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  1. [/Script/Engine.GameMode]
  2. +GameModeClassAliases=(ShortName="BOMB",GameClassName="ShooterGame.BombGameMode")
  3. +GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode")
  4. +GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
  5. +GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
  6. +GameModeClassAliases=(ShortName="TUT",GameClassName="ShooterGame.TUTGameMode")
  7.  
  8. [/Script/Engine.GameSession]
  9. bRequiresPushToTalk=true
  10.  
  11. [/Script/Engine.PlayerController]
  12. InputYawScale=2.5
  13. InputPitchScale=-2.5
  14. InputRollScale=1.0
  15.  
  16. [/Script/ShooterGame.BattalionPlayerController]
  17. LookSensitivity=0.7
  18. LookSensitivityZoomedScale=1
  19. LookSensitivityZoomedZero=1
  20.  
  21. [/Script/EngineSettings.GeneralProjectSettings]
  22. Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
  23. ProjectID=FED46DB248282EDB4723A8B38CEA9127
  24. ProjectName=Battalion 1944
  25. CompanyName=Bulkhead Interactive
  26. CompanyDistinguishedName=CN=BulkheadInteractive
  27. Homepage=www.bulkheadinteractive.com
  28. SupportContact=info@bulkheadinteractive.com
  29. ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
  30. CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
  31. bAllowWindowResize=True
  32.  
  33. [/Script/ShooterGame.BattalionGameInstance]
  34. WelcomeScreenMap=/Game/Maps/ShooterEntry
  35. MainMenuMap=/Game/Maps/ShooterEntry
  36.  
  37. [/Script/MoviePlayer.MoviePlayerSettings]
  38. bWaitForMoviesToComplete=True
  39.  
  40. [/Script/ShooterGame.BombGameMode]
  41. SetupRoundTime=15
  42. StratTime=3
  43. RoundTime=105
  44. NumTeams=2
  45. MaxPlayersPerTeam=$$1/2_max_players$$
  46. TeamKillScore=0
  47. TeamAssistScore=0
  48. FriendlyFire=false
  49. ScoreToWinRound=1
  50. PlantTime=5
  51. DefuseTime=7.5
  52. FuseTime=45
  53. DistanceToDefuse=125
  54. DistanceToPickupBomb=125
  55. DefuseEndsRound=true
  56. AttackingNation=0
  57. NumRounds=24
  58. SwapSidesRound=13
  59. EndOnMatchPointWin=true
  60. RoundWinScore=10
  61. RoundLossScore=5
  62. GameWinScore=500
  63. GameDrawScore=350
  64. GameLossScore=200
  65. AttackObjectiveScore=5
  66. DefendObjectiveScore=10
  67. Deckname=BOMBDeck0
  68.  
  69. [/Script/ShooterGame.DOMGameMode]
  70. DistanceToZone=400
  71. GameWinScore=100
  72. CaptureTime=10
  73. CooldownTime=1
  74. ScoreInterval=5
  75. CaptureScore=1
  76. AllyZoneSpawnWeighting=50
  77. AllyZoneSpawnDistance=3000
  78. AllyZoneSpawnExponent=1
  79. EnemyZoneSpawnWeighting=-200
  80. EnemyZoneSpawnDistance=4000
  81. EnemyZoneSpawnExponent=1
  82. Deckname=DOMDeck0
  83. RespawnDelay=5
  84. RoundTime=720
  85. RoundWinningScore=30
  86. NumRounds=2
  87. MaxPlayersPerTeam=$$1/2_max_players$$
  88. SwapSidesRound=1
  89.  
  90. [/Script/ShooterGame.CTFGameMode]
  91. DistanceToFlagTouch=200
  92. DistanceToFlagZone=200
  93. DropFlagDisablePickupCounter=2
  94. GameWinScore=4
  95. FlagZoneSpawnWeighting=400
  96. FlagZoneSpawnDistance=5000
  97. EnemyFlagAtZoneSpawnPointScalar=1
  98. EnemyFlagNotAtZoneSpawnPointScalar=1
  99. AllyFlagAtZoneSpawnPointScalar=0.1
  100. AllyFlagNotAtZoneSpawnPointScalar=0.05
  101. Deckname=CTFDeck0
  102. RespawnDelay=7
  103. ;OVERRIDES
  104. EnemySpawnInfluenceDistance=6000 ; higher
  105. EnemySpawnInfluenceValue=-200 ; higher in negative
  106. AllySpawnInfluenceDistance=3000 ; higher
  107. MaxPlayersPerTeam=$$1/2_max_players$$
  108. AllySpawnInfluenceValue=10 ; lower
  109.  
