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  1. var NTConfig_PoisonNovaDelay;
  2. var NTConfig_Curse;
  3. var NTConfig_Skele;        
  4. var NTConfig_Mage;          
  5. var NTConfig_Golem;
  6. var NTConfig_Curse = [];
  7.  
  8. function NT_LoadConfig()
  9. {
  10.     //------------------------------------------------------------------------------
  11.     // Boss configuration
  12.     //------------------------------------------------------------------------------
  13.    
  14.     //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = false;
  15.     //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  16.     //NTConfig_Script.push("NTKurastTravel.ntj");
  17.     NTConfig_Script.push("NTDarkElder.ntj");
  18.     //NTConfig_Script.push("NTColdworm.ntj");
  19.     //NTConfig_Script.push("NTRadament.ntj");
  20.     //NTConfig_Script.push("NTFrigidHighlands.ntj"); NTConfig_KillEldritch = false; NTConfig_KillEyeBack = true;    NTConfig_KillSharptooth = true; NTConfig_ClearFrigidHighlands = false; NTConfig_ClearAbaddon = false; NTConfig_OpenChestsInArea = false;  //set true to     open chests in area
  21.     NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
  22.     NTConfig_Script.push("NTTreehead.ntj");
  23.     NTConfig_Script.push("NTCountess.ntj");
  24.     NTConfig_Script.push("NTworldstone23.ntj"); NTConfig_KillBaal = false;
  25.     //NTConfig_Script.push("NTWorldstone.ntj"); NTConfig_ClearLevel1 = 1; NTConfig_ClearLevel2 = 1;  NTConfig_ClearLevel3 = 1;
  26.     //NTConfig_Script.push("NTRiverOfFlame.ntj");
  27.     NTConfig_ClearRiverOfFlame = -1; // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  28.     //NTConfig_Script.push("NTAncientTunnels.ntj");
  29.     //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  30.     //NTConfig_Script.push("NTworldstone23.ntj"); NTConfig_KillBaal = false;
  31.     //NTConfig_Script.push("NTMephisto.ntj"); NTConfig_KillCouncilMembers = true;
  32.     //NTConfig_Script.push("NTChaosSanctuary.ntj");
  33.     //use 1 for true and 0 for false   
  34.     //Standard Configs
  35.     NTConfig_SealOrder = ['w', 'n', 'e']; //seal order, w = west (vizier), n = north (de seis), e = east (venom)
  36.     NTConfig_NextGameMsg = ''; // leave = '' to say nothing
  37.     NTConfig_FastMode = 0; // open seals and kill bosses only (a little more dangerous)
  38.     NTConfig_SkipRegularMonsters = 0; // true = skip regular monsters (non uniques/champs)
  39.     NTConfig_ClearFromFront = 0; // clear from the entrance to the star
  40.     NTConfig_OpenHiddenStashes = 0; // open the hidden stashes, doesnt open on fastmode
  41.     NTConfig_MakeTP = 0; // true to make a tp. if clearing from front it will make one there, else at star
  42.  
  43.     // if MakeTP is true its basically public mode, if not none of the below will trigger
  44.  
  45.     NTConfig_WaitAndBO = 1; // true = bot will wait for x seconds and cast BO (if you dont have CTA set to false)
  46.     NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
  47.     NTConfig_BOWait = 3; // time in seconds to wait before using BO
  48.     //NTConfig_Script.push("NTlowerkurast.ntj");
  49.     //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = true;
  50.     //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = false;
  51.     //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = true;
  52.    
  53.     //NTConfig_Script.push("NTWS123.ntj"); NTConfig_KillBaal = false;
  54.     NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_DacFarren = true; NTConfig_EyebackUnleashed = true;
  55.     //NTConfig_Script.push("NTEyeback.ntj");
  56.     //NTConfig_Script.push("NTDiablov2.ntj"); NTConfig_ClearEverythingFromEntrance = true; NTConfig_ClearEverythingFromStar = false;    NTConfig_ClearSpecialsFromEntrance = false; NTConfig_ClearSpecialsFromStar = false;
  57.     //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = true;
  58.     NTConfig_Script.push("NTBaalny2.ntj");
  59.         NTConfig_CheckSoulKillers = true;               // End script if Stygian Dolls are found in Throne
  60.         NTConfig_KillBaal = true;
  61.     NTConfig_Script.push("NTThreshSocket.ntj");
  62.     //NTConfig_Script.push("NTTravincal.ntj");
  63.     //NTConfig_Script.push("NTAndariel.ntj");
