 1, 0) * CFrame.Angles(0,0,3.2), 0.3)
- Right_Hip.C0=clerp(Right_Hip.C0,cf(1,-1,0)*CFrame.Angles(0,1.6,-0.2),0.2)
- Left_Hip.C0=clerp(Left_Hip.C0,cf(-1,-1,0)*CFrame.Angles(0,-1.6,0.2),0.2)
- end
- if #Effects > 0 then
- for E = 1, #Effects do
- if Effects[E]~=nil then
- local Effect = Effects[E]
- if Effect ~= nil then
- local Part = Effect[1]
- local Mode = Effect[2]
- local Time = Effect[3]
- local SizeX = Effect[4]
- local SizeY = Effect[5]
- local SizeZ = Effect[6]
- if Effect[1].Transparency <= 1 then
- if Effect[2] == "Block" then
- Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh = Effect[1]:FindFirstChild("Mesh")
- if Mesh ~= nil then
- Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
- end
- elseif Effect[2] == "Circle" then
- if Effect[1]:FindFirstChild("Mesh") ~= nil then
- Mesh=Effect[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
- end
- else
- Part.Parent=nil
- table.remove(Effects, E)
- end
- end
- end
- end
- end
- end
- end
- end)
- Wall.MouseButton1Click:connect(function()
- ---
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local ASD = BrickColor.new("Pastel brown")
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Normal"
- math.randomseed(os.time())
- hum.WalkSpeed = 7
- char.Health:Destroy()
- hum.MaxHealth = 5000000
- wait(0.1)
- hum.Health = 5000000
- z = Instance.new("Sound", char.Torso)
- z.SoundId = "rbxassetid://719841541"
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- ----------------------------------------------------
- local SM = Instance.new("Smoke",torso)
- SM.Size = 15
- local S = Instance.new("Part",char)
- S.Size = Vector3.new(1,1,1)
- S.Material = "Neon"
- S.BrickColor = BrickColor.new("Deep orange")
- S.Transparency = 0
- S.Anchored = true
- S.CFrame = torso.CFrame*CFrame.new(0,0,0)
- local Ring = Instance.new("Part",S)
- Ring.Size = Vector3.new(1,1,1)
- Ring.BrickColor = BrickColor.new("Deep orange")
- Ring.Anchored = true
- Ring.CanCollide = false
- Ring.CFrame = S.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Ring2 = Instance.new("SpecialMesh",Ring)
- Ring2.MeshId = "rbxassetid://3270017"
- Ring2.Scale = Vector3.new(0.1,0.1,0.1)
- local S2 = Instance.new("SpecialMesh",S)
- S2.MeshType = "Sphere"
- S2.Scale = Vector3.new(1,1,1)
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://821439273"
- v.Parent = char.Torso
- v.Looped = false
- v.Pitch = 1
- v.Volume = 1
- wait(.01)
- v:Play()
- local partasdeff = Instance.new("ParticleEmitter",S)
- partasdeff.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(204,130,2))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=300899516"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 300
- partasdeff.Enabled = true
- for i = 1,100 do
- Ring2.Scale = Ring2.Scale + Vector3.new(2,2,2)
- Ring.Transparency = Ring.Transparency + 0.01
- S2.Scale = S2.Scale + Vector3.new(0.3,0.3,0.3)
- S.Transparency = S.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- S:remove()
- wait(1)
- SM:remove()
- hed.face.Texture = "rbxassetid://141107361"
- char.Shirt.ShirtTemplate = "rbxassetid://270992313"
- char.Pants:remove()
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://181384451"
- v.Parent = torso
- v.Looped = false
- v.Pitch = 1.04
- v.Volume = 1
- wait(.01)
- v:Play()
- z:Play()
- ----------------------------------------------------
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 5
- rarm.Size = rarm.Size * 5
- lleg.Size = lleg.Size * 5
- rleg.Size = rleg.Size * 5
- torso.Size = torso.Size * 5
- hed.Size = hed.Size * 5
- root.Size = root.Size * 5
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- local Part = Instance.new("Part",hed)
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1,1,1)
- Part.CanCollide = false
- Part.Material = "Neon"
- local M = Instance.new("SpecialMesh",Part)
- M.MeshId = "rbxassetid://62246019"
- M.Scale = Vector3.new(5,5,5)
- local Part2 = Instance.new("Weld",Part)
- Part2.Part0 = hed
- Part2.Part1 = Part
- Part2.C0 = CFrame.new(-0.2,1.5,0.8)
- ----------------------------------------------------
- ----------------------------------------------------
- ----------------------------------------------------
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- mod5 = Instance.new("Model",char)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Landing()
