SHARE
TWEET

Untitled

a guest Jan 24th, 2020 56 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. class CfgPatches {
  2.     class Katochi_Tenue_FireDepartement {
  3.         units[] = {};
  4.         weapons[] = {};
  5.         requiredVersion = 0.1;
  6.         requiredAddons[] = {};
  7.     };
  8. };
  9.  
  10. class CfgVehicles {
  11.     class B_rangeMaster_F;
  12.     class O_officer_F;
  13.     class B_Soldier_F;
  14.     class Tenue_FireD_Stagiaire_C: B_rangeMaster_F {
  15.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_stagiaire.paa" };
  16.  
  17.         // --- DO NOT TOUCH BELOW --- //
  18.         _generalMacro = "B_Soldier_F";
  19.         scope =  1;
  20.         nakedUniform = "U_BasicBody";
  21.         hiddenSelections[] = {"Camo"};
  22.     };
  23.  
  24.     class Tenue_FireD_Firefighters_C: B_rangeMaster_F {
  25.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_Firefighters.paa" };
  26.  
  27.         // --- DO NOT TOUCH BELOW --- //
  28.         _generalMacro = "B_Soldier_F";
  29.         scope =  1;
  30.         nakedUniform = "U_BasicBody";
  31.         hiddenSelections[] = {"Camo"};
  32.     };
  33.  
  34.     class Tenue_FireD_Caporal_C: B_rangeMaster_F {
  35.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_Caporal.paa" };
  36.  
  37.         // --- DO NOT TOUCH BELOW --- //
  38.         _generalMacro = "B_Soldier_F";
  39.         scope =  1;
  40.         nakedUniform = "U_BasicBody";
  41.         hiddenSelections[] = {"Camo"};
  42.     };
  43.  
  44.     class Tenue_FireD_Sergent_C: B_rangeMaster_F {
  45.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_Sergent.paa" };
  46.  
  47.         // --- DO NOT TOUCH BELOW --- //
  48.         _generalMacro = "B_Soldier_F";
  49.         scope =  1;
  50.         nakedUniform = "U_BasicBody";
  51.         hiddenSelections[] = {"Camo"};
  52.     };
  53.  
  54.     class Tenue_FireD_Adjudant_C: B_rangeMaster_F {
  55.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_Adjudant.paa" };
  56.  
  57.         // --- DO NOT TOUCH BELOW --- //
  58.         _generalMacro = "B_Soldier_F";
  59.         scope =  1;
  60.         nakedUniform = "U_BasicBody";
  61.         hiddenSelections[] = {"Camo"};
  62.     };
  63.  
  64.     class Tenue_FireD_Lieutenant_C: B_rangeMaster_F {
  65.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_Lieutenant.paa" };
  66.  
  67.         // --- DO NOT TOUCH BELOW --- //
  68.         _generalMacro = "B_Soldier_F";
  69.         scope =  1;
  70.         nakedUniform = "U_BasicBody";
  71.         hiddenSelections[] = {"Camo"};
  72.     };
  73.  
  74.     class Tenue_FireD_Bataillon_C: B_rangeMaster_F {
  75.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Ceremonie\C_Bataillon.paa" };
  76.  
  77.         // --- DO NOT TOUCH BELOW --- //
  78.         _generalMacro = "B_Soldier_F";
  79.         scope =  1;
  80.         nakedUniform = "U_BasicBody";
  81.         hiddenSelections[] = {"Camo"};
  82.     };
  83.  
  84.     class Tenue_FireD_Feu_S: O_officer_F {
  85.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\spe\S_Tenuefeu.paa" };
  86.  
  87.         // --- DO NOT TOUCH BELOW --- //
  88.         _generalMacro = "B_Soldier_F";
  89.         scope =  1;
  90.         nakedUniform = "U_BasicBody";
  91.         hiddenSelections[] = {"Camo"};
  92.     };
  93.  
  94.     class Tenue_FireD_Stagiaire_I: B_Soldier_F {
  95.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_Stagiaire.paa" };
  96.  