  64.     NTConfig_Script.push("NTDuriel.ntj");
  65.     NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  66.     NTConfig_Script.push("NTChaosSanctuary3.ntj");
  67.     NTConfig_Dodge = false;                         //
  68.     NTConfig_FastChaos = false;                     // Set true to clear seal area/bosses, false for full
  69.     NTConfig_EvenFasterChaos = false;               // Set to true to clear ONLY the seal bosses at each seal.
  70.     NTConfig_Entrance = true;                       // Set true to start from Entrance, false for Star
  71.     //NTConfig_Script.push("NTIzual.ntj");
  72.     //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  73.     //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
  74.     //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  75.     //NTConfig_Script.push("NTHephasto.ntj");
  76.     //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  77.     //------------------------------------------------------------------------------
  78.     //------------------------------------------------------------------------------
  79.     me.maxgametime = 1020; // time in seconds, maximum game length (0 is infinite)
  80.     NTConfig_StartDelay = 100;  // Delay time in milliseconds to start;
  81.     NTConfig_AreaDelay = 500;   // Delay time in milliseconds to change area;
  82.     NTConfig_SnagDelay = 500;   // Delay time in milliseconds to wait before starting picking items
  83.  
  84.     //------------------------------------------------------------------------------
  85.     //------------------------------------------------------------------------------
  86.     NTConfig_SkipHealLife = 95; // If you have more than this percent of life, you won't go to a healer
  87.     NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  88.     NTConfig_UseMerc = true;    // Set to true if you use a mercenary, will revive merc at a reviver npc.
  89.     NTConfig_ResetWeapon = true;    // Set to true to reset weapon when reviving merc
  90.  
  91.     NTConfig_LifeThresh = 92;   // Drink a normal potion if under this percent of life.
  92.     NTConfig_LifeRejuvThresh = 75;  // Drink a rejuvenation potion if under this percent of life.
  93.     NTConfig_ManaThresh = 30;   // Drink a normal potion if under this percent of mana.
  94.     NTConfig_ManaRejuvThresh = 10;  // Drink a rejuvenation potion if under this percent of mana.
  95.     NTConfig_LifeChicken = 52;  // This is your chicken life percent. If you go below this life total, exit game.
  96.     NTConfig_ManaChicken = 0;   // This is your chicken mana percent. If you go below this mana total, exit game.
  97.  
  98.     NTConfig_MercLifeThresh = 50;   // This is the threshold to use a life potion on your merc in percent.
  99.     NTConfig_MercRejuvThresh = 20;  // This is the threshold to use a rejuv potion on your merc in percent.
  100.     NTConfig_MercChicken = 0;   // This is your mercs chicken life percent. If he goes below this, exit game.
  101.     NTConfig_IronGolemChicken = 55;   // This is your Iron Golem's chicken life percent. If he goes below this, exit game. (55% safest vs bosses)
  102.  
  103.     //------------------------------------------------------------------------------
  104.     //------------------------------------------------------------------------------
  105.     NTConfig_FreeSpace = 4;     // Number of free columns. If less full columns are free stashing is set.
  106.  
  107.     // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  108.     NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  109.     NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  110.     NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  111.     NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  112.  
  113.     NTConfig_MinGoldToStash = 500000;   // Maximum gold amount carried before going to stash
  114.  
  115.     //----------------------------------------------------------------------------------------------
  116.     // Type of potion used in each belt column
  117.     // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  118.     // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  119.     // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  120.     // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  121.     // To use rejuvenations only, put "rv" in all columns.
  122.     //----------------------------------------------------------------------------------------------
  123.     NTConfig_BeltColType[0] = "hp";
  124.     NTConfig_BeltColType[1] = "mp";
  125.     NTConfig_BeltColType[2] = "rv";
  126.     NTConfig_BeltColType[3] = "rv";
  127.  
  128.     //-----------------------------------------------------------------------------------
  129.     // SnagIt configuration
  130.     // Select one group only (normal / advance / extreme)
  131.     //-----------------------------------------------------------------------------------
  132.     //NTConfig_NIPFilePath.push("normal/normal.nip");
  133.     NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  134.     NTConfig_NIPFilePath.push("normal/set.nip");
  135.     NTConfig_NIPFilePath.push("normal/unique.nip");
  136.     //NTConfig_NIPFilePath.push("normal/craft.nip");
  137.  
