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- 2018-05-13 02:54:52.437> Log Started
- 2018-05-13 02:54:52.450> Timezone (local - UTC): 2h
- 2018-05-13 02:54:52.450> App Version: 0.6.3.4A7F35
- 2018-05-13 02:54:52.450> Steam build: Always true
- 2018-05-13 02:54:52.450> Is official: True [NO][IS][NAMP]
- 2018-05-13 02:54:52.450> Environment.ProcessorCount: 8
- 2018-05-13 02:54:52.451> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-05-13 02:54:52.452> Environment.CommandLine: G:\6.MISC\steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-05-13 02:54:52.453> Environment.Version: 4.6.1 or later (394271)
- 2018-05-13 02:54:52.455> Environment.CurrentDirectory: G:\6.MISC\steam\steamapps\common\MedievalEngineers\Bin64
- 2018-05-13 02:54:52.455> Default Culture: pl-PL
- 2018-05-13 02:54:52.455> Default UI Culture: en-US
- 2018-05-13 02:54:52.456> IsAdmin: False
- 2018-05-13 02:54:52.553|Main thread> MyConfig.Load() - START
- 2018-05-13 02:54:52.559|Main thread> Path: C:\Users\DINO\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-05-13 02:54:52.741|Main thread> RotationHints: False
- 2018-05-13 02:54:52.741|Main thread> GraphicsRenderer:
- 2018-05-13 02:54:52.741|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-05-13 02:54:52.741|Main thread> Language: 0
- 2018-05-13 02:54:52.741|Main thread> ControlsJoystickName: Disabled
- 2018-05-13 02:54:52.741|Main thread> GameVersion: 0.6.2.14418566
- 2018-05-13 02:54:52.741|Main thread> FirstTimeRun: False
- 2018-05-13 02:54:52.741|Main thread> VideoAdapter: 0
- 2018-05-13 02:54:52.741|Main thread> ScreenWidth: 1920
- 2018-05-13 02:54:52.741|Main thread> ScreenHeight: 1080
- 2018-05-13 02:54:52.741|Main thread> RefreshRate: 60000
- 2018-05-13 02:54:52.741|Main thread> WindowMode: 1
- 2018-05-13 02:54:52.741|Main thread> VerticalSync: False
- 2018-05-13 02:54:52.741|Main thread> FieldOfView: 70
- 2018-05-13 02:54:52.741|Main thread> VegetationViewDistance: 100
- 2018-05-13 02:54:52.741|Main thread> GrassDensity: 0.5
- 2018-05-13 02:54:52.741|Main thread> GrassDistance: 150
- 2018-05-13 02:54:52.741|Main thread> AntialiasingMode: 0
- 2018-05-13 02:54:52.741|Main thread> ShadowMapResolution: 0
- 2018-05-13 02:54:52.741|Main thread> AnisotropicFiltering: 0
- 2018-05-13 02:54:52.741|Main thread> TerrainLodQuality: 1
- 2018-05-13 02:54:52.741|Main thread> ShadingQuality: 2
- 2018-05-13 02:54:52.741|Main thread> ModelQuality: 2
- 2018-05-13 02:54:52.741|Main thread> LowMemSwitchToLow: 0
- 2018-05-13 02:54:52.742|Main thread> MyConfig.Load() - END
- 2018-05-13 02:54:54.695|Main thread> AdapterInfo = {
- 2018-05-13 02:54:54.695|Main thread> Name = NVIDIA GeForce GTX 660 + DISPLAY1
- 2018-05-13 02:54:54.695|Main thread> Description = dev id: 4544, mem: 2085289984, shared mem: 8301627392, Luid: 35355, rev: 161, subsys id: 894309464, vendor id: 4318
- 2018-05-13 02:54:54.695|Main thread> Driver version = 21.21.13.7290
- 2018-05-13 02:54:54.695|Main thread> Driver date = 20160916000000.000000-000
- 2018-05-13 02:54:54.695|Main thread> DriverUpdateNecessary = False
- 2018-05-13 02:54:54.695|Main thread> Adapter id = 0
- 2018-05-13 02:54:54.695|Main thread> Supported = True
- 2018-05-13 02:54:54.695|Main thread> RAM = 2085289984
