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Pyro Advanced Config (By Ab00d)

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76. # Tweaks to increase performance (Use at own risk)
  77. tweaks:
  78. # This option does not send scoreboard remove packets
  79. # to the client on quit. This can increase performance on servers
  80. # where players quit a lot (hubs, ...)
  81. #
  82. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  83. # /data folder
  84. #
  85. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  86. keepScoreboardOnQuit: false
  87. # Some placeholders have a slow process behind them. Meaning they might contact a database
  88. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  89. # separate from the sending. But can slow down the animation because it has to wait
  90. # for the placeholder to be loaded. When having multiple lines like a text that shows
  91. # the information about the placeholders you put below it, this can cause problems.
  92. # Enabling this will output a message in the console and ingame to operators
  93. # saying when a placeholder is causing delays.
  94. detect-placeholderdelay: false
  95. # Putting this to true will SPAM your console with timings report per placeholder/animation
  96. # refresh. Used for debugging purposes.
  97. # This requires detect-placeholderdelay to true
  98. verbose-placeholder-timings: false
  99. # Ignore placeholder problems
  100. # When set to true, the placeholder will not be disabled
  101. # this also means that no ERRORS will be logged -> no troubleshooting
  102. ignore-placeholder-problems: false
  103. # Toggling allows you to disable the scoreboard
  104. database:
  105. # If you want the toggle to stay even when your users
  106. # log off you can enable this. Keep in mind that this requires a
  107. # MySQL or SQLite database.
  108. # If you are configuring the plugin for the first time it is advised
  109. # to stay away from these settings until you managed the scoreboard
  110. # set up.
  111. persistent: false
  112. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  113. # with isolation, url, driver, ...
  114. # Database name
  115. database: "featherboard"
  116. # Database username
  117. username: bukkit
  118. # Database isolation type
  119. isolation: SERIALIZABLE
  120. # Database driver
  121. driver: org.sqlite.JDBC
  122. # Database password
  123. password: walrus
  124. # Database driver URL
  125. # {DIR} will be replaced with the plugin directory
  126. # {NAME} will be replaced wit the plugin name
  127. url: jdbc:sqlite:{DIR}{NAME}.db
  128. # Save interval in ticks
  129. save-interval: 6000
  130.  
  131. # Disabled worlds. Add your world name in this list to
  132. # disable it.
  133. disabled-worlds:
  134. - 'example_world'
  135.  
  136. # Show delay on join. Usefull if you wish to let the user
  137. # enjoy a Title MOTD without having the scoreboard obstructing
  138. # the view.
  139. show-delay: 0
  140.  
  141. # Anti Flicker will use a new engine that will allow you to use fast animations
  142. # without any flicker.
  143. # You can disable this feature if you do not have fast refresh rates.
  144. antiflicker: true
  145.  
  146. # Scoreboard assigning. The boards can be assigned by various ways.
  147. # default the scoreboards will be assigned by permissions.
  148. # You can only have one way of assigning the scoreboards
  149. #
  150. # PERMISSION - Assign scoreboards based on permissions
  151. # This is the default setting (since 2014)
  152. # featherboard.group.<scoreboard>
  153. #
  154. # GROUP - Assign scoreboards based on Vault groups
  155. # this means the scoreboard name has to
  156. # have the name of your Vault group.
  157. #
  158. # WORLD - Assign scoreboards based on the world
  159. # the player is in.
  160. #
  161. # NONE - Do no assign scoreboards and just rely on
  162. # manual assigning (triggers, etc...)
  163. scoreboard-assigning: "PERMISSION"
  164.  
  165. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  166. # The GUI will show all scoreboards you have permission to. It is not very
  167. # configurable in the way you can't control the location or order of the scoreboards
  168. # For a more configurable GUI I recommend DeluxeMenus
  169. gui:
  170. # This is the title of the GUI
  171. title: "Scoreboards"
  172. # Size of the GUI (leave to -1 to make it dynamic)
  173. # Sizes: 9,27,54
  174. size: -1
  175.  
  176. # A list of different scoreboards
  177. boards:
  178. # Default FeatherBoard comes with a board called "default". All players have the permission
  179. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  180. # the permission is negated.