  138.     NTConfig_NIPFilePath.push("advance/normal.nip");
  139.     //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  140.     //NTConfig_NIPFilePath.push("advance/set.nip");
  141.     //NTConfig_NIPFilePath.push("advance/unique.nip");
  142.     NTConfig_NIPFilePath.push("advance/craft.nip");
  143.  
  144.     //NTConfig_NIPFilePath.push("extreme/normal.nip");
  145.     //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  146.     //NTConfig_NIPFilePath.push("extreme/set.nip");
  147.     //NTConfig_NIPFilePath.push("extreme/unique.nip");
  148.     //NTConfig_NIPFilePath.push("extreme/craft.nip");
  149.  
  150.     NTConfig_SnagRange = 45;    // Radius to check for dropped items. 40 is a good number here
  151.  
  152.     //------------------------------------------------------------------------------
  153.     // Cubing configuration
  154.     //------------------------------------------------------------------------------
  155.     NTConfig_Cubing = true;     // Enable cubing
  156.  
  157.     //NTConfig_CubingItem.push([NTCU_GEM, 560]);    // Flawless Amethyst
  158.     //NTConfig_CubingItem.push([NTCU_GEM, 565]);    // Flawless Topaz
  159.     //NTConfig_CubingItem.push([NTCU_GEM, 570]);    // Flawless Saphire
  160.     //NTConfig_CubingItem.push([NTCU_GEM, 575]);    // Flawless Emerald
  161.     //NTConfig_CubingItem.push([NTCU_GEM, 580]);    // Flawless Ruby
  162.     //NTConfig_CubingItem.push([NTCU_GEM, 585]);    // Flawless Diamond
  163.     //NTConfig_CubingItem.push([NTCU_GEM, 600]);    // Flawless Skull
  164.  
  165.     //NTConfig_CubingItem.push([NTCU_MAGIC, 420]);  // Magic Tiara
  166.     //NTConfig_CubingItem.push([NTCU_MAGIC, 421]);  // Magic Diadem
  167.  
  168.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);    // Magic Small Charm
  169.     //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);    // Magic Grand Charm
  170.  
  171.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);  // Craft Heavy Bracers
  172.     //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);  // Craft Vambraces
  173.  
  174.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);       // Craft Casque
  175.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);       // Craft Armet
  176.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);  // Craft Battle Boots
  177.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);  // Craft Mirrored Boots
  178.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  179.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  180.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);       // Craft Mesh Belt
  181.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);       // Craft Mithril Coil
  182.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  183.     //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);       // Craft Ring
  184.  
  185.     NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);  // Craft Amulet
  186.  
  187.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);    // Craft Monarch
  188.     //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);    // Craft Amulet
  189.  
  190.     //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  191.     //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  192.     //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  193.     //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  194.     //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  195.     //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  196.     //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  197.     //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  198.     //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  199.     //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  200.     //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  201.     NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  202.     NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  203.     NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  204.     //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  205.     NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  206.     //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  207.     //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  208.     //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  209.     //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  210.     //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  211.     //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  212.     //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  213.  
  214.     //***** Include the following, Primary item must be setted in item_configs folder *****
  215.  
  216.     //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);   // Socket Sacred Armor
  217.  
  218.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);  // Socket Thresher
  219.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);  // Socket Cryptic Axe
  220.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);  // Socket Great Poleaxe
  221.     //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);  // Socket Giant Thresher
  222.  
  223.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);    // Titan's Revenge : Exceptional -> Elite
  224.  
  225.     //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  226.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  227.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  228.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  229.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  230.     //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  231.  
  232.     //------------------------------------------------------------------------------
  233.     // Gamble configuration
  234.     // To specify what items to gamble, adjust the array with the desired item codes
  235.     //------------------------------------------------------------------------------
  236.     NTConfig_Gamble = true;     // Enable gambling
  237.     NTConfig_GambleStartGold = 2500000; // Gold amount to start the gambling
  238.     NTConfig_GambleStopGold = 250000;   // Gold amount to stop the gambling
  239.  
