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- --███████╗██████╗░░██╗░░░░░░░██╗██╗███╗░░██╗░░███╗░░░░███╗░░███████╗░█████╗░
- --██╔════╝██╔══██╗░██║░░██╗░░██║██║████╗░██║░████║░░░████║░░╚════██║██╔══██╗
- --█████╗░░██║░░██║░╚██╗████╗██╔╝██║██╔██╗██║██╔██║░░██╔██║░░░░░░██╔╝██║░░██║
- --██╔══╝░░██║░░██║░░████╔═████║░██║██║╚████║╚═╝██║░░╚═╝██║░░░░░██╔╝░██║░░██║
- --███████╗██████╔╝░░╚██╔╝░╚██╔╝░██║██║░╚███║███████╗███████╗░░██╔╝░░╚█████╔╝
- --╚══════╝╚═════╝░░░░╚═╝░░░╚═╝░░╚═╝╚═╝░░╚══╝╚══════╝╚══════╝░░╚═╝░░░░╚════╝░
- --🆂🆄🅱🆂🅲🆁🅸🅱🅴
- --]]
- _G.on = not _G.on
- game:GetService("Players").LocalPlayer.PlayerGui.AddValues.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.AddValues.Enabled
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("Tool") then
- shared.scythe = v.Name
- end
- end
- game.Players.LocalPlayer.Character.ChildAdded:Connect(function(item)
- if item:IsA("Tool") then
- shared.scythe = item.Name
- end
- end)
- game.Players.LocalPlayer.leaderstats.Rebirths.Changed:Connect(function(val)
- game.Players.LocalPlayer.leaderstats.Rebirths.Value = math.huge
- end)
- while _G.on do
- pcall(function()
- game:GetService("RunService").Heartbeat:Wait()
- game.Players.LocalPlayer.Character[shared.scythe].Handle.Script.RemoteEvent:FireServer()
- end)
- end
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