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- void BuildJems()
- {
- int jemsY;
- int jemsX;
- int jemCount = 0;
- int jemColourPos = 4;
- do
- {
- //pick a random amount
- jemsY = Random.Range(2,gridHeight -1);
- jemsX = Random.Range(0,gridWidth);
- if(gridPositionType[jemsX,jemsY] == 0)////check to see if its a empty space
- {
- Transform spawnJem = itemSpawnPool.Spawn(diamond,gridPositionArray[jemsX,jemsY],Quaternion.identity) as Transform;///put the jems in
- if(showItems)
- {
- spawnJem.transform.position = new Vector3(spawnJem.transform.position.x,spawnJem.transform.position.y, showZ);
- }
- else
- {
- spawnJem.transform.position = new Vector3(spawnJem.transform.position.x,spawnJem.transform.position.y, 0.007f);
- }
- gridObjectRef[jemsX,jemsY] = spawnJem;
- tk2dAnimatedSprite jem = spawnJem.GetComponent<tk2dAnimatedSprite>();
- jem.Play(jemCount);
- gridPositionType[jemsX,jemsY] = jemColourPos;
- jems --;
- jemCount++;
- jemColourPos ++;
- }
- }
- while (jems > 0);
- }
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