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- var NTConfig_PoisonNovaDelay;
- var NTConfig_Curse;
- var NTConfig_Skele;
- var NTConfig_Mage;
- var NTConfig_Golem;
- var NTConfig_Curse = [];
- function NT_LoadConfig()
- {
- //------------------------------------------------------------------------------
- // Boss configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = false;
- //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTKurastTravel.ntj");
- NTConfig_Script.push("NTDarkElder.ntj");
- //NTConfig_Script.push("NTColdworm.ntj");
- //NTConfig_Script.push("NTRadament.ntj");
- //NTConfig_Script.push("NTFrigidHighlands.ntj"); NTConfig_KillEldritch = false; NTConfig_KillEyeBack = true; NTConfig_KillSharptooth = true; NTConfig_ClearFrigidHighlands = false; NTConfig_ClearAbaddon = false; NTConfig_OpenChestsInArea = false; //set true to open chests in area
- NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
- NTConfig_Script.push("NTTreehead.ntj");
- NTConfig_Script.push("NTCountess.ntj");
- NTConfig_Script.push("NTworldstone23.ntj"); NTConfig_KillBaal = false;
- //NTConfig_Script.push("NTWorldstone.ntj"); NTConfig_ClearLevel1 = 1; NTConfig_ClearLevel2 = 1; NTConfig_ClearLevel3 = 1;
- //NTConfig_Script.push("NTRiverOfFlame.ntj");
- NTConfig_ClearRiverOfFlame = -1; // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
- //NTConfig_Script.push("NTAncientTunnels.ntj");
- //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
- //NTConfig_Script.push("NTworldstone23.ntj"); NTConfig_KillBaal = false;
- //NTConfig_Script.push("NTMephisto.ntj"); NTConfig_KillCouncilMembers = true;
- //NTConfig_Script.push("NTChaosSanctuary.ntj");
- //use 1 for true and 0 for false
- //Standard Configs
- NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
- NTConfig_NextGameMsg = ''; // leave = '' to say nothing
- NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)
- NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)
- NTConfig_ClearFromFront = 0; // clear from the entrance to the star
- NTConfig_OpenHiddenStashes = 0; // open the hidden stashes, doesnt open on fastmode
- NTConfig_MakeTP = 0; // true to make a tp. if clearing from front it will make one there, else at star
- // if MakeTP is true its basically public mode, if not none of the below will trigger
- NTConfig_WaitAndBO = 1; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)
- NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
- NTConfig_BOWait = 3; // time in seconds to wait before using BO
- //NTConfig_Script.push("NTlowerkurast.ntj");
- //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
- //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
- //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
- //NTConfig_Script.push("NTWS123.ntj"); NTConfig_KillBaal = false;
- NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_DacFarren = true; NTConfig_EyebackUnleashed = true;
- //NTConfig_Script.push("NTEyeback.ntj");
- //NTConfig_Script.push("NTDiablov2.ntj"); NTConfig_ClearEverythingFromEntrance = true; NTConfig_ClearEverythingFromStar = false; NTConfig_ClearSpecialsFromEntrance = false; NTConfig_ClearSpecialsFromStar = false;
- //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
- NTConfig_Script.push("NTBaalny2.ntj");
- NTConfig_CheckSoulKillers = true; // End script if Stygian Dolls are found in Throne
- NTConfig_KillBaal = true;
- NTConfig_Script.push("NTThreshSocket.ntj");
- //NTConfig_Script.push("NTTravincal.ntj");
- //NTConfig_Script.push("NTAndariel.ntj");
- NTConfig_Script.push("NTDuriel.ntj");
- NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
- NTConfig_Script.push("NTChaosSanctuary3.ntj");
- NTConfig_Dodge = false; //
- NTConfig_FastChaos = false; // Set true to clear seal area/bosses, false for full
- NTConfig_EvenFasterChaos = false; // Set to true to clear ONLY the seal bosses at each seal.