  181. #
  182. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  183. # names such as "vip-board", "mcmmo-levelup", ...
  184. default:
  185. # Every section here are different lines. The first section will be used as the title
  186. # the following sections will be used as the lines on the scoreboard (max 15)
  187. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  188. # things simple I will use logical names such as "title", "spacer", "header", ...
  189. title:
  190. # Every line has its own frames. The animation will loop through these frames on intervals
  191. # that you configure below.
  192. # Put all your frames under 'text:'. You can make as many lines as you want and use
  193. # placeholders and preset effects.
  194. # Keep in mind that there is a limit in line width!
  195. text:
  196. # To create cool looking animations you create yourself
  197. # you can use the graphical tool AnimationCreator
  198. # https://www.spigotmc.org/resources/animationcreator.6001/
  199. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  200. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  201. - '<single>&9&l&nMC&6&l&nPrison</single>'
  202. # Interval is the animation interval in TICKS (20 ticks is one second).
  203. # Every X ticks the animation goes to the next frame (see above)
  204. # Once all frames are finished it will start over from the first one
  205. interval: 2
  206. # If you don't want a static order of the frames and want to show each frame at random
  207. # you can enable this option.
  208. random: false
  209. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  210. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  211. # These lines (usually a header or footer) are also good for decoration.
  212. player-label:
  213. text:
  214. - '&f&lMine'
  215. interval: 100
  216. random: false
  217. player-line1:
  218. text:
  219. - '&a{money}'
  220. interval: 2
  221. random: false
  222. player-line2:
  223. text:
  224. - '&cPlaceHolder PKs'
  225. interval: 2
  226. random: false
  227. spacer1:
  228. text: []
  229. interval: 100
  230. random: false
  231. server-label:
  232. text:
  233. - '&4[Mines]'
  234. interval: 100
  235. random: false
  236. # This is a combat scoreboard example showing
  237. # combat related information.
  238. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  239. # (Unless you want it to show all the time)
  240. # You still need to 'trigger' this scoreboard in the vanilla_combat
  241. combat-scoreboard-example:
  242. # Lets just use the title,header and footer from the example above
  243. # for in depth configuration look above.
  244. #
  245. # When designing a board that is used when triggered on an event. You have
  246. # to think (before looking at the placeholders) what is relevant.
  247. # For example: When I think of combat my first thoughts are:
  248. # - Health: To see how much you have left
  249. # - Possible cooldown timers
  250. # - With who am I in combat?
  251. # - Target health
  252. # - mcMMO attacking level?
  253. #
  254. # Next you have to think what is important during that event:
  255. # - Combat: not too much distraction (no animations, smaller scoreboard)
  256. #
  257. # Once you know those things start looking for placeholders. A lot of events such
  258. # as mcmmo have placeholders that can only be used in such events.
  259. title:
  260. text:
  261. # To create cool looking animations you create yourself
  262. # you can use the graphical tool AnimationCreator
  263. # https://www.spigotmc.org/resources/animationcreator.6001/
  264. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  265. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  266. - '<single><delay times="10">&l><</delay></single>'
  267. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  268. - '<single>&f&lherB</single>'
  269. - '<single>&f&lherBo</single>'
  270. - '<single>&f&latherBoa</single>'
  271. - '<single>&f&leatherBoar</single>'
  272. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  273. interval: 2
  274. random: false
  275. header:
  276. text:
  277. - '&a&m+-----------------+'
  278. interval: 10
  279. random: true
  280. combat-label:
  281. text:
  282. - '&8&l> &7&lCombat target:'
  283. interval: 100
  284. random: false
  285. combat-data:
  286. text:
  287. - '{vanilla-combat_opponent_name}'
  288. interval: 2
  289. random: false
  290. spacer1:
  291. text: []
  292. interval: 100
  293. health-label:
  294. text:
  295. - '&8&l> &7&lHealth stats:'
  296. interval: 100
  297. random: false
  298. health-data-1:
  299. text:
  300. - '&aYou: {healthbar}'
  301. interval: 1
  302. random: false
  303. health-data-2:
  304. text:
  305. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  306. interval: 1
  307. random: false
  308. footer:
  309. text:
  310. - '&a&m+-----------------+'
  311. interval: 10
  312. random: true
  313. # This is an example for mcMMO when you level up
  314. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  315. # (Unless you want it to show all the time)
  316. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  317. mcmmo-levelup:
  318. title:
  319. text:
  320. # To create cool looking animations you create yourself
  321. # you can use the graphical tool AnimationCreator
  322. # https://www.spigotmc.org/resources/animationcreator.6001/
  323. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  324. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  325. - '<single><delay times="10">&l><</delay></single>'
  326. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  327. - '<single>&f&lherB</single>'
  328. - '<single>&f&lherBo</single>'
  329. - '<single>&f&latherBoa</single>'
  330. - '<single>&f&leatherBoar</single>'
  331. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  332. interval: 2
  333. random: false
  334. header:
  335. text:
  336. - '&a&m+-----------------+'
  337. interval: 10
  338. random: true
  339. info-label:
  340. text:
  341. # mcMMO-levelup comes with several event specific placeholders
  342. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  343. interval: 10
  344. spacer1: # This is a spacer an empty line
  345. text:
  346. - ''
  347. interval: 10
  348. # Do you want to randomize the animation frames?
