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Mar 26th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. CV="Black"
  88.  
  89. p = owner
  90. char = p.Character
  91. local txt = Instance.new("BillboardGui", char)
  92. txt.Adornee = char .Head
  93. txt.Name = "_status"
  94. txt.Size = UDim2.new(2, 0, 1.2, 0)
  95. txt.StudsOffset = Vector3.new(-9, 8, 0)
  96. local text = Instance.new("TextLabel", txt)
  97. text.Size = UDim2.new(10, 0, 7, 0)
  98. text.FontSize = "Size24"
  99. text.TextScaled = true
  100. text.TextTransparency = 0
  101. text.BackgroundTransparency = 1
  102. text.TextTransparency = 0
  103. text.TextStrokeTransparency = 1
  104. text.Font = "Arcade"
  105. text.TextStrokeColor3 = Color3.new(255,255,0)
  106.  
  107. v=Instance.new("Part")
  108. v.Name = "ColorBrick"
  109. v.Parent=p.Character
  110. v.FormFactor="Symmetric"
  111. v.Anchored=true
  112. v.CanCollide=false
  113. v.BottomSurface="Smooth"
  114. v.TopSurface="Smooth"
  115. v.Size=Vector3.new(10,50,3)
  116. v.Transparency=1
  117. v.CFrame=char.Torso.CFrame
  118. v.BrickColor=BrickColor.new(CV)
  119. v.Transparency=1
  120. text.TextColor3 = Color3.new(0,255,255)
  121. v.Shape="Block"
  122. text.Text = "SOME IDIOT WITH A SHOTGUN"
  123. wait(1 / 60)
  124. Effects = { }
  125. local Player = owner
  126. local Character = Player.Character
  127. local Humanoid = Character.Humanoid
  128. local m = Instance.new('Model', Character)
  129. m.Name = "WeaponModel"
  130. local LeftArm = Character["Left Arm"]
  131. local RightArm = Character["Right Arm"]
  132. local LeftLeg = Character["Left Leg"]
  133. local RightLeg = Character["Right Leg"]
  134. local Head = Character.Head
  135. local Torso = Character.Torso
  136. local cam = game.Workspace.CurrentCamera
  137. local RootPart = Character.HumanoidRootPart
  138. local RootJoint = RootPart.RootJoint
  139. local equipped = false
  140. local attack = false
  141. local Anim = 'Idle'
  142. local idle = 0
  143. local attacktype = 1
  144. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  145. local velocity = RootPart.Velocity.y
  146. local sine = 0
  147. local change = 1
  148. local grabbed = false
  149. local cn = CFrame.new
  150. local mr = math.rad
  151. local angles = CFrame.Angles
  152. local ud = UDim2.new
  153. local c3 = Color3.new
  154. Instance.new("ForceField", owner)
  155. local s = Instance.new("Sound",Character)
  156. s.Name = "BGMusic"
  157. s.SoundId = "rbxassetid://257575717"
  158. s.Pitch = 1
  159. s.Volume = 0.25
  160. s.Looped = true
  161. s.archivable = false
  162. wait(0.1)
  163. s:play()
  164.  
  165. Humanoid.Animator.Parent = nil
  166. Character.Animate.Parent = nil
  167.  
  168. local newMotor = function(part0, part1, c0, c1)
  169. local w = Instance.new('Motor', part0)
  170. w.Part0 = part0
  171. w.Part1 = part1
  172. w.C0 = c0
  173. w.C1 = c1
  174. return w
  175. end
  176.  
  177. function clerp(a, b, t)
  178. return a:lerp(b, t)
  179. end
  180.  
  181. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  182. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  183.  
  184. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  185. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  186. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  187. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  188. RootJoint.C1 = CFrame.new(0, 0, 0)
  189. RootJoint.C0 = CFrame.new(0, 0, 0)
  190. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  191. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  192.  
  193. local rarmc1 = RW.C1
  194. local larmc1 = LW.C1
  195. local rlegc1 = RH.C1
  196. local llegc1 = LH.C1
  197.  