  97.         // --- DO NOT TOUCH BELOW --- //
  98.         _generalMacro = "B_Soldier_F";
  99.         scope =  1;
  100.         nakedUniform = "U_BasicBody";
  101.         hiddenSelections[] = {"Camo"};
  102.     };
  103.  
  104.     class Tenue_FireD_FireFighters_I: B_Soldier_F {
  105.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_FireFighters.paa" };
  106.  
  107.         // --- DO NOT TOUCH BELOW --- //
  108.         _generalMacro = "B_Soldier_F";
  109.         scope =  1;
  110.         nakedUniform = "U_BasicBody";
  111.         hiddenSelections[] = {"Camo"};
  112.     };
  113.  
  114.     class Tenue_FireD_Caporal_I: B_Soldier_F {
  115.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_Caporal.paa" };
  116.  
  117.         // --- DO NOT TOUCH BELOW --- //
  118.         _generalMacro = "B_Soldier_F";
  119.         scope =  1;
  120.         nakedUniform = "U_BasicBody";
  121.         hiddenSelections[] = {"Camo"};
  122.     };
  123.  
  124.     class Tenue_FireD_Sergent_I: B_Soldier_F {
  125.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_Sergent.paa" };
  126.  
  127.         // --- DO NOT TOUCH BELOW --- //
  128.         _generalMacro = "B_Soldier_F";
  129.         scope =  1;
  130.         nakedUniform = "U_BasicBody";
  131.         hiddenSelections[] = {"Camo"};
  132.     };
  133.  
  134.     class Tenue_FireD_Adjudant_I: B_Soldier_F {
  135.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_Adjudant.paa" };
  136.  
  137.         // --- DO NOT TOUCH BELOW --- //
  138.         _generalMacro = "B_Soldier_F";
  139.         scope =  1;
  140.         nakedUniform = "U_BasicBody";
  141.         hiddenSelections[] = {"Camo"};
  142.     };
  143.  
  144.     class Tenue_FireD_Lieutenant_I: B_Soldier_F {
  145.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_Lieutenant.paa" };
  146.  
  147.         // --- DO NOT TOUCH BELOW --- //
  148.         _generalMacro = "B_Soldier_F";
  149.         scope =  1;
  150.         nakedUniform = "U_BasicBody";
  151.         hiddenSelections[] = {"Camo"};
  152.     };
  153.  
  154.     class Tenue_FireD_Bataillon_I: B_Soldier_F {
  155.         hiddenSelectionsTextures[] = { "\Katochi_Tenue_FireDepartement\Data\Inter\I_Bataillon.paa" };
  156.  
  157.         // --- DO NOT TOUCH BELOW --- //
  158.         _generalMacro = "B_Soldier_F";
  159.         scope =  1;
  160.         nakedUniform = "U_BasicBody";
  161.         hiddenSelections[] = {"Camo"};
  162.     };
  163. };
  164.  
  165. class cfgWeapons {
  166.     class Uniform_Base;
  167.     class H_Beret_02;
  168.     class UniformItem;
  169.     class Tenue_FireD_Stagiaire_C: Uniform_Base {
  170.         displayName = "[FireD] Tenue Stagiaire Ceremonie";
  171.         author = "Katochi";
  172.       picture = "";
  173.  
  174.         // --- DO NOT TOUCH BELOW --- //
  175.         scope = 2;
  176.         hiddenSelections[] = {"Camo"};
  177.  
  178.         class ItemInfo: UniformItem {
  179.             uniformClass = "Tenue_FireD_Stagiaire_C";
  180.  
  181.             // --- DO NOT TOUCH BELOW --- //
  182.             uniformModel = "-";
  183.             containerClass = "Supply40";
  184.             mass = 40;
  185.         };
  186.     };
  187.  
  188.     class Tenue_FireD_Bataillon_I: Uniform_Base {
  189.         displayName = "[FireD] Tenue Bataillon Inter";
  190.         author = "Katochi";
  191.       picture = "";
  192.  