- 2018-05-13 02:54:54.695|Main thread> Priority = 2
- 2018-05-13 02:54:54.695|Main thread> Multithreaded rendering supported = True
- 2018-05-13 02:54:54.695|Main thread> Output is attached = True
- 2018-05-13 02:54:54.695|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-05-13 02:54:54.695|Main thread> Display modes = {
- 2018-05-13 02:54:54.695|Main thread> DXGIOutput id = 0
- 2018-05-13 02:54:54.695|Main thread> 640x480@75Hz
- 2018-05-13 02:54:54.695|Main thread> 640x480@75Hz
- 2018-05-13 02:54:54.695|Main thread> 640x480@60.317Hz
- 2018-05-13 02:54:54.695|Main thread> 640x480@60.317Hz
- 2018-05-13 02:54:54.695|Main thread> 640x480@72.188Hz
- 2018-05-13 02:54:54.695|Main thread> 640x480@72.188Hz
- 2018-05-13 02:54:54.695|Main thread> 720x480@60Hz
- 2018-05-13 02:54:54.695|Main thread> 720x480@59.94Hz
- 2018-05-13 02:54:54.695|Main thread> 720x576@50Hz
- 2018-05-13 02:54:54.695|Main thread> 800x600@75Hz
- 2018-05-13 02:54:54.695|Main thread> 800x600@60.317Hz
- 2018-05-13 02:54:54.695|Main thread> 800x600@72.188Hz
- 2018-05-13 02:54:54.695|Main thread> 1024x768@60.004Hz
- 2018-05-13 02:54:54.695|Main thread> 1024x768@70.069Hz
- 2018-05-13 02:54:54.695|Main thread> 1024x768@75.029Hz
- 2018-05-13 02:54:54.695|Main thread> 1152x864@75Hz
- 2018-05-13 02:54:54.695|Main thread> 1176x664@60Hz
- 2018-05-13 02:54:54.695|Main thread> 1176x664@60Hz
- 2018-05-13 02:54:54.695|Main thread> 1176x664@50Hz
- 2018-05-13 02:54:54.695|Main thread> 1176x664@50Hz
- 2018-05-13 02:54:54.695|Main thread> 1176x664@59.94Hz
- 2018-05-13 02:54:54.695|Main thread> 1176x664@59.94Hz
- 2018-05-13 02:54:54.695|Main thread> 1280x720@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x720@50Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x720@59.94Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x768@60.015Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x768@60.015Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x800@59.81Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x960@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x1024@60.02Hz
- 2018-05-13 02:54:54.696|Main thread> 1280x1024@75.025Hz
- 2018-05-13 02:54:54.696|Main thread> 1360x768@60.015Hz
- 2018-05-13 02:54:54.696|Main thread> 1366x768@59.887Hz
- 2018-05-13 02:54:54.696|Main thread> 1366x768@59.887Hz
- 2018-05-13 02:54:54.696|Main thread> 1366x768@74.984Hz
- 2018-05-13 02:54:54.696|Main thread> 1366x768@74.984Hz
- 2018-05-13 02:54:54.696|Main thread> 1440x900@59.887Hz
- 2018-05-13 02:54:54.696|Main thread> 1440x900@74.984Hz
- 2018-05-13 02:54:54.696|Main thread> 1600x900@59.954Hz
- 2018-05-13 02:54:54.696|Main thread> 1600x900@59.954Hz
- 2018-05-13 02:54:54.696|Main thread> 1600x1024@59.954Hz
- 2018-05-13 02:54:54.696|Main thread> 1600x1024@59.954Hz
- 2018-05-13 02:54:54.696|Main thread> 1600x1200@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1680x1050@59.954Hz
- 2018-05-13 02:54:54.696|Main thread> 1768x992@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1768x992@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1768x992@50Hz
- 2018-05-13 02:54:54.696|Main thread> 1768x992@50Hz
- 2018-05-13 02:54:54.696|Main thread> 1768x992@59.94Hz
- 2018-05-13 02:54:54.696|Main thread> 1768x992@59.94Hz
