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- Earth style Harding Technique:
- spell-class: ".MultiSpell"
- name: Earth style Harding Technique
- description: Use Earth style chakra to harden your skin!
- cast-item: blaze_rod
- cost:
- - mana 70
- cooldown: 23
- str-cost: 70 chakra
- play-fizzle-sound: true
- str-cast-self: You feel your skin harderning. . .
- spells:
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- - Earth_style_Harding_Technique_Res
- - Earth_style_Harding_Technique_Dummy
- - DELAY 1
- Earth_style_Harding_Technique_Res:
- spell-class: ".targeted.PotionEffectSpell"
- type: 11
- strength: 2
- duration: 10
- targeted: false
- Earth_style_Harding_Technique_Dummy:
- spell-class: ".buff.DummySpell"
- effects:
- 1:
- position: caster
- effect: blockbreak
- id: 3
- Earth style earth Spikes:
- spell-class: ".instant.ParticleProjectileSpell"
- name: Earth style earth Spikes
- description: Slam the ground to cause spikes to sprout up and impale your enemies!
- cast-item: blaze_rod
- cost:
- - mana 40
- cooldown: 25
- str-cost: 40 chakra
- play-fizzle-sound: true
- projectile-velocity: 1
- projectile-gravity: 10
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: explode
- particle-speed: 0
- cooldown: 25
- hit-radius: 0
- vertical-hit-radius: 0
- max-distance: 2
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- modifiers:
- - onblock 0 denied
- str-modifier-failed: You have to be on ground.
- spell: Earth_style_Earth_Spikes_Pulser
- effects:
- 1:
- position: special
- effect: explosion
- Earth_style_Earth_Blades:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Earth style earth Spikes
- str-cast-self: Your jutsu form is perfect! Now using Earth style Earth Blades. . .
- chance: 15
- spells:
- - Earth_Blades_MULTI
- Earth_Blades_MULTI:
- spell-class: ".MultiSpell"
- spells:
- - DELAY 25
- - Earth_Style_Earth_Spikes2
- - DELAY 30
- - Earth_Style_Earth_Spikes3
- Earth_Style_Earth_Spikes2:
- spell-class: ".instant.ParticleProjectileSpell"
- play-fizzle-sound: true
- projectile-velocity: 1
- projectile-gravity: 10
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: explode
- particle-speed: 0
- cooldown: 25
- hit-radius: 0
- vertical-hit-radius: 0
- max-distance: 2
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- modifiers:
- - onblock 0 denied
- str-modifier-failed: You have to be on ground.
- spell: Earth_style_Earth_Spikes_Pulser2
- effects:
- 1:
- position: special
- effect: explosion
- Earth_style_Earth_Spikes_Pulser2:
- spell-class: ".targeted.PulserSpell"
- total-pulses: 1
- interval: 1
- max-distance: 1000
- target-players: true
- cap-per-player: 1
- block-type: air
- unbreakable: true
- only-count-on-success: false
- spells:
- - Earth_style_Earth_Spikes_AOE2
- Earth_style_Earth_Spikes_AOE2:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 15
- vertical-radius: 15
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Earth_style_Earth_Spikes_Spikes2
- effects:
- 1:
- position: target
- effect: blockbreak
- id: 60
- Earth_style_Earth_Spikes_Spikes2:
- spell-class: ".targeted.GeyserSpell"
- damage: 2
- velocity: 10
- animation-speed: 2
- geyser-height: 4
- geyser-type: dirt
- ignore-armor: false
- obey-los: true
- target-players: false
- check-plugins: true
- Earth_Style_Earth_Spikes3:
- spell-class: ".instant.ParticleProjectileSpell"
- play-fizzle-sound: true
- projectile-velocity: 1
- projectile-gravity: 10
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: explode
- particle-speed: 0
- cooldown: 25
- hit-radius: 0
- vertical-hit-radius: 0
- max-distance: 2
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- modifiers:
- - onblock 0 denied
- str-modifier-failed: You have to be on ground.
- spell: Earth_style_Earth_Spikes_Pulser3
- effects:
- 1:
- position: special
- effect: explosion
- Earth_style_Earth_Spikes_Pulser3:
- spell-class: ".targeted.PulserSpell"
- total-pulses: 1
- interval: 1
- max-distance: 1000
- target-players: true
- cap-per-player: 1
- block-type: air
- unbreakable: true
- only-count-on-success: false
- spells:
- - Earth_style_Earth_Spikes_AOE3
- Earth_style_Earth_Spikes_AOE3:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 20
- vertical-radius: 20
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Earth_style_Earth_Spikes_Spikes3
- effects:
- 1:
- position: target
- effect: blockbreak
- id: 60
- Earth_style_Earth_Spikes_Spikes3:
- spell-class: ".targeted.GeyserSpell"
- damage: 4
- velocity: 10
- animation-speed: 2
- geyser-height: 10
- geyser-type: dirt
- ignore-armor: false
- obey-los: true
- target-players: false
- check-plugins: true
- Earth_style_Earth_Spikes_Pulser:
- spell-class: ".targeted.PulserSpell"
- total-pulses: 1
- interval: 1
- max-distance: 1000
- target-players: true
- cap-per-player: 1
- block-type: air
- unbreakable: true
- only-count-on-success: false
- spells:
- - Earth_style_Earth_Spikes_AOE
- Earth_style_Earth_Spikes_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 10
- vertical-radius: 10
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Earth_style_Earth_Spikes_Spikes
- effects:
- 1:
- position: target
- effect: blockbreak
- id: 60
- Earth_style_Earth_Spikes_Spikes:
- spell-class: ".targeted.GeyserSpell"
- damage: 4
- velocity: 10
- animation-speed: 2
- geyser-height: 3
- geyser-type: dirt
- ignore-armor: false
- obey-los: true
- target-players: false
- check-plugins: true
- Earth style Mud Wolves:
- spell-class: ".MultiSpell"
- description: Summons mud Wolves to guard an area.
