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- Tech Priestess Character Sheet
- Gender – Roll 1d100
- 21-40: Female. The Mechanicus rarely discriminates on gender lines, and the balance of genders usually approaches 50/50, not that most outsiders can tell.
- Age – Roll 1d100
- 95-100: Ancient (1000+). The few priests that reach their first millennium are alleged to be among the most knowledgeable individuals in the galaxy. However, most reaching their first millennium are quite insane, bereft of their humanity and have become something terrifyingly other.
- Genus – Roll 1d100
- The four major divisions of senior Tech-Priest. These can be found throughout the Imperium and the holdings of the Adeptus Mechanicus.
- 01-25: Magos Master of technological achievement. A Magos is generally held to have attained mastery in a particular field and usually pursues his specialism single-mindedly. They are accomplished researchers and what original research and invention is done within the Adeptus Mechanicus is usually conducted by Magi.
- Specialisms – Roll 1d100
- The older a Tech-Priest, the more likely they are to have mastered more than one specialist field, though interesting cross-disciplinary combinations can occasionally be found in high ranking Tech-Priests regardless of age or seniority.
- 21-24 Cybernetica: Robotics and Bionics
- 65-68 Parvus: Nanotechnology
- 81-84 Quantus: Quantum physics
- Philosophy – Roll 1d100
- 71-90 Heterodox: The Tech-Priest's beliefs and practises differ from the norms of the Cult Mechanicus, to the point where they may reject such core tenets as the abomination of alien technology. However, if their experiments are non-disruptive or even beneficial, all but very Orthodox Tech-Priests are liable to give the benefit of the doubt... for a while, at least.
- Office – Roll 1d100
- The situation in which the Tech-Priest currently resides. A senior Tech-Priest may have held several varied offices over the course of their career.
- 11-30 Major Forge World: The Tech-Priest operates on one of the Mechanicus' great Forge Worlds, perhaps even Mars itself. It is here the Mechanicus work their greatest wonders, and the best and brightest among their ranks can be found hard at work.
- Augmentations - Roll 1d100
- Tech-Priests generated by these tables are assumed to be of high status, and can be assumed to have any number of more mundane or 'standard issue' augmentations such as bionic limbs, mechadendrites, electoos etc.
- 28-30 The Rite of Potentia Magna: The Tech-Priest has been turned into something akin to a living potentia coil, harnessing vast internal electrical energies which can be leveraged to power devices, or simply smite anyone foolish enough to get in the way.
- 34-36 Maglev Ascension: Such is the Tech-Priest's mastery over the power of magnetic repulsion that they are capable of limited flight. Metal objects dance at their whim.
- 70-72 Corpus Gloriosa: The Tech-Priest's body is a thing of aesthetic perfection, whether constructed with the devotion of a renowned artisan or gene-sculpted into a vision of corporeal perfection. Very useful for dealing with those outside the Cult Mechanicus, who set more store in appearances.
- 73-75 Integral Forcefield: The Tech-Priest has an internal forcefield to protect them from attempts on their life.
- Derangements, Quirks and Eccentricities - 1d100
- 01-04 Paranoia: A little paranoia is healthy in the 41st millennium, but the Tech-Priest sees enemies and plots all around them, even where none could conceivably exist.
- 05-08 Multiple Personalities: The Tech-Priest's mind has fragmented into several distinct personalities. This is a mental derangement distinct from any additional personalities the priest may actually possess due to brain implantation.
- 45-48 Carnal Longings: The Tech-Priest has somehow failed to purge or control all the longings of the flesh. While they may now be incapable of acting on their urges physically, they may still pursue bizarre romantic attachments doomed to failure.
- 61-64 Pets: The Tech-Priest has formed a strange attachment to some non-Tech-Priests and take them with them wherever they go, lavishing them with unusual levels of care and attention. Whether the subjects are willing or not is a matter of perspective.
- Wards and Acquisitions – Roll 1d100
- These are resources which have been placed under the Tech-Priest's control or guidance, or they may be something which they own in their own right. Certain results may only be the result of an appointment, and could not conceivably be owned by a single individual.
- 21-24 Orbital Installation: These range from small communications or research satellites through to sprawling orbital manufacturing installations.
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