- 2018-05-13 02:54:54.696|Main thread> 1862x1036@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1862x1036@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@60Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@23.97Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@24Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@25Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@29.97Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@30Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@50Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@50Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@59.94Hz
- 2018-05-13 02:54:54.696|Main thread> 1920x1080@59.94006Hz
- 2018-05-13 02:54:54.696|Main thread> }
- 2018-05-13 02:54:54.696|Main thread> }
- 2018-05-13 02:54:54.751|Main thread> Steam.IsActive: True
- 2018-05-13 02:54:54.765|Main thread> Steam.IsOnline: True
- 2018-05-13 02:54:54.765|Main thread> Steam.OwnsGame: False
- 2018-05-13 02:54:54.766|Main thread> Steam.UserId: 76561198006583193
- 2018-05-13 02:54:54.766|Main thread> Steam.UserName: knight1984
- 2018-05-13 02:54:54.766|Main thread> Steam.Branch: default
- 2018-05-13 02:54:54.766|Main thread> Build date: 2018-04-25 03:12
- 2018-05-13 02:54:54.766|Main thread> Build version: 0.1.6689.27379
- 2018-05-13 02:54:54.912|Main thread> MySandboxGame.Constructor() - START
- 2018-05-13 02:54:57.124|Main thread> Game dir: G:\6.MISC\steam\steamapps\common\MedievalEngineers\Bin64
- 2018-05-13 02:54:57.124|Main thread> Content dir: G:\6.MISC\steam\steamapps\common\MedievalEngineers\Content
- 2018-05-13 02:54:57.126|Main thread> Found processor count: 8
- 2018-05-13 02:54:57.126|Main thread> Using processor count: 8
- 2018-05-13 02:55:03.584|Main thread> Info: Type metadata loaded in 6.1172781s.
- 2018-05-13 02:55:03.585|Main thread> Preallocate - START
- 2018-05-13 02:55:03.586|Main thread> MyEntities - START
- 2018-05-13 02:55:03.590|Main thread> MyEntities - END
- 2018-05-13 02:55:03.590|Main thread> MyObjectBuilder_Base - START
- 2018-05-13 02:55:03.590|Main thread> MyObjectBuilder_Base - END
- 2018-05-13 02:55:03.590|Main thread> MyTransparentGeometry - START
- 2018-05-13 02:55:03.633|Main thread> MyTransparentGeometry - END
- 2018-05-13 02:55:03.633|Main thread> MyCubeGridDeformationTables - START
- 2018-05-13 02:55:03.640|Main thread> MyCubeGridDeformationTables - END
- 2018-05-13 02:55:03.640|Main thread> MyMath - START
- 2018-05-13 02:55:03.642|Main thread> MyMath - END
- 2018-05-13 02:55:03.642|Main thread> MySimpleObjectDraw - START
- 2018-05-13 02:55:03.643|Main thread> MySimpleObjectDraw - END
- 2018-05-13 02:55:03.643|Main thread> Preallocate - END
- 2018-05-13 02:55:03.714|Main thread> Info: Worker Configuration {
- Total: 6,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 4 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-05-13 02:55:03.739|Main thread> MySandboxGame.Constructor() - END
- 2018-05-13 02:55:18.242|Main thread> Performing start-up memory test...
- 2018-05-13 02:55:18.244|Main thread> Physical memory is 17,140,125,696 bytes.
- 2018-05-13 02:55:18.244|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-05-13 02:55:18.244|Main thread> System meets minimum memory requirements.
