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- Gap Caster beta version 0.26.3
- You are identified as: [KeiOneTwoThree]
- debug : manageThread start
- Port : Using UDP.10800
- debug : Entrance()
- debug : rcvThread start
- debug : sendThread start
- <Menu>
- Escape key will take you back to here.
- 0 : Exit
- 1 : Host
- 2 : Connect
- 3 : Spectate
- 4 : Local 2P game
- 5 : Get Information
- 6 : Connect (Persistent mode)
- 7 : Relay
- 8 : Test hosting port
- Input [1] >1
- Now waiting for connection.
- Connection from 216.252.198.52:10800
- debug : GetPlayerSide()
- Connecting player : Riki
- <Delay>
- Now waiting for buffer margin value.
- Buffer margin : 5 ( Observed about 131.3[ms] delay )
- debug : th123rd start
- debug : WaitForIni()
- loopFlg set to: 1
- debug : WaitForloopFlg()
- DEBUG: th123 window name being used: Touhou Hisoutensoku ver1.10a (eng v1.1a)
- DEBUG: datA info:
- DEBUG: device pointer - 00490BF4
- DEBUG: DirectInput - 0047E66C
- DEBUG: DirectInputFlag - 1
- DEBUG: Handle to th123 process - 00169CC0
- DEBUG: inputDeviceType(hex) - ff
- DEBUG: Playerside - a
- DEBUG: WindowName - "Touhou Hisoutensoku ver1.10a (eng v1.1a)"
- DEBUG: datB info:
- DEBUG: device pointer - 00000000
- DEBUG: DirectInput - 00000000
- DEBUG: DirectInputFlag - 0
- DEBUG: Handle to th123 process - 00169CC0
- DEBUG: inputDeviceType(hex) - 0
- DEBUG: Playerside - b
- DEBUG: WindowName - "Touhou Hisoutensoku ver1.10a (eng v1.1a)"
- debug : Entrance()
- <Menu>
- Escape key will take you back to here.
- 0 : Exit
- 1 : Host
- 2 : Connect
- 3 : Spectate
- 4 : Local 2P game
- 5 : Get Information
- 6 : Connect (Persistent mode)
- 7 : Relay
- 8 : Test hosting port
- Input [1] >
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