  110.  
  111. [/Script/ShooterGame.TDMGameMode]
  112. SetupRoundTime=0
  113. RoundTime=720
  114. NumTeams=2
  115. MaxPlayersPerTeam=$$1/2_max_players$$
  116. TeamKillScore=1
  117. TeamAssistScore=0
  118. RespawnDelay=5
  119. FriendlyFire=false
  120. RoundWinningScore=10
  121. GameWinScore=100
  122. GameDrawScore=70
  123. GameLossScore=40
  124. WeaponSelectGracePeriod=5
  125. Deckname=TDMDeck0
  126.  
  127. [/Script/ShooterGame.FFAGameMode]
  128. SetupRoundTime=10
  129. StratTime=6
  130. RoundTime=480
  131. RespawnDelay=5
  132. NumNations=2
  133. ScoreToWinRound=30
  134. MaxPlayersPerTeam=$$1/2_max_players$$
  135. Deckname=FFADeck0
  136.  
  137. [/Script/ShooterGame.TUTGameMode]
  138. StartType=Skip
  139. CountdownToStartTime=0
  140. SetupRoundTime=0
  141. StratTime=0
  142. RoundTime=86400
  143. RespawnDelay=0
  144. NumTeams=2
  145. MaxPlayersPerTeam=$$1/2_max_players$$
  146. ScoreToWinRound=9999
  147. RandomMapRotationEnabled=False
  148.  
  149. [/Script/ShooterGame.BattalionGameMode]
  150. ServerName=$$name$$
  151. Password=$$game_passwd$$
  152. +TeamNames="ALLIES"
  153. +TeamNames="AXIS"
  154. PlayMode=casual
  155. StartType=ReadyUp
  156. CountdownToStartTime=10
  157. SetupRoundTime=0
  158. StratTime=5
  159. RoundTime=600
  160. PostRoundTime=8
  161. PostRoundPauseTime=1
  162. PostMatchTime=30
  163. WarmupRespawnTime=1
  164. DefaultReserveSlotTime = 120
  165. NumRounds=3
  166. SwapSidesRound=-1
  167. SelfOtherDamageScale=1
  168. SelfGrenadeDamageScale=1
  169. FriendlyBulletDamageScale=0.33
  170. FriendlyGrenadeDamageScale=0.85
  171. ScoreToWinRound=20
  172. NumNations=3
  173. RespawnDelay=5
  174. PreviousSpawnInfluence=-100
  175. PreviousSpawnAreaInfluence=-10
  176. PreviousSpawnAreaInfluenceExponent=1
  177. PreviousSpawnAreaDistance=1500
  178. RandomSpawnInfluence=0
  179. EnemySpawnInfluenceDistance=4000
  180. EnemySpawnInfluenceValue=-100
  181. EnemySpawnInfluenceExponent=1
  182. EnemySpawnWeakForceInfluenceDistance=6000
  183. EnemySpawnWeakForceInfluenceValue=0
  184. EnemySpawnWeakForceInfluenceExponent=1
  185. AllySpawnInfluenceDistance=2000
  186. AllySpawnInfluenceValue=50
  187. AllySpawnInfluenceExponent=1
  188. TeamDeathAreaTimeOfRelevance=10
  189. TeamDeathAreaInfluence=-20
  190. TeamDeathAreaDistance=1600
  191. TeamDeathAreaInfluenceExponent=1
  192. TeamDeathLastSpawnAreaTimeOfRelevance=10
  193. TeamDeathLastSpawnAreaInfluence=-5
  194. TeamDeathLastSpawnAreaDistance=1400
  195. TeamDeathLastSpawnAreaInfluenceExponent=1
  196. OutlineAllowed=false
  197. GrenadeLinesAllowed=false
  198. LockedToFirstPerson=true
  199. FadeToBlackTime=4.f
  200. ForceFreeCamOnSpectatorStart=false
  201. MaxGunsOnGround=10
  202. PlayerKillScore=5
  203. PlayerAssistScore=3
  204. DeathScore=0
  205. InterpStep=60
  206. RoundWinScore=10
  207. RoundDrawScore=5
  208. RoundLossScore=5
  209. GameWinScore=500
  210. GameDrawScore=350
  211. GameLossScore=200
  212. AttackObjectiveScore=5
  213. DefendObjectiveScore=10
  214. WinOnTeamEmpty=True
  215. Deckname=INFDeck0
  216. DebugStateChanges=False
  217. SpectatorTeamEnabled=False
  218. NumBots=0
  219. AllowClientBots=False
  220. DefaultReserveSlotTime=120
  221. TimeUntilTravel=5