- name: Earth style Mud Wolves
- cast-item: blaze_rod
- check-individual-cooldowns: false
- cooldown: 30
- cost:
- - mana 80
- str-cost: "80"
- spells:
- - BUFF_Wolves
- - DELAY 25
- - Earth style Mud Wolves2
- Earth style Mud Wolves2:
- spell-class: ".targeted.PulserSpell"
- total-pulses: 1
- interval: 3
- max-distance: 40
- cap-per-player: 1
- block-type: air
- unbreakable: true
- only-count-on-success: true
- modifiers:
- - buffactive BUFF_Wolves required
- str-at-cap: You can't have more then 1 Guard dog deployed at one time. . .
- spells:
- - AOE_Mud_Wolves
- range: 5
- str-cast-self: "You have deployed your guard dogs. . ."
- effects:
- - caster sound mob.wolf.bark
- BUFF_Wolves:
- spell-class: ".buff.DummySpell"
- duration: 15
- effects:
- 1:
- position: caster
- effect: blockbreak
- id: 3
- modifiers:
- - buffactive BUFF_Wolves required
- DAMAGE_Mud_Wolves:
- spell-class: ".targeted.PainSpell"
- damage: 6
- range: 20
- ignore-armor: false
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- beneficial: false
- effects:
- - target sound mob.wolf.growl
- SLOW_Mud_Wolves:
- spell-class: ".targeted.PotionEffectSpell"
- range: 20
- type: 2
- strength: 2
- duration: 120
- targeted: true
- can-target: players,nonplayers
- obey-los: true
- beneficial: false
- AOE_Mud_Wolves:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 10
- vertical-radius: 10
- point-blank: false
- can-target: players,nonplayers
- fail-if-no-targets: false
- spell-source-in-center: true
- max-targets: 1
- modifiers:
- - buffactive BUFF_Wolves required
- spells:
- - MISSILE_Mud_Wolves
- effects:
- wisp1:
- position: special
- effect: blockbreak
- id: 3
- wisp2:
- position: special
- effect: blockbreak
- id: 3
- MISSILE_Mud_Wolves:
- spell-class: ".targeted.HomingMissileSpell"
- projectile-velocity: 7
- projectile-inertia: 200
- tick-interval: 1
- special-effect-interval: 2
- max-duration: 2
- hit-radius: 1.5
- particle-name: wake
- target-non-players: true
- target-players: true
- spell: MULTI_Mud_Wolves
- effects:
- 1:
- position: special
- effect: blockbreak
- id: 3
- 2:
- position: special
- effect: blockbreak
- id: 3
- effect: Nova
- type: 3
- radius: 0.1
- expand-interval: 1
- 3:
- position: caster
- effect: sound
- sound: mob.wolf.howl
- MULTI_Mud_Wolves:
- spell-class: ".TargetedMultiSpell"
- check-individual-cooldowns: false
- require-entity-target: true
- can-target: players,nonplayers
- check-individual-modifiers: true
- spells:
- - DAMAGE_Mud_Wolves
- - SLOW_Mud_Wolves
- - DUMMY_Mud_Wolves
- DUMMY_Mud_Wolves:
- spell-class: ".targeted.DummySpell"
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: BleedEffect
- particles: 15
- iterations: 1.5
- relativeOffset: 0,1,0
- Lightning style Chidori:
- spell-class: ".MultiSpell"
- name: Lightning style Chidori
- description: Condense alot of lightning style chakra in your hand to form a deadly blade!
- cast-item: blaze_rod
- cost:
- - mana 80
- cooldown: 30
- str-cost: 80 chakra
- play-fizzle-sound: true
- check-individual-cooldowns: false
- require-entity-target: true
- target-players: true
- spells:
- - SLOW_Chidori
- - DELAY 20
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- - AOE_Chidori
- - DUMMY_Chidori
- - SPEED_Chidori
- - DELAY 1
- Lightning_style_Twin_Chidori:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Lightning style Chidori
- chance: 15
- str-cast-self: Your jutsu form is perfect! Now using Lightning style Twin Chidori. . .
