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firebombgames

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Mar 10th, 2020
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C# 0.71 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public static class blackboard
  6. {
  7.  
  8.     //building generation
  9.     public static float blockPixelWidth = 64;
  10.     public static float blockPixelHeight = 64;
  11.     public static float PPU = 64;
  12.     public static float blockUnitWidth = blockPixelWidth / PPU;
  13.     public static float blockUnitHeight = blockPixelHeight / PPU;
  14.  
  15.     public static Vector2 maxBuildingSize = new Vector2(10,5);
  16.     public static Vector2 minBuildingSize = new Vector2(4, 2);
  17.  
  18.     public static List<GameObject> buildings = new List<GameObject>();
  19.  
  20.     public static Vector2 spawnGapRange = new Vector2(3, 6);
  21.  
  22.     public static float buildingMoveSpeed = 5;
  23. }
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