  222. WaitingToStartTimer=240
  223. RequiredPlayers=2
  224. InitialReserveSlotTime=120
  225. PostJoinReserveSlotTime=30
  226. VoteTime=30
  227. IdleCasualServerTime=300
  228. DedServerMaxTickRate=60
  229. CharacterDestroyTime=5
  230. ShouldTryBalanceTeamsOnJoin=True
  231. RandomMapRotationEnabled=False
  232. +AdminSteamIDs="76561197970345497" ; Admin 1
  233. +AdminSteamIDs="76561197995788026" ; Admin 2
  234. +AdminSteamIDs="76561198201123274" ; Admin 3
  235. +AdminSteamIDs="76561198027576230" ; Admin 4
  236. +ReportReasons="Aim Hacking+1"
  237. +ReportReasons="Wall Hacking+1"
  238. +ReportReasons="Other Hacking+1"
  239. +ReportReasons="Map Exploit+2"
  240. +ReportReasons="Abusive Voice Chat+4"
  241. +ReportReasons="Abusive Text Chat+4"
  242. +ReportReasons="Greifing+7"
  243. +ReportReasons="Poor Teamplay+7"
  244. Maxplayers=$$max_players$$
  245. $$maplist_1933$$
  246.  
  247.  
  248. [/Script/ShooterGame.CommonGameMode]
  249. +AvailableMaps="Liberation"
  250. +AvailableMaps="Derailed"
  251. +AvailableMaps="Coastal"
  252. +AvailableMaps="Battery"
  253. +AvailableMaps="AimMap_01"
  254. +AvailableMaps="Outpost"
  255. +AvailableMaps="ManorHouse_V1"
  256. +AvailableMaps="Manorhouse_V2"
  257. +AvailableModes="BOMB"
  258. +AvailableModes="TDM"
  259. +AvailableModes="CTF"
  260. +AvailableModes="DOM"
  261.  
  262. [/Script/UnrealEd.ProjectPackagingSettings]
  263. BuildConfiguration=PPBC_Development
  264. StagingDirectory=(Path="D:/Build")
  265. FullRebuild=False
  266. ForDistribution=False
  267. IncludeDebugFiles=False
  268. BlueprintNativizationMethod=Disabled
  269. bWarnIfPackagedWithoutNativizationFlag=True
  270. UsePakFile=False
  271. bGenerateChunks=True
  272. bGenerateNoChunks=False
  273. bChunkHardReferencesOnly=False
  274. bBuildHttpChunkInstallData=False
  275. HttpChunkInstallDataDirectory=(Path="")
  276. HttpChunkInstallDataVersion=
  277. IncludePrerequisites=False
  278. IncludeAppLocalPrerequisites=False
  279. bShareMaterialShaderCode=False
  280. bSharedMaterialNativeLibraries=False
  281. ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
  282. IncludeCrashReporter=False
  283. InternationalizationPreset=English
  284. -CulturesToStage=en
  285. +CulturesToStage=en
  286. DefaultCulture=en
  287. bCookAll=False
  288. bCookMapsOnly=False
  289. bCompressed=False
  290. bEncryptIniFiles=False
  291. bEncryptPakIndex=False
  292. bSkipEditorContent=False
  293. +MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
  294. +MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
  295. +DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
  296. +DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
  297. bNativizeBlueprintAssets=False
  298. bNativizeOnlySelectedBlueprints=False
  299.  
  300. [/Script/AkAudio.AkSettings]
  301. MaxSimultaneousReverbVolumes=4
  302. WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
  303. WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
  304. WwiseMacInstallationPath=(FilePath="")
  305. SuppressWwiseProjectPathWarnings=False
  306. UseAlternateObstructionOcclusionFeature=False
  307. bUseWwiseVoice=True
  308. bPlaySelfVoice=False
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