- cast-item: blaze_rod
- spells:
- - MULTI_Twin_Chidori
- MULTI_Twin_Chidori:
- spell-class: ".MultiSpell"
- check-individual-cooldowns: falses
- spells:
- - SLOW_Chidori
- - DELAY 20
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- - Twin_Chidori_AOE
- - DUMMY_Twin_Chidori
- - DELAY 1
- Twin_Chidori_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- name: AOE_Chidori
- horizontal-radius: 2
- vertical-radius: 2
- point-blank: true
- target-players: false
- fail-if-no-targets: true
- spells:
- - DAMAGE_Twin_Chidori
- effects:
- - caster fireworks no no 4 00FFFF, 00FFFF
- - caster fireworks no no 4 00FFFF, 00FFFF
- - target lightning
- - target lightning
- - caster sound mob.bat.idle
- DAMAGE_Twin_Chidori:
- spell-class: ".targeted.PainSpell"
- damage: 7
- can-target: players,monsters,animals
- check-plugins: true
- helper-spell: true
- beneficial: false
- DUMMY_Twin_Chidori:
- spell-class: ".instant.DummySpell"
- effects:
- 1:
- position: caster
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: CRIT_MAGIC
- speed: 0
- radius: 0.2
- particles: 15
- iterations: 10
- relativeOffset: 0.10,0.8,0.4
- AOE_Chidori:
- spell-class: ".targeted.AreaEffectSpell"
- name: AOE_Chidori
- horizontal-radius: 2
- vertical-radius: 2
- point-blank: true
- target-players: false
- fail-if-no-targets: true
- spells:
- - DAMAGE_Chidori
- - KNOCKBACK_Chidori
- effects:
- - caster fireworks no no 4 00FFFF, 00FFFF
- - target lightning
- DAMAGE_Chidori:
- spell-class: ".targeted.PainSpell"
- damage: 5
- can-target: players,monsters,animals
- check-plugins: true
- helper-spell: true
- beneficial: false
- KNOCKBACK_Chidori:
- spell-class: ".targeted.ForcetossSpell"
- horizontal-force: 45
- vertical-force: 5
- target-players: false
- check-plugins: true
- SPEED_Chidori:
- spell-class: ".targeted.PotionEffectSpell"
- type: 1
- strength: 5
- duration: 1
- targeted: false
- SLOW_Chidori:
- spell-class: ".targeted.PotionEffectSpell"
- type: 2
- strength: 4
- duration: 20
- targeted: false
- DUMMY_Chidori:
- spell-class: ".instant.DummySpell"
- effects:
- 1:
- position: caster
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: CRIT_MAGIC
- speed: 0
- radius: 0.2
- particles: 15
- iterations: 10
- relativeOffset: 0.10,0.8,-0.4
- Lightning style Chain Lightning:
- spell-class: ".TargetedMultiSpell"
- name: Lightning style Chain Lightning
- description: Shoot lightning that bounces off your target and hits everyone nearby.
- cast-item: blaze_rod
- cost:
- - mana 50
- cooldown: 25
- str-cost: 50 chakra
- str-no-target: Target too far away/No Target found!
- play-fizzle-sound: true
- check-individual-cooldowns: false
- require-entity-target: true
- target-players: true
- spells:
- - CHAIN_Chain_Lightning
- - DELAY 5
- - CHAIN_Chain_Lightning
- CHAIN_Chain_Lightning:
- spell-class: ".targeted.ChainSpell"
- spell: DAMAGE_Chain_Lightning
- bounces: 3
- bounce-range: 15
- interval: 5
- beneficial: false
- target-players: false
- target-non-players: true
- effects:
- - line particleline 0.25 magiccrit 0.2 0.2 0.1 10 0.5
- - target lightning
- DAMAGE_Chain_Lightning:
- spell-class: ".targeted.PainSpell"
- damage: 4
- can-target: players,monsters,animals
- check-plugins: true
- helper-spell: true
- beneficial: false
- Lightning style Rolling Thunder:
- spell-class: ".targeted.BlinkSpell"
- name: Lightning style Rolling Thunder
- description: Use lighting style chakra to move to an area at extremely high speeds.
- cast-item: blaze_rod
- cost:
- - mana 50
- cooldown: 20
- str-cost: 50 chakra
- str-cant-blink: Can't Flash there!
- play-fizzle-sound: true
- range: 25
- smoke-trail: false
- pass-through-ceiling: false
- effects:
- 1:
- position: pos1
- effect: lightning
- 2:
- position: line
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: CRIT_MAGIC
- speed: 0
- radius: 0.1
- particles: 15
- iterations: 1
- relativeOffset: 0,1,0
- Wind style Twister:
- spell-class: ".instant.ParticleProjectileSpell"
- name: Wind style Twister
- description: Creeat a mini tornado to damage and knock back your enemies!
- cast-item: blaze_rod
- cost:
- - mana 60
- cooldown: 25
- str-cost: 60 chakra
- play-fizzle-sound: true
- projectile-velocity: 3
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: true
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: cloud
- particle-speed: 0
- hit-radius: 2.5
- vertical-hit-radius: 10
- max-distance: 10
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- modifiers:
- - onblock 0 denied
- str-modifier-failed: You have to be on ground.
- spell: Twister_AOE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,1,0
- 2:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,2,0
- 3:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,3,0
- 4:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,4,0
- 5:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,5,0
- 6:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,6,0
- 7:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,7,0
- 8:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 1
- particles: 15
- iterations: 1
- relativeOffset: 0,8,0
- 9:
- position: special
- effect: explosion
- Twister_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 3
- vertical-radius: 3
- point-blank: false
- can-target: players,nonplayers
- fail-if-no-targets: false
- max-targets: 10
- spells:
- - Twister_Damage
- - Twister_KnockBack
- Twister_KnockBack:
- spell-class: ".targeted.ForcetossSpell"
- horizontal-force: 4
- vertical-force: 15
- can-target: players,monsters
- check-plugins: true
- Twister_Damage:
- spell-class: ".targeted.PainSpell"
- damage: 5
- ignore-armor: false
- can-target: players,monsters
- check-plugins: true
- Wind style Twin Wind Serpents:
- spell-class: ".MultiSpell"
- description: Summons two Wind Serpents and press shift to shoot them!