  198. local resetc1 = false
  199.  
  200. function PlayAnimationFromTable(table, speed, bool)
  201. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  202. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  203. RW.C0 = clerp(RW.C0, table[3], speed)
  204. LW.C0 = clerp(LW.C0, table[4], speed)
  205. RH.C0 = clerp(RH.C0, table[5], speed)
  206. LH.C0 = clerp(LH.C0, table[6], speed)
  207. if bool == true then
  208. if resetc1 == false then
  209. resetc1 = true
  210. RootJoint.C1 = RootJoint.C1
  211. Torso.Neck.C1 = Torso.Neck.C1
  212. RW.C1 = rarmc1
  213. LW.C1 = larmc1
  214. RH.C1 = rlegc1
  215. LH.C1 = llegc1
  216. end
  217. end
  218. end
  219.  
  220. Char = char
  221.  
  222. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  223.  
  224. ArtificialHB = Instance.new("BindableEvent", script)
  225. ArtificialHB.Name = "Heartbeat"
  226.  
  227. script:WaitForChild("Heartbeat")
  228.  
  229. frame = 1 / 30
  230. tf = 0
  231. allowframeloss = false
  232. tossremainder = false
  233. lastframe = tick()
  234. script.Heartbeat:Fire()
  235.  
  236. game:GetService("RunService").Heartbeat:connect(function(s, p)
  237. tf = tf + s
  238. if tf >= frame then
  239. if allowframeloss then
  240. script.Heartbeat:Fire()
  241. lastframe = tick()
  242. else
  243. for i = 1, math.floor(tf / frame) do
  244. script.Heartbeat:Fire()
  245. end
  246. lastframe = tick()
  247. end
  248. if tossremainder then
  249. tf = 0
  250. else
  251. tf = tf - frame * math.floor(tf / frame)
  252. end
  253. end
  254. end)
  255.  
  256. function swait(num)
  257. if num == 0 or num == nil then
  258. ArtificialHB.Event:wait()
  259. else
  260. for i = 0, num do
  261. ArtificialHB.Event:wait()
  262. end
  263. end
  264. end
  265.  
  266. local RbxUtility = LoadLibrary("RbxUtility")
  267. local Create = RbxUtility.Create
  268.  
  269. function RemoveOutlines(part)
  270. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  271. end
  272.  
  273. CFuncs = {
  274. ["Part"] = {
  275. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  276. local Part = Create("Part"){
  277. Parent = Parent,
  278. Reflectance = Reflectance,
  279. Transparency = Transparency,
  280. CanCollide = false,
  281. Locked = true,
  282. BrickColor = BrickColor.new(tostring(BColor)),
  283. Name = Name,
  284. Size = Size,
  285. Material = Material,
  286. }
  287. RemoveOutlines(Part)
  288. return Part
  289. end;
  290. };
  291.  
  292. ["Mesh"] = {
  293. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  294. local Msh = Create(Mesh){
  295. Parent = Part,
  296. Offset = OffSet,
  297. Scale = Scale,
  298. }
  299. if Mesh == "SpecialMesh" then
  300. Msh.MeshType = MeshType
  301. Msh.MeshId = MeshId
  302. end
  303. return Msh
  304. end;
  305. };
  306.  
  307. ["Mesh"] = {
  308. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  309. local Msh = Create(Mesh){
  310. Parent = Part,
  311. Offset = OffSet,
  312. Scale = Scale,
  313. }
  314. if Mesh == "SpecialMesh" then
  315. Msh.MeshType = MeshType
  316. Msh.MeshId = MeshId
  317. end
  318. return Msh
  319. end;
  320. };
  321.  
  322. ["Weld"] = {
  323. Create = function(Parent, Part0, Part1, C0, C1)
  324. local Weld = Create("Weld"){
  325. Parent = Parent,
  326. Part0 = Part0,
  327. Part1 = Part1,
  328. C0 = C0,
  329. C1 = C1,
  330. }
  331. return Weld
  332. end;
  333. };
  334.  
