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- -attack
- -attack2
- r_drawviewmodel 1
- normal_binds
- hud_fastswitch 0
- bind "6" "slot6"
- bind "5" ""
- tf_use_min_viewmodels 0
- viewmodel_fov 54
- cl_crosshair_file crosshair7
- bind "f" "gunslinger"
- bind "v" "jag"
- bind "b" "eureka"
- bind "r" "+eureka_rollout_0"
- bind "t" "+eureka_rollout_1"
- bind "o" "+pdaclicq"
- bind "p" "+pda2clicq"
- alias primaryspecs "tf_use_min_viewmodels 0; viewmodel_fov 54; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 49; cl_crosshair_blue 255; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
- alias secondaryspecs "tf_use_min_viewmodels 0; viewmodel_fov 54; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 49; cl_crosshair_blue 255; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
- alias meleespecs "tf_use_min_viewmodels 0; viewmodel_fov 54; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 49; cl_crosshair_blue 255; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
- alias pdaspecs "tf_use_min_viewmodels 0; viewmodel_fov 54; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0; cl_crosshair_file crosshair7; cl_crosshair_scale 48"
- alias buildingmodespecs "tf_use_min_viewmodels 0; viewmodel_fov 54; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_green 0; cl_crosshair_blue 0; exec custom_crosshair; cl_crosshair_scale 48"
- alias "v_mask" "voicemenu 2 2"
- alias normal_binds "b1_normal;b2_normal;b3_normal;b4_normal"
- alias b1_normal "bind 1 +equip_primary"
- alias b2_normal "bind 2 +equip_secondary"
- alias b3_normal "bind 3 +equip_melee"
- alias b4_normal "bind 4 +equip_pda"
- alias pda_binds "b1_pda;b2_pda;b3_pda;mouse_pda"
- alias b1_pda "bind 1 +sentry"
- alias b2_pda "bind 2 +dispenser"
- alias b3_pda "bind 3 +entrance"
- alias b4_pda "bind 4 +exit"
- alias +equip_primary "slot1;hud_fastswitch 1;primaryspecs;alias mouse_pda mouse_pda_p"
- alias -equip_primary "primaryspecs;b4_normal;mouse_normal;mouse2_haul"
- alias +equip_secondary "slot2;hud_fastswitch 1;secondaryspecs;alias mouse_pda mouse_pda_s"
- alias -equip_secondary "secondaryspecs;b4_normal;mouse_normal;mouse2_shoot"
- alias +equip_melee "slot3;hud_fastswitch 1;meleespecs;alias mouse_pda mouse_pda_m"
- alias -equip_melee "meleespecs;b4_normal;mouse_normal;mouse2_jessica"
- alias +equip_pda "hud_fastswitch 0;slot6;pda_binds;pdaspecs"
- alias -equip_pda "pdaspecs;b4_pda;mouse2_haul"
- alias +sentry "hud_fastswitch 1;destroy 2;build 2;buildingmodespecs;abc;mouse2_shoot"
- alias -sentry "normal_binds;buildingmodespecs;abc;mouse2_shoot"
- alias +dispenser "hud_fastswitch 1;destroy 0;build 0;buildingmodespecs;abc;mouse2_shoot"
- alias -dispenser "normal_binds;buildingmodespecs;abc;mouse2_shoot"
- alias +entrance "hud_fastswitch 1;destroy 1;build 1;buildingmodespecs;abc;mouse2_shoot"
- alias -entrance "normal_binds;buildingmodespecs;abc;mouse2_shoot"
- alias +exit "hud_fastswitch 1;destroy 3;build 3;buildingmodespecs;abc;mouse2_shoot"
- alias -exit "normal_binds;buildingmodespecs;abc;mouse2_shoot"
- alias abc "bind mouse1 +buildd"
- alias +buildd "+attack;meleespecs;normal_binds;v_mask;spec_next"
- alias -buildd "-attack;meleespecs;normal_binds;mouse_normal;mouse2_jessica"
- alias mouse_normal "bind mouse1 +mouse_normall"
- alias +mouse_normall "+attack;spec_next"
- alias -mouse_normall "-attack"
- alias mouse_pda_p "bind mouse1 +mouse_normal_p"
- alias +mouse_normal_p "primaryspecs;hud_fastswitch 1;normal_binds;spec_next"
- alias -mouse_normal_p "-attack;primaryspecs;hud_fastswitch 1;mouse_normal"
- alias mouse_pda_s "bind mouse1 +mouse_normal_s"
- alias +mouse_normal_s "secondaryspecs;hud_fastswitch 1;normal_binds;spec_next"
- alias -mouse_normal_s "-attack;secondaryspecs;hud_fastswitch 1;mouse_normal"
- alias mouse_pda_m "bind mouse1 +mouse_normal_m"
- alias +mouse_normal_m "meleespecs;hud_fastswitch 1;normal_binds;mouse2_jessica;spec_next"
- alias -mouse_normal_m "-attack;meleespecs;hud_fastswitch 1;mouse_normal"
- alias mouse2_shoot "bind mouse2 +mouse2_attack"
- alias +mouse2_attack "+attack2;spec_prev"
- alias -mouse2_attack "-attack2"
- alias mouse2_haul "bind mouse2 +mouse2_haull"
- alias +mouse2_haull "+attack2;hud_fastswitch 1;buildingmodespecs;abc;spec_prev"
- alias -mouse2_haull "-attack2;hud_fastswitch 1;buildingmodespecs;abc"
- alias mouse2_jessica "bind mouse2 +liljessica"
- alias +liljessica "+attack;+attack2;hud_fastswitch 1;buildingmodespecs;abc;spec_prev"
- alias -liljessica "-attack;-attack2;hud_fastswitch 1;buildingmodespecs;abc;mouse2_shoot"
- alias gunslinger "load_itempreset 1;exec engineer_c"
- alias jag "load_itempreset 3;exec engineer_c"
- alias eureka "load_itempreset 2;exec engineer_c"
- alias +eureka_rollout_0 "slot3"
- alias -eureka_rollout_0 "eureka_teleport"
- alias +eureka_rollout_1 "slot3"
- alias -eureka_rollout_1 "eureka_teleport 1"
- alias +pdaclicq "slot4"
- alias -pdaclicq "pda_click"
- alias +pda2clicq "slot5"
- alias -pda2clicq "pda_click; destroy 0; bind p +pda2clicqq"
- alias +pda2clicqq "slot5"
- alias -pda2clicqq "pda_click; destroy 1; bind p +pda2clicqqq"
- alias +pda2clicqqq "slot5"
- alias -pda2clicqqq "pda_click; destroy 2; bind p +pda2clicqqqq"
- alias +pda2clicqqqq "slot5"
- alias -pda2clicqqqq "pda_click; destroy 3; bind p +pda2clicq"
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