- name: Wind style Twin Wind Serpents
- play-fizzle-sound: true
- cast-item: blaze_rod
- check-individual-cooldowns: false
- check-individual-modifiers: true
- cooldown: 35
- cost:
- - mana 80
- spells:
- - Serpent_1
- Serpent_1:
- spell-class: ".buff.DummySpell"
- duration: 10
- effects:
- 1:
- position: orbit
- orbit-radius: 0.9
- orbit-seconds-per-revolution: 1.0
- orbit-counter-clockwise: true
- orbit-tick-interval: 1
- orbit-y-offset: 0.8
- effect: particles
- particle-name: cloud
- horiz-spread: 0.04
- vert-spread: 0.04
- speed: 0
- count: 40
- y-offset: 0
- 2:
- position: orbit
- orbit-radius: 1.1
- orbit-seconds-per-revolution: 1.1
- orbit-tick-interval: 1
- orbit-y-offset: 1.3
- effect: particles
- particle-name: cloud
- horiz-spread: 0.04
- vert-spread: 0.04
- speed: 0
- count: 40
- y-offset: 0
- Projectile_Serpent:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 14
- projectile-gravity: 0
- power-affects-velocity: false
- tick-interval: 1
- special-effect-interval: 1
- particle-name: magicCrit
- particle-speed: 0.01
- particle-count: 0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- spell: MULTI_DAMAGE_Serpent
- modifiers:
- - sneaking required
- - buffactive Serpent_1 required
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- radius: 0.3
- iterations: 2
- relativeOffset: 0,0,1
- 2:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- radius: 0.3
- iterations: 2
- relativeOffset: 0,0,-1
- MULTI_DAMAGE_Serpent:
- spell-class: ".TargetedMultiSpell"
- check-individual-cooldowns: false
- require-entity-target: true
- can-target: players,nonplayers
- check-individual-modifiers: true
- spells:
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_TruthBall
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - TARGET_DUMMY_Serpent
- - KNOCKBACK_Serpent
- - DELAY 1
- - EXPLOSION_DUMMY_Serpent
- - DAMAGE_Serpent
- TARGET_DUMMY_Serpent:
- spell-class: ".targeted.DummySpell"
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- radius: 0.3
- iterations: 2
- relativeOffset: 0,1,1
- 2:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- radius: 0.3
- iterations: 2
- relativeOffset: 0,1,-1
- KNOCKBACK_Serpent:
- spell-class: ".targeted.ForcetossSpell"
- horizontal-force: 5
- vertical-force: 5
- can-target: players,monsters
- check-plugins: true
- EXPLOSION_DUMMY_Serpent:
- spell-class: ".targeted.DummySpell"
- effects:
- 1:
- position: target
- effect: fireworks
- y-offset: 1
- colors: ffffff
- fade-colors: ffffff
- 2:
- position: target
- effect: particles
- particle-name: cloud
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 450
- y-offset: 0.3
- DAMAGE_Serpent:
- spell-class: ".targeted.PainSpell"
- damage: 6
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- PAS_Serpent2:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Projectile_Serpent
- cast-without-target: true
- modifiers:
- - buffactive Serpent_1 required
- spells:
- - Serpent_1
- PAS_Serpent:
- spell-class: ".PassiveSpell"
- triggers:
- - ticks 2
- cast-without-target: true
- modifiers:
- - buffactive Serpent_1 required
- spells:
- - Projectile_Serpent
- Wind style Vacuum Bomb:
- spell-class: ".instant.ParticleProjectileSpell"
- name: Wind style Vacuum Bomb
- cast-item: blaze_rod
- cooldown: 30
- str-cost: 65 chakra
- cost:
- - mana 65
- play-fizzle-sound: true
- projectile-velocity: 8
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0.15
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: cloud
- particle-speed: 0
- hit-radius: 1.5
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- hit-air-at-end: true
- spell: Vacuum_Bomb_AOE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 0.25
- particles: 30
- iterations: 1
- 2:
- position: target
- effect: particles
- particle-name: cloud
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 450
- y-offset: 0.3
- 3:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 2
- particles: 125
- iterations: 1
- 4:
- position: target
- effect: explosion
- Wind_style_Bomb_Rain:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Wind style Vacuum Bomb
- chance: 15
- str-cast-self: Your jutsu form is perfect! Now using Wind style Bomb Rain. . .