  335. ["Sound"] = {
  336. Create = function(id, par, vol, pit)
  337. coroutine.resume(coroutine.create(function()
  338. local S = Create("Sound"){
  339. Volume = vol,
  340. Pitch = pit or 1,
  341. SoundId = id,
  342. Parent = par or workspace,
  343. }
  344. Instance.new("DistortionSoundEffect", S).Level = 1
  345. wait()
  346. S:play()
  347. game:GetService("Debris"):AddItem(S, 10)
  348. end))
  349. end;
  350. };
  351.  
  352. ["ParticleEmitter"] = {
  353. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  354. local fp = Create("ParticleEmitter"){
  355. Parent = Parent,
  356. Color = ColorSequence.new(Color1, Color2),
  357. LightEmission = LightEmission,
  358. Size = Size,
  359. Texture = Texture,
  360. Transparency = Transparency,
  361. ZOffset = ZOffset,
  362. Acceleration = Accel,
  363. Drag = Drag,
  364. LockedToPart = LockedToPart,
  365. VelocityInheritance = VelocityInheritance,
  366. EmissionDirection = EmissionDirection,
  367. Enabled = Enabled,
  368. Lifetime = LifeTime,
  369. Rate = Rate,
  370. Rotation = Rotation,
  371. RotSpeed = RotSpeed,
  372. Speed = Speed,
  373. VelocitySpread = VelocitySpread,
  374. }
  375. return fp
  376. end;
  377. };
  378. }
  379.  
  380. function rayCast(Position, Direction, Range, Ignore)
  381. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  382. end
  383.  
  384. local function GetNearest(obj, distance)
  385. local last, lastx = distance + 1
  386. for i, v in pairs(workspace:GetChildren()) do
  387. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  388. local t = v.Torso
  389. local dist = (t.Position - obj.Position).magnitude
  390. if dist <= distance then
  391. if dist < last then
  392. last = dist
  393. lastx = v
  394. end
  395. end
  396. end
  397. end
  398. return lastx
  399. end
  400.  
  401. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  402.  
  403. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  404. for i, v in pairs(hit:GetChildren()) do
  405. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  406. local find = v:FindFirstChild("DebounceHit")
  407. if not find then
  408. if v.Parent:findFirstChild("Head") then
  409. local BillG = Create("BillboardGui"){
  410. Parent = v.Parent.Head,
  411. Size = UDim2.new(1, 0, 1, 0),
  412. Adornee = v.Parent.Head,
  413. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  414. }
  415. local TL = Create("TextLabel"){
  416. Parent = BillG,
  417. Size = UDim2.new(3, 3, 3, 3),
  418. BackgroundTransparency = 1,
  419. Text = tostring(damage).."-",
  420. TextColor3 = Color1.Color,
  421. TextStrokeColor3 = Color2.Color,
  422. TextStrokeTransparency = 0,
  423. TextXAlignment = Enum.TextXAlignment.Center,
  424. TextYAlignment = Enum.TextYAlignment.Center,
  425. FontSize = Enum.FontSize.Size18,
  426. Font = "ArialBold",
  427. }
  428. coroutine.resume(coroutine.create(function()
  429. swait(1)
  430. for i = 0, 1, .1 do
  431. swait(.1)
  432. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  433. end
  434. BillG:Destroy()
  435. end))
  436. end
  437. v.Health = v.Health - damage
  438. local bool = Create("BoolValue"){
  439. Parent = v,
  440. Name = "DebounceHit",
  441. }
  442. if HSound ~= nil and HPitch ~= nil then
  443. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  444. end
  445. game:GetService("Debris"):AddItem(bool, cooldown)
  446. end
  447. end
  448. end
  449. end
  450.  