  349. random: false
  350. skill-label: # You can add elements to the group and name them like you want
  351. # Lets make a static label
  352. text:
  353. - '&9&l> &e&lSkill:'
  354. interval: 10 # The interval is not important since its just 1 static text.
  355. # Do you want to randomize the animation frames?
  356. random: false
  357. skill:
  358. # Lets make a static label
  359. text:
  360. - '{mcmmo-levelup_skill_name}'
  361. interval: 10 # The interval is not important since its just 1 static text.
  362. # Do you want to randomize the animation frames?
  363. random: false
  364. spacer2: # This is a spacer an empty line
  365. text:
  366. - ''
  367. interval: 100
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. skilllevel-label: # You can add elements to the group and name them like you want
  371. # Lets make a static label
  372. text:
  373. - '&b&l> &e&lCurrent level:'
  374. interval: 10 # The interval is not important since its just 1 static text.
  375. # Do you want to randomize the animation frames?
  376. random: false
  377. skilllevel:
  378. # Lets make a static label
  379. text:
  380. - '{mcmmo-levelup_skilllevel}'
  381. interval: 10 # The interval is not important since its just 1 static text.
  382. # Do you want to randomize the animation frames?
  383. random: false
  384. footer:
  385. text:
  386. - '&a&m+-----------------+'
  387. interval: 10
  388. random: true
  389. # This is an example for Towny when you enter a town
  390. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  391. # (Unless you want it to show all the time)
  392. # You still need to 'trigger' this scoreboard in the 'towny-town'
  393. towny-town-example:
  394. # Lets just use the title,header and footer from the example above
  395. # for in depth configuration look above.
  396. title:
  397. text:
  398. # To create cool looking animations you create yourself
  399. # you can use the graphical tool AnimationCreator
  400. # https://www.spigotmc.org/resources/animationcreator.6001/
  401. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  402. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  403. - '<single><delay times="10">&l><</delay></single>'
  404. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  405. - '<single>&f&lherB</single>'
  406. - '<single>&f&lherBo</single>'
  407. - '<single>&f&latherBoa</single>'
  408. - '<single>&f&leatherBoar</single>'
  409. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  410. interval: 2
  411. random: false
  412. header:
  413. text:
  414. - '&a&m+-------------------+'
  415. interval: 10
  416. random: true
  417. town-label:
  418. text:
  419. - '&bYou are in town:'
  420. interval: 100
  421. town-data:
  422. text:
  423. - '{towny_currenttown_name}'
  424. interval: 100
  425. spacer1:
  426. text: []
  427. interval: 100
  428. townboard-label:
  429. text:
  430. - '&bTown board:'
  431. interval: 100
  432. townboard:
  433. text:
  434. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  435. interval: 3
  436. spacer2:
  437. text: []
  438. interval: 100
  439. population-label:
  440. text:
  441. - '&bPopulation:'
  442. interval: 100
  443. poplulation-data:
  444. text:
  445. - '{towny_currenttown_residents}'
  446. interval: 100
  447. footer:
  448. text:
  449. - '&a&m+-------------------+'
  450. interval: 10
  451. random: true
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