- 2018-05-13 02:55:18.248|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-05-13 02:55:18.249|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-05-13 02:55:18.249|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6689.27379, Culture=neutral, PublicKeyToken=null
- 2018-05-13 02:55:18.249|Main thread> Assembly.Location: G:\6.MISC\steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-05-13 02:55:18.249|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-05-13 02:55:18.249|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-05-13 02:55:18.251|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-05-13 02:55:18.320|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2018-05-13 02:55:18.320|Main thread> Win32_ComputerSystem.Model: To be filled by O.E.M.
- 2018-05-13 02:55:18.321|Main thread> Virtualized: False
- 2018-05-13 02:55:18.324|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- 2018-05-13 02:55:18.324|Main thread> ComputerInfo.TotalPhysicalMemory: 17,140,125,696 bytes
- 2018-05-13 02:55:18.324|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-05-13 02:55:18.324|Main thread> ComputerInfo.AvailablePhysicalMemory: 12,667,908,096 bytes
- 2018-05-13 02:55:18.324|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,111,137,280 bytes
- 2018-05-13 02:55:18.328|Main thread> Drive C: | Capacity: 119,925,633,024 bytes | Free space: 14,306,152,448 bytes
- 2018-05-13 02:55:18.328|Main thread> Drive D: | Capacity: 160,037,859,328 bytes | Free space: 92,472,692,736 bytes
- 2018-05-13 02:55:18.328|Main thread> Drive G: | Capacity: 895,305,244,672 bytes | Free space: 33,305,591,808 bytes
- 2018-05-13 02:55:18.328|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-05-13 02:55:18.330|Main thread> MySandboxGame.Initialize() - START
- 2018-05-13 02:55:19.070|Main thread> Havok: Physics.Init
- 2018-05-13 02:55:19.070|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-05-13 02:55:20.142|Main thread> HkGameName: MedievalEngineers Release
- 2018-05-13 02:55:20.195|Main thread> MySandboxGame.LoadData() - START
- 2018-05-13 02:55:20.200|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-05-13 02:55:20.202|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-05-13 02:55:24.904|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-05-13 02:55:33.218|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_TorsionSpringBlock, maybe it's mispelled?
- 2018-05-13 02:55:33.219|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-05-13 02:55:33.219|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_RopeHookBlock, maybe it's mispelled?
- 2018-05-13 02:55:33.219|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_LockableDrum, maybe it's mispelled?
- 2018-05-13 02:55:33.220|Worker Logic 0> Error: Could not find serializer for type MyObjectBuilder_WheelBlock, maybe it's mispelled?
- 2018-05-13 02:55:34.676|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-05-13 02:55:34.818|Main thread> Loading scenarios
- 2018-05-13 02:55:34.822|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-05-13 02:55:34.822|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-05-13 02:55:34.829|Main thread> MyAudio.LoadData - START
- 2018-05-13 02:55:34.854|Main thread> MyAudio.CreateX3DAudio - Device: Headset (10- SB Tactic(3D) Wrath Wireless) - Channel #: 2
- 2018-05-13 02:55:34.958|Main thread> MyAudio.LoadData - END
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'None'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-05-13 02:55:34.967|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-05-13 02:55:34.971|Main thread> MyGuiManager()
- 2018-05-13 02:55:35.058|Main thread> MyScreenManager()
- 2018-05-13 02:55:35.161|Main thread> MyGuiManager.LoadContent() - START
- 2018-05-13 02:55:35.206|Main thread> MyGuiManager.LoadContent() - START
- 2018-05-13 02:55:35.207|Main thread> MyGuiManager.LoadContent() - END
- 2018-05-13 02:55:35.207|Main thread> MyGuiManager.LoadContent() - END
- 2018-05-13 02:55:35.330|Main thread> MySandboxGame.LoadData() - END
- 2018-05-13 02:55:36.395|Main thread> Analytics helper process start reported
- 2018-05-13 02:55:36.400|Main thread> MySandboxGame.Initialize() - END
- 2018-05-13 02:55:36.416|Main thread> Timer Frequency: 3410244
- 2018-05-13 02:55:36.416|Main thread> Ticks per frame: 57075
- 2018-05-13 02:55:36.471|Worker Logic 0> Loading available saves - START