  451. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  452. for _, c in pairs(workspace:children()) do
  453. local hum = c:findFirstChild("Humanoid")
  454. if hum ~= nil then
  455. local head = c:findFirstChild("Torso")
  456. if head ~= nil then
  457. local targ = head.Position - Part.Position
  458. local mag = targ.magnitude
  459. if mag <= magni and c.Name ~= Player.Name then
  460. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  461. end
  462. end
  463. end
  464. end
  465. end
  466.  
  467. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  468. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  469. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  470. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  471. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  472. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  473. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  474. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  475. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://94219391", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  476. Part.Mesh.TextureId = "rbxassetid://94219470"
  477. Part.Mesh.Scale = Vector3.new(-1.05, 1.05, 1.05)
  478.  
  479. EffectModel = Instance.new("Model", Character)
  480. EffectModel.Name = "Effects"
  481.  
  482. Effects = {
  483. ["Block"] = {
  484. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  485. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  486. prt.Anchored = true
  487. prt.CFrame = cframe
  488. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  489. game:GetService("Debris"):AddItem(prt, 10)
  490. if Type == 1 or Type == nil then
  491. table.insert(Effects, {
  492. prt,
  493. "Block1",
  494. delay,
  495. x3,
  496. y3,
  497. z3,
  498. msh
  499. })
  500. elseif Type == 2 then
  501. table.insert(Effects, {
  502. prt,
  503. "Block2",
  504. delay,
  505. x3,
  506. y3,
  507. z3,
  508. msh
  509. })
  510. end
  511. end;
  512. };
  513.  
  514. ["Cylinder"] = {
  515. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  516. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  517. prt.Anchored = true
  518. prt.CFrame = cframe
  519. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  520. game:GetService("Debris"):AddItem(prt, 2)
  521. Effects[#Effects + 1] = {
  522. prt,
  523. "Cylinder",
  524. delay,
  525. x3,
  526. y3,
  527. z3
  528. }
  529. end;
  530. };
  531.  
  532. ["Sphere"] = {
  533. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  534. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  535. prt.Anchored = true
  536. prt.CFrame = cframe
  537. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  538. game:GetService("Debris"):AddItem(prt, 10)
  539. table.insert(Effects, {
  540. prt,
  541. "Cylinder",
  542. delay,
  543. x3,
  544. y3,
  545. z3,
  546. msh
  547. })
  548. end;
  549. };
  550.  
  551. ["Elec"] = {
  552. Create = function(cff, x, y, z)
  553. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  554. prt.Anchored = true
  555. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  556. prt.CFrame = CFrame.new(prt.Position)
  557. game:GetService("Debris"):AddItem(prt, 2)
  558. local xval = math.random() / 2
  559. local yval = math.random() / 2
  560. local zval = math.random() / 2
  561. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  562. table.insert(Effects, {
  563. prt,
  564. "Elec",
  565. 0.1,
  566. x,
  567. y,
  568. z,
  569. xval,
  570. yval,
  571. zval
  572. })
  573. end;
  574.  
  575. };
  576.  
  577. ["Ring"] = {
  578. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  579. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  580. prt.Anchored = true
  581. prt.CFrame = cframe
  582. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  583. game:GetService("Debris"):AddItem(prt, 10)
  584. table.insert(Effects, {
  585. prt,
  586. "Cylinder",
  587. delay,
  588. x3,
  589. y3,
  590. z3,
  591. msh
  592. })
  593. end;
  594. };
  595.  
  596.  
  597. ["Wave"] = {
  598. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  599. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  600. prt.Anchored = true
  601. prt.CFrame = cframe
  602. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  603. game:GetService("Debris"):AddItem(prt, 10)
  604. table.insert(Effects, {
  605. prt,
  606. "Cylinder",
  607. delay,
  608. x3,
  609. y3,
  610. z3,
  611. msh
  612. })
  613. end;
  614. };
  615.  