- spells:
- - Wind_Style_Bomb2
- - Wind_Style_Bomb3
- Wind_Style_Bomb2:
- spell-class: ".instant.ParticleProjectileSpell"
- play-fizzle-sound: true
- projectile-velocity: 8
- projectile-horiz-offset: -15
- projectile-vert-offset: 0
- projectile-gravity: 0.15
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: cloud
- particle-speed: 0
- hit-radius: 1.5
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- hit-air-at-end: true
- spell: Vacuum_Bomb_AOE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 0.25
- particles: 30
- iterations: 1
- 2:
- position: target
- effect: particles
- particle-name: cloud
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 450
- y-offset: 0.3
- 3:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 2
- particles: 125
- iterations: 1
- 4:
- position: target
- effect: explosion
- Wind_Style_Bomb3:
- spell-class: ".instant.ParticleProjectileSpell"
- play-fizzle-sound: true
- projectile-velocity: 8
- projectile-horiz-offset: 15
- projectile-vert-offset: 0
- projectile-gravity: 0.15
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: cloud
- particle-speed: 0
- hit-radius: 1.5
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- hit-air-at-end: true
- spell: Vacuum_Bomb_AOE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 0.25
- particles: 30
- iterations: 1
- 2:
- position: target
- effect: particles
- particle-name: cloud
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 450
- y-offset: 0.3
- 3:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: cloud
- speed: 0
- radius: 2
- particles: 125
- iterations: 1
- 4:
- position: target
- effect: explosion
- Vacuum_Bomb_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 5
- vertical-radius: 5
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Vacuum_Bomb_DAMAGE
- Vacuum_Bomb_DAMAGE:
- spell-class: ".targeted.PainSpell"
- damage: 5
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- Water style Bubble beam:
- spell-class: ".MultiSpell"
- name: Water style Bubble beam
- description: Shoot mutliple water balls at high speeds!
- cast-item: blaze_rod
- cost:
- - mana 40
- cooldown: 20
- str-cost: 40 chakra
- play-fizzle-sound: true
- check-individual-cooldowns: false
- spells:
- - Water_style_bubble_beam_Bubbles
- - DELAY 8
- - Water_style_bubble_beam_Bubbles
- - DELAY 8
- - Water_style_bubble_beam_Bubbles
- - DELAY 8
- - Water_style_bubble_beam_Bubbles
- - DELAY 8
- Water_style_Water_Shuriken:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Water style Bubble beam
- str-cast-self: Your jutsu form is perfect! Now using Water style Water Shuriken. . .
- chance: 15
- spells:
- - Water_Stlye_Water_Shuriken_MULTI
- Water_Stlye_Water_Shuriken_MULTI:
- spell-class: ".MultiSpell"
- cooldown: 30
- check-individual-cooldowns: false
- spells:
- - Water_style_Shuriken
- - DELAY 8
- - Water_style_Shuriken
- - DELAY 8
- - Water_style_Shuriken
- - DELAY 8
- - Water_style_Shuriken
- - DELAY 8
- Water_style_Shuriken:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 10
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: magicCrit
- particle-speed: 0
- hit-radius: 3
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- spell: Water_Shuriken_DAMAGE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: HelixEffect
- particle: REDSTONE
- color: 0000FF
- speed: 0
- radius: 1
- particles: 50
- iterations: 1
- relativeOffset: 0,0.1,0
- 2:
- position: target
- effect: particles
- particle-name: dripWater
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 200
- y-offset: 0.3
- Water_Shuriken_DAMAGE:
- spell-class: ".targeted.PainSpell"
- damage: 3
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- Water_style_bubble_beam_Bubbles:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 8
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: magicCrit
- particle-speed: 0
- hit-radius: 3
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- spell: Bubble_Beam_DAMAGE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 0000FF
- speed: 0
- radius: 0.3
- particles: 50
- iterations: 1
- relativeOffset: 0,0.1,0
- 2:
- position: target
- effect: particles
- particle-name: dripWater
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 200
- y-offset: 0.3
- 3:
- position: caster
- effect: sound
- sound: liquid.splash
- Bubble_Beam_DAMAGE:
- spell-class: ".targeted.PainSpell"
- damage: 2
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- Water style Hidden mist:
- spell-class: ".MultiSpell"
- name: Water style Hidden mist
- description: Conjured mist to shroud your movements!
- target-players: true
- cast-item: blaze_rod
- cost:
- - mana 80
- cooldown: 30
- str-cost: 80 chakra
- play-fizzle-sound: true
- spells:
- - Water_style_Hidden_Mist_Pulse
- str-cast-self: You have conjured mist to shroud your movements!
- effects:
- 1:
- position: caster
- effect: effectlib
- effectlib:
- class: ShieldEffect
- particle: cloud
- speed: 0
- radius: 11
- iterations: 460
- relativeOffset: 0,0,0
- Water_style_Hidden_Mist_Pulse:
- spell-class: ".targeted.PulserSpell"
- total-pulses: 100
- target-players: true
- interval: 5
- max-distance: 20
- cap-per-player: 2
- block-type: air
- target-caster: true
- unbreakable: true
- only-count-on-success: false
- spells:
- - Water_style_Hidden_Mist_Aoe
- str-at-cap: You have too many of this Jutsu active at once.
- Water_style_Hidden_Mist_Aoe:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 10
- vertical-radius: 10
- point-blank: true
- target-players: false
- fail-if-no-targets: true
- spells:
- - Water_style_Hidden_Mist_Blind
- Water_style_Hidden_Mist_Blind:
- spell-class: ".targeted.PotionEffectSpell"
- type: 15
- strength: 1
- duration: 10
- targeted: true
- can-target: players,monsters
- obey-los: true
- Water style water Prison:
- spell-class: ".TargetedMultiSpell"
- name: Water style water Prison
- description: Trap your enemy in a water prison.
