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Jul 16th, 2018
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C# 1.01 KB | None | 0 0
  1. void BuildJems()
  2.     {
  3.         int jemsY;
  4.         int jemsX;
  5.         int jemCount = 0;
  6.         int jemColourPos = 4;
  7.        
  8.         do
  9.         {
  10.             //pick a random amount
  11.             jemsY = Random.Range(2,gridHeight -1);
  12.             jemsX = Random.Range(0,gridWidth);
  13.             if(gridPositionType[jemsX,jemsY] == 0)////check to see if its a empty space
  14.             {
  15.                 Transform spawnJem = itemSpawnPool.Spawn(diamond,gridPositionArray[jemsX,jemsY],Quaternion.identity) as Transform;///put the jems in
  16.                
  17.                 if(showItems)
  18.                 {
  19.                     spawnJem.transform.position = new Vector3(spawnJem.transform.position.x,spawnJem.transform.position.y, showZ);
  20.                 }
  21.                 else
  22.                 {  
  23.                     spawnJem.transform.position = new Vector3(spawnJem.transform.position.x,spawnJem.transform.position.y, 0.007f);
  24.                 }
  25.                
  26.                 gridObjectRef[jemsX,jemsY] = spawnJem;
  27.                 tk2dAnimatedSprite jem = spawnJem.GetComponent<tk2dAnimatedSprite>();
  28.                 jem.Play(jemCount);
  29.                 gridPositionType[jemsX,jemsY] = jemColourPos;
  30.                 jems --;
  31.                 jemCount++;
  32.                 jemColourPos ++;
  33.             }
  34.            
  35.         }
  36.         while (jems > 0);  
  37.     }
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