- part=Instance.new('Part',mod5)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- ----------------------------------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,-3) * CFrame.Angles(1.3,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local HitBox = Instance.new("Part",char)
- HitBox.Size = Vector3.new(5,5,5)
- HitBox.CanCollide = false
- HitBox.Transparency = math.huge
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rarm
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-4.5,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- if not DD then DD = true
- hit.Parent.Humanoid.PlatformStand = true
- local We = Instance.new("Weld",hit.Parent.Torso)
- We.Part0 = rarm
- We.Part1 = hit.Parent.Torso
- We.C0 = CFrame.new(0,-5,0)*CFrame.Angles(-1.55,0,0)
- wait(1)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,4,0) * CFrame.Angles(3.1,0,1),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,4,0) * CFrame.Angles(-3.1,0,-1),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(1,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- hit.Parent.Humanoid:TakeDamage(20)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(6,4,-1) * CFrame.Angles(1.55,0,-1),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-6,4,-1) * CFrame.Angles(1.55,0,1),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,4,-1) * CFrame.Angles(1.55,0,-1.3),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-5,4,-1) * CFrame.Angles(1.55,0,1.3),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=380529823"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 300
- partasdeff.Enabled = true
- wait(1.5)
- hit.Parent:BreakJoints()
- We:remove()
- partasdeff.Enabled = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- wait(1313)
- DD = false
- end
- end
- end)
- ---ANIMATION REPLAY
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -2) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, 1.2) * CFrame.Angles(-1.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local HitBox = Instance.new("Part",char)
- HitBox.Size = Vector3.new(5,5,5)
- HitBox.CanCollide = false
- HitBox.Transparency = math.huge
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rleg
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",torso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = math.huge
- SFXZ.Pitch = 0.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- local SFXZ = Instance.new("Sound",torso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 0.5
- SFXZ.Looped = false
- SFXZ:Play()
- HitBox:remove()
- hit.Parent.Humanoid:TakeDamage(44)
- hit.Parent.Humanoid.PlatformStand = true
- local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = rleg.CFrame.lookVector*350
- wait(0.1)
- Fl:remove()
- end
- end)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, 2) *CFrame.Angles(-0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, -1.2) * CFrame.Angles(1.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- HitBox:remove()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 34
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 5
- end
- end)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------
- local x = Instance.new("Sound", char.Torso)
- x.SoundId = "http://www.roblox.com/asset/?id=273962540"
- x.Looped = true
- x.Volume = 1
- x.Pitch = 1
- local footsteps = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- rarm.BrickColor = ASD
- larm.BrickColor = ASD
- rleg.BrickColor = ASD
- lleg.BrickColor = ASD
- hed.BrickColor = ASD
- torso.BrickColor = ASD
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- end
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,1,0)*CFrame.Angles(0,0,0-.1*math.sin(tick()*1))*CFrame.Angles(0,0,0.3),.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,1,0)*CFrame.Angles(0,0,0+.1*math.sin(tick()*1))*CFrame.Angles(0,0,-0.3),.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3,0.8,0)*CFrame.Angles(0-.5*math.sin(tick()*2/0.7),0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3,0.8,0)*CFrame.Angles(0+.5*math.sin(tick()*2/0.7),0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(-0.2,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,-2.2,0)*CFrame.new(0,0-.1*math.sin(tick()*2),0)*CFrame.Angles(0,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.3*math.cos(sine/16)/4, -.05 + math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/16)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.3*math.cos(sine/16)/4, -.05 + -math.sin(sine/16)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/16)/2.3, 0, 0), .4)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8,0.5,0)*CFrame.Angles(0-.5*math.sin(tick()*7),0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8,0.5,0)*CFrame.Angles(0+.5*math.sin(tick()*7),0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8 )/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
