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  1. /**
  2. * Chernarus Config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgXM8
  13. {
  14. extraApps[] = {"ExAd_VG","ExAd_SB"};
  15.  
  16. class ExAd_VG
  17. {
  18. title = "Virtual Garage";
  19. controlID = 50000; //IDC:50000 -> 50014
  20. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  21. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  22. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  23. };
  24.  
  25. class ExAd_SB
  26. {
  27. title = "Statsbar Settings";
  28. controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other
  29. logo = "exile_assets\texture\ui\xm8_app_settings_ca.paa";
  30. onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  31. };
  32. };
  33.  
  34. class CfgClans
  35. {
  36. /*
  37. Defines the amount of pop tabs needed to register a new clan
  38.  
  39. Default: 20,000
  40. */
  41. registrationFee = 10000;
  42.  
  43. /*
  44. A list of all characters allowed in a clan *name*
  45.  
  46. NOTE:
  47. */
  48. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  49.  
  50. /*
  51.  
  52. Maximum markers per clan
  53.  
  54. */
  55. maximumIcons = 20;
  56.  
  57. /*
  58. Maximum number of characters on a Marker in a presistent system
  59.  
  60. Note: MAX 255!
  61.  
  62. */
  63. maximumIconText = 50;
  64.  
  65. /*
  66.  
  67. Maximum poly markers per clan
  68.  
  69. */
  70. maximumPolys = 10;
  71.  
  72.  
  73. /*
  74.  
  75. Maximum points in poly
  76. */
  77. maximumPolyNode = 10;
  78. };
  79. class Exile_AbstractCraftingRecipe
  80. {
  81. name = "";
  82. pictureItem = "";
  83. returnedItems[] = {};
  84. components[] = {}; // Required components
  85. tools[] = {}; // Required tools (matches, gas cooker etc.)
  86. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  87. requiresOcean = 0; // isSurfaceWater test
  88. requiresFire = 0; // inflamed object nearby
  89. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  90. };
  91.  
  92. class CfgCraftingRecipes
  93. {
  94.  
  95. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  96. {
  97. name = "Breaching Charge (Big Momma)";
  98. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  99. returnedItems[] =
  100. {
  101. {1, "Exile_Item_BreachingCharge_BigMomma"}
  102. };
  103. tools[] =
  104. {
  105. "Exile_Item_Foolbox"
  106. };
  107. components[] =
  108. {
  109. {3, "Exile_Item_BreachingCharge_Metal"},
  110. {1, "Exile_Item_MobilePhone"},
  111. {1, "Exile_Item_DuctTape"},
  112. {1, "Exile_Item_ZipTie"}
  113. };
  114. };
  115.  
  116. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  117. {
  118. name = "Breaching Charge (Metal)";
  119. pictureItem = "Exile_Item_BreachingCharge_Metal";
  120. returnedItems[] =
  121. {
  122. {1, "Exile_Item_BreachingCharge_Metal"}
  123. };
  124. tools[] =
  125. {
  126. "Exile_Item_Foolbox"
  127. };
  128. components[] =
  129. {
  130. {1, "Exile_Item_DuctTape"},
  131. {1, "SatchelCharge_Remote_Mag"}
  132. };
  133. };
  134.  
  135. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  136. {
  137. name = "Breaching Charge (Wood)";
  138. pictureItem = "Exile_Item_BreachingCharge_Wood";
  139. returnedItems[] =
  140. {
  141. {1, "Exile_Item_BreachingCharge_Wood"}
  142. };
  143. tools[] =
  144. {
  145. "Exile_Item_Foolbox"
  146. };
  147. components[] =
  148. {
  149. {1, "Exile_Item_DuctTape"},
  150. {1, "DemoCharge_Remote_Mag"}
  151. };
  152. };
  153.  
  154. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  155. {
  156. name = "Cook BBQ Sandwich";
  157. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  158. requiresFire = 1;
  159. returnedItems[] =
  160. {
  161. {1, "Exile_Item_BBQSandwich_Cooked"}
  162. };
  163. tools[] =
  164. {
  165. "Exile_Item_CookingPot"
  166. };
  167. components[] =
  168. {
  169. {1, "Exile_Item_BBQSandwich"}
  170. };
  171. };
  172.  
  173. class CookCatFood: Exile_AbstractCraftingRecipe
  174. {
  175. name = "Cook Cat Food";
  176. pictureItem = "Exile_Item_CatFood_Cooked";
  177. requiresFire = 1;
  178. returnedItems[] =
  179. {
  180. {1, "Exile_Item_CatFood_Cooked"}
  181. };
  182. tools[] =
  183. {
  184. "Exile_Item_CookingPot"
  185. };
  186. components[] =
  187. {
  188. {1, "Exile_Item_CatFood"}
  189. };
  190. };
  191.  
  192. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  193. {
  194. name = "Cook Christmas Tinner";
  195. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  196. requiresFire = 1;
  197. returnedItems[] =
  198. {
  199. {1, "Exile_Item_ChristmasTinner_Cooked"}
  200. };
  201. tools[] =
  202. {
  203. "Exile_Item_CookingPot"
  204. };
  205. components[] =
  206. {
  207. {1, "Exile_Item_ChristmasTinner"}
  208. };
  209. };
  210. class CookCoffee: Exile_AbstractCraftingRecipe
  211. {
  212. name = "Brew Coffee";
  213. pictureItem = "Exile_Item_PlasticBottleCoffee";
  214. requiresFire = 1;
  215. returnedItems[] =
  216. {
  217. {1, "Exile_Item_PlasticBottleCoffee"}
  218. };
  219. tools[] =
  220. {
  221. "Exile_Item_CookingPot"
  222. };
  223. components[] =
  224. {
  225. {1, "Exile_Item_PlasticBottleFreshWater"},
  226. {1, "Exile_Item_InstantCoffee"}
  227. };
  228. };
  229. class CookDogFood: Exile_AbstractCraftingRecipe
  230. {
  231. name = "Cook Dog Food";
  232. pictureItem = "Exile_Item_DogFood_Cooked";
  233. requiresFire = 1;
  234. returnedItems[] =
  235. {
  236. {1, "Exile_Item_DogFood_Cooked"}
  237. };
  238. tools[] =
  239. {
  240. "Exile_Item_CookingPot"
  241. };
  242. components[] =
  243. {
  244. {1, "Exile_Item_DogFood"}
  245. };
  246. };
  247.  
  248. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  249. {
  250. name = "Cook Glorious Knakworst";
  251. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  252. requiresFire = 1;
  253. returnedItems[] =
  254. {
  255. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  256. };
  257. tools[] =
  258. {
  259. "Exile_Item_CookingPot"
  260. };
  261. components[] =
  262. {
  263. {1, "Exile_Item_GloriousKnakworst"}
  264. };
  265. };
  266.  
  267. class CookMacasCheese: Exile_AbstractCraftingRecipe
  268. {
  269. name = "Cook Macas Cheese";
  270. pictureItem = "Exile_Item_MacasCheese_Cooked";
  271. requiresFire = 1;
  272. returnedItems[] =
  273. {
  274. {1, "Exile_Item_MacasCheese_Cooked"}
  275. };
  276. tools[] =
  277. {
  278. "Exile_Item_CookingPot"
  279. };
  280. components[] =
  281. {
  282. {1, "Exile_Item_MacasCheese"}
  283. };
  284. };
  285.  
  286. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  287. {
  288. name = "Cook Dirty Water";
  289. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  290. requiresFire = 1;
  291. returnedItems[] =
  292. {
  293. {1, "Exile_Item_PlasticBottleFreshWater"}
  294. };
  295. tools[] =
  296. {
  297. "Exile_Item_CookingPot"
  298. };
  299. components[] =
  300. {
  301. {1, "Exile_Item_PlasticBottleDirtyWater"}
  302. };
  303. };
  304. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  305. {
  306. name = "Cook Salt Water";
  307. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  308. requiresFire = 1;
  309. returnedItems[] =
  310. {
  311. {1, "Exile_Item_PlasticBottleFreshWater"}
  312. };
  313. tools[] =
  314. {
  315. "Exile_Item_CookingPot"
  316. };
  317. components[] =
  318. {
  319. {1, "Exile_Item_PlasticBottleSaltWater"}
  320. };
  321. };
  322.  
  323. class CookSausageGravy: Exile_AbstractCraftingRecipe
  324. {
  325. name = "Cook Sausage Gravy";
  326. pictureItem = "Exile_Item_SausageGravy_Cooked";
  327. requiresFire = 1;
  328. returnedItems[] =
  329. {
  330. {1, "Exile_Item_SausageGravy_Cooked"}
  331. };
  332. tools[] =
  333. {
  334. "Exile_Item_CookingPot"
  335. };
  336. components[] =
  337. {
  338. {1, "Exile_Item_SausageGravy"}
  339. };
  340. };
  341.  
  342. class CookSurstromming: Exile_AbstractCraftingRecipe
  343. {
  344. name = "Cook Surströmming";
  345. pictureItem = "Exile_Item_Surstromming_Cooked";
  346. requiresFire = 1;
  347. returnedItems[] =
  348. {
  349. {1, "Exile_Item_Surstromming_Cooked"}
  350. };
  351. tools[] =
  352. {
  353. "Exile_Item_CookingPot"
  354. };
  355. components[] =
  356. {
  357. {1, "Exile_Item_Surstromming"}
  358. };
  359. };
  360.  
  361. class CraftBandage: Exile_AbstractCraftingRecipe
  362. {
  363. name = "Craft Bandage";
  364. pictureItem = "Exile_Item_Bandage";
  365. returnedItems[] =
  366. {
  367. {1, "Exile_Item_Bandage"}
  368. };
  369. components[] =
  370. {
  371. {4, "Exile_Item_ToiletPaper"}
  372. };
  373. };
  374.  
  375. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  376. {
  377. name = "Craft Concrete Doorway";
  378. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  379. requiresConcreteMixer = true;
  380. returnedItems[] =
  381. {
  382. {1, "Exile_Item_ConcreteDoorwayKit"},
  383. {3, "Exile_Item_WaterCanisterEmpty"},
  384. {1, "Exile_Item_FuelCanisterEmpty"}
  385. };
  386. components[] =
  387. {
  388. {3, "Exile_Item_Cement"},
  389. {3, "Exile_Item_Sand"},
  390. {3, "Exile_Item_MetalPole"},
  391. {3, "Exile_Item_WaterCanisterDirtyWater"},
  392. {1, "Exile_Item_FuelCanisterFull"}
  393. };
  394. };
  395. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  396. {
  397. name = "Craft Concrete Floor";
  398. pictureItem = "Exile_Item_ConcreteFloorKit";
  399. requiresConcreteMixer = true;
  400. returnedItems[] =
  401. {
  402. {1, "Exile_Item_ConcreteFloorKit"},
  403. {2, "Exile_Item_WaterCanisterEmpty"},
  404. {1, "Exile_Item_FuelCanisterEmpty"}
  405. };
  406. components[] =
  407. {
  408. {2, "Exile_Item_Cement"},
  409. {2, "Exile_Item_Sand"},
  410. {2, "Exile_Item_MetalPole"},
  411. {2, "Exile_Item_WaterCanisterDirtyWater"},
  412. {1, "Exile_Item_FuelCanisterFull"}
  413. };
  414. };
  415. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  416. {
  417. name = "Craft Concrete Floor Port";
  418. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  419. requiresConcreteMixer = true;
  420. returnedItems[] =
  421. {
  422. {1, "Exile_Item_ConcreteFloorPortKit"},
  423. {3, "Exile_Item_WaterCanisterEmpty"},
  424. {1, "Exile_Item_FuelCanisterEmpty"}
  425. };
  426. components[] =
  427. {
  428. {3, "Exile_Item_Cement"},
  429. {3, "Exile_Item_Sand"},
  430. {3, "Exile_Item_MetalPole"},
  431. {3, "Exile_Item_WaterCanisterDirtyWater"},
  432. {1, "Exile_Item_FuelCanisterFull"}
  433. };
  434. };
  435. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  436. {
  437. name = "Craft Concrete Gate";
  438. pictureItem = "Exile_Item_ConcreteGateKit";
  439. requiresConcreteMixer = true;
  440. returnedItems[] =
  441. {
  442. {1, "Exile_Item_ConcreteGateKit"},
  443. {4, "Exile_Item_WaterCanisterEmpty"},
  444. {1, "Exile_Item_FuelCanisterEmpty"}
  445. };
  446. components[] =
  447. {
  448. {4, "Exile_Item_Cement"},
  449. {4, "Exile_Item_Sand"},
  450. {4, "Exile_Item_MetalPole"},
  451. {4, "Exile_Item_WaterCanisterDirtyWater"},
  452. {1, "Exile_Item_FuelCanisterFull"}
  453. };
  454. };
  455. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  456. {
  457. name = "Craft Concrete Stairs";
  458. pictureItem = "Exile_Item_ConcreteStairsKit";
  459. requiresConcreteMixer = true;
  460. returnedItems[] =
  461. {
  462. {1, "Exile_Item_ConcreteStairsKit"},
  463. {1, "Exile_Item_WaterCanisterEmpty"},
  464. {1, "Exile_Item_FuelCanisterEmpty"}
  465. };
  466. components[] =
  467. {
  468. {1, "Exile_Item_Cement"},
  469. {1, "Exile_Item_Sand"},
  470. {1, "Exile_Item_MetalPole"},
  471. {1, "Exile_Item_WaterCanisterDirtyWater"},
  472. {1, "Exile_Item_FuelCanisterFull"}
  473. };
  474. };
  475. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  476. {
  477. name = "Craft Concrete Support";
  478. pictureItem = "Exile_Item_ConcreteSupportKit";
  479. requiresConcreteMixer = true;
  480. returnedItems[] =
  481. {
  482. {1, "Exile_Item_ConcreteSupportKit"},
  483. {1, "Exile_Item_WaterCanisterEmpty"},
  484. {1, "Exile_Item_FuelCanisterEmpty"}
  485. };
  486. components[] =
  487. {
  488. {1, "Exile_Item_Cement"},
  489. {1, "Exile_Item_Sand"},
  490. {1, "Exile_Item_MetalPole"},
  491. {1, "Exile_Item_WaterCanisterDirtyWater"},
  492. {1, "Exile_Item_FuelCanisterFull"}
  493. };
  494. };
  495. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  496. {
  497. name = "Craft Concrete Wall";
  498. pictureItem = "Exile_Item_ConcreteWallKit";
  499. requiresConcreteMixer = true;
  500. returnedItems[] =
  501. {
  502. {1, "Exile_Item_ConcreteWallKit"},
  503. {2, "Exile_Item_WaterCanisterEmpty"},
  504. {1, "Exile_Item_FuelCanisterEmpty"}
  505. };
  506. components[] =
  507. {
  508. {2, "Exile_Item_Cement"},
  509. {2, "Exile_Item_Sand"},
  510. {2, "Exile_Item_MetalPole"},
  511. {2, "Exile_Item_WaterCanisterDirtyWater"},
  512. {1, "Exile_Item_FuelCanisterFull"}
  513. };
  514. };
  515. class CraftFirePlace: Exile_AbstractCraftingRecipe
  516. {
  517. name = "Craft Fire Place";
  518. pictureItem = "Exile_Item_CampFireKit";
  519. returnedItems[] =
  520. {
  521. {1, "Exile_Item_CampFireKit"}
  522. };
  523. components[] =
  524. {
  525. {2, "Exile_Item_WoodLog"}
  526. };
  527. };
  528. class CraftFloodLight: Exile_AbstractCraftingRecipe
  529. {
  530. name = "Craft Flood Light";
  531. pictureItem = "Exile_Item_FloodLightKit";
  532. requiresFire = 1;
  533. returnedItems[] =
  534. {
  535. {1, "Exile_Item_FloodLightKit"}
  536. };
  537. components[] =
  538. {
  539. {1, "Exile_Item_MetalPole"},
  540. {1, "Exile_Item_LightBulb"},
  541. {1, "Exile_Item_ExtensionCord"}
  542. };
  543. };
  544. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  545. {
  546. name = "Craft Fortification Upgrade";
  547. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  548. requiresFire = 1;
  549. requiredInteractionModelGroup = "WorkBench";
  550. returnedItems[] =
  551. {
  552. {1, "Exile_Item_FortificationUpgrade"}
  553. };
  554. components[] =
  555. {
  556. {2, "Exile_Item_MetalPole"},
  557. {4, "Exile_Item_MetalBoard"}
  558. };
  559. tools[] = {"Exile_Item_Grinder"};
  560. };
  561. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  562. {
  563. name = "Craft H-barrier (5 Blocks)";
  564. pictureItem = "Exile_Item_HBarrier5Kit";
  565. requiredInteractionModelGroup = "WorkBench";
  566. tools[] =
  567. {
  568. "Exile_Item_Pliers"
  569. };
  570. returnedItems[] =
  571. {
  572. {1, "Exile_Item_HBarrier5Kit"}
  573. };
  574. components[] =
  575. {
  576. {3, "Exile_Item_SandBagsKit_Long"},
  577. {2, "Exile_Item_MetalWire"}
  578. };
  579. };
  580. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  581. {
  582. name = "Craft Metal Board";
  583. pictureItem = "Exile_Item_MetalBoard";
  584. requiresFire = 1;
  585. returnedItems[] =
  586. {
  587. {1, "Exile_Item_MetalBoard"}
  588. };
  589. components[] =
  590. {
  591. {2, "Exile_Item_JunkMetal"}
  592. };
  593. tools[] = {"Exile_Item_Grinder"};
  594. };
  595. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  596. {
  597. name = "Craft Metal Hedgehog";
  598. pictureItem = "Exile_Item_MetalHedgehogKit";
  599. requiresFire = 1;
  600. returnedItems[] =
  601. {
  602. {1, "Exile_Item_MetalHedgehogKit"}
  603. };
  604. components[] =
  605. {
  606. {4, "Exile_Item_MetalPole"}
  607. };
  608. tools[] = {"Exile_Item_Grinder"};
  609. };
  610. class CraftMetalPole: Exile_AbstractCraftingRecipe
  611. {
  612. name = "Craft Metal Pole";
  613. pictureItem = "Exile_Item_MetalPole";
  614. requiresFire = 1;
  615. returnedItems[] =
  616. {
  617. {1, "Exile_Item_MetalPole"}
  618. };
  619. components[] =
  620. {
  621. {4, "Exile_Item_JunkMetal"}
  622. };
  623. tools[] = {"Exile_Item_Grinder"};
  624. };
  625. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  626. {
  627. name = "Craft Portable Generator";
  628. pictureItem = "Exile_Item_PortableGeneratorKit";
  629. requiresFire = 1;
  630. returnedItems[] =
  631. {
  632. {1, "Exile_Item_PortableGeneratorKit"}
  633. };
  634. components[] =
  635. {
  636. {4, "Exile_Item_MetalBoard"},
  637. {1, "Exile_Item_FuelCanisterFull"},
  638. {1, "Exile_Item_ExtensionCord"}
  639. };
  640. };
  641. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  642. {
  643. name = "Craft Razor Wire Kit Kit";
  644. pictureItem = "Exile_Item_RazorWireKit_Long";
  645. requiredInteractionModelGroup = "WorkBench";
  646. tools[] =
  647. {
  648. "Exile_Item_Grinder",
  649. "Exile_Item_Pliers",
  650. "Exile_Item_Screwdriver"
  651. };
  652. returnedItems[] =
  653. {
  654. {1, "Exile_Item_RazorWireKit_Long"}
  655. };
  656. components[] =
  657. {
  658. {2, "Exile_Item_MetalPole"},
  659. {4, "Exile_Item_MetalWire"},
  660. {1, "Exile_Item_MetalScrews"}
  661. };
  662. };*/
  663. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  664. {
  665. name = "Craft Concrete Repair Kit";
  666. pictureItem = "Exile_Item_Cement";
  667. requiresConcreteMixer = true;
  668. returnedItems[] =
  669. {
  670. {1, "Exile_Item_RepairKitConcrete"},
  671. {1, "Exile_Item_WaterCanisterEmpty"},
  672. {1, "Exile_Item_FuelCanisterEmpty"}
  673. };
  674. components[] =
  675. {
  676. {4, "Exile_Item_Cement"},
  677. {2, "Exile_Item_Sand"},
  678. {1, "Exile_Item_WaterCanisterDirtyWater"},
  679. {1, "Exile_Item_FuelCanisterFull"}
  680. };
  681. };
  682. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  683. {
  684. name = "Craft Metal Repair Kit";
  685. pictureItem = "Exile_Item_RepairKitMetal";
  686. requiresFire = 0;
  687. requiredInteractionModelGroup = "WorkBench";
  688. returnedItems[] =
  689. {
  690. {1, "Exile_Item_RepairKitMetal"}
  691. };
  692. components[] =
  693. {
  694. {4, "Exile_Item_MetalBoard"}
  695. };
  696. tools[] =
  697. {
  698. "Exile_Item_Foolbox",
  699. "Exile_Item_Grinder"
  700. };
  701. };
  702. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  703. {
  704. name = "Craft Wood Repair Kit";
  705. pictureItem = "Exile_Item_RepairKitWood";
  706. requiresFire = 0;
  707. requiredInteractionModelGroup = "WorkBench";
  708. returnedItems[] =
  709. {
  710. {1, "Exile_Item_RepairKitWood"}
  711. };
  712. components[] =
  713. {
  714. {4, "Exile_Item_WoodPlank"}
  715. };
  716. tools[] =
  717. {
  718. "Exile_Item_Foolbox"
  719. };
  720. };
  721. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  722. {
  723. name = "Craft Sandbags Kit (Corner)";
  724. pictureItem = "Exile_Item_SandBagsKit_Corner";
  725. requiredInteractionModelGroup = "WorkBench";
  726. returnedItems[] =
  727. {
  728. {1, "Exile_Item_SandBagsKit_Corner"}
  729. };
  730. components[] =
  731. {
  732. {3, "Exile_Item_Sand"}
  733. };
  734. };
  735. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  736. {
  737. name = "Craft Sand Bags Kit (Long)";
  738. pictureItem = "Exile_Item_SandBagsKit_Long";
  739. requiredInteractionModelGroup = "WorkBench";
  740. returnedItems[] =
  741. {
  742. {1, "Exile_Item_SandBagsKit_Long"}
  743. };
  744. components[] =
  745. {
  746. {6, "Exile_Item_Sand"}
  747. };
  748. };
  749. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  750. {
  751. name = "Craft Storage Crate";
  752. pictureItem = "Exile_Item_StorageCrateKit";
  753. requiredInteractionModelGroup = "WorkBench";
  754. returnedItems[] =
  755. {
  756. {1, "Exile_Item_StorageCrateKit"}
  757. };
  758. components[] =
  759. {
  760. {5, "Exile_Item_WoodPlank"}
  761. };
  762. };
  763. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  764. {
  765. name = "Craft Water Barrel";
  766. pictureItem = "Exile_Item_WaterBarrelKit";
  767. requiredInteractionModelGroup = "WorkBench";
  768. requiresFire = 1;
  769. returnedItems[] =
  770. {
  771. {1, "Exile_Item_WaterBarrelKit"}
  772. };
  773. components[] =
  774. {
  775. {20, "Exile_Item_PlasticBottleEmpty"}
  776. };
  777. };
  778. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  779. {
  780. name = "Craft Wire Fence Kit";
  781. pictureItem = "Exile_Item_WireFenceKit";
  782. requiredInteractionModelGroup = "WorkBench";
  783. tools[] =
  784. {
  785. "Exile_Item_Grinder",
  786. "Exile_Item_Pliers",
  787. "Exile_Item_Screwdriver"
  788. };
  789. returnedItems[] =
  790. {
  791. {1, "Exile_Item_WireFenceKit"}
  792. };
  793. components[] =
  794. {
  795. {4, "Exile_Item_MetalPole"},
  796. {6, "Exile_Item_MetalWire"},
  797. {1, "Exile_Item_MetalScrews"}
  798. };
  799. };
  800. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  801. {
  802. name = "Craft Wood Doorway";
  803. pictureItem = "Exile_Item_WoodDoorwayKit";
  804. requiredInteractionModelGroup = "WorkBench";
  805. returnedItems[] =
  806. {
  807. {1, "Exile_Item_WoodDoorwayKit"}
  808. };
  809. components[] =
  810. {
  811. {6, "Exile_Item_WoodPlank"}
  812. };
  813. };
  814. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  815. {
  816. name = "Craft Wood Draw Bridge";
  817. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  818. requiredInteractionModelGroup = "WorkBench";
  819. returnedItems[] =
  820. {
  821. {1, "Exile_Item_WoodDrawBridgeKit"}
  822. };
  823. components[] =
  824. {
  825. {8, "Exile_Item_WoodPlank"},
  826. {1, "Exile_Item_JunkMetal"},
  827. {1, "Exile_Item_MetalScrews"}
  828. };
  829. };
  830. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  831. {
  832. name = "Craft Wood Floor";
  833. pictureItem = "Exile_Item_WoodFloorKit";
  834. requiredInteractionModelGroup = "WorkBench";
  835. returnedItems[] =
  836. {
  837. {1, "Exile_Item_WoodFloorKit"}
  838. };
  839. components[] =
  840. {
  841. {4, "Exile_Item_WoodPlank"}
  842. };
  843. };
  844. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  845. {
  846. name = "Craft Wood Floor Port";
  847. pictureItem = "Exile_Item_WoodFloorPortKit";
  848. requiredInteractionModelGroup = "WorkBench";
  849. returnedItems[] =
  850. {
  851. {1, "Exile_Item_WoodFloorPortKit"}
  852. };
  853. components[] =
  854. {
  855. {6, "Exile_Item_WoodPlank"}
  856. };
  857. };
  858. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  859. {
  860. name = "Craft Wood Floor Port (Small)";
  861. pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  862. requiredInteractionModelGroup = "WorkBench";
  863. returnedItems[] =
  864. {
  865. {1, "Exile_Item_WoodFloorPortSmallKit"}
  866. };
  867. components[] =
  868. {
  869. {6, "Exile_Item_WoodPlank"}
  870. };
  871. };
  872. class CraftWoodGate: Exile_AbstractCraftingRecipe
  873. {
  874. name = "Craft Wood Gate";
  875. pictureItem = "Exile_Item_WoodGateKit";
  876. requiredInteractionModelGroup = "WorkBench";
  877. returnedItems[] =
  878. {
  879. {1, "Exile_Item_WoodGateKit"}
  880. };
  881. components[] =
  882. {
  883. {8, "Exile_Item_WoodPlank"}
  884. };
  885. };
  886. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  887. {
  888. name = "Craft Wood Ladder";
  889. pictureItem = "Exile_Item_WoodLadderKit";
  890. requiredInteractionModelGroup = "WorkBench";
  891. returnedItems[] =
  892. {
  893. {1, "Exile_Item_WoodLadderKit"}
  894. };
  895. components[] =
  896. {
  897. {6, "Exile_Item_WoodPlank"}
  898. };
  899. };
  900. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  901. {
  902. name = "Craft Wood Plank";
  903. pictureItem = "Exile_Item_WoodPlank";
  904. requiredInteractionModelGroup = "WorkBench";
  905. returnedItems[] =
  906. {
  907. {1, "Exile_Item_WoodPlank"}
  908. };
  909. components[] =
  910. {
  911. {2, "Exile_Item_WoodLog"}
  912. };
  913. tools[] = {"Exile_Item_Handsaw"};
  914. };
  915. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  916. {
  917. name = "Craft Wood Stairs";
  918. pictureItem = "Exile_Item_WoodStairsKit";
  919. requiredInteractionModelGroup = "WorkBench";
  920. returnedItems[] =
  921. {
  922. {1, "Exile_Item_WoodStairsKit"}
  923. };
  924. components[] =
  925. {
  926. {6, "Exile_Item_WoodPlank"}
  927. };
  928. };
  929. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  930. {
  931. name = "Craft Wood Support";
  932. pictureItem = "Exile_Item_WoodSupportKit";
  933. requiredInteractionModelGroup = "WorkBench";
  934. returnedItems[] =
  935. {
  936. {1, "Exile_Item_WoodSupportKit"}
  937. };
  938. components[] =
  939. {
  940. {6, "Exile_Item_WoodPlank"}
  941. };
  942. };
  943. class CraftWoodWall: Exile_AbstractCraftingRecipe
  944. {
  945. name = "Craft Wood Wall";
  946. pictureItem = "Exile_Item_WoodWallKit";
  947. requiredInteractionModelGroup = "WorkBench";
  948. returnedItems[] =
  949. {
  950. {1, "Exile_Item_WoodWallKit"}
  951. };
  952. components[] =
  953. {
  954. {4, "Exile_Item_WoodPlank"}
  955. };
  956. };
  957. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  958. {
  959. name = "Craft 1/2 Wood Wall";
  960. pictureItem = "Exile_Item_WoodWallHalfKit";
  961. requiredInteractionModelGroup = "WorkBench";
  962. returnedItems[] =
  963. {
  964. {1, "Exile_Item_WoodWallHalfKit"}
  965. };
  966. components[] =
  967. {
  968. {2, "Exile_Item_WoodPlank"}
  969. };
  970. };
  971. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  972. {
  973. name = "Craft Wood Window";
  974. pictureItem = "Exile_Item_WoodWindowKit";
  975. requiredInteractionModelGroup = "WorkBench";
  976. returnedItems[] =
  977. {
  978. {1, "Exile_Item_WoodWindowKit"}
  979. };
  980. components[] =
  981. {
  982. {6, "Exile_Item_WoodPlank"}
  983. };
  984. };
  985. class CraftWorkBench: Exile_AbstractCraftingRecipe
  986. {
  987. name = "Craft Work Bench";
  988. pictureItem = "Exile_Item_WorkBenchKit";
  989. returnedItems[] =
  990. {
  991. {1, "Exile_Item_WorkBenchKit"}
  992. };
  993. components[] =
  994. {
  995. {4, "Exile_Item_WoodLog"}
  996. };
  997. };
  998. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  999. {
  1000. name = "Cook Alsatian Steak";
  1001. pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  1002. requiresFire = 1;
  1003. returnedItems[] =
  1004. {
  1005. {1, "Exile_Item_AlsatianSteak_Cooked"}
  1006. };
  1007. tools[] =
  1008. {
  1009. "Exile_Item_CookingPot"
  1010. };
  1011. components[] =
  1012. {
  1013. {1, "Exile_Item_AlsatianSteak_Raw"}
  1014. };
  1015. };
  1016.  
