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- simulated function Rotator GetAdjustedAimFor( Weapon W, vector StartFireLoc )
- {
- // If controller doesn't exist or we're a client, get the where the Pawn is aiming at
- if ( Controller == None || Role < Role_Authority )
- {
- return GetBaseAimRotation();
- }
- // otherwise, give a chance to controller to adjust this Aim Rotation
- return Controller.GetAdjustedAimFor( W, StartFireLoc );
- }
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