- 2018-05-13 02:55:36.473|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193'
- 2018-05-13 02:55:36.498|Worker Logic 0> Loading available saves - END
- 2018-05-13 02:55:36.564|Worker Logic 0> Loading available saves - START
- 2018-05-13 02:55:36.565|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193'
- 2018-05-13 02:55:36.566|Worker Logic 0> Loading available saves - END
- 2018-05-13 02:59:27.779|Worker Logic 0> Loading available saves - START
- 2018-05-13 02:59:27.780|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193'
- 2018-05-13 02:59:27.781|Worker Logic 0> Loading available saves - END
- 2018-05-13 02:59:58.478|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-05-13 02:59:58.521|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-05-13 03:00:20.212|Worker Logic 0> Loading available saves - START
- 2018-05-13 03:00:20.213|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193'
- 2018-05-13 03:00:20.214|Worker Logic 0> Loading available saves - END
- 2018-05-13 03:00:22.723|Main thread> LoadSandbox() - Start
- 2018-05-13 03:00:22.725|Main thread>
- 2018-05-13 03:00:22.725|Main thread> LoadSession() - Start
- 2018-05-13 03:00:22.725|Main thread> C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193\Safe Area Start 2018-02-19 1808
- 2018-05-13 03:00:22.740|Main thread> LoadSession() - End
- 2018-05-13 03:00:22.740|Main thread> LoadSandbox() - End
- 2018-05-13 03:00:23.057|Main thread> Loading session: C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193\Safe Area Start 2018-02-19 1808
- 2018-05-13 03:00:23.190|Main thread> Process information Session Start:
- 2018-05-13 03:00:23.190|Main thread> Managed Memory: 304,936,024 B
- 2018-05-13 03:00:23.192|Main thread> Private Memory: 1,150,787,584 B
- 2018-05-13 03:00:23.192|Main thread> Nr of Threads: 39
- 2018-05-13 03:00:23.192|Main thread> Simulation Speed: 0.01
- 2018-05-13 03:00:23.192|Main thread> Current:
- 2018-05-13 03:00:23.192|Main thread> Paged Memory: 1,150,787,584 B
- 2018-05-13 03:00:23.192|Main thread> Working Set: 746,758,144 B
- 2018-05-13 03:00:23.192|Main thread> Virtual Memory: 2,019,016,704 B
- 2018-05-13 03:00:23.192|Main thread> Peak:
- 2018-05-13 03:00:23.193|Main thread> Paged Memory: 1,241,718,784 B
- 2018-05-13 03:00:23.193|Main thread> Working Set: 798,154,752 B
- 2018-05-13 03:00:23.193|Main thread> Virtual Memory: 2,140,372,992 B
- 2018-05-13 03:00:23.197|Main thread> MyModManager.LoadData() - START
- 2018-05-13 03:00:23.209|Main thread> Finished loading mods.
- 2018-05-13 03:00:23.209|Main thread> MyModManager.LoadData() - END
- 2018-05-13 03:00:23.614|Main thread> Finished loading stage Initializing session, elapsed time: 0.4180239 seconds
- 2018-05-13 03:00:24.428|Main thread> MyDefinitionManager.LoadData() - START
- 2018-05-13 03:00:24.436|Main thread> List of used mods (0) - START
- 2018-05-13 03:00:24.437|Main thread> List of used mods - END
- 2018-05-13 03:00:25.487|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.488|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.488|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.488|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.488|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.488|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.489|Main thread> Warning: Cannot find sound cue named
- 2018-05-13 03:00:25.758|Main thread> MyAudio.UnloadData - START
- 2018-05-13 03:00:25.764|Main thread> MyAudio.UnloadData - END
- 2018-05-13 03:00:25.764|Main thread> MyAudio.LoadData - START
- 2018-05-13 03:00:25.772|Main thread> MyAudio.CreateX3DAudio - Device: Headset (10- SB Tactic(3D) Wrath Wireless) - Channel #: 2
- 2018-05-13 03:00:31.255|Main thread> MyAudio.LoadData - END
- 2018-05-13 03:00:31.255|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-05-13 03:00:31.277|Main thread> Loading scenarios
- 2018-05-13 03:00:31.277|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-05-13 03:00:31.277|Main thread> MyDefinitionManager.LoadData() - END
- 2018-05-13 03:00:31.281|Main thread> Finished loading stage Loading definitions, elapsed time: 6.8563921 seconds
- 2018-05-13 03:00:31.282|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-05-13 03:00:31.422|Main thread> MyTransparentGeometry.LoadData - START
- 2018-05-13 03:00:31.451|External Debugging Listener> External debugger: listening...