  1017. ///////////////////////////////////////////////////////////////////////////////
  1018.  
  1019. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  1020. {
  1021. name = "Cook Cat Shark Filet";
  1022. pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1023. requiresFire = 1;
  1024. returnedItems[] =
  1025. {
  1026. {1, "Exile_Item_CatSharkFilet_Cooked"}
  1027. };
  1028. tools[] =
  1029. {
  1030. "Exile_Item_CookingPot"
  1031. };
  1032. components[] =
  1033. {
  1034. {1, "Exile_Item_CatSharkFilet_Raw"}
  1035. };
  1036. };
  1037.  
  1038. ///////////////////////////////////////////////////////////////////////////////
  1039.  
  1040. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1041. {
  1042. name = "Cook Chicken Filet";
  1043. pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1044. requiresFire = 1;
  1045. returnedItems[] =
  1046. {
  1047. {1, "Exile_Item_ChickenFilet_Cooked"}
  1048. };
  1049. tools[] =
  1050. {
  1051. "Exile_Item_CookingPot"
  1052. };
  1053. components[] =
  1054. {
  1055. {1, "Exile_Item_ChickenFilet_Raw"}
  1056. };
  1057. };
  1058.  
  1059. ///////////////////////////////////////////////////////////////////////////////
  1060.  
  1061. class CookFinSteak: Exile_AbstractCraftingRecipe
  1062. {
  1063. name = "Cook Fin Steak";
  1064. pictureItem = "Exile_Item_FinSteak_Cooked";
  1065. requiresFire = 1;
  1066. returnedItems[] =
  1067. {
  1068. {1, "Exile_Item_FinSteak_Cooked"}
  1069. };
  1070. tools[] =
  1071. {
  1072. "Exile_Item_CookingPot"
  1073. };
  1074. components[] =
  1075. {
  1076. {1, "Exile_Item_FinSteak_Raw"}
  1077. };
  1078. };
  1079.  
  1080. ///////////////////////////////////////////////////////////////////////////////
  1081.  
  1082. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1083. {
  1084. name = "Cook Goat Steak";
  1085. pictureItem = "Exile_Item_GoatSteak_Cooked";
  1086. requiresFire = 1;
  1087. returnedItems[] =
  1088. {
  1089. {1, "Exile_Item_GoatSteak_Cooked"}
  1090. };
  1091. tools[] =
  1092. {
  1093. "Exile_Item_CookingPot"
  1094. };
  1095. components[] =
  1096. {
  1097. {1, "Exile_Item_GoatSteak_Raw"}
  1098. };
  1099. };
  1100.  
  1101. ///////////////////////////////////////////////////////////////////////////////
  1102.  
  1103. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1104. {
  1105. name = "Cook Mackerel Filet";
  1106. pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1107. requiresFire = 1;
  1108. returnedItems[] =
  1109. {
  1110. {1, "Exile_Item_MackerelFilet_Cooked"}
  1111. };
  1112. tools[] =
  1113. {
  1114. "Exile_Item_CookingPot"
  1115. };
  1116. components[] =
  1117. {
  1118. {1, "Exile_Item_MackerelFilet_Raw"}
  1119. };
  1120. };
  1121.  
  1122. ///////////////////////////////////////////////////////////////////////////////
  1123.  
  1124. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1125. {
  1126. name = "Cook Mullet Filet";
  1127. pictureItem = "Exile_Item_MulletFilet_Cooked";
  1128. requiresFire = 1;
  1129. returnedItems[] =
  1130. {
  1131. {1, "Exile_Item_MulletFilet_Cooked"}
  1132. };
  1133. tools[] =
  1134. {
  1135. "Exile_Item_CookingPot"
  1136. };
  1137. components[] =
  1138. {
  1139. {1, "Exile_Item_MulletFilet_Raw"}
  1140. };
  1141. };
  1142.  
  1143. ///////////////////////////////////////////////////////////////////////////////
  1144.  
  1145. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1146. {
  1147. name = "Cook Ornate Filet";
  1148. pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1149. requiresFire = 1;
  1150. returnedItems[] =
  1151. {
  1152. {1, "Exile_Item_OrnateFilet_Cooked"}
  1153. };
  1154. tools[] =
  1155. {
  1156. "Exile_Item_CookingPot"
  1157. };
  1158. components[] =
  1159. {
  1160. {1, "Exile_Item_OrnateFilet_Raw"}
  1161. };
  1162. };
  1163.  
  1164. ///////////////////////////////////////////////////////////////////////////////
  1165.  
  1166. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1167. {
  1168. name = "Cook Rabbit Steak";
  1169. pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1170. requiresFire = 1;
  1171. returnedItems[] =
  1172. {
  1173. {1, "Exile_Item_RabbitSteak_Cooked"}
  1174. };
  1175. tools[] =
  1176. {
  1177. "Exile_Item_CookingPot"
  1178. };
  1179. components[] =
  1180. {
  1181. {1, "Exile_Item_RabbitSteak_Raw"}
  1182. };
  1183. };
  1184.  
  1185. ///////////////////////////////////////////////////////////////////////////////
  1186.  
  1187. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1188. {
  1189. name = "Cook Rooster Filet";
  1190. pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1191. requiresFire = 1;
  1192. returnedItems[] =
  1193. {
  1194. {1, "Exile_Item_RoosterFilet_Cooked"}
  1195. };
  1196. tools[] =
  1197. {
  1198. "Exile_Item_CookingPot"
  1199. };
  1200. components[] =
  1201. {
  1202. {1, "Exile_Item_RoosterFilet_Raw"}
  1203. };
  1204. };
  1205.  
  1206. ///////////////////////////////////////////////////////////////////////////////
  1207.  
  1208. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1209. {
  1210. name = "Cook Salema Filet";
  1211. pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1212. requiresFire = 1;
  1213. returnedItems[] =
  1214. {
  1215. {1, "Exile_Item_SalemaFilet_Cooked"}
  1216. };
  1217. tools[] =
  1218. {
  1219. "Exile_Item_CookingPot"
  1220. };
  1221. components[] =
  1222. {
  1223. {1, "Exile_Item_SalemaFilet_Raw"}
  1224. };
  1225. };
  1226.  
  1227. ///////////////////////////////////////////////////////////////////////////////
  1228.  
  1229. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1230. {
  1231. name = "Cook Sheep Steak";
  1232. pictureItem = "Exile_Item_SheepSteak_Cooked";
  1233. requiresFire = 1;
  1234. returnedItems[] =
  1235. {
  1236. {1, "Exile_Item_SheepSteak_Cooked"}
  1237. };
  1238. tools[] =
  1239. {
  1240. "Exile_Item_CookingPot"
  1241. };
  1242. components[] =
  1243. {
  1244. {1, "Exile_Item_SheepSteak_Raw"}
  1245. };
  1246. };
  1247.  
  1248. ///////////////////////////////////////////////////////////////////////////////
  1249.  
  1250. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1251. {
  1252. name = "Cook Snake Filet";
  1253. pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1254. requiresFire = 1;
  1255. returnedItems[] =
  1256. {
  1257. {1, "Exile_Item_SnakeFilet_Cooked"}
  1258. };
  1259. tools[] =
  1260. {
  1261. "Exile_Item_CookingPot"
  1262. };
  1263. components[] =
  1264. {
  1265. {1, "Exile_Item_SnakeFilet_Raw"}
  1266. };
  1267. };
  1268.  
  1269. ///////////////////////////////////////////////////////////////////////////////
  1270.  
  1271. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1272. {
  1273. name = "Cook Tuna Filet";
  1274. pictureItem = "Exile_Item_TunaFilet_Cooked";
  1275. requiresFire = 1;
  1276. returnedItems[] =
  1277. {
  1278. {1, "Exile_Item_TunaFilet_Cooked"}
  1279. };
  1280. tools[] =
  1281. {
  1282. "Exile_Item_CookingPot"
  1283. };
  1284. components[] =
  1285. {
  1286. {1, "Exile_Item_TunaFilet_Raw"}
  1287. };
  1288. };
  1289.  
  1290. ///////////////////////////////////////////////////////////////////////////////
  1291.  
  1292. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1293. {
  1294. name = "Cook Turtle Filet";
  1295. pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1296. requiresFire = 1;
  1297. returnedItems[] =
  1298. {
  1299. {1, "Exile_Item_TurtleFilet_Cooked"}
  1300. };
  1301. tools[] =
  1302. {
  1303. "Exile_Item_CookingPot"
  1304. };
  1305. components[] =
  1306. {
  1307. {1, "Exile_Item_TurtleFilet_Raw"}
  1308. };
  1309. };
  1310.  
  1311.  
  1312. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1313. {
  1314. name = "Empty Fuel Canister";
  1315. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1316. returnedItems[] =
  1317. {
  1318. {1, "Exile_Item_FuelCanisterEmpty"}
  1319. };
  1320. components[] =
  1321. {
  1322. {1, "Exile_Item_FuelCanisterFull"}
  1323. };
  1324. };
  1325. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1326. {
  1327. name = "Empty Dirty Water";
  1328. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1329. returnedItems[] =
  1330. {
  1331. {1, "Exile_Item_PlasticBottleEmpty"}
  1332. };
  1333. components[] =
  1334. {
  1335. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1336. };
  1337. };
  1338. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1339. {
  1340. name = "Empty Salt Water";
  1341. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1342. returnedItems[] =
  1343. {
  1344. {1, "Exile_Item_PlasticBottleEmpty"}
  1345. };
  1346. components[] =
  1347. {
  1348. {1, "Exile_Item_PlasticBottleSaltWater"}
  1349. };
  1350. };
  1351. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1352. {
  1353. name = "Fill Dirty Water";
  1354. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1355. requiredInteractionModelGroup = "WaterSource";
  1356. returnedItems[] =
  1357. {
  1358. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1359. };
  1360. components[] =
  1361. {
  1362. {1, "Exile_Item_PlasticBottleEmpty"}
  1363. };
  1364. };
  1365. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1366. {
  1367. name = "Fill Fresh Water";
  1368. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1369. requiredInteractionModelGroup = "CleanWaterSource";
  1370. returnedItems[] =
  1371. {
  1372. {1, "Exile_Item_PlasticBottleFreshWater"}
  1373. };
  1374. components[] =
  1375. {
  1376. {1, "Exile_Item_PlasticBottleEmpty"}
  1377. };
  1378. };
  1379. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1380. {
  1381. name = "Fill Salt Water";
  1382. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1383. requiresOcean = 1;
  1384. returnedItems[] =
  1385. {
  1386. {1, "Exile_Item_PlasticBottleSaltWater"}
  1387. };
  1388. components[] =
  1389. {
  1390. {1, "Exile_Item_PlasticBottleEmpty"}
  1391. };
  1392. };
  1393. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1394. {
  1395. name = "Fill Dirty Water";
  1396. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1397. requiredInteractionModelGroup = "WaterSource";
  1398. returnedItems[] =
  1399. {
  1400. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1401. };
  1402. components[] =
  1403. {
  1404. {1, "Exile_Item_WaterCanisterEmpty"}
  1405. };
  1406. };
  1407. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1408. {
  1409. name = "Fill Fuel Canister";
  1410. pictureItem = "Exile_Item_FuelCanisterFull";
  1411. requiredInteractionModelGroup = "FuelSource";
  1412. returnedItems[] =
  1413. {
  1414. {1, "Exile_Item_FuelCanisterFull"}
  1415. };
  1416. components[] =
  1417. {
  1418. {1, "Exile_Item_FuelCanisterEmpty"}
  1419. };
  1420. };
  1421. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1422. {
  1423. name = "Upgrade to Concrete Door";
  1424. pictureItem = "Exile_Item_ConcreteDoorKit";
  1425. requiredInteractionModelGroup = "WorkBench";
  1426. returnedItems[] =
  1427. {
  1428. {1, "Exile_Item_ConcreteDoorKit"}
  1429. };
  1430. components[] =
  1431. {
  1432. {1, "Exile_Item_ConcreteDoorwayKit"},
  1433. {2, "Exile_Item_MetalPole"},
  1434. {4, "Exile_Item_MetalBoard"}
  1435. };
  1436. };
  1437. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1438. {
  1439. name = "Upgrade to Concrete Floor Port";
  1440. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1441. requiredInteractionModelGroup = "WorkBench";
  1442. returnedItems[] =
  1443. {
  1444. {1, "Exile_Item_ConcreteFloorPortKit"}
  1445. };
  1446. components[] =
  1447. {
  1448. {1, "Exile_Item_ConcreteFloorKit"},
  1449. {2, "Exile_Item_MetalPole"},
  1450. {4, "Exile_Item_MetalBoard"}
  1451. };
  1452. };
  1453. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1454. {
  1455. name = "Upgrade to Concrete Gate";
  1456. pictureItem = "Exile_Item_ConcreteGateKit";
  1457. requiredInteractionModelGroup = "WorkBench";
  1458. returnedItems[] =
  1459. {
  1460. {1, "Exile_Item_ConcreteGateKit"}
  1461. };
  1462. components[] =
  1463. {
  1464. {1, "Exile_Item_ConcreteWallKit"},
  1465. {2, "Exile_Item_MetalPole"},
  1466. {4, "Exile_Item_MetalBoard"}
  1467. };
  1468. };
  1469. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1470. {
  1471. name = "Upgrade to Concrete Window";
  1472. pictureItem = "Exile_Item_ConcreteWindowKit";
  1473. requiredInteractionModelGroup = "WorkBench";
  1474. returnedItems[] =
  1475. {
  1476. {1, "Exile_Item_ConcreteWindowKit"}
  1477. };
  1478. components[] =
  1479. {
  1480. {1, "Exile_Item_ConcreteWallKit"},
  1481. {2, "Exile_Item_MetalPole"},
  1482. {4, "Exile_Item_MetalBoard"}
  1483. };
  1484. };
  1485. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1486. {
  1487. name = "Upgrade to Wood Door";
  1488. pictureItem = "Exile_Item_WoodDoorKit";
  1489. requiredInteractionModelGroup = "WorkBench";
  1490. returnedItems[] =
  1491. {
  1492. {1, "Exile_Item_WoodDoorKit"}
  1493. };
  1494. components[] =
  1495. {
  1496. {1, "Exile_Item_WoodDoorwayKit"},
  1497. {2, "Exile_Item_WoodPlank"}
  1498. };
  1499. };
  1500. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1501. {
  1502. name = "Upgrade to Wood Draw Bridge";
  1503. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1504. requiredInteractionModelGroup = "WorkBench";
  1505. returnedItems[] =
  1506. {
  1507. {1, "Exile_Item_WoodDrawBridgeKit"}
  1508. };
  1509. components[] =
  1510. {
  1511. {1, "Exile_Item_WoodGateKit"},
  1512. {2, "Exile_Item_WoodPlank"},
  1513. {1, "Exile_Item_JunkMetal"},
  1514. {1, "Exile_Item_MetalScrews"}
  1515. };
  1516. };
  1517. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1518. {
  1519. name = "Upgrade to Wood Floor Port";
  1520. pictureItem = "Exile_Item_WoodFloorPortKit";
  1521. requiredInteractionModelGroup = "WorkBench";
  1522. returnedItems[] =
  1523. {
  1524. {1, "Exile_Item_WoodFloorPortKit"}
  1525. };
  1526. components[] =
  1527. {
  1528. {1, "Exile_Item_WoodFloorKit"},
  1529. {2, "Exile_Item_WoodPlank"}
  1530. };
  1531. };
  1532. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1533. {
  1534. name = "Upgrade to Wood Gate";
  1535. pictureItem = "Exile_Item_WoodGateKit";
  1536. requiredInteractionModelGroup = "WorkBench";
  1537. returnedItems[] =
  1538. {
  1539. {1, "Exile_Item_WoodGateKit"}
  1540. };
  1541. components[] =
  1542. {
  1543. {1, "Exile_Item_WoodWallKit"},
  1544. {4, "Exile_Item_WoodPlank"}
  1545. };
  1546. };
  1547. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1548. {
  1549. name = "Upgrade to Wood Wall";
  1550. pictureItem = "Exile_Item_WoodWallHalfKit";
  1551. requiredInteractionModelGroup = "WorkBench";
  1552. returnedItems[] =
  1553. {
  1554. {1, "Exile_Item_WoodWallKit"}
  1555. };
  1556. components[] =
  1557. {
  1558. {2, "Exile_Item_WoodWallHalfKit"}
  1559. };
  1560. };
  1561. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1562. {
  1563. name = "Upgrade to Wood Window";
  1564. pictureItem = "Exile_Item_WoodWindowKit";
  1565. requiredInteractionModelGroup = "WorkBench";
  1566. returnedItems[] =
  1567. {
  1568. {1, "Exile_Item_WoodWindowKit"}
  1569. };
  1570. components[] =
  1571. {
  1572. {1, "Exile_Item_WoodWallKit"},
  1573. {2, "Exile_Item_WoodPlank"}
  1574. };
  1575. };
  1576. };
  1577. class CfgExileAnimals
  1578. {
  1579. /**
  1580. * Should animals spawn on your server? Y/N?
  1581. */
  1582. enabled = 1;
  1583.  
  1584. /**
  1585. * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1586. * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1587. */
  1588. disableVanillaAnimals = 1;
  1589.  
  1590. /**
  1591. * Which animals to spawn.
  1592. * Exile automatically spawns a color variation of that animal, if variations exist.
  1593. * Each player (client) has a maximum of one animal at a time.
  1594. * Exile checks which animal type can spawn in front of the player and then
  1595. * picks a random one.
  1596. *
  1597. * For now it is like this:
  1598. *
  1599. * - Goats spawn on hill tops, but not in forests
  1600. * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1601. * - Hens and roosters spawn next to buildings only
  1602. *
  1603. * => More animal types will follow in upcoming Exile versions, hopefully.
  1604. */
  1605. animalTypes[] =
  1606. {
  1607. "Exile_Animal_Rooster_Abstract",
  1608. "Exile_Animal_Hen_Abstract",
  1609. "Exile_Animal_Goat_Abstract",
  1610. "Exile_Animal_Sheep_Abstract"
  1611. };
  1612.  
  1613. /**
  1614. * Animals are always spawned in front of the player, but
  1615. * at least a certain distance away. The radius is applied on top.
  1616. *
  1617. * Example:
  1618. * Distance = 150
  1619. * Radius = 50
  1620. *
  1621. * => Minimum Distance from Player = 150
  1622. * => Maximum Distance from Player = 150 + 50 * 2
  1623. */
  1624. spawnDistance = 150;
  1625. spawnRadius = 50;
  1626.  
  1627. /**
  1628. * Specifies the minimum time in seconds between spawning animals.
  1629. * When the animal diededed, this time has to pass before it spawns
  1630. * a new one.
  1631. *
  1632. * It is a min/max setting, so the intervals will be uneven and a bit random.
  1633. * By default it will take 5 to 10 minutes to respawn a new animal.
  1634. */
  1635. minimumSpawnDelay = 5 * 60;
  1636. maximumSpawnDelay = 10 * 60;
  1637.  
  1638. /**
  1639. * Clients will despawn animals if no player is in this radius around the animal
  1640. * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1641. */
  1642. keepAliveRadius = 500;
  1643.  
  1644. /**
  1645. * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1646. * it will not despawn. (+-0..1 minute delay)
  1647. */
  1648. minimumLifetime = 5 * 60;
  1649. };
  1650. class CfgExileArsenal
  1651. {
  1652. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1653.  
  1654. ///////////////////////////////////////////////////////////////////////////////
  1655. // Civillian Clothing
  1656. ///////////////////////////////////////////////////////////////////////////////
  1657. class U_C_Journalist { quality = 1; price = 20; };
  1658. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1659. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1660. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1661. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1662. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1663. class U_C_Poor_1 { quality = 1; price = 20; };
  1664. class U_C_Poor_2 { quality = 1; price = 20; };
  1665. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1666. class U_C_Scientist { quality = 1; price = 20; };
  1667. class U_OrestesBody { quality = 1; price = 40; };
  1668. class U_Rangemaster { quality = 1; price = 40; };
  1669. class U_NikosAgedBody { quality = 1; price = 40; };
  1670. class U_NikosBody { quality = 1; price = 40; };
  1671. class U_Competitor { quality = 1; price = 40; };
  1672.  
  1673. ///////////////////////////////////////////////////////////////////////////////
  1674. // Soldier Uniforms
  1675. ///////////////////////////////////////////////////////////////////////////////
  1676. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1677. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1678. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1679. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1680. class U_B_CTRG_1 { quality = 2; price = 40; };
  1681. class U_B_CTRG_2 { quality = 2; price = 40; };
  1682. class U_B_CTRG_3 { quality = 2; price = 40; };
  1683. class U_I_CombatUniform { quality = 2; price = 40; };
  1684. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1685. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1686. class U_I_OfficerUniform { quality = 2; price = 40; };
  1687. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1688. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1689. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1690. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1691. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1692. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1693. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1694. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1695.  
  1696. ///////////////////////////////////////////////////////////////////////////////
  1697. // Guerilla Uniforms
  1698. ///////////////////////////////////////////////////////////////////////////////
  1699. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1700. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1701. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1702. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1703. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1704. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1705. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1706. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1707. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1708. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1709. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1710. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1711. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1712. class U_BG_leader { quality = 3; price = 40; };
  1713. class U_IG_leader { quality = 3; price = 40; };
  1714. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1715.  
  1716. ///////////////////////////////////////////////////////////////////////////////
  1717. // Ghillie Suits
  1718. ///////////////////////////////////////////////////////////////////////////////
  1719. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1720. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1721. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1722. class U_B_GhillieSuit { quality = 3; price = 100; };
  1723. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1724. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1725. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1726. class U_I_GhillieSuit { quality = 3; price = 100; };
  1727. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1728. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1729. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1730. class U_O_GhillieSuit { quality = 5; price = 100; };
  1731.  
  1732. ///////////////////////////////////////////////////////////////////////////////
  1733. // Wet Suits
  1734. ///////////////////////////////////////////////////////////////////////////////
  1735. class U_I_Wetsuit { quality = 3; price = 80; };
  1736. class U_O_Wetsuit { quality = 3; price = 80; };
  1737. class U_B_Wetsuit { quality = 3; price = 80; };
  1738. class U_B_survival_uniform { quality = 3; price = 80; };
  1739.  
  1740. ///////////////////////////////////////////////////////////////////////////////
  1741. // Bandolliers
  1742. ///////////////////////////////////////////////////////////////////////////////
  1743. class V_BandollierB_blk { quality = 1; price = 20; };
  1744. class V_BandollierB_cbr { quality = 1; price = 20; };
  1745. class V_BandollierB_khk { quality = 1; price = 20; };
  1746. class V_BandollierB_oli { quality = 1; price = 20; };
  1747. class V_BandollierB_rgr { quality = 1; price = 20; };
  1748.  
  1749. ///////////////////////////////////////////////////////////////////////////////
  1750. // Chestrigs
  1751. ///////////////////////////////////////////////////////////////////////////////
  1752. class V_Chestrig_blk { quality = 1; price = 30; };
  1753. class V_Chestrig_khk { quality = 1; price = 30; };
  1754. class V_Chestrig_oli { quality = 1; price = 30; };
  1755. class V_Chestrig_rgr { quality = 1; price = 30; };
  1756.  
  1757. ///////////////////////////////////////////////////////////////////////////////
  1758. // Vests
  1759. ///////////////////////////////////////////////////////////////////////////////
  1760. class V_Press_F { quality = 1; price = 10; };
  1761. class V_Rangemaster_belt { quality = 1; price = 6; };
  1762. class V_TacVest_blk { quality = 2; price = 50; };
  1763. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1764. class V_TacVest_brn { quality = 2; price = 50; };
  1765. class V_TacVest_camo { quality = 2; price = 50; };
  1766. class V_TacVest_khk { quality = 2; price = 50; };
  1767. class V_TacVest_oli { quality = 2; price = 50; };
  1768. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1769. class V_TacVestIR_blk { quality = 2; price = 50; };
  1770. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1771.  
  1772. ///////////////////////////////////////////////////////////////////////////////
  1773. // Harnesses
  1774. ///////////////////////////////////////////////////////////////////////////////
  1775. class V_HarnessO_brn { quality = 1; price = 40; };
  1776. class V_HarnessO_gry { quality = 1; price = 40; };
  1777. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1778. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1779. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1780. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1781.  
  1782. ///////////////////////////////////////////////////////////////////////////////
  1783. // Plate Carriers
  1784. ///////////////////////////////////////////////////////////////////////////////
  1785. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1786. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1787. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1788. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1789. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1790. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1791. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1792. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1793. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1794. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1795. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1796. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1797. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1798. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1799. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1800. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1801.  
  1802. ///////////////////////////////////////////////////////////////////////////////
  1803. // Caps
  1804. ///////////////////////////////////////////////////////////////////////////////
  1805. class H_Cap_blk { quality = 1; price = 6; };
  1806. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1807. class H_Cap_blu { quality = 1; price = 6; };
  1808. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1809. class H_Cap_grn { quality = 1; price = 6; };
  1810. class H_Cap_headphones { quality = 1; price = 6; };
  1811. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1812. class H_Cap_oli { quality = 1; price = 6; };
  1813. class H_Cap_press { quality = 1; price = 6; };
  1814. class H_Cap_red { quality = 1; price = 6; };
  1815. class H_Cap_tan { quality = 1; price = 6; };
  1816. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1817.  
