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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public static class blackboard
- {
- //building generation
- public static float blockPixelWidth = 64;
- public static float blockPixelHeight = 64;
- public static float PPU = 64;
- public static float blockUnitWidth = blockPixelWidth / PPU;
- public static float blockUnitHeight = blockPixelHeight / PPU;
- public static Vector2 maxBuildingSize = new Vector2(10,5);
- public static Vector2 minBuildingSize = new Vector2(4, 2);
- public static List<GameObject> buildings = new List<GameObject>();
- public static Vector2 spawnGapRange = new Vector2(3, 6);
- public static float buildingMoveSpeed = 5;
- }
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