  193.         // --- DO NOT TOUCH BELOW --- //
  194.         scope = 2;
  195.         hiddenSelections[] = {"Camo"};
  196.  
  197.         class ItemInfo: UniformItem {
  198.             uniformClass = "Tenue_FireD_Bataillon_I";
  199.  
  200.             // --- DO NOT TOUCH BELOW --- //
  201.             uniformModel = "-";
  202.             containerClass = "Supply40";
  203.             mass = 40;
  204.         };
  205.     };
  206.  
  207.     class Tenue_FireD_Lieutenant_I: Uniform_Base {
  208.         displayName = "[FireD] Tenue Lieutenant Inter";
  209.         author = "Katochi";
  210.       picture = "";
  211.  
  212.         // --- DO NOT TOUCH BELOW --- //
  213.         scope = 2;
  214.         hiddenSelections[] = {"Camo"};
  215.  
  216.         class ItemInfo: UniformItem {
  217.             uniformClass = "Tenue_FireD_Lieutenant_I";
  218.  
  219.             // --- DO NOT TOUCH BELOW --- //
  220.             uniformModel = "-";
  221.             containerClass = "Supply40";
  222.             mass = 40;
  223.         };
  224.     };
  225.  
  226.     class Tenue_FireD_Adjudant_I: Uniform_Base {
  227.         displayName = "[FireD] Tenue Adjudant Inter";
  228.         author = "Katochi";
  229.       picture = "";
  230.  
  231.         // --- DO NOT TOUCH BELOW --- //
  232.         scope = 2;
  233.         hiddenSelections[] = {"Camo"};
  234.  
  235.         class ItemInfo: UniformItem {
  236.             uniformClass = "Tenue_FireD_Adjudant_I";
  237.  
  238.             // --- DO NOT TOUCH BELOW --- //
  239.             uniformModel = "-";
  240.             containerClass = "Supply40";
  241.             mass = 40;
  242.         };
  243.     };
  244.  
  245.     class Tenue_FireD_Sergent_I: Uniform_Base {
  246.         displayName = "[FireD] Tenue Sergent Inter";
  247.         author = "Katochi";
  248.       picture = "";
  249.  
  250.         // --- DO NOT TOUCH BELOW --- //
  251.         scope = 2;
  252.         hiddenSelections[] = {"Camo"};
  253.  
  254.         class ItemInfo: UniformItem {
  255.             uniformClass = "Tenue_FireD_Sergent_I";
  256.  
  257.             // --- DO NOT TOUCH BELOW --- //
  258.             uniformModel = "-";
  259.             containerClass = "Supply40";
  260.             mass = 40;
  261.         };
  262.     };
  263.  
  264.     class Tenue_FireD_Caporal_I: Uniform_Base {
  265.         displayName = "[FireD] Tenue Caporal Inter";
  266.         author = "Katochi";
  267.       picture = "";
  268.  
  269.         // --- DO NOT TOUCH BELOW --- //
  270.         scope = 2;
  271.         hiddenSelections[] = {"Camo"};
  272.  
  273.         class ItemInfo: UniformItem {
  274.             uniformClass = "Tenue_FireD_Caporal_I";
  275.  
  276.             // --- DO NOT TOUCH BELOW --- //
  277.             uniformModel = "-";
  278.             containerClass = "Supply40";
  279.             mass = 40;
  280.         };
  281.     };
  282.  
  283.     class Tenue_FireD_FireFighters_I: Uniform_Base {
  284.         displayName = "[FireD] Tenue Firefighters Inter";
  285.         author = "Katochi";
  286.       picture = "";
  287.  
  288.         // --- DO NOT TOUCH BELOW --- //
  289.         scope = 2;
  290.         hiddenSelections[] = {"Camo"};
  291.  
  292.         class ItemInfo: UniformItem {
  293.             uniformClass = "Tenue_FireD_FireFighters_I";
  294.  