  616. ["Break"] = {
  617. Create = function(brickcolor, cframe, x1, y1, z1)
  618. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  619. prt.Anchored = true
  620. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  621. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  622. local num = math.random(10, 50) / 1000
  623. game:GetService("Debris"):AddItem(prt, 10)
  624. table.insert(Effects, {
  625. prt,
  626. "Shatter",
  627. num,
  628. prt.CFrame,
  629. math.random() - math.random(),
  630. 0,
  631. math.random(50, 100) / 100
  632. })
  633. end;
  634. };
  635. }
  636.  
  637. Shoot2 = function(orgpos)
  638. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  639. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  640. table.insert(Effects, {
  641. MouseLook.lookVector,
  642. "Shoot2",
  643. 50,
  644. orgpos,
  645. 5,
  646. 7,
  647. 0,
  648. 1,
  649. 2
  650. })
  651. end
  652.  
  653. function bulletstorm()
  654. attack = true
  655. CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
  656. text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
  657. wait(1.5)
  658. for i = 0, 1, 0.025 do
  659. swait()
  660. PlayAnimationFromTable({
  661. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  662. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  663. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  664. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  665. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  666. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  667. }, .3, false)
  668. CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  669. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  670. Shoot2(Barrel.Position)
  671. text.Text = "DOGE DUDEY"
  672. end
  673.  
  674. attack = false
  675. end
  676.  
  677. function overload()
  678. attack = true
  679. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  680. text.Text = "AAAAAAAAAAAA"
  681. Shoot2(LeftArm.Position)
  682. Shoot2(RightArm.Position)
  683. Shoot2(RightLeg.Position)
  684. Shoot2(LeftLeg.Position)
  685. Shoot2(Head.Position)
  686. Shoot2(Torso.Position)
  687. wait(0)
  688. attack = false
  689. text.Text = "idiot with an inverted Doge"
  690. end
  691.  
  692. function overcharge()
  693. attack = true
  694. text.Text = "AAAAAAAAAAAA"
  695. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  696. for i = 0, 1, 0.15 do
  697. swait()
  698. PlayAnimationFromTable({
  699. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  700. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  701. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  702. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  703. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  704. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  705. }, .5, false)
  706. end
  707. wait(3)
  708. Shoot2(Barrel.Position)
  709. Shoot2(Barrel.Position)
  710. Shoot2(Handle.Position)
  711. Shoot2(Handle.Position)
  712. Shoot2(FakeHandle.Position)
  713. Shoot2(FakeHandle.Position)
  714. Shoot2(Barrel.Position)
  715. Shoot2(Barrel.Position)
  716. Shoot2(Handle.Position)
  717. Shoot2(Handle.Position)
  718. Shoot2(FakeHandle.Position)
  719. Shoot2(FakeHandle.Position)
  720. Shoot2(Barrel.Position)
  721. Shoot2(Barrel.Position)
  722. Shoot2(Handle.Position)
  723. Shoot2(Handle.Position)
  724. Shoot2(FakeHandle.Position)
  725. Shoot2(FakeHandle.Position)
  726. Shoot2(Barrel.Position)
  727. Shoot2(Barrel.Position)
  728. Shoot2(Handle.Position)
  729. Shoot2(Handle.Position)
  730. Shoot2(FakeHandle.Position)
  731. Shoot2(FakeHandle.Position)
  732. for i = 0, 1, 0.15 do
  733. swait()
  734. PlayAnimationFromTable({
  735. CFrame.new(2.70828605e-006, -0.356254776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  736. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  737. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  738. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  739. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  740. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  741. }, .35, false)
  742. text.Text = "idiot with a ShotGun"
  743. end
  744. attack = false
  745. end
  746.  
  747. function attackone()
  748. attack = true
  749. text.Text = "SHOTGUN POWERRRRR!!!3"
  750.  
  751. howtobasic1 = Instance.new("Sound", owner.Torso)
  752. howtobasic1.Volume = 45
  753. howtobasic1.SoundId = "rbxassetid://539882069"
  754. howtobasic2 = Instance.new("Sound", owner.Torso)
  755. howtobasic2.Volume = 45
  756. howtobasic2.SoundId = "rbxassetid://175678956"
  757. howtobasic3 = Instance.new("Sound", owner.Torso)
  758. howtobasic3.Volume = 45
  759. howtobasic3.SoundId = "rbxassetid://539882114"
  760. howtobasic = Instance.new("Sound", owner.Torso)
  761. howtobasic.Volume = 45
  762. howtobasic.SoundId = "rbxassetid://175678956"
  763.  