  1818. ///////////////////////////////////////////////////////////////////////////////
  1819. // Glasses
  1820. ///////////////////////////////////////////////////////////////////////////////
  1821. class G_Spectacles { quality = 1; price = 6; };
  1822. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1823. class G_Combat { quality = 1; price = 6; };
  1824. class G_Lowprofile { quality = 1; price = 6; };
  1825. class G_Shades_Black { quality = 1; price = 6; };
  1826. class G_Shades_Green { quality = 1; price = 6; };
  1827. class G_Shades_Red { quality = 1; price = 6; };
  1828. class G_Squares { quality = 1; price = 6; };
  1829. class G_Squares_Tinted { quality = 1; price = 6; };
  1830. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1831. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1832. class G_Sport_Greenblack { quality = 1; price = 6; };
  1833. class G_Sport_Checkered { quality = 1; price = 6; };
  1834. class G_Sport_Red { quality = 1; price = 6; };
  1835. class G_Tactical_Black { quality = 1; price = 6; };
  1836. class G_Aviator { quality = 1; price = 6; };
  1837. class G_Lady_Mirror { quality = 1; price = 6; };
  1838. class G_Lady_Dark { quality = 1; price = 6; };
  1839. class G_Lady_Red { quality = 1; price = 6; };
  1840. class G_Lady_Blue { quality = 1; price = 6; };
  1841. class G_Diving { quality = 1; price = 6; };
  1842. class G_B_Diving { quality = 1; price = 6; };
  1843. class G_O_Diving { quality = 1; price = 6; };
  1844. class G_I_Diving { quality = 1; price = 6; };
  1845. class G_Goggles_VR { quality = 1; price = 6; };
  1846. class G_Balaclava_blk { quality = 2; price = 10; };
  1847. class G_Balaclava_oli { quality = 2; price = 10; };
  1848. class G_Balaclava_combat { quality = 2; price = 10; };
  1849. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1850. class G_Bandanna_blk { quality = 1; price = 6; };
  1851. class G_Bandanna_oli { quality = 1; price = 6; };
  1852. class G_Bandanna_khk { quality = 1; price = 6; };
  1853. class G_Bandanna_tan { quality = 1; price = 6; };
  1854. class G_Bandanna_beast { quality = 1; price = 6; };
  1855. class G_Bandanna_shades { quality = 1; price = 6; };
  1856. class G_Bandanna_sport { quality = 1; price = 6; };
  1857. class G_Bandanna_aviator { quality = 1; price = 6; };
  1858. class G_Shades_Blue { quality = 1; price = 6; };
  1859. class G_Sport_Blackred { quality = 1; price = 6; };
  1860. class G_Tactical_Clear { quality = 1; price = 6; };
  1861. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1862. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1863. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1864. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1865. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1866.  
  1867. ///////////////////////////////////////////////////////////////////////////////
  1868. // Military Caps
  1869. ///////////////////////////////////////////////////////////////////////////////
  1870. class H_MilCap_blue { quality = 1; price = 8; };
  1871. class H_MilCap_dgtl { quality = 1; price = 8; };
  1872. class H_MilCap_mcamo { quality = 1; price = 8; };
  1873. class H_MilCap_ocamo { quality = 1; price = 8; };
  1874. class H_MilCap_oucamo { quality = 1; price = 8; };
  1875. class H_MilCap_rucamo { quality = 1; price = 8; };
  1876.  
  1877. ///////////////////////////////////////////////////////////////////////////////
  1878. // Beanies
  1879. ///////////////////////////////////////////////////////////////////////////////
  1880. class H_Watchcap_blk { quality = 1; price = 6; };
  1881. class H_Watchcap_camo { quality = 1; price = 6; };
  1882. class H_Watchcap_khk { quality = 1; price = 6; };
  1883. class H_Watchcap_sgg { quality = 1; price = 6; };
  1884.  
  1885. ///////////////////////////////////////////////////////////////////////////////
  1886. // Bandannas
  1887. ///////////////////////////////////////////////////////////////////////////////
  1888. class H_Bandanna_camo { quality = 1; price = 4; };
  1889. class H_Bandanna_cbr { quality = 1; price = 4; };
  1890. class H_Bandanna_gry { quality = 1; price = 4; };
  1891. class H_Bandanna_khk { quality = 1; price = 4; };
  1892. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1893. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1894. class H_Bandanna_sgg { quality = 1; price = 4; };
  1895. class H_Bandanna_surfer { quality = 1; price = 4; };
  1896.  
  1897. ///////////////////////////////////////////////////////////////////////////////
  1898. // Boonie Hats
  1899. ///////////////////////////////////////////////////////////////////////////////
  1900. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1901. class H_Booniehat_dirty { quality = 1; price = 6; };
  1902. class H_Booniehat_grn { quality = 1; price = 6; };
  1903. class H_Booniehat_indp { quality = 1; price = 6; };
  1904. class H_Booniehat_khk { quality = 1; price = 6; };
  1905. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1906. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1907. class H_Booniehat_tan { quality = 1; price = 6; };
  1908.  
  1909. ///////////////////////////////////////////////////////////////////////////////
  1910. // Hats
  1911. ///////////////////////////////////////////////////////////////////////////////
  1912. class H_Hat_blue { quality = 1; price = 6; };
  1913. class H_Hat_brown { quality = 1; price = 6; };
  1914. class H_Hat_camo { quality = 1; price = 6; };
  1915. class H_Hat_checker { quality = 1; price = 6; };
  1916. class H_Hat_grey { quality = 1; price = 6; };
  1917. class H_Hat_tan { quality = 1; price = 6; };
  1918. class H_StrawHat { quality = 1; price = 6; };
  1919. class H_StrawHat_dark { quality = 1; price = 6; };
  1920. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1921. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1922.  
  1923. ///////////////////////////////////////////////////////////////////////////////
  1924. // Berets
  1925. ///////////////////////////////////////////////////////////////////////////////
  1926. class H_Beret_02 { quality = 2; price = 6; };
  1927. class H_Beret_blk { quality = 2; price = 6; };
  1928. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1929. class H_Beret_brn_SF { quality = 2; price = 6; };
  1930. class H_Beret_Colonel { quality = 3; price = 8; };
  1931. class H_Beret_grn { quality = 2; price = 6; };
  1932. class H_Beret_grn_SF { quality = 2; price = 6; };
  1933. class H_Beret_ocamo { quality = 2; price = 6; };
  1934. class H_Beret_red { quality = 2; price = 6; };
  1935.  
  1936. ///////////////////////////////////////////////////////////////////////////////
  1937. // Shemags
  1938. ///////////////////////////////////////////////////////////////////////////////
  1939. class H_Shemag_khk { quality = 1; price = 10; };
  1940. class H_Shemag_olive { quality = 1; price = 10; };
  1941. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1942. class H_Shemag_tan { quality = 1; price = 10; };
  1943. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1944. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1945. class H_TurbanO_blk { quality = 1; price = 10; };
  1946.  
  1947. ///////////////////////////////////////////////////////////////////////////////
  1948. // Light Helmets
  1949. ///////////////////////////////////////////////////////////////////////////////
  1950. class H_HelmetB_light { quality = 2; price = 20; };
  1951. class H_HelmetB_light_black { quality = 2; price = 20; };
  1952. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1953. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1954. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1955. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1956.  
  1957. ///////////////////////////////////////////////////////////////////////////////
  1958. // Helmets
  1959. ///////////////////////////////////////////////////////////////////////////////
  1960. class H_HelmetIA { quality = 3; price = 40; };
  1961. class H_HelmetIA_camo { quality = 3; price = 40; };
  1962. class H_HelmetIA_net { quality = 3; price = 40; };
  1963. class H_HelmetB { quality = 3; price = 60; };
  1964. class H_HelmetB_black { quality = 3; price = 60; };
  1965. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1966. class H_HelmetB_desert { quality = 3; price = 60; };
  1967. class H_HelmetB_grass { quality = 3; price = 60; };
  1968. class H_HelmetB_paint { quality = 3; price = 60; };
  1969. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1970. class H_HelmetB_sand { quality = 3; price = 60; };
  1971. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1972.  
  1973. ///////////////////////////////////////////////////////////////////////////////
  1974. // Spec Ops Helmets
  1975. ///////////////////////////////////////////////////////////////////////////////
  1976. class H_HelmetSpecB { quality = 4; price = 80; };
  1977. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1978. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1979. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1980.  
  1981. ///////////////////////////////////////////////////////////////////////////////
  1982. // Super Helmets
  1983. ///////////////////////////////////////////////////////////////////////////////
  1984. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1985. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1986. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1987. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1988. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1989. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1990.  
  1991. ///////////////////////////////////////////////////////////////////////////////
  1992. // Pointer Attachments
  1993. ///////////////////////////////////////////////////////////////////////////////
  1994. class acc_flashlight { quality = 1; price = 4; };
  1995. class acc_pointer_IR { quality = 1; price = 10; };
  1996.  
  1997. ///////////////////////////////////////////////////////////////////////////////
  1998. // Bitpod Attachments
  1999. ///////////////////////////////////////////////////////////////////////////////
  2000. class bipod_01_F_blk { quality = 2; price = 10; };
  2001. class bipod_01_F_mtp { quality = 2; price = 10; };
  2002. class bipod_01_F_snd { quality = 2; price = 10; };
  2003. class bipod_02_F_blk { quality = 2; price = 10; };
  2004. class bipod_02_F_hex { quality = 2; price = 10; };
  2005. class bipod_02_F_tan { quality = 2; price = 10; };
  2006. class bipod_03_F_blk { quality = 2; price = 10; };
  2007. class bipod_03_F_oli { quality = 2; price = 10; };
  2008.  
  2009. ///////////////////////////////////////////////////////////////////////////////
  2010. // Muzzle Attachments
  2011. ///////////////////////////////////////////////////////////////////////////////
  2012. class muzzle_snds_338_black { quality = 5; price = 50; };
  2013. class muzzle_snds_338_green { quality = 5; price = 50; };
  2014. class muzzle_snds_338_sand { quality = 5; price = 50; };
  2015. class muzzle_snds_93mmg { quality = 4; price = 50; };
  2016. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  2017. class muzzle_snds_acp { quality = 1; price = 10; };
  2018. class muzzle_snds_B { quality = 3; price = 20; };
  2019. class muzzle_snds_H { quality = 2; price = 20; };
  2020. class muzzle_snds_H_MG { quality = 2; price = 20; };
  2021. class muzzle_snds_H_SW { quality = 2; price = 20; };
  2022. class muzzle_snds_L { quality = 1; price = 10; };
  2023. class muzzle_snds_M { quality = 1; price = 10; };
  2024.  
  2025. ///////////////////////////////////////////////////////////////////////////////
  2026. // UAVS
  2027. ///////////////////////////////////////////////////////////////////////////////
  2028. class I_UavTerminal { quality = 4; price = 750; };
  2029. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  2030.  
  2031. ///////////////////////////////////////////////////////////////////////////////
  2032. // Static MGs
  2033. ///////////////////////////////////////////////////////////////////////////////
  2034. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  2035. class O_HMG_01_support_F { quality = 4; price = 1000; };
  2036. // Does not seem to work with HMG01, only the lower version does
  2037. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  2038.  
  2039. ///////////////////////////////////////////////////////////////////////////////
  2040. // Optic Attachments
  2041. ///////////////////////////////////////////////////////////////////////////////
  2042. class optic_Aco { quality = 1; price = 70; };
  2043. class optic_ACO_grn { quality = 1; price = 70; };
  2044. class optic_ACO_grn_smg { quality = 1; price = 70; };
  2045. class optic_Aco_smg { quality = 1; price = 70; };
  2046. class optic_AMS { quality = 5; price = 300; };
  2047. class optic_AMS_khk { quality = 5; price = 300; };
  2048. class optic_AMS_snd { quality = 5; price = 300; };
  2049. class optic_Arco { quality = 1; price = 100; };
  2050. class optic_DMS { quality = 2; price = 150; };
  2051. class optic_Hamr { quality = 3; price = 200; };
  2052. class optic_Holosight { quality = 1; price = 50; };
  2053. class optic_Holosight_smg { quality = 1; price = 50; };
  2054. class optic_KHS_blk { quality = 4; price = 300; };
  2055. class optic_KHS_hex { quality = 4; price = 300; };
  2056. class optic_KHS_old { quality = 4; price = 300; };
  2057. class optic_KHS_tan { quality = 4; price = 300; };
  2058. class optic_LRPS { quality = 5; price = 300; };
  2059. class optic_MRCO { quality = 1; price = 100; };
  2060. class optic_MRD { quality = 1; price = 10; };
  2061. class optic_Nightstalker { quality = 6; price = 1000; };
  2062. class optic_NVS { quality = 4; price = 500; };
  2063. class optic_SOS { quality = 2; price = 200; };
  2064. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  2065. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  2066. class optic_Yorris { quality = 1; price = 10; };
  2067.  
  2068. ///////////////////////////////////////////////////////////////////////////////
  2069. // Hardware
  2070. ///////////////////////////////////////////////////////////////////////////////
  2071. class Exile_Item_Rope { quality = 1; price = 20; };
  2072. class Exile_Item_DuctTape { quality = 1; price = 300; };
  2073. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  2074. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  2075. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  2076. class Exile_Item_LightBulb { quality = 1; price = 20; };
  2077. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  2078. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  2079. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  2080. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  2081. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  2082. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  2083. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  2084. class Exile_Item_MetalPole { quality = 1; price = 800; };
  2085. class Exile_Item_MetalScrews { quality = 1; price = 100; };
  2086. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  2087. //class Exile_Item_Cement { quality = 1; price = 20; };
  2088. //class Exile_Item_Sand { quality = 1; price = 20; };
  2089. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  2090.  
  2091. // Added in 1.0.3, but not used
  2092. //class Exile_Item_SprayCan_Black { quality = 2; price = 20; };
  2093. //class Exile_Item_SprayCan_Red { quality = 2; price = 20; };
  2094. //class Exile_Item_SprayCan_Green { quality = 2; price = 20; };
  2095. //class Exile_Item_SprayCan_White { quality = 2; price = 20; };
  2096. //class Exile_Item_SprayCan_Blue { quality = 2; price = 20; };
  2097. //class Exile_Item_BurlapSack { quality = 2; price = 5; };
  2098. //class Exile_Item_Bullets_556 { quality = 2; price = 5; };
  2099. //class Exile_Item_Bullets_762 { quality = 2; price = 5; };
  2100. //class Exile_Item_WeaponParts { quality = 2; price = 20; };
  2101.  
  2102. ///////////////////////////////////////////////////////////////////////////////
  2103. // Food
  2104. ///////////////////////////////////////////////////////////////////////////////
  2105. class Exile_Item_SheepSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2106. class Exile_Item_AlsatianSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2107. class Exile_Item_CatSharkFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2108. class Exile_Item_FinSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2109. class Exile_Item_GoatSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2110. class Exile_Item_TurtleFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2111. class Exile_Item_TunaFilet_Cooked { quality = 3; price = 220; }; //90, 30
  2112. class Exile_Item_RabbitSteak_Cooked { quality = 3; price = 215; }; //80, 30
  2113. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  2114. class Exile_Item_ChickenFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2115. class Exile_Item_RoosterFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2116. class Exile_Item_MulletFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2117. class Exile_Item_SalemaFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2118. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  2119. class Exile_Item_MackerelFilet_Cooked { quality = 3; price = 190; }; //55, 30
  2120. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  2121. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  2122. class Exile_Item_OrnateFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2123. class Exile_Item_SnakeFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2124. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  2125. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  2126. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  2127. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  2128. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  2129. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  2130. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  2131. class Exile_Item_CatSharkFilet_Raw { quality = 2; price = 125; }; //25, 30
  2132. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  2133. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  2134. class Exile_Item_TunaFilet_Raw { quality = 2; price = 120; }; //20, 30
  2135. class Exile_Item_AlsatianSteak_Raw { quality = 2; price = 115; }; //15, 30
  2136. class Exile_Item_TurtleFilet_Raw { quality = 2; price = 115; }; //15, 30
  2137. class Exile_Item_SheepSteak_Raw { quality = 2; price = 115; }; //15, 30
  2138. class Exile_Item_FinSteak_Raw { quality = 2; price = 115; }; //15, 30
  2139. class Exile_Item_GoatSteak_Raw { quality = 2; price = 115; }; //15, 30
  2140. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  2141. class Exile_Item_ChickenFilet_Raw { quality = 2; price = 110; }; //10, 30
  2142. class Exile_Item_RoosterFilet_Raw { quality = 2; price = 110; }; //10, 30
  2143. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  2144. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  2145. class Exile_Item_MackerelFilet_Raw { quality = 2; price = 108; }; //5, 30
  2146. class Exile_Item_MulletFilet_Raw { quality = 2; price = 108; }; //5, 30
  2147. class Exile_Item_OrnateFilet_Raw { quality = 2; price = 108; }; //5, 30
  2148. class Exile_Item_RabbitSteak_Raw { quality = 2; price = 108; }; //5, 30
  2149. class Exile_Item_SalemaFilet_Raw { quality = 2; price = 108; }; //5, 30
  2150. class Exile_Item_SnakeFilet_Raw { quality = 2; price = 108; }; //5, 30
  2151. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  2152.  
  2153. ///////////////////////////////////////////////////////////////////////////////
  2154. // Drinks
  2155. ///////////////////////////////////////////////////////////////////////////////
  2156. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  2157. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  2158. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  2159. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  2160. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  2161. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  2162. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  2163. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  2164.  
  2165. ///////////////////////////////////////////////////////////////////////////////
  2166. // First Aid
  2167. ///////////////////////////////////////////////////////////////////////////////
  2168. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  2169. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  2170. class Exile_Item_Bandage { quality = 2; price = 100; };
  2171. class Exile_Item_Heatpack { quality = 1; price = 50; };
  2172.  
  2173. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  2174.  
  2175. ///////////////////////////////////////////////////////////////////////////////
  2176. // Tools
  2177. ///////////////////////////////////////////////////////////////////////////////
  2178. class Exile_Item_Matches { quality = 1; price = 60; };
  2179. class Exile_Item_CookingPot { quality = 2; price = 80; };
  2180. class Exile_Melee_Axe { quality = 2; price = 100; };
  2181. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  2182. class Exile_Item_CanOpener { quality = 1; price = 80; };
  2183. class Exile_Item_Handsaw { quality = 2; price = 500; };
  2184. class Exile_Item_Pliers { quality = 2; price = 350; };
  2185. class Exile_Item_Grinder { quality = 2; price = 1250; };
  2186. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  2187. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  2188. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  2189. //class Exile_Item_Hammer { quality = 1; price = 600; };
  2190. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  2191. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  2192. //class Exile_Item_Shovel { quality = 1; price = 700; };
  2193. //class Exile_Item_Wrench { quality = 1; price = 250; };
  2194. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  2195. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  2196. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  2197.  
  2198. ///////////////////////////////////////////////////////////////////////////////
  2199. // Navigation
  2200. ///////////////////////////////////////////////////////////////////////////////
  2201. class ItemWatch { quality = 1; price = 2; };
  2202. class ItemGPS { quality = 2; price = 40; };
  2203. class ItemMap { quality = 1; price = 6; };
  2204. class ItemCompass { quality = 1; price = 6; };
  2205. class ItemRadio { quality = 1; price = 40; };
  2206. class Binocular { quality = 1; price = 40; };
  2207. class Rangefinder { quality = 3; price = 200; };
  2208. class Laserdesignator { quality = 6; price = 750; };
  2209. class Laserdesignator_02 { quality = 6; price = 750; };
  2210. class Laserdesignator_03 { quality = 6; price = 750; };
  2211. class NVGoggles { quality = 2; price = 100; };
  2212. class NVGoggles_INDEP { quality = 2; price = 100; };
  2213. class NVGoggles_OPFOR { quality = 2; price = 100; };
  2214. class Exile_Item_XM8 { quality = 2; price = 20; };
  2215. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  2216.  
  2217. ///////////////////////////////////////////////////////////////////////////////
  2218. // Watch out for a Walter fart! He has gas!
  2219. ///////////////////////////////////////////////////////////////////////////////
  2220. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  2221.  
  2222. ///////////////////////////////////////////////////////////////////////////////
  2223. // Rebreather
  2224. ///////////////////////////////////////////////////////////////////////////////
  2225. class V_RebreatherB { quality = 2; price = 250; };
  2226. class V_RebreatherIA { quality = 2; price = 250; };
  2227. class V_RebreatherIR { quality = 2; price = 250; };
  2228.  
  2229. ///////////////////////////////////////////////////////////////////////////////
  2230. // Pilot Stuff
  2231. ///////////////////////////////////////////////////////////////////////////////
  2232. class B_Parachute { quality = 3; price = 150; };
  2233. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  2234. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  2235. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  2236. class H_HelmetCrew_I { quality = 3; price = 100; };
  2237. class H_HelmetCrew_B { quality = 3; price = 100; };
  2238. class H_HelmetCrew_O { quality = 3; price = 100; };
  2239. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  2240. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  2241. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  2242. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  2243. class U_B_PilotCoveralls { quality = 2; price = 60; };
  2244. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  2245. class U_I_pilotCoveralls { quality = 2; price = 60; };
  2246. class U_O_PilotCoveralls { quality = 2; price = 60; };
  2247. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  2248. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  2249. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  2250.  
  2251. ///////////////////////////////////////////////////////////////////////////////
  2252. // Backpacks
  2253. ///////////////////////////////////////////////////////////////////////////////
  2254. class B_HuntingBackpack { quality = 3; price = 70; };
  2255. class B_OutdoorPack_blk { quality = 1; price = 80; };
  2256. class B_OutdoorPack_blu { quality = 1; price = 80; };
  2257. class B_OutdoorPack_tan { quality = 1; price = 80; };
  2258. class B_AssaultPack_blk { quality = 1; price = 90; };
  2259. class B_AssaultPack_cbr { quality = 1; price = 90; };
  2260. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  2261. class B_AssaultPack_khk { quality = 1; price = 90; };
  2262. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  2263. class B_AssaultPack_rgr { quality = 1; price = 90; };
  2264. class B_AssaultPack_sgg { quality = 1; price = 90; };
  2265. class B_FieldPack_blk { quality = 2; price = 120; };
  2266. class B_FieldPack_cbr { quality = 2; price = 120; };
  2267. class B_FieldPack_ocamo { quality = 2; price = 120; };
  2268. class B_FieldPack_oucamo { quality = 2; price = 120; };
  2269. class B_TacticalPack_blk { quality = 2; price = 150; };
  2270. class B_TacticalPack_rgr { quality = 2; price = 150; };
  2271. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  2272. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  2273. class B_TacticalPack_oli { quality = 2; price = 150; };
  2274. class B_Kitbag_cbr { quality = 3; price = 200; };
  2275. class B_Kitbag_mcamo { quality = 3; price = 200; };
  2276. class B_Kitbag_sgg { quality = 3; price = 200; };
  2277. class B_Bergen_blk { quality = 3; price = 200; };
  2278. class B_Bergen_mcamo { quality = 3; price = 200; };
  2279. class B_Bergen_rgr { quality = 3; price = 200; };
  2280. class B_Bergen_sgg { quality = 3; price = 200; };
  2281. class B_Carryall_cbr { quality = 4; price = 300; };
  2282. class B_Carryall_khk { quality = 4; price = 300; };
  2283. class B_Carryall_mcamo { quality = 4; price = 300; };
  2284. class B_Carryall_ocamo { quality = 4; price = 300; };
  2285. class B_Carryall_oli { quality = 4; price = 300; };
  2286. class B_Carryall_oucamo { quality = 4; price = 300; };
  2287.  
  2288. ///////////////////////////////////////////////////////////////////////////////
  2289. // Ammunition
  2290. ///////////////////////////////////////////////////////////////////////////////
  2291. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  2292. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  2293. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  2294. // Broken in Arma
  2295. class 10Rnd_338_Mag { quality = 5; price = 30; };
  2296.  
  2297. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  2298. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  2299. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  2300. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  2301. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  2302. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  2303. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  2304. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  2305. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  2306. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  2307. class 130Rnd_338_Mag { quality = 5; price = 40; };
  2308. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  2309. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  2310. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  2311. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  2312. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  2313. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  2314. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  2315. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  2316. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  2317. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  2318. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  2319. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  2320. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  2321. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  2322. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  2323. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  2324. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  2325. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  2326. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  2327. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  2328. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  2329. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  2330. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  2331. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  2332. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  2333. class 7Rnd_408_Mag { quality = 6; price = 10; };
  2334. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  2335.  
  2336. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  2337. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2338. class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2339. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2340. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  2341. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  2342. class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2343. class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2344. class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2345.  
  2346. ///////////////////////////////////////////////////////////////////////////////
  2347. // Flares
  2348. ///////////////////////////////////////////////////////////////////////////////
  2349. class Chemlight_blue { quality = 1; price = 2; };
  2350. class Chemlight_green { quality = 1; price = 2; };
  2351. class Chemlight_red { quality = 1; price = 2; };
  2352. class FlareGreen_F { quality = 1; price = 6; };
  2353. class FlareRed_F { quality = 1; price = 6; };
  2354. class FlareWhite_F { quality = 1; price = 6; };
  2355. class FlareYellow_F { quality = 1; price = 6; };
  2356. class UGL_FlareGreen_F { quality = 2; price = 8; };
  2357. class UGL_FlareRed_F { quality = 2; price = 8; };
  2358. class UGL_FlareWhite_F { quality = 2; price = 8; };
  2359. class UGL_FlareYellow_F { quality = 2; price = 8; };
  2360. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  2361. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  2362. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  2363. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  2364.  
  2365. ///////////////////////////////////////////////////////////////////////////////
  2366. // Smokes
  2367. ///////////////////////////////////////////////////////////////////////////////
  2368. class SmokeShell { quality = 1; price = 6; };
  2369. class SmokeShellBlue { quality = 1; price = 6; };
  2370. class SmokeShellGreen { quality = 1; price = 6; };
  2371. class SmokeShellOrange { quality = 1; price = 6; };
  2372. class SmokeShellPurple { quality = 1; price = 6; };
  2373. class SmokeShellRed { quality = 1; price = 6; };
  2374. class SmokeShellYellow { quality = 1; price = 6; };
  2375. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  2376. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  2377. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  2378. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  2379. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  2380. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  2381. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  2382. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  2383. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  2384. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  2385. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  2386. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  2387. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  2388. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  2389.  
  2390. ///////////////////////////////////////////////////////////////////////////////
  2391. // Explosives
  2392. ///////////////////////////////////////////////////////////////////////////////
  2393. class HandGrenade { quality = 3; price = 40; };
  2394. class MiniGrenade { quality = 2; price = 30; };
  2395. class B_IR_Grenade { quality = 1; price = 50; };
  2396. class O_IR_Grenade { quality = 1; price = 50; };
  2397. class I_IR_Grenade { quality = 1; price = 50; };
  2398. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  2399. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  2400. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  2401. class APERSMine_Range_Mag { quality = 3; price = 600; };
  2402. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  2403. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  2404. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  2405. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  2406. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  2407. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  2408. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  2409. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  2410. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  2411.  
  2412. ///////////////////////////////////////////////////////////////////////////////
  2413. // Pistols
  2414. ///////////////////////////////////////////////////////////////////////////////
  2415. class hgun_ACPC2_F { quality = 1; price = 50; };
  2416. class hgun_P07_F { quality = 1; price = 50; };
  2417. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  2418. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  2419. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  2420. class hgun_Rook40_F { quality = 1; price = 50; };
  2421.  
  2422. ///////////////////////////////////////////////////////////////////////////////
  2423. // Sub Machine Guns
  2424. ///////////////////////////////////////////////////////////////////////////////
  2425. class hgun_PDW2000_F { quality = 1; price = 100; };
  2426. class SMG_01_F { quality = 1; price = 150; };
  2427. class SMG_02_F { quality = 1; price = 150; };
  2428.  
  2429. ///////////////////////////////////////////////////////////////////////////////
  2430. // Light Machine Guns
  2431. ///////////////////////////////////////////////////////////////////////////////
  2432. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  2433. class arifle_MX_SW_F { quality = 2; price = 250; };
  2434. class LMG_Mk200_F { quality = 2; price = 300; };
  2435. class LMG_Zafir_F { quality = 3; price = 350; };
  2436. class MMG_01_hex_F { quality = 6; price = 800; };
  2437. class MMG_01_tan_F { quality = 6; price = 800; };
  2438. class MMG_02_black_F { quality = 6; price = 450; };
  2439. class MMG_02_camo_F { quality = 5; price = 450; };
  2440. class MMG_02_sand_F { quality = 5; price = 450; };
  2441.  