  295.             // --- DO NOT TOUCH BELOW --- //
  296.             uniformModel = "-";
  297.             containerClass = "Supply40";
  298.             mass = 40;
  299.         };
  300.     };
  301.  
  302.     class Tenue_FireD_Stagiaire_I: Uniform_Base {
  303.         displayName = "[FireD] Tenue Stagiaire Inter";
  304.         author = "Katochi";
  305.       picture = "";
  306.  
  307.         // --- DO NOT TOUCH BELOW --- //
  308.         scope = 2;
  309.         hiddenSelections[] = {"Camo"};
  310.  
  311.         class ItemInfo: UniformItem {
  312.             uniformClass = "Tenue_FireD_Stagiaire_I";
  313.  
  314.             // --- DO NOT TOUCH BELOW --- //
  315.             uniformModel = "-";
  316.             containerClass = "Supply40";
  317.             mass = 40;
  318.         };
  319.     };
  320.  
  321.     class Tenue_FireD_Feu_S: Uniform_Base {
  322.         displayName = "[FireD] Tenue Feu";
  323.         author = "Katochi";
  324.       picture = "";
  325.  
  326.         // --- DO NOT TOUCH BELOW --- //
  327.         scope = 2;
  328.         hiddenSelections[] = {"Camo"};
  329.  
  330.         class ItemInfo: UniformItem {
  331.             uniformClass = "Tenue_FireD_Feu_S";
  332.  
  333.             // --- DO NOT TOUCH BELOW --- //
  334.             uniformModel = "-";
  335.             containerClass = "Supply40";
  336.             mass = 40;
  337.         };
  338.     };
  339.  
  340.     class Tenue_FireD_Firefighters_C: Uniform_Base {
  341.         displayName = "[FireD] Tenue Firefighters Ceremonie";
  342.         author = "Katochi";
  343.       picture = "";
  344.  
  345.         // --- DO NOT TOUCH BELOW --- //
  346.         scope = 2;
  347.         hiddenSelections[] = {"Camo"};
  348.  
  349.         class ItemInfo: UniformItem {
  350.             uniformClass = "Tenue_FireD_Firefighters_C";
  351.  
  352.             // --- DO NOT TOUCH BELOW --- //
  353.             uniformModel = "-";
  354.             containerClass = "Supply40";
  355.             mass = 40;
  356.         };
  357.     };
  358.  
  359.     class Tenue_FireD_Caporal_C: Uniform_Base {
  360.         displayName = "[FireD] Tenue Caporal Ceremonie";
  361.         author = "Katochi";
  362.       picture = "";
  363.  
  364.         // --- DO NOT TOUCH BELOW --- //
  365.         scope = 2;
  366.         hiddenSelections[] = {"Camo"};
  367.  
  368.         class ItemInfo: UniformItem {
  369.             uniformClass = "Tenue_FireD_Caporal_C";
  370.  
  371.             // --- DO NOT TOUCH BELOW --- //
  372.             uniformModel = "-";
  373.             containerClass = "Supply40";
  374.             mass = 40;
  375.         };
  376.     };
  377.  
  378.     class Tenue_FireD_Sergent_C: Uniform_Base {
  379.         displayName = "[FireD] Tenue Sergent Ceremonie";
  380.         author = "Katochi";
  381.       picture = "";
  382.  
  383.         // --- DO NOT TOUCH BELOW --- //
  384.         scope = 2;
  385.         hiddenSelections[] = {"Camo"};
  386.  
  387.         class ItemInfo: UniformItem {
  388.             uniformClass = "Tenue_FireD_Sergent_C";
  389.  
  390.             // --- DO NOT TOUCH BELOW --- //
  391.             uniformModel = "-";
  392.             containerClass = "Supply40";
  393.             mass = 40;
  394.         };
  395.     };
  396.  
  397.     class Tenue_FireD_Adjudant_C: Uniform_Base {
  398.         displayName = "[FireD] Tenue Adjudant Ceremonie";
  399.         author = "Katochi";
  400.       picture = "";
  401.  
