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May 27th, 2018
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  1. Gap Caster beta version 0.26.3
  2. You are identified as: [KeiOneTwoThree]
  3. debug : manageThread start
  4. Port : Using UDP.10800
  5. debug : Entrance()
  6. debug : rcvThread start
  7. debug : sendThread start
  8.  
  9. <Menu>
  10. Escape key will take you back to here.
  11. 0 : Exit
  12. 1 : Host
  13. 2 : Connect
  14. 3 : Spectate
  15. 4 : Local 2P game
  16. 5 : Get Information
  17. 6 : Connect (Persistent mode)
  18. 7 : Relay
  19. 8 : Test hosting port
  20. Input [1] >1
  21. Now waiting for connection.
  22. Connection from 216.252.198.52:10800
  23. debug : GetPlayerSide()
  24. Connecting player : Riki
  25.  
  26. <Delay>
  27. Now waiting for buffer margin value.
  28. Buffer margin : 5 ( Observed about 131.3[ms] delay )
  29. debug : th123rd start
  30. debug : WaitForIni()
  31. loopFlg set to: 1
  32. debug : WaitForloopFlg()
  33. DEBUG: th123 window name being used: Touhou Hisoutensoku ver1.10a (eng v1.1a)
  34. DEBUG: datA info:
  35. DEBUG: device pointer - 00490BF4
  36. DEBUG: DirectInput - 0047E66C
  37. DEBUG: DirectInputFlag - 1
  38. DEBUG: Handle to th123 process - 00169CC0
  39. DEBUG: inputDeviceType(hex) - ff
  40. DEBUG: Playerside - a
  41. DEBUG: WindowName - "Touhou Hisoutensoku ver1.10a (eng v1.1a)"
  42.  
  43. DEBUG: datB info:
  44. DEBUG: device pointer - 00000000
  45. DEBUG: DirectInput - 00000000
  46. DEBUG: DirectInputFlag - 0
  47. DEBUG: Handle to th123 process - 00169CC0
  48. DEBUG: inputDeviceType(hex) - 0
  49. DEBUG: Playerside - b
  50. DEBUG: WindowName - "Touhou Hisoutensoku ver1.10a (eng v1.1a)"
  51.  
  52. debug : Entrance()
  53.  
  54. <Menu>
  55. Escape key will take you back to here.
  56. 0 : Exit
  57. 1 : Host
  58. 2 : Connect
  59. 3 : Spectate
  60. 4 : Local 2P game
  61. 5 : Get Information
  62. 6 : Connect (Persistent mode)
  63. 7 : Relay
  64. 8 : Test hosting port
  65. Input [1] >
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