  2442. ///////////////////////////////////////////////////////////////////////////////
  2443. // Assault Rifles
  2444. ///////////////////////////////////////////////////////////////////////////////
  2445. class arifle_Katiba_C_F { quality = 2; price = 150; };
  2446. class arifle_Katiba_F { quality = 2; price = 150; };
  2447. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  2448. class arifle_Mk20_F { quality = 1; price = 150; };
  2449. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  2450. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  2451. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  2452. class arifle_Mk20C_F { quality = 1; price = 150; };
  2453. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  2454. class arifle_MX_Black_F { quality = 2; price = 450; };
  2455. class arifle_MX_F { quality = 2; price = 450; };
  2456. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  2457. class arifle_MX_GL_F { quality = 2; price = 450; };
  2458. class arifle_MXC_Black_F { quality = 2; price = 350; };
  2459. class arifle_MXC_F { quality = 2; price = 350; };
  2460. class arifle_SDAR_F { quality = 1; price = 650; };
  2461. class arifle_TRG20_F { quality = 1; price = 250; };
  2462. class arifle_TRG21_F { quality = 1; price = 250; };
  2463. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  2464.  
  2465. ///////////////////////////////////////////////////////////////////////////////
  2466. // Sniper Rifles
  2467. ///////////////////////////////////////////////////////////////////////////////
  2468. class arifle_MXM_Black_F { quality = 2; price = 550; };
  2469. class arifle_MXM_F { quality = 2; price = 550; };
  2470. class srifle_DMR_01_F { quality = 3; price = 600; };
  2471. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  2472. class srifle_DMR_02_F { quality = 3; price = 800; };
  2473. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  2474. class srifle_DMR_03_F { quality = 3; price = 750; };
  2475. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  2476. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  2477. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  2478. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  2479. class srifle_DMR_04_F { quality = 4; price = 700; };
  2480. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  2481. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  2482. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  2483. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  2484. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  2485. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  2486. class srifle_EBR_F { quality = 3; price = 700; };
  2487. class srifle_GM6_camo_F { quality = 6; price = 900; };
  2488. class srifle_GM6_F { quality = 6; price = 900; };
  2489. class srifle_LRR_camo_F { quality = 6; price = 850; };
  2490. class srifle_LRR_F { quality = 6; price = 850; };
  2491.  
  2492. ///////////////////////////////////////////////////////////////////////////////
  2493. // ArmA 2 Weapons
  2494. ///////////////////////////////////////////////////////////////////////////////
  2495. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  2496. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  2497. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  2498. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  2499. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  2500. class Exile_Weapon_AKM { quality = 3; price = 500; };
  2501. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2502. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2503. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2504. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2505. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2506. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2507. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2508. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2509. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2510. class Exile_Weapon_PK { quality = 3; price = 300; };
  2511. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2512. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2513. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2514. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2515. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2516. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2517. class Exile_Weapon_SA61 { quality = 1; price = 150; };
  2518. class Exile_Weapon_m107 { quality = 5; price = 850; };
  2519. class Exile_Weapon_ksvk { quality = 5; price = 850; };
  2520. class Exile_Weapon_M4 { quality = 2; price = 300; };
  2521. class Exile_Weapon_M16A4 { quality = 2; price = 350; };
  2522. class Exile_Weapon_M16A2 { quality = 1; price = 300; };
  2523.  
  2524. ///////////////////////////////////////////////////////////////////////////////
  2525. // ArmA 2 Ammunition
  2526. ///////////////////////////////////////////////////////////////////////////////
  2527. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2528. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2529. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2530. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2531. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2532. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2533. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2534. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2535. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2536. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2537. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2538. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2539. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2540. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2541. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2542. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2543. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2544. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2545. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2546. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2547. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2548. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2549. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2550. class Exile_Magazine_10Rnd_765x17_SA61 { quality = 1; price = 10; };
  2551. class Exile_Magazine_20Rnd_765x17_SA61 { quality = 1; price = 20; };
  2552. class Exile_Magazine_10Rnd_127x99_m107 { quality = 3; price = 30; };
  2553. class Exile_Magazine_5Rnd_127x108_APDS_KSVK { quality = 3; price = 40; };
  2554. class Exile_Magazine_5Rnd_127x108_KSVK { quality = 3; price = 30; };
  2555.  
  2556.  
  2557. ///////////////////////////////////////////////////////////////////////////////
  2558. // Apex Items & Weapons
  2559. ///////////////////////////////////////////////////////////////////////////////
  2560. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2561. class hgun_P07_khk_F { quality = 1; price = 65; };
  2562. class SMG_05_F { quality = 1; price = 150; };
  2563. class LMG_03_F { quality = 2; price = 300; };
  2564. class arifle_MX_khk_F { quality = 2; price = 450; };
  2565. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2566. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2567. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2568. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2569. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2570. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2571. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2572. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2573. class arifle_AK12_F { quality = 3; price = 650; };
  2574. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2575. class arifle_AKM_F { quality = 3; price = 400; };
  2576. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2577. class arifle_AKS_F { quality = 3; price = 350; };
  2578. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2579. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2580. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2581. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2582. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2583. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2584. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2585. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2586. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2587. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2588. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2589. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2590. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2591. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2592. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2593. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2594. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2595. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2596. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2597. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2598. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2599. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2600. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2601. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2602. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2603. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2604. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2605. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2606. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2607. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2608. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2609. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2610. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2611. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2612. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2613. class optic_Arco_blk_F { quality = 1; price = 100; };
  2614. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2615. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2616. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2617. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2618. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2619. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2620. class optic_SOS_khk_F { quality = 2; price = 200; };
  2621. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2622. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2623. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2624. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2625. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2626. class bipod_01_F_khk { quality = 2; price = 10; };
  2627. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2628. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2629. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2630. class NVGoggles_tna_F { quality = 2; price = 100; };
  2631. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2632. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2633. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2634. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2635. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2636. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2637. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2638. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2639. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2640. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2641. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2642. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2643. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2644. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2645. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2646. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2647. class U_O_T_Officer_F { quality = 3; price = 40; };
  2648. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2649. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2650. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2651. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2652. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2653. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2654. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2655. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2656. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2657. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2658. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2659. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2660. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2661. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2662. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2663. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2664. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2665. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2666. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2667. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2668. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2669. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2670. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2671. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2672. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2673. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2674. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2675. class H_Helmet_Skate { quality = 2; price = 20; };
  2676. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2677. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2678. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2679. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2680. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2681. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2682. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2683. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2684. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2685. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2686. class H_MilCap_tna_F { quality = 1; price = 8; };
  2687. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2688. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2689. class H_Beret_gen_F { quality = 2; price = 12; };
  2690. class H_MilCap_gen_F { quality = 1; price = 10; };
  2691. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2692. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2693. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2694. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2695. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2696. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2697. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2698. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2699. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2700. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2701. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2702. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2703. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2704. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2705. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2706. class V_TacVest_gen_F { quality = 1; price = 25; };
  2707. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2708. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2709. class B_Bergen_Base_F { quality = 5; price = 400; };
  2710. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2711. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2712. class B_Bergen_hex_F { quality = 5; price = 400; };
  2713. class B_Bergen_tna_F { quality = 5; price = 400; };
  2714. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2715. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2716. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2717. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2718. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2719. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2720. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2721. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2722. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2723. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2724. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2725. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2726. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2727. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2728. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2729.  
  2730. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2731. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2732. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2733. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2734. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2735. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2736. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2737. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2738. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2739. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2740. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2741. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2742. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2743. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2744. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2745. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2746. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2747. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2748. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2749. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2750. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2751. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2752. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2753. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2754. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2755.  
  2756. // Jets DLC items
  2757. class V_DeckCrew_yellow_F { quality = 2; price = 30; };
  2758. class V_DeckCrew_blue_F { quality = 2; price = 30; };
  2759. class V_DeckCrew_green_F { quality = 2; price = 30; };
  2760. class V_DeckCrew_red_F { quality = 2; price = 30; };
  2761. class V_DeckCrew_white_F { quality = 2; price = 30; };
  2762. class V_DeckCrew_brown_F { quality = 2; price = 30; };
  2763. class V_DeckCrew_violet_F { quality = 2; price = 30; };
  2764.  
  2765. ///////////////////////////////////////////////////////////////////////////////
  2766. // BIKES
  2767. ///////////////////////////////////////////////////////////////////////////////
  2768. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2769. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2770.  
  2771. ///////////////////////////////////////////////////////////////////////////////
  2772. // QUAD BIKES
  2773. ///////////////////////////////////////////////////////////////////////////////
  2774. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2775. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2776. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2777. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2778. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2779. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2780. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2781. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2782. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2783.  
  2784. ///////////////////////////////////////////////////////////////////////////////
  2785. // KARTS
  2786. ///////////////////////////////////////////////////////////////////////////////
  2787. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2788. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2789. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2790. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2791. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2792. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2793. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2794. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2795. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2796.  
  2797. ///////////////////////////////////////////////////////////////////////////////
  2798. // MOTOR BOATS
  2799. ///////////////////////////////////////////////////////////////////////////////
  2800. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2801. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2802. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2803.  
  2804. ///////////////////////////////////////////////////////////////////////////////
  2805. // RUBBER DUCKS
  2806. ///////////////////////////////////////////////////////////////////////////////
  2807. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2808. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2809. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2810. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2811. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2812.  
  2813. ///////////////////////////////////////////////////////////////////////////////
  2814. // SDV
  2815. ///////////////////////////////////////////////////////////////////////////////
  2816. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2817. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2818. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2819.  
  2820. ///////////////////////////////////////////////////////////////////////////////
  2821. // UH-1H Huey
  2822. ///////////////////////////////////////////////////////////////////////////////
  2823. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2824. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2825. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2826. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2827.  
  2828. ///////////////////////////////////////////////////////////////////////////////
  2829. // Hellcat
  2830. ///////////////////////////////////////////////////////////////////////////////
  2831. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2832. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2833.  
  2834. ///////////////////////////////////////////////////////////////////////////////
  2835. // Hummingbird
  2836. ///////////////////////////////////////////////////////////////////////////////
  2837. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2838.  
  2839. ///////////////////////////////////////////////////////////////////////////////
  2840. // Hummingbird (Civillian)
  2841. ///////////////////////////////////////////////////////////////////////////////
  2842. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2843. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2844. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2845. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2846. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2847. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2848. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2849. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2850. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2851. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2852. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2853. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2854. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2855. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2856. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2857. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2858. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2859.  
  2860. ///////////////////////////////////////////////////////////////////////////////
  2861. // Huron
  2862. ///////////////////////////////////////////////////////////////////////////////
  2863. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2864. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2865.  
  2866. ///////////////////////////////////////////////////////////////////////////////
  2867. // Mohawk
  2868. ///////////////////////////////////////////////////////////////////////////////
  2869. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2870.  
  2871. ///////////////////////////////////////////////////////////////////////////////
  2872. // Orca
  2873. ///////////////////////////////////////////////////////////////////////////////
  2874. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2875. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2876. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2877.  
  2878. ///////////////////////////////////////////////////////////////////////////////
  2879. // Taru
  2880. ///////////////////////////////////////////////////////////////////////////////
  2881. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2882. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2883.  
  2884. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2885. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2886.  
  2887. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2888. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2889.  
  2890. ///////////////////////////////////////////////////////////////////////////////
  2891. // Cessna
  2892. ///////////////////////////////////////////////////////////////////////////////
  2893. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2894.  
  2895. ///////////////////////////////////////////////////////////////////////////////
  2896. // An-2
  2897. ///////////////////////////////////////////////////////////////////////////////
  2898. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2899. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2900. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2901.  
  2902. ///////////////////////////////////////////////////////////////////////////////
  2903. // Hatchback
  2904. ///////////////////////////////////////////////////////////////////////////////
  2905. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2906. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2907. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2908. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2909. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2910. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2911. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2912. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2913. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2914. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2915. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2916. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2917.  
  2918. ///////////////////////////////////////////////////////////////////////////////
  2919. // Golf
  2920. ///////////////////////////////////////////////////////////////////////////////
  2921. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2922. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2923.  
  2924. ///////////////////////////////////////////////////////////////////////////////
  2925. // Ikarus
  2926. ///////////////////////////////////////////////////////////////////////////////
  2927. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2928. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2929. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2930.  
  2931. ///////////////////////////////////////////////////////////////////////////////
  2932. // Ural (Open)
  2933. ///////////////////////////////////////////////////////////////////////////////
  2934. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2935. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2936. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2937. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2938.  
  2939. ///////////////////////////////////////////////////////////////////////////////
  2940. // Ural (Covered)
  2941. ///////////////////////////////////////////////////////////////////////////////
  2942. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2943. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2944. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2945. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2946.  
  2947. ///////////////////////////////////////////////////////////////////////////////
  2948. // V3S
  2949. ///////////////////////////////////////////////////////////////////////////////
  2950. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2951. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2952.  
  2953. ///////////////////////////////////////////////////////////////////////////////
  2954. // SUVXL
  2955. ///////////////////////////////////////////////////////////////////////////////
  2956. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2957.  
  2958. ///////////////////////////////////////////////////////////////////////////////
  2959. // Tractor
  2960. ///////////////////////////////////////////////////////////////////////////////
  2961. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2962.  
  2963. ///////////////////////////////////////////////////////////////////////////////
  2964. // Tractor (Old)
  2965. ///////////////////////////////////////////////////////////////////////////////
  2966. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2967.  
  2968. ///////////////////////////////////////////////////////////////////////////////
  2969. // Tow Tractor
  2970. ///////////////////////////////////////////////////////////////////////////////
  2971. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2972.  
  2973. ///////////////////////////////////////////////////////////////////////////////
  2974. // Octavius
  2975. ///////////////////////////////////////////////////////////////////////////////
  2976. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2977. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2978.  
  2979. ///////////////////////////////////////////////////////////////////////////////
  2980. // UAZ
  2981. ///////////////////////////////////////////////////////////////////////////////
  2982. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2983.  
  2984. ///////////////////////////////////////////////////////////////////////////////
  2985. // UAZ (Open)
  2986. ///////////////////////////////////////////////////////////////////////////////
  2987. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2988.  
  2989. ///////////////////////////////////////////////////////////////////////////////
  2990. // Land Rover
  2991. ///////////////////////////////////////////////////////////////////////////////
  2992. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2993. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2994. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2995. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2996. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2997.  
  2998. ///////////////////////////////////////////////////////////////////////////////
  2999. // Land Rover (Ambulance)
  3000. ///////////////////////////////////////////////////////////////////////////////
  3001. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  3002. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  3003. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  3004.  
  3005. ///////////////////////////////////////////////////////////////////////////////
  3006. // Lada
  3007. ///////////////////////////////////////////////////////////////////////////////
  3008. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  3009. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  3010. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  3011. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  3012. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  3013.  
  3014. ///////////////////////////////////////////////////////////////////////////////
  3015. // Volha
  3016. ///////////////////////////////////////////////////////////////////////////////
  3017. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  3018. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  3019. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  3020.  
  3021. ///////////////////////////////////////////////////////////////////////////////
  3022. // Hatchback (Sport)
  3023. ///////////////////////////////////////////////////////////////////////////////
  3024. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  3025. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  3026. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  3027. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  3028. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  3029. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  3030.  
  3031. ///////////////////////////////////////////////////////////////////////////////
  3032. // HEMMT
  3033. ///////////////////////////////////////////////////////////////////////////////
  3034. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  3035.  
  3036. ///////////////////////////////////////////////////////////////////////////////
  3037. // Hunter
  3038. ///////////////////////////////////////////////////////////////////////////////
  3039. class Exile_Car_Hunter { quality = 5; price = 26500; };
  3040.  
  3041. ///////////////////////////////////////////////////////////////////////////////
  3042. // Ifrit
  3043. ///////////////////////////////////////////////////////////////////////////////
  3044. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  3045.  
  3046. ///////////////////////////////////////////////////////////////////////////////
  3047. // Offroad
  3048. ///////////////////////////////////////////////////////////////////////////////
  3049. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  3050. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  3051. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  3052. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  3053. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  3054. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  3055. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  3056. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  3057. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  3058. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  3059. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  3060. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  3061. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  3062. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  3063. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  3064. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  3065. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  3066. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  3067. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  3068. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  3069. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  3070.  
  3071. ///////////////////////////////////////////////////////////////////////////////
  3072. // Offroad (Armed)
  3073. ///////////////////////////////////////////////////////////////////////////////
  3074. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  3075. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  3076. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  3077. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  3078. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  3079. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  3080. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  3081. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  3082. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  3083. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  3084. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  3085. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  3086.  
  3087. ///////////////////////////////////////////////////////////////////////////////
  3088. // Offroad (Repair)
  3089. ///////////////////////////////////////////////////////////////////////////////
  3090. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  3091. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  3092. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  3093. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  3094. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  3095. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  3096. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  3097. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  3098. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  3099. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  3100. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  3101. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  3102. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  3103. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  3104. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  3105. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  3106. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  3107. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  3108. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  3109.  
  3110. ///////////////////////////////////////////////////////////////////////////////
  3111. // Strider
  3112. ///////////////////////////////////////////////////////////////////////////////
  3113. class Exile_Car_Strider { quality = 6; price = 44000; };
  3114.  
  3115. ///////////////////////////////////////////////////////////////////////////////
  3116. // SUV
  3117. ///////////////////////////////////////////////////////////////////////////////
  3118. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  3119. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  3120. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  3121. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  3122.  
  3123. ///////////////////////////////////////////////////////////////////////////////
  3124. // SUV (Armed)
  3125. ///////////////////////////////////////////////////////////////////////////////
  3126. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  3127.  
  3128. ///////////////////////////////////////////////////////////////////////////////
  3129. // BRDM2
  3130. ///////////////////////////////////////////////////////////////////////////////
  3131. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  3132.  
  3133. ///////////////////////////////////////////////////////////////////////////////
  3134. // BTR40
  3135. ///////////////////////////////////////////////////////////////////////////////
  3136. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  3137. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  3138. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  3139. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  3140.  
  3141. ///////////////////////////////////////////////////////////////////////////////
  3142. // HMMWV
  3143. ///////////////////////////////////////////////////////////////////////////////
  3144. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  3145. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  3146. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  3147. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  3148. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  3149. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  3150. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  3151. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  3152.  
  3153. ///////////////////////////////////////////////////////////////////////////////
  3154. // Tempest
  3155. ///////////////////////////////////////////////////////////////////////////////
  3156. class Exile_Car_Tempest { quality = 4; price = 48300; };
  3157.  
  3158. ///////////////////////////////////////////////////////////////////////////////
  3159. // Van
  3160. ///////////////////////////////////////////////////////////////////////////////
  3161. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  3162. class Exile_Car_Van_White { quality = 2; price = 12000; };
  3163. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  3164. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  3165. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  3166. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  3167. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  3168. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  3169. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  3170. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  3171. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  3172.  
  3173. ///////////////////////////////////////////////////////////////////////////////
  3174. // Van (Box)
  3175. ///////////////////////////////////////////////////////////////////////////////
  3176. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  3177. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  3178. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  3179. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  3180. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  3181. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  3182. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  3183. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  3184. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  3185. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  3186. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  3187.  
  3188. ///////////////////////////////////////////////////////////////////////////////
  3189. // Van (Fuel)
  3190. ///////////////////////////////////////////////////////////////////////////////
  3191. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  3192. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  3193. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  3194. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  3195. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  3196. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  3197.  
  3198. ///////////////////////////////////////////////////////////////////////////////
  3199. // Zamak
  3200. ///////////////////////////////////////////////////////////////////////////////
  3201. class Exile_Car_Zamak { quality = 4; price = 43000; };
  3202.  
  3203. ///////////////////////////////////////////////////////////////////////////////
  3204. // Water Scooter
  3205. ///////////////////////////////////////////////////////////////////////////////
  3206. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  3207.  
  3208. ///////////////////////////////////////////////////////////////////////////////
  3209. // RHIB
  3210. ///////////////////////////////////////////////////////////////////////////////
  3211. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  3212.  
  3213. ///////////////////////////////////////////////////////////////////////////////
  3214. // Ceaser BTT
  3215. ///////////////////////////////////////////////////////////////////////////////
  3216. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  3217.  
  3218. ///////////////////////////////////////////////////////////////////////////////
  3219. // V-44 X Blackfish
  3220. ///////////////////////////////////////////////////////////////////////////////
  3221. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  3222. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  3223.  
  3224. ///////////////////////////////////////////////////////////////////////////////
  3225. // Prowler
  3226. ///////////////////////////////////////////////////////////////////////////////
  3227. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  3228. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  3229.  
  3230. ///////////////////////////////////////////////////////////////////////////////
  3231. // Qilin
  3232. ///////////////////////////////////////////////////////////////////////////////
  3233. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  3234.  
  3235. ///////////////////////////////////////////////////////////////////////////////
  3236. // MB 4WD
  3237. ///////////////////////////////////////////////////////////////////////////////
  3238. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  3239. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  3240.  
  3241. ///////////////////////////////////////////////////////////////////////////////
  3242. // Flags
  3243. ///////////////////////////////////////////////////////////////////////////////
  3244. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  3245. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  3246. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  3247. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  3248. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  3249. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  3250. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  3251. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  3252. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  3253. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  3254. };
  3255.  
  3256.  
  3257.  
  3258. class CfgExileCustomCode
  3259. {
  3260. ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  3261. ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";
  3262. ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
  3263. ExileClient_object_player_event_onEnterSafezone = "ExileClient_object_player_event_onEnterSafezone.sqf";
  3264. };
  3265. /*
  3266. You can overwrite every single file of our code without touching it.
  3267. To do that, add the function name you want to overwrite plus the
  3268. path to your custom file here. If you wonder how this works, have a
  3269. look at our bootstrap/fn_preInit.sqf function.
  3270.  
  3271. Simply add the following scheme here:
  3272.  
  3273. <Function Name of Exile> = "<New File Name>";
  3274.  
  3275. Example:
  3276.  
  3277. ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  3278. */
  3279.  
  3280. // Fix Vehicle Trader Spawns
  3281. ExileServer_system_trading_network_purchaseVehicleRequest = "Fixes\TraderFixes\ExileServer_system_trading_network_purchaseVehicleRequest.sqf";
  3282.  
  3283. };
  3284. class CfgExileEnvironment
  3285. {
  3286. class Chernarus
  3287. {
  3288. class FireFlies
  3289. {
  3290. // 1 = enabled, 0 = disabled
  3291. enable = 1;
  3292.  
  3293. // At this hour fire flies begin to spawn
  3294. startHour = 18;
  3295.  
  3296. // At this hour fire flies stop spawning
  3297. endHour = 6;
  3298. };
  3299.  
  3300. class Anomalies
  3301. {
  3302. // 1 = enabled, 0 = disabled
  3303. enable = 0;
  3304.  
  3305. // At this hour anomalies begin to spawn
  3306. startHour = 19;
  3307.  
  3308. // At this hour anomalies stop spawning
  3309. endHour = 6;
  3310. };
  3311.  
  3312. class Breathing
  3313. {
  3314. // 1 = enabled, 0 = disabled
  3315. enable = 0;
  3316. };
  3317.  
  3318. class Snow
  3319. {
  3320. // 1 = enabled, 0 = disabled
  3321. enable = 0;
  3322.  
  3323. // https://community.bistudio.com/wiki/surfaceType
  3324. surfaces[] = {};
  3325. };
  3326.  
  3327. class Radiation
  3328. {
  3329. // 1 = enabled, 0 = disabled
  3330. enable = 0;
  3331.  
  3332. /*
  3333. Defines contaminated zones in a specific map.
  3334. You can define multiple zones per map. The format
  3335. of the zones is:
  3336.  
  3337. [Position ASL(!), Full Radiation Radius, Maximum Radius]
  3338.  
  3339. The radius works as follows:
  3340.  
  3341. |-------------------------------------------------------|
  3342. Maximum Radius
  3343.  
  3344. |------------------------|
  3345. Full Radiation Radius
  3346.  
  3347. Within the full radiation radius, radiation factor is
  3348. always at a maximum. Outside of this, it lowers down
  3349. to no radiation smoothly.
  3350.  
  3351. Radiation:
  3352.  
  3353. |------------------------|------------------------------|
  3354. 1 1 1 1 0.75 0.5 0.25 0
  3355. */
  3356. contaminatedZones[] = {};
  3357. };
  3358.  
  3359. class Temperature
  3360. {
  3361. // Temperature in °C for the time of day, per hour
  3362. // Add the first index to the last index, so it is 25 indizes!
  3363. daytimeTemperature[] = {10.93,11.89,13.42,15.40,17.68,20.10,22.48,24.63,26.40,27.66,28.32,28.80,28.80,28.32,27.66,26.40,24.63,22.48,20.10,17.68,15.40,13.42,11.89,10.93,10.93};
  3364.  
  3365. // Temperature change in °C when it is 100% overcast
  3366. overcast = -2;
  3367.  
  3368. // Temperature change in °C when it is 100% raining
  3369. rain = -5;
  3370.  
  3371. // Temperature change in °C when it is 100% windy
  3372. wind = -1;
  3373.  
  3374. // Temperature change per 100m altitude in °C
  3375. altitude = -0.5;
  3376.  
  3377. // Difference from the daytime temperature to the water temperature
  3378. water = -5;
  3379. };
  3380. };
  3381. };
  3382. class CfgExileHUD
  3383. {
  3384. class ShortItemNames
  3385. {
  3386. SmokeShell[] = {"WHITE", "SMOKE"};
  3387. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3388. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3389.  
  3390. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  3391. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3392. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3393.  
  3394. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  3395. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3396. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3397.  
  3398. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  3399. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3400. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3401.  
  3402. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  3403. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3404. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3405.  
  3406. SmokeShellRed[] = {"RED", "SMOKE"};
  3407. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3408. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3409.  
  3410. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  3411. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3412. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3413.  
  3414. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3415. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3416.  
  3417. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3418. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3419.  
  3420. UGL_FlareRed_F[] = {"RED", "FLARE"};
  3421. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  3422.  
  3423. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3424. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3425.  
  3426. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3427. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3428.  
  3429. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3430. Chemlight_green[] = {"GREEN", "LIGHT"};
  3431. Chemlight_red[] = {"RED", "LIGHT"};
  3432. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3433.  
  3434. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3435. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3436.  
  3437. O_IR_Grenade[] = {"IR"};
  3438. I_IR_Grenade[] = {"IR"};
  3439. B_IR_Grenade[] = {"IR"};
  3440.  
  3441. HandGrenade[] = {"RGO"};
  3442. MiniGrenade[] = {"RGN"};
  3443.  
  3444. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3445. };
  3446. };
  3447. class CfgExileLootSettings
  3448. {
  3449. /**
  3450. * Lifetime of loot in minutes. Synchronize this with
  3451. * the garbage collector settings of your server
  3452. * CfgSettings!
  3453. */
  3454. lifeTime = 8;
  3455.  
  3456. /**
  3457. * Interval in seconds when the client searches for
  3458. * new buildings to spawn loot in
  3459. */
  3460. spawnInterval = 30;
  3461.  
  3462. /**
  3463. * This is a percentage value to determine how many loot
  3464. * positions should contain loot when the system spawns loot.
  3465. *
  3466. * If a building has 20 positions defined, Exile will
  3467. * spawn loot in 10 random positions of them.
  3468. *
  3469. * This means smaller buildings spawn less loot and larger
  3470. * ones spawn more loot.
  3471. *
  3472. * You can also cap it at a maximum value. See below.
  3473. */
  3474. maximumPositionCoverage = 30;
  3475.  
  3476. /**
  3477. * Limit the number of loot positions per building. If the
  3478. * above percentage value exceeds this value, it will be capped.
