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Oct 14th, 2018
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  1. simulated function Rotator GetAdjustedAimFor( Weapon W, vector StartFireLoc )
  2. {
  3.     // If controller doesn't exist or we're a client, get the where the Pawn is aiming at
  4.     if ( Controller == None || Role < Role_Authority )
  5.     {
  6.         return GetBaseAimRotation();
  7.     }
  8.  
  9.     // otherwise, give a chance to controller to adjust this Aim Rotation
  10.     return Controller.GetAdjustedAimFor( W, StartFireLoc );
  11. }
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