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Jul 15th, 2019
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  1. materials.push_back(create_material(true, false, false)); // material.
  2. materials.push_back(create_material(false, false, false, 0)); // flat.
  3. materials.push_back(create_material(true, false, true)); // material zignore.
  4. materials.push_back(create_material(false, false, true)); // flat zignore.
  5. materials.push_back(create_material_metallic(false, false, false)); // metallic
  6. materials.push_back(create_material_metallic(true, false, false)); // metallic zignore
  7.  
  8. materialsTestModels.push_back(g_pMaterialSys->FindMaterial("models/inventory_items/dogtags/dogtags_outline", TEXTURE_GROUP_MODEL, true)); //pulsing shit from onetap
  9. materialsTestModels.push_back(g_pMaterialSys->FindMaterial("debug/debugambientcube", TEXTURE_GROUP_MODEL, true)); //some estrogenhook shit idk
  10. materialsTestModels.push_back(g_pMaterialSys->FindMaterial("debug/debugdrawflat", TEXTURE_GROUP_MODEL, true)); //idk what this is tbh
  11. materialsTestModels.push_back(g_pMaterialSys->FindMaterial("models/inventory_items/trophy_majors/gloss", TEXTURE_GROUP_MODEL, true)); //glass, This looks sick tbh. https://gyazo.com/62e5d52fc3730a1d9e3a442c5c15242f
  12. materialsTestModels.push_back(g_pMaterialSys->FindMaterial("models/inventory_items/trophy_majors/crystal_clear", TEXTURE_GROUP_MODEL, true)); // crystal
  13. materialsTestModels.push_back(g_pMaterialSys->FindMaterial("models/gibs/glass/glass", TEXTURE_GROUP_MODEL, true)); // dark chrome
  14.  
  15. materialsWireframe.push_back(create_material(true, true, false)); // material.
  16. materialsWireframe.push_back(create_material(false, true, false, 0)); // flat.
  17. materialsWireframe.push_back(create_material(true, true, true)); // material zignore.
  18. materialsWireframe.push_back(create_material(false, true, true)); // flat zignore.
  19. materialsWireframe.push_back(create_material_metallic(false, false, true)); // metallic
  20. materialsWireframe.push_back(create_material_metallic(true, false, true)); // metallic zignore
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