  3479. *
  3480. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3481. * This results in 30 loot positions and that is too much. So we
  3482. * cap this at 10
  3483. */
  3484. maximumNumberOfLootSpotsPerBuilding = 3;
  3485.  
  3486. /**
  3487. * Exile spawns a random number of items per loot spot. This
  3488. * is the upper cap for that. So 3 means it could spawn 1, 2
  3489. * or 3.
  3490. */
  3491. maximumNumberOfItemsPerLootSpot = 2;
  3492.  
  3493. /**
  3494. * Radius in meter to spawn loot AROUND each player.
  3495. * Do NOT touch this value if you dont know what you do.
  3496. * The higher the number, the higher the drop rates, the
  3497. * easier your server will lag.
  3498. *
  3499. * 50m = Minimum
  3500. * 200m = Maximum
  3501. */
  3502. spawnRadius = 60;
  3503.  
  3504. /**
  3505. * Defines the radius around trader cities where the system should
  3506. * not spawn loot. Set this to 0 if you want to have loot spawning
  3507. * in trader citites, ugh.
  3508. */
  3509. minimumDistanceToTraderZones = 500;
  3510.  
  3511. /**
  3512. * Defines the radius around territories where no loot spawns.
  3513. * This does not regard the actual size of a territory. So do not
  3514. * set this to a lower value than the maximum radius of a territory,
  3515. * which is 150m by default.
  3516. */
  3517. minimumDistanceToTerritories = 150;
  3518. };
  3519. class CfgExileMobileXM8
  3520. {
  3521. /**
  3522. * Add the 4 digit permission code here, so players can authorize
  3523. * your server to send them messages to their Mobile XM8 app.
  3524. */
  3525. code = "";
  3526. };
  3527. class CfgExileMusic
  3528. {
  3529. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3530. Combat[] = {"ExileTrack06","ExileTrack07"};
  3531. Intro[] = {"ExileTrack02","ExileTrack03"};
  3532. };
  3533. class CfgExileParty
  3534. {
  3535. showESP = 1;
  3536. allow3DMarkers = 1;
  3537. };
  3538. class CfgExileRussianRoulette
  3539. {
  3540. /*
  3541. Minimum amount to join a session of
  3542. russian roulette
  3543. */
  3544. buyInAmount = 100;
  3545. };
  3546. class CfgFlags
  3547. {
  3548. class USA
  3549. {
  3550. name = "USA";
  3551. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3552. uids[] = {};
  3553. };
  3554. };
  3555.  
  3556. class ExileAbstractAction
  3557. {
  3558. title = "";
  3559. condition = "true";
  3560. action = "";
  3561. priority = 1.5;
  3562. showWindow = false;
  3563. };
  3564.  
  3565. /**
  3566. * Sort this by probability of occurence to speed things up a bit
  3567. */
  3568. class CfgInteractionMenus
  3569. {
  3570. class Car
  3571. {
  3572. targetType = 2;
  3573. target = "Car";
  3574.  
  3575. class Actions
  3576. {
  3577. class ScanLock: ExileAbstractAction
  3578. {
  3579. title = "Scan Lock";
  3580. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3581. action = "_this call ExileClient_object_lock_scan";
  3582. };
  3583.  
  3584. // Locks a vehicle
  3585. class Lock: ExileAbstractAction
  3586. {
  3587. title = "Lock";
  3588. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3589. action = "true spawn ExileClient_object_lock_toggle";
  3590. };
  3591.  
  3592. // Unlocks a vehicle
  3593. class Unlock: ExileAbstractAction
  3594. {
  3595. title = "Unlock";
  3596. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3597. action = "false spawn ExileClient_object_lock_toggle";
  3598. };
  3599.  
  3600. // Repairs a vehicle to 100%. Requires Duckttape
  3601. class Repair: ExileAbstractAction
  3602. {
  3603. title = "Repair";
  3604. condition = "true";
  3605. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3606. };
  3607.  
  3608. // Hot-wires a vehicle
  3609. class Hotwire: ExileAbstractAction
  3610. {
  3611. title = "Hotwire";
  3612. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3613. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3614. };
  3615.  
  3616. // Flips a vehicle so the player doesnt have to call an admin
  3617. // Check if vector up is fucked
  3618. class Flip: ExileAbstractAction
  3619. {
  3620. title = "Flip";
  3621. condition = "call ExileClient_object_vehicle_interaction_show";
  3622. action = "_this call ExileClient_object_vehicle_flip";
  3623. };
  3624.  
  3625. // Fills fuel from a can into a car
  3626. class Refuel: ExileAbstractAction
  3627. {
  3628. title = "Refuel";
  3629. condition = "call ExileClient_object_vehicle_interaction_show";
  3630. action = "_this call ExileClient_object_vehicle_refuel";
  3631. };
  3632.  
  3633. // Drains fuel from a car into an empty jerry can
  3634. class DrainFuel: ExileAbstractAction
  3635. {
  3636. title = "Drain Fuel";
  3637. condition = "call ExileClient_object_vehicle_interaction_show";
  3638. action = "_this call ExileClient_object_vehicle_drain";
  3639. };
  3640. };
  3641. };
  3642.  
  3643. class Air
  3644. {
  3645. target = "Air";
  3646. targetType = 2;
  3647.  
  3648. class Actions
  3649. {
  3650. class ScanLock: ExileAbstractAction
  3651. {
  3652. title = "Scan Lock";
  3653. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3654. action = "_this call ExileClient_object_lock_scan";
  3655. };
  3656.  
  3657. // Locks a vehicle
  3658. class Lock: ExileAbstractAction
  3659. {
  3660. title = "Lock";
  3661. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3662. action = "true spawn ExileClient_object_lock_toggle";
  3663. };
  3664.  
  3665. // Unlocks a vehicle
  3666. class Unlock: ExileAbstractAction
  3667. {
  3668. title = "Unlock";
  3669. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3670. action = "false spawn ExileClient_object_lock_toggle";
  3671. };
  3672.  
  3673. // Hot-wires a vehicle
  3674. class Hotwire: ExileAbstractAction
  3675. {
  3676. title = "Hotwire";
  3677. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3678. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3679. };
  3680.  
  3681. // Repairs a vehicle to 100%. Requires Duckttape
  3682. class Repair: ExileAbstractAction
  3683. {
  3684. title = "Repair";
  3685. condition = "true";
  3686. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3687. };
  3688.  
  3689. // Flips a vehicle so the player doesnt have to call an admin
  3690. // Check if vector up is fucked
  3691. class Flip: ExileAbstractAction
  3692. {
  3693. title = "Flip";
  3694. condition = "call ExileClient_object_vehicle_interaction_show";
  3695. action = "_this call ExileClient_object_vehicle_flip";
  3696. };
  3697.  
  3698. // Fills fuel from a can into a car
  3699. class Refuel: ExileAbstractAction
  3700. {
  3701. title = "Refuel";
  3702. condition = "call ExileClient_object_vehicle_interaction_show";
  3703. action = "_this call ExileClient_object_vehicle_refuel";
  3704. };
  3705.  
  3706. // Drains fuel from a car into an empty jerry can
  3707. class DrainFuel: ExileAbstractAction
  3708. {
  3709. title = "Drain Fuel";
  3710. condition = "call ExileClient_object_vehicle_interaction_show";
  3711. action = "_this call ExileClient_object_vehicle_drain";
  3712. };
  3713.  
  3714. class RotateLeft: ExileAbstractAction
  3715. {
  3716. title = "Rotate Left";
  3717. condition = "call ExileClient_object_vehicle_interaction_show";
  3718. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3719. };
  3720.  
  3721. class RotateRight: ExileAbstractAction
  3722. {
  3723. title = "Rotate Right";
  3724. condition = "call ExileClient_object_vehicle_interaction_show";
  3725. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3726. };
  3727. };
  3728. };
  3729.  
  3730. class Safe
  3731. {
  3732. targetType = 2;
  3733. target = "Exile_Container_Safe";
  3734.  
  3735. class Actions
  3736. {
  3737. class ScanLock: ExileAbstractAction
  3738. {
  3739. title = "Scan Lock";
  3740. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3741. action = "_this call ExileClient_object_lock_scan";
  3742. };
  3743.  
  3744. // Locks a vehicle
  3745. class Lock : ExileAbstractAction
  3746. {
  3747. title = "Lock";
  3748. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3749. action = "true spawn ExileClient_object_lock_toggle";
  3750. };
  3751.  
  3752. class Unlock : ExileAbstractAction
  3753. {
  3754. title = "Unlock";
  3755. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3756. action = "false spawn ExileClient_object_lock_toggle";
  3757. };
  3758.  
  3759. class Pack : ExileAbstractAction
  3760. {
  3761. title = "Pack";
  3762. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3763. action = "_this spawn ExileClient_object_container_pack";
  3764. };
  3765.  
  3766. class SetPinCode : ExileAbstractAction
  3767. {
  3768. title = "Set PIN";
  3769. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3770. action = "_this spawn ExileClient_object_lock_setPin";
  3771. };
  3772. };
  3773. };
  3774.  
  3775. class Laptop
  3776. {
  3777. targetType = 2;
  3778. target = "Exile_Construction_Laptop_Static";
  3779.  
  3780. class Actions
  3781. {
  3782. class CameraSystem: ExileAbstractAction
  3783. {
  3784. title = "CCTV Access";
  3785. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3786. action = "_this call ExileClient_gui_baseCamera_show";
  3787. };
  3788. };
  3789. };
  3790.  
  3791. class SupplyBox
  3792. {
  3793. targetType = 2;
  3794. target = "Exile_Container_SupplyBox";
  3795.  
  3796. class Actions
  3797. {
  3798. class Mount: ExileAbstractAction
  3799. {
  3800. title = "Mount";
  3801. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3802. action = "_this call ExileClient_object_supplyBox_mount";
  3803. };
  3804.  
  3805. class Install: ExileAbstractAction
  3806. {
  3807. title = "Install";
  3808. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3809. action = "_this call ExileClient_object_supplyBox_install";
  3810. };
  3811.  
  3812. class Unmount: ExileAbstractAction
  3813. {
  3814. title = "Unmount";
  3815. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3816. action = "_this call ExileClient_object_supplyBox_unmount";
  3817. };
  3818. };
  3819. };
  3820.  
  3821. class Drawbridge
  3822. {
  3823. targetType = 2;
  3824. target = "Exile_Construction_WoodDrawBridge_Abstract";
  3825.  
  3826. class Actions
  3827. {
  3828. class Lower: ExileAbstractAction
  3829. {
  3830. title = "Lower";
  3831. condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  3832. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  3833. };
  3834.  
  3835. class Raise: ExileAbstractAction
  3836. {
  3837. title = "Raise";
  3838. condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  3839. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  3840. };
  3841. };
  3842. };
  3843.  
  3844. class Construction
  3845. {
  3846. targetType = 2;
  3847. target = "Exile_Construction_Abstract_Static";
  3848.  
  3849. class Actions
  3850. {
  3851. class Grind : ExileAbstractAction
  3852. {
  3853. title = "Grind Lock";
  3854. condition = "call ExAd_fnc_canGrindLock";
  3855. action = "_this spawn ExAd_fnc_grindLock";
  3856. };
  3857.  
  3858. class RestoreLock : ExileAbstractAction
  3859. {
  3860. title = "Restore Lock";
  3861. condition = "_object call ExAd_fnc_canRestoreLock";
  3862. action = "_this spawn ExAd_fnc_restoreLock";
  3863. };
  3864. class ScanLock: ExileAbstractAction
  3865. {
  3866. title = "Scan Lock";
  3867. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3868. action = "_this call ExileClient_object_lock_scan";
  3869. };
  3870.  
  3871. class Unlock : ExileAbstractAction
  3872. {
  3873. title = "Unlock";
  3874. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3875. action = "false spawn ExileClient_object_lock_toggle";
  3876. };
  3877.  
  3878. class Lock : ExileAbstractAction
  3879. {
  3880. title = "Lock";
  3881. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3882. action = "true spawn ExileClient_object_lock_toggle";
  3883. };
  3884.  
  3885. // Picks up the construction so you can move it
  3886. class Move: ExileAbstractAction
  3887. {
  3888. title = "Move";
  3889. condition = "call ExileClient_util_world_isInOwnTerritory";
  3890. action = "_this spawn ExileClient_object_construction_move";
  3891. };
  3892.  
  3893. // Removes the construction.
  3894. class Deconstruct: ExileAbstractAction
  3895. {
  3896. title = "Remove";
  3897. condition = "call ExileClient_util_world_isInOwnTerritory";
  3898. action = "_this spawn ExileClient_object_construction_deconstruct";
  3899. };
  3900.  
  3901. class AddALock : ExileAbstractAction
  3902. {
  3903. title = "Add a Lock";
  3904. condition = "call ExileClient_object_construction_lockAddShow";
  3905. action = "_this spawn ExileClient_object_construction_lockAdd";
  3906. };
  3907.  
  3908. class Upgrade : ExileAbstractAction
  3909. {
  3910. title = "Upgrade";
  3911. condition = "call ExileClient_object_construction_upgradeShow";
  3912. action = "_this call ExileClient_object_construction_upgrade";
  3913. };
  3914.  
  3915. class MakeBoom : ExileAbstractAction
  3916. {
  3917. title = "Plant charge";
  3918. condition = "call ExileClient_system_breaching_condition";
  3919. action = "_this call ExileClient_system_breaching_action";
  3920. };
  3921.  
  3922. class Repair : ExileAbstractAction
  3923. {
  3924. title = "Repair";
  3925. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3926. action = "_this call ExileClient_object_construction_repair";
  3927. };
  3928.  
  3929. };
  3930. };
  3931.  
  3932. /*
  3933. Tent, Storage crate etc.
  3934. */
  3935. class Container
  3936. {
  3937. targetType = 2;
  3938. target = "Exile_Container_Abstract";
  3939.  
  3940. class Actions
  3941. {
  3942. class Pack
  3943. {
  3944. title = "Pack";
  3945. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3946. action = "_this spawn ExileClient_object_container_pack";
  3947. };
  3948. // Picks up the container so you can move it
  3949. class Move: ExileAbstractAction
  3950. {
  3951. title = "Move";
  3952. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3953. action = "_this spawn ExileClient_object_construction_move";
  3954. };
  3955. };
  3956. };
  3957.  
  3958. class Flag
  3959. {
  3960. targetType = 2;
  3961. target = "Exile_Construction_Flag_Static";
  3962.  
  3963. class Actions
  3964. {
  3965. /*
  3966. class Manage : ExileAbstractAction
  3967. {
  3968. title = "Manage";
  3969. condition = "true";
  3970. action = "_this call ExileClient_gui_baseManagement_event_show";
  3971. };
  3972. */
  3973. class StealFlag: ExileAbstractAction
  3974. {
  3975. title = "Steal Flag";
  3976. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3977. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3978. };
  3979.  
  3980. class RestoreFlag: ExileAbstractAction
  3981. {
  3982. title = "Restore Flag";
  3983. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3984. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3985. };
  3986. };
  3987. };
  3988.  
  3989. class Boat
  3990. {
  3991. targetType = 2;
  3992. target = "Ship";
  3993.  
  3994. class Actions
  3995. {
  3996. // Locks a vehicle
  3997. class Lock: ExileAbstractAction
  3998. {
  3999. title = "Lock";
  4000. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4001. action = "true spawn ExileClient_object_lock_toggle";
  4002. };
  4003.  
  4004. // Unlocks a vehicle
  4005. class Unlock: ExileAbstractAction
  4006. {
  4007. title = "Unlock";
  4008. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4009. action = "false spawn ExileClient_object_lock_toggle";
  4010. };
  4011.  
  4012. // Hot-wires a vehicle
  4013. class Hotwire: ExileAbstractAction
  4014. {
  4015. title = "Hotwire";
  4016. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4017. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4018. };
  4019.  
  4020. // Repairs a vehicle to 100%. Requires Duckttape
  4021. class Repair: ExileAbstractAction
  4022. {
  4023. title = "Repair";
  4024. condition = "true";
  4025. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4026. };
  4027.  
  4028. // Fills fuel from a can into a car
  4029. class Refuel: ExileAbstractAction
  4030. {
  4031. title = "Refuel";
  4032. condition = "call ExileClient_object_vehicle_interaction_show";
  4033. action = "_this call ExileClient_object_vehicle_refuel";
  4034. };
  4035.  
  4036. // Drains fuel from a car into an empty jerry can
  4037. class DrainFuel: ExileAbstractAction
  4038. {
  4039. title = "Drain Fuel";
  4040. condition = "call ExileClient_object_vehicle_interaction_show";
  4041. action = "_this call ExileClient_object_vehicle_drain";
  4042. };
  4043.  
  4044. // Pushes a boat into look direction to move into water
  4045. class Push: ExileAbstractAction
  4046. {
  4047. title = "Fus Ro Dah!";
  4048. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  4049. action = "_this call ExileClient_object_vehicle_push";
  4050. };
  4051. };
  4052. };
  4053.  
  4054. class Bikes
  4055. {
  4056. targetType = 2;
  4057. target = "Bicycle";
  4058.  
  4059. class Actions
  4060. {
  4061. class Flip: ExileAbstractAction
  4062. {
  4063. title = "Flip";
  4064. condition = "true";
  4065. action = "_this call ExileClient_object_vehicle_flip";
  4066. };
  4067. };
  4068. };
  4069.  
  4070. class Player
  4071. {
  4072. targetType = 2;
  4073. target = "Exile_Unit_Player";
  4074.  
  4075. class Actions
  4076. {
  4077. class Free: ExileAbstractAction
  4078. {
  4079. title = "Free";
  4080. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4081. action = "_this call ExileClient_object_handcuffs_free";
  4082. };
  4083.  
  4084. class Search: ExileAbstractAction
  4085. {
  4086. title = "Search Gear";
  4087. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4088. action = "_this call ExileClient_object_handcuffs_searchGear";
  4089. };
  4090.  
  4091. class Identify: ExileAbstractAction
  4092. {
  4093. title = "Identify Body";
  4094. condition = "!(alive ExileClientInteractionObject)";
  4095. action = "_this call ExileClient_object_player_identifyBody";
  4096. };
  4097.  
  4098. class HideCorpse: ExileAbstractAction
  4099. {
  4100. title = "Hide Body";
  4101. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  4102. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  4103. };
  4104. };
  4105. };
  4106.  
  4107. class Animal
  4108. {
  4109. targetType = 2;
  4110. target = "Exile_Animal_Abstract";
  4111.  
  4112. class Actions
  4113. {
  4114. class Gut: ExileAbstractAction
  4115. {
  4116. title = "Gut Animal";
  4117. condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  4118. action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  4119. };
  4120. };
  4121. };
  4122. };
  4123. /**
  4124. * Classname is used for reference
  4125. * name is displayed in crafting requirements
  4126. * models is used for crafting and interaction menus
  4127. */
  4128. class CfgInteractionModels
  4129. {
  4130. class WaterSource
  4131. {
  4132. name = "Water tanks, barrels, coolers or pumps";
  4133. models[] =
  4134. {
  4135. "barrelwater_f",
  4136. "barrelwater_grey_f",
  4137. "waterbarrel_f",
  4138. "watertank_f",
  4139. "stallwater_f",
  4140. "waterpump_01_f",
  4141. "water_source_f",
  4142.  
  4143. // Namalsk
  4144. "wellpump",
  4145. "Land_jhad_stand_water",
  4146. "Land_Jbad_Misc_Well_L",
  4147. "Land_jbad_Fridge",
  4148. "Land_jbad_reservoir",
  4149. "Land_jbad_teapot",
  4150. "Land_KBud",
  4151.  
  4152. //Tanoa
  4153. "watertank_01_f",
  4154. "watertank_02_f",
  4155. "watertank_03_f",
  4156. "watertank_04_f"
  4157. };
  4158. };
  4159.  
  4160. class CleanWaterSource
  4161. {
  4162. name = "Water cooler";
  4163. models[] =
  4164. {
  4165. "watercooler"
  4166. };
  4167. };
  4168.  
  4169. class WorkBench
  4170. {
  4171. name = "Work Bench";
  4172. models[] =
  4173. {
  4174. "workstand_f.p3d"
  4175. };
  4176. };
  4177.  
  4178. class ShippingContainerSource
  4179. {
  4180. name = "Shipping Containers";
  4181. models[] =
  4182. {
  4183. // Arma 3
  4184. "CargoBox_V1_F",
  4185. "Cargo20_blue_F",
  4186. "Cargo20_brick_red_F",
  4187. "Cargo20_cyan_F",
  4188. "Cargo20_grey_F",
  4189. "Cargo20_light_blue_F",
  4190. "Cargo20_light_green_F",
  4191. "Cargo20_military_green_F",
  4192. "Cargo20_military_ruins_F",
  4193. "Cargo20_orange_F",
  4194. "Cargo20_red_F",
  4195. "Cargo20_sand_F",
  4196. "Cargo20_white_F",
  4197. "Cargo20_yellow_F",
  4198. "Cargo40_blue_F",
  4199. "Cargo40_brick_red_F",
  4200. "Cargo40_cyan_F",
  4201. "Cargo40_grey_F",
  4202. "Cargo40_light_blue_F",
  4203. "Cargo40_light_green_F",
  4204. "Cargo40_military_green_F",
  4205. "Cargo40_orange_F",
  4206. "Cargo40_red_F",
  4207. "Cargo40_sand_F",
  4208. "Cargo40_white_F",
  4209. "Cargo40_yellow_F",
  4210.  
  4211. // Namalsk
  4212. "nam_container.p3d",
  4213. "misc_cargo1d.p3d",
  4214. "misc_cargo1b.p3d",
  4215. "misc_cargo1bo.p3d",
  4216. "misc_cargo2c.p3d",
  4217. "misc_cargo1ao.p3d",
  4218.  
  4219. //Tanoa
  4220. "Land_ContainerLine_01_F",
  4221. "Land_ContainerLine_02_F",
  4222. "Land_ContainerLine_03_F",
  4223.  
  4224. // Also allow wrecks
  4225. "wreck_"
  4226. /*
  4227. "wreck_bmp2_f.p3d",
  4228. "wreck_brdm2_f.p3d",
  4229. "wreck_car2_f.p3d",
  4230. "wreck_car3_f.p3d",
  4231. "wreck_car_f.p3d",
  4232. "wreck_cardismantled_f.p3d",
  4233. "wreck_hmmwv_f.p3d",
  4234. "wreck_hunter_f.p3d",
  4235. "wreck_offroad2_f.p3d",
  4236. "wreck_offroad_f.p3d",
  4237. "wreck_skodovka_f.p3d",
  4238. "wreck_slammer_f.p3d",
  4239. "wreck_slammer_hull_f.p3d",
  4240. "wreck_slammer_turret_f.p3d",
  4241. "wreck_t72_hull_f.p3d",
  4242. "wreck_t72_turret_f.p3d",
  4243. "wreck_truck_dropside_f.p3d",
  4244. "wreck_truck_f.p3d",
  4245. "wreck_uaz_f.p3d",
  4246. "wreck_ural_f.p3d"
  4247. "wreck_van_f.p3d",
  4248. */
  4249.  
  4250.  
  4251. // TODO: Ask community for CUP/AiA model names
  4252. };
  4253. };
  4254.  
  4255. class WoodSource
  4256. {
  4257. name = "Trees";
  4258. models[] =
  4259. {
  4260. " t_",
  4261. " bo_t_",
  4262.  
  4263. // A2 trees
  4264. " str_",
  4265. " Smrk_",
  4266. " les_",
  4267. " brg_"
  4268. };
  4269. };
  4270.  
  4271. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  4272. class FuelSource
  4273. {
  4274. name = "Fuel pumps, stations or barrels";
  4275. models[] =
  4276. {
  4277. "fuelstation_feed_f.p3d",
  4278. "metalbarrel_f.p3d",
  4279. "flexibletank_01_f.p3d",
  4280. "fs_feed_f.p3d",
  4281. //Tanoa
  4282. "fuelstation_01_pump_f.p3d",
  4283. "fuelstation_02_pump_f.p3d"
  4284. };
  4285. };
  4286. };
  4287. class CfgLocker
  4288. {
  4289. numbersOnly = "0123456789";
  4290.  
  4291. maxDeposit = 1000000;
  4292. };
  4293.  
  4294. class CfgPlayer
  4295. {
  4296. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  4297. hungerDecay = 115;
  4298. thirstDecay = 80;
  4299.  
  4300. // Damage taken from 0 (health||thirst)/sec
  4301. healthDecay = 5.0;
  4302.  
  4303. // Health regen if over BOTH
  4304. thirstRegen = 90;
  4305. hungerRegen = 90;
  4306.  
  4307. // IF above meet recover HP%/MIN
  4308. recoveryPerMinute = 2;
  4309.  
  4310. // Set custom aim precision coefficient for weapon sway
  4311. // https://community.bistudio.com/wiki/Arma_3_Stamina
  4312. // Set to -1 if you want to use Arma 3 default value
  4313. // setCustomAimCoef
  4314. customAimCoefficient = 0.5;
  4315.  
  4316. // 0 or 1
  4317. enableFatigue = 0;
  4318. enableStamina = 0;
  4319.  
  4320. disableMapDrawing = 1;
  4321.  
  4322. // Use the current gradient to affect the players movement when autorunning.
  4323. // 0 == default exile auto run
  4324. useGradientAffectedAutoRun = 0;
  4325. };
  4326. class CfgSlothMachine
  4327. {
  4328. spinCost = 100;
  4329. Jackpot = 10100;
  4330.  
  4331. chances[] =
  4332. {
  4333. {85, ""}, // 85% = Nothing
  4334. {95, "Level1"}, // 10% = 1pt
  4335. {96, "Level2"}, // 1% = 10pt
  4336. {97, "Level3"}, // 1% = 25pt
  4337. {98, "Level4"}, // 1% = 50pt
  4338. {99, "Level5"}, // 1% = 100pt
  4339. {100, "Jackpot"} // 1% = Jackpot
  4340. };
  4341.  
  4342. class Prizes
  4343. {
  4344. class Level1
  4345. {
  4346. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  4347. prize = 101;
  4348. };
  4349.  
  4350. class Level2
  4351. {
  4352. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  4353. prize = 110;
  4354. };
  4355.  
  4356. class Level3
  4357. {
  4358. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  4359. prize = 125;
  4360. };
  4361.  
  4362. class Level4
  4363. {
  4364. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  4365. prize = 150;
  4366. };
  4367.  
  4368. class Level5
  4369. {
  4370. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  4371. prize = 200;
  4372. };
  4373.  
  4374. class Jackpot
  4375. {
  4376. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  4377. };
  4378. };
  4379. };
  4380. class CfgTerritories
  4381. {
  4382. // Base Cost / Radius
  4383. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  4384. prices[] =
  4385. {
  4386. // Purchase Price Radius Number of Objects
  4387. {5000, 15, 45 }, // Level 1
  4388. {10000, 30, 75 }, // Level 2
  4389. {15000, 45, 100 }, // Level 3
  4390. {20000, 60, 150 }, // Level 4
  4391. {25000, 75, 180 }, // Level 5
  4392. {30000, 90, 200 }, // Level 6
  4393. {35000, 105, 225 }, // Level 7
  4394. {40000, 120, 240 }, // Level 8
  4395. {45000, 135, 270 }, // Level 9
  4396. {50000, 150, 300 } // Level 10
  4397. };
  4398.  
  4399. // A shortcut of the above maximum radius
  4400. maximumRadius = 150;
  4401.  
  4402. // The above * 2 plus coverving the 20m you can move while placing things
  4403. minimumDistanceToOtherTerritories = 225;
  4404.  
  4405. // Maximum number of territories a player can own
  4406. maximumNumberOfTerritoriesPerPlayer = 2;
  4407.  
  4408. /**
  4409. * Defines the minimum distance to safe zones / trader cities where players
  4410. * cannot build territories
  4411. */
  4412. minimumDistanceToTraderZones = 1000;
  4413.  
  4414. /**
  4415. * Defines the minimum distance to spawn zones where players
  4416. * cannot build territories
  4417. */
  4418. minimumDistanceToSpawnZones = 1000;
  4419.  