- NTConfig_Entrance = true; // Set true to start from Entrance, false for Star
- //NTConfig_Script.push("NTIzual.ntj");
- //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
- //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
- //NTConfig_Script.push("NTHephasto.ntj");
- //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- me.maxgametime = 1020; // time in seconds, maximum game length (0 is infinite)
- NTConfig_StartDelay = 100; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- NTConfig_SkipHealLife = 95; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetWeapon = true; // Set to true to reset weapon when reviving merc
- NTConfig_LifeThresh = 92; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 75; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 52; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 20; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- NTConfig_IronGolemChicken = 55; // This is your Iron Golem's chicken life percent. If he goes below this, exit game. (55% safest vs bosses)
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_MinGoldToStash = 500000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "mp";
- NTConfig_BeltColType[2] = "rv";
- NTConfig_BeltColType[3] = "rv";
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- // Select one group only (normal / advance / extreme)
- //-----------------------------------------------------------------------------------
- //NTConfig_NIPFilePath.push("normal/normal.nip");
- NTConfig_NIPFilePath.push("normal/magic_rare.nip");
- NTConfig_NIPFilePath.push("normal/set.nip");
- NTConfig_NIPFilePath.push("normal/unique.nip");
- //NTConfig_NIPFilePath.push("normal/craft.nip");
- NTConfig_NIPFilePath.push("advance/normal.nip");
- //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
- //NTConfig_NIPFilePath.push("advance/set.nip");
- //NTConfig_NIPFilePath.push("advance/unique.nip");
- NTConfig_NIPFilePath.push("advance/craft.nip");
- //NTConfig_NIPFilePath.push("extreme/normal.nip");
- //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
- //NTConfig_NIPFilePath.push("extreme/set.nip");
- //NTConfig_NIPFilePath.push("extreme/unique.nip");
- //NTConfig_NIPFilePath.push("extreme/craft.nip");
- NTConfig_SnagRange = 45; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = true; // Enable cubing
- //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
- //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
- //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
- //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
- //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
- //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
- NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
- //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
- //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
- //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
- //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
- //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
- NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
- NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
- NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
- NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
- //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
- //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
- //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
- //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
- //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
- //***** Include the following, Primary item must be setted in item_configs folder *****
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
- //------------------------------------------------------------------------------
- // Gamble configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_Gamble = true; // Enable gambling
- NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
- NTConfig_GambleStopGold = 250000; // Gold amount to stop the gambling
- NTConfig_GambleItem.push(520); // Amulets
- //NTConfig_GambleItem.push(522); // Rings
- NTConfig_GambleItem.push(418); // Circlets
- NTConfig_GambleItem.push(419); // Coronets
- //NTConfig_GambleItem.push(334); // Leather Gloves
- //NTConfig_GambleItem.push(335); // Heavy Gloves
- //NTConfig_GambleItem.push(336); // Chain Gloves
- //NTConfig_GambleItem.push(337); // Light Gauntlets
- //NTConfig_GambleItem.push(338); // Gauntlets
- //------------------------------------------------------------------------------
- // General configuration
- //------------------------------------------------------------------------------
- NTConfig_PublicMode = false;
- NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
- NTConfig_OpenChest = true; // Set to true to open chest
- me.quitonhostile = true;
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- // Curses / Curse States
- //------------------------------------------------------------------------------
- // Amplify Damage = 66
- //
- // Dim Vision = 71
- //
- // Weaken = 72
- //
- // Iron maiden = 76
- //
- // Terror = 77
- //
- // Confuse = 81
- //
- // Life Tap = 82
- //
- // Attract = 86
- //
- // Decrepify = 87
- //
- // Lower Resist = 91
- //
- // No Golem / You already have an Iron Golem out = 0
- //
- // Clay Golem = 1
- //
- // Blood Golem = 2
- //
- // Fire Golem = 3
- //-----------------------------------------------------------------------------
- NTConfig_UseAttack = true; //enable using necro's attacks or disable to save mana
- NTConfig_Curse = 66; // Place curse to cast (above)
- NTConfig_Skele = 7; // Number of Skeletons you can summon
- NTConfig_Mage = 0; // Number of Mages you can summon
- NTConfig_Revive = 0; //Number of Revives you want to summon
- NTConfig_Golem = 0; // The golem you want to use (above)
- NTConfig_AttackSkill[0] = 84; // First skill. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 68; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 84; // Primary untimed skill to boss. Set to 0 if you won't
- NTConfig_AttackSkill[3] = 68; // Primary skill to others.
- NTConfig_AttackSkill[4] = 74; // Primary untimed skill to others. Set to 0 if you won't
- NTConfig_AttackSkill[5] = 74; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[6] = 74; // Secondary untimed skill. Set to 0 if you won't
- NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
- NTConfig_DiaSpam = 0; // Skill to spam before Diablo Spawns
- NTconfig_HighMaxAttack = false; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
- NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
- NTConfig_HighMaxAttacks = 100; // Maximum number of attacks (HIGH) before skipping.
- NTConfig_LowMaxAttacks = false;
- // Check self safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x12 : Life Tap, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckSelfSafe = 0x04|0x12;
- // Check merc's safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckMercSafe = 0x01;
- NTConfig_PoisonNovaDelay = 6500; // Time in ms to wait before casting another Poison Nova/Bone Prison/Bone Wall.
- NTConfig_Curse[0] = 87; // Curse to boss. Set to 0 if you won't
- NTConfig_Curse[1] = 66;
- }
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