- 2018-05-13 03:00:35.309|Main thread> MyLights.LoadData() - START
- 2018-05-13 03:00:35.311|Main thread> MyLights.LoadData() - END
- 2018-05-13 03:00:35.404|Main thread> Finished loading stage Loading session components, elapsed time: 4.1232359 seconds
- 2018-05-13 03:00:44.840|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-05-13 03:01:05.142|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-13 03:01:05.865|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-13 03:01:05.913|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-13 03:01:06.221|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-13 03:01:06.222|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-13 03:01:06.224|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-05-13 03:01:06.469|Main thread> Finished loading stage Loading models, elapsed time: 31.0617767 seconds
- 2018-05-13 03:01:06.469|Main thread> Finished loading stage Loading data, elapsed time: 42.8554512 seconds
- 2018-05-13 03:01:06.493|Main thread> Finished loading stage Loading character data, elapsed time: 0.0080005 seconds
- 2018-05-13 03:01:06.565|Main thread> Loading voxel storage from file 'C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193\Safe Area Start 2018-02-19 1808\EarthSecond-1251102759r5000.vx2'
- 2018-05-13 03:01:09.624|Worker Logic 1> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-05-13 03:01:09.803|Worker Logic 3> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-05-13 03:01:11.335|Main thread> Finished loading stage Loading 67 objects, elapsed time: 1.7541004 seconds
- 2018-05-13 03:01:11.400|Main thread> Error: Could not find serializer for type MyObjectBuilder_CharacterStatComponent, maybe it's mispelled?
- 2018-05-13 03:01:11.400|Main thread> Info: The error occured at :43:8
- 2018-05-13 03:01:33.599|Main thread> Checkpoint.CameraAttach success: entity id138979923004899469, camera subtype DefaultFirstPerson
- 2018-05-13 03:01:33.601|Main thread> Finished loading stage Loading final details, elapsed time: 22.2662735 seconds
- 2018-05-13 03:01:33.602|Main thread> MySession.Static.LogSettings - START
- 2018-05-13 03:01:33.602|Main thread> Name = Safe Area Start 2018-02-19 18:08
- 2018-05-13 03:01:33.602|Main thread> Description =
- 2018-05-13 03:01:33.602|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-05-13 03:01:33.602|Main thread> Password =
- 2018-05-13 03:01:33.602|Main thread> CurrentPath = C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193\Safe Area Start 2018-02-19 1808
- 2018-05-13 03:01:33.602|Main thread> WorkshopId =
- 2018-05-13 03:01:33.603|Main thread> CameraController = 1EDC180ED9E408D:Camera 1st - DefaultFirstPerson
- 2018-05-13 03:01:33.603|Main thread> ThumbPath = C:\Users\DINO\AppData\Roaming\MedievalEngineers\Saves\76561198006583193\Safe Area Start 2018-02-19 1808\thumb.jpg
- 2018-05-13 03:01:33.604|Main thread> Settings:
- 2018-05-13 03:01:33.604|Main thread> Auto-Save Time (Minutes) = 5
- 2018-05-13 03:01:33.604|Main thread> Cut, Copy and Paste = True
- 2018-05-13 03:01:33.604|Main thread> Days per season = 4
- 2018-05-13 03:01:33.604|Main thread> Game Mode = Survival
- 2018-05-13 03:01:33.604|Main thread> Inventory size multiplier = 1
- 2018-05-13 03:01:33.604|Main thread> Maximum Backup Saves = 5
- 2018-05-13 03:01:33.604|Main thread> Maximum Floating Objects = 64
- 2018-05-13 03:01:33.604|Main thread> Maximum Fracture Pieces = 50
- 2018-05-13 03:01:33.604|Main thread> Maximum Players = 4
- 2018-05-13 03:01:33.604|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-05-13 03:01:33.604|Main thread> Online Mode = PUBLIC
- 2018-05-13 03:01:33.604|Main thread> Show player names on HUD = True
- 2018-05-13 03:01:33.604|Main thread> Spectator = False
- 2018-05-13 03:01:33.604|Main thread> Structural Integrity = True
- 2018-05-13 03:01:33.604|Main thread> Sun rotation interval = 120
- 2018-05-13 03:01:33.604|Main thread> View distance = 2600
- 2018-05-13 03:01:33.604|Main thread> MySession.Static.LogSettings - END
- 2018-05-13 03:01:33.605|Main thread> Finished loading stage Loading planet, elapsed time: 27.135552 seconds