  4420. // Amount of pop tabs per object to pay
  4421. popTabAmountPerObject = 10;
  4422. };
  4423. class CfgTraderCategories
  4424. {
  4425. class Community
  4426. {
  4427. name = "Community Items";
  4428. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4429. items[] =
  4430. {
  4431. // Add your items here <3
  4432. };
  4433. };
  4434.  
  4435. class Community2
  4436. {
  4437. name = "Community Items 2";
  4438. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4439. items[] =
  4440. {
  4441. // Add your items here <3
  4442. };
  4443. };
  4444.  
  4445. class Community3
  4446. {
  4447. name = "Community Items 3";
  4448. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4449. items[] =
  4450. {
  4451. // Add your items here <3
  4452. };
  4453. };
  4454.  
  4455. class Community4
  4456. {
  4457. name = "Community Items 4";
  4458. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4459. items[] =
  4460. {
  4461. // Add your items here <3
  4462. };
  4463. };
  4464.  
  4465. class Community5
  4466. {
  4467. name = "Community Items 5";
  4468. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4469. items[] =
  4470. {
  4471. // Add your items here <3
  4472. };
  4473. };
  4474.  
  4475. class Community6
  4476. {
  4477. name = "Community Items 6";
  4478. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4479. items[] =
  4480. {
  4481. // Add your items here <3
  4482. };
  4483. };
  4484.  
  4485. class Community7
  4486. {
  4487. name = "Community Items 7";
  4488. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4489. items[] =
  4490. {
  4491. // Add your items here <3
  4492. };
  4493. };
  4494.  
  4495. class Community8
  4496. {
  4497. name = "Community Items 8";
  4498. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4499. items[] =
  4500. {
  4501. // Add your items here <3
  4502. };
  4503. };
  4504.  
  4505. class Community9
  4506. {
  4507. name = "Community Items 9";
  4508. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4509. items[] =
  4510. {
  4511. // Add your items here <3
  4512. };
  4513. };
  4514.  
  4515. class Community10
  4516. {
  4517. name = "Community Items 10";
  4518. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4519. items[] =
  4520. {
  4521. // Add your items here <3
  4522. };
  4523. };
  4524.  
  4525. class Uniforms
  4526. {
  4527. name = "Uniforms";
  4528. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4529. items[] =
  4530. {
  4531. "U_C_Journalist",
  4532. "U_C_Poloshirt_blue",
  4533. "U_C_Poloshirt_burgundy",
  4534. "U_C_Poloshirt_salmon",
  4535. "U_C_Poloshirt_stripped",
  4536. "U_C_Poloshirt_tricolour",
  4537. "U_C_Poor_1",
  4538. "U_C_Poor_2",
  4539. "U_C_Poor_shorts_1",
  4540. "U_C_Scientist",
  4541. "U_OrestesBody",
  4542. "U_Rangemaster",
  4543. "U_NikosAgedBody",
  4544. "U_NikosBody",
  4545. "U_Competitor",
  4546. "U_B_CombatUniform_mcam",
  4547. "U_B_CombatUniform_mcam_tshirt",
  4548. "U_B_CombatUniform_mcam_vest",
  4549. "U_B_CombatUniform_mcam_worn",
  4550. "U_B_CTRG_1",
  4551. "U_B_CTRG_2",
  4552. "U_B_CTRG_3",
  4553. "U_I_CombatUniform",
  4554. "U_I_CombatUniform_shortsleeve",
  4555. "U_I_CombatUniform_tshirt",
  4556. "U_I_OfficerUniform",
  4557. "U_O_CombatUniform_ocamo",
  4558. "U_O_CombatUniform_oucamo",
  4559. "U_O_OfficerUniform_ocamo",
  4560. "U_B_SpecopsUniform_sgg",
  4561. "U_O_SpecopsUniform_blk",
  4562. "U_O_SpecopsUniform_ocamo",
  4563. "U_I_G_Story_Protagonist_F",
  4564. "Exile_Uniform_Woodland",
  4565. "U_C_HunterBody_grn",
  4566. "U_IG_Guerilla1_1",
  4567. "U_IG_Guerilla2_1",
  4568. "U_IG_Guerilla2_2",
  4569. "U_IG_Guerilla2_3",
  4570. "U_IG_Guerilla3_1",
  4571. "U_BG_Guerilla2_1",
  4572. "U_IG_Guerilla3_2",
  4573. "U_BG_Guerrilla_6_1",
  4574. "U_BG_Guerilla1_1",
  4575. "U_BG_Guerilla2_2",
  4576. "U_BG_Guerilla2_3",
  4577. "U_BG_Guerilla3_1",
  4578. "U_BG_leader",
  4579. "U_IG_leader",
  4580. "U_I_G_resistanceLeader_F",
  4581. /*"U_B_FullGhillie_ard",
  4582. "U_B_FullGhillie_lsh",
  4583. "U_B_FullGhillie_sard",
  4584. "U_B_GhillieSuit",
  4585. "U_I_FullGhillie_ard",
  4586. "U_I_FullGhillie_lsh",
  4587. "U_I_FullGhillie_sard",
  4588. "U_I_GhillieSuit",
  4589. "U_O_FullGhillie_ard",
  4590. "U_O_FullGhillie_lsh",
  4591. "U_O_FullGhillie_sard",
  4592. "U_O_GhillieSuit",*/
  4593. "U_I_Wetsuit",
  4594. "U_O_Wetsuit",
  4595. "U_B_Wetsuit",
  4596. "U_B_survival_uniform",
  4597. "U_B_HeliPilotCoveralls",
  4598. "U_I_HeliPilotCoveralls",
  4599. "U_B_PilotCoveralls",
  4600. "U_I_pilotCoveralls",
  4601. "U_O_PilotCoveralls",
  4602. //Apex
  4603. "U_B_T_Soldier_F",
  4604. "U_B_T_Soldier_AR_F",
  4605. "U_B_T_Soldier_SL_F",
  4606. //"U_B_T_Sniper_F",
  4607. //"U_B_T_FullGhillie_tna_F",
  4608. "U_B_CTRG_Soldier_F",
  4609. "U_B_CTRG_Soldier_2_F",
  4610. "U_B_CTRG_Soldier_3_F",
  4611. "U_B_GEN_Soldier_F",
  4612. "U_B_GEN_Commander_F",
  4613. "U_O_T_Soldier_F",
  4614. "U_O_T_Officer_F",
  4615. //"U_O_T_Sniper_F",
  4616. //"U_O_T_FullGhillie_tna_F",
  4617. "U_O_V_Soldier_Viper_F",
  4618. "U_O_V_Soldier_Viper_hex_F",
  4619. "U_I_C_Soldier_Para_1_F",
  4620. "U_I_C_Soldier_Para_2_F",
  4621. "U_I_C_Soldier_Para_3_F",
  4622. "U_I_C_Soldier_Para_4_F",
  4623. "U_I_C_Soldier_Para_5_F",
  4624. "U_I_C_Soldier_Bandit_1_F",
  4625. "U_I_C_Soldier_Bandit_2_F",
  4626. "U_I_C_Soldier_Bandit_3_F",
  4627. "U_I_C_Soldier_Bandit_4_F",
  4628. "U_I_C_Soldier_Bandit_5_F",
  4629. "U_I_C_Soldier_Camo_F",
  4630. "U_C_man_sport_1_F",
  4631. "U_C_man_sport_2_F",
  4632. "U_C_man_sport_3_F",
  4633. "U_C_Man_casual_1_F",
  4634. "U_C_Man_casual_2_F",
  4635. "U_C_Man_casual_3_F",
  4636. "U_C_Man_casual_4_F",
  4637. "U_C_Man_casual_5_F",
  4638. "U_C_Man_casual_6_F",
  4639. "U_B_CTRG_Soldier_urb_1_F",
  4640. "U_B_CTRG_Soldier_urb_2_F",
  4641. "U_B_CTRG_Soldier_urb_3_F"
  4642. };
  4643. };
  4644.  
  4645. class Vests
  4646. {
  4647. name = "Vests";
  4648. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4649. items[] =
  4650. {
  4651. "V_Press_F",
  4652. "V_Rangemaster_belt",
  4653. "V_TacVest_blk",
  4654. "V_TacVest_blk_POLICE",
  4655. "V_TacVest_brn",
  4656. "V_TacVest_camo",
  4657. "V_TacVest_khk",
  4658. "V_TacVest_oli",
  4659. "V_TacVestCamo_khk",
  4660. "V_TacVestIR_blk",
  4661. "V_I_G_resistanceLeader_F",
  4662. "V_BandollierB_blk",
  4663. "V_BandollierB_cbr",
  4664. "V_BandollierB_khk",
  4665. "V_BandollierB_oli",
  4666. "V_BandollierB_rgr",
  4667. "V_Chestrig_blk",
  4668. "V_Chestrig_khk",
  4669. "V_Chestrig_oli",
  4670. "V_Chestrig_rgr",
  4671. "V_HarnessO_brn",
  4672. "V_HarnessO_gry",
  4673. "V_HarnessOGL_brn",
  4674. "V_HarnessOGL_gry",
  4675. "V_HarnessOSpec_brn",
  4676. "V_HarnessOSpec_gry",
  4677. "V_PlateCarrier1_blk",
  4678. "V_PlateCarrier1_rgr",
  4679. "V_PlateCarrier2_rgr",
  4680. "V_PlateCarrier3_rgr",
  4681. "V_PlateCarrierGL_blk",
  4682. "V_PlateCarrierGL_mtp",
  4683. "V_PlateCarrierGL_rgr",
  4684. "V_PlateCarrierH_CTRG",
  4685. "V_PlateCarrierIA1_dgtl",
  4686. "V_PlateCarrierIA2_dgtl",
  4687. "V_PlateCarrierIAGL_dgtl",
  4688. "V_PlateCarrierIAGL_oli",
  4689. "V_PlateCarrierL_CTRG",
  4690. "V_PlateCarrierSpec_blk",
  4691. "V_PlateCarrierSpec_mtp",
  4692. "V_PlateCarrierSpec_rgr",
  4693. //Apex
  4694. "V_TacChestrig_grn_F",
  4695. "V_TacChestrig_oli_F",
  4696. "V_TacChestrig_cbr_F",
  4697. "V_PlateCarrier1_tna_F",
  4698. "V_PlateCarrier2_tna_F",
  4699. "V_PlateCarrierSpec_tna_F",
  4700. "V_PlateCarrierGL_tna_F",
  4701. "V_HarnessO_ghex_F",
  4702. "V_HarnessOGL_ghex_F",
  4703. "V_BandollierB_ghex_F",
  4704. "V_TacVest_gen_F",
  4705. "V_PlateCarrier1_rgr_noflag_F",
  4706. "V_PlateCarrier2_rgr_noflag_F",
  4707. // Jets
  4708. "V_DeckCrew_yellow_F",
  4709. "V_DeckCrew_blue_F",
  4710. "V_DeckCrew_green_F",
  4711. "V_DeckCrew_red_F",
  4712. "V_DeckCrew_white_F",
  4713. "V_DeckCrew_brown_F",
  4714. "V_DeckCrew_violet_F"
  4715. };
  4716. };
  4717.  
  4718. class Headgear
  4719. {
  4720. name = "Headgear";
  4721. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4722. items[] =
  4723. {
  4724. "Exile_Headgear_SantaHat",
  4725. "Exile_Headgear_SafetyHelmet",
  4726. "H_Cap_blk",
  4727. "H_Cap_blk_Raven",
  4728. "H_Cap_blu",
  4729. "H_Cap_brn_SPECOPS",
  4730. "H_Cap_grn",
  4731. "H_Cap_headphones",
  4732. "H_Cap_khaki_specops_UK",
  4733. "H_Cap_oli",
  4734. "H_Cap_press",
  4735. "H_Cap_red",
  4736. "H_Cap_tan",
  4737. "H_Cap_tan_specops_US",
  4738. "H_Watchcap_blk",
  4739. "H_Watchcap_camo",
  4740. "H_Watchcap_khk",
  4741. "H_Watchcap_sgg",
  4742. "H_MilCap_blue",
  4743. "H_MilCap_dgtl",
  4744. "H_MilCap_mcamo",
  4745. "H_MilCap_ocamo",
  4746. "H_MilCap_oucamo",
  4747. "H_MilCap_rucamo",
  4748. "H_Bandanna_camo",
  4749. "H_Bandanna_cbr",
  4750. "H_Bandanna_gry",
  4751. "H_Bandanna_khk",
  4752. "H_Bandanna_khk_hs",
  4753. "H_Bandanna_mcamo",
  4754. "H_Bandanna_sgg",
  4755. "H_Bandanna_surfer",
  4756. "H_Booniehat_dgtl",
  4757. "H_Booniehat_dirty",
  4758. "H_Booniehat_grn",
  4759. "H_Booniehat_indp",
  4760. "H_Booniehat_khk",
  4761. "H_Booniehat_khk_hs",
  4762. "H_Booniehat_mcamo",
  4763. "H_Booniehat_tan",
  4764. "H_Hat_blue",
  4765. "H_Hat_brown",
  4766. "H_Hat_camo",
  4767. "H_Hat_checker",
  4768. "H_Hat_grey",
  4769. "H_Hat_tan",
  4770. "H_StrawHat",
  4771. "H_StrawHat_dark",
  4772. "H_Beret_02",
  4773. "H_Beret_blk",
  4774. "H_Beret_blk_POLICE",
  4775. "H_Beret_brn_SF",
  4776. "H_Beret_Colonel",
  4777. "H_Beret_grn",
  4778. "H_Beret_grn_SF",
  4779. "H_Beret_ocamo",
  4780. "H_Beret_red",
  4781. "H_Shemag_khk",
  4782. "H_Shemag_olive",
  4783. "H_Shemag_olive_hs",
  4784. "H_Shemag_tan",
  4785. "H_ShemagOpen_khk",
  4786. "H_ShemagOpen_tan",
  4787. "H_TurbanO_blk",
  4788. "H_HelmetB",
  4789. "H_HelmetB_black",
  4790. "H_HelmetB_camo",
  4791. "H_HelmetB_desert",
  4792. "H_HelmetB_grass",
  4793. "H_HelmetB_light",
  4794. "H_HelmetB_light_black",
  4795. "H_HelmetB_light_desert",
  4796. "H_HelmetB_light_grass",
  4797. "H_HelmetB_light_sand",
  4798. "H_HelmetB_light_snakeskin",
  4799. "H_HelmetB_paint",
  4800. "H_HelmetB_plain_blk",
  4801. "H_HelmetB_sand",
  4802. "H_HelmetB_snakeskin",
  4803. "H_HelmetCrew_B",
  4804. "H_HelmetCrew_I",
  4805. "H_HelmetCrew_O",
  4806. "H_HelmetIA",
  4807. "H_HelmetIA_camo",
  4808. "H_HelmetIA_net",
  4809. "H_HelmetLeaderO_ocamo",
  4810. "H_HelmetLeaderO_oucamo",
  4811. "H_HelmetO_ocamo",
  4812. "H_HelmetO_oucamo",
  4813. "H_HelmetSpecB",
  4814. "H_HelmetSpecB_blk",
  4815. "H_HelmetSpecB_paint1",
  4816. "H_HelmetSpecB_paint2",
  4817. "H_HelmetSpecO_blk",
  4818. "H_HelmetSpecO_ocamo",
  4819. "H_CrewHelmetHeli_B",
  4820. "H_CrewHelmetHeli_I",
  4821. "H_CrewHelmetHeli_O",
  4822. "H_HelmetCrew_I",
  4823. "H_HelmetCrew_B",
  4824. "H_HelmetCrew_O",
  4825. "H_PilotHelmetHeli_B",
  4826. "H_PilotHelmetHeli_I",
  4827. "H_PilotHelmetHeli_O",
  4828.  
  4829. //Apex
  4830. "H_Helmet_Skate",
  4831. "H_HelmetB_TI_tna_F",
  4832. //"H_HelmetO_ViperSP_hex_F",
  4833. //"H_HelmetO_ViperSP_ghex_F",
  4834. "H_HelmetB_tna_F",
  4835. "H_HelmetB_Enh_tna_F",
  4836. "H_HelmetB_Light_tna_F",
  4837. "H_HelmetSpecO_ghex_F",
  4838. "H_HelmetLeaderO_ghex_F",
  4839. "H_HelmetO_ghex_F",
  4840. "H_HelmetCrew_O_ghex_F",
  4841. "H_MilCap_tna_F",
  4842. "H_MilCap_ghex_F",
  4843. "H_Booniehat_tna_F",
  4844. "H_Beret_gen_F",
  4845. "H_MilCap_gen_F",
  4846. "H_Cap_oli_Syndikat_F",
  4847. "H_Cap_tan_Syndikat_F",
  4848. "H_Cap_blk_Syndikat_F",
  4849. "H_Cap_grn_Syndikat_F"
  4850. };
  4851. };
  4852.  
  4853. class Glasses
  4854. {
  4855. name = "Glasses";
  4856. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4857. items[] =
  4858. {
  4859. "G_Spectacles",
  4860. "G_Spectacles_Tinted",
  4861. "G_Combat",
  4862. "G_Lowprofile",
  4863. "G_Shades_Black",
  4864. "G_Shades_Green",
  4865. "G_Shades_Red",
  4866. "G_Squares",
  4867. "G_Squares_Tinted",
  4868. "G_Sport_BlackWhite",
  4869. "G_Sport_Blackyellow",
  4870. "G_Sport_Greenblack",
  4871. "G_Sport_Checkered",
  4872. "G_Sport_Red",
  4873. "G_Tactical_Black",
  4874. "G_Aviator",
  4875. "G_Lady_Mirror",
  4876. "G_Lady_Dark",
  4877. "G_Lady_Red",
  4878. "G_Lady_Blue",
  4879. "G_Diving",
  4880. "G_B_Diving",
  4881. "G_O_Diving",
  4882. "G_I_Diving",
  4883. "G_Goggles_VR",
  4884. "G_Balaclava_blk",
  4885. "G_Balaclava_oli",
  4886. "G_Balaclava_combat",
  4887. "G_Balaclava_lowprofile",
  4888. "G_Bandanna_blk",
  4889. "G_Bandanna_oli",
  4890. "G_Bandanna_khk",
  4891. "G_Bandanna_tan",
  4892. "G_Bandanna_beast",
  4893. "G_Bandanna_shades",
  4894. "G_Bandanna_sport",
  4895. "G_Bandanna_aviator",
  4896. "G_Shades_Blue",
  4897. "G_Sport_Blackred",
  4898. "G_Tactical_Clear",
  4899. "G_Balaclava_TI_blk_F",
  4900. "G_Balaclava_TI_tna_F",
  4901. "G_Balaclava_TI_G_blk_F",
  4902. "G_Balaclava_TI_G_tna_F",
  4903. "G_Combat_Goggles_tna_F"
  4904. };
  4905. };
  4906.  
  4907. class PointerAttachments
  4908. {
  4909. name = "Pointer Attachments";
  4910. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4911. items[] =
  4912. {
  4913. "acc_flashlight",
  4914. "acc_pointer_IR"
  4915. };
  4916. };
  4917.  
  4918. class BipodAttachments
  4919. {
  4920. name = "Bipod Attachments";
  4921. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4922. items[] =
  4923. {
  4924. "bipod_01_F_blk",
  4925. "bipod_01_F_mtp",
  4926. "bipod_01_F_snd",
  4927. "bipod_02_F_blk",
  4928. "bipod_02_F_hex",
  4929. "bipod_02_F_tan",
  4930. "bipod_03_F_blk",
  4931. "bipod_03_F_oli",
  4932. //Apex
  4933. "bipod_01_F_khk"
  4934. };
  4935. };
  4936.  
  4937. class MuzzleAttachments
  4938. {
  4939. name = "Suppressor Attachments";
  4940. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4941. items[] =
  4942. {
  4943. "muzzle_snds_338_black",
  4944. "muzzle_snds_338_green",
  4945. "muzzle_snds_338_sand",
  4946. "muzzle_snds_93mmg",
  4947. "muzzle_snds_93mmg_tan",
  4948. "muzzle_snds_acp",
  4949. "muzzle_snds_B",
  4950. "muzzle_snds_H",
  4951. "muzzle_snds_H_MG",
  4952. "muzzle_snds_H_SW",
  4953. "muzzle_snds_L",
  4954. "muzzle_snds_M",
  4955. //Apex
  4956. "muzzle_snds_H_khk_F",
  4957. "muzzle_snds_H_snd_F",
  4958. "muzzle_snds_58_blk_F",
  4959. "muzzle_snds_m_khk_F",
  4960. "muzzle_snds_m_snd_F",
  4961. "muzzle_snds_B_khk_F",
  4962. "muzzle_snds_B_snd_F",
  4963. "muzzle_snds_58_wdm_F",
  4964. "muzzle_snds_65_TI_blk_F",
  4965. "muzzle_snds_65_TI_hex_F",
  4966. "muzzle_snds_65_TI_ghex_F",
  4967. "muzzle_snds_H_MG_blk_F",
  4968. "muzzle_snds_H_MG_khk_F"
  4969. };
  4970. };
  4971.  
  4972. class UAVs
  4973. {
  4974. name = "Unmanned Aerial Vehicles";
  4975. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4976. items[] =
  4977. {
  4978. "I_UavTerminal",
  4979. "I_UAV_01_backpack_F"
  4980. };
  4981. };
  4982.  
  4983. class StaticMGs
  4984. {
  4985. name = "Static Machine Guns";
  4986. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4987. items[] =
  4988. {
  4989. "O_HMG_01_support_F",
  4990. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4991. "O_HMG_01_weapon_F"
  4992. };
  4993. };
  4994.  
  4995. class OpticAttachments
  4996. {
  4997. name = "Scopes";
  4998. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4999. items[] =
  5000. {
  5001. "optic_Aco",
  5002. "optic_ACO_grn",
  5003. "optic_ACO_grn_smg",
  5004. "optic_Aco_smg",
  5005. "optic_AMS",
  5006. "optic_AMS_khk",
  5007. "optic_AMS_snd",
  5008. "optic_Arco",
  5009. "optic_DMS",
  5010. "optic_Hamr",
  5011. "optic_Holosight",
  5012. "optic_Holosight_smg",
  5013. "optic_KHS_blk",
  5014. "optic_KHS_hex",
  5015. "optic_KHS_old",
  5016. "optic_KHS_tan",
  5017. "optic_LRPS",
  5018. "optic_MRCO",
  5019. "optic_MRD",
  5020. "optic_Nightstalker",
  5021. "optic_NVS",
  5022. "optic_SOS",
  5023. //"optic_tws",
  5024. //"optic_tws_mg",
  5025. "optic_Yorris",
  5026. //Apex
  5027. "optic_Arco_blk_F",
  5028. "optic_Arco_ghex_F",
  5029. "optic_DMS_ghex_F",
  5030. "optic_Hamr_khk_F",
  5031. "optic_ERCO_blk_F",
  5032. "optic_ERCO_khk_F",
  5033. "optic_ERCO_snd_F",
  5034. "optic_SOS_khk_F",
  5035. "optic_LRPS_tna_F",
  5036. "optic_LRPS_ghex_F",
  5037. "optic_Holosight_blk_F",
  5038. "optic_Holosight_khk_F",
  5039. "optic_Holosight_smg_blk_F"
  5040. };
  5041. };
  5042.  
  5043. class Hardware
  5044. {
  5045. name = "Hardware";
  5046. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5047. items[] =
  5048. {
  5049.  
  5050. "Exile_Item_DuctTape",
  5051. "Exile_Item_ExtensionCord",
  5052. "Exile_Item_FuelCanisterEmpty",
  5053. "Exile_Item_JunkMetal",
  5054. "Exile_Item_LightBulb",
  5055. "Exile_Item_MetalBoard",
  5056. "Exile_Item_MetalPole",
  5057. "Exile_Item_SafeKit",
  5058. "Exile_Item_CamoTentKit",
  5059. "Exile_Item_CodeLock",
  5060. "Exile_Item_MetalScrews"
  5061.  
  5062. /*
  5063. --Not for Sale--
  5064. "Exile_Item_MetalWire",
  5065. "Exile_Item_Laptop",
  5066. "Exile_Item_BaseCameraKit",
  5067. "Exile_Item_MetalHedgehogKit",
  5068. "Exile_Item_Cement",
  5069. "Exile_Item_Sand",
  5070. "Exile_Item_MobilePhone",
  5071. --Unused--
  5072. "Exile_Item_SprayCan_Black",
  5073. "Exile_Item_SprayCan_Red",
  5074. "Exile_Item_SprayCan_Green",
  5075. "Exile_Item_SprayCan_White",
  5076. "Exile_Item_SprayCan_Blue",
  5077. "Exile_Item_CordlessScrewdriver",
  5078. "Exile_Item_FireExtinguisher",
  5079. "Exile_Item_OilCanister",
  5080. "Exile_Item_Hammer",
  5081. "Exile_Item_Carwheel",
  5082. "Exile_Item_SleepingMat",
  5083. "Exile_Item_Defibrillator",
  5084. "Exile_Item_Wrench",
  5085. "Exile_Item_Rope"
  5086. */
  5087. };
  5088. };
  5089.  
  5090. class Food
  5091. {
  5092. name = "Fast Food";
  5093. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5094. items[] =
  5095. {
  5096. "Exile_Item_EMRE",
  5097. "Exile_Item_GloriousKnakworst",
  5098. "Exile_Item_Surstromming",
  5099. "Exile_Item_SausageGravy",
  5100. "Exile_Item_Catfood",
  5101. "Exile_Item_ChristmasTinner",
  5102. "Exile_Item_BBQSandwich",
  5103. "Exile_Item_MacasCheese",
  5104. "Exile_Item_Dogfood",
  5105. "Exile_Item_BeefParts",
  5106. "Exile_Item_Cheathas",
  5107. "Exile_Item_Noodles",
  5108. "Exile_Item_SeedAstics",
  5109. "Exile_Item_Raisins",
  5110. "Exile_Item_Moobar",
  5111. "Exile_Item_InstantCoffee"
  5112.  
  5113. // Hunted Animals
  5114. // Note: Adding these to the trader will defeat the purpose of hunting!
  5115. /*
  5116. "Exile_Item_SheepSteak_Cooked",
  5117. "Exile_Item_AlsatianSteak_Cooked",
  5118. "Exile_Item_CatSharkFilet_Cooked",
  5119. "Exile_Item_FinSteak_Cooked",
  5120. "Exile_Item_GoatSteak_Cooked",
  5121. "Exile_Item_TurtleFilet_Cooked",
  5122. "Exile_Item_TunaFilet_Cooked",
  5123. "Exile_Item_RabbitSteak_Cooked",
  5124. "Exile_Item_ChickenFilet_Cooked",
  5125. "Exile_Item_RoosterFilet_Cooked",
  5126. "Exile_Item_MulletFilet_Cooked",
  5127. "Exile_Item_SalemaFilet_Cooked",
  5128. "Exile_Item_MackerelFilet_Cooked",
  5129. "Exile_Item_OrnateFilet_Cooked",
  5130. "Exile_Item_SnakeFilet_Cooked",
  5131. "Exile_Item_CatSharkFilet_Raw",
  5132. "Exile_Item_TunaFilet_Raw",
  5133. "Exile_Item_AlsatianSteak_Raw",
  5134. "Exile_Item_TurtleFilet_Raw",
  5135. "Exile_Item_SheepSteak_Raw",
  5136. "Exile_Item_FinSteak_Raw",
  5137. "Exile_Item_GoatSteak_Raw",
  5138. "Exile_Item_ChickenFilet_Raw",
  5139. "Exile_Item_RoosterFilet_Raw",
  5140. "Exile_Item_MackerelFilet_Raw",
  5141. "Exile_Item_MulletFilet_Raw",
  5142. "Exile_Item_OrnateFilet_Raw",
  5143. "Exile_Item_RabbitSteak_Raw",
  5144. "Exile_Item_SalemaFilet_Raw",
  5145. "Exile_Item_SnakeFilet_Raw"
  5146. */
  5147. };
  5148. };
  5149.  