  764. local Math = math.random(1,4)
  765. if Math == 1 then
  766. howtobasic:Play()
  767. end
  768. if Math == 2 then
  769. howtobasic1:Play()
  770. end
  771. if Math == 3 then
  772. howtobasic2:Play()
  773. end
  774. if Math == 4 then
  775. howtobasic3:Play()
  776. end
  777. for i = 0, 1, 0.025 do
  778. swait()
  779. PlayAnimationFromTable({
  780. CFrame.new(-0, -0, -0, 1, 0, 0, 1, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  781. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  782. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  783. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  784. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  785. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  786. }, .3, false)
  787. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  788. end
  789. CFuncs["Sound"].Create("rbxassetid://145799973", Barrel, 5, 1)
  790. text.Text = "SOME IDIOT WITH A DOGE"
  791. Shoot2(Barrel.Position)
  792. for i = 0, 1, 0.15 do
  793. swait()
  794. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  795. PlayAnimationFromTable({
  796. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  797. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  798. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802. }, .6, false)
  803. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  804. end
  805. for i = 0, 1, 0.15 do
  806. swait()
  807. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  808. PlayAnimationFromTable({
  809. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  810. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  815. }, .2, false)
  816. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  817. end
  818. for i = 0, 1, 0.05 do
  819. swait()
  820. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  821. PlayAnimationFromTable({
  822. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  823. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  828. }, .3, false)
  829. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  830. end
  831. for i = 0, 1, 0.13 do
  832. swait()
  833. PlayAnimationFromTable({
  834. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  835. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. }, .3, false)
  841. end
  842. attack = false
  843. end
  844.  
  845. --[[Attacks]]--
  846.  
  847. mouse.Button1Down:connect(function()
  848. if attack == false and attacktype == 1 then
  849. attackone()
  850. end
  851. end)
  852.  
  853.  
  854. mouse.KeyDown:connect(function(k)
  855. k = k:lower()
  856. if attack == false and k == 'q' then
  857. bulletstorm()
  858. elseif attack == false and k == 'e' then
  859. overload()
  860. elseif attack == false and k == 'r' then
  861. overcharge()
  862. end
  863. end)
  864.  
  865. while true do
  866. swait()
  867. for i, v in pairs(Character:GetChildren()) do
  868. if v:IsA("Part") then
  869. v.Material = "SmoothPlastic"
  870. elseif v:IsA("Accessory") then
  871. v:WaitForChild("Handle").Material = "SmoothPlastic"
  872. end
  873. end
  874. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  875. velocity = RootPart.Velocity.y
  876. sine = sine + change
  877. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  878. if equipped == true or equipped == false then
  879. if RootPart.Velocity.y > 1 and hit == nil then
  880. Anim = "Jump"
  881. if attack == false then
  882. PlayAnimationFromTable({
  883. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  884. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  885. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  886. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  887. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  888. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  889. }, .3, false)
  890. end
  891. elseif RootPart.Velocity.y < -60 and hit == nil then
  892. Anim = "Fall"
  893. if attack == false then
  894. PlayAnimationFromTable({
  895. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901. }, .3, false)
  902. end
  903. elseif Torsovelocity < 1 and hit ~= nil then
  904. Anim = "Idle"
  905. if attack == false then
  906. change = 1
  907. PlayAnimationFromTable({
  908. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. }, .3, false)
  915. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  916. end
  917. elseif Torsovelocity > 2 and hit ~= nil then
  918. Anim = "Walk"
  919. if attack == false then
  920. change = 3
  921. PlayAnimationFromTable({
  922. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  927. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  928. }, .3, false)