- 2018-05-13 03:01:33.607|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation
- 2018-05-13 03:01:33.608|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-05-13 03:01:33.610|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-05-13 03:01:33.610|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-05-13 03:01:33.610|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-05-13 03:01:33.610|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-05-13 03:01:34.055|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-05-13 03:01:34.057|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-05-13 03:01:34.057|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-05-13 03:01:34.058|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-05-13 03:01:34.059|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyLights to NoUpdate
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyPhysics to Simulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-05-13 03:01:34.060|Main thread> Setting update order on MyWatchdogComponent to NoUpdate
- 2018-05-13 03:01:34.063|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-05-13 03:01:34.063|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-05-13 03:01:34.063|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-05-13 03:01:34.063|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-05-13 03:01:34.066|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-05-13 03:01:34.066|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-05-13 03:01:34.066|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-05-13 03:01:34.066|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-05-13 03:01:34.066|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-05-13 03:01:34.066|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-05-13 03:01:34.069|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-05-13 03:01:34.071|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-05-13 03:01:34.071|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-05-13 03:01:34.073|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-05-13 03:01:34.077|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-05-13 03:01:34.077|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-05-13 03:01:34.077|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-05-13 03:01:34.077|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-05-13 03:01:34.077|Main thread> Finished loading stage Starting Components, elapsed time: 0.4710269 seconds
- 2018-05-13 03:01:34.082|Main thread>
- 2018-05-13 03:01:34.082|Main thread> Session loaded
- 2018-05-13 03:01:34.082|Main thread> Finished loading stage Finished loading, elapsed time: 70.8880545 seconds
- 2018-05-13 03:01:34.139|Main thread> Process information Periodic Check:
- 2018-05-13 03:01:34.140|Main thread> Managed Memory: 1,562,043,768 B
- 2018-05-13 03:01:34.140|Main thread> Private Memory: 2,762,862,592 B
- 2018-05-13 03:01:34.141|Main thread> Nr of Threads: 45
- 2018-05-13 03:01:34.141|Main thread> Simulation Speed: 0.01
- 2018-05-13 03:01:34.141|Main thread> Entity count: 95
- 2018-05-13 03:01:34.141|Main thread> Current:
- 2018-05-13 03:01:34.141|Main thread> Paged Memory: 2,762,862,592 B
- 2018-05-13 03:01:34.141|Main thread> Working Set: 2,170,986,496 B
- 2018-05-13 03:01:34.141|Main thread> Virtual Memory: 3,441,307,648 B
- 2018-05-13 03:01:34.141|Main thread> Peak:
- 2018-05-13 03:01:34.141|Main thread> Paged Memory: 3,336,060,928 B
- 2018-05-13 03:01:34.141|Main thread> Working Set: 2,743,349,248 B
- 2018-05-13 03:01:34.141|Main thread> Virtual Memory: 4,247,240,704 B
- 2018-05-13 03:01:34.142|Main thread> Number of Worlds: 1
- 2018-05-13 03:01:34.143|Main thread> 0) RigidBodies: 101, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-05-13 03:01:34.144|Main thread> 0) Constraints: 0
- 2018-05-13 03:01:35.098|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:35.099|Main thread> MySessionLoading status:
- 2018-05-13 03:01:35.100|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:36.152|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:36.152|Main thread> MySessionLoading status:
- 2018-05-13 03:01:36.153|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:37.207|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:37.207|Main thread> MySessionLoading status:
- 2018-05-13 03:01:37.207|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:38.261|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:38.261|Main thread> MySessionLoading status:
- 2018-05-13 03:01:38.262|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:39.315|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:39.316|Main thread> MySessionLoading status:
- 2018-05-13 03:01:39.316|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:40.370|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:40.370|Main thread> MySessionLoading status:
- 2018-05-13 03:01:40.371|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:42.326|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:42.326|Main thread> MySessionLoading status:
- 2018-05-13 03:01:42.326|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:43.380|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:43.380|Main thread> MySessionLoading status:
- 2018-05-13 03:01:43.381|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:44.434|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:44.434|Main thread> MySessionLoading status:
- 2018-05-13 03:01:44.435|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:45.489|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:45.489|Main thread> MySessionLoading status:
- 2018-05-13 03:01:45.489|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:46.544|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:46.544|Main thread> MySessionLoading status:
- 2018-05-13 03:01:46.545|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:47.598|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:47.598|Main thread> MySessionLoading status:
- 2018-05-13 03:01:47.599|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:48.653|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:48.653|Main thread> MySessionLoading status:
- 2018-05-13 03:01:48.653|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:49.707|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:49.707|Main thread> MySessionLoading status:
- 2018-05-13 03:01:49.708|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:50.761|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:50.761|Main thread> MySessionLoading status:
- 2018-05-13 03:01:50.762|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:01:51.816|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-05-13 03:01:51.816|Main thread> MySessionLoading status:
- 2018-05-13 03:01:51.816|Main thread> 0: TerrainWaitStep: 0/1
- 2018-05-13 03:02:07.876|Main thread> All voxels loaded, cleaning up hooks.
- 2018-05-13 03:02:08.102|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-05-13 03:02:08.150|Main thread> Loading completed, starting session.
- 2018-05-13 03:02:34.152|Main thread> Process information Periodic Check:
- 2018-05-13 03:02:34.153|Main thread> Managed Memory: 2,479,434,960 B
- 2018-05-13 03:02:34.153|Main thread> Private Memory: 4,270,444,544 B
- 2018-05-13 03:02:34.153|Main thread> Nr of Threads: 41
- 2018-05-13 03:02:34.153|Main thread> Simulation Speed: 1.00
- 2018-05-13 03:02:34.153|Main thread> Entity count: 96
- 2018-05-13 03:02:34.153|Main thread> Current:
- 2018-05-13 03:02:34.154|Main thread> Paged Memory: 4,270,444,544 B
- 2018-05-13 03:02:34.154|Main thread> Working Set: 3,083,792,384 B
- 2018-05-13 03:02:34.154|Main thread> Virtual Memory: 5,116,571,648 B
- 2018-05-13 03:02:34.154|Main thread> Peak:
- 2018-05-13 03:02:34.154|Main thread> Paged Memory: 4,282,720,256 B
- 2018-05-13 03:02:34.154|Main thread> Working Set: 3,303,723,008 B
- 2018-05-13 03:02:34.154|Main thread> Virtual Memory: 5,287,325,696 B
- 2018-05-13 03:02:34.154|Main thread> Number of Worlds: 1
- 2018-05-13 03:02:34.154|Main thread> 0) RigidBodies: 102, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-05-13 03:02:34.154|Main thread> 0) Constraints: 0
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