  5150. class NonVeganFood
  5151. {
  5152. name = "Non-Vegan Food";
  5153. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5154. items[] =
  5155. {
  5156. "Exile_Item_CatSharkFilet_Raw",
  5157. "Exile_Item_TunaFilet_Raw",
  5158. "Exile_Item_AlsatianSteak_Raw",
  5159. "Exile_Item_TurtleFilet_Raw",
  5160. "Exile_Item_SheepSteak_Raw",
  5161. "Exile_Item_FinSteak_Raw",
  5162. "Exile_Item_GoatSteak_Raw",
  5163. "Exile_Item_ChickenFilet_Raw",
  5164. "Exile_Item_RoosterFilet_Raw",
  5165. "Exile_Item_MackerelFilet_Raw",
  5166. "Exile_Item_MulletFilet_Raw",
  5167. "Exile_Item_OrnateFilet_Raw",
  5168. "Exile_Item_RabbitSteak_Raw",
  5169. "Exile_Item_SalemaFilet_Raw",
  5170. "Exile_Item_SnakeFilet_Raw"
  5171. };
  5172. };
  5173.  
  5174.  
  5175. class Drinks
  5176. {
  5177. name = "Drinks";
  5178. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5179. items[] =
  5180. {
  5181. "Exile_Item_PlasticBottleCoffee",
  5182. "Exile_Item_PowerDrink",
  5183. "Exile_Item_PlasticBottleFreshWater",
  5184. "Exile_Item_Beer",
  5185. "Exile_Item_EnergyDrink",
  5186. "Exile_Item_ChocolateMilk",
  5187. "Exile_Item_MountainDupe",
  5188. "Exile_Item_PlasticBottleEmpty"
  5189. };
  5190. };
  5191.  
  5192. class Tools
  5193. {
  5194. name = "Tools";
  5195. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5196. items[] =
  5197. {
  5198. "Exile_Item_Matches",
  5199. "Exile_Item_CookingPot",
  5200. "Exile_Item_CanOpener",
  5201. "Exile_Item_Handsaw",
  5202. "Exile_Item_Pliers",
  5203. "Exile_Item_Grinder",
  5204. "Exile_Item_Foolbox",
  5205.  
  5206. /*
  5207. "Exile_Item_CordlessScrewdriver",
  5208. "Exile_Item_FireExtinguisher",
  5209. "Exile_Item_Hammer",
  5210. "Exile_Item_OilCanister",
  5211. "Exile_Item_Screwdriver",
  5212. "Exile_Item_Shovel",
  5213. "Exile_Item_Wrench",
  5214. "Exile_Item_SleepingMat",
  5215. "Exile_Item_ToiletPaper",
  5216. "Exile_Item_ZipTie",
  5217. "Exile_Item_BurlapSack",
  5218. "Exile_Item_Bullets_556",
  5219. "Exile_Item_Bullets_762",
  5220. "Exile_Item_WeaponParts",
  5221. */
  5222.  
  5223. "Binocular",
  5224. "Rangefinder",
  5225. /*
  5226. "Laserdesignator",
  5227. "Laserdesignator_02",
  5228. "Laserdesignator_03",
  5229. */
  5230.  
  5231. "ItemGPS",
  5232. "ItemMap",
  5233. "ItemCompass",
  5234. "ItemRadio",
  5235. "ItemWatch",
  5236. "Exile_Item_XM8"
  5237. };
  5238. };
  5239.  
  5240. class FirstAid
  5241. {
  5242. name = "FirstAid";
  5243. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5244. items[] =
  5245. {
  5246. "Exile_Item_InstaDoc",
  5247. "Exile_Item_Bandage",
  5248. "Exile_Item_Vishpirin",
  5249. "Exile_Item_Heatpack"
  5250.  
  5251. // Not available in 0.9.4!
  5252. //"Exile_Item_Defibrillator"
  5253. };
  5254. };
  5255.  
  5256. class Navigation
  5257. {
  5258. name = "Special Environment";
  5259. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5260. items[] =
  5261. {
  5262. "B_Parachute",
  5263. "V_RebreatherB",
  5264. "V_RebreatherIA",
  5265. "V_RebreatherIR",
  5266. "Exile_Headgear_GasMask",
  5267. "G_Diving",
  5268. "G_B_Diving",
  5269. "G_O_Diving",
  5270. "G_I_Diving",
  5271. "NVGoggles",
  5272. "NVGoggles_INDEP",
  5273. "NVGoggles_OPFOR",
  5274. "O_NVGoggles_hex_F",
  5275. "O_NVGoggles_urb_F",
  5276. "O_NVGoggles_ghex_F",
  5277. "NVGoggles_tna_F"
  5278. };
  5279. };
  5280.  
  5281. class Backpacks
  5282. {
  5283. name = "Backpacks";
  5284. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  5285. items[] =
  5286. {
  5287. "B_AssaultPack_blk",
  5288. "B_AssaultPack_cbr",
  5289. "B_AssaultPack_dgtl",
  5290. "B_AssaultPack_khk",
  5291. "B_AssaultPack_mcamo",
  5292. "B_AssaultPack_rgr",
  5293. "B_AssaultPack_sgg",
  5294. "B_Bergen_blk",
  5295. "B_Bergen_mcamo",
  5296. "B_Bergen_rgr",
  5297. "B_Bergen_sgg",
  5298. "B_Carryall_cbr",
  5299. "B_Carryall_khk",
  5300. "B_Carryall_mcamo",
  5301. "B_Carryall_ocamo",
  5302. "B_Carryall_oli",
  5303. "B_Carryall_oucamo",
  5304. "B_FieldPack_blk",
  5305. "B_FieldPack_cbr",
  5306. "B_FieldPack_ocamo",
  5307. "B_FieldPack_oucamo",
  5308. "B_HuntingBackpack",
  5309. "B_Kitbag_cbr",
  5310. "B_Kitbag_mcamo",
  5311. "B_Kitbag_sgg",
  5312. "B_OutdoorPack_blk",
  5313. "B_OutdoorPack_blu",
  5314. "B_OutdoorPack_tan",
  5315. "B_TacticalPack_blk",
  5316. "B_TacticalPack_mcamo",
  5317. "B_TacticalPack_ocamo",
  5318. "B_TacticalPack_oli",
  5319. "B_TacticalPack_rgr",
  5320. //Apex
  5321. "B_Bergen_mcamo_F",
  5322. "B_Bergen_dgtl_F",
  5323. "B_Bergen_hex_F",
  5324. "B_Bergen_tna_F",
  5325. "B_AssaultPack_tna_F",
  5326. "B_Carryall_ghex_F",
  5327. "B_FieldPack_ghex_F",
  5328. "B_ViperHarness_blk_F",
  5329. "B_ViperHarness_ghex_F",
  5330. "B_ViperHarness_hex_F",
  5331. "B_ViperHarness_khk_F",
  5332. "B_ViperHarness_oli_F",
  5333. "B_ViperLightHarness_blk_F",
  5334. "B_ViperLightHarness_ghex_F",
  5335. "B_ViperLightHarness_hex_F",
  5336. "B_ViperLightHarness_khk_F",
  5337. "B_ViperLightHarness_oli_F"
  5338. };
  5339. };
  5340.  
  5341. class Ammunition
  5342. {
  5343. name = "Ammunition";
  5344. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  5345. items[] =
  5346. {
  5347. "100Rnd_65x39_caseless_mag",
  5348. "100Rnd_65x39_caseless_mag_Tracer",
  5349. "10Rnd_127x54_Mag",
  5350. "10Rnd_338_Mag",
  5351. "10Rnd_762x54_Mag",
  5352. "10Rnd_93x64_DMR_05_Mag",
  5353. "11Rnd_45ACP_Mag",
  5354. //"130Rnd_338_Mag", SPMG
  5355. "150Rnd_762x54_Box",
  5356. "150Rnd_762x54_Box_Tracer",
  5357. //"150Rnd_93x64_Mag", // NAVID
  5358. "16Rnd_9x21_Mag",
  5359. "200Rnd_65x39_cased_Box",
  5360. "200Rnd_65x39_cased_Box_Tracer",
  5361. "20Rnd_556x45_UW_mag",
  5362. "20Rnd_762x51_Mag",
  5363. "30Rnd_45ACP_Mag_SMG_01",
  5364. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  5365. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  5366. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  5367. "30Rnd_556x45_Stanag",
  5368. "30Rnd_556x45_Stanag_Tracer_Green",
  5369. "30Rnd_556x45_Stanag_Tracer_Red",
  5370. "30Rnd_556x45_Stanag_Tracer_Yellow",
  5371. "30Rnd_65x39_caseless_green",
  5372. "30Rnd_65x39_caseless_green_mag_Tracer",
  5373. "30Rnd_65x39_caseless_mag",
  5374. "30Rnd_65x39_caseless_mag_Tracer",
  5375. "30Rnd_9x21_Mag",
  5376. "30Rnd_9x21_Yellow_Mag",
  5377. "30Rnd_9x21_Green_Mag",
  5378. "30Rnd_9x21_Red_Mag",
  5379. "5Rnd_127x108_APDS_Mag",
  5380. "5Rnd_127x108_Mag",
  5381. "6Rnd_45ACP_Cylinder",
  5382. "6Rnd_GreenSignal_F",
  5383. "6Rnd_RedSignal_F",
  5384. "7Rnd_408_Mag",
  5385. "9Rnd_45ACP_Mag",
  5386. "Exile_Magazine_30Rnd_762x39_AK",
  5387. "Exile_Magazine_30Rnd_545x39_AK_Green",
  5388. "Exile_Magazine_30Rnd_545x39_AK_Red",
  5389. "Exile_Magazine_30Rnd_545x39_AK_White",
  5390. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  5391. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  5392. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  5393. "Exile_Magazine_20Rnd_762x51_DMR",
  5394. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  5395. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  5396. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  5397. "Exile_Magazine_10Rnd_303",
  5398. "Exile_Magazine_100Rnd_762x54_PK_Green",
  5399. "Exile_Magazine_7Rnd_45ACP",
  5400. "Exile_Magazine_8Rnd_9x18",
  5401. "Exile_Magazine_30Rnd_545x39_AK",
  5402. "Exile_Magazine_6Rnd_45ACP",
  5403. "Exile_Magazine_5Rnd_22LR",
  5404. "Exile_Magazine_10Rnd_762x54",
  5405. "Exile_Magazine_10Rnd_9x39",
  5406. "Exile_Magazine_20Rnd_9x39",
  5407. //"Exile_Magazine_8Rnd_74Pellets",
  5408. "Exile_Magazine_8Rnd_74Slug",
  5409. //Apex
  5410. "30Rnd_9x21_Mag_SMG_02",
  5411. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  5412. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  5413. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  5414. "30Rnd_580x42_Mag_F",
  5415. "30Rnd_580x42_Mag_Tracer_F",
  5416. "100Rnd_580x42_Mag_F",
  5417. "100Rnd_580x42_Mag_Tracer_F",
  5418. "20Rnd_650x39_Cased_Mag_F",
  5419. "10Rnd_50BW_Mag_F",
  5420. "150Rnd_556x45_Drum_Mag_F",
  5421. "150Rnd_556x45_Drum_Mag_Tracer_F",
  5422. "30Rnd_762x39_Mag_F",
  5423. "30Rnd_762x39_Mag_Green_F",
  5424. "30Rnd_762x39_Mag_Tracer_F",
  5425. "30Rnd_762x39_Mag_Tracer_Green_F",
  5426. "30Rnd_545x39_Mag_F",
  5427. "30Rnd_545x39_Mag_Green_F",
  5428. "30Rnd_545x39_Mag_Tracer_F",
  5429. "30Rnd_545x39_Mag_Tracer_Green_F",
  5430. "200Rnd_556x45_Box_F",
  5431. "200Rnd_556x45_Box_Red_F",
  5432. "200Rnd_556x45_Box_Tracer_F",
  5433. "200Rnd_556x45_Box_Tracer_Red_F",
  5434. "10Rnd_9x21_Mag",
  5435. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  5436. "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
  5437. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  5438. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  5439. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
  5440. "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
  5441. "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
  5442. "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
  5443. "Exile_Magazine_10Rnd_765x17_SA61",
  5444. "Exile_Magazine_20Rnd_765x17_SA61",
  5445. "Exile_Magazine_10Rnd_127x99_m107",
  5446. "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
  5447. "Exile_Magazine_5Rnd_127x108_KSVK"
  5448. };
  5449. };
  5450.  
  5451. class Flares
  5452. {
  5453. name = "Flares";
  5454. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5455. items[] =
  5456. {
  5457. "Chemlight_blue",
  5458. "Chemlight_green",
  5459. "Chemlight_red",
  5460. "FlareGreen_F",
  5461. "FlareRed_F",
  5462. "FlareWhite_F",
  5463. "FlareYellow_F",
  5464. "UGL_FlareGreen_F",
  5465. "UGL_FlareRed_F",
  5466. "UGL_FlareWhite_F",
  5467. "UGL_FlareYellow_F",
  5468. "3Rnd_UGL_FlareGreen_F",
  5469. "3Rnd_UGL_FlareRed_F",
  5470. "3Rnd_UGL_FlareWhite_F",
  5471. "3Rnd_UGL_FlareYellow_F"
  5472. };
  5473. };
  5474.  
  5475. class Smokes
  5476. {
  5477. name = "Smokes";
  5478. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5479. items[] =
  5480. {
  5481. "SmokeShell",
  5482. "SmokeShellBlue",
  5483. "SmokeShellGreen",
  5484. "SmokeShellOrange",
  5485. "SmokeShellPurple",
  5486. "SmokeShellRed",
  5487. "SmokeShellYellow",
  5488. "1Rnd_Smoke_Grenade_shell",
  5489. "1Rnd_SmokeBlue_Grenade_shell",
  5490. "1Rnd_SmokeGreen_Grenade_shell",
  5491. "1Rnd_SmokeOrange_Grenade_shell",
  5492. "1Rnd_SmokePurple_Grenade_shell",
  5493. "1Rnd_SmokeRed_Grenade_shell",
  5494. "1Rnd_SmokeYellow_Grenade_shell",
  5495. "3Rnd_Smoke_Grenade_shell",
  5496. "3Rnd_SmokeBlue_Grenade_shell",
  5497. "3Rnd_SmokeGreen_Grenade_shell",
  5498. "3Rnd_SmokeOrange_Grenade_shell",
  5499. "3Rnd_SmokePurple_Grenade_shell",
  5500. "3Rnd_SmokeRed_Grenade_shell",
  5501. "3Rnd_SmokeYellow_Grenade_shell"
  5502. };
  5503. };
  5504.  
  5505. class Explosives
  5506. {
  5507. name = "Explosives";
  5508. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  5509. items[] =
  5510. {
  5511. "HandGrenade",
  5512. "MiniGrenade",
  5513. "B_IR_Grenade",
  5514. "O_IR_Grenade",
  5515. "I_IR_Grenade",
  5516. "1Rnd_HE_Grenade_shell",
  5517. "3Rnd_HE_Grenade_shell",
  5518. "APERSBoundingMine_Range_Mag",
  5519. "APERSMine_Range_Mag",
  5520. "APERSTripMine_Wire_Mag",
  5521. "ClaymoreDirectionalMine_Remote_Mag",
  5522. "DemoCharge_Remote_Mag",
  5523. "IEDLandBig_Remote_Mag",
  5524. "IEDLandSmall_Remote_Mag",
  5525. "IEDUrbanBig_Remote_Mag",
  5526. "IEDUrbanSmall_Remote_Mag",
  5527. "SatchelCharge_Remote_Mag",
  5528. "SLAMDirectionalMine_Wire_Mag"
  5529. };
  5530. };
  5531.  
  5532. class Pistols
  5533. {
  5534. name = "Pistols";
  5535. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5536. items[] =
  5537. {
  5538. "hgun_ACPC2_F",
  5539. "hgun_P07_F",
  5540. "hgun_Pistol_heavy_01_F",
  5541. "hgun_Pistol_heavy_02_F",
  5542. "hgun_Pistol_Signal_F",
  5543. "hgun_Rook40_F",
  5544. "Exile_Weapon_Colt1911",
  5545. "Exile_Weapon_Makarov",
  5546. "Exile_Weapon_Taurus",
  5547. "Exile_Weapon_TaurusGold",
  5548. //Apex
  5549. "hgun_Pistol_01_F",
  5550. "hgun_P07_khk_F",
  5551. "Exile_Weapon_SA61"
  5552. };
  5553. };
  5554.  
  5555. class SubMachineGuns
  5556. {
  5557. name = "Sub Machine Guns";
  5558. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5559. items[] =
  5560. {
  5561. "hgun_PDW2000_F",
  5562. "SMG_01_F",
  5563. "SMG_02_F",
  5564. "SMG_05_F"
  5565. };
  5566. };
  5567.  
  5568. class LightMachineGuns
  5569. {
  5570. name = "Light Machine Guns";
  5571. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5572. items[] =
  5573. {
  5574. "arifle_MX_SW_Black_F",
  5575. "arifle_MX_SW_F",
  5576. "LMG_Mk200_F",
  5577. "LMG_Zafir_F",
  5578. "LMG_03_F",
  5579. "Exile_Weapon_RPK",
  5580. "Exile_Weapon_PK",
  5581. "Exile_Weapon_PKP"
  5582.  
  5583. /*
  5584. "MMG_01_hex_F",
  5585. "MMG_01_tan_F",
  5586. "MMG_02_black_F",
  5587. "MMG_02_camo_F",
  5588. "MMG_02_sand_F"
  5589. */
  5590. };
  5591. };
  5592.  
  5593. class AssaultRifles
  5594. {
  5595. name = "Assault Rifles";
  5596. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5597. items[] =
  5598. {
  5599. "arifle_Katiba_C_F",
  5600. "arifle_Katiba_F",
  5601. "arifle_Katiba_GL_F",
  5602. "arifle_Mk20_F",
  5603. "arifle_Mk20_GL_F",
  5604. "arifle_Mk20_GL_plain_F",
  5605. "arifle_Mk20_plain_F",
  5606. "arifle_Mk20C_F",
  5607. "arifle_Mk20C_plain_F",
  5608. "arifle_MX_Black_F",
  5609. "arifle_MX_F",
  5610. "arifle_MX_GL_Black_F",
  5611. "arifle_MX_GL_F",
  5612. "arifle_MXC_Black_F",
  5613. "arifle_MXC_F",
  5614. "arifle_SDAR_F",
  5615. "arifle_TRG20_F",
  5616. "arifle_TRG21_F",
  5617. "arifle_TRG21_GL_F",
  5618. "Exile_Weapon_AK107",
  5619. "Exile_Weapon_AK107_GL",
  5620. "Exile_Weapon_AK74",
  5621. "Exile_Weapon_AK74_GL",
  5622. "Exile_Weapon_AK47",
  5623. "Exile_Weapon_AKS_Gold",
  5624. //Apex
  5625. "arifle_AK12_F",
  5626. "arifle_AK12_GL_F",
  5627. "arifle_AKM_F",
  5628. "arifle_AKM_FL_F",
  5629. "arifle_AKS_F",
  5630. "arifle_ARX_blk_F",
  5631. "arifle_ARX_ghex_F",
  5632. "arifle_ARX_hex_F",
  5633. "arifle_CTAR_blk_F",
  5634. "arifle_CTAR_hex_F",
  5635. "arifle_CTAR_ghex_F",
  5636. "arifle_CTAR_GL_blk_F",
  5637. "arifle_CTARS_blk_F",
  5638. "arifle_CTARS_hex_F",
  5639. "arifle_CTARS_ghex_F",
  5640. "arifle_SPAR_01_blk_F",
  5641. "arifle_SPAR_01_khk_F",
  5642. "arifle_SPAR_01_snd_F",
  5643. "arifle_SPAR_01_GL_blk_F",
  5644. "arifle_SPAR_01_GL_khk_F",
  5645. "arifle_SPAR_01_GL_snd_F",
  5646. "arifle_SPAR_02_blk_F",
  5647. "arifle_SPAR_02_khk_F",
  5648. "arifle_SPAR_02_snd_F",
  5649. "arifle_SPAR_03_blk_F",
  5650. "arifle_SPAR_03_khk_F",
  5651. "arifle_SPAR_03_snd_F",
  5652. "arifle_MX_khk_F",
  5653. "arifle_MX_GL_khk_F",
  5654. "arifle_MXC_khk_F",
  5655. "arifle_MXM_khk_F",
  5656. "Exile_Weapon_M4",
  5657. "Exile_Weapon_M16A4",
  5658. "Exile_Weapon_M16A2"
  5659. };
  5660. };
  5661.  
  5662. class Shotguns
  5663. {
  5664. name = "Shotguns";
  5665. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5666. items[] =
  5667. {
  5668. "Exile_Weapon_M1014"
  5669. };
  5670. };
  5671.  
  5672. class SniperRifles
  5673. {
  5674. name = "Sniper Rifles";
  5675. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5676. items[] =
  5677. {
  5678. "arifle_MXM_Black_F",
  5679. "arifle_MXM_F",
  5680. "srifle_DMR_01_F",
  5681. "srifle_DMR_02_camo_F",
  5682. "srifle_DMR_02_F",
  5683. "srifle_DMR_02_sniper_F",
  5684. "srifle_DMR_03_F",
  5685. "srifle_DMR_03_khaki_F",
  5686. "srifle_DMR_03_multicam_F",
  5687. "srifle_DMR_03_tan_F",
  5688. "srifle_DMR_03_woodland_F",
  5689. "srifle_DMR_04_F",
  5690. "srifle_DMR_04_Tan_F",
  5691. "srifle_DMR_05_blk_F",
  5692. "srifle_DMR_05_hex_F",
  5693. "srifle_DMR_05_tan_f",
  5694. "srifle_DMR_06_camo_F",
  5695. "srifle_DMR_06_olive_F",
  5696. "srifle_EBR_F",
  5697. "srifle_GM6_camo_F",
  5698. "srifle_GM6_F",
  5699. "srifle_LRR_camo_F",
  5700. "srifle_LRR_F",
  5701. "Exile_Weapon_CZ550",
  5702. "Exile_Weapon_SVD",
  5703. "Exile_Weapon_SVDCamo",
  5704. "Exile_Weapon_VSSVintorez",
  5705. "Exile_Weapon_DMR",
  5706. "Exile_Weapon_LeeEnfield",
  5707. //Apex
  5708. "srifle_LRR_tna_F",
  5709. "srifle_GM6_ghex_F",
  5710. "srifle_DMR_07_blk_F",
  5711. "srifle_DMR_07_hex_F",
  5712. "srifle_DMR_07_ghex_F",
  5713. "Exile_Weapon_m107",
  5714. "Exile_Weapon_ksvk"
  5715. };
  5716. };
  5717.  
  5718. class Bikes
  5719. {
  5720. name = "Bikes";
  5721. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5722. items[] =
  5723. {
  5724. "Exile_Bike_OldBike",
  5725. "Exile_Bike_MountainBike"
  5726. };
  5727. };
  5728.  
  5729. class Cars
  5730. {
  5731. name = "Cars";
  5732. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5733. items[] =
  5734. {
  5735. "Exile_Car_Kart_Black",
  5736. "Exile_Bike_QuadBike_Black",
  5737. "Exile_Car_OldTractor_Red",
  5738. "Exile_Car_TowTractor_White",
  5739. "Exile_Car_Tractor_Red",
  5740. "Exile_Car_UAZ_Green",
  5741. "Exile_Car_UAZ_Open_Green",
  5742. "Exile_Car_Octavius_White",
  5743. "Exile_Car_Golf_Red",
  5744. "Exile_Car_LandRover_Green",
  5745. "Exile_Car_LandRover_Ambulance_Green",
  5746. "Exile_Car_Lada_Green",
  5747. "Exile_Car_Volha_White",
  5748. "Exile_Car_Hatchback_Rusty1",
  5749. "Exile_Car_Hatchback_Rusty2",
  5750. "Exile_Car_Hatchback_Rusty3",
  5751. "Exile_Car_Hatchback_Sport_Red",
  5752. "Exile_Car_SUV_Red",
  5753. "Exile_Car_SUVXL_Black",
  5754. "Exile_Car_SUV_Armed_Black",
  5755. "Exile_Car_Offroad_Rusty1",
  5756. "Exile_Car_Offroad_Rusty2",
  5757. "Exile_Car_Offroad_Rusty3",
  5758. "Exile_Car_Offroad_Repair_Civillian",
  5759. "Exile_Car_Offroad_Armed_Guerilla01",
  5760. "Exile_Car_BRDM2_HQ",
  5761. "Exile_Car_BTR40_MG_Green",
  5762. "Exile_Car_BTR40_Green",
  5763. "Exile_Car_HMMWV_M134_Green",
  5764. "Exile_Car_HMMWV_M2_Green",
  5765. "Exile_Car_HMMWV_MEV_Green",
  5766. "Exile_Car_HMMWV_UNA_Green",
  5767. "Exile_Car_Strider",
  5768. "Exile_Car_Hunter",
  5769. "Exile_Car_Ifrit",
  5770. "Exile_Car_ProwlerLight",
  5771. "Exile_Car_ProwlerUnarmed",
  5772. "Exile_Car_QilinUnarmed",
  5773. "Exile_Car_MB4WD",
  5774. "Exile_Car_MB4WDOpen"
  5775. };
  5776. };
  5777.  
  5778. class Trucks
  5779. {
  5780. name = "Trucks";
  5781. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5782. items[] =
  5783. {
  5784. "Exile_Car_Van_Black",
  5785. "Exile_Car_Van_Box_Black",
  5786. "Exile_Car_Van_Fuel_Black",
  5787. "Exile_Car_Ural_Open_Worker",
  5788. "Exile_Car_Ural_Covered_Worker",
  5789. "Exile_Car_V3S_Covered",
  5790. "Exile_Car_Zamak",
  5791. "Exile_Car_Tempest",
  5792. "Exile_Car_HEMMT",
  5793. "Exile_Car_Ikarus_Blue"
  5794. };
  5795. };
  5796.  
  5797. class Choppers
  5798. {
  5799. name = "Helicopters";
  5800. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5801. items[] =
  5802. {
  5803. "Exile_Chopper_Hummingbird_Green",
  5804. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5805. "Exile_Chopper_Huey_Green",
  5806. "Exile_Chopper_Huey_Armed_Green",
  5807. "Exile_Chopper_Taru_Black",
  5808. "Exile_Chopper_Taru_Covered_Black",
  5809. "Exile_Chopper_Taru_Transport_Black",
  5810. "Exile_Chopper_Orca_BlackCustom",
  5811. "Exile_Chopper_Mohawk_FIA",
  5812. "Exile_Chopper_Huron_Black",
  5813. "Exile_Chopper_Hellcat_Green"
  5814. };
  5815. };
  5816.  
  5817. class Boats
  5818. {
  5819. name = "Boats";
  5820. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5821. items[] =
  5822. {
  5823. "Exile_Boat_RubberDuck_CSAT",
  5824. "Exile_Boat_RubberDuck_Digital",
  5825. "Exile_Boat_RubberDuck_Orange",
  5826. "Exile_Boat_RubberDuck_Blue",
  5827. "Exile_Boat_RubberDuck_Black",
  5828. "Exile_Boat_MotorBoat_Police",
  5829. "Exile_Boat_MotorBoat_Orange",
  5830. "Exile_Boat_MotorBoat_White",
  5831. "Exile_Boat_SDV_CSAT",
  5832. "Exile_Boat_SDV_Digital",
  5833. "Exile_Boat_SDV_Grey",
  5834. "Exile_Boat_WaterScooter",
  5835. "Exile_Boat_RHIB"
  5836. };
  5837. };
  5838.  
  5839. class Planes
  5840. {
  5841. name = "Planes";
  5842. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5843. items[] =
  5844. {
  5845. "Exile_Plane_Cessna",
  5846. "Exile_Plane_AN2_Green",
  5847. "Exile_Plane_Ceasar",
  5848. "Exile_Plane_BlackfishInfantry",
  5849. "Exile_Plane_BlackfishVehicle"
  5850. };
  5851. };
  5852.  