  929. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  930. end
  931. end
  932. end
  933. if 0 < #Effects then
  934. for e = 1, #Effects do
  935. if Effects[e] ~= nil then
  936. local Thing = Effects[e]
  937. if Thing ~= nil then
  938. local Part = Thing[1]
  939. local Mode = Thing[2]
  940. local Delay = Thing[3]
  941. local IncX = Thing[4]
  942. local IncY = Thing[5]
  943. local IncZ = Thing[6]
  944. if Thing[2] == "Shoot" then
  945. local Look = Thing[1]
  946. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  947. local mag = (Thing[4] - pos).magnitude
  948. Thing[9] = Thing[9] + 0.5
  949. Thing[5] = Thing[5] + 0.2
  950. Thing[6] = Thing[6] + 0.2
  951. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  952. Thing[4] = Thing[4] + Look * 15
  953. Thing[3] = Thing[3] - 1
  954. if hit ~= nil then
  955. Thing[3] = 0
  956. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  957. ref.Anchored = true
  958. ref.CFrame = CFrame.new(pos)
  959. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  960. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  961. game:GetService("Debris"):AddItem(ref, 10)
  962. end
  963. if Thing[3] <= 0 then
  964. table.remove(Effects, e)
  965. end
  966. end
  967. do
  968. if Thing[2] == "Shoot2" then
  969. local Look = Thing[1]
  970. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  971. local mag = (Thing[4] - pos).magnitude
  972. Thing[9] = Thing[9] + 0.5
  973. Thing[5] = Thing[5] + 0.2
  974. Thing[6] = Thing[6] + 0.2
  975. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  976. Thing[4] = Thing[4] + Look * 3
  977. Thing[3] = Thing[3] + 5
  978. if hit ~= nil then
  979. Thing[3] = 0
  980. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  981. ref.Anchored = true
  982. ref.CFrame = CFrame.new(pos)
  983. Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  984. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  985. Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  986. Effects["Wave"].Create(BrickColor.new("Really red"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  987. CFuncs["Sound"].Create("rbxassetid://151778863", ref, 1, 1)
  988. CFuncs["Sound"].Create("rbxassetid://151778863", Sphere, 0.5, 1)
  989. CFuncs["Sound"].Create("rbxassetid://151778863", Sphere, 0.1, 1)
  990. local e = Instance.new("Explosion", ref)
  991. e.Position = ref.Position
  992. e.BlastRadius = 400
  993. e.DestroyJointRadiusPercent = 400
  994. e.Visible = false
  995. e.ExplosionType = "CratersAndDebris"
  996. game:GetService("Debris"):AddItem(ref, 2)
  997. end
  998. if Thing[3] <= 0 then
  999. table.remove(Effects, e)
  1000. end
  1001. end
  1002. do
  1003. do
  1004. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  1005. if Thing[1].Transparency <= 1 then
  1006. if Thing[2] == "Block1" then
  1007. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1008. Mesh = Thing[7]
  1009. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1011. else
  1012. if Thing[2] == "Block2" then
  1013. Thing[1].CFrame = Thing[1].CFrame
  1014. Mesh = Thing[7]
  1015. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1016. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1017. else
  1018. if Thing[2] == "Block3" then
  1019. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  1020. Mesh = Thing[7]
  1021. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1022. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1023. else
  1024. if Thing[2] == "Cylinder" then
  1025. Mesh = Thing[7]
  1026. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1027. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1028. else
  1029. if Thing[2] == "Cylinder2" then
  1030. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1031. Mesh = Thing[7]
  1032. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1033. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1034. else
  1035. if Thing[2] == "Blood" then
  1036. Mesh = Thing[7]
  1037. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1038. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1039. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1040. else
  1041. if Thing[2] == "Elec" then
  1042. Mesh = Thing[10]
  1043. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1044. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1045. else
  1046. if Thing[2] == "Disappear" then
  1047. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. else
  1057. Part.Parent = nil
  1058. table.remove(Effects, e)
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
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