- cast-item: blaze_rod
- range: 5
- cooldown: 30
- check-individual-cooldowns: false
- require-entity-target: true
- target-players: true
- cost:
- - mana 30
- cooldown: 30
- str-cost: 30 chakra
- play-fizzle-sound: true
- spells:
- - Water_Prison_Stun
- - Water_Prison_Res
- str-no-target: No target found.
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: DRIP_WATER
- radius: 1.25
- particles: 40
- iterations: 200
- relativeOffset: 0,1,0
- Water_Prison_Res:
- spell-class: ".targeted.PotionEffectSpell"
- type: 11
- strength: 15
- duration: 250
- targeted: true
- target-players: true
- target-non-players: true
- obey-los: true
- Water_Prison_Stun:
- spell-class: ".targeted.StunSpell"
- duration: 11
- Fire style Dragon Flame:
- spell-class: ".MultiSpell"
- description: Breath the breath of the dragon and spit a flamethrower!
- name: Fire style Dragon Flame
- cast-item: blaze_rod
- check-individual-cooldowns: false
- check-individual-modifiers: true
- cooldown: 30
- cost:
- - mana 80
- str-cost: 80 chakra
- play-fizzle-sound: true
- check-individual-cooldowns: false
- spells:
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- - Fire_style_Dragon_Flame1
- - DELAY 2
- Fire_style_Dragon_Flame1:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 20
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: flame
- particle-speed: 0
- hit-radius: 1
- vertical-hit-radius: 1.0
- max-distance: 9
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: false
- hit-ground: true
- spell: DAMAGE_Chain_Lightning
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: ConeEffect
- particle: flame
- speed: 0
- particles: 120
- iterations: 1
- 2:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: flame
- speed: 0
- radius: 1
- particles: 50
- iterations: 1
- relativeOffset: 8,0,0
- 3:
- position: target
- effect: particles
- particle-name: largesmoke
- particles: 5
- vert-spread: 0.1
- horiz-spread: 0.1
- 4:
- position: caster
- effect: sound
- sound: mob.ghast.fireball
- Fire_style_Dragon_Flame_Damage:
- spell-class: ".targeted.PainSpell"
- damage: 2
- can-target: players,monsters,animals
- check-plugins: true
- helper-spell: true
- beneficial: false
- Fire style Flaming shuriken:
- spell-class: ".MultiSpell"
- description: Shoot 3 shuriken that are cloaked in fire chakra.
- name: Fire style Flaming shuriken
- cast-item: blaze_rod
- check-individual-cooldowns: false
- check-individual-modifiers: true
- target-players: true
- cooldown: 25
- cost:
- - mana 50
- str-cost: 50 chakra
- check-individual-cooldowns: false
- spells:
- - Fire_style_Flaming_Shuriken1
- - Fire_style_Flaming_Shuriken2
- - Fire_style_Flaming_Shuriken3
- effects:
- 1:
- position: caster
- effect: sound
- sound: mob.ghast.fireball
- Fire_style_Flaming_Shuriken3:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 20
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0.6
- power-affects-velocity: true
- tick-interval: 1
- projectile-horiz-offset: -30
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: flame
- particle-speed: 0
- hit-radius: 0
- vertical-hit-radius: 0
- max-distance: 50
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- spell: Flaming_Shuriken_Pulser
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: HelixEffect
- particle: flame
- speed: 0
- radius: 1
- iterations: 50
- relativeOffset: 0,0.5,0
- Fire_style_Flaming_Shuriken2:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 20
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0.6
- power-affects-velocity: true
- tick-interval: 1
- projectile-horiz-offset: 30
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: flame
- particle-speed: 0
- hit-radius: 0
- vertical-hit-radius: 0
- max-distance: 50
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- spell: Flaming_Shuriken_Pulser
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: HelixEffect
- particle: flame
- speed: 0
- radius: 1
- iterations: 50
- relativeOffset: 0,0.5,0
- Fire_style_Flaming_Shuriken1:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 20
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0.6
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: flame
- particle-speed: 0
- hit-radius: 0
- vertical-hit-radius: 0
- max-distance: 50
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- spell: Flaming_Shuriken_Pulser
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: HelixEffect
- particle: flame
- speed: 0
- radius: 1
- iterations: 50
- relativeOffset: 0,0.5,0
- Flaming_Shuriken_Pulser:
- spell-class: ".targeted.PulserSpell"
- total-pulses: 100
- interval: 5
- max-distance: 1000
- target-players: true
- cap-per-player: 6
- block-type: air
- unbreakable: true
- only-count-on-success: false
- spells:
- - Flaming_Shuriken_AOE
- str-at-cap: You have too many flaming shurikens active at once.
- Flaming_Shuriken_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 2
- vertical-radius: 2
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Flaming_Shuriken_Damage
- Flaming_Shuriken_Damage:
- spell-class: ".targeted.PainSpell"
- damage: 1
- ignore-armor: true
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- Fire style Grand fire ball:
- spell-class: ".instant.ParticleProjectileSpell"
- name: Fire style Grand fire ball
- cast-item: blaze_rod
- cooldown: 30
- str-cost: 60 chakra
- cost:
- - mana 60
- projectile-velocity: 5
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: flame
- particle-speed: 0
- hit-radius: 2
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- hit-air-at-end: true
- spell: Grand_Fire_Ball_AOE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: flame
- speed: 0
- radius: 1.25
- particles: 125
- iterations: 1
- relativeOffset: 1,1,0
- 2:
- position: target
- effect: particles
- particle-name: flame
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 450
- y-offset: 0.3
- 3:
- position: target
- effect: explosion
- 4:
- position: caster
- effect: sound
- sound: mob.ghast.fireball
- volume: 5
- pitch: 1.0
- Blazing_Inferno_Ball:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Fire style Grand fire ball
- chance: 100
- str-cast-self: Your jutsu form is perfect! Now using Fire style Blazing Inferno Ball. . .