  5853. class Diving
  5854. {
  5855. name = "Diving";
  5856. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5857. items[] =
  5858. {
  5859. "G_B_Diving",
  5860. "G_O_Diving",
  5861. "G_I_Diving",
  5862. "V_RebreatherB",
  5863. "V_RebreatherIA",
  5864. "V_RebreatherIR",
  5865. "U_I_Wetsuit",
  5866. "U_O_Wetsuit",
  5867. "U_B_Wetsuit"
  5868. };
  5869. };
  5870. };
  5871.  
  5872. class CfgTraders
  5873. {
  5874. /**
  5875. * Weapons, scopes, silencers, ammo
  5876. */
  5877. class Exile_Trader_Armory
  5878. {
  5879. name = "ARMORY";
  5880. showWeaponFilter = 1;
  5881. categories[] =
  5882. {
  5883. "PointerAttachments",
  5884. "BipodAttachments",
  5885. "MuzzleAttachments",
  5886. "OpticAttachments",
  5887. "Ammunition",
  5888. "Pistols",
  5889. "Shotguns",
  5890. "SubMachineGuns",
  5891. "LightMachineGuns",
  5892. "AssaultRifles",
  5893. "SniperRifles"
  5894. };
  5895. };
  5896.  
  5897. /**
  5898. * Satchels, nades, UAVs, static MGs
  5899. */
  5900. class Exile_Trader_SpecialOperations
  5901. {
  5902. name = "SPECIAL OPERATIONS";
  5903. showWeaponFilter = 1; // for noob tubes
  5904. categories[] =
  5905. {
  5906. "Flares",
  5907. "Smokes",
  5908. "UAVs",
  5909. "StaticMGs",
  5910. "Explosives",
  5911. "Navigation"
  5912. };
  5913. };
  5914.  
  5915. /**
  5916. * Uniforms, vests, helmets, backpacks
  5917. */
  5918. class Exile_Trader_Equipment
  5919. {
  5920. name = "EQUIPMENT";
  5921. showWeaponFilter = 0;
  5922. categories[] =
  5923. {
  5924. "Headgear",
  5925. "Glasses",
  5926. "Uniforms",
  5927. "Vests",
  5928. "Backpacks",
  5929. "FirstAid"
  5930. };
  5931. };
  5932.  
  5933. /**
  5934. * Cans, cans, cans
  5935. */
  5936. class Exile_Trader_Food
  5937. {
  5938. name = "FAST FOOD";
  5939. showWeaponFilter = 0;
  5940. categories[] =
  5941. {
  5942. "Food",
  5943. "Drinks",
  5944. "NonVeganFood"
  5945. };
  5946. };
  5947.  
  5948. /**
  5949. * Light bulbs, metal, etc.
  5950. */
  5951. class Exile_Trader_Hardware
  5952. {
  5953. name = "HARDWARE";
  5954. showWeaponFilter = 0;
  5955. categories[] =
  5956. {
  5957. "Hardware",
  5958. "Tools"
  5959. };
  5960. };
  5961.  
  5962. /**
  5963. * Sells cars and general vehicles
  5964. */
  5965. class Exile_Trader_Vehicle
  5966. {
  5967. name = "VEHICLE";
  5968. showWeaponFilter = 0;
  5969. categories[] =
  5970. {
  5971. "Cars",
  5972. "Trucks"
  5973. };
  5974. };
  5975.  
  5976. /**
  5977. * Sells choppers and planes
  5978. */
  5979. class Exile_Trader_Aircraft
  5980. {
  5981. name = "AIRCRAFT";
  5982. showWeaponFilter = 0;
  5983. categories[] =
  5984. {
  5985. "Choppers",
  5986. "Planes"
  5987. };
  5988. };
  5989.  
  5990. /**
  5991. * Sells ships and boats
  5992. */
  5993. class Exile_Trader_Boat
  5994. {
  5995. name = "BOAT";
  5996. showWeaponFilter = 0;
  5997. categories[] =
  5998. {
  5999. "Boats"
  6000. };
  6001. };
  6002.  
  6003. class Exile_Trader_Diving
  6004. {
  6005. name = "DIVERS";
  6006. showWeaponFilter = 0;
  6007. categories[] =
  6008. {
  6009. "Diving"
  6010. };
  6011. };
  6012.  
  6013. /**
  6014. * Sells Community Items
  6015. */
  6016. class Exile_Trader_CommunityCustoms
  6017. {
  6018. name = "COMMUNITY";
  6019. showWeaponFilter = 0;
  6020. categories[] =
  6021. {
  6022. "Community"
  6023. };
  6024. };
  6025.  
  6026. class Exile_Trader_CommunityCustoms2
  6027. {
  6028. name = "COMMUNITY";
  6029. showWeaponFilter = 0;
  6030. categories[] =
  6031. {
  6032. "Community2"
  6033. };
  6034. };
  6035.  
  6036. class Exile_Trader_CommunityCustoms3
  6037. {
  6038. name = "COMMUNITY";
  6039. showWeaponFilter = 0;
  6040. categories[] =
  6041. {
  6042. "Community3"
  6043. };
  6044. };
  6045.  
  6046. class Exile_Trader_CommunityCustoms4
  6047. {
  6048. name = "COMMUNITY";
  6049. showWeaponFilter = 0;
  6050. categories[] =
  6051. {
  6052. "Community4"
  6053. };
  6054. };
  6055.  
  6056. class Exile_Trader_CommunityCustoms5
  6057. {
  6058. name = "COMMUNITY";
  6059. showWeaponFilter = 0;
  6060. categories[] =
  6061. {
  6062. "Community5"
  6063. };
  6064. };
  6065.  
  6066. class Exile_Trader_CommunityCustoms6
  6067. {
  6068. name = "COMMUNITY";
  6069. showWeaponFilter = 0;
  6070. categories[] =
  6071. {
  6072. "Community6"
  6073. };
  6074. };
  6075.  
  6076. class Exile_Trader_CommunityCustoms7
  6077. {
  6078. name = "COMMUNITY";
  6079. showWeaponFilter = 0;
  6080. categories[] =
  6081. {
  6082. "Community7"
  6083. };
  6084. };
  6085.  
  6086. class Exile_Trader_CommunityCustoms8
  6087. {
  6088. name = "COMMUNITY";
  6089. showWeaponFilter = 0;
  6090. categories[] =
  6091. {
  6092. "Community8"
  6093. };
  6094. };
  6095.  
  6096. class Exile_Trader_CommunityCustoms9
  6097. {
  6098. name = "COMMUNITY";
  6099. showWeaponFilter = 0;
  6100. categories[] =
  6101. {
  6102. "Community9"
  6103. };
  6104. };
  6105.  
  6106. class Exile_Trader_CommunityCustoms10
  6107. {
  6108. name = "COMMUNITY";
  6109. showWeaponFilter = 0;
  6110. categories[] =
  6111. {
  6112. "Community10"
  6113. };
  6114. };
  6115. };
  6116. class CfgTrading
  6117. {
  6118. /*
  6119. * This factor defines the difference between sales/purchase price of
  6120. * items and vehicles. It is used if there is no sales price defined
  6121. * in CfgExileArsenal.
  6122. */
  6123. sellPriceFactor = 0.5;
  6124.  
  6125. rekeyPriceFactor = 0.1;
  6126.  
  6127. class requiredRespect
  6128. {
  6129. Level1 = 0;
  6130. Level2 = 5000;
  6131. Level3 = 10000;
  6132. Level4 = 15000;
  6133. Level5 = 20000;
  6134. Level6 = 25000;
  6135. };
  6136. };
  6137. class CfgVehicleCustoms
  6138. {
  6139. ///////////////////////////////////////////////////////////////////////////////
  6140. // QUAD BIKES
  6141. ///////////////////////////////////////////////////////////////////////////////
  6142. class Exile_Bike_QuadBike_Abstract
  6143. {
  6144. skins[] =
  6145. {
  6146.  
  6147. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  6148. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  6149. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  6150. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  6151. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  6152. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  6153. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  6154. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  6155. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  6156. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  6157. };
  6158. };
  6159.  
  6160. ///////////////////////////////////////////////////////////////////////////////
  6161. // MOTOR BOATS
  6162. ///////////////////////////////////////////////////////////////////////////////
  6163. class Exile_Boat_MotorBoat_Abstract
  6164. {
  6165. skins[] =
  6166. {
  6167. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  6168. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  6169. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  6170. };
  6171. };
  6172.  
  6173. ///////////////////////////////////////////////////////////////////////////////
  6174. // RUBBER DUCKS
  6175. ///////////////////////////////////////////////////////////////////////////////
  6176. class Exile_Boat_RubberDuck_Abstract
  6177. {
  6178. skins[] =
  6179. {
  6180. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  6181. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  6182. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  6183. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  6184. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  6185. };
  6186. };
  6187.  
  6188. ///////////////////////////////////////////////////////////////////////////////
  6189. // SDV
  6190. ///////////////////////////////////////////////////////////////////////////////
  6191. class Exile_Boat_SDV_Abstract
  6192. {
  6193. skins[] =
  6194. {
  6195. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  6196. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  6197. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  6198. };
  6199. };
  6200.  
  6201. ///////////////////////////////////////////////////////////////////////////////
  6202. // Hellcat
  6203. ///////////////////////////////////////////////////////////////////////////////
  6204. class Exile_Chopper_Hellcat_Abstract
  6205. {
  6206. skins[] =
  6207. {
  6208. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  6209. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  6210. };
  6211. };
  6212.  
  6213. ///////////////////////////////////////////////////////////////////////////////
  6214. // Karts
  6215. ///////////////////////////////////////////////////////////////////////////////
  6216. class Exile_Car_Kart_Abstract
  6217. {
  6218. skins[] =
  6219. {
  6220. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6221. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6222. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6223. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6224. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6225. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6226. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6227. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6228. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  6229. };
  6230. };
  6231.  
  6232. ///////////////////////////////////////////////////////////////////////////////
  6233. // Hummingbird (Civillian)
  6234. ///////////////////////////////////////////////////////////////////////////////
  6235. class Exile_Chopper_Hummingbird_Civillian_Abstract
  6236. {
  6237. skins[] =
  6238. {
  6239. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  6240. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  6241. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  6242. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  6243. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  6244. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  6245. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  6246. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  6247. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  6248. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  6249. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  6250. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  6251. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  6252. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  6253. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  6254. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  6255. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  6256. };
  6257. };
  6258.  
  6259. ///////////////////////////////////////////////////////////////////////////////
  6260. // Huron
  6261. ///////////////////////////////////////////////////////////////////////////////
  6262. class Exile_Chopper_Huron_Abstract
  6263. {
  6264. skins[] =
  6265. {
  6266. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  6267. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  6268. };
  6269. };
  6270.  
  6271. ///////////////////////////////////////////////////////////////////////////////
  6272. // Orca
  6273. ///////////////////////////////////////////////////////////////////////////////
  6274. class Exile_Chopper_Orca_Abstract
  6275. {
  6276. skins[] =
  6277. {
  6278. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  6279. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  6280. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  6281. };
  6282. };
  6283.  
  6284. ///////////////////////////////////////////////////////////////////////////////
  6285. // Taru
  6286. ///////////////////////////////////////////////////////////////////////////////
  6287. class Exile_Chopper_Taru_Abstract
  6288. {
  6289. skins[] =
  6290. {
  6291. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6292. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6293. };
  6294. };
  6295.  
  6296. ///////////////////////////////////////////////////////////////////////////////
  6297. // Taru (Transport)
  6298. ///////////////////////////////////////////////////////////////////////////////
  6299. class Exile_Chopper_Taru_Transport_Abstract
  6300. {
  6301. skins[] =
  6302. {
  6303. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6304. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6305. };
  6306. };
  6307.  
  6308. ///////////////////////////////////////////////////////////////////////////////
  6309. // Taru (Covered)
  6310. ///////////////////////////////////////////////////////////////////////////////
  6311. class Exile_Chopper_Taru_Covered_Abstract
  6312. {
  6313. skins[] =
  6314. {
  6315. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  6316. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  6317. };
  6318. };
  6319.  
  6320. ///////////////////////////////////////////////////////////////////////////////
  6321. // Hatchback
  6322. ///////////////////////////////////////////////////////////////////////////////
  6323. class Exile_Car_Hatchback_Abstract
  6324. {
  6325. skins[] =
  6326. {
  6327. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  6328. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  6329. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  6330. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  6331. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  6332. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  6333. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  6334. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  6335. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  6336. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  6337. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  6338. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  6339. };
  6340. };
  6341.  
  6342. ///////////////////////////////////////////////////////////////////////////////
  6343. // Hatchback (Sport)
  6344. ///////////////////////////////////////////////////////////////////////////////
  6345. class Exile_Car_Hatchback_Sport_Abstract
  6346. {
  6347. skins[] =
  6348. {
  6349. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  6350. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  6351. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  6352. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  6353. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  6354. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  6355. };
  6356. };
  6357.  
  6358. ///////////////////////////////////////////////////////////////////////////////
  6359. // Offroad
  6360. ///////////////////////////////////////////////////////////////////////////////
  6361. class Exile_Car_Offroad_Abstract
  6362. {
  6363. skins[] =
  6364. {
  6365. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  6366. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  6367. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  6368. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6369. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6370. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6371. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6372. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6373. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6374. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6375. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6376. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6377. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6378. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6379. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6380. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6381. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6382. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6383. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6384. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6385. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  6386. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  6387. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  6388. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  6389. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  6390. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  6391. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  6392. };
  6393. };
  6394.  
  6395. ///////////////////////////////////////////////////////////////////////////////
  6396. // Land Rover
  6397. ///////////////////////////////////////////////////////////////////////////////
  6398. class Exile_Car_LandRover_Abstract
  6399. {
  6400. skins[] =
  6401. {
  6402. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  6403. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  6404. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6405. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6406. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6407. };
  6408. };
  6409.  
  6410. ///////////////////////////////////////////////////////////////////////////////
  6411. // Land Rover (Ambulance)
  6412. ///////////////////////////////////////////////////////////////////////////////
  6413. class Exile_Car_LandRover_Ambulance_Abstract
  6414. {
  6415. skins[] =
  6416. {
  6417. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6418. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6419. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6420. };
  6421. };
  6422.  
  6423. ///////////////////////////////////////////////////////////////////////////////
  6424. // Octavius
  6425. ///////////////////////////////////////////////////////////////////////////////
  6426. class Exile_Car_Octavius_Abstract
  6427. {
  6428. skins[] =
  6429. {
  6430. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  6431. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  6432. };
  6433. };
  6434.  
  6435. ///////////////////////////////////////////////////////////////////////////////
  6436. // UH-1H Huey
  6437. ///////////////////////////////////////////////////////////////////////////////
  6438. class Exile_Chopper_Huey_Abstract
  6439. {
  6440. skins[] =
  6441. {
  6442. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6443. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6444. };
  6445. };
  6446.  
  6447. ///////////////////////////////////////////////////////////////////////////////
  6448. // UH-1H Huey (Armed)
  6449. ///////////////////////////////////////////////////////////////////////////////
  6450. class Exile_Chopper_Huey_Armed_Abstract
  6451. {
  6452. skins[] =
  6453. {
  6454. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6455. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6456. };
  6457. };
  6458.  
  6459. ///////////////////////////////////////////////////////////////////////////////
  6460. // Offroad (Armed)
  6461. ///////////////////////////////////////////////////////////////////////////////
  6462. class Exile_Car_Offroad_Armed_Abstract
  6463. {
  6464. skins[] =
  6465. {
  6466. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6467. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6468. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6469. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6470. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6471. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6472. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6473. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6474. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6475. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6476. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6477. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6478. };
  6479. };
  6480.  
  6481. ///////////////////////////////////////////////////////////////////////////////
  6482. // Offroad (Repair)
  6483. ///////////////////////////////////////////////////////////////////////////////
  6484. class Exile_Car_Offroad_Repair_Abstract
  6485. {
  6486. skins[] =
  6487. {
  6488. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  6489. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6490. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6491. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6492. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6493. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6494. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6495. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6496. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6497. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6498. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6499. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6500. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6501. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6502. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6503. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6504. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6505. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6506. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6507. };
  6508. };
  6509.  
  6510. ///////////////////////////////////////////////////////////////////////////////
  6511. // SUV
  6512. ///////////////////////////////////////////////////////////////////////////////
  6513. class Exile_Car_SUV_Abstract
  6514. {
  6515. skins[] =
  6516. {
  6517. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  6518. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  6519. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  6520. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  6521. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  6522. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  6523. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  6524. };
  6525. };
  6526.  
  6527. ///////////////////////////////////////////////////////////////////////////////
  6528. // SUV XL
  6529. ///////////////////////////////////////////////////////////////////////////////
  6530. class Exile_Car_SUVXL_Abstract
  6531. {
  6532. skins[] =
  6533. {
  6534. {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  6535. {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  6536. {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  6537. {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  6538. {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  6539. {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  6540. {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  6541. {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  6542. {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  6543. };
  6544. };
  6545.  
  6546. ///////////////////////////////////////////////////////////////////////////////
  6547. // Van
  6548. ///////////////////////////////////////////////////////////////////////////////
  6549. class Exile_Car_Van_Abstract
  6550. {
  6551. skins[] =
  6552. {
  6553. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6554. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6555. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6556. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6557. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6558. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6559. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6560. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6561. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6562. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6563. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  6564. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  6565. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  6566. };
  6567. };
  6568.  
  6569. ///////////////////////////////////////////////////////////////////////////////
  6570. // Van (Box)
  6571. ///////////////////////////////////////////////////////////////////////////////
  6572. class Exile_Car_Van_Box_Abstract
  6573. {
  6574. skins[] =
  6575. {
  6576. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6577. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6578. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6579. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6580. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6581. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6582. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6583. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6584. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6585. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6586. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  6587. };
  6588. };
  6589.  
  6590. ///////////////////////////////////////////////////////////////////////////////
  6591. // Van (Fuel)
  6592. ///////////////////////////////////////////////////////////////////////////////
  6593. class Exile_Car_Van_Fuel_Abstract
  6594. {
  6595. skins[] =
  6596. {
  6597. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6598. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6599. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6600. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  6601. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  6602. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  6603. };
  6604. };
  6605.  
  6606. ///////////////////////////////////////////////////////////////////////////////
  6607. // Tempest
  6608. ///////////////////////////////////////////////////////////////////////////////
  6609. class Exile_Car_Tempest_Abstract
  6610. {
  6611. skins[] =
  6612. {
  6613. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  6614. };
  6615. };
  6616.  
  6617. ///////////////////////////////////////////////////////////////////////////////
  6618. // Ikarus
  6619. ///////////////////////////////////////////////////////////////////////////////
  6620. class Exile_Car_Ikarus_Abstract
  6621. {
  6622. skins[] =
  6623. {
  6624. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  6625. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  6626. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  6627. };
  6628. };
  6629.  
  6630. ///////////////////////////////////////////////////////////////////////////////
  6631. // Ural (Open)
  6632. ///////////////////////////////////////////////////////////////////////////////
  6633. class Exile_Car_Ural_Open_Abstract
  6634. {
  6635. skins[] =
  6636. {
  6637. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  6638. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  6639. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  6640. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  6641. };
  6642. };
  6643.  
  6644. ///////////////////////////////////////////////////////////////////////////////
  6645. // Ural (Covered)
  6646. ///////////////////////////////////////////////////////////////////////////////
  6647. class Exile_Car_Ural_Covered_Abstract
  6648. {
  6649. skins[] =
  6650. {
  6651. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  6652. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  6653. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  6654. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  6655. };
  6656. };
  6657.  
  6658. ///////////////////////////////////////////////////////////////////////////////
  6659. // Lada
  6660. ///////////////////////////////////////////////////////////////////////////////
  6661. class Exile_Car_Lada_Abstract
  6662. {
  6663. skins[] =
  6664. {
  6665. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  6666. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  6667. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  6668. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  6669. };
  6670. };
  6671.  
  6672. ///////////////////////////////////////////////////////////////////////////////
  6673. // Volha
  6674. ///////////////////////////////////////////////////////////////////////////////
  6675. class Exile_Car_Volha_Abstract
  6676. {
  6677. skins[] =
  6678. {
  6679. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  6680. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  6681. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  6682. };
  6683. };
  6684.  
  6685. ///////////////////////////////////////////////////////////////////////////////
  6686. // HUNTER
  6687. ///////////////////////////////////////////////////////////////////////////////
  6688. class Exile_Car_Hunter_Abstract
  6689. {
  6690. skins[] =
  6691. {
  6692.  
  6693. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  6694. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  6695. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  6696. };
  6697. };
  6698.  
  6699. ///////////////////////////////////////////////////////////////////////////////
  6700. // IFRIT
  6701. ///////////////////////////////////////////////////////////////////////////////
  6702. class Exile_Car_Ifrit_Abstract
  6703. {
  6704. skins[] =
  6705. {
  6706.  
  6707. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  6708. };
  6709. };
  6710.  
  6711. ///////////////////////////////////////////////////////////////////////////////
  6712. // HMMWV
  6713. ///////////////////////////////////////////////////////////////////////////////
  6714. class Exile_Car_HMMWV_M2_Abstract
  6715. {
  6716. skins[] =
  6717. {
  6718.  
  6719. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6720. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6721. };
  6722. };
  6723.  
  6724. class Exile_Car_HMMWV_M134_Abstract
  6725. {
  6726. skins[] =
  6727. {
  6728.  
  6729. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6730. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6731. };
  6732. };
  6733.  
  6734. class Exile_Car_HMMWV_MEV_Abstract
  6735. {
  6736. skins[] =
  6737. {
  6738.  
  6739. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  6740. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  6741. };
  6742. };
  6743.  
  6744. class Exile_Car_HMMWV_UNA_Abstract
  6745. {
  6746. skins[] =
  6747. {
  6748.  
  6749. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6750. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6751. };
  6752. };
  6753.  
  6754. ///////////////////////////////////////////////////////////////////////////////
  6755. // BTR40
  6756. ///////////////////////////////////////////////////////////////////////////////
  6757. class Exile_Car_BTR40_MG_Abstract
  6758. {
  6759. skins[] =
  6760. {
  6761.  
  6762. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  6763. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  6764. };
  6765. };
  6766.  
  6767. class Exile_Car_BTR40_Abstract
  6768. {
  6769. skins[] =
  6770. {
  6771.  
  6772. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  6773. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  6774. };
  6775. };
  6776.  
  6777. ///////////////////////////////////////////////////////////////////////////////
  6778. // Golf
  6779. ///////////////////////////////////////////////////////////////////////////////
  6780. class Exile_Car_Golf_Abstract
  6781. {
  6782. skins[] =
  6783. {
  6784.  
  6785. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  6786. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  6787. };
  6788. };
  6789.  
  6790. ///////////////////////////////////////////////////////////////////////////////
  6791. // AN-2
  6792. ///////////////////////////////////////////////////////////////////////////////
  6793. class Exile_Plane_AN2_Abstract
  6794. {
  6795. skins[] =
  6796. {
  6797. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  6798. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6799. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  6800. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  6801. };
  6802. };
  6803.  
  6804. ///////////////////////////////////////////////////////////////////////////////
  6805. // RHIB
  6806. ///////////////////////////////////////////////////////////////////////////////
  6807. class B_G_Boat_Transport_02_F
  6808. {
  6809. skins[] =
  6810. {
  6811. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  6812. };
  6813. };
  6814.  
  6815. ///////////////////////////////////////////////////////////////////////////////
  6816. // Water Scooter
  6817. ///////////////////////////////////////////////////////////////////////////////
  6818. class Exile_Boat_WaterScooter_Abstract
  6819. {
  6820. skins[] =
  6821. {
  6822. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  6823. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  6824. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  6825. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  6826. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  6827. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  6828. };
  6829. };
  6830.  
  6831. ///////////////////////////////////////////////////////////////////////////////
  6832. // Ceasar BTT
  6833. ///////////////////////////////////////////////////////////////////////////////
  6834. class C_Plane_Civil_01_F
  6835. {
  6836. skins[] =
  6837. {
  6838. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6839. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  6840. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6841. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6842. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  6843. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  6844. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  6845. };
  6846. };
  6847.  
  6848. ///////////////////////////////////////////////////////////////////////////////
  6849. // V-44 X Blackfish (Infantry Transport)
  6850. ///////////////////////////////////////////////////////////////////////////////
  6851. class B_T_VTOL_01_infantry_F
  6852. {
  6853. skins[] =
  6854. {
  6855. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  6856. };
  6857. };
  6858.  
  6859. ///////////////////////////////////////////////////////////////////////////////
  6860. // V-44 X Blackfish (Vehicle Transport)
  6861. ///////////////////////////////////////////////////////////////////////////////
  6862. class B_T_VTOL_01_vehicle_F
  6863. {
  6864. skins[] =
  6865. {
  6866. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  6867. };
  6868. };
  6869.  
  6870. ///////////////////////////////////////////////////////////////////////////////
  6871. // Prowler (Light)
  6872. ///////////////////////////////////////////////////////////////////////////////
  6873. class B_CTRG_LSV_01_light_F
  6874. {
  6875. skins[] =
  6876. {
  6877. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  6878. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  6879. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  6880. };
  6881. };
  6882.  
  6883. ///////////////////////////////////////////////////////////////////////////////
  6884. // Prowler (Unarmed)
  6885. ///////////////////////////////////////////////////////////////////////////////
  6886. class B_T_LSV_01_unarmed_black_F
  6887. {
  6888. skins[] =
  6889. {
  6890. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  6891. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  6892. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  6893. };
  6894. };
  6895.  
  6896. ///////////////////////////////////////////////////////////////////////////////
  6897. // Qilin (Unarmed)
  6898. ///////////////////////////////////////////////////////////////////////////////
  6899. class O_T_LSV_02_unarmed_black_F
  6900. {
  6901. skins[] =
  6902. {
  6903. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  6904. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  6905. };
  6906. };
  6907.  
  6908. ///////////////////////////////////////////////////////////////////////////////
  6909. // MB 4WD
  6910. ///////////////////////////////////////////////////////////////////////////////
  6911. class C_Offroad_02_unarmed_orange_F
  6912. {
  6913. skins[] =
  6914. {
  6915. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  6916. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  6917. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  6918. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  6919. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  6920. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  6921. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  6922. };
  6923. };
  6924.  
  6925. class I_C_Offroad_02_unarmed_F
  6926. {
  6927. skins[] =
  6928. {
  6929. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  6930. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  6931. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  6932. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  6933. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  6934. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  6935. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  6936. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  6937. };
  6938. };
  6939. };
  6940.  
  6941. class CfgVehicleTransport
  6942. {
  6943. class Exile_Container_SupplyBox
  6944. {
  6945. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6946.  
  6947. class Exile_Car_Van_Abstract
  6948. {
  6949. attachPosition[] = {0, -1.1, 0.2};
  6950. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6951. detachPosition[] = {0, -4.4};
  6952. };
  6953.  
  6954. class Exile_Car_Offroad_Abstract
  6955. {
  6956. attachPosition[] = {0, -1.6, 0.4};
  6957. cargoIndizes[] = {1, 2, 3, 4};
  6958. detachPosition[] = {0, -4};
  6959. };
  6960.  
  6961. class Exile_Car_Zamak_Abstract
  6962. {
  6963. attachPosition[] = {0.03, 0.3, 0};
  6964. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6965. detachPosition[] = {0.03, -4.8};
  6966. };
  6967.  
  6968. class Exile_Car_HEMMT_Abstract
  6969. {
  6970. attachPosition[] = {0.05, -0.1, 0.3};
  6971. cargoIndizes[] = {1, 2, 8, 9};
  6972. detachPosition[] = {0.05, -6.1};
  6973. };
  6974.  
  6975. class Exile_Car_Tempest_Abstract
  6976. {
  6977. attachPosition[] = {0.08, -0.85, 0.4};
  6978. cargoIndizes[] = {1, 6, 7, 9};
  6979. detachPosition[] = {0.08, -6};
  6980. };
  6981. };
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