  240.     NTConfig_GambleItem.push(520);  // Amulets
  241.     //NTConfig_GambleItem.push(522);    // Rings
  242.     NTConfig_GambleItem.push(418);  // Circlets
  243.     NTConfig_GambleItem.push(419);  // Coronets
  244.     //NTConfig_GambleItem.push(334);    // Leather Gloves
  245.     //NTConfig_GambleItem.push(335);    // Heavy Gloves
  246.     //NTConfig_GambleItem.push(336);    // Chain Gloves
  247.     //NTConfig_GambleItem.push(337);    // Light Gauntlets
  248.     //NTConfig_GambleItem.push(338);    // Gauntlets
  249.  
  250.     //------------------------------------------------------------------------------
  251.     // General configuration
  252.     //------------------------------------------------------------------------------
  253.     NTConfig_PublicMode = false;
  254.     NTConfig_CheckCloneDiablo = true;   // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  255.     NTConfig_OpenChest = true;          // Set to true to open chest
  256.     me.quitonhostile = true;
  257.  
  258.     //------------------------------------------------------------------------------
  259.     // Attack configuration
  260.     //------------------------------------------------------------------------------
  261.     //------------------------------------------------------------------------------
  262.     // Curses / Curse States
  263.     //------------------------------------------------------------------------------
  264.     // Amplify Damage = 66
  265.     //
  266.         // Dim Vision     = 71
  267.     // 
  268.         // Weaken         = 72
  269.     // 
  270.         // Iron maiden    = 76
  271.     //
  272.     // Terror     = 77
  273.     // 
  274.         // Confuse    = 81
  275.     // 
  276.     // Life Tap       = 82
  277.     // 
  278.     // Attract        = 86
  279.     // 
  280.     // Decrepify      = 87
  281.     // 
  282.     // Lower Resist   = 91
  283.     //
  284.     // No Golem / You already have an Iron Golem out = 0
  285.     //  
  286.     // Clay Golem     = 1
  287.     //
  288.     // Blood Golem    = 2
  289.     //
  290.     // Fire Golem     = 3
  291.     //-----------------------------------------------------------------------------
  292.    
  293.     NTConfig_UseAttack = true;     //enable using necro's attacks or disable to save mana
  294.         NTConfig_Curse = 66;            // Place curse to cast (above)
  295.         NTConfig_Skele = 7;            // Number of Skeletons you can summon
  296.         NTConfig_Mage = 0;             // Number of Mages you can summon
  297.         NTConfig_Revive = 0;            //Number of Revives you want to summon
  298.         NTConfig_Golem = 0;             // The golem you want to use (above)
  299.     NTConfig_AttackSkill[0] = 84;   // First skill. Set to 0 if you won't
  300.     NTConfig_AttackSkill[1] = 68;   // Primary skill to boss.
  301.     NTConfig_AttackSkill[2] = 84;   // Primary untimed skill to boss. Set to 0 if you won't
  302.     NTConfig_AttackSkill[3] = 68;   // Primary skill to others.
  303.     NTConfig_AttackSkill[4] = 74;   // Primary untimed skill to others. Set to 0 if you won't
  304.     NTConfig_AttackSkill[5] = 74;   // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  305.     NTConfig_AttackSkill[6] = 74;   // Secondary untimed skill. Set to 0 if you won't
  306.     NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
  307.  
  308.     NTConfig_DiaSpam = 0;           // Skill to spam before Diablo Spawns
  309.  
  310.     NTconfig_HighMaxAttack = false;                     // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  311.     NTConfig_HighMaxAttackAreas = [131];                // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  312.  
  313.     NTConfig_HighMaxAttacks = 100;                      // Maximum number of attacks (HIGH) before skipping.
  314.     NTConfig_LowMaxAttacks = false;
  315.  
  316.     // Check self safe in field (NOT in town). Set to 0 if you won't
  317.     // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x12 : Life Tap, 0x20 : Decrepify, 0x40 : Lower Resist
  318.     NTConfig_CheckSelfSafe = 0x04|0x12;
  319.     // Check merc's safe in field (NOT in town). Set to 0 if you won't
  320.     // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  321.     NTConfig_CheckMercSafe = 0x01;
  322.  
  323.  
  324.     NTConfig_PoisonNovaDelay = 6500;    // Time in ms to wait before casting another Poison Nova/Bone Prison/Bone Wall.
  325.     NTConfig_Curse[0] = 87;                 // Curse to boss. Set to 0 if you won't
  326.     NTConfig_Curse[1] = 66;
  327.  
  328. }
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