- spells:
- - Blazing_Inferno_Ball_PROJ
- Blazing_Inferno_Ball_PROJ:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 5
- projectile-horiz-offset: 0
- projectile-vert-offset: 0
- projectile-gravity: 0
- power-affects-velocity: true
- tick-interval: 1
- height-from-surface: 0
- hug-surface: false
- particle-horizontal-spread: 0
- particle-vertical-spread: 0
- special-effect-interval: 1
- particle-count: 0
- particle-name: flame
- particle-speed: 0
- hit-radius: 3
- vertical-hit-radius: 1.0
- max-distance: 30
- hit-players: true
- hit-non-players: true
- stop-on-hit-entity: true
- hit-ground: true
- hit-air-at-end: true
- spell: Inferno_Ball_AOE
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- speed: 0
- radius: 1.3
- particles: 300
- iterations: 1
- relativeOffset: 1,1,0
- 2:
- position: target
- effect: particles
- particle-name: smoke
- horiz-spread: 0.3
- vert-spread: 0.3
- speed: 0.2
- count: 450
- y-offset: 0.3
- Inferno_Ball_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 8
- vertical-radius: 8
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Inferno_Ball_DAMAGE
- Inferno_Ball_DAMAGE:
- spell-class: ".targeted.PainSpell"
- damage: 8
- range: 10
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- Grand_Fire_Ball_AOE:
- spell-class: ".targeted.AreaEffectSpell"
- horizontal-radius: 5
- vertical-radius: 5
- point-blank: false
- target-players: true
- fail-if-no-targets: true
- spells:
- - Grand_Fire_Ball_Damage
- Grand_Fire_Ball_Damage:
- spell-class: ".targeted.PainSpell"
- damage: 6
- range: 10
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- helper-spell: true
- beneficial: false
- Truth seeking balls summon:
- spell-class: ".MultiSpell"
- description: Summons 6 truth seeking balls to protect you or shoot them.
- name: Truth seeking balls summon
- cast-item: blaze_rod
- check-individual-cooldowns: false
- check-individual-modifiers: true
- cooldown: 50
- cost:
- - mana 200
- spells:
- - 1_TruthBall
- - DELAY 5
- - 2_TruthBall
- - DELAY 5
- - 3_TruthBall
- - DELAY 5
- - 4_TruthBall
- - DELAY 5
- - 5_TruthBall
- - DELAY 5
- - 6_TruthBall
- DAMAGE_TruthBall:
- spell-class: ".targeted.PainSpell"
- damage: 8
- range: 20
- ignore-armor: false
- obey-los: true
- can-target: players,nonplayers
- check-plugins: true
- beneficial: false
- KNOCKBACK_TruthBall:
- spell-class: ".targeted.ForcetossSpell"
- horizontal-force: 20
- vertical-force: 1
- can-target: players,monsters
- check-plugins: true
- PAS_1_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Send Truth Seeking Ball
- cast-without-target: true
- delay: 5
- modifiers:
- - buffactive 1_TruthBall required
- spells:
- - Projectile_TruthBall
- - 1_TruthBall
- PAS_2_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Send Truth Seeking Ball
- cast-without-target: true
- delay: 4
- modifiers:
- - buffactive 1_TruthBall denied
- - buffactive 2_TruthBall required
- spells:
- - Projectile_TruthBall
- - 2_TruthBall
- PAS_3_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Send Truth Seeking Ball
- cast-without-target: true
- delay: 3
- modifiers:
- - buffactive 1_TruthBall denied
- - buffactive 2_TruthBall denied
- - buffactive 3_TruthBall required
- spells:
- - Projectile_TruthBall
- - 3_TruthBall
- PAS_4_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Send Truth Seeking Ball
- cast-without-target: true
- delay: 2
- modifiers:
- - buffactive 1_TruthBall denied
- - buffactive 2_TruthBall denied
- - buffactive 3_TruthBall denied
- - buffactive 4_TruthBall required
- spells:
- - Projectile_TruthBall
- - 4_TruthBall
- PAS_5_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Send Truth Seeking Ball
- cast-without-target: true
- delay: 1
- modifiers:
- - buffactive 1_TruthBall denied
- - buffactive 2_TruthBall denied
- - buffactive 3_TruthBall denied
- - buffactive 4_TruthBall denied
- - buffactive 5_TruthBall required
- spells:
- - Projectile_TruthBall
- - 5_TruthBall
- PAS_6_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - spellcast Send Truth Seeking Ball
- cast-without-target: true
- modifiers:
- - buffactive 1_TruthBall denied
- - buffactive 2_TruthBall denied
- - buffactive 3_TruthBall denied
- - buffactive 4_TruthBall denied
- - buffactive 5_TruthBall denied
- - buffactive 6_TruthBall required
- spells:
- - Projectile_TruthBall
- - 6_TruthBall
- PAS_Sheild_TruthBall:
- spell-class: ".PassiveSpell"
- triggers:
- - ticks 1
- cast-without-target: true
- modifiers:
- - buffactive 3_TruthBall required
- spells:
- - Sheild_TruthBall
- Sheild_TruthBall:
- spell-class: ".buff.InvulnerabilitySpell"
- toggle: false
- damage-causes:
- - block explosion
- - contact
- - custom
- - drowning
- - entity attack
- - entity explosion
- - fall
- - fire
- - fire tick
- - lava
- - lightning
- - magic
- - poison
- - projectile
- - starvation
- - suffocation
- - void
- - wither
- duration: 0.1
- modifiers:
- - sneaking required
- str-cast-self: You use the Truth Seeking Orbs to create a sheild!