- end)
- UFO.MouseButton1Click:connect(function()
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild('ufo') then
- game.Players.LocalPlayer.PlayerGui.ufo:Destroy()
- if game.Workspace:FindFirstChild('ufoparthaha') then
- game.Workspace.ufoparthaha:Destroy()
- end
- end
- wait()
- local VanGui = Instance.new("ScreenGui")
- local Van = Instance.new("Frame")
- local idk = Instance.new("TextBox")
- local dsa = Instance.new("TextButton")
- VanGui.Name = "ufo"
- VanGui.Parent = game.Players.LocalPlayer.PlayerGui
- Van.Name = "ufo"
- Van.Parent = VanGui
- Van.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- Van.BorderColor3 = Color3.new(0, 0, 0)
- Van.Position = UDim2.new(0, 5, 0.8, 0)
- Van.Size = UDim2.new(0, 200, 0, 45)
- idk.Name = "idk"
- idk.Parent = Van
- idk.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- idk.BorderColor3 = Color3.new(0, 0, 0)
- idk.Size = UDim2.new(1, 0, 0, 20)
- idk.Font = Enum.Font.SciFi
- idk.FontSize = Enum.FontSize.Size14
- idk.Text = "Username"
- idk.TextColor3 = Color3.new(1, 1, 1)
- idk.TextScaled = true
- idk.TextStrokeTransparency = 0
- idk.TextWrapped = true
- dsa.Name = "dsa"
- dsa.Parent = Van
- dsa.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
- dsa.BorderColor3 = Color3.new(0, 0, 0)
- dsa.Position = UDim2.new(0, 0, 1, -25)
- dsa.Size = UDim2.new(1, 0, 0, 25)
- dsa.Font = Enum.Font.SciFi
- dsa.FontSize = Enum.FontSize.Size14
- dsa.Text = "UFO"
- dsa.TextColor3 = Color3.new(1, 1, 1)
- dsa.TextScaled = true
- dsa.TextStrokeTransparency = 0
- dsa.TextWrapped = true
- dsa.MouseButton1Click:connect(function()
- Victim = idk.Text
- if game.Players:FindFirstChild(Victim) and game.Workspace:FindFirstChild('ufoparthaha') == nil then
- local u1 = Instance.new('Part')
- u1.Name = 'ufoparthaha'
- u1.Parent = game.Workspace
- u1.Material = Enum.Material.DiamondPlate
- u1.Anchored = true
- u1.Size = Vector3.new(20,3,20)
- u1.CFrame = CFrame.new(0,50,0)
- local u2 = Instance.new('SpecialMesh')
- u2.Parent = u1
- u2.MeshType = Enum.MeshType.Sphere
- local u3 = Instance.new('Part')
- u3.Parent = u1
- u3.Material = Enum.Material.SmoothPlastic
- u3.Anchored = true
- u3.Size = Vector3.new(15,10,15)
- u3.CFrame = CFrame.new(0,54,0)
- u3.Transparency = 0.6
- u3.BrickColor = BrickColor.new('Cyan')
- local u4 = Instance.new('SpecialMesh')
- u4.Parent = u3
- local u5 = Instance.new('Part')
- u5.Parent = u1
- u5.Material = Enum.Material.Neon
- u5.Anchored = true
- u5.Size = Vector3.new(5,1,5)
- u5.CFrame = CFrame.new(0,49,0)
- u5.Transparency = 0.7
- u5.BrickColor = BrickColor.new('Toothpaste')
- u5.CanCollide = false
- local u6 = Instance.new('Part')
- u6.CFrame = CFrame.new(0,5,0)
- u6.Parent = u1
- u6.Anchored = true
- u6.CanCollide = false
- u6.Transparency = 1
- local u7 = Instance.new('Part')
- u7.CFrame = CFrame.new(0,8,0)
- u7.Parent = u1
- u7.Anchored = true
- u7.CanCollide = false
- u7.Transparency = 1
- local u8 = Instance.new('Part')
- u8.CFrame = CFrame.new(0,11,0)
- u8.Parent = u1
- u8.Anchored = true
- u8.CanCollide = false
- u8.Transparency = 1
- local u9 = Instance.new('Part')
- u9.CFrame = CFrame.new(0,14,0)
- u9.Parent = u1
- u9.Anchored = true
- u9.CanCollide = false
- u9.Transparency = 1
- local u10 = Instance.new('Part')
- u10.CFrame = CFrame.new(0,17,0)
- u10.Parent = u1
- u10.Anchored = true
- u10.CanCollide = false
- u10.Transparency = 1
- local u11 = Instance.new('Part')
- u11.CFrame = CFrame.new(0,20,0)
- u11.Parent = u1
- u11.Anchored = true
- u11.CanCollide = false
- u11.Transparency = 1
- local u12 = Instance.new('Part')
- u12.CFrame = CFrame.new(0,23,0)
- u12.Parent = u1
- u12.Anchored = true
- u12.CanCollide = false
- u12.Transparency = 1
- local u13 = Instance.new('Part')
- u13.CFrame = CFrame.new(0,26,0)
- u13.Parent = u1
- u13.Anchored = true
- u13.CanCollide = false
- u13.Transparency = 1
- local u14 = Instance.new('Part')
- u14.CFrame = CFrame.new(0,29,0)
- u14.Parent = u1
- u14.Anchored = true
- u14.CanCollide = false