  402.         // --- DO NOT TOUCH BELOW --- //
  403.         scope = 2;
  404.         hiddenSelections[] = {"Camo"};
  405.  
  406.         class ItemInfo: UniformItem {
  407.             uniformClass = "Tenue_FireD_Adjudant_C";
  408.  
  409.             // --- DO NOT TOUCH BELOW --- //
  410.             uniformModel = "-";
  411.             containerClass = "Supply40";
  412.             mass = 40;
  413.         };
  414.     };
  415.  
  416.     class Tenue_FireD_Lieutenant_C: Uniform_Base {
  417.         displayName = "[FireD] Tenue Lieutenant Ceremonie";
  418.         author = "Katochi";
  419.       picture = "";
  420.  
  421.         // --- DO NOT TOUCH BELOW --- //
  422.         scope = 2;
  423.         hiddenSelections[] = {"Camo"};
  424.  
  425.         class ItemInfo: UniformItem {
  426.             uniformClass = "Tenue_FireD_Lieutenant_C";
  427.  
  428.             // --- DO NOT TOUCH BELOW --- //
  429.             uniformModel = "-";
  430.             containerClass = "Supply40";
  431.             mass = 40;
  432.         };
  433.     };
  434.  
  435.     class Tenue_FireD_Bataillon_C: Uniform_Base {
  436.         displayName = "[FireD] Tenue Bataillon Ceremonie";
  437.         author = "Katochi";
  438.       picture = "";
  439.  
  440.         // --- DO NOT TOUCH BELOW --- //
  441.         scope = 2;
  442.         hiddenSelections[] = {"Camo"};
  443.  
  444.         class ItemInfo: UniformItem {
  445.             uniformClass = "Tenue_FireD_Bataillon_C";
  446.  
  447.             // --- DO NOT TOUCH BELOW --- //
  448.             uniformModel = "-";
  449.             containerClass = "Supply40";
  450.             mass = 40;
  451.         };
  452.     };
  453.  
  454.     class Beret_FireD_Stagiaire_B : H_Beret_02 {
  455.         author = "Katochi";
  456.         displayName = "[FireD] Beret Stagiaire";
  457.         picture = "";
  458.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Stagiaire.paa"};
  459.     };
  460.  
  461.     class Beret_FireD_Firefighters_B : H_Beret_02 {
  462.         author = "Katochi";
  463.         displayName = "[FireD] Beret Firefighters";
  464.         picture = "";
  465.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Firefighters.paa"};
  466.     };
  467.  
  468.     class Beret_FireD_Caporal_B : H_Beret_02 {
  469.         author = "Katochi";
  470.         displayName = "[FireD] Beret Caporal";
  471.         picture = "";
  472.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Caporal.paa"};
  473.     };
  474.  
  475.     class Beret_FireD_Sergent_B : H_Beret_02 {
  476.         author = "Katochi";
  477.         displayName = "[FireD] Beret Sergent";
  478.         picture = "";
  479.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Sergent.paa"};
  480.     };
  481.  
  482.     class Beret_FireD_Adjudant_B : H_Beret_02 {
  483.         author = "Katochi";
  484.         displayName = "[FireD] Beret Adjudant";
  485.         picture = "";
  486.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Adjudant.paa"};
  487.     };
  488.  
  489.     class Beret_FireD_Lieutenant_B : H_Beret_02 {
  490.         author = "Katochi";
  491.         displayName = "[FireD] Beret Lieutenant";
  492.         picture = "";
  493.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Lieutenant.paa"};
  494.     };
  495.  
  496.     class Beret_FireD_Bataillon_B : H_Beret_02 {
  497.         author = "Katochi";
  498.         displayName = "[FireD] Beret Bataillon";
  499.         picture = "";
  500.         hiddenSelectionsTextures[] = {"\Katochi_Tenue_FireDepartement\Data\Beret\B_Bataillon.paa"};
  501.     };
  502. };
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top