- effects:
- 1:
- position: buff
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- radius: 1.5
- relativeOffset: 0,0.5,0
- iterations: 0.01
- Projectile_TruthBall:
- spell-class: ".instant.ParticleProjectileSpell"
- projectile-velocity: 14
- projectile-gravity: 0
- power-affects-velocity: false
- tick-interval: 1
- special-effect-interval: 1
- particle-name: magicCrit
- particle-speed: 0.01
- particle-count: 0
- max-distance: 20
- hit-players: true
- hit-non-players: true
- spell: MULTI_DAMAGE_TruthBall
- effects:
- 1:
- position: special
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- radius: 0.2
- iterations: 1
- MULTI_DAMAGE_TruthBall:
- spell-class: ".TargetedMultiSpell"
- check-individual-cooldowns: false
- require-entity-target: true
- can-target: players,nonplayers
- check-individual-modifiers: true
- spells:
- - TARGET_DUMMY_TruthBall
- - KNOCKBACK_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - KNOCKBACK_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - TARGET_DUMMY_TruthBall
- - DELAY 1
- - FIREWORK_DUMMY_TruthBall
- - DAMAGE_TruthBall
- TARGET_DUMMY_TruthBall:
- spell-class: ".targeted.DummySpell"
- effects:
- 1:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- radius: 0.1
- relativeOffset: 0,1.2,0
- FIREWORK_DUMMY_TruthBall:
- spell-class: ".targeted.DummySpell"
- effects:
- 1:
- position: target
- effect: fireworks
- y-offset: 1
- colors: 000000
- fade-colors: 000000
- 2:
- position: target
- effect: effectlib
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- radius: 1.8
- particles: 400
- iterations: 2
- relativeOffset: 0,0.4,0
- 1_TruthBall:
- spell-class: ".buff.DummySpell"
- duration: 600
- effects:
- 1:
- position: orbit
- effect: effectlib
- height-offset: 3.5
- orbit-radius: 0
- orbit-tick-interval: 5
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- stepX: 6
- stepY: 6
- radius: 0.1
- period: 1
- relativeOffset: -0.5,-1.5,0
- 2_TruthBall:
- spell-class: ".buff.DummySpell"
- duration: 600
- effects:
- 1:
- position: orbit
- effect: effectlib
- height-offset: 3.5
- orbit-radius: 0
- orbit-tick-interval: 5
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- stepX: 6
- stepY: 6
- radius: 0.1
- relativeOffset: -0.5,-2,-0.5
- 3_TruthBall:
- spell-class: ".buff.DummySpell"
- duration: 600
- effects:
- 1:
- position: orbit
- effect: effectlib
- height-offset: 3.5
- orbit-radius: 0
- orbit-tick-interval: 5
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- stepX: 6
- stepY: 6
- radius: 0.1
- period: 1
- relativeOffset: -0.5,-2,0.5
- 4_TruthBall:
- spell-class: ".buff.DummySpell"
- duration: 600
- effects:
- 1:
- position: orbit
- effect: effectlib
- height-offset: 3.5
- orbit-radius: 0
- orbit-tick-interval: 5
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- stepX: 6
- stepY: 6
- radius: 0.1
- period: 1
- relativeOffset: -0.5,-2.5,0.5
- 5_TruthBall:
- spell-class: ".buff.DummySpell"
- duration: 600
- effects:
- 1:
- position: orbit
- effect: effectlib
- height-offset: 3.5
- orbit-radius: 0
- orbit-tick-interval: 5
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- stepX: 6
- stepY: 6
- radius: 0.1
- period: 1
- relativeOffset: -0.5,-2.5,-0.5
- 6_TruthBall:
- spell-class: ".buff.DummySpell"
- duration: 600
- effects:
- 1:
- position: orbit
- effect: effectlib
- height-offset: 3.5
- orbit-radius: 0
- orbit-tick-interval: 5
- effectlib:
- class: SphereEffect
- particle: REDSTONE
- color: 000000
- enableRotation: true
- iterations: 0
- stepX: 6
- stepY: 6
- radius: 0.1
- period: 1
- relativeOffset: -0.5,-3,0
- Send Truth seeking ball:
- spell-class: ".instant.DummySpell"
- description: Shoot a Truth seeking ball infront of you.
- name: Send Truth seeking ball
- cast-item: blaze_rod
- cooldown: 0.5
- modifiers:
- - buffactive 6_TruthBall required
- str-modifier-failed: You do not have any Truth Seeking Orbs remaining. . .
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