- u14.Transparency = 1
- local u15 = Instance.new('Part')
- u15.CFrame = CFrame.new(0,32,0)
- u15.Parent = u1
- u15.Anchored = true
- u15.CanCollide = false
- u15.Transparency = 1
- local u16 = Instance.new('Part')
- u16.CFrame = CFrame.new(0,35,0)
- u16.Parent = u1
- u16.Anchored = true
- u16.CanCollide = false
- u16.Transparency = 1
- local u17 = Instance.new('Part')
- u17.CFrame = CFrame.new(0,38,0)
- u17.Parent = u1
- u17.Anchored = true
- u17.CanCollide = false
- u17.Transparency = 1
- local u18 = Instance.new('Part')
- u18.CFrame = CFrame.new(0,41,0)
- u18.Parent = u1
- u18.Anchored = true
- u18.CanCollide = false
- u18.Transparency = 1
- local u19 = Instance.new('Part')
- u19.CFrame = CFrame.new(0,44,0)
- u19.Parent = u1
- u19.Anchored = true
- u19.CanCollide = false
- u19.Transparency = 1
- local u20 = Instance.new('Part')
- u20.CFrame = CFrame.new(0,47,0)
- u20.Parent = u1
- u20.Anchored = true
- u20.CanCollide = false
- u20.Transparency = 1
- local u21 = Instance.new('Part')
- u21.CFrame = CFrame.new(0,50,0)
- u21.Parent = u1
- u21.Anchored = true
- u21.CanCollide = false
- u21.Transparency = 1
- local u22 = Instance.new('Part')
- u22.CFrame = CFrame.new(0,53,0)
- u22.Parent = u1
- u22.Anchored = true
- u22.CanCollide = false
- u22.Transparency = 1
- local u23 = Instance.new('Part')
- u23.CFrame = CFrame.new(0,54,0)
- u23.Parent = u1
- u23.Anchored = true
- u23.CanCollide = false
- u23.Transparency = 1
- function tractordown()
- for i=1, 47 do
- local cf = u5.CFrame
- u5.Size = u5.Size + Vector3.new(0,1,0)
- u5.CFrame = cf - Vector3.new(0,0.5,0)
- wait()
- end
- end
- function tractorup()
- for i=1, 47 do
- local cf = u5.CFrame
- u5.Size = u5.Size - Vector3.new(0,1,0)
- u5.CFrame = cf + Vector3.new(0,0.5,0)
- wait()
- end
- end
- function MoveX(model, Position)
- model.CFrame = model.CFrame + Vector3.new(Position,0,0)
- for _,part in pairs (model:GetChildren()) do
- if part.ClassName == "Part" then
- part.CFrame = part.CFrame + Vector3.new(Position,0,0)
- end
- end
- end
- function MoveSpawn(model, PLAYERPOS)
- model.CFrame = model.CFrame + PLAYERPOS + Vector3.new(300,-5,0)
- for _,part in pairs (model:GetChildren()) do
- if part.ClassName == "Part" then
- part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(300,-5,0)
- end
- end
- end
- if game.Players:FindFirstChild(Victim) ~= nil then
- game.Players[Victim].Character.HumanoidRootPart.Anchored = true
- game.Players[Victim].Character.Humanoid.WalkSpeed = 0
- game.Players[Victim].Character.Humanoid.JumpPower = 0
- MoveSpawn(u1,game.Players[Victim].Character.HumanoidRootPart.Position)
- end
- for i=1,100 do
- MoveX(u1,-3)
- wait()
- end
- tractordown()
- game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029"
- SCREAM = Instance.new("Sound")
- SCREAM.Parent = game.Players[Victim].Character.Head
- SCREAM.SoundId = "rbxassetid://138167455"
- SCREAM:Play()
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u6.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u7.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u8.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u9.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u10.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u11.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u12.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u13.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u14.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u15.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u16.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u17.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u18.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u19.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u20.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u22.CFrame
- wait(0.1)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame
- tractorup()
- for i=1,50 do
- MoveX(u1,-3)
- if game.Players[Victim] ~= nil then
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u23.CFrame
- end
- wait(.05)
- end
- wait(0.5)
- game.Players[Victim].Character.HumanoidRootPart.CFrame = u21.CFrame
- game.Players[Victim].Character.Humanoid.Health = 0
- game.Players[Victim].Character.HumanoidRootPart.Anchored = false
- for i=1,50 do
- MoveX(u1,-3)
- wait()
- end
- u1:Destroy()
- end
- end)
- end)
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